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| Some people have also had success running Viper as an '''Anchor''' character, on the grounds that her very invincible EX Thunder Knuckle can be used to escape oncoming pressure as long as she reaches the ground, and that she benefits from entering the fight with several bars of hyper meter to spend on EX moves and hypers. | | Some people have also had success running Viper as an '''Anchor''' character, on the grounds that her very invincible EX Thunder Knuckle can be used to escape oncoming pressure as long as she reaches the ground, and that she benefits from entering the fight with several bars of hyper meter to spend on EX moves and hypers. |
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| === Notable Synergies === | | == Notable Shells == |
| | <tabber> |
| | |-| Viper + Doom = |
| | [https://replaytheater.app/?game=umvc3&c1=C.+Viper&p1c2=Doctor+Doom Replay Theater Footage] |
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| '''Amaterasu:''' Ammy's Cold Star assist provides enough blockstun for Viper to fully charge Focus Attack, leading to nearly-inescapable setups in the right circumstances. While difficult to use for combo extensions, Ammy assist can also be used for some very effective resets by calling it before an OTG Seismo. The opponent will tech out right above Ammy's projectiles, and be forced to endure a Hit/Throw mixup before falling back into it.
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| '''Players to Watch:''' FullSchedule (Viper/Doom/Ammy), MarlinPie (Viper/Doom/Ammy) | | Surprise, surprise but Doom is one of Viper's best partners. He has nearly everything she wants in a support. He can function as a damage engine via Ex Thunder Knuckle Hard Tags or via TAC infinites. He has access to safe DHCs to make her reversal super safe and get her out with little risk. Lastly, all of his assists are strong for her with Plasma Beam being particularly useful for her neutral and combos. |
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| '''Dante:''' Like Ammy, Dante can provide a significant amount of lockdown for Viper via his Jam Session assist. Although shorter in duration than Cold Star, it is more useful as a neutral assist due to its vertical reach. Dante also provides some useful DHC options with both Million Dollars and Devil Trigger, taking advantage of the knockdown caused when Viper DHC's her Burst Time hyper.
| | === Notable Players === |
| | {{NotablePlayersTableHeader-UMVC3}} |
| | {{NotablePlayersTableRow-UMVC3 |
| | | name = Full Schedule |
| | | charaColorOne = {{CharaColor-UMVC3|C. Viper|2}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Doctor_Doom|3}} |
| | | charaColorThree = {{CharaColor-UMVC3|Amaterasu|3}} |
| | | region = East Coast |
| | | status = Inactive |
| | | notes = Easily the best example of the Shell. His use of Plasma beam to supplement Vipers neutral as well as ensure any hit kills is second to none. Particularly notable for his consistency with Doom TAC infinites. |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=Full+Schedule Replay Theater]<br>[https://youtu.be/1ghWfanM7UY Full Schedule vs Jan @ CEO 2015]<br>[https://youtu.be/rtCbwyea-Nw Full Schedule vs RayRay @ CEO 2016] |
| | }} |
| | {{NotablePlayersTableRow-UMVC3 |
| | | name = StaticAlpha |
| | | charaColorOne = {{CharaColor-UMVC3|C. Viper|5}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Doctor_Doom|Alt}} |
| | | charaColorThree = {{CharaColor-UMVC3|Strider Hiryu|6}} |
| | | region = Midwest |
| | | status = Inactive |
| | | notes = Plays a very clean space control playstyle, utilizing Viper Eye Laser, Seismos, and Doom beam (and Vajra) to zone and control the screen until choosing an opening to go in. Once in, his use of Thunder Knuckle and Plasma Beam makes for oppressive offense that is hard to escape even with pushblock. |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=StaticAlpha Replay Theater]<br>[https://www.youtube.com/watch?v=D2lwdMnfhuI StaticAlpha vs JoeyD @ Chaos Dimension]<br>[https://youtu.be/fiwOCOxq4lU Static Alpha vs CrazyJoe @ Combo Breaker 2019] |
| | }} |
| | |} |
| | |-| Viper + Dante = |
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| '''Players to Watch:''' KBeast (Viper/Magneto/Dante), Crazy Joe (Viper/Dante/Strider), FeedYourGreed (Viper/Dante/Strider)
| | |-| Viper + Amaterasu = |
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| '''Strider Hiryu:''' Strider's "Vajra" assist has great tracking capabilities and hits from a frustrating angle, but causes a knockdown on hitting an airborne opponent. This limits his usefulness as an assist for characters with poor OTG options, but makes him a very serious threat when paired with a character that has good ones. Viper's Seismic Hammer specials are extremely fast OTG-capable attacks that she can jump-cancel or feint-cancel. Viper can pick up a Vajra hit from just about anywhere on the screen and covert it into big damage.
| | |-| Viper + Strider = |
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| '''Players to Watch:''' StaticAlpha (Viper/Doom/Strider), Crazy Joe (Viper/Dante/Strider), FeedYourGreed (Viper/Dante/Strider)
| | </tabber> |
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| '''Other Players to Watch:''' Unkn0wn (Wesker/Sentinel/Viper)
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| == Alternate Colors == | | == Alternate Colors == |