Marvel vs Capcom/Captain Commando: Difference between revisions

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{{MVC1 Character Subnav|name=Captain Commando}}
[[file:mvc1commando.gif|right]]
[[file:mvc1commando.gif|right]]
{{TOClimit|3}}


= Introduction =
==Introduction==
= Basic Tips =
Needs updated pros/cons.
 
{{ ProConTable
Launchers:
| pros =
c. SP, RK
* Excellent damaging normals both as launchers and combo finishers
 
* Good zoning Special Moves with his comrade assist
AC Finisher:
* Captain Corridor can OTG
FP, RK, Captain Fire
| cons =
 
* Blocked Hyper Combos are very unsafe
Magic Series:
* Too reliant on meter for corner combos
 
}}
Ground Magic Series: Hunter Series
 
Jump Magic Series: Weakest to Strongest
 
Super Jump Magic Series: Hunter Series


= Move List=
= Move List=
Command Normals
===Ground Normals===
None.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Special Moves
===== <span class="invisible-header"></span> =====
Captain Fire: QCF + P (also in air)
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Commando shoots out a quick flaming attack from
===== <span class="invisible-header"></span> =====
his fist.
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Corridor: QCB + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Commando slams his fist to the ground as it does
===== <span class="invisible-header"></span> =====
a large and fast lightning attack which surrounds Captain
<font style="visibility:hidden" size="0">s.MK</font>
Commando also.
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Kick: QCB + K
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}


Captain Commando leaps forward as he does a thrusting
===== <span class="invisible-header"></span> =====
kick attack with his foot in flames.
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Strike: QCF + K
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Commando summons a member of his team to
===== <span class="invisible-header"></span> =====
attack. LK version summons Ninja Commando, who does
<font style="visibility:hidden" size="0">c.HP</font>
a sword slash for above in front of Captain Commando.
{{MoveData
MK version summons Mummy Commando, who does a
|image=
spinning blade attack from one side to the screen to the
|subtitle=
other from above. HK version summons Baby Commado,
|caption=
who does a slow-moving missile attack in front of Captain
|name=c.HP
Commando.
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hyper Combos
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Sword: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Commando assembles his team as they all stand
===Air Normals===
together and do a laser attack starting from above which
===== <span class="invisible-header"></span> =====
moves down as it resembles a sword.
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Storm: QCF + Kx2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Captain Commando rushes forward with an uppercut and if
===== <span class="invisible-header"></span> =====
it connects, the rest of his team attacks while the opponent
<font style="visibility:hidden" size="0">j.HP</font>
is in the air and Captain Commando ends it using a Captain
{{MoveData
Corridor. The team poses after that.
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Combos =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Easy Combos
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


1) c. SK, c. FK, cancel FP Captain Corridor
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Captain Fire
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Captain Commando shoots out a quick flaming attack from his fist.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


You can stick in a c. RK after the FK but they may roll so watch out!
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Captain Corridor
| input    = QCB + P
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


2) SK ,RK cancel Captain Sword
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Captain Kick
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCB + LK
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MK
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + HK
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Intermediate Combos
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Commando Strike
| input    = QCF + K
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LK
  | subtitle    = Commando Strike: Sho
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain Commando summons a member of his team to attack. LK version summons Ninja Commando Sho, who does a sword slash for above in front of Captain Commando.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MK
  | subtitle    = Commando Strike: Genity
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = MK version summons Mummy Commando Genity, who does a spinning blade attack from one side to the screen to the other from above.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HK
  | subtitle    = Commando Strike: Hoover
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = HK version summons Baby Commando Hoover, who does a slow-moving missile attack in front of Captain Commando.
}}
}}


1) j. FP, c. JP, c. FK, c. FP, cancel JP Commando Strike/Captain Fire
==Hyper Combos==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Captain Sword
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + KK
|caption=
|name=Captain Storm
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.
}}
}}


= Strategy =
==Basic Tips==
Launchers: c.MP, HK


Hard Combos
AC Finisher: HP, HK, Captain Fire (air qcf + P)


1) j. SK, j. FP, dash, JP, SK, RK, cancel Captain Sword, c. SK (OTG), RK, sj.
Magic Series:
JP, sj. SK, sj. SP, sj. FK, AC Finisher
* Ground Magic Series: Hunter Series
* Jump Magic Series: Weakest to Strongest
* Super Jump Magic Series: Hunter Series


Awesome combo!  To OTG after the Captain Sword, you have to be mostly in the
==Advanced==
corner.
==Team Setups==


2) j. SK, j. FP, dash, c. SK, c. FP, cancel Captain Storm, c. SK (OTG), RK,
= Combos =
 
{| border="1em" cellpadding="3" cellMPacing="0"
cancel Captain Sword, c. SK (OTG), RK, cancel Captain Sword, c. SK (OTG), RK,
| align="center"|'''Combo'''
 
| align="center"|'''Damage'''
sj. JP, sj. SK, sj, SP, sj. FK, AC Finisher
| align="center"|'''Notes'''
 
|-
Can we say OUCHIE?  Have never completed this full combo as the second
|c.LK > c.MK > s.HP > Captain Corridor (qcb + P)
Captain Sword always seen to screw up.  So maybe it doesn't work.
|
 
|
3) j. FP, dash, c. SK, c. FP, cancel Captain Storm, OTG and keep going.
|-
|c.LK > s.HK > Captain Sword (qcf + PP)
|
|
|-
|j.HP, c.LK > c.MK > c.HP > Commando Strike (qcf + LK) / Captain Fire (qcf + P)
|
|
|-
|j.LK > j.HP, dash > s.LP > s.LK > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
|
|
|-
|j.LK > j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj.LP > sj.LK > sj,MP > sj.MK > AC Finisher
|
|
|-
|j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), cr.LK (OTG) ...
|
|
|-
|}


All I can say is that I wish it was this easy to connect with the Final
{{Navbox-MVC1}}
Justice!  Just make sure you cancel fast and are close when hitting with the
c. FP.
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]
[[Category:Captain Commando]]

Latest revision as of 01:37, 1 July 2024

Mvc1commando.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • Excellent damaging normals both as launchers and combo finishers
  • Good zoning Special Moves with his comrade assist
  • Captain Corridor can OTG
  • Blocked Hyper Combos are very unsafe
  • Too reliant on meter for corner combos

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Captain Fire
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Captain Commando shoots out a quick flaming attack from his fist.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Captain Corridor
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LP
LP Version
- - - - - - - - - Ground

Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.

QCB + MP
MP Version
- - - - - - - - - Ground
QCB + HP
HP Version
- - - - - - - - - Ground
Captain Kick
QCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LK
LP Version
- - - - - - - - - Ground

Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.

QCB + MK
MP Version
- - - - - - - - - Ground
QCB + HK
HP Version
- - - - - - - - - Ground
Commando Strike
QCF + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LK
Commando Strike: Sho
- - - - - - - - - Ground

Captain Commando summons a member of his team to attack. LK version summons Ninja Commando Sho, who does a sword slash for above in front of Captain Commando.

QCF + MK
Commando Strike: Genity
- - - - - - - - - Ground

MK version summons Mummy Commando Genity, who does a spinning blade attack from one side to the screen to the other from above.

QCF + HK
Commando Strike: Hoover
- - - - - - - - - Ground

HK version summons Baby Commando Hoover, who does a slow-moving missile attack in front of Captain Commando.

Hyper Combos

Captain Sword
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.

Captain Storm
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.

Strategy

Basic Tips

Launchers: c.MP, HK

AC Finisher: HP, HK, Captain Fire (air qcf + P)

Magic Series:

  • Ground Magic Series: Hunter Series
  • Jump Magic Series: Weakest to Strongest
  • Super Jump Magic Series: Hunter Series

Advanced

Team Setups

Combos

Combo Damage Notes
c.LK > c.MK > s.HP > Captain Corridor (qcb + P)
c.LK > s.HK > Captain Sword (qcf + PP)
j.HP, c.LK > c.MK > c.HP > Commando Strike (qcf + LK) / Captain Fire (qcf + P)
j.LK > j.HP, dash > s.LP > s.LK > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
j.LK > j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj.LP > sj.LK > sj,MP > sj.MK > AC Finisher
j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), cr.LK (OTG) ...

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