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| {{ComboKey-SF6}} | | {{ComboKey-SF6}} |
| | Luke's Charged Flash Knuckles have a regular and a Perfect version. The regular versions will be notated as {{clr|L|214[LP]}}, {{clr|M|214[MP]}}, {{clr|H|214[HP]}}, and Perfect versions as {{clr|L|pf.214LP}}, {{clr|M|pf.214MP}}, {{clr|H|pf.214HP}}. |
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| [https://youtu.be/tsQHD8WVvx4 Bread and Butter Combo Guide] (This is a video on Luke from the demo version, who is identical to the launch version. Every combo is therefore applicable.) | | == Day 1 Combos == |
| | {{SF6-ComboTable |
| | | Header = Day 1 Combos |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|MP|2MP}}, {{clr|LP|2LP}} > {{clr|LP|214LP}} |
| | | Position = Anywhere |
| | | Damage = 1460 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = Basic pressure string into a knockdown. This is an important link to learn for Luke as {{clr|MP|{{clr|MP|2MP}}}} is his main pressure tool, being plus on block. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|LK|2LK}} > {{clr|LP|2LP}} > {{clr|LP|2LP}} > {{clr|LP|214LP}} |
| | | Position = Anywhere |
| | | Damage = 1200 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = Three-hit string into a knockdown. On block, Luke can cancel into {{clr|LP|236LP}} to remain safe. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}} > {{clr|HP|214HP}} |
| | | Position = Anywhere |
| | | Damage = 1640 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = Basic damage conversion from Triple Impact. Luke can cancel into 236PP on block to stay safe from Drive Impact or attempt a pressure reset with {{clr|HP|214[HP]}}. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|MP|5MP}}~{{clr|MP|MP}}~{{clr|MP|MP}}~{{clr|MP|MP}} |
| | | Position = Anywhere |
| | | Damage = 1490 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Very Easy |
| | | Notes = {{clr|MP|5MP}} is a great whiff punish tool. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|HP|6HP}}~{{clr|HP|HP}} > {{clr|HP|214HP}} |
| | | Position = Anywhere |
| | | Damage = 2100 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = {{clr|HP|6HP}} can be hit-confirmed on reaction to the second hit of the target combo. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|LK|5LK}} > {{clr|LP|236LP}} <br> |
| | {{clr|MP|2MP}}/{{clr|MP|2MK}} > {{clr|MP|236MP}} <br> |
| | {{clr|HP|5HP}} > {{clr|HP|236HP}} |
| | | Position = Anywhere |
| | | Damage = 840<br>1200/980<br>1400 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Very Easy |
| | | Notes = Harass your opponent by canceling your pokes into Sand Blast. {{clr|LK|5LK}} > {{clr|LP|236LP}} is not safe to Drive Impact, while Medium and Heavy normals are. Prepare to DI back at them in case they do. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|HK|j.HK}} > {{clr|HP|2HP}} > {{clr|LP|214[LP]}}, {{clr|MP|214MP}} |
| | | Position = Anywhere |
| | | Damage = 2760 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Medium |
| | | Notes = Basic jump-in combo that deals pretty good damage. |
| | | Video = |
| | |}} |
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| == Day 1 Combos ==
| | {{SF6-ComboTableItem |
| {{TheoryBox | | | Combo = {{clr|HK|j.HK}} > {{clr|HP|2HP}} > {{clr|LP|214[LP]}}, {{clr|MP|236MP}}, {{clr|MP|623MP}} |
| | Title = Basic Medium Link | | | Position = Corner |
| | Oneliner = | | | Damage = 3080 |
| | Difficulty = {{clr|2|Easy}} | | | Drive = 0 |
| | Damage =
| | | Super = 0 |
| | Meter =
| | | Difficulty = Medium |
| | Anchor =
| | | Notes = Corner version. Mash 2323 and MP to not accidentally get Level 1 Super. |
| | Youtube =
| | | Video = |
| | Recipe = {{clr|MP|2MP}}, {{clr|LP|2LP}} > {{clr|LP|214LP}}
| | |}} |
| | content = Basic pressure string into a knockdown. This is an important link to learn for Luke as {{clr|MP|{{clr|MP|2MP}}}} is his main pressure tool, being plus on block. | |
| }} | | }} |
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| {{TheoryBox | | == Links and Starters == |
| | Title = Basic Pressure String | | Cancel your {{clr|L|Light}} and {{clr|M|Medium}} normals into [[Street_Fighter_6/Luke/Combos#Midscreen_Light/OD Flash Knuckle|Light/OD Knuckle]], or [[Street_Fighter_6/Luke/Combos#Drive_Rush_Extensions|into a Drive Rush]]. |
| | Oneliner = | | |
| | Difficulty = {{clr|2|Easy}} | | Cancel {{clr|H|2HP}} into [[Street_Fighter_6/Luke/Combos#Medium_Flash_Knuckle|Medium Perfect Knuckle midscreen]] or [[Street_Fighter_6/Luke/Combos#Midscreen_Light/OD Flash Knuckle|Light Perfect/Charged Knuckle anywhere]]. |
| | Damage = | | |
| | Meter = | | For a full breakdown on what do after a Knuckle launch, [[Street_Fighter_6/Luke/Combos# Perfect_Knuckle_Breakdown|visit here]] |
| | Anchor = | | |
| | Youtube = | | === Normal Hit === |
| | Recipe = {{clr|LK|2LK}} > {{clr|LP|2LP}} > {{clr|LP|2LP}} > {{clr|LP|214LP}} | | {{SF6-ComboTable |
| | content = Three-hit string into a knockdown. On block, Luke can cancel into {{clr|LP|236LP}} to remain safe. | | | Header = Normals |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|MP|{{clr|MP|2MP}}}}, {{clr|LK|5LK}}/{{clr|LK|2LP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = This doubles as a pressure string but will trade with 4f buttons when using {{clr|LK|5LK}}. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|LK|2LK}} > {{clr|LP|2LP}} > {{clr|LP|2LP}}... <br> |
| | {{clr|LK|2LP}} > {{clr|LP|2LK}} > {{clr|LP|2LP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Very Easy |
| | | Notes = Doubles as a pressure string. This will inherently beat wake-up Drive Impact due to being three hits, and all three lights are cancelable to counter DI. It will lose to other reversal options like Parry or DPs. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = spaced {{clr|HK|5HK}} > {{clr|LP|2LP}}... <br> |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Medium |
| | | Notes = While {{clr|HK|5HK}} is usually only +2 on hit, it can be spaced to be up to +7. {{clr|LP|2LP}} always connects after a spaced hit. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = j.X > {{clr|HP|2HP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = Even {{clr|LP|j.LP}} and {{clr|LK|j.LK}} can connect to {{clr|HP|2HP}} on a deep enough hit. |
| | | Video = |
| | |}} |
| }} | | }} |
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| {{TheoryBox | | {{SF6-ComboTable |
| | Title = Basic Triple Impact Combo | | | Header = Target Combos |
| | Oneliner = | | | Items = |
| | Difficulty = {{clr|1|Very Easy}} | | {{SF6-ComboTableItem |
| | Damage = | | | Combo = {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}} > {{clr|HP|214HP}} |
| | Meter = | | | Position = Anywhere |
| | Anchor = | | | Damage = 1640 |
| | Youtube = | | | Drive = 0 |
| | Recipe = {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}} > {{clr|HP|214HP}} | | | Super = 0 |
| | content = Basic damage conversion from Triple Impact. Luke can cancel into 236PP on block to stay safe from Drive Impact or attempt a pressure reset with {{clr|HP|214[HP]}}. | | | Difficulty = Easy |
| | | Notes = This target combo is amazing. It gives Luke good damage and a knockdown out of a big 7f normal while also being safe with a special cancel. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}} > {{clr|MP|236MP}}, {{clr|LP|623LP}} |
| | | Position = Corner |
| | | Damage = 1850 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Medium |
| | | Notes = Corner variant. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|MP|5MP}}~{{clr|MP|MP}}~{{clr|MP|MP}}~{{clr|MP|MP}} |
| | | Position = Anywhere |
| | | Damage = 1490 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Very Easy |
| | | Notes = {{clr|MP|5MP}} is a great whiff punish tool. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|MP|5MP}}~{{clr|MP|MP}} > Level 1/2/3 |
| | | Position = Anywhere |
| | | Damage = 2500/3140/4100 |
| | | Drive = 0 |
| | | Super = 1/2/3 |
| | | Difficulty = Medium |
| | | Notes = The second hit can be confirmed into any of his Supers for good damage. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|HP|6HP}}~{{clr|HP|HP}} > {{clr|HP|214HP}} |
| | | Position = Anywhere |
| | | Damage = 2100 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = {{clr|HP|6HP}} can be hit-confirmed on reaction into the follow-up. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|HP|6HP}}~{{clr|HP|HP}} > {{clr|MP|236MP}}, {{clr|LP|623LP}} |
| | | Position = Corner |
| | | Damage = 2360 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Medium |
| | | Notes = Corner variant. |
| | | Video = |
| | |}} |
| }} | | }} |
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| {{TheoryBox | | === Counter-Hit === |
| | Title = Medium Punch Target Combo | | {{SF6-ComboTable |
| | Oneliner = | | | Header = Counter-Hit |
| | Difficulty = {{clr|1|Very Easy}} | | | Items = |
| | Damage = | | {{SF6-ComboTableItem |
| | Meter = | | | Combo = CH {{clr|LP|5LP}}, {{clr|LP|2LP}}... |
| | Anchor = | | | Position = Anywhere |
| | Youtube = | | | Damage = |
| | Recipe = {{clr|MP|5MP}}~{{clr|MP|MP}}~{{clr|MP|MP}}~{{clr|MP|MP}} | | | Drive = 0 |
| | content = {{clr|MP|5MP}} is a great whiff punish tool. | | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = CH {{clr|LK|5LK}}, {{clr|LP|2LP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = CH {{clr|LP|2LP}}, {{clr|MP|2MP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = {{clr|LP|2LP}} into {{clr|MP|2MP}} is a great CH confirm, as it connects at almost any {{clr|LP|2LP}} range except at the very tip. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = CH {{clr|MP|2MP}}, {{clr|MP|2MP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = {{clr|LP|2LP}} into {{clr|MP|2MP}} is a great CH confirm, as it connects at almost any {{clr|LP|2LP}} range except at the very tip. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = CH {{clr|MP|2MP}}, {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = {{clr|LP|2LP}} into {{clr|MP|2MP}} is a great CH confirm, as it connects at almost any {{clr|LP|2LP}} range except at the very tip. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = CH {{clr|MP|2MP}}, {{clr|HP|2HP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = {{clr|HP|2HP}} will whiff if not basically point-blank. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = CH {{clr|MP|6MP}}, {{clr|LP|2LP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = Luke's overhead gives him a link to {{clr|LP|2LP}} on CH. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = CH {{clr|HP|4HP}}, {{clr|LP|2LP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = While this usually lands as a Punish Counter, it is useful to know that {{clr|HP|4HP}} can link into {{clr|LP|2LP}} on CH as well. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = CH {{clr|HP|4HK}}, {{clr|MP|2MP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = Another move that is usually a Punish Counter, but good to know nonetheless. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = CH {{clr|HP|236HP}}, {{clr|LP|2LP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Medium |
| | | Notes = Heavy Sand Blast usually catches people mashing after a blocked {{clr|HP|5HP}}. |
| | | Video = |
| | |}} |
| }} | | }} |
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| {{TheoryBox | | === Punish Counter === |
| | Title = Forward Heavy Punch Target Combo | | {{SF6-ComboTable |
| | Oneliner = | | | Header = Punish Counter |
| | Difficulty = {{clr|1|Very Easy}} | | | Items = |
| | Damage = | | {{SF6-ComboTableItem |
| | Meter = | | | Combo = PC {{clr|HP|4HP}}, {{clr|HP|2HP}}... |
| | Anchor = | | | Position = Anywhere |
| | Youtube = | | | Damage = |
| | Recipe = {{clr|HP|6HP}}~{{clr|HP|HP}} > {{clr|HP|214HP}} | | | Drive = 0 |
| | content = | | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = Great shimmy punish. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|HP|4HK}}, {{clr|HP|5HP}} > 236236P |
| | | Position = Anywhere |
| | | Damage = 3600 |
| | | Drive = 0 |
| | | Super = 1 |
| | | Difficulty = Easy |
| | | Notes = Simple ender into a Level 1. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|HP|4HK}}, {{clr|HP|5HP}} > 214214P |
| | | Position = Anywhere |
| | | Damage = 4200 |
| | | Drive = 0 |
| | | Super = 2 |
| | | Difficulty = Easy |
| | | Notes = Simple ender into a Level 2. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|HP|4HK}}, {{clr|HP|5HP}} > {{clr|HP|214HP}} > 236236K |
| | | Position = Anywhere |
| | | Damage = 5200 |
| | | Drive = 0 |
| | | Super = 3 |
| | | Difficulty = Medium |
| | | Notes = Simple ender into a Level 3. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|HP|4HK}}, {{clr|M|MPMK}}~66~{{clr|MP|2MP}}, {{clr|HP|2HP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 1 |
| | | Super = 0 |
| | | Difficulty = Medium |
| | | Notes = Amazing Drive Rush extension for only a 1 bar. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|MP|214MP}}, {{clr|HP|2HP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Medium |
| | | Notes = Highest damaging meterless Punish Counter combo starter. Most optimal DP punish if you can't land DR {{clr|HK|4HK}} and don't want to meter dump. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|HK|4HK}}, {{clr|HP|5HP}} > 66, {{clr|HK|4HK}}, {{clr|HP|2HP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 3 |
| | | Super = 0 |
| | | Difficulty = Medium |
| | | Notes = If you can't land DR {{clr|HK|4HK}}, this is your second highest damaging full meter dump combo starter. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|M|MPMK}}~66~PC {{clr|HP|4HK}}, {{clr|M|MPMK}}~66~{{clr|HP|4HK}}, {{clr|HP|2HP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 2 |
| | | Super = 0 |
| | | Difficulty = Hard |
| | | Notes = With a Drive Rush PC {{clr|HP|4HK}}, you can link ''another'' Drive Rush {{clr|HP|4HK}}, which leads to your '''highest damage combos'''. A full Drive and Meter dump combo can do upwards of 6900 damage! (nice) |
| | | Video = |
| | |}} |
| }} | | }} |
|
| |
|
| | === Drive Impact === |
| | {{SF6-ComboTable |
| | | Header = Drive Impact |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|HP|HPHK}}, {{clr|HP|2HP}}... |
| | | Position = Anywhere |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = Punish Counter Drive Impact links combos {{clr|HP|2HP}} into your BNB. |
| | | Video = |
| | |}} |
| | |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|HP|HPHK}} CRUSH, {{clr|HP|4HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}}... |
| | | Position = Corner |
| | | Damage = |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = Easy |
| | | Notes = {{clr|HP|2HP}} drops due to them already being launched, so use {{clr|HP|4HP}} instead. |
| | | Video = |
| | |}} |
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| {{TheoryBox | | {{SF6-ComboTableItem |
| | Title = Sand Blast Combos | | | Combo = {{clr|HP|HPHK}} STUN, j9 > {{clr|HP|j.HK}} > {{clr|HP|2HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}}... |
| | Oneliner =
| | | Position = Corner |
| | Difficulty = {{clr|1|Very Easy}}
| | | Damage = |
| | Damage =
| | | Drive = 0 |
| | Meter =
| | | Super = 0 |
| | Anchor =
| | | Difficulty = Easy |
| | Youtube =
| | | Notes = An alternative route for mental damage is to Taunt > {{clr|HP|2HP}} instead. |
| | Recipe = {{clr|LK|5LK}} > {{clr|LP|236LP}} <br>
| | | Video = |
| {{clr|MP|2MP}}/{{clr|MP|2MK}} > {{clr|MP|236MP}} <br> | | |}} |
| {{clr|HP|5HP}} > {{clr|HP|236HP}}
| |
| | content = Harass your opponent by cancelling your pokes into Sand Blast. {{clr|LK|5LK}} > {{clr|LP|236LP}} is not safe to Drive Impact, while Medium and Heavy normals are. Prepare to DI back at them in case they do. | |
| }} | | }} |
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| {{TheoryBox | | === Drive Rush Extensions === |
| | Title = Jump-In Combo | | |
| | Oneliner = | | {{SF6-ComboTable |
| | Difficulty = {{clr|2|Easy}} | | | Header = Drive Impact |
| | Damage = | | | Items = |
| | Meter = | | {{SF6-ComboTableItem |
| | Anchor = | | | Combo = ...{{clr|LP|5LP}}/{{clr|LP|2LP}}/{{clr|LK|5LK}} > 66 > {{clr|LP|2LP}}, {{clr|HP|2HP}}... <br> |
| | Youtube = | | ...{{clr|MP|2MP}}/{{clr|MK|2MK}} > 66 > {{clr|MP|2MP}}, {{clr|HP|2HP}}...<br> |
| | Recipe = {{clr|HP|j.HP}}/{{clr|HK|j.HK}} > {{clr|HP|2HP}} > {{clr|LP|214[LP]}} > {{clr|MP|214MP}} | | ...{{clr|HP|5HP}}/{{clr|HP|2HP}}/{{clr|HP|4HP}} > 66 > {{clr|HK|4HK}}, {{clr|HP|2HP}}... |
| | content = Basic jump-in combo that deals pretty good damage. | | | Position = Anywhere |
| | | Damage = |
| | | Drive = 3 |
| | | Super = 0 |
| | | Difficulty = Hard |
| | | Notes = Any of Luke's cancelable normals can be canceled into Drive Rush into a normal and then linked into {{clr|HP|2HP}}. |
| | | Video = |
| | |}} |
| }} | | }} |
|
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| === Perfect Knuckle Breakdown === | | === Perfect Knuckle Breakdown === |
| Every non-OD version of Flash Knuckle (214P) can be charged by holding down the respective P button. When charging and releasing a P button within a specific 3 frame window (frames 18~20 for all versions), Luke will scream out "PERFECT" and Flash Knuckle will gain an enhanced property depending on the version used: | | Every non-OD version of Flash Knuckle (214P) can be charged by holding down the respective P button. When charging and releasing a P button within a specific 3 frame window (frames 18~20 for all versions), Luke will yell out "PERFECT" and Flash Knuckle will gain an enhanced property depending on the version used: |
| *{{clr|LP|pf.214LP}} has +100 Damage and 3 less Recovery | | *{{clr|LP|pf.214LP}} has +100 Damage and 3 less Recovery |
| *{{clr|MP|pf.214MP}} has +100 Damage and 1 less Startup, allowing it to combo from {{clr|HP|2HP}} | | *{{clr|MP|pf.214MP}} has +100 Damage and 1 less Startup, allowing it to combo from {{clr|HP|2HP}} |
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| For {{clr|MP|pf.214MP}}, it is better to ''slightly undercharge'' it, since {{clr|MP|214[MP]}} cannot combo from any of Luke's normals and will end up being blocked and leave him at -3, while {{clr|MP|214MP}} will leave him at +3 slightly outside Throw range. | | For {{clr|MP|pf.214MP}}, it is better to ''slightly undercharge'' it, since {{clr|MP|214[MP]}} cannot combo from any of Luke's normals and will end up being blocked and leave him at -3, while {{clr|MP|214MP}} will leave him at +3 slightly outside Throw range. |
|
| |
|
| === {{clr|HP|2HP}} is Your Best Friend === | | === 2HP is Your Best Friend === |
| Luke's highest damage combos come from cancelling {{clr|HP|2HP}} into Perfect {{clr|MP|214MP}} (midscreen) or {{clr|LP|214LP}} (corner). You can land {{clr|HP|2HP}} after jump-ins, Drive Rush enhanced normals, PC Drive Impact, and various other CH or PC scenarios. | | Luke's highest damage combos come from canceling {{clr|HP|2HP}} into Perfect {{clr|MP|214MP}} (midscreen) or {{clr|LP|214LP}} (corner). You can land {{clr|HP|2HP}} after jump-ins, Drive Rush enhanced normals, PC Drive Impact, and various other CH or PC scenarios. |
|
| |
|
| Midscreen, after landing {{clr|HP|2HP}} > pf.{{clr|MP|214MP}}, you have a lot of options to continue the juggle. Which one to use depends on your resources, and if you want to prioritise damage or oki. | | Midscreen, after landing {{clr|HP|2HP}} > pf.{{clr|MP|214MP}}, you have a lot of options to continue the juggle. Which one to use depends on your resources, and if you want to prioritise damage or oki. |
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| === Medium Flash Knuckle === | | === Medium Flash Knuckle === |
| ==== Meterless ==== | | ==== Meterless ==== |
| | <tabber> Tackle = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Run Tackle Ender | | | Title = Tackle Ender |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = {{clr|3|Medium}} |
| | Damage = | | | Damage = |
| | Meter = | | | Meter = |
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| | content = Best meterless ender for oki that leaves you point-blank +13~15 after forward dashing with a cornered opponent when slightly past the middle of the stage. This also sets up a last active frame meaty {{clr|H|4HK}} that links into {{clr|HP|2HP}} on hit and leaves you spaced at -2 on block. | | | content = Best meterless ender for oki that leaves you point-blank +13~15 after forward dashing with a cornered opponent when slightly past the middle of the stage. This also sets up a last active frame meaty {{clr|H|4HK}} that links into {{clr|HP|2HP}} on hit and leaves you spaced at -2 on block. |
| }} | | }} |
| | | |-| Light Knuckle > Heavy Knuckle = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Light Perfect Knuckle into Heavy Knuckle | | | Title = Light Knuckle into Heavy Knuckle |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = {{clr|4|Hard}} |
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| If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead. | | If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead. |
| }} | | }} |
| | </tabber> |
|
| |
|
| | === Drive Rush {{clr|H|5HP}} === |
| | <tabber> Light Perfect Knuckle > Tackle = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Light Perfect Knuckle into Heavy Knuckle | | | Title = Drive Rush 5HP > Light Knuckle > Tackle Ender |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, 236K~P |
| | | content = 1 Drive Bar variant of the meterless combo which has extreme corner carry (3/4 of the screen) and gives oki midscreen. Use when far from the corner. Perfect Light is required for Tackle to hit. |
| | }} |
| | |-| Light Knuckle > Heavy Knuckle = |
| | {{TheoryBox |
| | | Title = Drive Rush 5HP > Light Knuckle > Heavy Knuckle |
| | | Oneliner = |
| | | Difficulty = {{clr|3|Medium}} |
| | Damage = | | | Damage = |
| | Meter = | | | Meter = |
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| | Youtube = | | | Youtube = |
| | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}}, {{clr|HP|214HP}} | | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}}, {{clr|HP|214HP}} |
| | content = 1 Drive Bar variant of the previous combo which deals slightly more Damage and has better corner carry. | | | content = 1 Drive Bar variant of the meterless combo which has significantly more corner carry and slightly more damage. Use when starting from the middle of the stage or closer for good oki and a cornered opponent. You don't have to hit a Perfect Light to combo into Heavy but you will have 4 frames less advantage. |
| }} | | }} |
|
| |
|
| | |-| Charged Heavy Knuckle = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Rush 5HP into Charged Heavy Knuckle | | | Title = Drive Rush 5HP > Charged Heavy Knuckle |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = {{clr|3|Medium}} |
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| | Youtube = | | | Youtube = |
| | Recipe = ... {{clr|HP|2HP}} > pf.{{clr|MP|214MP}} > {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|HP|pf.214HP}}/{{clr|HP|214[HP]}} | | | Recipe = ... {{clr|HP|2HP}} > pf.{{clr|MP|214MP}} > {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|HP|pf.214HP}}/{{clr|HP|214[HP]}} |
| | content = Sets up a safejump for one Drive Bar. After landing a perfect or charged {{clr|HP|214HP}}, whiff {{clr|MP|2MP}} then forward jump > {{clr|HK|j.HK}}. For good oki midscreen, you will have to forward dash then slightly delay forward jump to land meaty {{clr|HK|j.HK}}. | | | content = Sets up a safe jump for one Drive Bar. After landing a perfect or charged {{clr|HP|214HP}}, whiff {{clr|MP|2MP}} then forward jump > {{clr|HK|j.HK}}. For good oki midscreen, you will have to forward dash then slightly delay forward jump to land meaty {{clr|HK|j.HK}}. |
| }} | | }} |
| | </tabber> |
|
| |
|
| ==== Metered ==== | | ==== Metered ==== |
| | <tabber> Level 1 = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 1 Combo (Driveless) | | | Title = Level 1 Combo (Driveless) |
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| | content = Only worth going for if it kills, as this ender gives bad oki even when fairly close to the corner. You have to slightly delay 236236P for the first hit, otherwise the first hit of Level 1 whiffs. | | | content = Only worth going for if it kills, as this ender gives bad oki even when fairly close to the corner. You have to slightly delay 236236P for the first hit, otherwise the first hit of Level 1 whiffs. |
| }} | | }} |
| | | |-| Level 1 (1 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 1 Combo (1 Drive Bar) | | | Title = Level 1 Combo (1 Drive Bar) |
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| | content = 1 Drive Bar variant for slightly more damage. Not delaying here is even worse, causing you miss the first 2 hits. | | | content = 1 Drive Bar variant for slightly more damage. Not delaying here is even worse, causing you miss the first 2 hits. |
| }} | | }} |
| | | |-| Level 2 (1 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 2 Combo (1 Drive Bar) | | | Title = Level 2 Combo (1 Drive Bar) |
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| | content = Recommended to go for if you're under 2 Drive Bars and really don't want to Burn Out, otherwise the 2 Drive Bar version is better. | | | content = Recommended to go for if you're under 2 Drive Bars and really don't want to Burn Out, otherwise the 2 Drive Bar version is better. |
| }} | | }} |
| | | |-| Level 2 (2 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 2 Combo (2 Drive Bars) | | | Title = Level 2 Combo (2 Drive Bars) |
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| | Youtube = | | | Youtube = |
| | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, 236KK~P > 214214P | | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, 236KK~P > 214214P |
| | content = EX Tackle deals great damage, making this route deal pretty resource efficient. | | | content = OD Tackle deals great damage, making this route pretty resource efficient. |
| }} | | }} |
| | | |-| Level 2 (3 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 2 Combo (3 Drive Bars) | | | Title = Level 2 Combo (3 Drive Bars) |
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| | Youtube = | | | Youtube = |
| | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}}, 236KK~P > 214214P | | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}}, 236KK~P > 214214P |
| | content = A fusion of the two routes above. Due to Drive Rush's scaling, it actually deals **less** damage in shorter routes, such as {{clr|HK|j.HK}} into {{clr|HP|2HP}}, than the 2 Drive Bar variant. Only go for in already scaled routes, such as 2MK > Drive Rush. | | | content = A fusion of the two routes above. Due to Drive Rush's scaling, it actually deals ''less'' damage in shorter routes, such as {{clr|HK|j.HK}} into {{clr|HP|2HP}}, than the 2 Drive Bar variant. Only go for in already scaled routes, such as 2MK > Drive Rush. |
| }} | | }} |
| | | |-| Level 3 = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 3 Combo (Driveless) | | | Title = Level 3 Combo (Driveless) |
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| | content = Same combo as the best meterless ender with a Level 3 at the end. | | | content = Same combo as the best meterless ender with a Level 3 at the end. |
|
| |
|
| If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead, which still comboes into Level 3 | | If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead, which still combos into Level 3 |
| }} | | }} |
| | | |-| Level 3 (1 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 3 Combo (1 Drive Bar) | | | Title = Level 3 Combo (1 Drive Bar) |
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| | content = There are 2 possible route you can do depending on your confidence with landing Perfect Knuckles. The first route is higher risk and reward, since {{clr|HP|pf.214HP}} deals the most damage, but {{clr|HP|214[HP]}} deals the least. Meanwhile, the second route consistently deals good damage even if you miss {{clr|LP|pf.214LP}}. | | | content = There are 2 possible route you can do depending on your confidence with landing Perfect Knuckles. The first route is higher risk and reward, since {{clr|HP|pf.214HP}} deals the most damage, but {{clr|HP|214[HP]}} deals the least. Meanwhile, the second route consistently deals good damage even if you miss {{clr|LP|pf.214LP}}. |
| }} | | }} |
| | </tabber> |
|
| |
|
| === Midscreen Light/OD Flash Knuckle === | | === Midscreen Light/OD Flash Knuckle === |
| You can connect a Perfect/Charged Light Knuckle from {{clr|HP|2HP}} or Counter-Hit/Punish Counter {{clr|HP|5HP}} (great meterless whiff punish). If you're not confident with landing a Perfect Medium Knuckle, it is recommended to cancel into Light Knuckle instead. | | You can connect a Perfect/Charged Light Knuckle from {{clr|HP|2HP}} or Counter-Hit/Punish Counter {{clr|HP|5HP}} (great meterless whiff punish). If you're not confident with landing a Perfect Medium Knuckle, it is recommended to cancel into Light Knuckle instead. |
|
| |
|
| | <tabber> 214LP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Light/Medium Normals (Driveless) | | | Title = Combo from Light/Medium Normals (Driveless) |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = ... (any cancellable normal) > {{clr|LP|214LP}} (> 236236K) | | | Recipe = ... (any cancelable normal) > {{clr|LP|214LP}} (> 236236K) |
| | content = Your basic combo from a Light and Medium normal. Can cancel into Level 3 as well. | | | content = Your basic combo from a Light and Medium normal. Can cancel into Level 3 as well. |
| }} | | }} |
| | | |-| 214PP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Light/Medium Normals (2 Drive Bars) | | | Title = Combo from Light/Medium Normals (2 Drive Bars) |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = ... (any cancellable normal) > 214PP, {{clr|MP|214MP}} (> 236236K) <br> | | | Recipe = ... (any cancelable normal) > 214PP, {{clr|MP|214MP}} (> 236236K) <br> |
| ... (any cancellable normal) > 214PP (> 214214P) | | ... (any cancelable normal) > 214PP > 214214P<br> |
| | | ... (any cancelable normal) > 214PP, dl.236236P <br> |
| | content = Cancelling into EX Knuckle adds a good chunk of damage and corner carry. Can cancel into Level 2 or 3. | | ... (any cancelable normal) > 214PP~PP (additional 1 Drive) |
| | | content = Canceling into OD Knuckle adds a good chunk of damage and corner carry. Can cancel into Level 2 or 3. Delay Level 1 link slightly for all hits to connect. Spending an additional Drive bar gives Luke a hard knockdown and an absurd amount of damage, but he can also opt to do a Drive Rush extension for more corner carry midscreen or a meterless juggle in the corner. |
| }} | | }} |
| | | |-| pf.214LP (0 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Heavy Normals (Driveless) | | | Title = Combo from Heavy Normals (Driveless) |
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| | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|HP|214HP}} (> 236236K) <br> | | | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|HP|214HP}} (> 236236K) <br> |
| ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|214[LP]}}, {{clr|MP|214MP}} (> 236236K) | | ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|214[LP]}}, {{clr|MP|214MP}} (> 236236K) |
|
| |
| | content = Cancel into {{clr|MP|214MP}} instead of {{clr|HP|214HP}} if you fail a Perfect Knuckle. Can cancel into Level 3 at the end. | | | content = Cancel into {{clr|MP|214MP}} instead of {{clr|HP|214HP}} if you fail a Perfect Knuckle. Can cancel into Level 3 at the end. |
| }} | | }} |
| | | |-| pf.214LP (1 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Heavy Normals (1 Drive Bar) | | | Title = Combo from Heavy Normals (1 Drive Bar) |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|M|MPMK}}~66~{{clr|HP|2HP}} > {{clr|MP|pf.214MP}}/{{clr|MP|214[MP]}}, {{clr|HP|214HP}} (> 236236K) | | | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|M|MPMK}}~66~{{clr|HP|2HP}} > {{clr|MP|pf.214MP}}/{{clr|MP|214[MP]}}, {{clr|HP|214HP}}/236K~P (> 236236K)<br> |
| | | | content = Tackle gives you better oki midscreen while Heavy Knuckle deals more damage. You have to land a Light Perfect but do not have to land a Medium Perfect for this route to work. Can cancel into Level 3 at the end. |
| | content = You have to land a Light Perfect but do not have to land a Medium Perfect for this route to work. Can cancel into Level 3 at the end. | |
| }} | | }} |
| | | |-| pf.214LP (2 Drive, Level 2) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Heavy Normals into Level 2 (2 Drive Bars) | | | Title = Combo from Heavy Normals into Level 2 (2 Drive Bars) |
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| | Youtube = | | | Youtube = |
| | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, 236KK~P > 214214P | | | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, 236KK~P > 214214P |
| | | | content = Light Perfect is required for OD Tackle to combo. This route is only worth going for when you want to combo into a Level 2. Otherwise, go for the 1 Drive Bar route above. |
| | content = Light Perfect is required for EX Tackle to combo. This route is only worth going for when you want to combo into a Level 2. Otherwise, go for the 1 Drive Bar route above. | | }} |
| | |-| pf.214LP (3 Drive, Level 2) = |
| | {{TheoryBox |
| | | Title = Combo from Heavy Normals into Level 2 (3 Drive Bars) |
| | | Oneliner = |
| | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|M|MPMK}}~66~{{clr|HP|2HP}} > {{clr|MP|pf.214MP}}/{{clr|MP|214[MP]}}, 236KK~P > 214214P |
| | | content = Combination of the 1 and 2 Drive bar routes. |
| }} | | }} |
| | </tabber> |
|
| |
|
| === Corner Light/OD Flash Knuckle === | | === Corner Light/OD Flash Knuckle === |
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| Generally, all routes (except those that include a Medium Knuckle) from the Midscreen section also work in the corner. This section will only list corner-specific routes. | | Generally, all routes (except those that include a Medium Knuckle) from the Midscreen section also work in the corner. This section will only list corner-specific routes. |
|
| |
|
| | <tabber> 236P > 623P = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Sand Blast into Rising Upper Ender | | | Title = Sand Blast into Rising Upper Ender |
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| | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|MP|236MP}}, {{clr|HP|623HP}} <br> | | | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|MP|236MP}}, {{clr|HP|623HP}} <br> |
| ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|214[LP]}}, {{clr|MP|236MP}}, {{clr|MP|623MP}} <br> | | ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|214[LP]}}, {{clr|MP|236MP}}, {{clr|MP|623MP}} <br> |
| ... (any cancellable normal) > 214PP, {{clr|LP|236LP}}, {{clr|LP|623LP}} | | ... (any cancelable normal) > 214PP, {{clr|LP|236LP}}, {{clr|LP|623LP}} |
|
| |
|
| | content = Essentially the same enders with different versions of Sand Blast and Rising Upper used. Everything has to be linked as soon as possible, otherwise the DP ender can whiff and leave very punishable. | | | content = Essentially the same enders with different versions of Sand Blast and Rising Upper used. Everything has to be linked as soon as possible, otherwise the DP ender can whiff and leave very punishable. |
| }} | | }} |
| | | |-| 236P > Level 1/2 = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Sand Blast into Level 1/2 | | | Title = Sand Blast into Level 1/2 |
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| | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|MP|236MP}}, 236236P/214214P <br> | | | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|MP|236MP}}, 236236P/214214P <br> |
| ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|214[LP]}}, {{clr|MP|236MP}}, 236236P/214214P <br> | | ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|214[LP]}}, {{clr|MP|236MP}}, 236236P/214214P <br> |
| ... (any cancellable normal) > 214PP, {{clr|LP|236LP}}, 236236P/214214P | | ... (any cancelable normal) > 214PP, {{clr|LP|236LP}}, 214214P |
|
| |
|
| | content = Simply replace the DP ender with a Level 1 or 2. Level 3 cannot combo due to its slow startup. | | | content = Simply replace the DP ender with a Level 1 or 2. Level 3 cannot combo due to its slow startup. Note that after OD Knuckle, Level 1 cannot combo after LP Sand Blast. |
| }} | | }} |
| | | |-| DR 5HP > 236HP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Rush Extension | | | Title = Drive Rush Extension |
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| | content = Use DR {{clr|HP|5HP}} or DR {{clr|HP|2HP}} depending on if you landed a Perfect or not. | | | content = Use DR {{clr|HP|5HP}} or DR {{clr|HP|2HP}} depending on if you landed a Perfect or not. |
| }} | | }} |
| | | |-| j.MP > dl.214P = |
| {{TheoryBox | | {{TheoryBox |
| | Title = j.MP into Delayed Partially Charged Air Knuckle into Super Art | | | Title = j.MP into Delayed Partially Charged Air Knuckle into Super Art |
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| | content = Highest damage corner route into Supers. This is Luke's hardest route to do consistently, as it requires you to land a Light Perfect, immediately {{clr|MP|j.MP}}, then both delay cancel **and** partially charge into Air Knuckle. Linking afterwards into either a Level 1 or 2 is relatively simple, but due to Level 3's slow startup, you have to almost maximum both delay and partially charge the Air Knuckle cancel. | | | content = Highest damage corner route into Supers. This is Luke's hardest route to do consistently, as it requires you to land a Light Perfect, immediately {{clr|MP|j.MP}}, then both delay cancel **and** partially charge into Air Knuckle. Linking afterwards into either a Level 1 or 2 is relatively simple, but due to Level 3's slow startup, you have to almost maximum both delay and partially charge the Air Knuckle cancel. |
| }} | | }} |
| | </tabber> |
|
| |
|
| == Links and Starters == | | == Video Resources == |
| === Normal Hit ===
| | [https://youtu.be/tsQHD8WVvx4 Bread and Butter Combo Guide by Bafael] (This is a video on Luke from the demo version, who is identical to the launch version. Every combo is therefore applicable.) |
| {{TheoryBox
| |
| | Title = Basic Medium Link
| |
| | Oneliner =
| |
| | Difficulty = {{clr|2|Easy}}
| |
| | Damage =
| |
| | Meter =
| |
| | Anchor =
| |
| | Youtube =
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| | Recipe = {{clr|MP|{{clr|MP|2MP}}}}, {{clr|LK|5LK}}
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| | content = This doubles as a pressure string but will trade with 4f buttons.
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| }}
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| {{TheoryBox
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| | Title = 3-hit Light Confirm
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| | Oneliner =
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| | Difficulty = {{clr|1|Very Easy}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = {{clr|LK|2LK}} > {{clr|LP|2LP}} > {{clr|LK|5LK}}
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| | content = Doubles as a pressure string. Any counterhit (besides {{clr|LK|2LK}}) can link into {{clr|LP|5LP}} for a knockdown combo (described below). This will inherently beat wake-up Drive Impact due to being three hits, and all three lights are cancelable to counter DI. It will lose to other reversal options like Parry or DPs.
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| }}
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| {{TheoryBox
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| | Title = Triple Impact
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| | Oneliner = More details in the "enders" section.
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| | Difficulty = {{clr|1|Very Easy}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}}
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| | content = This target combo is amazing. It gives Luke good damage and a knockdown out of a big 7f normal while also being safe with a special cancel. The juggle options are generally pretty open after this move, but things like {{clr|HP|623HP}} will actually lose damage due to being an air connect.
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| }}
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| | |
| === Counter Hit ===
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| {{TheoryBox
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| | Title = High Damage Counterhit Confirm
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| | Oneliner =
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| | Difficulty = {{clr|3|Medium}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = CH {{clr|MP|2MP}}, {{clr|HP|2HP}}
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| | content = Only connects from close range, meaning it won't combo after landing CH {{clr|MP|2MP}} after a Throw.
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| }}
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| {{TheoryBox
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| | Title = Confirms into Triple Impact
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| | Oneliner =
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| | Difficulty = {{clr|2|Easy}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = CH {{clr|MP|{{clr|MP|2MP}}}}, {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}}
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| | content = Alternate counterhit confirm into Triple Impact
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| }}
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| | |
| === Punish Counter ===
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| {{TheoryBox
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| | Title = Reversal Punish
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| | Oneliner =
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| | Difficulty = {{clr|2|Easy}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = PC {{clr|HP|4HP}}, {{clr|HP|2HP}}
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| | content = Luke gets access to his highest damage juggles anytime he can link into {{clr|HP|2HP}} as it combos into Charged LP/Perfect MP Flash Knuckle without resources.
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| }}
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|
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|
| === Drive Rush Extensions ===
| | [https://www.youtube.com/watch?v=29lYx6JPkYk Starter Combo Guide by VesperArcade] |
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| {{TheoryBox
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| | Title = Drive Rush Cancels into {{clr|HP|2HP}}
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| | Oneliner =
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| | Difficulty = {{clr|4|Hard}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = ...{{clr|LP|5LP}}/{{clr|LP|2LP}}/{{clr|LK|5LK}} > 66 > {{clr|LP|2LP}}, {{clr|HP|2HP}}...<br>
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| ...{{clr|MP|2MP}}/{{clr|MK|2MK}} > 66 > {{clr|MP|2MP}}, {{clr|HP|2HP}}...<br>
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| ...{{clr|HP|5HP}}/{{clr|HP|2HP}}/{{clr|HP|4HP}} > 66 > {{clr|HK|4HK}}, {{clr|HP|2HP}}...
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| | content = Any of Luke's cancellable normals can be cancelled into Drive Rush into a normal and then linked into {{clr|HP|2HP}}.
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| }}
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| | |
| == Picking an Ender ==
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| {{TheoryBox
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| | Title = Flash Knuckle
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| | Oneliner =
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| | Difficulty = {{clr|2|Easy}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = {{clr|LP|214LP}} (close)/214PP (far)
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| | content = {{clr|LP|214LP}} is Luke's longest range knockdown ender, but there are ranges where it won't combo from things like far {{clr|LK|5LK}}. This requires Luke to spend Drive on OD Flash Knuckle which in turn gives him access to more damage.
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| }}
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| {{TheoryBox
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| | Title = Juggle Enders
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| | Oneliner =
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| | Difficulty = {{clr|2|Easy}}, {{clr|3|Medium}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = {{clr|HP|623HP}} (midscreen) <br> {{clr|LP|236LP}}, {{clr|LP|623LP}} (corner)
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| | content = These will combo out of any of Luke's non-wallbounce launchers.
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| }}
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| {{TheoryBox
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| | Title = Triple Impact
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| | Oneliner =
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| | Difficulty = {{clr|1|Very Easy}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = ... > {{clr|HP|214HP}} <br> ... > {{clr|MP|214MP}}
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| | content =
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| Luke's highest damage ender if he wants to stay close after Triple Impact, as Rising Rocket gets its later, lower damage hit. MP Flash is better for MUs where Luke wants to hold space, as it pushes opponents out farther. This comes at the cost of damage.
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| }}
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| | |
| == Juggle Extenders ==
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| <tabber> LP Flash Knuckle =
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| {{TheoryBox
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| | Title = Flash Knuckle (launch)
| |
| | Oneliner = {{clr|LP|214{LP}}}, {{clr|LP|214[LP]}}, and 214PP.
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| | Difficulty = {{clr|2|Easy}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = {{clr|HP|2HP}} > {{clr|LP|214{LP}}} > ... <br> {{clr|HP|2HP}} > {{clr|LP|214[LP]}} > ... <br> {{clr|LK|5LK}} > 214PP > ...
| |
| | content =
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| All of these Flash Knuckles launch the same way. The main difference is their speed, with 214PP being the fastest and {{clr|LP|214[LP]}} being the slowest (with {{clr|LP|214{LP}}} being between the two). {{clr|HP|2HP}} is Luke's only normal that combos into Charged LP Flash Knuckle naturally and as such linking into it whenever possible is Luke's best damage route. {{clr|HP|2HP}} isn't his only route, as some normals will also combo into it on counterhit or punish counter.
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| }}
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| |-| MP Flash Knuckle =
| |
| | |
| {{TheoryBox
| |
| | Title = Charge MP Knuckle (wallbounce)
| |
| | Oneliner = Midscreen only extensions using {{clr|MP|214{MP}}} or {{clr|MP|214[MP]}}.
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| | Difficulty = {{clr|3|Medium}}
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = {{clr|HP|2HP}} > {{clr|MP|214{MP}}} > ... <br> ... > {{clr|MP|MPMK}}~66 {{clr|HP|2HP}} > {{clr|MP|214[MP]}} > ...
| |
| | content =
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| MP Flash Knuckle is primarily relegated to midscreen combos. The wallbounce is big enough to take opponents out of the corner. MP Flash will not wallbounce more than once in a combo. The Parry Drive Rush extension is best used after a Knuckle launch as it is extremely resource efficient damage.
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| }}
| |
| |-| HP Flash Knuckle =
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| | |
| Very difficult to work into combos.
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| </tabber>
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| | |
| {{TheoryBox
| |
| | Title = OD Sandblast
| |
| | Oneliner =
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| | Difficulty =
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| | Damage =
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| | Meter = -2 Drive (-3 Drive)
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| | Anchor =
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| | Youtube =
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| | Recipe = 236PP (~PP)
| |
| | content =
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| }}
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|
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|
| | [https://www.youtube.com/watch?v=cDQFHxQTKWg Combo Guide by MC MuraFGC] |
|
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|
| {{Character Subnav SF6 | chara=Luke }} | | {{Character Subnav SF6 | chara=Luke }} |
| {{Navbox-SF6}} | | {{Navbox-SF6}} |
| [[Category: Street Fighter 6]] | | [[Category: Street Fighter 6]] |