< Street Fighter 6 | Ryu
m (→236LP) |
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(45 intermediate revisions by 4 users not shown) | |||
Line 80: | Line 80: | ||
| hitboxes = SF6_Ryu_5lp_hitbox.png | | hitboxes = SF6_Ryu_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 189: | Line 189: | ||
| hitboxes = SF6_Ryu_5lk_hitbox.png | | hitboxes = SF6_Ryu_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 293: | Line 293: | ||
| hitboxes = SF6_Ryu_2lp_hitbox.png | | hitboxes = SF6_Ryu_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 402: | Line 402: | ||
| hitboxes = SF6_Ryu_2lk_hitbox.png | | hitboxes = SF6_Ryu_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 750: | Line 750: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good forward-moving combo starter and pressure tool; 2nd hit can whiff at a specific range, becoming {{sf6-adv|VM|-5}} oH / {{sf6-adv|VM|- | | notes = Good forward-moving combo starter and pressure tool; 2nd hit can whiff at a specific range, becoming {{sf6-adv|VM|-5}} oH / {{sf6-adv|VM|-9}} oB; counter-hit/Punish Counter frame advantage applies to both hits | ||
}} | }} | ||
Line 1,117: | Line 1,117: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 4 | | hitconfirm = 4 | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| punishAdv = {{sf6-adv|P|+5}} | | punishAdv = {{sf6-adv|P|+5}} | ||
Line 1,151: | Line 1,151: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 4 | | hitconfirm = 4 | ||
| hitAdv = {{sf6-adv|M|- | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| punishAdv = {{sf6-adv|P|+ | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = 31 | | hitstun = 31 | ||
Line 1,185: | Line 1,185: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 4 | | hitconfirm = 4 | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| punishAdv = {{sf6-adv| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 31 | | hitstun = 31 | ||
Line 1,238: | Line 1,238: | ||
}} | }} | ||
===== | ===== 236HP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236p(charged) | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236p(charged) | moveType = Special | ||
| input = | | input = 236HP | ||
| name = Denjin Charge Hadoken | | name = Denjin Charge Hadoken | ||
| images = SF6_Ryu_236p_charge.png | | images = SF6_Ryu_236p_charge.png | ||
Line 1,269: | Line 1,269: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit; button | | notes = 2-hit projectile; puts opponent into limited juggle state on hit; only comes out when the Heavy Punch button is pressed | ||
}} | }} | ||
Line 1,452: | Line 1,452: | ||
| images = SF6_Ryu_214k.png | | images = SF6_Ryu_214k.png | ||
| hitboxes = SF6_Ryu_214k_hitbox.png | | hitboxes = SF6_Ryu_214k_hitbox.png | ||
| damage = | | damage = 900 | ||
| chip = | | chip = 225 | ||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
Line 1,468: | Line 1,468: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| airborne = 5-28 (FKD) | | airborne = 5-28 (FKD) | ||
| jugStart = | | jugStart = | ||
Line 1,484: | Line 1,484: | ||
| images = SF6_Ryu_214k.png | | images = SF6_Ryu_214k.png | ||
| hitboxes = SF6_Ryu_214k_hitbox.png | | hitboxes = SF6_Ryu_214k_hitbox.png | ||
| damage = | | damage = 1000 | ||
| chip = | | chip = 250x2 | ||
| startup = 14 | | startup = 14 | ||
| active = 2(13)2 | | active = 2(13)2 | ||
Line 1,500: | Line 1,500: | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 3500(3500x2) | ||
| superGainHit = | | superGainHit = 1300 (910) | ||
| superGainBlk = | | superGainBlk = 650x2 (325x2) | ||
| invuln = 10-41 Lower Body Projectile | | invuln = 10-41 Lower Body Projectile | ||
| airborne = 8-41 (FKD) | | airborne = 8-41 (FKD) | ||
Line 1,517: | Line 1,517: | ||
| images = SF6_Ryu_214k.png | | images = SF6_Ryu_214k.png | ||
| hitboxes = SF6_Ryu_214k_hitbox.png | | hitboxes = SF6_Ryu_214k_hitbox.png | ||
| damage = | | damage = 1200 | ||
| chip = | | chip = 300x3 | ||
| startup = 16 | | startup = 16 | ||
| active = 2(13)2(13)2 | | active = 2(13)2(13)2 | ||
Line 1,533: | Line 1,533: | ||
| driveDmgBlk = 2000x3 | | driveDmgBlk = 2000x3 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 4000 (4000x3) | ||
| superGainHit = | | superGainHit = 1400 (980) | ||
| superGainBlk = | | superGainBlk = 700x3 (350x3) | ||
| invuln = 10-61 Lower Body Projectile | | invuln = 10-61 Lower Body Projectile | ||
| airborne = 10-61 (FKD) | | airborne = 10-61 (FKD) | ||
Line 1,650: | Line 1,650: | ||
| images = SF6_Ryu_236k.png | | images = SF6_Ryu_236k.png | ||
| hitboxes = SF6_Ryu_236k_hitbox.png | | hitboxes = SF6_Ryu_236k_hitbox.png | ||
| damage = | | damage = 1100 | ||
| chip = 250 | | chip = 250 | ||
| startup = | | startup = 14 | ||
| active = | | active = 6 | ||
| recovery = 22 | | recovery = 22 | ||
| total = | | total = 41 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 25 | | hitconfirm = 25 | ||
| hitAdv = KD + | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| punishAdv = KD + | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1400 (980) | ||
| superGainBlk = | | superGainBlk = 700 (350) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,682: | Line 1,682: | ||
| images = SF6_Ryu_236k.png | | images = SF6_Ryu_236k.png | ||
| hitboxes = SF6_Ryu_236k_hitbox.png | | hitboxes = SF6_Ryu_236k_hitbox.png | ||
| damage = | | damage = 1200 | ||
| chip = 275 | | chip = 275 | ||
| startup = 18 | | startup = 18 | ||
Line 1,699: | Line 1,699: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = | | driveGain = 3500 | ||
| superGainHit = | | superGainHit = 1400 (980) | ||
| superGainBlk = | | superGainBlk = 700 (350) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,732: | Line 1,732: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = | | superGainHit = 1400 (980) | ||
| superGainBlk = | | superGainBlk = 700 (350) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,748: | Line 1,748: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = Combo ( | | dmgScaling = Combo (1.5 hits) | ||
| startup = | | startup = 17 | ||
| active = 5 | | active = 5 | ||
| recovery = 33 | | recovery = 33 | ||
| total = | | total = 54 | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
Line 1,770: | Line 1,770: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | | notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head. When used mid-combo, it induce a 5% scaling on next hits. | ||
Ex: 5HPxx236KK,4HKxx623LDP's scaling is (100/100/75/65) | |||
}} | }} | ||
Line 1,779: | Line 1,780: | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214p.png | | images = SF6_Ryu_214p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_214lp_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| chip = 175 | | chip = 175 | ||
Line 1,812: | Line 1,813: | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214p.png | | images = SF6_Ryu_214p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_214mp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
Line 1,829: | Line 1,830: | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
Line 1,861: | Line 1,862: | ||
| blockstun = 27 total | | blockstun = 27 total | ||
| hitstop = 15,15 | | hitstop = 15,15 | ||
| driveDmgBlk = | | driveDmgBlk = 3000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = 1000x2 | | driveGain = 1000x2 | ||
Line 1,895: | Line 1,896: | ||
| blockstun = 29 | | blockstun = 29 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
Line 1,906: | Line 1,907: | ||
}} | }} | ||
===== | ===== 214HP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214p(charged) | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214p(charged) | moveType = Special | ||
| input = | | input = 214HP | ||
| name = Denjin Charge Hashogeki | | name = Denjin Charge Hashogeki | ||
| images = SF6_Ryu_214p_charge.png | | images = SF6_Ryu_214p_charge.png | ||
Line 1,914: | Line 1,915: | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| startup = | | startup = 20 | ||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 19(31) | ||
| total = 44 | | total = 44 | ||
| guard = LH | | guard = LH | ||
Line 1,927: | Line 1,928: | ||
| blockstun = 41 total | | blockstun = 41 total | ||
| hitstop = 15 / 17,15 | | hitstop = 15 / 17,15 | ||
| driveDmgBlk = | | driveDmgBlk = 3000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = 1000x2 | | driveGain = 1000x2 | ||
Line 1,935: | Line 1,936: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to recovery on block; strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit | | notes = () refers to recovery on block; strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit; only comes out when the Heavy Punch button is pressed | ||
}} | }} | ||
Line 1,944: | Line 1,945: | ||
| images = SF6_Ryu_214pp_charge.png | | images = SF6_Ryu_214pp_charge.png | ||
| hitboxes = SF6_Ryu_214pp_charge_hitbox.png | | hitboxes = SF6_Ryu_214pp_charge_hitbox.png | ||
| damage = | | damage = 800 | ||
| chip = | | chip = 400 | ||
| startup = 18 | | startup = 18 | ||
| active = 6 | | active = 6 | ||
Line 1,959: | Line 1,960: | ||
| blockstun = 29 | | blockstun = 29 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
Line 2,000: | Line 2,001: | ||
| chip = 100x5 (500) | | chip = 100x5 (500) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = | | startup = 7 | ||
| active = - | | active = - | ||
| recovery = 79 | | recovery = 79 | ||
Line 2,016: | Line 2,017: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
Line 2,022: | Line 2,023: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen | | notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; can be preformed even when an OD Hadoken is on screen | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236p_denjin | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236p_denjin | moveType = Super | ||
Line 2,032: | Line 2,033: | ||
| chip = 100x5 (500) | | chip = 100x5 (500) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = | | startup = 7 | ||
| active = - | | active = - | ||
| recovery = 79 | | recovery = 79 | ||
Line 2,048: | Line 2,049: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
Line 2,054: | Line 2,055: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; consumes Denjin stock for slightly more damage and KD Advantage | | notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; consumes Denjin stock for slightly more damage and KD Advantage; can be performed even when an OD Hadoken is on screen | ||
}} | }} | ||
===== 214214P ===== | ===== 214214P ===== | ||
Line 2,064: | Line 2,064: | ||
| images = SF6_Ryu_214214p.png | | images = SF6_Ryu_214214p.png | ||
| hitboxes = SF6_Ryu_214214p_hitbox.png | | hitboxes = SF6_Ryu_214214p_hitbox.png | ||
| damage = ''' | | damage = '''2800''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,088: | Line 2,088: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox | | notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin | moveType = Super | ||
Line 2,095: | Line 2,095: | ||
| images = SF6_Ryu_214214p_denjin.png | | images = SF6_Ryu_214214p_denjin.png | ||
| hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | | hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | ||
| damage = ''' | | damage = '''3200''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,119: | Line 2,119: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox | | notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage | ||
}} | }} | ||
Line 2,128: | Line 2,128: | ||
| images = SF6_Ryu_214214p.png | | images = SF6_Ryu_214214p.png | ||
| hitboxes = SF6_Ryu_214214p_hold_hitbox.png | | hitboxes = SF6_Ryu_214214p_hold_hitbox.png | ||
| damage = ''' | | damage = '''2900''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,152: | Line 2,152: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Loses 3 invincibility frames if held; strike hitbox | | notes = Loses 3 invincibility frames if held; strike hitbox; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin_lv2 | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin_lv2 | moveType = Super | ||
Line 2,159: | Line 2,159: | ||
| images = SF6_Ryu_214214p_denjin.png | | images = SF6_Ryu_214214p_denjin.png | ||
| hitboxes = SF6_Ryu_214214p_hold_denjin_hitbox.png | | hitboxes = SF6_Ryu_214214p_hold_denjin_hitbox.png | ||
| damage = ''' | | damage = '''3300''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,183: | Line 2,183: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Loses 3 invincibility frames if held; strike hitbox | | notes = Loses 3 invincibility frames if held; strike hitbox; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage | ||
}} | }} | ||
Line 2,216: | Line 2,216: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox | | notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin_lv3 | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin_lv3 | moveType = Super | ||
Line 2,247: | Line 2,247: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox | | notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush); consumes Denjin stock for slightly more damage | ||
}} | }} | ||
Line 2,259: | Line 2,259: | ||
| chip = 400,300x2,50x2 (1000~1100) | | chip = 400,300x2,50x2 (1000~1100) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 5 | | startup = 5(2) | ||
| active = 12 | | active = 12 | ||
| recovery = 32+39 land | | recovery = 32+39 land | ||
Line 2,281: | Line 2,281: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does reduced damage (400x4, | | notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does reduced damage (400x4,2000); cannot anti-air cross-ups; starts up faster only when canceled from Heavy Shoryuken; cinematic time regenerates ~2.2 Drive bars for Ryu | ||
}} | }} | ||
Line 2,293: | Line 2,293: | ||
| chip = 650,300x2,50x2 (1250~1350) | | chip = 650,300x2,50x2 (1250~1350) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 5 | | startup = 5(2) | ||
| active = 12 | | active = 12 | ||
| recovery = 32+39 land | | recovery = 32+39 land | ||
Line 2,315: | Line 2,315: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does slightly reduced damage (400x2,1200x3); cannot anti-air cross-ups; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Ryu | | notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does slightly reduced damage (400x2,1200x3); cannot anti-air cross-ups; starts up faster only when canceled from Heavy Shoryuken; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Ryu | ||
}} | }} | ||
Revision as of 03:10, 4 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
5MP~LK
5MP~LK~HK
5HP~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
Ryu_hphk
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HPHK Shingeki
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ryu
Ryu_6hphk
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6HPHK Chest Strike
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20(18) | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
Ryu
Ryu_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
Ryu
Ryu_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) |
Special Moves
Hadoken
236LP
236MP
Ryu
Ryu_236mp
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236MP Hadoken
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | - | 33 | 47 | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.070 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-23 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+3 | -1 | -7 | |||
Notes | |||||
1-hit projectile |
236HP
Ryu
Ryu_236hp
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236HP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | - | 35 | 47 | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.085 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-25 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | -9 | |||
Notes | |||||
1-hit projectile |
236PP
236HP(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
j.214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214HP(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
214214P (Lv.2)
214214P (Lv.3)
236236K
236236K (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK