Night Warriors: Darkstalkers' Revenge/Morrigan: Difference between revisions

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= Introduction =
{{Infobox Character VHUNT
|name= Morrigan
|image=VHUNT_Morrigan_Artwork.png
|hp= Light
|sh=89px
|ch=54px
|movef= 3.25
|moveb= 2.75
|dasht=HOVER
|jumpf=4.125
|jumpn=
|jumpb=4.25
|type=


She is a shoto-clone that is a speed rusher with a lot of combo ender Supers.
}}


= Moves List =
= Move List =


== Normal Moves ==
== Standing Normal Moves ==


Note worthy Normals
{{MoveData
| name    = LP
| input    = {{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_Morrigan_Close_Stand_LP.png
| image2  = VHUNT_Morrigan_Far_Stand_LP.PNG
| caption  = Close LP
| caption2 = Far LP
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Close
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3
  | Recovery    = 6
  | Hit Adv    = +5
  | Block Adv  = +3
  | Property    = Cancellable
  | description =
}}
{{AttackData-VHUNT
  | header      = no
  | version    = Far
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3
  | Recovery    = 6
  | Hit Adv    = +5
  | Block Adv  = +3
  | Property    = Cancellable
  | description = Fast pokes, whiffs on crouching opponents. Can cancel into itself multiple times. 
}}
}} <br>
{{MoveData
| name    = MP
| input    = {{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_Morrigan_Close_Stand_MP.png
| image2  = VHUNT_Morrigan_Far_Stand_MP.png
| caption  = Close MP
| caption2 = Far MP
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Close
  | subtitle    =
  | Guard      = Mid
  | Startup    = 7
  | Active      = 8
  | Recovery    = 17
  | Hit Adv    = -6
  | Block Adv  = -8
  | Property    = Cancellable
  | description = 
}}
{{AttackData-VHUNT
  | header      = no
  | version    = Far
  | subtitle    =
  | Guard      = Mid
  | Startup    = 7
  | Active      = 3
  | Recovery    = 16
  | Hit Adv    = +3
  | Block Adv  = +1
  | Property    = Cancellable
  | description = Decent far reaching pokes. Close MP will do multiple hits and is good for starting combos. Far MP will whiff on crouching opponents.
}}
  }} <br>
{{MoveData
| name    = HP
| input    = {{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_Morrigan_Close_Standing_HP.png
| image2  = VHUNT_Morrigan_Far_Standing_HP.png
| caption  = Close HP
| caption2 = Far HP
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Close
  | subtitle    =
  | Guard      = Mid
  | Startup    = 7
  | Active      = 6
  | Recovery    = 21
  | Hit Adv    = -4
  | Block Adv  = -6
  | Property    = Cancellable
  | description =
}}
{{AttackData-VHUNT
  | header      = no
  | version    = Far
  | subtitle    =
  | Guard      = Mid
  | Startup    = 10
  | Active      = 4
  | Recovery    = 25
  | Hit Adv    = -2
  | Block Adv  = -4
  | Property    = -
  | description =
}}
  }} <br>
{{MoveData
| name    = LK
| input    = {{Icon-Capcom|lk}}
| subtitle =
| image    = VHUNT_Morrigan_Standing_LK.png
| image2  =
| caption  = Standing LK
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Close/Far
  | subtitle    =
  | Guard      = Low
  | Startup    = 7
  | Active      = 3
  | Recovery    = 6
  | Hit Adv    = +5
  | Block Adv  = +3
  | Property    = Cancellable
  | description =  Extremely fast poke that hits low, great for setting up tick throws. Can repeatable cancel into itself
}}
}} <br>
{{MoveData
| name    = MK
| input    = {{Icon-Capcom|mk}}
| subtitle =
| image    = VHUNT_Morrigan_Standing_MK.png
| image2  =
| caption  = Standing MK
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Close/Far
  | subtitle    =
  | Guard      = Mid
  | Startup    = 7
  | Active      = 3
  | Recovery    = 15
  | Hit Adv    = +4
  | Block Adv  = +2
  | Property    = Cancellable
  | description = 
}}
}} <br>
{{MoveData
| name    = HK
| input    = {{Icon-Capcom|hk}}
| subtitle =
| image    = VHUNT_Morrigan_Close_Stand_HK.png
| image2  = VHUNT_Morrigan_Far_Stand_HK.png
| caption  = Close HK
| caption2 = Far HK
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Close
  | subtitle    =
  | Guard      = Mid
  | Startup    = 9
  | Active      = 3・3・3・3
  | Recovery    = 26
  | Hit Adv    = -6
  | Block Adv  = -8
  | Property    = -
  | description = 
}}
{{AttackData-VHUNT
  | header      = no
  | version    = Far
  | subtitle    =
  | Guard      = Mid
  | Startup    = 12
  | Active      = 5
  | Recovery    = 25
  | Hit Adv    = -7
  | Block Adv  = -9
  | Property    = -
  | description =
}}
}}


Standing LP - whiffs on crouching opponents
== Crouching Normal Attacks ==


Standing far MP - whiffs on crouching opponents
{{MoveData
| name    = c.LP
| input    = {{Motion|2}}+{{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_Morrigan_Crouch_LP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3・3
  | Recovery    = 5
  | Hit Adv    = +6
  | Block Adv  = +4
  | Property    = Cancellable
  | description =
}}
  }} <br>
{{MoveData
| name    = c.MP
| input    = {{Motion|2}}+{{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_Morrigan_Crouch_MP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 7
  | Active      = 3
  | Recovery    = 18
  | Hit Adv    = -2
  | Block Adv  = -4
  | Property    = Cancellable
  | description =
}}
  }} <br>
{{MoveData
| name    = c.HP
| input    = {{Motion|2}}+{{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_Morrigan_Crouch_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 10
  | Active      = 3
  | Recovery    = 23
  | Hit Adv    = 0
  | Block Adv  = -2
  | Property    = -
  | description =
}}
  }} <br>
{{MoveData
| name    = c.LK
| input    = {{Motion|2}}+{{Icon-Capcom|lk}}
| subtitle =
| image    = VHUNT_Morrigan_Crouch_LK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Low
  | Startup    = 6
  | Active      = 3
  | Recovery    = 6
  | Hit Adv    = +5
  | Block Adv  = +3
  | Property    = Cancellable
  | description =
}}
  }} <br>
{{MoveData
| name    = c.MK
| input    = {{Motion|2}}+{{Icon-Capcom|mk}}
| subtitle =
| image    = VHUNT_Morrigan_Crouch_MK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 7
  | Active      = 3
  | Recovery    = 15
  | Hit Adv    = +4
  | Block Adv  = +2
  | Property    = Cancellable
  | description =
}}
  }} <br>
{{MoveData
| name    = c.HK
| input    = {{Motion|2}}+{{Icon-Capcom|hk}}
| subtitle =
| image    = VHUNT_Morrigan_Crouch_HK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Low
  | Startup    = 9
  | Active      = 4
  | Recovery    = 24
  | Hit Adv    = Knockdown
  | Block Adv  = -7
  | Property    = -
  | description =
}}
  }} <br>


Standing close MP/MK - good combo starters
== Jumping Normal Attacks ==
 
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
 
Crouching HP - completely useless outside of chain combos
 
Crouching MK - good low poke
 
Crouching HK - long range sweep that is relatively safe on block from max range
 
Jumping HP - good air-to-air attack, but the legs are vulernable
 
Jumping LK - deep angle that's good for tick throws
 
Jumping MK - good air-to-air and can cross up
 
Jumping HK - good for pinning people down when cornered and good combo starter
 
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.


{{MoveData
| name    = j.LP
| input    = {{Motion|8}}+{{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_Morrigan_Jump_LP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 6
  | Active      =
  | Recovery    = -
  | Hit Adv    = -
  | Block Adv  = -
  | Property    = Cancellable
  | description =
}}
  }} <br>
{{MoveData
| name    = j.MP
| input    = {{Motion|8}}+{{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_Morrigan_Jump_MP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 7
  | Active      = 10
  | Recovery    = 1
  | Hit Adv    = -
  | Block Adv  = -
  | Property    = Cancellable
  | description =
}}
  }} <br>
{{MoveData
| name    = j.HP
| input    = {{Motion|8}}+{{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_Morrigan_Jump_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 9
  | Active      = 3
  | Recovery    = 11
  | Hit Adv    = -
  | Block Adv  = -
  | Property    = -
  | description =
}}
  }} <br>
{{MoveData
| name    = j.LK
| input    = {{Motion|8}}+{{Icon-Capcom|lk}}
| subtitle =
| image    = VHUNT_Morrigan_Jump_LK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 6
  | Active      =
  | Recovery    = -
  | Hit Adv    = -
  | Block Adv  = -
  | Property    = Cancellable
  | description =
}}
  }} <br>
{{MoveData
| name    = j.MK
| input    = {{Motion|8}}+{{Icon-Capcom|mk}}
| subtitle =
| image    = VHUNT_Morrigan_Jump_MK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 7
  | Active      = 12
  | Recovery    = 1
  | Hit Adv    = -
  | Block Adv  = -
  | Property    = Cancellable
  | description =
}}
  }} <br>
{{MoveData
| name    = j.HK
| input    = {{Motion|8}}+{{Icon-Capcom|hk}}
| subtitle =
| image    = VHUNT_Morrigan_Jump_HK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 8
  | Active      = 7
  | Recovery    = 9
  | Hit Adv    = -
  | Block Adv  = -
  | Property    = -
  | description =
}}
  }}


== Throws ==
{{MoveData
| name    = Ground Throw
| input    = {{Motion|4}} or {{Motion|6}} +{{Icon-Capcom|mp}} or {{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_Morrigan_Ground_Throw.png
| caption  = Ground Throw
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Throw
  | Startup    = 2
  | Active      = 1 (2) 1 (1) 1
  | Recovery    = 43
  | Hit Adv    = Knockdown
  | Block Adv  = +11
  | Property    = -
  | description =
}}
  }} <br>
{{MoveData
| name    = Air Throw
| input    = (In Air) {{Motion|6}} +{{Icon-Capcom|mp}} or {{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_Morrigan_Air_Throw.png
| caption  = Air Throw
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Throw
  | Startup    = 1
  | Active      = -
  | Recovery    = -
  | Hit Adv    = Knockdown
  | Block Adv  = -
  | Property    = -
  | description =
}}
  }}


== Special Moves ==
== Special Moves ==


'''Shell Kick:''' During jump, press D + K
{{MoveData
| name    = Shell Kick
| input    = (In Air)  {{Motion|2}}+{{Icon-Capcom|k}}
| subtitle =
| image    = VHUNT_Morrigan_Shell_Kick.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = L/M/H
  | subtitle    =
  | Guard      = High
  | Startup    = 7
  | Active      = 6・3・3
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.
}}
}} <br>
{{MoveData
| name    = Soul Fist
| input    = {{Motion|236}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_Morrigan_Soul_Fist.png
| image2  = VHUNT_Morrigan_Soul_Fist_ES.png
| caption  = Soul Fist
| caption2 = ES Soul Fist
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = L/M/H
  | subtitle    =
  | Guard      = Mid
  | Startup    = 18
  | Active      =
  | Recovery    = 53
  | Hit Adv    = -2
  | Block Adv  = -4
  | Property    =
  | description =
}}
{{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = Mid
  | Startup    = 20
  | Active      =
  | Recovery    = 55
  | Hit Adv    = Knockdown
  | Block Adv  = +22
  | Property    =
  | description = She Throws a fireball with her fist, it have good recovery but isn't damaging, anyway its good for projectile battles.<br>ES Version had Strong properties and covers more space.
}}
}}<br>
{{MoveData
| name    = Air Soul Fist
| input    = (In Air) {{Motion|8}}{{Motion|9}}{{Motion|6}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_Morrigan_Air_Soul_Fist.png
| image2  = VHUNT_Morrigan_Air_Soul_Fist_ES.png
| caption  = Air Soul Fist
| caption2 = Air ES Soul Fist
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = L/M/H
  | subtitle    =
  | Guard      = High
  | Startup    = 20/21/22
  | Active      =
  | Recovery    = Variable + 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
{{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = High
  | Startup    = 19
  | Active      =
  | Recovery    = Variable + 7
  | Hit Adv    = Knockdown
  | Block Adv  =
  | Property    =
  | description = The diagonally aerial downward version of the projectile, its good for overhead pressure when you hover.<br>ES Version it covers more space.
}}
}}<br>
{{MoveData
| name    = Shadow Blade
| input    = {{Motion|623}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_Morrigan_Shadow_Blade.png
| image2  = VHUNT_Morrigan_Shadow_Blade_ES.png
| caption  =  Shadow Blade
| caption2 =  ES Shadow Blade
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = L/M/H
  | subtitle    =
  | Guard      = Mid
  | Startup    = 5
  | Active      = 18/23/28
  | Recovery    = 17+4/15+4/24+7
  | Hit Adv    = Knockdown
  | Block Adv  = -18/-21/-35
  | Property    =
  | description =
}}
{{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = Mid
  | Startup    = 5
  | Active      = 3・3・3・3・5・5・9
  | Recovery    = 27+4
  | Hit Adv    = Knockdown
  | Block Adv  =
  | Property    =
  | description = Morrigan use her bat wing to make a jumping uppercut. One of the best anti airs in the game and your 2-in-1 low special, it doesn't make big damage but it has good recovery.<br>ES Version does more damage and has better range.<br>
* This move also acts as Morrigans GC
}}
}}<br>
{{MoveData
| name    = Vector Drain
| input    = Close {{Motion|63214}} +{{Icon-Capcom|mp}} or {{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_Morrigan_Air_Throw_Normal.png
| image2    = VHUNT_Morrigan_Air_Throw_ES.png
| caption  = Normal
| caption2  = ES
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Normal (MP or HP)
  | subtitle    =
  | Guard      = Throw
  | Startup    = 2
  | Active      = 1 (2) 1 (1) 1
  | Recovery    = 43
  | Hit Adv    = Knockdown
  | Block Adv  = -
  | Property    = -
  | description =
}}
  {{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = Throw
  | Startup    = 2
  | Active      = 1 (2) 1 (1) 1
  | Recovery    = 43
  | Hit Adv    = Knockdown
  | Block Adv  = -
  | Property    = -
  | description = Her Command Grab, Morrigan grabs her opponent and it's a decent damaging piledriver but has a short throw range and a slow animation.<br>ES version applies more damage.
}}
  }}<br>
{{MoveData
| name    = Pursuit Attack
| input    = (After Knockdown) {{Motion|8}}+{{Icon-Capcom|k}}
| subtitle =
| image    = VHUNT_Morrigan_Pursuit_Attack.png
| image2  = VHUNT_Morrigan_Pursuit_Attack_ES.png
| caption  = Pursuit Attack
| caption2 = ES Pursuit Attack
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    = Normal
  | subtitle    =
  | Guard      = N/A
  | Startup    = 33
  | Active      = 7(1)1
  | Recovery    = 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
{{AttackData-VHUNT
  | version    = ES
  | subtitle    =
  | Guard      = N/A
  | Startup    = 33
  | Active      = 7(1)1
  | Recovery    = 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.
}}
}}


 
== EX Moves ==
----
{{MoveData
 
| name    = Valkyrie Turn (air OK)
'''Soul Fist:''' QCF + P [ES]
| input    =  {{Motion|63214}}+{{Icon-Capcom|k}}(Press Again){{Icon-Capcom|k}}
 
| subtitle =
She Throws a fireball
| image    = VHUNT_Morrigan_Valkyrie_Turn_1.png
----
| image2  = VHUNT_Morrigan_Valkyrie_Turn_2.png
 
| caption  =
'''Air Soul Fist:''' During jump, U, UF, F + P [ES]
| linkname =
 
| data  =
Your
  {{AttackData-VHUNT
----
  | version    =
 
  | subtitle    =
'''Shadow Blade:''' F, D, DF + P (Guard Reversal) [ES]
  | Guard      = Mid
 
  | Startup    =
One of the best anti airs of the game
  | Active      =
----
  | Recovery    =
 
  | Hit Adv    =
'''Vector Drain:''' Close, HCB + MP or HP [ES]
  | Block Adv  =
 
  | Property    =
Her Command Grab, its a decent piledriver
  | description = She travels to the screen and then comes back and you can make a Shell Kick that makes multiple hits, its a good option for corner escape, the attitude depends of the strenght of the button, you can combo a crouching chain after.
 
}}
== Super Moves ==
}} <br>
 
{{MoveData
'''Valkyrie Turn:''' HCB + K, then press K (useable in air)
| name    = Darkness Illusion (air OK)
----
| input    =  {{Icon-Capcom|lp}}, {{Icon-Capcom|lp}}, {{Motion|6}}, {{Icon-Capcom|lk}}, {{Icon-Capcom|hp}}
 
| subtitle =
'''Darkness Illusion:''' Press LP, LP, F, LK, HP (useable in air)
| image    = VHUNT_Morrigan_Darkness_Illusion_1.png
----
| image2  = VHUNT_Morrigan_Darkness_Illusion_2.png
 
| image3  = VHUNT_Morrigan_Darkness_Illusion_3.png
'''Astral Vision:''' Press LP, LP, D, MK, HK
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =  
  | Guard      =  
  | Startup    = 4
  | Active      = 20
  | Recovery    = 0
  | Hit Adv    = Knockdown
  | Block Adv  = -24
  | Property    =
  | description = Her best Super and the comboable one, timing is strict and fast and the speed is slow, but is one of the most damageful and funny ones of the game because she makes a temporal clone of herself and makes a Ryuko Ranbu esque combo. Strike invincible on frame one.
}}
}} <br>
{{MoveData
| name    = Astral Vision (air OK)
| input    =  {{Icon-Capcom|lp}}, {{Icon-Capcom|lp}}, {{Motion|6}}, {{Icon-Capcom|mp}}, {{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_Morrigan_Astral_Vision_1.png
| image2  = VHUNT_Morrigan_Astral_Vision_2.png
| image3  = VHUNT_Morrigan_Astral_Vision_3.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description = Morrigan creates a holographic clone of herself, it had a decent startup and suitable to release it after a knockdown, you can combo it with Darkness Illusion.
}}
}} <br>


= The Basics =
= The Basics =
She is an all around fighter and you will be an aerial based one, you must abuse your hover and makes air pressure to your opponent with your aereal projectile or Shell Kick and low chain it


= Combos =
= Combos =


Dashing MP, Shell Kick, Crouching LK, MK, HK -  
Crouching LK, MP,MK, HK - 4 hits 21% Damage
 
When the opponent is in the corner, Standing close HP, ES Shadow Blade -
 
Standing LP,LK , Darkness Illusion -
 
= Advanced Strategy =
 
= Frame Data =
 
<table class="data">
 
    <TR>
      <TD colspan="11" class="color1-center attack-name"><A name="attack1"></A>通常技</TD>
    </TR>
    <TR>
      <TD class="color1-center attack-header1"></TD>
      <TD class="color1-center attack-header2">強度</TD>
      <TD class="color1-center attack-header3">発生</TD>
      <TD class="color1-center attack-header4">持続</TD>
      <TD class="color1-center attack-header5">硬直</TD>
      <TD class="color1-center attack-header6">H硬直差</TD>
      <TD class="color1-center attack-header7">G硬直差</TD>
      <TD class="color1-center attack-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center attack-header9">ガード方向</TD>
      <TD class="color1-center attack-header10">キャンセル</TD>
      <TD class="color1-center attack-header11">備考</TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">近<br>
      立<br>
      ち</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">+5</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">17</TD>
      <TD class="color3-center">-6</TD>
      <TD class="color3-center">-8</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">21</TD>
      <TD class="color2-center">-4</TD>
      <TD class="color2-center">-6</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">+5</TD>
      <TD class="color3-center">+3</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">屈</TD>
      <TD class="color3-center">○/連打可</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">15</TD>
      <TD class="color2-center">+4</TD>
      <TD class="color2-center">+2</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">3・3・3・3</TD>
      <TD class="color3-center">26</TD>
      <TD class="color3-center">-6</TD>
      <TD class="color3-center">-8</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">遠<br>
      立<br>
      ち</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">+5</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">16</TD>
      <TD class="color3-center">+3</TD>
      <TD class="color3-center">+1</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">10</TD>
      <TD class="color2-center">4</TD>
      <TD class="color2-center">25</TD>
      <TD class="color2-center">-2</TD>
      <TD class="color2-center">-4</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">+5</TD>
      <TD class="color3-center">+3</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">屈</TD>
      <TD class="color3-center">○/連打可</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">15</TD>
      <TD class="color2-center">+4</TD>
      <TD class="color2-center">+2</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">12</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">25</TD>
      <TD class="color3-center">-7</TD>
      <TD class="color3-center">-9</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">し<br>
      ゃ<br>
      が<br>
      み</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3・3</TD>
      <TD class="color2-center">5</TD>
      <TD class="color2-center">+6</TD>
      <TD class="color2-center">+4</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">18</TD>
      <TD class="color3-center">-2</TD>
      <TD class="color3-center">-4</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">10</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">23</TD>
      <TD class="color2-center">0</TD>
      <TD class="color2-center">-2</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">+5</TD>
      <TD class="color3-center">+3</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">屈</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">15</TD>
      <TD class="color2-center">+4</TD>
      <TD class="color2-center">+2</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">4</TD>
      <TD class="color3-center">24</TD>
      <TD class="color3-center">転倒</TD>
      <TD class="color3-center">-7</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD colspan="11" class="color3-left">&nbsp;</TD>
    </TR>
 
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
 
    <TR>
      <TD colspan="11" class="color1-center attack-name"><A name="attack-air"></A>通常技 (ジャンプ中)</TD>
    </TR>
    <TR>
      <TD class="color1-center attack-header1"></TD>
      <TD class="color1-center attack-header2">強度</TD>
      <TD class="color1-center attack-header3">発生</TD>
      <TD class="color1-center attack-header4">持続</TD>
      <TD class="color1-center attack-header5">硬直</TD>
      <TD class="color1-center attack-header6">H硬直差</TD>
      <TD class="color1-center attack-header7">G硬直差</TD>
      <TD class="color1-center attack-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center attack-header9">ガード方向</TD>
      <TD class="color1-center attack-header10">キャンセル</TD>
      <TD class="color1-center attack-header11">備考</TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">垂<br>
      直<br>
      /<br>
      斜<br>
      め</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">着地まで</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center">攻撃判定発生後は通常技でキャンセル可</TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">1</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">11</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">着地まで</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center">攻撃判定発生後は通常技でキャンセル可</TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">1</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD colspan="11" class="color3-left">&nbsp;</TD>
    </TR>
 
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
 
    <TR>
      <TD colspan="10" class="color1-center attack-name"><A name="sp-move"></A>必殺技</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>ソウルフィスト</B><br>
      <br>
      <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">18</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:53</TD>
      <TD class="color2-center">-2</TD>
      <TD class="color2-center">-4</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left">空中ヒット時ダウン</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">18</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">全体:53</TD>
      <TD class="color3-center">-2</TD>
      <TD class="color3-center">-4</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">18</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:53</TD>
      <TD class="color2-center">-2</TD>
      <TD class="color2-center">-4</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">20</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">全体:55</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">+22</TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>空中<br>
      ソウルフィスト</B><br>
      <br>
      空中で <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/9.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">20</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">可変+着地7</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left">空中ヒット時ダウン<br>
      <br>
      着地のスキ:7</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">21</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">可変+着地7</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">22</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">可変+着地7</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">19</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">可変+着地7</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>シャドウブレイド</B><br>
      (GC技)<br>
      <br>
      <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">5</TD>
      <TD class="color2-center">18</TD>
      <TD class="color2-center">17+着地4</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-18</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left">出際のガード:立 屈<br>
      完全無敵<br>
      通常:5 ES:36<br>
      着地のスキ:4</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">23</TD>
      <TD class="color3-center">15+着地4</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">-21</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">5</TD>
      <TD class="color2-center">28</TD>
      <TD class="color2-center">24+着地4</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-35</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">3・3・3・3・5・5・9</TD>
      <TD class="color3-center">27+着地4</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>シェルキック</B><br>
      <br>
      空中で <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0">要素 + K</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">6・3・3</TD>
      <TD class="color2-center">可変+着地0</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">6・3・3</TD>
      <TD class="color3-center">可変+着地0</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">6・3・3</TD>
      <TD class="color2-center">可変+着地0</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>ベクタードレイン</B><br>
      <br>
      相手の近くで<br>
      <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"><IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"><IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"><IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"><IMG src="../../../pic/command/4a.gif" width="11" height="11" border="0"> + 中Por強P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">投げ成立</TD>
      <TD class="color1-center sp-header7">投げ抜け</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD rowspan="4" class="color2-left">間合いが遠い場合<br>
      発生:5</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">2</TD>
      <TD class="color3-center">1(2)1(1)1</TD>
      <TD class="color3-center">43</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">/</TD>
      <TD class="color3-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(2)1(1)1</TD>
      <TD class="color2-center">43</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">/</TD>
      <TD class="color2-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">2</TD>
      <TD class="color3-center">1(2)1(1)1</TD>
      <TD class="color3-center">43</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">0/ 0</TD>
      <TD class="color3-center">投げ</TD>
    </TR>
    <TR>
      <TD colspan="10" class="color3-left">&nbsp;</TD>
    </TR>
 
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
 
    <TR>
      <TD colspan="9" class="color1-center attack-name">EX必殺技</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center ex-lv-header1"><B>バルキリーターン</B><br>
      <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> + K + K<br>
      (空中でも使用可)</TD>
      <TD class="color1-center ex-lv-header2">強度</TD>
      <TD class="color1-center ex-header2">発生</TD>
      <TD class="color1-center ex-header3">持続</TD>
      <TD class="color1-center ex-header4">硬直</TD>
      <TD class="color1-center ex-header5">H硬直差</TD>
      <TD class="color1-center ex-header6">G硬直差</TD>
      <TD class="color1-center ex-header7">ガード方向</TD>
      <TD class="color1-center ex-header8">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">95+着地0</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD rowspan="4" class="color2-left">完全無敵:画面外まで (1F~64F)<br>
      打撃無敵:再出現後、攻撃動作 or 着地まで<br>
      空中ヒット時ダウン</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">124+着地0</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">122+着地0</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
    </TR>
    <TR>
      <TD class="color1-center">攻撃</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3xn (着地まで)</TD>
      <TD class="color3-center">着地0</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="2" colspan="2" class="color1-center ex-header1"><B>ダークネスイリュージョン</B><br>
      弱P 弱P <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> 弱K 強P<br>
      (空中でも使用可)</TD>
      <TD class="color1-center ex-header2">発生</TD>
      <TD class="color1-center ex-header3">持続</TD>
      <TD class="color1-center ex-header4">硬直</TD>
      <TD class="color1-center ex-header5">H硬直差</TD>
      <TD class="color1-center ex-header6">G硬直差</TD>
      <TD class="color1-center ex-header7">ガード方向</TD>
      <TD class="color1-center ex-header8">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">4</TD>
      <TD class="color2-center">20</TD>
      <TD class="color2-center">着地0</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-24</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD class="color2-left">打撃無敵:(*1)、ガード時着地硬直:0</TD>
    </TR>
    <TR>
      <TD rowspan="2" colspan="2" class="color1-center ex-header1"><B>アストラルヴィジョン</B><br>
      <br>
      弱P 弱P <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> 中P 強P</TD>
      <TD class="color1-center ex-header2">発生</TD>
      <TD class="color1-center ex-header3">持続</TD>
      <TD class="color1-center ex-header4">硬直</TD>
      <TD class="color1-center ex-header5">H硬直差</TD>
      <TD class="color1-center ex-header6">G硬直差</TD>
      <TD class="color1-center ex-header7">ガード方向</TD>
      <TD class="color1-center ex-header8">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:57</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-left">完全無敵:58</TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">
      (*1)打撃無敵:1F~3F、6F目、9F目、12F目、15F目、18F目、21F目<br>
      ※攻撃の持続中は3F毎に打撃無敵が1F間発生</TD>
    </TR>
 
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
 
    <TR>
      <TD colspan="9" class="color1-center attack-name"><A name="throw"></A>通常投げ</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P or 強P</TD>
      <TD class="color1-center throw-header2">発生</TD>
      <TD class="color1-center throw-header3">持続</TD>
      <TD class="color1-center throw-header4">硬直</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">投げ抜け</TD>
      <TD class="color1-center throw-header7">ゲージ増加量</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(2)1(1)1</TD>
      <TD class="color2-center">43</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">+11</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">レバー</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">&nbsp;</TD>
    </TR>
 
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
 
    <TR>
      <TD colspan="9" class="color1-center attack-name"><A name="throw-air"></A>空中投げ</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">お互い空中&相手の近くで<br>
      <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">以外 + 中P or 強P</TD>
      <TD class="color1-center throw-header2">発生</TD>
      <TD class="color1-center throw-header3">持続</TD>
      <TD class="color1-center throw-header4">硬直</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">投げ抜け</TD>
      <TD class="color1-center throw-header7">ゲージ増加量</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">1</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">不可</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">レバー</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">&nbsp;</TD>
    </TR>
 
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
 
    <TR>
      <TD colspan="7" class="color1-center attack-name">追い討ち攻撃</</TD>
    </TR>
    <TR>
      <TD rowspan="3" class="color1-center pursuit-header1">相手ダウン or 転倒時に<br>
      <br>
      <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">要素 + K</TD>
      <TD class="color1-center pursuit-header2">強度</TD>
      <TD class="color1-center pursuit-header3">発生</TD>
      <TD class="color1-center pursuit-header4">持続</TD>
      <TD class="color1-center pursuit-header5">硬直</TD>
      <TD class="color1-center pursuit-header6">ゲージ増加量<br>
      (空/当)</TD>
      <TD class="color1-center pursuit-header7">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">ノーマル</TD>
      <TD class="color2-center">33</TD>
      <TD class="color2-center">7(1)1</TD>
      <TD class="color2-center">着地7</TD>
      <TD class="color2-center">/</TD>
      <TD rowspan="2" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">33</TD>
      <TD class="color3-center">7(1)1</TD>
      <TD class="color3-center">着地7</TD>
      <TD class="color3-center">0/ 0</TD>
    </TR>
    <TR>
      <TD colspan="7" class="color3-left">&nbsp;</TD>
    </TR>
 
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">


    <TR>
Dashing MP, Shell Kick, Crouching LK, MK, HK - 6 hits, 30% Damage
      <TD colspan="2" class="color1-center attack-name"><A name="other"></A>特殊動作</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center move-header1"><B>バーチカルダッシュ</B><br>
      弱Kを押しながら<br>
      <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"></TD>
      <TD class="color1-center move-header2">備考</TD>
    </TR>
    <TR>
      <TD class="color2-left">垂直に飛ぶような軌道のダッシュをする</TD>
    </TR>
    <TR>
      <TD colspan="2" class="color3-left">ダッシュ中に弱Kボタンを離すと、通常のダッシュの軌道に変化する</TD>
    </TR>


</table>
Standing close MK, ES Shadow Blade - 8 hits, 32% Damage


= Match-ups =
When the opponent is in the corner, Standing close HP, ES Shadow Blade - 8 hits, 33% Damage


Standing close HK , Darkness Illusion - 17 hits, 31% Damage


Back to - [[Night Warriors: Darkstalkers' Revenge]]
{{Navbox-VHUNT}}
[[Category:Night Warriors: Darkstalkers' Revenge]]

Latest revision as of 13:40, 12 April 2024


Introduction

VHUNT Morrigan Portrait.png

"My victories, like my beauty, are eternal!"'


Morrigan Aensland is a succubus who was born in 1678 in a region of Scotland. Belial foresaw that Makai would be exposed to the crisis of perishing soon. Someone, a great Life Form, would be needed to maintain the unbalanced world of Makai. He foresaw that one with such power would not be born in the family of Aensland for another 1,200 years. Knowing this, he decided to leave the future of the Aensland family in Morrigan's hands. To Belial, the future of the Aensland family was the same as the future of Makai.

Strengths Weaknesses

Color Options

LP MP HP Hold Start
VHUNT Morrigan Color LP.png VHUNT Morrigan Color MP.png VHUNT Morrigan Color HP.png VHUNT Morrigan Color Start.png
LK MK HK Hold LP+MK
VHUNT Morrigan Color LK.png VHUNT Morrigan Color MK.png VHUNT Morrigan Color HK.png VHUNT Morrigan Color LP+MK.png
Morrigan
VHUNT Morrigan Artwork.png
Stats
Defense Light
Standing Height 89px
Crouching Height 54px
Ground Movement
Forward Walk Speed 3.25
Backward Walk Speed 2.75
Dash Type HOVER
Jumping
Forward Jump Speed 4.125
Back Jump Speed 4.25

Move List

Standing Normal Moves

LP
Lp.png
VHUNT Morrigan Close Stand LP.png
Close LP
VHUNT Morrigan Far Stand LP.PNG
Far LP
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 6 3 6 +5 +3 Cancellable
Far Mid 6 3 6 +5 +3 Cancellable

Fast pokes, whiffs on crouching opponents. Can cancel into itself multiple times.


MP
Mp.png
VHUNT Morrigan Close Stand MP.png
Close MP
VHUNT Morrigan Far Stand MP.png
Far MP
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 7 8 17 -6 -8 Cancellable
Far Mid 7 3 16 +3 +1 Cancellable

Decent far reaching pokes. Close MP will do multiple hits and is good for starting combos. Far MP will whiff on crouching opponents.


HP
Hp.png
VHUNT Morrigan Close Standing HP.png
Close HP
VHUNT Morrigan Far Standing HP.png
Far HP
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 7 6 21 -4 -6 Cancellable
Far Mid 10 4 25 -2 -4 -


LK
Lk.png
VHUNT Morrigan Standing LK.png
Standing LK
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close/Far Low 7 3 6 +5 +3 Cancellable

Extremely fast poke that hits low, great for setting up tick throws. Can repeatable cancel into itself


MK
Mk.png
VHUNT Morrigan Standing MK.png
Standing MK
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close/Far Mid 7 3 15 +4 +2 Cancellable


HK
Hk.png
VHUNT Morrigan Close Stand HK.png
Close HK
VHUNT Morrigan Far Stand HK.png
Far HK
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 9 3・3・3・3 26 -6 -8 -
Far Mid 12 5 25 -7 -9 -

Crouching Normal Attacks

c.LP
D.png+Lp.png
VHUNT Morrigan Crouch LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3・3 5 +6 +4 Cancellable


c.MP
D.png+Mp.png
VHUNT Morrigan Crouch MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 7 3 18 -2 -4 Cancellable


c.HP
D.png+Hp.png
VHUNT Morrigan Crouch HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 10 3 23 0 -2 -


c.LK
D.png+Lk.png
VHUNT Morrigan Crouch LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 6 3 6 +5 +3 Cancellable


c.MK
D.png+Mk.png
VHUNT Morrigan Crouch MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 7 3 15 +4 +2 Cancellable


c.HK
D.png+Hk.png
VHUNT Morrigan Crouch HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 9 4 24 Knockdown -7 -


Jumping Normal Attacks

j.LP
U.png+Lp.png
VHUNT Morrigan Jump LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 6 - - - - Cancellable


j.MP
U.png+Mp.png
VHUNT Morrigan Jump MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 7 10 1 - - Cancellable


j.HP
U.png+Hp.png
VHUNT Morrigan Jump HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 9 3 11 - - -


j.LK
U.png+Lk.png
VHUNT Morrigan Jump LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 6 - - - - Cancellable


j.MK
U.png+Mk.png
VHUNT Morrigan Jump MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 7 12 1 - - Cancellable


j.HK
U.png+Hk.png
VHUNT Morrigan Jump HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 8 7 9 - - -

Throws

Ground Throw
B.png or F.png +Mp.png or Hp.png
VHUNT Morrigan Ground Throw.png
Ground Throw
Guard Startup Active Recovery Hit Adv Block Adv Property
Throw 2 1 (2) 1 (1) 1 43 Knockdown +11 -


Air Throw
(In Air) F.png +Mp.png or Hp.png
VHUNT Morrigan Air Throw.png
Air Throw
Guard Startup Active Recovery Hit Adv Block Adv Property
Throw 1 - - Knockdown - -

Special Moves

Shell Kick
(In Air) D.png+K.png
VHUNT Morrigan Shell Kick.png
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H High 7 6・3・3 - - - -

Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.


Soul Fist
Qcf.png+P.png
VHUNT Morrigan Soul Fist.png
Soul Fist
VHUNT Morrigan Soul Fist ES.png
ES Soul Fist
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H Mid 18 - 53 -2 -4 -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES Mid 20 - 55 Knockdown +22 -

She Throws a fireball with her fist, it have good recovery but isn't damaging, anyway its good for projectile battles.
ES Version had Strong properties and covers more space.


Air Soul Fist
(In Air) U.pngUf.pngF.png+P.png
VHUNT Morrigan Air Soul Fist.png
Air Soul Fist
VHUNT Morrigan Air Soul Fist ES.png
Air ES Soul Fist
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H High 20/21/22 - Variable + 7 - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES High 19 - Variable + 7 Knockdown - -

The diagonally aerial downward version of the projectile, its good for overhead pressure when you hover.
ES Version it covers more space.


Shadow Blade
Dp.png+P.png
VHUNT Morrigan Shadow Blade.png
Shadow Blade
VHUNT Morrigan Shadow Blade ES.png
ES Shadow Blade
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H Mid 5 18/23/28 17+4/15+4/24+7 Knockdown -18/-21/-35 -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES Mid 5 3・3・3・3・5・5・9 27+4 Knockdown - -

Morrigan use her bat wing to make a jumping uppercut. One of the best anti airs in the game and your 2-in-1 low special, it doesn't make big damage but it has good recovery.
ES Version does more damage and has better range.

  • This move also acts as Morrigans GC


Vector Drain
Close Hcb.png +Mp.png or Hp.png
VHUNT Morrigan Air Throw Normal.png
Normal
VHUNT Morrigan Air Throw ES.png
ES
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Normal (MP or HP) Throw 2 1 (2) 1 (1) 1 43 Knockdown - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES Throw 2 1 (2) 1 (1) 1 43 Knockdown - -

Her Command Grab, Morrigan grabs her opponent and it's a decent damaging piledriver but has a short throw range and a slow animation.
ES version applies more damage.


Pursuit Attack
(After Knockdown) U.png+K.png
VHUNT Morrigan Pursuit Attack.png
Pursuit Attack
VHUNT Morrigan Pursuit Attack ES.png
ES Pursuit Attack
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Normal N/A 33 7(1)1 7 - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES N/A 33 7(1)1 7 - - -

Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.

EX Moves

Valkyrie Turn (air OK)
Hcb.png+K.png(Press Again)K.png
VHUNT Morrigan Valkyrie Turn 1.png
VHUNT Morrigan Valkyrie Turn 2.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid - - - - - -

She travels to the screen and then comes back and you can make a Shell Kick that makes multiple hits, its a good option for corner escape, the attitude depends of the strenght of the button, you can combo a crouching chain after.


Darkness Illusion (air OK)
Lp.png, Lp.png, F.png, Lk.png, Hp.png
VHUNT Morrigan Darkness Illusion 1.png
VHUNT Morrigan Darkness Illusion 2.png
VHUNT Morrigan Darkness Illusion 3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- 4 20 0 Knockdown -24 -

Her best Super and the comboable one, timing is strict and fast and the speed is slow, but is one of the most damageful and funny ones of the game because she makes a temporal clone of herself and makes a Ryuko Ranbu esque combo. Strike invincible on frame one.


Astral Vision (air OK)
Lp.png, Lp.png, F.png, Mp.png, Hp.png
VHUNT Morrigan Astral Vision 1.png
VHUNT Morrigan Astral Vision 2.png
VHUNT Morrigan Astral Vision 3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

Morrigan creates a holographic clone of herself, it had a decent startup and suitable to release it after a knockdown, you can combo it with Darkness Illusion.


The Basics

She is an all around fighter and you will be an aerial based one, you must abuse your hover and makes air pressure to your opponent with your aereal projectile or Shell Kick and low chain it

Combos

Crouching LK, MP,MK, HK - 4 hits 21% Damage

Dashing MP, Shell Kick, Crouching LK, MK, HK - 6 hits, 30% Damage

Standing close MK, ES Shadow Blade - 8 hits, 32% Damage

When the opponent is in the corner, Standing close HP, ES Shadow Blade - 8 hits, 33% Damage

Standing close HK , Darkness Illusion - 17 hits, 31% Damage

Game Navigation

General
Controls
System
FAQ
Characters
Anakaris
Aulbath (Rikuo)
Bishamon
Demitri Maximoff
Donovan
Felicia
Gallon (J. Talbain)
Lei Lei (Hsien Ko)
Morrigan
Phobos (Huitzil)
Pyron
Sasquatch
Victor
Zabel (Lord Raptor)