< Street Fighter 6 | Cammy
(→Throws) |
(→236LK) |
||
(35 intermediate revisions by 3 users not shown) | |||
Line 9: | Line 9: | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.0505 | | fwdWalkSpd = 0.0505 | ||
| bwdWalkSpd = 0.033 | | bwdWalkSpd = 0.033 | ||
Line 49: | Line 49: | ||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
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| hitboxes = SF6_Cammy_5lp_hitbox.png | | hitboxes = SF6_Cammy_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active | | notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can get frame advantage with meaty timing and leads to good conversions on | | notes = Can get frame advantage with meaty timing and leads to good conversions on counter-hit; decent Drive Rush starter (links to 5HP on hit, frame traps into itself) but doesn't carry much forward momentum; extended hurtbox remains for 4f after active frames | ||
}} | }} | ||
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| guard = LH | | guard = LH | ||
| cancel = Sp SA TC | | cancel = Sp SA TC | ||
| hitconfirm = 17 | | hitconfirm = 17 Sp / 19 TC | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Great disjointed hitbox; moves Cammy far forward during startup, giving it good range but making it easier to whiff punish | | notes = Great disjointed hitbox; moves Cammy far forward during startup, giving it good range but making it easier to whiff punish; good Drive Rush starter (good momentum, links into 4MP~HK if close enough or frame traps into 5LP/2LP) | ||
}} | }} | ||
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| hitboxes = SF6_Cammy_5lk_hitbox.png | | hitboxes = SF6_Cammy_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good range for 5f punishes and light conversions; special cancel is delayed until after active frames ( | | notes = Good range for 5f punishes and light conversions; extended hurtbox appears for 2f before active; special cancel is delayed until after active frames (prevents OD Spiral Arrow combo); DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 258: | Line 258: | ||
| startup = 11 | | startup = 11 | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 19(21) | ||
| total = 32(34) | | total = 32(34) | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-3}} | ||
| punishAdv = KD +44 | | punishAdv = KD +44 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|E| | | afterDRBlk = {{sf6-adv|E|+1}} | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = | | blockstun = 19 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
Line 279: | Line 279: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 2f extra recovery on whiff; great ranged poke; Punish Counter knockdown does not lead to follow-up combo, but gives great corner carry; extends a hurtbox 1f before active that is vulnerable to projectiles; particularly vulnerable to Drive Impact in neutral; can anti-air some long range jump-ins; has high juggle potential (causes air reset when juggled into) | ||
}} | }} | ||
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| hitboxes = SF6_Cammy_2lp_hitbox.png | | hitboxes = SF6_Cammy_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active | | notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after active frames | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forces stand; | | notes = Forces stand; Good for starting pressure, especially with meaty timing (236HK + Dash 2HP sets gives enough advantage to link 5HP); extended hurtbox appears for 2f before active; situationally useful anti-air | ||
}} | }} | ||
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| hitboxes = SF6_Cammy_2lk_hitbox.png | | hitboxes = SF6_Cammy_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 457: | Line 457: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Great ranged cancelable low poke; very useful when canceled to DR | | notes = Great ranged cancelable low poke; very useful when canceled to DR; extended hurtbox appears for 1f before active and remains 6f after active; special/DR cancel is delayed until after active frames; Range: 1.49 | ||
}} | }} | ||
Line 489: | Line 489: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Disjointed hitbox gives it some neutral utility; extended hurtbox remains for 6f after active frames | | notes = Disjointed hitbox gives it some neutral utility; has juggle potential (not a Hard Knockdown when juggled into); extended hurtbox remains for 6f after active frames | ||
}} | }} | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 537: | Line 537: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 8 | | blockstun = 8 | ||
Line 549: | Line 549: | ||
| jugIncrease = 4 | | jugIncrease = 4 | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts airborne opponents into limited juggle state; cancels into j.214K/j. | | notes = Puts airborne opponents into limited juggle state; cancels into j.214K/j.214214P on forward jump only; low blockstun means there will always be a blockstring gap if canceled; shifts Cammy's hurtbox upward during startup | ||
}} | }} | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 597: | Line 597: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 608: | Line 608: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Cross-up | | notes = Cross-up; can be used as a fuzzy instant overhead (except vs. Blanka) | ||
}} | }} | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 637: | Line 637: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Long hitbox can work as a ranged air-to-air | | notes = Long hitbox can work as a ranged air-to-air; shifts Cammy's hurtbox upward during startup | ||
}} | }} | ||
Line 655: | Line 655: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 703: | Line 703: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forces stand (required for 4MP~HK TC); useful anti-air starting on frame 6 but can often trade or whiff against close jumps; combos naturally from 5LP/2LP/5MP at close range | | notes = Forces stand (required for 4MP~HK TC); useful anti-air starting on frame 6 but can often trade or whiff against close jumps; extended arm hurtbox on active frames 3-5 is anti-air invulnerable; combos naturally from 5LP/2LP/5MP at close range | ||
}} | }} | ||
Line 761: | Line 761: | ||
| punishAdv = KD +48 Launch | | punishAdv = KD +48 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| DRcancelHit = KD + | | DRcancelHit = KD +42 | ||
| DRcancelBlk = {{sf6-adv| | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| afterDRHit = KD +26 | | afterDRHit = KD +26 | ||
| afterDRBlk = {{sf6-adv|VM|-8}} | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
Line 775: | Line 775: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Pulls back hurtbox on frame 5-14 (auto-shimmy tool); low blockstun means that DR Cancel is the only way to make it safe; special cancel is delayed until after | | notes = Pulls back hurtbox on frame 5-14 (auto-shimmy tool); low blockstun means that DR Cancel is the only way to make it safe; extended hurtbox remains for 9f after active frames; special cancel is delayed until after 2nd recovery frame; DR cancel is delayed until after active frames | ||
}} | }} | ||
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| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [7000] | |||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
Line 815: | Line 816: | ||
| images = SF6_Cammy_5hp_hk.png | | images = SF6_Cammy_5hp_hk.png | ||
| hitboxes = SF6_Cammy_5hp_hk_hitbox.png | | hitboxes = SF6_Cammy_5hp_hk_hitbox.png | ||
| damage = | | damage = 400,400 | ||
| dmgScaling = Combo ( | | dmgScaling = Combo (2 hits, 2nd hit only); each hit scales separately | ||
| startup = 13 | | startup = 13 | ||
| active = 4(12)3 | | active = 4(12)3 | ||
Line 822: | Line 823: | ||
| total = 60 | | total = 60 | ||
| guard = LH | | guard = LH | ||
| cancel = Sp SA | | cancel = Sp SA | ||
| hitconfirm = 42~44 | | hitconfirm = 42~44 | ||
| hitAdv = KD + | | hitAdv = KD +26 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = KD + | | punishAdv = KD +26 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| DRcancelHit = KD +41 | |||
| DRcancelBlk = {{sf6-adv|P|+3}} | |||
| blockstun = 8,20 | | blockstun = 8,20 | ||
| hitstop = 11,13 | | hitstop = 11,13 | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits; 1st hit of HK cancelable into j.214K (9f gap) or SA2 | | notes = 2 hits; leaves a 9f gap between 1st and 2nd hit on block; 1st hit of HK is cancelable into j.214K (9f gap) or SA2; 2nd hit acts as a cancelable grounded normal | ||
}} | }} | ||
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| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20(18) | ||
| active = 3 | | active = 3 | ||
| recovery = 26(31) | | recovery = 26(31) | ||
Line 958: | Line 961: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 Full | | invuln = 1-22(20) Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = 18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
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| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 990: | Line 993: | ||
| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | }} | ||
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| airborne = 9-24 (FKD) | | airborne = 9-24 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Can be spaced safely; useful in corner juggle routes | | notes = Can be spaced safely; useful in corner juggle routes after 5HP~HK, DR~4HK > 4HK, or blocked Drive Impact | ||
}} | }} | ||
Line 1,077: | Line 1,080: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K | | notes = Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K | ||
}} | }} | ||
Line 1,128: | Line 1,131: | ||
| total = 62(60) | | total = 62(60) | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 (4th) | ||
| hitconfirm = 34 | | hitconfirm = 34 | ||
| hitAdv = KD +47 Launch | | hitAdv = KD +47 Launch | ||
Line 1,146: | Line 1,149: | ||
| jugIncrease = 0x4,21 | | jugIncrease = 0x4,21 | ||
| jugLimit = | | jugLimit = | ||
| notes = Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge | | notes = Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge 2f faster than normal (allows it to combo from CH 5HP or PC 2MP) | ||
}} | }} | ||
Line 1,164: | Line 1,167: | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
| hitconfirm = 34 | | hitconfirm = 34 (4th) | ||
| hitAdv = KD +47 Launch | | hitAdv = KD +47 Launch | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
Line 1,215: | Line 1,218: | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to damage on active frames 3-12; SA3 cancel whiffs on hit | | notes = Shortest horizontal range (good close-range anti-air but can whiff in grounded combos); () refers to damage on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | ||
}} | }} | ||
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| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to damage on active frames 3-12; SA3 cancel whiffs on hit | | notes = Medium horizontal range (good all-purpose anti-air and juggle ender); () refers to damage on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | ||
}} | }} | ||
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| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to damage on active frames 3-12; SA3 cancel whiffs on hit | | notes = Longest horizontal range (good for long range anti-airs and neutral jumps; best grounded combo ender); () refers to damage on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | ||
}} | }} | ||
Line 1,315: | Line 1,318: | ||
| jugIncrease = 1,40 | | jugIncrease = 1,40 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to damage on active frames 5-12 (becomes 1 hit); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP) | | notes = Long horizontal range (but can drop when canceled from 5HP outside close range); () refers to damage on active frames 5-12 (becomes 1 hit if these frames connect); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP); cannot anti-air cross-ups | ||
}} | }} | ||
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| jugIncrease = 1,40 | | jugIncrease = 1,40 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to damage on active frames 5-12 (becomes 1 hit); switches sides on hit | | notes = Long horizontal range (good for punishes and long range anti-airs); () refers to damage on active frames 5-12 (becomes 1 hit); switches sides on hit; cannot anti-air cross-ups | ||
}} | }} | ||
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| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| invuln = | | invuln = 9-23 Projectile | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
Line 1,447: | Line 1,450: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| invuln = | | invuln = 9-27 Projectile | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
Line 1,482: | Line 1,485: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| invuln = | | invuln = 9-24(20) Projectile | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
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=== Cannon Strike === | === Cannon Strike === | ||
===== j. | ===== j.214K ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_j214k | moveType = special | ||
| input = j. | | input = j.214K | ||
| name = Cannon Strike | | name = Cannon Strike | ||
| images = | | images = SF6_Cammy_j214k.png | ||
| hitboxes = | | hitboxes = SF6_Cammy_j214k_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,521: | Line 1,524: | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward jump only; cancelable from j.MP; | | notes = Forward jump only; cancelable from j.MP; button strength affects dive trajectory (LK short, MK mid, HK far); spike knockdown vs. airborne opponents; HK version worst-case frame advantage is 1f better than LK/MK versions | ||
}} | }} | ||
===== j. | ===== j.214KK ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_j214kk | moveType = special | ||
| input = j. | | input = j.214KK | ||
| name = Cannon Strike | | name = Cannon Strike | ||
| images = SF6_Cammy_j214kk.png | |||
| hitboxes = SF6_Cammy_j214hk_hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| images = SF6_Cammy_j214kk.png | |||
| hitboxes = SF6_Cammy_j214hk_hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| dmgScaling = 20% Starter; 10% Immediate | | dmgScaling = 20% Starter; 10% Immediate | ||
| startup = 13 | | startup = 13 | ||
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| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward jump only; cancelable from j.MP; hitconfirm reaction time is longer the higher the divekick connects (cancelable until landing) | | notes = Forward jump only; cancelable from j.MP; puts airborne opponents into limited juggle state; hitconfirm reaction time is longer the higher the divekick connects (cancelable until landing) | ||
}} | }} | ||
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| hitboxes = SF6_Cammy_236p_hitbox.png | | hitboxes = SF6_Cammy_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 20( | | startup = 20(40) | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
Line 1,645: | Line 1,580: | ||
| invuln = 7-40 Lower Body Projectile | | invuln = 7-40 Lower Body Projectile | ||
| airborne = 7-40 (FKD) | | airborne = 7-40 (FKD) | ||
| notes = Startup refers to earliest/latest | | notes = Startup refers to earliest/latest follow-up input timings; trajectory depends on button strength (LP short/high, MP middle, HP far/low); LP and MP versions can cross over close standing opponents; HP version can cross over close crouching opponents | ||
}} | }} | ||
Line 1,655: | Line 1,590: | ||
| hitboxes = SF6_Cammy_236p_hitbox.png | | hitboxes = SF6_Cammy_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 40( | | startup = 40(60) | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
Line 1,665: | Line 1,600: | ||
| invuln = 27-60 Lower Body Projectile | | invuln = 27-60 Lower Body Projectile | ||
| airborne = 27-60 (FKD) | | airborne = 27-60 (FKD) | ||
| notes = Startup refers to earliest/latest | | notes = Startup refers to earliest/latest follow-up input timings; holding HP for 18-19f results in a full charge up to 2f faster than normal; can cross over crouching opponents; follow-ups gain properties of OD versions (except for SA2 cancelability) | ||
}} | }} | ||
Line 1,675: | Line 1,610: | ||
| hitboxes = SF6_Cammy_236p_hitbox.png | | hitboxes = SF6_Cammy_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 20( | | startup = 20(40) | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
Line 1,686: | Line 1,621: | ||
| invuln = 7-40 Lower Body Projectile | | invuln = 7-40 Lower Body Projectile | ||
| airborne = 7-40 (FKD) | | airborne = 7-40 (FKD) | ||
| notes = Startup refers to earliest/latest | | notes = Startup refers to earliest/latest follow-up input timings; button combination affects trajectory (LP+MP=LP, LP+HP=MP, MP+HP=HP); follow-ups have enhanced OD properties | ||
}} | }} | ||
Line 1,720: | Line 1,655: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state on hit; low profile 50-63f; crouching state during recovery | ||
}} | }} | ||
Line 1,753: | Line 1,688: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state on hit; low profile 70-98f; can be up to 2f faster if HP is held for only 18f; crouching state during recovery | ||
}} | }} | ||
Line 1,785: | Line 1,720: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state on hit; low profile 50-80f; crouching state during recovery | ||
}} | }} | ||
Line 1,820: | Line 1,755: | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = | ||
| notes = Startup refers to earliest timing from Hooligan; button strength affects divekick trajectory | | notes = Startup refers to earliest timing from Hooligan; button strength affects divekick trajectory (LK short, MK medium, HK far); spike knockdown vs. airborne opponents; autocorrects toward opponent after crossing over | ||
}} | }} | ||
Line 1,854: | Line 1,789: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory | | notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over; can be up to 2f faster if HP is held for only 18f | ||
}} | }} | ||
Line 1,888: | Line 1,823: | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory | | notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over | ||
}} | }} | ||
Line 1,907: | Line 1,842: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+ | | hitAdv = {{sf6-adv|VP|+5(+9)}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-1)}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+9(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-18(-14)}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 1,923: | Line 1,858: | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = 236P trajectory affects frame advantage (lower height is better); up to 3f more recovery before landing (depends on activation height) | | notes = 236P trajectory affects frame advantage (lower height is better); up to 3f more recovery before landing (depends on activation height); does not autocorrect toward opponent after crossing over; crouching state during landing recovery | ||
}} | }} | ||
Line 1,956: | Line 1,891: | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1,5 | | jugIncrease = 1,5 | ||
| jugLimit = | | jugLimit = 4,5 | ||
| notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for | | notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for follow-up); does not autocorrect toward opponent after crossing over; crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f | ||
}} | }} | ||
Line 1,989: | Line 1,924: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = 4,5 | ||
| notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or any Super (low height juggle connect will only allow canceled Air SA2 to connect) | | notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or any Super (low height juggle connect will only allow canceled Air SA2 to connect); does not autocorrect toward opponent after crossing over; crouching state during landing recovery | ||
}} | }} | ||
Line 2,001: | Line 1,936: | ||
| images = SF6_Cammy_236p_lplk.png | | images = SF6_Cammy_236p_lplk.png | ||
| hitboxes = SF6_Cammy_236p_lplk_hitbox.png | | hitboxes = SF6_Cammy_236p_lplk_hitbox.png | ||
| damage = 1800 | | damage = 1800 (2070) | ||
| startup = 20+10 | | startup = 20+10 | ||
| active = 3 | | active = 3 | ||
Line 2,015: | Line 1,950: | ||
| superGainHit = 3000 (2100) | | superGainHit = 3000 (2100) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| notes = Throws standing opponents only; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height) | | notes = Throws standing opponents only; 15% damage increase on Punish Counter; up to 8f more total recovery before landing (depends on activation height); crouching state during landing recovery | ||
}} | }} | ||
Line 2,024: | Line 1,959: | ||
| images = SF6_Cammy_236p_lplk.png | | images = SF6_Cammy_236p_lplk.png | ||
| hitboxes = SF6_Cammy_236p_lplk_hitbox.png | | hitboxes = SF6_Cammy_236p_lplk_hitbox.png | ||
| damage = 1000 | | damage = 1000 (1150) | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter | ||
| startup = 40+10 | | startup = 40+10 | ||
Line 2,040: | Line 1,975: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 2f more recovery before landing (depends on activation height) | | notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 2f more total recovery before landing (depends on activation height); crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f | ||
}} | }} | ||
Line 2,049: | Line 1,984: | ||
| images = SF6_Cammy_236pp_lplk.png | | images = SF6_Cammy_236pp_lplk.png | ||
| hitboxes = SF6_Cammy_236p_lplk_hitbox.png | | hitboxes = SF6_Cammy_236p_lplk_hitbox.png | ||
| damage = 1000 | | damage = 1000 (1150) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = 20+10 | | startup = 20+10 | ||
| active = 3 | | active = 3 | ||
Line 2,064: | Line 1,999: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height) | | notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height); crouching state during landing recovery | ||
}} | }} | ||
Line 2,103: | Line 2,038: | ||
| blockAdv = - | | blockAdv = - | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| notes = Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty | | notes = Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty; can be up to 2f faster if HP is held for only 18f | ||
}} | }} | ||
Line 2,142: | Line 2,077: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +10 | | hitAdv = KD +10 | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24(-22)}} | ||
| punishAdv = KD +10 | | punishAdv = KD +10 | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-37(-43)}} | ||
| blockstun = 30 total | | blockstun = 30 total | ||
| hitstop = 5,5,5,5,13 | | hitstop = 5,5,5,5,13 | ||
Line 2,151: | Line 2,086: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-11 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| airborne = 12-27 (FKD) | | airborne = 12-27 (FKD) | ||
| jugLimit = | | jugLimit = | ||
| notes = 5th hits transitions into launching | | notes = Great combo tool with high juggle potential and corner carry; 5th hits transitions into launching follow-up on hit only; damage distribution: 100,200x3,100,200,1000 | ||
}} | }} | ||
===== | ===== 214214P ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_214214p | moveType = super | ||
| input = | | input = 214214P | ||
| name = Killer Bee Spin | | name = Killer Bee Spin | ||
| images = | | images = SF6_Cammy_214214p.png | ||
| hitboxes = | | hitboxes = SF6_Cammy_214214p_hitbox.png | ||
| damage = | | damage = 3000 (220x6) | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,185: | Line 2,118: | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| armor = Break | | armor = Break | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
Line 2,191: | Line 2,123: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can escape grounded meaty attacks, but usually results in Cammy whiffing over opponent's head; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; Drive Damage distribution: 900x3-x7,3000; only deals 250 damage on the first hit if it trades | ||
}} | }} | ||
===== j. | ====== j.214214P ====== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_j214214p | moveType = super | ||
| input = j. | | input = j.214214P | ||
| name = Aerial Killer Bee Spin | | name = Aerial Killer Bee Spin | ||
| images = | | images = SF6_Cammy_214214p.png | ||
| hitboxes = | | hitboxes = SF6_Cammy_214214p_hitbox.png | ||
| damage = | | damage = 3000 (220x8) | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,219: | Line 2,151: | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| armor = Break | | armor = Break | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
Line 2,225: | Line 2,156: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward jump only; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; non-cinematic Drive Damage distribution: 900x3-x7,3700 | | notes = Forward jump only; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; non-cinematic Drive Damage distribution: 900x3-x7,3700; only deals 250 damage on the first hit if it trades | ||
}} | }} | ||
Line 2,244: | Line 2,175: | ||
| cancel = - | | cancel = - | ||
| hitAdv = HKD +17 | | hitAdv = HKD +17 | ||
| blockAdv = {{sf6-adv|VM|-33}} | | blockAdv = {{sf6-adv|VM|-33(-23)}} | ||
| punishAdv = HKD +17 | | punishAdv = HKD +17 | ||
| perfParryAdv = {{sf6-adv|VM|-51}} | | perfParryAdv = {{sf6-adv|VM|-51(-41)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 20 | | hitstop = 20 | ||
Line 2,257: | Line 2,188: | ||
| airborne = 9-27 (FKD) | | airborne = 9-27 (FKD) | ||
| jugLimit = | | jugLimit = | ||
| notes = Full screen anti-projectile move; combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; cinematic time regenerates ~1.9 Drive bars for Cammy | | notes = Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | ||
}} | }} | ||
===== 236236P(CA) ===== | ====== 236236P (CA) ====== | ||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_236236p(ca) | moveType = super | {{FrameData-SF6 | chara = Cammy | moveId = cammy_236236p(ca) | moveType = super | ||
| input = 236236P | | input = 236236P | ||
Line 2,276: | Line 2,207: | ||
| cancel = - | | cancel = - | ||
| hitAdv = HKD +22 | | hitAdv = HKD +22 | ||
| blockAdv = {{sf6-adv|VM|-33}} | | blockAdv = {{sf6-adv|VM|-33(-23)}} | ||
| punishAdv = HKD +22 | | punishAdv = HKD +22 | ||
| perfParryAdv = {{sf6-adv|VM|-51}} | | perfParryAdv = {{sf6-adv|VM|-51(-41)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 20 | | hitstop = 20 | ||
Line 2,289: | Line 2,220: | ||
| airborne = 9-27 (FKD) | | airborne = 9-27 (FKD) | ||
| jugLimit = | | jugLimit = | ||
| notes = Full screen anti-projectile move; combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Cammy | | notes = Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | ||
}} | }} | ||
Line 2,303: | Line 2,234: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = | | total = 335 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 2,321: | Line 2,252: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = | | total = 255 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 2,339: | Line 2,270: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = | | total = 340 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - |
Revision as of 01:35, 7 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
4HK
6HK
Target Combos
4MP~HK
5HP~HK
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
Cammy
cammy_hphk
|
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HPHK Spin Raider
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Cammy
cammy_6hphk
|
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6HPHK Countersnipe
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20(18) | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
Cammy
cammy_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
Cammy
cammy_66
|
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66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame) |
Special Moves
Spiral Arrow
236LK
236MK
Cammy
cammy_236mk
|
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---|---|---|---|---|---|
236MK Spiral Arrow
|
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File:SF6 Cammy 236mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 15 | 21 | 44 | - | 22 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 800 (560) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-26 Throw | - | 9-26 (FKD) | 1 | 3 | 3 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-34(-20) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +26(+48) | KD +26(+48) | -14(0) | |||
Notes | |||||
Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K |
236HK
Cammy
cammy_236hk
|
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236HK Spiral Arrow
|
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File:SF6 Cammy 236hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,700 | 75,175 | - | LH | SA3 (1st) | 14 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 | 3(1)12 | 21 | 51 | - | 25(21) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000,4000 | [2500x2] | 600,2000 | 200,600 (140,420) | 100,300 (50,150) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
18-33 Throw | - | 18-33 (FKD) | 1 (2nd hit) | 1,3 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 (2-hit), -31(-20) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +29(+48) | KD +29(+48) | -12(-1) | |||
Notes | |||||
Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version |
236[HK]
Cammy
cammy_236hk_hold
|
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236[HK] Spiral Arrow
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File:SF6 Cammy 236hk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
150x4,200 | 37x4,50 | - | LH | SA3 (4th) | 34 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
27(25) | 3(1)12 | 20 | 62(60) | - | 24 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
300x4,2800 (4000) | [1000x5] | 150x4,1900 (2500) | 200x5 (140x5) | 100x5 (50x5) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
29-45 Throw | - | 30-45 (FKD) | 4 (1,21 air) | 0x4,21 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +47 Launch | KD +47 Launch | -14 | |||
Notes | |||||
Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge 2f faster than normal (allows it to combo from CH 5HP or PC 2MP) |
236KK
Cannon Spike
623LK
623MK
Cammy
cammy_623mk
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623MK Cannon Spike
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File:SF6 Cammy 623mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000(800) | 250 | - | LH | SA3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 12 | 25+16 Land | 58 | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 8-42 (FKD) | 1 | 40 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-50 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +21 | KD +21 | -36 | |||
Notes | |||||
Medium horizontal range (good all-purpose anti-air and juggle ender); () refers to damage on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups |
623HK
Cammy
cammy_623hk
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623HK Cannon Spike
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File:SF6 Cammy 623hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200(800) | 300 | - | LH | SA3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 12 | 28+16 Land | 62 | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 9-46 (FKD) | 1 | 40 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-50 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +22 | KD +22 | -36 | |||
Notes | |||||
Longest horizontal range (good for long range anti-airs and neutral jumps; best grounded combo ender); () refers to damage on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups |
623[HK]
Cammy
cammy_623hk_hold
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623[HK] Cannon Spike
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File:SF6 Cammy 623hk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100,100x4 (900) | 275 | - | LH | SA3 | 12 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24(22) | 12 | 29+16 Land | 80(78) | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 700,200x3,700 (700) | 600,100x4 (420,70x4) | 300 (150) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-7 Air, 20-25 Full | - | 26-64 (FKD) | 1 | 1,40 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-54 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +16 | KD +16 | -40 | |||
Notes | |||||
Long horizontal range (but can drop when canceled from 5HP outside close range); () refers to damage on active frames 5-12 (becomes 1 hit if these frames connect); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP); cannot anti-air cross-ups |
623KK
Quick Spin Knuckle
214LP
214MP
Cammy
cammy_214mp
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214MP Quick Spin Knuckle
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File:SF6 Cammy 214mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | SA3 | 18 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24 | 4 | 16 | 43 | 23 | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | [7000] | 2000 | 800 (560) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-23 Projectile | - | - | 1 air | 3 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-18 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -2 | |||
Notes | |||||
Puts airborne opponents into limited juggle state |
214HP
Cammy
cammy_214hp
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214HP Quick Spin Knuckle
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File:SF6 Cammy 214hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA3 | 18 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
28 | 4 | 17 | 48 | 26 | 24 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
6000 | [9000] | 2000 | 800 (560) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-27 Projectile | - | - | 1 air | 3 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+9 | +5 | +3 | |||
Notes | |||||
Puts airborne opponents into limited juggle state |
214PP
Cannon Strike
j.214K
j.214KK
Hooligan Combination
236P
236[HP]
236PP
Razor's Edge Slicer
236P~No Input
236[HP]~No Input
236PP~No Input
Hooligan Cannon Strike
236P~K
236[HP]~K
236PP~K
Reverse Edge
236P~2K
236[HP]~2K
Cammy
cammy_236hp_hold_2k
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236[HP]~2K Reverse Edge
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File:SF6 Cammy 236hp hold 2k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150x2 | 20% Starter | H,H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
40+18 | 4(14)4 | 13 land | 92~ | 43 total | 33 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000x2 | [2500x2] | 2000x2 | 400x2 (280x2) | 200x2 (100x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 air | 1,5 | 4,5 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-15 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+12 | +8 | -2 | |||
Notes | |||||
2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for follow-up); does not autocorrect toward opponent after crossing over; crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f |
236PP~2K
Fatal Leg Twister
236P~LPLK
236[HP]~LPLK
236PP~LPLK
Silent Step
236P~P
236[HP]~P
236PP~P
Super Arts
236236K
214214P
j.214214P
236236P
236236P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK