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'''Shuriken Bomb [[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|corner setup]] info:'''<br> | '''Shuriken Bomb [[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|corner setup]] info:'''<br> | ||
'''Reversal is Blocked:''' | '''Reversal is Blocked:''' | ||
* ''':''' | * '''SA1:''' Immediate {{clr|L|236LP}} into explosion if uncharged; varies significantly if charged | ||
** To avoid any timing confusion, just Throw on reaction to the SA1 startup and use the standard throw juggle route | |||
* '''SA2:''' immediate {{clr|H|2HP}} after 1st hit (Forced Knockdown), juggle {{clr|10|j.236PP}} (no explosion) | |||
* '''SA3:''' immediate {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), juggle {{clr|10|j.236PP}} | |||
** Kimberly can safely meaty with lights against SA3 | |||
'''Reversal Hits:''' | '''Reversal Hits:''' | ||
* ''':''' | * '''OD Scutum (armor):''' will hit Kimberly out of any meaty strike; Marisa can then Throw to force a tech, or {{clr|L|2LP}} then safely block the spraycan | ||
* '''SA1:''' Marisa will hit Kimberly, then get hit by the explosion (no follow-up juggle) | |||
** If Marisa does the unheld version, Kimberly can safely meaty it with a light normal, then punish with immediate {{clr|L|236LP}} > (explosion) starter | |||
}} | }} | ||
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'''Shuriken Bomb [[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|corner setup]] info:'''<br> | '''Shuriken Bomb [[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|corner setup]] info:'''<br> | ||
'''Reversal is Blocked:''' | '''Reversal is Blocked:''' | ||
* ''':''' | * '''SA1 (whiff):''' standard punish, no explosion since Zangief switches sides | ||
* '''SA2:''' standard punish, Zangief is projectile invuln during explosion | |||
'''Reversal Hits:''' | '''Reversal Hits:''' | ||
* ''':''' | * '''SA2:''' Zangief is invuln to the spraycan explosion on hit | ||
** Kimberly can safely meaty Zangief SA2 with any light normal after Spraycan setup | |||
}} | }} | ||
Revision as of 14:17, 31 December 2023
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Blanka

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- [2]8KK: walk forward, 2HP > (explosion) > 236K~LK punish
- SA1: walk forward, 2HP > (explosion) > 236K~LK punish
- SA3: immediate 2HP > 236LP > (explosion) into any juggle ender
Reversal Hits:
- [2]8KK: Blanka lands into the bomb, no follow-up juggle
- If Kimberly can survive the reversal and Blanka does not have SA2 activated, she should always push the advantage when Blanka is at low HP or Drive gauge
- SA1: Blanka hits Kimberly, then blocks the spraycan (cannot safely jab the SA1)
Cammy

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- 623KK: immediate 236K~LK > (explosion), DR~2HP > 236K~LK juggle punish
- With proper timing, this allows four loops of 236K~LK (3rd must be OD version)
- For easier punish, walk forward into 2HP Forced Knockdown juggle starter
- SA1: standard punish, no explosion
- SA2: stand block or Parry, then immediate 2HP > (explosion) > 236K~LK punish
- If very low on Drive, crouch block to make Cammy whiff, then standard punish on the opposite side
- Alternative punish: immediate 236LP > (explosion) > juggle j.236PP starter
- SA3: standard punish, no explosion
- For slightly more damage, hold Parry then immediate DR~2HP > (explosion) > 236K~LK loop punish (very precise)
Reversal Hits:
- 623KK: Cammy escapes, no punish
- SA1: Cammy escapes, no punish
- Instant j.214KK: if used to punish Kimberly's throw, Cammy can link into 4MP~HK and avoid the explosion
Chun-Li

Important Punishes:
- 2HK - Difficult to punish if well spaced (-7)
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Dee Jay

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Dhalsim

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
E.Honda

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Guile

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Jamie

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
JP

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Juri

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Ken

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Kimberly

Important Punishes:
- 2HK (max range) - No punish
- 2HK (mid range) - 2HK or Lv.3 Super
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Lily

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Luke

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Manon

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- :
Reversal Hits:
- :
Marisa

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- SA1: Immediate 236LP into explosion if uncharged; varies significantly if charged
- To avoid any timing confusion, just Throw on reaction to the SA1 startup and use the standard throw juggle route
- SA2: immediate 2HP after 1st hit (Forced Knockdown), juggle j.236PP (no explosion)
- SA3: immediate 2HP > 236LP > (explosion), juggle j.236PP
- Kimberly can safely meaty with lights against SA3
Reversal Hits:
- OD Scutum (armor): will hit Kimberly out of any meaty strike; Marisa can then Throw to force a tech, or 2LP then safely block the spraycan
- SA1: Marisa will hit Kimberly, then get hit by the explosion (no follow-up juggle)
- If Marisa does the unheld version, Kimberly can safely meaty it with a light normal, then punish with immediate 236LP > (explosion) starter
Ryu

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- 623PP: before bomb explodes, microwalk 2HP > 236K~LK juggle starter
- SA1: immediate 2HP > (explosion) > 236K~LK punish
- SA2: easiest punish is 5HK, (explosion), j.236PP starter
- The previous microwalk 2HP punish also works, but is more precise and requires longer walk
- If Ryu partially holds SA2, there is more pushback and explosion hits him first; pick a simple juggle route instead
- SA3: before bomb explodes, easiest punish is 2HP (Forced Knockdown), juggle j.236PP
- 2HP > 236K~LK is possible, but very precise timing/spacing required to avoid crossing under Ryu
Reversal Hits:
- 623PP: Ryu lands into the bomb, no follow-up juggle
- If Kimberly can survive the reversal, she should always push the advantage when Ryu is at low HP or Drive gauge
- SA1: Ryu's recovery gets hit by explosion, no follow-up juggle
- SA2: Ryu hits Kimberly, then blocks the spraycan unless he holds the SA2
- Kimberly can do a safe meaty 2LP; after blocking SA2, microwalk 2HP > (explosion) > 236K~LK punish
Zangief

Important Punishes:
- 2HK -
Shuriken Bomb corner setup info:
Reversal is Blocked:
- SA1 (whiff): standard punish, no explosion since Zangief switches sides
- SA2: standard punish, Zangief is projectile invuln during explosion
Reversal Hits:
- SA2: Zangief is invuln to the spraycan explosion on hit
- Kimberly can safely meaty Zangief SA2 with any light normal after Spraycan setup