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! align="center" colspan="2" | Red Venom | |||
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! align="center" colspan="2" | [[File:Redvenom.gif|thumb]] | |||
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| | | '''Difficulty''' || Difficult | ||
|- | |||
| '''Tier Placement''' || God Tier (SS) | |||
|- | |||
| '''Has an Airdash?''' || Yes | |||
|- | |||
| '''Standing Hitbox''' || Tall | |||
|- | |||
| '''Crouching Hitbox''' || Tall | |||
|- | |||
| '''Best Assists to Pair With''' || Colossus, Psylocke | |||
|- | |- | ||
==How to Select Hyper Venom== | ==How to Select Hyper Venom== |
Revision as of 21:28, 25 November 2023
How to Select Hyper Venom
Highlight Chun-Li and draw a "12". Enter ,
×4,
,
×4,
×2,
×2,
×2,
×2,
×2,
×4,
×2,
.
Move List
Normals
Ground Normals
Red Venom | |
---|---|
Difficulty | Difficult |
Tier Placement | God Tier (SS) |
Has an Airdash? | Yes |
Standing Hitbox | Tall |
Crouching Hitbox | Tall |
Best Assists to Pair With | Colossus, Psylocke |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Due to this normal being very fast and building quite a bit of meter, you can use it similarly to how Cyclops uses his j.HK to build meter in MvC2. |
Command Normals
Air Dash
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Faster startup. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Higher damage. |
Strategy
Basic Tips
Launchers: HP
Magic Series: Hunter Series across all moves
AC Finisher: HP, HK, Venom Fang (air qcf + P)
Advanced
Team Setups
Combos
Combo | Damage | Notes |
s.LP > s.LK > s.MP > s.MK > Lunge Bite (qcf + P > mash P) | ||
c.LP > c.LK > c.MP > c.MK > c.HP > Lunge Bite (qcf + P > mash P) | ||
s.LP > s.LK > s.MP > s.MK > s.HP, j.LP > j.LK > j.MP > j.MK > j.HK > Dive Bite (air qcf +P) | ||
s.LP > s.LK > s.MP > s.MK > Death Bite (qcf + KK) | ||
c.LP, c.LK, c.MP, c.MK, c.HK, Death Bite | ||
Wenom Web, c.LP, c.MP, c.MK, c.HP, c.MP, c.HP, Venom Bite | Corner only |