Night Warriors: Darkstalkers' Revenge/Morrigan: Difference between revisions

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[[File:VHMorriganportrait.gif|left]]
{{Infobox Character VHUNT
[[File:VHMorriganWin.gif|right]]
|name= Morrigan
|image=VHUNT_Morrigan_Artwork.png
|hp= Light
|sh=89px
|ch=54px
|movef= 3.25
|moveb= 2.75
|dasht=HOVER
|jumpf=4.125
|jumpn=
|jumpb=4.25
|type=


= Introduction =
}}
 
She is a waifu shoto-clone focused one speed and air rush with a lot of combo enders and opening Supers.


= Moves List =
= Move List =


== Standing Normal Moves ==
== Standing Normal Moves ==
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   | Hit Adv    = +5
   | Hit Adv    = +5
   | Block Adv  = +3
   | Block Adv  = +3
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 42: Line 51:
   | Hit Adv    = +5
   | Hit Adv    = +5
   | Block Adv  = +3
   | Block Adv  = +3
   | Property    =  
   | Property    = Cancellable
   | description = Fast pokes, whiffs on crouching opponents. Can cancel into itself multiple times.   
   | description = Fast pokes, whiffs on crouching opponents. Can cancel into itself multiple times.   
  }}
  }}
Line 65: Line 74:
   | Hit Adv    = -6
   | Hit Adv    = -6
   | Block Adv  = -8
   | Block Adv  = -8
   | Property    =  
   | Property    = Cancellable
   | description =   
   | description =   
  }}
  }}
Line 78: Line 87:
   | Hit Adv    = +3
   | Hit Adv    = +3
   | Block Adv  = +1
   | Block Adv  = +1
   | Property    =  
   | Property    = Cancellable
   | description = Decent far reaching pokes. Close MP will do multiple hits and is good for starting combos. Far MP will whiff on crouching opponents.
   | description = Decent far reaching pokes. Close MP will do multiple hits and is good for starting combos. Far MP will whiff on crouching opponents.
  }}
  }}
Line 101: Line 110:
   | Hit Adv    = -4
   | Hit Adv    = -4
   | Block Adv  = -6
   | Block Adv  = -6
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 114: Line 123:
   | Hit Adv    = -2
   | Hit Adv    = -2
   | Block Adv  = -4
   | Block Adv  = -4
   | Property    = N/A
   | Property    = -
   | description =  
   | description =  
  }}
  }}
Line 136: Line 145:
   | Hit Adv    = +5
   | Hit Adv    = +5
   | Block Adv  = +3
   | Block Adv  = +3
   | Property    =  
   | Property    = Cancellable
   | description =  Extremely fast poke that hits low, great for setting up tick throws. Can repeatable cancel into itself
   | description =  Extremely fast poke that hits low, great for setting up tick throws. Can repeatable cancel into itself
  }}
  }}
Line 158: Line 167:
   | Hit Adv    = +4
   | Hit Adv    = +4
   | Block Adv  = +2
   | Block Adv  = +2
   | Property    =  
   | Property    = Cancellable
   | description =   
   | description =   
  }}
  }}
Line 181: Line 190:
   | Hit Adv    = -6
   | Hit Adv    = -6
   | Block Adv  = -8
   | Block Adv  = -8
   | Property    = N/A
   | Property    = -
   | description =   
   | description =   
  }}
  }}
Line 194: Line 203:
   | Hit Adv    = -7
   | Hit Adv    = -7
   | Block Adv  = -9
   | Block Adv  = -9
   | Property    = N/A
   | Property    = -
   | description =  
   | description =  
  }}
  }}
Line 218: Line 227:
   | Hit Adv    = +6
   | Hit Adv    = +6
   | Block Adv  = +4
   | Block Adv  = +4
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 239: Line 248:
   | Hit Adv    = -2
   | Hit Adv    = -2
   | Block Adv  = -4
   | Block Adv  = -4
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 260: Line 269:
   | Hit Adv    = 0
   | Hit Adv    = 0
   | Block Adv  = -2
   | Block Adv  = -2
   | Property    = N/A
   | Property    = -
   | description =  
   | description =  
  }}
  }}
Line 281: Line 290:
   | Hit Adv    = +5
   | Hit Adv    = +5
   | Block Adv  = +3
   | Block Adv  = +3
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 302: Line 311:
   | Hit Adv    = +4
   | Hit Adv    = +4
   | Block Adv  = +2
   | Block Adv  = +2
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 323: Line 332:
   | Hit Adv    = Knockdown
   | Hit Adv    = Knockdown
   | Block Adv  = -7
   | Block Adv  = -7
   | Property    = N/A
   | Property    = -
   | description =  
   | description =  
  }}
  }}
Line 347: Line 356:
   | Hit Adv    = -
   | Hit Adv    = -
   | Block Adv  = -
   | Block Adv  = -
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 368: Line 377:
   | Hit Adv    = -
   | Hit Adv    = -
   | Block Adv  = -
   | Block Adv  = -
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 389: Line 398:
   | Hit Adv    = -
   | Hit Adv    = -
   | Block Adv  = -
   | Block Adv  = -
   | Property    = N/A
   | Property    = -
   | description =  
   | description =  
  }}
  }}
Line 410: Line 419:
   | Hit Adv    = -
   | Hit Adv    = -
   | Block Adv  = -
   | Block Adv  = -
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 431: Line 440:
   | Hit Adv    = -
   | Hit Adv    = -
   | Block Adv  = -
   | Block Adv  = -
   | Property    =  
   | Property    = Cancellable
   | description =  
   | description =  
  }}
  }}
Line 452: Line 461:
   | Hit Adv    = -
   | Hit Adv    = -
   | Block Adv  = -
   | Block Adv  = -
   | Property    = N/A
   | Property    = -
   | description =  
   | description =  
  }}
  }}
Line 469: Line 478:
   | version    =
   | version    =
   | subtitle    =  
   | subtitle    =  
   | Guard      = N/A
   | Guard      = Throw
   | Startup    = 2
   | Startup    = 2
   | Active      = 1 (2) 1 (1) 1
   | Active      = 1 (2) 1 (1) 1
Line 475: Line 484:
   | Hit Adv    = Knockdown
   | Hit Adv    = Knockdown
   | Block Adv  = +11
   | Block Adv  = +11
   | Property    =  
   | Property    = -
   | description =  
   | description =  
  }}
  }}
Line 490: Line 499:
   | version    =
   | version    =
   | subtitle    =  
   | subtitle    =  
   | Guard      = N/A
   | Guard      = Throw
   | Startup    = 1
   | Startup    = 1
   | Active      = -
   | Active      = -
   | Recovery    = -
   | Recovery    = -
   | Hit Adv    = Knockdown
   | Hit Adv    = Knockdown
   | Block Adv  = N/A
   | Block Adv  = -
   | Property    =  
   | Property    = -
   | description =  
   | description =  
  }}
  }}
   }}  
   }}
Note worthy Normals
 
Standing LP - whiffs on crouching opponents
 
Standing far MP - whiffs on crouching opponents
 
Standing close MP/MK - good combo starters
 
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
 
Crouching HP - completely useless outside of chain combos
 
Crouching MK - good low poke
 
Crouching HK - long range sweep that is relatively safe on block from max range
 
Jumping HP - good air-to-air attack, but the legs are vulernable
 
Jumping LK - deep angle that's good for tick throws
 
Jumping MK - good air-to-air and can cross up
 
Jumping HK - good for pinning people down when cornered and good combo starter
 
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.


== Special Moves ==
== Special Moves ==


'''Shell Kick:''' During jump, press D + K
{{MoveData
| name    = Shell Kick
| input    = (In Air)  {{Motion|2}}+{{Icon-Capcom|k}}
| subtitle =
| image    = VHUNT_Morrigan_Shell_Kick.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = L/M/H
  | subtitle    =
  | Guard      = High
  | Startup    = 7
  | Active      = 6・3・3
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.
}}
}} <br>
{{MoveData
| name    = Soul Fist
| input    = {{Motion|236}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_Morrigan_Soul_Fist.png
| image2  = VHUNT_Morrigan_Soul_Fist_ES.png
| caption  = Soul Fist
| caption2 = ES Soul Fist
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = L/M/H
  | subtitle    =
  | Guard      = Mid
  | Startup    = 18
  | Active      =
  | Recovery    = 53
  | Hit Adv    = -2
  | Block Adv  = -4
  | Property    =
  | description =
}}
{{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = Mid
  | Startup    = 20
  | Active      =
  | Recovery    = 55
  | Hit Adv    = Knockdown
  | Block Adv  = +22
  | Property    =
  | description = She Throws a fireball with her fist, it have good recovery but isn't damaging, anyway its good for projectile battles.<br>ES Version had Strong properties and covers more space.
}}
}}<br>
{{MoveData
| name    = Air Soul Fist
| input    = (In Air) {{Motion|8}}{{Motion|9}}{{Motion|6}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_Morrigan_Air_Soul_Fist.png
| image2  = VHUNT_Morrigan_Air_Soul_Fist_ES.png
| caption  = Air Soul Fist
| caption2 = Air ES Soul Fist
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = L/M/H
  | subtitle    =
  | Guard      = High
  | Startup    = 20/21/22
  | Active      =
  | Recovery    = Variable + 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
{{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = High
  | Startup    = 19
  | Active      =
  | Recovery    = Variable + 7
  | Hit Adv    = Knockdown
  | Block Adv  =
  | Property    =
  | description = The diagonally aerial downward version of the projectile, its good for overhead pressure when you hover.<br>ES Version it covers more space.
}}
}}<br>
{{MoveData
| name    = Shadow Blade
| input    = {{Motion|623}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_Morrigan_Shadow_Blade.png
| image2  = VHUNT_Morrigan_Shadow_Blade_ES.png
| caption  =  Shadow Blade
| caption2 =  ES Shadow Blade
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = L/M/H
  | subtitle    =
  | Guard      = Mid
  | Startup    = 5
  | Active      = 18/23/28
  | Recovery    = 17+4/15+4/24+7
  | Hit Adv    = Knockdown
  | Block Adv  = -18/-21/-35
  | Property    =
  | description =
}}
{{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = Mid
  | Startup    = 5
  | Active      = 3・3・3・3・5・5・9
  | Recovery    = 27+4
  | Hit Adv    = Knockdown
  | Block Adv  =
  | Property    =
  | description = Morrigan use her bat wing to make a jumping uppercut. One of the best anti airs in the game and your 2-in-1 low special, it doesn't make big damage but it has good recovery.<br>ES Version does more damage and has better range.<br>
* This move also acts as Morrigans GC
}}
}}<br>
{{MoveData
| name    = Vector Drain
| input    = Close {{Motion|63214}} +{{Icon-Capcom|mp}} or {{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_Morrigan_Air_Throw_Normal.png
| image2    = VHUNT_Morrigan_Air_Throw_ES.png
| caption  = Normal
| caption2  = ES
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Normal (MP or HP)
  | subtitle    =
  | Guard      = Throw
  | Startup    = 2
  | Active      = 1 (2) 1 (1) 1
  | Recovery    = 43
  | Hit Adv    = Knockdown
  | Block Adv  = -
  | Property    = -
  | description =
}}
  {{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = Throw
  | Startup    = 2
  | Active      = 1 (2) 1 (1) 1
  | Recovery    = 43
  | Hit Adv    = Knockdown
  | Block Adv  = -
  | Property    = -
  | description = Her Command Grab, Morrigan grabs her opponent and it's a decent damaging piledriver but has a short throw range and a slow animation.<br>ES version applies more damage.
}}
  }}<br>
{{MoveData
| name    = Pursuit Attack
| input    = (After Knockdown) {{Motion|8}}+{{Icon-Capcom|k}}
| subtitle =
| image    = VHUNT_Morrigan_Pursuit_Attack.png
| image2  = VHUNT_Morrigan_Pursuit_Attack_ES.png
| caption  = Pursuit Attack
| caption2 = ES Pursuit Attack
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Normal
  | subtitle    =
  | Guard      = N/A
  | Startup    = 33
  | Active      = 7(1)1
  | Recovery    = 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
{{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = N/A
  | Startup    = 33
  | Active      = 7(1)1
  | Recovery    = 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.
}}
}}


Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.
== EX Moves ==
 
{{MoveData
----
| name    = Valkyrie Turn (air OK)
 
| input    =  {{Motion|63214}}+{{Icon-Capcom|k}}(Press Again){{Icon-Capcom|k}}
'''Soul Fist:''' QCF + P [ES]
| subtitle =
 
| image    = VHUNT_Morrigan_Valkyrie_Turn_1.png
She Throws a fireball with her fist, it have good recovery but isn't damaging, anyway its good for projectile battles.
| image2  = VHUNT_Morrigan_Valkyrie_Turn_2.png
 
| caption  =
ES Version had Strong properties and covers more space.
| linkname =
 
| data  =
----
  {{AttackData-VHUNT
 
  | version     =
'''Air Soul Fist:''' During jump, U, UF, F + P [ES]
  | subtitle    =
 
  | Guard      = Mid
The diagonally aerial downward version of the projectile, its good for overhead pressure when you hover.
  | Startup    =  
 
  | Active      =  
ES Version it covers more space.
  | Recovery    =  
----
  | Hit Adv    =
 
  | Block Adv  =
'''Shadow Blade:''' F, D, DF + P (Guard Reversal) [ES]
  | Property    =
 
  | description = She travels to the screen and then comes back and you can make a Shell Kick that makes multiple hits, its a good option for corner escape, the attitude depends of the strenght of the button, you can combo a crouching chain after.
Morrigan use his bat wing to make a jumping uppercut,one of the best anti airs of the game and your 2-in-1 low special, it doesn't make big damage but it had a good recovery.
}}
 
}} <br>
ES Version makes more damage and better range attack.
{{MoveData
----
| name    = Darkness Illusion (air OK)
 
| input    =  {{Icon-Capcom|lp}}, {{Icon-Capcom|lp}}, {{Motion|6}}, {{Icon-Capcom|lk}}, {{Icon-Capcom|hp}}
'''Vector Drain:''' Close, HCB + MP or HP [ES]
| subtitle =
 
| image    = VHUNT_Morrigan_Darkness_Illusion_1.png
Her Command Grab, Morrigan grabs her oppoent and , its a decent damaging piledriver but have a short throw range and a slow animation.
| image2  = VHUNT_Morrigan_Darkness_Illusion_2.png
 
| image3  = VHUNT_Morrigan_Darkness_Illusion_3.png
ES version only makes more damage too.
| caption  =
 
| linkname =
== Super Moves ==
| data  =
 
  {{AttackData-VHUNT
'''Valkyrie Turn:''' HCB + K, then press K (useable in air)
  | version    =
 
  | subtitle    =
She travels to the screen and then comes back and you can make a Shell Kick that makes multiple hits, its a good option for corner escape, the attitude depends of the strenght of the button, you can combo a crouching chain after.
  | Guard      =
 
  | Startup    = 4
----
  | Active      = 20
 
  | Recovery    = 0
'''Darkness Illusion:''' Press LP, LP, F, LK, HP (useable in air)
  | Hit Adv    = Knockdown
 
  | Block Adv  = -24
Her best Super and the comboable one, timing is strict and fast and the speed is slow, but is one of the most damageful and funny ones of the game because she makes a temporal clone of herself and makes a Ryuko Ranbu esque combo.
  | Property    =
 
  | description = Her best Super and the comboable one, timing is strict and fast and the speed is slow, but is one of the most damageful and funny ones of the game because she makes a temporal clone of herself and makes a Ryuko Ranbu esque combo. Strike invincible on frame one.
----
}}
 
}} <br>
'''Astral Vision:''' Press LP, LP, D, MK, HK
{{MoveData
 
| name    = Astral Vision (air OK)
Morrigan creates a holographic clone of herself, it had a decent startup and suitable to release it after a knockdown, you can combo it with Darkness Illusion.
| input    =  {{Icon-Capcom|lp}}, {{Icon-Capcom|lp}}, {{Motion|6}}, {{Icon-Capcom|mp}}, {{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_Morrigan_Astral_Vision_1.png
| image2  = VHUNT_Morrigan_Astral_Vision_2.png
| image3  = VHUNT_Morrigan_Astral_Vision_3.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Morrigan creates a holographic clone of herself, it had a decent startup and suitable to release it after a knockdown, you can combo it with Darkness Illusion.
}}
}} <br>


= The Basics =
= The Basics =
Line 594: Line 794:


Standing close HK , Darkness Illusion - 17 hits, 31% Damage
Standing close HK , Darkness Illusion - 17 hits, 31% Damage
= Advanced Strategy =
= Frame Data =
<table class="data">
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="10" class="color1-center attack-name">Specials</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>ソウルフィスト</B><br>
      <br>
      [[File:Qcf.gif]] + P</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">Hit</TD>
      <TD class="color1-center sp-header7">Guard</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">18</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">Total:53</TD>
      <TD class="color2-center">-2</TD>
      <TD class="color2-center">-4</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
      <TD rowspan="4" class="color2-left">空中ヒット時KD</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">18</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">Total:53</TD>
      <TD class="color3-center">-2</TD>
      <TD class="color3-center">-4</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">18</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">Total:53</TD>
      <TD class="color2-center">-2</TD>
      <TD class="color2-center">-4</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">20</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">Total:55</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">+22</TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>空中<br>
      ソウルフィスト</B><br>
      <br>
      空中で [[File:Up.gif]] [[File:Uf.gif]] [[File:F.gif]] + P</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">Hit</TD>
      <TD class="color1-center sp-header7">Guard</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">20</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">可変+着地7</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
      <TD rowspan="4" class="color2-left">空中ヒット時KD<br>
      <br>
      着地のスキ:7</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">21</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">可変+着地7</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">22</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">可変+着地7</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">19</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">可変+着地7</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>シャドウブレイド</B><br>
      (GC技)<br>
      <br>
      [[File:Dp.gif]] + P</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">Hit</TD>
      <TD class="color1-center sp-header7">Guard</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">5</TD>
      <TD class="color2-center">18</TD>
      <TD class="color2-center">17+着地4</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">-18</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
      <TD rowspan="4" class="color2-left">出際のガード:LM<br>
      完全無敵<br>
      通常:5 ES:36<br>
      着地のスキ:4</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">23</TD>
      <TD class="color3-center">15+着地4</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">-21</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">5</TD>
      <TD class="color2-center">28</TD>
      <TD class="color2-center">24+着地4</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">-35</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">3・3・3・3・5・5・9</TD>
      <TD class="color3-center">27+着地4</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>シェルキック</B><br>
      <br>
      空中で [[File:Up.gif]]要素 + K</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">Hit</TD>
      <TD class="color1-center sp-header7">Guard</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      ((miss/hit/equivalent))</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">6・3・3</TD>
      <TD class="color2-center">可変+着地0</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
      <TD rowspan="4" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">6・3・3</TD>
      <TD class="color3-center">可変+着地0</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">6・3・3</TD>
      <TD class="color2-center">可変+着地0</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">HML</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>ベクタードレイン</B><br>
      <br>
      相手の近くで<br>
      [[File:Hcb.gif]] + MPorHP</TD>
      <TD class="color1-center sp-header2">Strenght</TD>
      <TD class="color1-center sp-header3">Startup</TD>
      <TD class="color1-center sp-header4">Active</TD>
      <TD class="color1-center sp-header5">Recovery</TD>
      <TD class="color1-center sp-header6">投げ成立</TD>
      <TD class="color1-center sp-header7">Throw Escape</TD>
      <TD class="color1-center sp-header8">Gauge Increase<br>
      (空/当)</TD>
      <TD class="color1-center sp-header9">Guard Height</TD>
      <TD class="color1-center sp-header10">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD rowspan="4" class="color2-left">間合いが遠い場合<br>
      Startup:5</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">2</TD>
      <TD class="color3-center">1(2)1(1)1</TD>
      <TD class="color3-center">43</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">/</TD>
      <TD class="color3-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(2)1(1)1</TD>
      <TD class="color2-center">43</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">/</TD>
      <TD class="color2-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">2</TD>
      <TD class="color3-center">1(2)1(1)1</TD>
      <TD class="color3-center">43</TD>
      <TD class="color3-center">KD</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">0/ 0</TD>
      <TD class="color3-center">投げ</TD>
    </TR>
    <TR>
      <TD colspan="10" class="color3-left"> </TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="9" class="color1-center attack-name">Supers</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center ex-lv-header1"><B>バルキリーターン</B><br>
      [[File:F.gif]] [[File:Db.gif]] [[File:Qcb.gif]] + K + K<br>
      (空中でも使用可)</TD>
      <TD class="color1-center ex-lv-header2">Strenght</TD>
      <TD class="color1-center ex-header2">Startup</TD>
      <TD class="color1-center ex-header3">Active</TD>
      <TD class="color1-center ex-header4">Recovery</TD>
      <TD class="color1-center ex-header5">Hit</TD>
      <TD class="color1-center ex-header6">Guard</TD>
      <TD class="color1-center ex-header7">Guard Height</TD>
      <TD class="color1-center ex-header8">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">95+着地0</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD rowspan="4" class="color2-left">完全無敵:画面外まで (1F~64F)<br>
      Invincible:再出現後、攻撃動作 or 着地まで<br>
      空中ヒット時KD</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">124+着地0</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">122+着地0</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
    </TR>
    <TR>
      <TD class="color1-center">攻撃</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3xn (着地まで)</TD>
      <TD class="color3-center">着地0</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">HML</TD>
    </TR>
    <TR>
      <TD rowspan="2" colspan="2" class="color1-center ex-header1"><B>ダークネスイリュージョン</B><br>
      LP LP [[File:F.gif]] LK HP<br>
      (空中でも使用可)</TD>
      <TD class="color1-center ex-header2">Startup</TD>
      <TD class="color1-center ex-header3">Active</TD>
      <TD class="color1-center ex-header4">Recovery</TD>
      <TD class="color1-center ex-header5">Hit</TD>
      <TD class="color1-center ex-header6">Guard</TD>
      <TD class="color1-center ex-header7">Guard Height</TD>
      <TD class="color1-center ex-header8">Notes</TD>
    </TR>
    <TR>
      <TD class="color2-center">4</TD>
      <TD class="color2-center">20</TD>
      <TD class="color2-center">着地0</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">-24</TD>
      <TD class="color2-center">HML</TD>
      <TD class="color2-left">Invincible:(*1)、ガード時着地Recovery:0</TD>
    </TR>
    <TR>
      <TD rowspan="2" colspan="2" class="color1-center ex-header1"><B>アストラルヴィジョン</B><br>
      <br>
      LP LP [[File:F.gif]] MP HP</TD>
      <TD class="color1-center ex-header2">Startup</TD>
      <TD class="color1-center ex-header3">Active</TD>
      <TD class="color1-center ex-header4">Recovery</TD>
      <TD class="color1-center ex-header5">Hit</TD>
      <TD class="color1-center ex-header6">Guard</TD>
      <TD class="color1-center ex-header7">Guard Height</TD>
      <TD class="color1-center ex-header8">Notes</TD>
    </TR>
    <TR>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">Total:57</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-left">完全無敵:58</TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">
      (*1)Invincible:1F~3F、6F目、9F目、12F目、15F目、18F目、21F目<br>
      ※攻撃のActive中は3F毎にInvincibleが1F間Startup</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="9" class="color1-center attack-name">Throws</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">Close [[File:B.gif]] or [[File:F.gif]] + MP or HP</TD>
      <TD class="color1-center throw-header2">Startup</TD>
      <TD class="color1-center throw-header3">Active</TD>
      <TD class="color1-center throw-header4">Recovery</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">Throw Escape</TD>
      <TD class="color1-center throw-header7">Gauge Increase</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">Notes</TD>
    </TR>
    <TR>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(2)1(1)1</TD>
      <TD class="color2-center">43</TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">+11</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">レバー</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left"> </TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="9" class="color1-center attack-name"><A name="throw-air"></A>Air Throw</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">お互い空中&相手の近くで<br>
      [[File:Up.gif]]以外 + MP or HP</TD>
      <TD class="color1-center throw-header2">Startup</TD>
      <TD class="color1-center throw-header3">Active</TD>
      <TD class="color1-center throw-header4">Recovery</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">Throw Escape</TD>
      <TD class="color1-center throw-header7">Gauge Increase</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">Notes</TD>
    </TR>
    <TR>
      <TD class="color2-center">1</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">KD</TD>
      <TD class="color2-center">不可</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">レバー</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left"> </TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="7" class="color1-center attack-name">追い討ち攻撃</</TD>
    </TR>
    <TR>
      <TD rowspan="3" class="color1-center pursuit-header1">相手KD or Fall時に<br>
      <br>
      [[File:Up.gif]]要素 + K</TD>
      <TD class="color1-center pursuit-header2">Strenght</TD>
      <TD class="color1-center pursuit-header3">Startup</TD>
      <TD class="color1-center pursuit-header4">Active</TD>
      <TD class="color1-center pursuit-header5">Recovery</TD>
      <TD class="color1-center pursuit-header6">Gauge Increase<br>
      (空/当)</TD>
      <TD class="color1-center pursuit-header7">Notes</TD>
    </TR>
    <TR>
      <TD class="color1-center">ノーマル</TD>
      <TD class="color2-center">33</TD>
      <TD class="color2-center">7(1)1</TD>
      <TD class="color2-center">着地7</TD>
      <TD class="color2-center">/</TD>
      <TD rowspan="2" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">33</TD>
      <TD class="color3-center">7(1)1</TD>
      <TD class="color3-center">着地7</TD>
      <TD class="color3-center">0/ 0</TD>
    </TR>
    <TR>
      <TD colspan="7" class="color3-left"> </TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="2" class="color1-center attack-name">Others</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center move-header1"><B>バーチカルダッシュ</B><br>
      LKを押しながら<br>
      [[File:B.gif]] [[File:B.gif]] or [[File:F.gif]] [[File:F.gif]]</TD>
      <TD class="color1-center move-header2">Notes</TD>
    </TR>
    <TR>
      <TD class="color2-left">垂直に飛ぶような軌道のダッシュをする</TD>
    </TR>
    <TR>
      <TD colspan="2" class="color3-left">ダッシュ中にLKボタンを離すと、通常のダッシュの軌道に変化する</TD>
    </TR>
</table>
= Match-ups =


{{Navbox-VHUNT}}
{{Navbox-VHUNT}}
[[Category:Night Warriors: Darkstalkers' Revenge]]

Latest revision as of 13:40, 12 April 2024


Introduction

VHUNT Morrigan Portrait.png

"My victories, like my beauty, are eternal!"'


Morrigan Aensland is a succubus who was born in 1678 in a region of Scotland. Belial foresaw that Makai would be exposed to the crisis of perishing soon. Someone, a great Life Form, would be needed to maintain the unbalanced world of Makai. He foresaw that one with such power would not be born in the family of Aensland for another 1,200 years. Knowing this, he decided to leave the future of the Aensland family in Morrigan's hands. To Belial, the future of the Aensland family was the same as the future of Makai.

Strengths Weaknesses

Color Options

LP MP HP Hold Start
VHUNT Morrigan Color LP.png VHUNT Morrigan Color MP.png VHUNT Morrigan Color HP.png VHUNT Morrigan Color Start.png
LK MK HK Hold LP+MK
VHUNT Morrigan Color LK.png VHUNT Morrigan Color MK.png VHUNT Morrigan Color HK.png VHUNT Morrigan Color LP+MK.png
Morrigan
VHUNT Morrigan Artwork.png
Stats
Defense Light
Standing Height 89px
Crouching Height 54px
Ground Movement
Forward Walk Speed 3.25
Backward Walk Speed 2.75
Dash Type HOVER
Jumping
Forward Jump Speed 4.125
Back Jump Speed 4.25

Move List

Standing Normal Moves

LP
Lp.png
VHUNT Morrigan Close Stand LP.png
Close LP
VHUNT Morrigan Far Stand LP.PNG
Far LP
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 6 3 6 +5 +3 Cancellable
Far Mid 6 3 6 +5 +3 Cancellable

Fast pokes, whiffs on crouching opponents. Can cancel into itself multiple times.


MP
Mp.png
VHUNT Morrigan Close Stand MP.png
Close MP
VHUNT Morrigan Far Stand MP.png
Far MP
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 7 8 17 -6 -8 Cancellable
Far Mid 7 3 16 +3 +1 Cancellable

Decent far reaching pokes. Close MP will do multiple hits and is good for starting combos. Far MP will whiff on crouching opponents.


HP
Hp.png
VHUNT Morrigan Close Standing HP.png
Close HP
VHUNT Morrigan Far Standing HP.png
Far HP
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 7 6 21 -4 -6 Cancellable
Far Mid 10 4 25 -2 -4 -


LK
Lk.png
VHUNT Morrigan Standing LK.png
Standing LK
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close/Far Low 7 3 6 +5 +3 Cancellable

Extremely fast poke that hits low, great for setting up tick throws. Can repeatable cancel into itself


MK
Mk.png
VHUNT Morrigan Standing MK.png
Standing MK
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close/Far Mid 7 3 15 +4 +2 Cancellable


HK
Hk.png
VHUNT Morrigan Close Stand HK.png
Close HK
VHUNT Morrigan Far Stand HK.png
Far HK
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 9 3・3・3・3 26 -6 -8 -
Far Mid 12 5 25 -7 -9 -

Crouching Normal Attacks

c.LP
D.png+Lp.png
VHUNT Morrigan Crouch LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3・3 5 +6 +4 Cancellable


c.MP
D.png+Mp.png
VHUNT Morrigan Crouch MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 7 3 18 -2 -4 Cancellable


c.HP
D.png+Hp.png
VHUNT Morrigan Crouch HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 10 3 23 0 -2 -


c.LK
D.png+Lk.png
VHUNT Morrigan Crouch LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 6 3 6 +5 +3 Cancellable


c.MK
D.png+Mk.png
VHUNT Morrigan Crouch MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 7 3 15 +4 +2 Cancellable


c.HK
D.png+Hk.png
VHUNT Morrigan Crouch HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 9 4 24 Knockdown -7 -


Jumping Normal Attacks

j.LP
U.png+Lp.png
VHUNT Morrigan Jump LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 6 - - - - Cancellable


j.MP
U.png+Mp.png
VHUNT Morrigan Jump MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 7 10 1 - - Cancellable


j.HP
U.png+Hp.png
VHUNT Morrigan Jump HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 9 3 11 - - -


j.LK
U.png+Lk.png
VHUNT Morrigan Jump LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 6 - - - - Cancellable


j.MK
U.png+Mk.png
VHUNT Morrigan Jump MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 7 12 1 - - Cancellable


j.HK
U.png+Hk.png
VHUNT Morrigan Jump HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 8 7 9 - - -

Throws

Ground Throw
B.png or F.png +Mp.png or Hp.png
VHUNT Morrigan Ground Throw.png
Ground Throw
Guard Startup Active Recovery Hit Adv Block Adv Property
Throw 2 1 (2) 1 (1) 1 43 Knockdown +11 -


Air Throw
(In Air) F.png +Mp.png or Hp.png
VHUNT Morrigan Air Throw.png
Air Throw
Guard Startup Active Recovery Hit Adv Block Adv Property
Throw 1 - - Knockdown - -

Special Moves

Shell Kick
(In Air) D.png+K.png
VHUNT Morrigan Shell Kick.png
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H High 7 6・3・3 - - - -

Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.


Soul Fist
Qcf.png+P.png
VHUNT Morrigan Soul Fist.png
Soul Fist
VHUNT Morrigan Soul Fist ES.png
ES Soul Fist
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H Mid 18 - 53 -2 -4 -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES Mid 20 - 55 Knockdown +22 -

She Throws a fireball with her fist, it have good recovery but isn't damaging, anyway its good for projectile battles.
ES Version had Strong properties and covers more space.


Air Soul Fist
(In Air) U.pngUf.pngF.png+P.png
VHUNT Morrigan Air Soul Fist.png
Air Soul Fist
VHUNT Morrigan Air Soul Fist ES.png
Air ES Soul Fist
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H High 20/21/22 - Variable + 7 - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES High 19 - Variable + 7 Knockdown - -

The diagonally aerial downward version of the projectile, its good for overhead pressure when you hover.
ES Version it covers more space.


Shadow Blade
Dp.png+P.png
VHUNT Morrigan Shadow Blade.png
Shadow Blade
VHUNT Morrigan Shadow Blade ES.png
ES Shadow Blade
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H Mid 5 18/23/28 17+4/15+4/24+7 Knockdown -18/-21/-35 -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES Mid 5 3・3・3・3・5・5・9 27+4 Knockdown - -

Morrigan use her bat wing to make a jumping uppercut. One of the best anti airs in the game and your 2-in-1 low special, it doesn't make big damage but it has good recovery.
ES Version does more damage and has better range.

  • This move also acts as Morrigans GC


Vector Drain
Close Hcb.png +Mp.png or Hp.png
VHUNT Morrigan Air Throw Normal.png
Normal
VHUNT Morrigan Air Throw ES.png
ES
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Normal (MP or HP) Throw 2 1 (2) 1 (1) 1 43 Knockdown - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES Throw 2 1 (2) 1 (1) 1 43 Knockdown - -

Her Command Grab, Morrigan grabs her opponent and it's a decent damaging piledriver but has a short throw range and a slow animation.
ES version applies more damage.


Pursuit Attack
(After Knockdown) U.png+K.png
VHUNT Morrigan Pursuit Attack.png
Pursuit Attack
VHUNT Morrigan Pursuit Attack ES.png
ES Pursuit Attack
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Normal N/A 33 7(1)1 7 - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES N/A 33 7(1)1 7 - - -

Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.

EX Moves

Valkyrie Turn (air OK)
Hcb.png+K.png(Press Again)K.png
VHUNT Morrigan Valkyrie Turn 1.png
VHUNT Morrigan Valkyrie Turn 2.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid - - - - - -

She travels to the screen and then comes back and you can make a Shell Kick that makes multiple hits, its a good option for corner escape, the attitude depends of the strenght of the button, you can combo a crouching chain after.


Darkness Illusion (air OK)
Lp.png, Lp.png, F.png, Lk.png, Hp.png
VHUNT Morrigan Darkness Illusion 1.png
VHUNT Morrigan Darkness Illusion 2.png
VHUNT Morrigan Darkness Illusion 3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- 4 20 0 Knockdown -24 -

Her best Super and the comboable one, timing is strict and fast and the speed is slow, but is one of the most damageful and funny ones of the game because she makes a temporal clone of herself and makes a Ryuko Ranbu esque combo. Strike invincible on frame one.


Astral Vision (air OK)
Lp.png, Lp.png, F.png, Mp.png, Hp.png
VHUNT Morrigan Astral Vision 1.png
VHUNT Morrigan Astral Vision 2.png
VHUNT Morrigan Astral Vision 3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

Morrigan creates a holographic clone of herself, it had a decent startup and suitable to release it after a knockdown, you can combo it with Darkness Illusion.


The Basics

She is an all around fighter and you will be an aerial based one, you must abuse your hover and makes air pressure to your opponent with your aereal projectile or Shell Kick and low chain it

Combos

Crouching LK, MP,MK, HK - 4 hits 21% Damage

Dashing MP, Shell Kick, Crouching LK, MK, HK - 6 hits, 30% Damage

Standing close MK, ES Shadow Blade - 8 hits, 32% Damage

When the opponent is in the corner, Standing close HP, ES Shadow Blade - 8 hits, 33% Damage

Standing close HK , Darkness Illusion - 17 hits, 31% Damage

Game Navigation

General
Controls
System
FAQ
Characters
Anakaris
Aulbath (Rikuo)
Bishamon
Demitri Maximoff
Donovan
Felicia
Gallon (J. Talbain)
Lei Lei (Hsien Ko)
Morrigan
Phobos (Huitzil)
Pyron
Sasquatch
Victor
Zabel (Lord Raptor)