< Street Fighter 6 | Jamie
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| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.048 | | fwdWalkSpd = 0.048 | ||
| bwdWalkSpd = 0.035 | | bwdWalkSpd = 0.035 | ||
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| hitboxes = SF6_Jamie_5lp_hitbox.png | | hitboxes = SF6_Jamie_5lp_hitbox.png | ||
| damage = '''270''' | | damage = '''270''' | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
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| hitboxes = SF6_Jamie_5lp_dl1_hitbox.png | | hitboxes = SF6_Jamie_5lp_dl1_hitbox.png | ||
| damage = '''300''' | | damage = '''300''' | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
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| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|P|+ | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = {{sf6-adv|VP|+9}} | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 810/855/900/945/990; very fast startup for heavy normal; 3 hits (can break Drive Impact from close range); great option out of Drive Rush (forward momentum, plus on block, combo on hit) or vs. opponent in Burnout; 3rd hit has longer range (effectively 12f startup with better frame advantage when spaced out); all hits receive counter-hit/Punish Counter advantage; Punish Counter Drive damage will not occur if the attack is canceled; all 3 hits put airborne opponent into limited juggle state (juggling into last 2 hits will maintain juggle state); SA2 cancel: +11/+5; Drink cancel: -33/-39 | | notes = Damage DL0-DL4: 810/855/900/945/990; very fast startup for heavy normal; 3 hits (can break Drive Impact from close range); great option out of Drive Rush (forward momentum, plus on block, combo on hit) or vs. opponent in Burnout; 3rd hit has longer range (effectively 12f startup with better frame advantage when spaced out); all hits receive counter-hit/Punish Counter advantage; Punish Counter Drive damage will not occur if the attack is canceled; all 3 hits put airborne opponent into limited juggle state (juggling into last 2 hits will maintain juggle state); SA2 cancel: +11/+5; Drink cancel: -33/-39; special/DR cancel is delayed until after 3rd recovery frame on 2nd hit | ||
}} | }} | ||
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| hitboxes = SF6_Jamie_5lk_hitbox.png, SF6_Jamie_5lk_mash_hitbox.png | | hitboxes = SF6_Jamie_5lk_hitbox.png, SF6_Jamie_5lk_mash_hitbox.png | ||
| damage = '''300''' | | damage = '''300''' | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 270/285/300/315/330; chains into 5LK/2LP/2LK; chaining out of 5LK shifts Jamie's position forward, making light combos more consistent; chains into itself infinitely even on whiff (different animation than when chained into from other normals); SA2 cancel: +9/+5; Drink cancel: -35/-39 | | notes = Damage DL0-DL4: 270/285/300/315/330; chains into 5LK/2LP/2LK; chaining out of 5LK shifts Jamie's position forward, making light combos more consistent; chains into itself infinitely even on whiff (different animation than when chained into from other normals); SA2 cancel: +9/+5; Drink cancel: -35/-39; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| cancel = Sp SA | | cancel = Sp SA | ||
| hitconfirm = 15 | | hitconfirm = 15 | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|+5}} | | punishAdv = {{sf6-adv|VP|+5}} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 720/760/800/840/880; grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancelable normal; on midscreen Punish Counter, can safely cancel into 2 Drinks (corner: Drink, juggle 2LP > 214PP, juggle 2HK~HK~P); SA2 cancel: +17/+11 (PC: KD+87); Drink cancel: -27/-33 (PC: KD+43) | | notes = Damage DL0-DL4: 720/760/800/840/880; grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancelable normal; on midscreen Punish Counter, can safely cancel into 2 Drinks (corner: Drink, juggle 2LP > 214PP, juggle 2HK~HK~P); SA2 cancel: +17/+11 (PC: KD+87); Drink cancel: -27/-33 (PC: KD+43); special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| hitboxes = SF6_Jamie_2lp_hitbox.png | | hitboxes = SF6_Jamie_2lp_hitbox.png | ||
| damage = '''250''' | | damage = '''250''' | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 225/237/250/262/275; chains into 5LK/2LP/2LK; Jamie's only 4f normal, useful for comboing into 5f lights; SA2 cancel: +9/+3; Drink cancel: -35/-41 | | notes = Damage DL0-DL4: 225/237/250/262/275; chains into 5LK/2LP/2LK; Jamie's only 4f normal, useful for comboing into 5f lights; SA2 cancel: +9/+3; Drink cancel: -35/-41; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| cancel = Sp SA | | cancel = Sp SA | ||
| hitconfirm = 16 | | hitconfirm = 16 | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+5}} | ||
| blockAdv = {{sf6-adv|E| | | blockAdv = {{sf6-adv|E|-1}} | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-14}} | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
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| hitboxes = SF6_Jamie_2lk_hitbox.png | | hitboxes = SF6_Jamie_2lk_hitbox.png | ||
| damage = '''200''' | | damage = '''200''' | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 450/475/500/525/550; high pushback on block makes it safer and helps to set up spacing traps; SA2 cancel: +12/+7; Drink cancel: -32/-37; Range: 1.42 | | notes = Damage DL0-DL4: 450/475/500/525/550; high pushback on block makes it safer and helps to set up spacing traps; SA2 cancel: +12/+7; Drink cancel: -32/-37; Range: 1.42; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = | | blockstun = 10 | ||
| hitstop = 9 | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 630/665/700/735/770; puts airborne opponents into limited juggle state; cancels into j.214K from forward jump (DL1 or higher) | | notes = Damage DL0-DL4: 630/665/700/735/770; puts airborne opponents into limited juggle state; cancels into j.214K from forward jump (DL1 or higher); shifts Jamie's hurtbox upward during startup | ||
}} | }} | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
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| jugIncrease = 1/0 | | jugIncrease = 1/0 | ||
| jugLimit = 0/1 | | jugLimit = 0/1 | ||
| notes = Damage DL0-DL4: 360x2/380x2/400x2/420x2/440x2; 1st hit puts airborne opponents into limited juggle state, 2nd hit air resets; 2nd hit also causes juggle state on Counter-hit/Punish Counter or after a 2KK launch | | notes = Damage DL0-DL4: 360x2/380x2/400x2/420x2/440x2; 1st hit puts airborne opponents into limited juggle state, 2nd hit air resets; 2nd hit also causes juggle state on Counter-hit/Punish Counter or after a 2KK launch; shifts Jamie's hurtbox upward during startup | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Damage DL0-DL2: 720/760/800; throw hurtbox retracts on frames 4-14; strike hurtbox retracts on frames 5-12, then extends his foot hurtbox on frames 13-20 (making it weaker to delayed low attacks); useful as a throw bait for scoring a Punish Counter into follow-up combo; can be spaced to hit on later active frames for better advantage; DL3 version gains a Target Combo follow-up and ~11% more range; SA2 cancel: +15/+11 | | notes = Damage DL0-DL2: 720/760/800; throw hurtbox retracts on frames 4-14; strike hurtbox retracts on frames 5-12, then extends his foot hurtbox on frames 13-20 (making it weaker to delayed low attacks); useful as a throw bait for scoring a Punish Counter into follow-up combo; can be spaced to hit on later active frames for better advantage; DL3 version gains a Target Combo follow-up and ~11% more range; Super cancel is delayed until after active frames; SA2 cancel: +15/+11 | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_dl3 | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_dl3 | moveType = ground_normal | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Damage DL3-DL4: 840/880; 2f less recovery on hit only; throw hurtbox retracts on frames 4-14; strike hurtbox retracts on frames 5-12; useful as a throw bait for scoring a Punish Counter into follow-up combo; can be spaced to hit on later active frames for better advantage; Target Combo follow-up requires extra frame advantage (meaty/Counter-Hit/Punish Counter/Drive Rush) to combo; ~11% more range than DL0-DL2 version; SA2 cancel: +14/+12 | | notes = Damage DL3-DL4: 840/880; 2f less recovery on hit only; throw hurtbox retracts on frames 4-14; strike hurtbox retracts on frames 5-12; useful as a throw bait for scoring a Punish Counter into follow-up combo; can be spaced to hit on later active frames for better advantage; Target Combo follow-up requires extra frame advantage (meaty/Counter-Hit/Punish Counter/Drive Rush) to combo; ~11% more range than DL0-DL2 version; Super cancel is delayed until after active frames; SA2 cancel: +14/+12 | ||
}} | }} | ||
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| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [7000] | |||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL1-DL4: 475(380)/500(400)/525(420)/550(440); important combo tool after 5LP at DL1 and above (combos from max range 5LP); () refers to scaled damage when starting with 5LP~LK; SA2 cancel: +12/+4; Drink cancel: -32/-40 | | notes = Damage DL1-DL4: 475(380)/500(400)/525(420)/550(440); important combo tool after 5LP at DL1 and above (combos from max range 5LP); () refers to scaled damage when starting with 5LP~LK; SA2 cancel: +12/+4; Drink cancel: -32/-40; special/DR cancel is delayed until after 1st recovery frame | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Drink Lv.4 only; | | notes = Drink Lv.4 only; 4f gap on block; combos naturally on hit(relatively confirmable); cancelable into any special or Super; startup includes 6HK plus the delay before Headbutt can be input; SA2 cancel: KD+54/+10; Drink cancel: KD+10/-34; special/DR cancel is delayed until after active frames | ||
}} | }} | ||
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| input = LPLK | | input = LPLK | ||
| name = Back Shaver (DL2) | | name = Back Shaver (DL2) | ||
| images = SF6_Jamie_lplk.png | | images = SF6_Jamie_lplk.png, SF6_Jamie_lplk_hold.png | ||
| hitboxes = SF6_Jamie_lplk_hitbox.png | | hitboxes = SF6_Jamie_lplk_hitbox.png | ||
| damage = '''1200 (2040)''' | | damage = '''1200 (2040)''' | ||
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| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23(+7) | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD +23 | | punishAdv = HKD +23(+7) | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | | notes = Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise); can increase Drink Level by 1 by holding the input (LP+LK must be pressed on frame 92 of throw animation); Drink follow-up reduces KD Advantage (can still pressure cornered opponents with 5MK on wakeup) | ||
}} | }} | ||
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| damage = '''500 recoverable''' | | damage = '''500 recoverable''' | ||
| chip = '''125 recoverable''' | | chip = '''125 recoverable''' | ||
| startup = 20 | | startup = 20(18) | ||
| active = 3 | | active = 3 | ||
| recovery = 26(31) | | recovery = 26(31) | ||
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| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 Full | | invuln = 1-22(20) Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = 18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
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| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
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| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | }} | ||
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| input = 236LP | | input = 236LP | ||
| name = LP Freeflow Strikes 1 (DL4) | | name = LP Freeflow Strikes 1 (DL4) | ||
| images = SF6_Jamie_236lp_dl4.png | | images = SF6_Jamie_236lp_dl4.png, SF6_Jamie_236lp_dl4_2.png | ||
| hitboxes = SF6_Jamie_236lp_dl4_hitbox.png, SF6_Jamie_236lp_dl4_hitbox2.png | | hitboxes = SF6_Jamie_236lp_dl4_hitbox.png, SF6_Jamie_236lp_dl4_hitbox2.png | ||
| damage = '''220x2 (440)''' | | damage = '''220x2 (440)''' | ||
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| input = 236LP~6P | | input = 236LP~6P | ||
| name = LP Freeflow Strikes Punch 1 (DL4) | | name = LP Freeflow Strikes Punch 1 (DL4) | ||
| images = SF6_Jamie_236lp_6p_dl4.png | | images = SF6_Jamie_236lp_6p_dl4.png, SF6_Jamie_236lp_6p_dl4_2.png | ||
| hitboxes = SF6_Jamie_236lp_6p_dl4_hitbox.png, SF6_Jamie_236lp_6p_dl4_hitbox2.png | | hitboxes = SF6_Jamie_236lp_6p_dl4_hitbox.png, SF6_Jamie_236lp_6p_dl4_hitbox2.png | ||
| damage = '''220,275 (495)''' | | damage = '''220,275 (495)''' | ||
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| input = 236LP~6P~6P | | input = 236LP~6P~6P | ||
| name = LP Freeflow Strikes Punch 2 (DL4) | | name = LP Freeflow Strikes Punch 2 (DL4) | ||
| images = SF6_Jamie_236lp_6p_6p_dl4.png | | images = SF6_Jamie_236lp_6p_6p_dl4.png, SF6_Jamie_236lp_6p_6p_dl4_2.png, SF6_Jamie_236lp_6p_6p_dl4_3.png | ||
| hitboxes = SF6_Jamie_236lp_6p_6p_dl4_hitbox.png, SF6_Jamie_236lp_6p_6p_dl4_hitbox2.png | | hitboxes = SF6_Jamie_236lp_6p_6p_dl4_hitbox.png, SF6_Jamie_236lp_6p_6p_dl4_hitbox2.png | ||
| damage = '''165x2,495 (132x2,396)''' | | damage = '''165x2,495 (132x2,396)''' | ||
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| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 25 | | hitconfirm = 25 | ||
| hitAdv = KD + | | hitAdv = KD +42(+50) | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-3}}{{sf6-adv|P|(+5)}} | ||
| punishAdv = KD +39(+47) | | punishAdv = KD +39(+47) | ||
| perfParryAdv = {{sf6-adv|VM|-24(-16)}} | | perfParryAdv = {{sf6-adv|VM|-24(-16)}} | ||
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| input = 623LK | | input = 623LK | ||
| name = Arrow Kick (DL2) | | name = Arrow Kick (DL2) | ||
| images = SF6_Jamie_623lk.png | | images = SF6_Jamie_623lk.png, SF6_Jamie_623lk_2.png | ||
| hitboxes = SF6_Jamie_623lk_hitbox.png | | hitboxes = SF6_Jamie_623lk_hitbox.png | ||
| damage = '''500x2''' | | damage = '''500x2''' | ||
| chip = '''250''' | | chip = '''250''' | ||
| startup = | | startup = 5 | ||
| active = 7 | | active = 7 | ||
| recovery = 54 | | recovery = 54 | ||
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| jugIncrease = 1,5 | | jugIncrease = 1,5 | ||
| jugLimit = 5,10 | | jugLimit = 5,10 | ||
| notes = Damage DL0-DL4: 900/950/1000/1050/1100 (Chip: 225/237/250/262/275); follow-up | | notes = Damage DL0-DL4: 900/950/1000/1050/1100 (Chip: 225/237/250/262/275); on hit, a follow-up occurs with 11f landing recovery (16-42f full invuln, vulnerable to projectiles before invincibility starts); cannot hit cross-up; sets up a safe jump in the corner (or midscreen if no back rise) | ||
}} | }} | ||
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| jugIncrease = 1,5 | | jugIncrease = 1,5 | ||
| jugLimit = 5,10 | | jugLimit = 5,10 | ||
| notes = Damage DL0-DL4: 1080/1140/1200/1260/1320 (Chip: 270/285/300/315/330); follow-up | | notes = Damage DL0-DL4: 1080/1140/1200/1260/1320 (Chip: 270/285/300/315/330); on hit, a follow-up occurs with 18f landing recovery (17-40f full invuln, vulnerable to projectiles before invincibility starts); cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = 1,1,5 | | jugIncrease = 1,1,5 | ||
| jugLimit = 5,10,10 | | jugLimit = 5,10,10 | ||
| notes = Damage DL0-DL4: 1260/1330/1400/1470/1540 (Chip: 315/332/350/367/385); follow-up | | notes = Damage DL0-DL4: 1260/1330/1400/1470/1540 (Chip: 315/332/350/367/385); on hit, a follow-up occurs with 8f landing recovery (19-42f full invuln, vulnerable to projectiles before invincibility starts); faster recovery on hit than other versions, making it more useful in certain juggle scenarios; cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
| jugLimit = 10,11,12 | | jugLimit = 10,11,12 | ||
| notes = Damage DL0-DL4: 1350/1424/1500/1574/1650 (Chip: 337/356/375/393/412); follow-up | | notes = Damage DL0-DL4: 1350/1424/1500/1574/1650 (Chip: 337/356/375/393/412); on hit, a follow-up occurs with 11f landing recovery (15-38f full invuln, vulnerable to projectiles before 2nd hit invincibility starts); Jamie's primary reversal; cannot hit cross-up | ||
}} | }} | ||
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| input = j.214K | | input = j.214K | ||
| name = Luminous Dive Kick (DL2) | | name = Luminous Dive Kick (DL2) | ||
| images = | | images = SF6_Jamie_j214k.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_j214k_hitbox.png | ||
| damage = '''1000''' | | damage = '''1000''' | ||
| chip = '''250''' | | chip = '''250''' | ||
Line 2,870: | Line 2,871: | ||
| input = j.214KK | | input = j.214KK | ||
| name = Luminous Dive Kick (DL2) | | name = Luminous Dive Kick (DL2) | ||
| images = | | images = SF6_Jamie_j214kk.png | ||
| hitboxes = | | hitboxes = SF6_Jamie_j214k_hitbox.png | ||
| damage = '''800''' | | damage = '''800''' | ||
| chip = '''200''' | | chip = '''200''' | ||
Line 3,025: | Line 3,026: | ||
| superGainHit = 300x9,500 (210x9,350) | | superGainHit = 300x9,500 (210x9,350) | ||
| superGainBlk = 150x9,250 (75x9,125) | | superGainBlk = 150x9,250 (75x9,125) | ||
| invuln = | | invuln = 3-28 Projectile | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 3,037: | Line 3,038: | ||
| input = 63214K | | input = 63214K | ||
| name = Tenshin (DL3) | | name = Tenshin (DL3) | ||
| images = SF6_Jamie_63214k.png | | images = SF6_Jamie_63214k.png, SF6_Jamie_63214k_2.png, SF6_Jamie_63214k_3.png | ||
| hitboxes = SF6_Jamie_63214k_hitbox.png | | hitboxes = SF6_Jamie_63214k_hitbox.png | ||
| damage = 0 | | damage = 0 | ||
Line 3,053: | Line 3,054: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Cannot be canceled into from normals; puts opponents into limited juggle state despite remaining standing (allows a grounded follow-up combo, but affects potential juggle routes afterward); does not benefit from Counter/Punish Counter bonus frame advantage | | notes = Cannot be canceled into from normals; puts opponents into limited juggle state despite remaining standing (allows a grounded follow-up combo, but affects potential juggle routes afterward); does not benefit from Counter/Punish Counter bonus frame advantage; Range: 0.96 | ||
}} | }} | ||
Line 3,077: | Line 3,078: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| jugStart = 0 | | jugStart = 0 | ||
| notes = Damage DL3-DL4: 682/715; cannot be canceled into from normals; Jamie is {{sf6-adv|VP|+28}} before crumpled opponent goes airborne into a free juggle state; leaves enough frame advantage to dash or Drive Rush into a grounded combo; does not benefit from Counter/Punish Counter bonus frame advantage | | notes = Damage DL3-DL4: 682/715; cannot be canceled into from normals; Jamie is {{sf6-adv|VP|+28}} before crumpled opponent goes airborne into a free juggle state; leaves enough frame advantage to dash or Drive Rush into a grounded combo; does not benefit from Counter/Punish Counter bonus frame advantage; Range: 0.96 | ||
}} | }} | ||
Line 3,084: | Line 3,085: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_dl2 | moveType = super | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_dl2 | moveType = super | ||
| input = 236236K | | input = 236236K | ||
| name = Breakin' | | name = Breakin' | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png, SF6_Jamie_236236k2_hitbox.png, SF6_Jamie_236236k3_hitbox.png, SF6_Jamie_236236k4_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png, SF6_Jamie_236236k2_hitbox.png, SF6_Jamie_236236k3_hitbox.png, SF6_Jamie_236236k4_hitbox.png | ||
| damage = ''' | | damage = '''2200''' | ||
| chip = '''500''' | | chip = '''500''' | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = | | startup = 8 | ||
| active = 3(6)5(6)2(7)2(7)<br>2(6)2(6)2(6)2(29)<br>2(9)2(6)2(5)2 | | active = 3(6)5(6)2(7)2(7)<br>2(6)2(6)2(6)2(29)<br>2(9)2(6)2(5)2 | ||
| recovery = 74 | | recovery = 74 | ||
Line 3,096: | Line 3,097: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +12 | ||
| blockAdv = {{sf6-adv|VM|-60}} | | blockAdv = {{sf6-adv|VM|-60}} | ||
| punishAdv = KD + | | punishAdv = KD +12 | ||
| perfParryAdv = {{sf6-adv|VM|-74}} | | perfParryAdv = {{sf6-adv|VM|-74}} | ||
| blockstun = 80(15)42 | | blockstun = 80(15)42 | ||
Line 3,106: | Line 3,107: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-12 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: | | notes = Damage DL0-DL4: 1980/2084/2200/2304/2420 (Chip: 450/472/500/522/550); holding Down will result in a Drink ender; cannot hit cross-up; shifts hurtbox forward slightly during Super freeze (can move past fast projectiles if timed perfectly); leaves 16f blockstring gap before 2nd set of kicks (12f in Burnout) | ||
}} | }} | ||
===== 236236K~[2]===== | ====== 236236K~[2] ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_drink_dl2 | moveType = super | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k_drink_dl2 | moveType = super | ||
| input = 236236K~[2] | | input = 236236K~[2] | ||
| name = Breakin' ~ Drink | | name = Breakin' ~ Drink | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
| damage = ''' | | damage = '''1850''' | ||
| chip = '''400''' | | chip = '''400''' | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = | | startup = 8 | ||
| active = 3(6)5(6)2(7)2(7)<br>2(6)2(5)2(7)<br>2(7)2(6)2 | | active = 3(6)5(6)2(7)2(7)<br>2(6)2(5)2(7)<br>2(7)2(6)2 | ||
| recovery = 107(86) | | recovery = 107(86) | ||
Line 3,129: | Line 3,130: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD | | hitAdv = KD +4 (DL3: KD +25) | ||
| blockAdv = {{sf6-adv|VM|-93}} (DL3: {{sf6-adv|VM|-72}}) | | blockAdv = {{sf6-adv|VM|-93}} (DL3: {{sf6-adv|VM|-72}}) | ||
| punishAdv = KD | | punishAdv = KD +4 (DL3: KD +25) | ||
| perfParryAdv = {{sf6-adv|VM|-107}} (DL3: {{sf6-adv|VM|-86}}) | | perfParryAdv = {{sf6-adv|VM|-107}} (DL3: {{sf6-adv|VM|-86}}) | ||
| blockstun = 97 total | | blockstun = 97 total | ||
Line 3,140: | Line 3,141: | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| armor = Break | | armor = Break | ||
| invuln = 1 | | invuln = 1-12 Strike/Throw | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: | | notes = Damage DL0-DL4: 1665/1753/1850/1938/2035 (Chip: 360/380/400/420/440); increases Drink Level by 1 at the cost of some damage and KD Advantage; DL3 version has 21f less recovery, granting better advantage upon DL4 activation; DL4 version builds 1 bar of Drive gauge upon drinking; cannot hit cross-up; shifts hurtbox forward slightly during Super freeze (can move past fast projectiles if timed perfectly) | ||
}} | }} | ||
Line 3,164: | Line 3,165: | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| notes = When activated at DL0-DL3, puts Jamie at DL4 until the timer runs out (damage scaling is set to 105% rather than the usual 110%); timer lasts 900 frames (15 seconds) and does not drain during attack hit/block freeze; cannot build more Super meter while timer is active; returns to | | notes = When activated at DL0-DL3, puts Jamie at DL4 until the timer runs out (damage scaling is set to 105% rather than the usual 110%); timer lasts 900 frames (15 seconds) and does not drain during attack hit/block freeze; cannot build more Super meter while timer is active; returns to previous Drink Level after install timer expires; if activated while already in DL4: instantly refills 3 Drive bars (no install timer, so Jamie can immediately resume building Super meter); useful in combo extension or for safety when canceling from OD special moves | ||
}} | }} | ||
Line 3,170: | Line 3,171: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_dl2 | moveType = super | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_dl2 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = | | name = Getsuga Saiho (DL2) | ||
| images = SF6_Jamie_236236p.png | | images = SF6_Jamie_236236p.png | ||
| hitboxes = SF6_Jamie_236236p_hitbox.png | | hitboxes = SF6_Jamie_236236p_hitbox.png | ||
Line 3,197: | Line 3,198: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = Damage DL0-DL4: 2340/2469/2600/2729/2860 (Non-Cinematic: 450/475/500/525/550) (Chip: 450x2/475x2/500x2/525x2/550x2); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown | | notes = Damage DL0-DL4: 2340/2469/2600/2729/2860 (Non-Cinematic: 450/475/500/525/550) (Chip: 450x2/475x2/500x2/525x2/550x2); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown; launches opponent into free juggle state, resetting the juggle counter to 0; cannot hit cross-up; cinematic time regenerates ~1.8 Drive bars for Jamie | ||
}} | }} | ||
===== | ====== 236236P (CA) ====== | ||
{{FrameData-SF6 | chara = Jamie | moveId = | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p(ca)_dl2 | moveType = super | ||
| input = 236236P | | input = 236236P | ||
| name = | | name = Getsuga Saiho (CA) (DL2) | ||
| images = SF6_Jamie_236236p_ca.png | | images = SF6_Jamie_236236p_ca.png | ||
| hitboxes = SF6_Jamie_236236p_ca_hitbox.png | | hitboxes = SF6_Jamie_236236p_ca_hitbox.png | ||
Line 3,230: | Line 3,231: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 4050/4274/4500/4724/4950 (Non-Cinematic: 450/475/500/525/550) (Chip: 450,675/475,712/500,750/525,787/550,825); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown | | notes = Damage DL0-DL4: 4050/4274/4500/4724/4950 (Non-Cinematic: 450/475/500/525/550) (Chip: 450,675/475,712/500,750/525,787/550,825); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown; higher damage than SA3 but no follow-up juggle; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Jamie; extremely powerful option directly after OD Tenshin since it is unaffected by damage scaling | ||
}} | }} | ||
Revision as of 23:55, 10 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
2KK
6MK
4HP
6HK
Target Combos
2HK~HK
2HK~HK~P
5LP~LK
5LP~LK~MP
6MK~MK
6MK~MK~P
4HP~HP
4HP~HP~HK
6HK~4HK
6HK~4HK~P Close
6HK~4HK~P Mid
6HK~4HK~P Far
Throws
LPLK
4LPLK
Drive Moves
HPHK
Jamie
Jamie_hphk_dl2
|
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---|---|---|---|---|---|
HPHK Vainglory Strike (DL2)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
Damage DL0-DL4: 720/760/800/840/880 (Chip: 180/190/200/210/220); See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Jamie
Jamie_6hphk_dl2
|
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6HPHK Leg Sweep (DL2)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20(18) | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
Jamie
Jamie_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
Jamie
Jamie_66
|
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66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.988 (min/throw), 2.03 (min/block), 3.002 (max/final DR frame) |
Special Moves
The Devil Inside
22P
22P_ACTIVATION
Freeflow Strikes
236LP
236MP
Jamie
Jamie_236mp_dl2
|
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236MP MP Freeflow Strikes 1 (DL2)
|
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File:SF6 Jamie 236mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | SA3 | 19 (6P) / 14 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2 | 24 | 41 | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+3 | -1 | -6 | |||
Notes | |||||
Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); cancelable into Punch follow-up on hit/block/whiff or Kick follow-up on hit/block; whiff cancel into 6P is delayed by 4f compared to hit/block version |
Jamie
Jamie_236mp_dl4
|
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236MP MP Freeflow Strikes 1 (DL4)
|
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File:SF6 Jamie 236mp dl4.png File:SF6 Jamie 236mp dl4 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,330 (550) | 55,82 | - | LH | SA3 | 36 (6P) / 29 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(9)3 | 19 | 48 | 34 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500,3500 | [4000x2] | 700x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+5 | +1 | -3 | |||
Notes | |||||
2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits |
236HP
Jamie
Jamie_236hp_dl2
|
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---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL2)
|
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File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | SA3 | 19 (6P) / 14 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 2 | 24 | 44 | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+3 | -1 | -6 | |||
Notes | |||||
Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); cancelable into Punch follow-up on hit/block/whiff or Kick follow-up on hit/block; whiff cancel into 6P is delayed by 4f compared to hit/block version |
Jamie
Jamie_236hp_dl4
|
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236HP HP Freeflow Strikes 1 (DL4)
|
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File:SF6 Jamie 236hp dl4.png File:SF6 Jamie 236hp dl4 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,440 (660) | 55,110 | - | LH | SA3 | 36 (6P) / 29 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 2(9)3 | 19 | 45 | 34 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500,3500 | [4000x2] | 700x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+5 | +1 | -3 | |||
Notes | |||||
2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits |
236PP
Jamie
Jamie_236pp_dl4
|
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236PP OD Freeflow Strikes 1 (DL4)
|
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![]() File:SF6 Jamie 236pp dl4 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,440 (660) | 55,110 | - | LH | SA2 SA3 | 36 (6P) / 27 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2(9)3 | 19 | 45 | 36 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500,3500 | [4000x2] | -20000 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -3 | |||
Notes | |||||
2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits; SA2 cancel: +18/+13 (1st hit), +18/+12 (2nd hit) |
Freeflow Strikes Punch 1
236LP~6P
236MP~6P
Jamie
Jamie_236mp_6p_dl2
|
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236MP~6P MP Freeflow Strikes Punch 1 (DL2)
|
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File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | - | 18 (follow-up) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [39] | 2 | 28 | 45 | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | -11 | |||
Notes | |||||
Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 0-5f blockstring gap depending on input timing |
Jamie
Jamie_236mp_6p_dl4
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL4)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,275 (495) | 55,68 | - | LH | - | 28 (follow-up) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 [51] | 2(5)2 | 27 | 50 | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x2 | [4000] | 700x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-2(+2) | -2 | -10 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing |
236HP~6P
Jamie
Jamie_236hp_6p_dl2
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL2)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | - | 18 (follow-up) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 [45] | 2 | 28 | 48 | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | -9 | |||
Notes | |||||
Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 3-8f blockstring gap depending on input timing |
Jamie
Jamie_236hp_6p_dl4
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL4)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,275 (495) | 55,68 | - | LH | - | 28 (follow-up) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 [54] | 2(5)2 | 27 | 50 | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x2 | [4000] | 700x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-2(+2) | -2 | -10 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing |
236PP~6P
Jamie
Jamie_236pp_6p_dl4
|
|||||
---|---|---|---|---|---|
236PP~6P OD Freeflow Strikes Punch 1 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,330 (550) | 55,82 | - | LH | - | 28 (follow-up) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 [48] | 2(5)2 | 27 | 50 | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x2 | [4000] | - | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-2(+2) | -2 | -10 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing |
Freeflow Strikes Punch 2
236LP~6P~6P
236MP~6P~6P
Jamie
Jamie_236mp_6p_6p_dl2
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL2)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 (480) | 150 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [62] | 2 | 30 | 47 | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-30 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +27 | KD +27 | -15 | |||
Notes | |||||
Damage DL0-DL3: 540(432)/570(456)/600(480)/630(504) (Chip: 135/142/150/157); can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block |
Jamie
Jamie_236mp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL4)
|
|||||
File:SF6 Jamie 236mp 6p 6p dl4.png File:SF6 Jamie 236mp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
162x2,495 (132x2,396) | 40x2,123 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [81] | 2(4)2(14)3 | 28 | 68 | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x3 | [4000] | 700x3 | 500x2,400 (350x2,280) | 250x2,200 (125x2,100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +27 | KD +27 | -14 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
236HP~6P~6P
Jamie
Jamie_236hp_6p_6p_dl2
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL2)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
650 (520) | 162 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 [71] | 2 | 30 | 50 | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-30 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +27 | KD +27 | -13 | |||
Notes | |||||
Damage DL0-DL3: 585(468)/617(494)/650(520)/682(546) (Chip: 145/153/162/170); can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block |
Jamie
Jamie_236hp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL4)
|
|||||
File:SF6 Jamie 236hp 6p 6p dl4.png File:SF6 Jamie 236hp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
162x2,495 (132x2,396) | 40x2,123 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [84] | 2(4)2(14)3 | 28 | 68 | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x3 | [4000] | 700x3 | 500x2,400 (350x2,280) | 250x2,200 (125x2,100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +27 | KD +27 | -14 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
236PP~6P~6P
Jamie
Jamie_236pp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236PP~6P~6P OD Freeflow Strikes Punch 2 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
165x2,605 (132x2,484) | 40x2,150 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [78] | 2(4)2(14)3 | 28 | 68 | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x3 | [4000] | - | 500x2,400 (350x2,280) | 250x2,200 (125x2,100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +28 | KD +28 | -14 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
Freeflow Strikes Kick 1
236LP~6K
236MP~6K
Jamie
Jamie_236mp_6k_dl2
|
|||||
---|---|---|---|---|---|
236MP~6K MP Freeflow Kicks 1 (DL2)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | 16 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
17 | 2 | 32 | 50 | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-32 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-3 | -7 | -15 | |||
Notes | |||||
Damage DL0-DL4: 270/285/300/315/330 (Chip: 67/71/75/78/82); Kick follow-up cannot be performed on whiff (but the 2nd Kick follow-up can be performed if the initial 6K whiffs); 1-6f blockstring gap depending on input timing (DL4: 2-9f gap) |
236HP~6K
Jamie
Jamie_236hp_6k_dl2
|
|||||
---|---|---|---|---|---|
236HP~6K HP Freeflow Kicks 1 (DL2)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | 16 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 2 | 32 | 53 | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-32 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-3 | -7 | -15 | |||
Notes | |||||
Damage DL0-DL4: 270/285/300/315/330 (Chip: 67/71/75/78/82); Kick follow-up cannot be performed on whiff (but the 2nd Kick follow-up can be performed if the initial 6K whiffs); 4-9f blockstring gap depending on input timing (DL4: 4-12f gap) |
236PP~6K
Freeflow Strikes Kick 2
236LP~6K~6K
236MP~6K~6K
Jamie
Jamie_236mp_6k_6k_dl2
|
|||||
---|---|---|---|---|---|
236MP~6K~6K MP Freeflow Kicks 2 (DL2)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 (400) | 125 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | 2 | 36+28 | 86[63] | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-64 (DL3 -40) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD -1 (DL3: KD +22) | KD -1 (DL3: KD +22) | -49 (DL3 -26) | |||
Notes | |||||
Damage DL0-DL4: 450/475/500/525/550 (Scaled: 360/380/400/420/440) (Chip: 112/118/125/131/137); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery (DL4: builds 1 extra bar of Drive gauge); () refers to scaled damage when starting combo from 236P; 5-9f blockstring gap depending on input timing; activating DL4 gives much better frame advantage |
236HP~6K~6K
Jamie
Jamie_236hp_6k_6k_dl2
|
|||||
---|---|---|---|---|---|
236HP~6K~6K HP Freeflow Kicks 2 (DL2)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (440) | 137 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24 | 2 | 36+28 | 89[66] | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-64 (DL3 -40) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD -1 (DL3: KD +22) | KD -1 (DL3: KD +22) | -49 (DL3 -26) | |||
Notes | |||||
Damage DL0-DL4: 495/522/550/577/605 (Scaled: 396/418/440/462/484) (Chip: 123/130/137/143/150); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery (DL4: builds 1 extra bar of Drive gauge); () refers to scaled damage when starting combo from 236P; 8-12f blockstring gap depending on input timing; activating DL4 gives much better frame advantage |
236PP~6K~6K
Swagger Step
214LP
214MP
Jamie
Jamie_214mp_dl2
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DL2)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | SA3 | 25 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 17 | 45 | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24(-16) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +39(+47) | KD +39(+47) | -6(+2) | |||
Notes | |||||
Damage DL0-DL4: 900/950/1000/1050/1100 (Chip: 225/237/250/262/275); has juggle potential; has 6P follow-up during DL4 only; can be spaced for safety (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral) |
214HP
Jamie
Jamie_214hp_dl2
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DL2)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | SA3 | 25 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 9 | 17 | 50 | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24(-16) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +39(+47) | KD +42(+50) | -3(+5) | |||
Notes | |||||
Damage DL0-DL4: 1080/1140/1200/1260/1320 (Chip: 270/285/300/315/330); has juggle potential; has 6P follow-up during DL4 only; can be spaced for safety (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral) |
214PP
Swagger Hermit Punch
214P~6P (DL4)
Jamie
Jamie_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP~6P Swagger Hermit Punch (DL4)
|
|||||
![]() File:SF6 Jamie 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
880 | 275 | 20% Starter | LH | SA2 SA3 | 19 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 3 | 39 | 60 | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-40 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +20 | KD +20 | -23 | |||
Notes | |||||
Both hits are a true blockstring (up to 5f gap if delayed); the initial 214PP is safe on block making it very risky to attempt a delay frame trap; does not cost any additional Drive meter to perform; SA2 cancel: KD+55(57)/+12, 2f better KD Adv. if the 6P follow-up hits grounded |
Arrow Kick
623LK
623MK
623HK
623KK
Luminous Dive Kick
j.214K
j.214KK
Bakkai
236LK
236MK
236HK
236KK
Tenshin
63214K
63214KK
Super Arts
236236K
236236K~[2]
214214P
236236P
236236P (CA)
Jamie
Jamie_236236p(ca)_dl2
|
|||||
---|---|---|---|---|---|
236236P Getsuga Saiho (CA) (DL2)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500) | 500,750 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 3(13)3 | 42 | 70 | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5500,4500 | 20000 | - | -30000 | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-43 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +18 (KD +14) | HKD +18 (KD +14) | -27 | |||
Notes | |||||
Damage DL0-DL4: 4050/4274/4500/4724/4950 (Non-Cinematic: 450/475/500/525/550) (Chip: 450,675/475,712/500,750/525,787/550,825); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown; higher damage than SA3 but no follow-up juggle; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Jamie; extremely powerful option directly after OD Tenshin since it is unaffected by damage scaling |
Taunts
5PPPKKK
Jamie
Jamie_5pppkkk
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5PPPKKK Neutral Taunt (DL0-DL3)
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![]() File:SF6 Jamie 5pppkkk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
434 (total) | - | - | 434 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4 |
Jamie
Jamie_5pppkkk_dl4
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5PPPKKK Neutral Taunt (DL4)
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![]() File:SF6 Jamie 5pppkkk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
599 (total) | - | - | 599 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"You're still here? This... is your last chance." |
6PPPKKK
Jamie
Jamie_6pppkkk
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6PPPKKK Forward Taunt (DL0)
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![]() File:SF6 Jamie 6pppkkk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
116 (total) | - | - | 116 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Bring it!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl1
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6PPPKKK Forward Taunt (DL1)
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![]() File:SF6 Jamie 6pppkkk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
169 (total) | - | - | 169 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Come on, let me see your sick flow!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl2
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6PPPKKK Forward Taunt (DL2)
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![]() File:SF6 Jamie 6pppkkk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
243 (total) | - | - | 243 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"You gonna show me some moves? Don't screw up!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl3
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6PPPKKK Forward Taunt (DL3)
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![]() File:SF6 Jamie 6pppkkk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
255 (total) | - | - | 255 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"You think you knew what I'm gonna do next?"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl4
|
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6PPPKKK Forward Taunt (DL4)
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![]() File:SF6 Jamie 6pppkkk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
738 (total) | - | - | 738 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"I ain't through with you.... zzz ... oh man, oh man."; Changes with each Drink Level |
4PPPKKK
Jamie
Jamie_4pppkkk
|
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5PPPKKK Back Taunt
|
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![]() File:SF6 Jamie 4pppkkk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
608 (total) | - | - | 608 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Listen! Da na, da na da na, da da da... right!" |