Marvel vs Capcom/Hyper Venom: Difference between revisions

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= Introduction =
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{|  
 
|-style="text-align:left;"
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! Pros !! Cons
 
|- style="vertical-align:top;text-align:left"
{| class="wikitable" style="float:right; margin-left: 10px;"
| style="width: 50%;"|
|-
* Fastest character in the game
! align="center" colspan="2" | Red Venom
* Hyper Combo can OTG
|-
* Shuts everyone out with ease thanks to c.HP and jHK
! align="center" colspan="2" | [[File:Redvenom.gif|thumb]]
* One Man Army
|-
| style="width: 50%;"|
| '''Difficulty''' || Difficult
* Lowest stamina in the game
|-
* Hypers are more unsafe compared to Venom, both whiffed and blocked
| '''Tier Placement''' || God Tier (SS)
* You might not make any friends
|-
| '''Has an Airdash?''' || Yes
|-
| '''Standing Hitbox''' || Tall                                                       
|-
| '''Crouching Hitbox''' || Tall                                         
|-
| '''Best Assists to Pair With''' || Colossus, Psylocke                                               
|-
|-
|}


==How to Select Hyper Venom==
==How to Select Hyper Venom==

Revision as of 21:28, 25 November 2023

Mvc1carnage.gif

How to Select Hyper Venom

Highlight Chun-Li and draw a "12". Enter Right.gif, Down.gif×4, Left.gif, Up.gif×4, Right.gif×2, Down.gif×2, Left.gif×2, Down.gif×2, Right.gif×2, Up.gif×4, Left.gif×2, Up.gif.

Move List

Normals

Ground Normals

Lp.png
Red Venom
Redvenom.gif
Difficulty Difficult
Tier Placement God Tier (SS)
Has an Airdash? Yes
Standing Hitbox Tall
Crouching Hitbox Tall
Best Assists to Pair With Colossus, Psylocke
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

D.pngLp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngLk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

Jump Lp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Due to this normal being very fast and building quite a bit of meter, you can use it similarly to how Cyclops uses his j.HK to build meter in MvC2.

Command Normals

Air Dash

Air Dash
Air F.pngF.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Throws

Normal Throw

Normal Throw
B.png/F.png + Mp.png/Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Lunge Bite
Qcf.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Qcf.png + Lp.png
LP Version
- - - - - - - - - Ground

Mash it for more hits and damage.

Qcf.png + Mp.png
MP Version
- - - - - - - - - Ground
Qcf.png + Hp.png
HP Version
- - - - - - - - - Ground
Dive Bite
Air Hcf.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Air Hcf.png + Lp.png
LP Version
- - - - - - - - - Air

Less range than Venom and only a combo ender.

Air Hcf.png + Mp.png
MP Version
- - - - - - - - - Air
Air Hcf.png + Hp.png
HP Version
- - - - - - - - - Air
Venom Bite
Qcf.png + K.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Qcf.png + Lk.png
LK Version
- - - - - - - - - Ground/air

Less range than Venom and only a combo ender.

Qcf.png + Mk.png
MK Version
- - - - - - - - - Ground/air
Qcf.png + Hk.png
HK Version
- - - - - - - - - Ground/air
Web Throw
Hcb.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Hcb.png + Lp.png
LP Version
- - - - - - - - - Ground

Aimed directly in front of Hyper Venom.

Hcb.png + Mp.png
MP Version
- - - - - - - - - Ground

Aimed diagonally upwards of Hyper Venom.

Hcb.png + Hp.png
HP Version
- - - - - - - - - Ground

Aimed directly above Hyper Venom.

Hyper Combos

Venom Web
Qcf.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Faster startup.

Death Bite
Qcf.png + K.pngK.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Higher damage.

Strategy

Basic Tips

Launchers: HP

Magic Series: Hunter Series across all moves

AC Finisher: HP, HK, Venom Fang (air qcf + P)

Advanced

Team Setups

Combos

Combo Damage Notes
s.LP > s.LK > s.MP > s.MK > Lunge Bite (qcf + P > mash P)
c.LP > c.LK > c.MP > c.MK > c.HP > Lunge Bite (qcf + P > mash P)
s.LP > s.LK > s.MP > s.MK > s.HP, j.LP > j.LK > j.MP > j.MK > j.HK > Dive Bite (air qcf +P)
s.LP > s.LK > s.MP > s.MK > Death Bite (qcf + KK)
c.LP, c.LK, c.MP, c.MK, c.HK, Death Bite
Wenom Web, c.LP, c.MP, c.MK, c.HP, c.MP, c.HP, Venom Bite Corner only

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine