< Street Fighter 6 | Rashid
(→6HPHK) |
No edit summary |
||
Line 99: | Line 99: | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 135: | Line 135: | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 144: | Line 144: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Useful for starting combos and block pressure | | notes = Useful for starting combos and block pressure; has a Target Combo follow-up that can be canceled into 236LP for safety on block or into higher damage routes on hit | ||
}} | }} | ||
Line 171: | Line 171: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
Line 180: | Line 180: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Decent mid-range button with a strong hitbox for counterpoking | | notes = Decent mid-range button with a strong hitbox for counterpoking; can combo to 214HK after Drive Rush or Punish Counter | ||
}} | }} | ||
Line 208: | Line 208: | ||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 12 | | blockstun = 12 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 217: | Line 217: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Highest hitstun light normal makes it useful for special cancels | | notes = Highest hitstun light normal makes it useful for special cancels (the only light normal that can combo into 214LK naturally) | ||
}} | }} | ||
Line 241: | Line 241: | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
Line 250: | Line 250: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Combo starter that links into 5MP; 2 extra recovery frames on whiff | | notes = Combo starter that links into 5MP or into itself on counter-hit; 2 extra recovery frames on whiff | ||
}} | }} | ||
Line 274: | Line 274: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
Line 283: | Line 283: | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts airborne opponents into limited juggle state; Punish Counter launches grounded opponents into limited juggle state; decent anti-air but cannot hit | | notes = Puts airborne opponents into limited juggle state; Punish Counter launches grounded opponents into limited juggle state; decent anti-air hitbox, but very slow and cannot hit cross-up; high pushback on hit and block; forces stand on hit; final 2 active frames whiff on crouching opponents; has an extended hurtbox 1f before active that is vulnerable to projectiles | ||
}} | }} | ||
Line 312: | Line 312: | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 348: | Line 348: | ||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 374: | Line 374: | ||
| guard = LH | | guard = LH | ||
| cancel = SA | | cancel = SA | ||
| hitconfirm = 17 | | hitconfirm = 17 (SA) | ||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
Line 383: | Line 383: | ||
| hitstun = 29 | | hitstun = 29 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
Line 392: | Line 392: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Decent poke that can be buffered into supers; good close range | | notes = Decent poke that can be buffered into supers; good close range Punish Counter starter (combos into 5HP), but high pushback makes it less reliable at longer ranges; 2 extra recovery frames on whiff | ||
}} | }} | ||
Line 417: | Line 417: | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 454: | Line 454: | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 463: | Line 463: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Range: 1.405 | | notes = Standard cancelable low poke; Range: 1.405 | ||
}} | }} | ||
Line 486: | Line 486: | ||
| afterDRBlk = {{sf6-adv|VM|-7}} | | afterDRBlk = {{sf6-adv|VM|-7}} | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
Line 495: | Line 495: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be juggled into even without Drive Rush (no longer a | | notes = Can be juggled into even without Drive Rush (no longer a Hard Knockdown when juggled into); 4f extra recovery on block; disadvantage on block is fixed regardless of which active frame connects (cannot make it safer when meaty) | ||
}} | }} | ||
Line 517: | Line 517: | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 547: | Line 547: | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 577: | Line 577: | ||
| hitstun = 19(25) | | hitstun = 19(25) | ||
| blockstun = 15(21) | | blockstun = 15(21) | ||
| hitstop = | | hitstop = 10,10 | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
Line 607: | Line 607: | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 637: | Line 637: | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 667: | Line 667: | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 712: | Line 712: | ||
| total = 43 | | total = 43 | ||
| guard = LH | | guard = LH | ||
| cancel = Sp (1st) | | cancel = Sp SA (1st) | ||
| hitconfirm = 11 | | hitconfirm = 11 | ||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
Line 783: | Line 783: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+5)}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}}{{sf6-adv|E|(0)}} | ||
| punishAdv = {{sf6-adv|VP|+6}} | | punishAdv = {{sf6-adv|VP|+6(+9)}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22(-19)}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | | afterDRHit = {{sf6-adv|VP|+6(+9)}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | | afterDRBlk = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+4)}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 801: | Line 801: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 3f extra recovery on whiff; useful for hopping over low pokes and comboing into MP normals on Punish Counter, but not actually airborne; good option out of Drive Rush; can be spaced to hit on later active frames for better advantage; can be affected by Air Current on frames 6-19 (travels fullscreen) | ||
}} | }} | ||
Line 835: | Line 835: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be performed during forward jump or after j.214K; causes spike knockdown and OTG juggle state vs. airborne opponents; bounces off opponent on hit/block/parry, | | notes = Can be performed during forward jump or after j.214K; causes spike knockdown and OTG juggle state vs. airborne opponents; cancelable into j.214K; bounces off opponent on hit/block/parry, allowing Rashid to follow up with another airborne move (except another j.2HP) on frames 12-23; if Rashid hits airborne opponent 1f before landing, he lands immediately rather than bouncing; listed frame advantage assumes a grounded opponent and no followup air attack | ||
}} | }} | ||
Line 883: | Line 883: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Input by holding forward after a forward dash; cancelable into 6P or 6K followups on frames 20-72; after 72f, Rashid has 18f stopping recovery if no followup is input (90f total); stopping the run early has 5f recovery; no stopping recovery if jumping forward out of the run animation; counter-hit state during entire run animation; affected by Air Current for entire duration except for 18f recovery, causing Rashid to run faster | | notes = Input by holding forward after a forward dash; cancelable into 6P or 6K followups on frames 20-72; after 72f, Rashid has 18f stopping recovery if no followup is input (90f total); stopping the run early has 5f recovery; no stopping recovery if jumping forward out of the run animation (neutral/back jump still plays out the 5f recovery); counter-hit state during entire run animation; affected by Air Current for entire duration except for 18f recovery, causing Rashid to run faster | ||
}} | }} | ||
Line 900: | Line 900: | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+7}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-1)}} | ||
| punishAdv = {{sf6-adv|VP|+11}} | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25(-16)}} | ||
| hitstun = 48 total | | hitstun = 48 total | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 966: | Line 966: | ||
| guard = LH,LH | | guard = LH,LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD | | hitAdv = KD +56 OTG / KD +22 | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| punishAdv = KD | | punishAdv = KD +56 OTG / KD +22 | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = 49 total | | blockstun = 49 total | ||
Line 981: | Line 981: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle OTG state if first hit connects | | notes = Puts opponent into limited juggle OTG state if first hit connects (regular knockdown if first hit doesn't connect) | ||
}} | }} | ||
Line 1,039: | Line 1,039: | ||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| punishAdv = KD +42 | |||
| DRcancelHit = KD +65 | | DRcancelHit = KD +65 | ||
| DRcancelBlk = {{sf6-adv|P|+3}} | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
Line 1,235: | Line 1,236: | ||
| hitboxes = SF6_Rashid_236lp_hitbox.png | | hitboxes = SF6_Rashid_236lp_hitbox.png | ||
| damage = 300,200x2 (700) | | damage = 300,200x2 (700) | ||
| chip = 75,50x2 | | chip = 75,50x2 (175) | ||
| dmgScaling = 30% Starter | | dmgScaling = 30% Starter | ||
| startup = 8 | | startup = 8 | ||
Line 1,250: | Line 1,251: | ||
| hitstun = 37 total | | hitstun = 37 total | ||
| blockstun = 32 total | | blockstun = 32 total | ||
| hitstop = | | hitstop = 6,5,5 | ||
| driveDmgBlk = 2000,500x2 | | driveDmgBlk = 2000,500x2 | ||
| driveDmgHit = [1500x2,2000] | | driveDmgHit = [1500x2,2000] | ||
Line 1,259: | Line 1,260: | ||
| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; | | notes = Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; Counter-hit/Punish Counter bonus advantage applies through all hits (allows for follow-up combo); can be affected by Air Current on frames 2-16 | ||
}} | }} | ||
====== 236LP (Air Current) ====== | ====== 236LP (Air Current) ====== | ||
Line 1,268: | Line 1,269: | ||
| hitboxes = SF6_Rashid_236lp_air_hitbox.png | | hitboxes = SF6_Rashid_236lp_air_hitbox.png | ||
| damage = 200,100x8 (1000) | | damage = 200,100x8 (1000) | ||
| chip = 50,25x8 | | chip = 50,25x8 (250) | ||
| dmgScaling = 20% Starter; Combo (2 hits) | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = 6 | | startup = 6 | ||
Line 1,283: | Line 1,284: | ||
| hitstun = 73 total | | hitstun = 73 total | ||
| blockstun = 71 total | | blockstun = 71 total | ||
| hitstop = | | hitstop = 6,2x7,9 | ||
| driveDmgBlk = 500x8,1000 | | driveDmgBlk = 500x8,1000 | ||
| driveDmgHit = [500x8,1000] | | driveDmgHit = [500x8,1000] | ||
Line 1,292: | Line 1,293: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Fullscreen advancing move that gives a combo on hit and | | notes = Fullscreen advancing move that gives a combo on hit and frame advantage on block; counter-hit/Punish Counter bonus advantage applies through all hits (allows for a stronger follow-up combo) | ||
}} | }} | ||
Line 1,302: | Line 1,303: | ||
| hitboxes = SF6_Rashid_236mp_hitbox.png | | hitboxes = SF6_Rashid_236mp_hitbox.png | ||
| damage = 300,100x3,200 (800) | | damage = 300,100x3,200 (800) | ||
| chip = 75,25x2 | | chip = 75,25x2 (100~125) | ||
| dmgScaling = 10% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 1,2(2)2(5)2(3)2 | | active = 1,2(2)2(5)2(3)2 | ||
Line 1,315: | Line 1,317: | ||
| perfParryAdv = {{sf6-adv|VM|-65}} | | perfParryAdv = {{sf6-adv|VM|-65}} | ||
| blockstun = 22(18) | | blockstun = 22(18) | ||
| hitstop = | | hitstop = 4,3x3,9 | ||
| driveDmgBlk = 2500x3 | | driveDmgBlk = 2500x3 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,335: | Line 1,337: | ||
| hitboxes = SF6_Rashid_236mp_air_hitbox.png | | hitboxes = SF6_Rashid_236mp_air_hitbox.png | ||
| damage = 200x2,100x8,200 (1400) | | damage = 200x2,100x8,200 (1400) | ||
| chip = 75x2,100x3 | | chip = 75x2,100x3 (350~450) | ||
| startup = 5 | | startup = 5 | ||
| active = 1,2(2)2(4)2(3)2(6)<br>2(3)2(5)2(3)2(5)2(3)2 | | active = 1,2(2)2(4)2(3)2(6)<br>2(3)2(5)2(3)2(5)2(3)2 | ||
Line 1,348: | Line 1,350: | ||
| perfParryAdv = {{sf6-adv|VM|-98}} | | perfParryAdv = {{sf6-adv|VM|-98}} | ||
| blockstun = 33(28) | | blockstun = 33(28) | ||
| hitstop = | | hitstop = 2x10,8 | ||
| driveDmgBlk = 1250x5 | | driveDmgBlk = 1250x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,381: | Line 1,383: | ||
| perfParryAdv = {{sf6-adv|VM|-70}} | | perfParryAdv = {{sf6-adv|VM|-70}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 3x5,10 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,413: | Line 1,415: | ||
| perfParryAdv = {{sf6-adv|VM|-98}} | | perfParryAdv = {{sf6-adv|VM|-98}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 2x8,10 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,434: | Line 1,436: | ||
| hitboxes = SF6_Rashid_236pp_hitbox_1.png, SF6_Rashid_236pp_hitbox_2.png | | hitboxes = SF6_Rashid_236pp_hitbox_1.png, SF6_Rashid_236pp_hitbox_2.png | ||
| damage = 300x2,100x6,200 (1400) | | damage = 300x2,100x6,200 (1400) | ||
| chip = 75x2,25 (175) | | chip = 75x2,25 (150~175) | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter | ||
| startup = 6 | | startup = 6 | ||
| active = 1,2(2)3(2)4(2)<br>4(2)4(2)4(2)4(2)3 | | active = 1,2(2)3(2)4(2)<br>4(2)4(2)4(2)4(2)3 | ||
| recovery = 38+15 | | recovery = 38+19(15) land | ||
| total = 105 | | total = 105 | ||
| guard = LH | | guard = LH | ||
Line 1,447: | Line 1,449: | ||
| perfParryAdv = {{sf6-adv|VM|-65}} | | perfParryAdv = {{sf6-adv|VM|-65}} | ||
| blockstun = 25(19) | | blockstun = 25(19) | ||
| hitstop = | | hitstop = 4,4,2x6,4 | ||
| driveDmgBlk = 2500x3 | | driveDmgBlk = 2500x3 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
Line 1,457: | Line 1,459: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 4f | | notes = 4f less landing recovery on block only; cannot anti-air cross-ups; 6f worse advantage and 1 less hit when crouch blocked; can be affected by Air Current on frames 2-8 | ||
}} | }} | ||
====== 236PP (Air Current)====== | ====== 236PP (Air Current)====== | ||
Line 1,473: | Line 1,475: | ||
| total = 115 | | total = 115 | ||
| guard = LH | | guard = LH | ||
| cancel = Sp (air) | | cancel = Sp* (air) | ||
| hitconfirm = 99 oH / 83 oB | |||
| hitAdv = KD +47 | | hitAdv = KD +47 | ||
| blockAdv = {{sf6-adv|VM|-72(-84)}} | | blockAdv = {{sf6-adv|VM|-72(-84)}} | ||
Line 1,479: | Line 1,482: | ||
| perfParryAdv = {{sf6-adv|VM|-93}} | | perfParryAdv = {{sf6-adv|VM|-93}} | ||
| blockstun = 39(27) | | blockstun = 39(27) | ||
| hitstop = | | hitstop = 4,4,2x8,8 | ||
| driveDmgBlk = 1250x6 | | driveDmgBlk = 1250x6 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
Line 1,938: | Line 1,941: | ||
| punishAdv = {{sf6-adv|VP|+6}} | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-18(-4)}} | | perfParryAdv = {{sf6-adv|VM|-18(-4)}} | ||
| hitstun = 35 total | | hitstun = 35 total / 31 tornado | ||
| blockstun = 27 total | | blockstun = 27 total / 23 tornado | ||
| hitstop = 8 | | hitstop = 8 / 9(7) tornado | ||
| driveDmgBlk = 3000,1000 | | driveDmgBlk = 3000,1000 | ||
| driveDmgHit = [5000,3000] | | driveDmgHit = [5000,3000] | ||
Line 1,946: | Line 1,949: | ||
| superGainHit = 400,200 (280,140) | | superGainHit = 400,200 (280,140) | ||
| superGainBlk = 200,100 (100,50) | | superGainBlk = 200,100 (100,50) | ||
| invuln = 15-17 Leg | | invuln = 15-17 Projectile (Leg) | ||
| jugIncrease = 3,1 | | jugIncrease = 3,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 21-22; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; 28f recovery is total time after the tornado spawns; 14f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: {{sf6-adv|VM|-5}}/{{sf6-adv|VM|-13}} | ||
}} | }} | ||
Line 1,971: | Line 1,974: | ||
| punishAdv = {{sf6-adv|VP|+8}} | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}}{{sf6-adv|M|(-2)}} | | perfParryAdv = {{sf6-adv|VM|-16}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 35 total | | hitstun = 35 total / 31 tornado | ||
| blockstun = 27 total | | blockstun = 27 total / 23 tornado | ||
| hitstop = 8 | | hitstop = 8 / 9(7) tornado | ||
| driveDmgBlk = 4000,1000 | | driveDmgBlk = 4000,1000 | ||
| driveDmgHit = [5000,3000] | | driveDmgHit = [5000,3000] | ||
Line 1,979: | Line 1,982: | ||
| superGainHit = 400,200 (280,140) | | superGainHit = 400,200 (280,140) | ||
| superGainBlk = 200,100 (100,50) | | superGainBlk = 200,100 (100,50) | ||
| invuln = 20-22 Leg | | invuln = 20-22 Projectile (Leg) | ||
| jugIncrease = 3,1 | | jugIncrease = 3,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: {{sf6-adv|VM|-5}}/{{sf6-adv|VM|-13}} | ||
}} | }} | ||
Line 2,004: | Line 2,007: | ||
| punishAdv = KD +40 | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-1)}} | | perfParryAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-1)}} | ||
| hitstun = 8,29 | | hitstun = 8,29 tornado | ||
| blockstun = 41 total | | blockstun = 41 total / 8,29 tornado | ||
| hitstop = 8 | | hitstop = 8 / 6,8(9,9) tornado | ||
| driveDmgBlk = 5000,500x2 | | driveDmgBlk = 5000,500x2 | ||
| driveDmgHit = [5000,1500x2] | | driveDmgHit = [5000,1500x2] | ||
Line 2,012: | Line 2,015: | ||
| superGainHit = 400,100x2 (280,70x2) | | superGainHit = 400,100x2 (280,70x2) | ||
| superGainBlk = 200,50x2 (100,25x2) | | superGainBlk = 200,50x2 (100,25x2) | ||
| invuln = 27-29 Leg | | invuln = 27-29 Projectile (Leg) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1,3 | | jugIncrease = 1,1,3 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Strike hitbox; spawns a tornado with 2 hits of projectile durability; first hit puts opponent into limited juggle state; the 2-hit tornado does not cause a knockdown on its own, and carries Counter-hit/Punish Counter advantage through both hits if it connects; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 33-34; high active frame count makes it great for oki; 29f recovery is total time after the tornado's 2nd hit occurs; 24f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: KD+43/{{sf6-adv|P|+1}} | ||
}} | }} | ||
Line 2,031: | Line 2,034: | ||
| active = 3(1)29 | | active = 3(1)29 | ||
| recovery = 25(29) | | recovery = 25(29) | ||
| total = 49 | | total = 49(53) | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
Line 2,038: | Line 2,041: | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = KD +49 | | punishAdv = KD +49 | ||
| perfParryAdv = {{sf6-adv|VM|-19}}{{sf6-adv|VP|(+ | | perfParryAdv = {{sf6-adv|VM|-19}}{{sf6-adv|VP|(+12)}} | ||
| hitstun = 24 | | hitstun = 24 tornado | ||
| blockstun = 24 total | | blockstun = 24 total / 20 tornado | ||
| hitstop = 8,(4) | | hitstop = 8,(4) | ||
| driveDmgBlk = 5000,1000 | | driveDmgBlk = 5000,1000 | ||
Line 2,047: | Line 2,050: | ||
| superGainHit = 400,200 (280,140) | | superGainHit = 400,200 (280,140) | ||
| superGainBlk = 200,100 (100,50) | | superGainBlk = 200,100 (100,50) | ||
| invuln = 20-22 Leg | | invuln = 20-22 Projectile (Leg) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Strike hitbox (making it vulnerable to opponent's wakeup SA1); spawns a tornado with 1 hit of OD projectile durability; first hit puts opponent into limited juggle state; the tornado does not cause a knockdown on its own; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; creates an Air Current on frame 53 (after the first tornado dissipates) that lasts 60f and enhances many of Rashid's moves; 4f extra recovery on block; the listed recovery time begins after the tornado's first active frame (Rashid recovers before the tornado disappears); advantage when canceled into 6K Roll: KD+39/{{sf6-adv|VM|-16}} | ||
}} | }} | ||
Line 2,103: | Line 2,106: | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = 20% Starter | |||
| startup = 17 | | startup = 17 | ||
| active = 3 | | active = 3 | ||
Line 2,154: | Line 2,158: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| invuln = 1-21 Leg | | invuln = 1-21 Projectile (Leg) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
Line 2,187: | Line 2,191: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| invuln = 1-26 Leg | | invuln = 1-26 Projectile (Leg) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
Line 2,220: | Line 2,224: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| invuln = 1-29 Leg | | invuln = 1-29 Projectile (Leg) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
Line 2,253: | Line 2,257: | ||
| superGainHit = 800,200 (560,140) | | superGainHit = 800,200 (560,140) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| invuln = 1-21 Leg | | invuln = 1-21 Projectile (Leg) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
Line 2,282: | Line 2,286: | ||
| perfParryAdv = {{sf6-adv|VM|-76}} | | perfParryAdv = {{sf6-adv|VM|-76}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = 10 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = 5000 | | driveDmgHit = 5000 | ||
Line 2,346: | Line 2,351: | ||
| perfParryAdv = {{sf6-adv|VM|-98}} | | perfParryAdv = {{sf6-adv|VM|-98}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = 6 | |||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
Line 2,376: | Line 2,382: | ||
| perfParryAdv = {{sf6-adv|VM|-98}} | | perfParryAdv = {{sf6-adv|VM|-98}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = 6 | |||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 |
Revision as of 14:17, 15 November 2023
Character Vitals
Note: Air Currents can affect the following movement options, increasing their distance: Forward Dash (1-14f), Back Dash (1-16f), Forward Jump (5-30f), Back Jump (5-29f), and Neutral Jump (5-21f, distance 1.82).
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Wall Jump
9 (near wall)
Command Normals
6MP
6HP
6HK
j.2HP
j.8HK
6[6]
6[6]~6P
6[6]~6K
6[6]~6K (Air Current)
6KK
6KK~KK
Target Combos
5MP~HK
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Rashid
rashid_hphk
|
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HPHK Eagle Edge
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Rashid
rashid_6hphk
|
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6HPHK Eagle Slash
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
5f extra recovery on hit; see Drive Reversal. |
MPMK
Rashid
rashid_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Rashid
rashid_66
|
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66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.796 (min/throw), 2.253 (min/block), 2.998 (max/final DR frame) |
Special Moves
Spinning Mixer
236LP
236LP (Air Current)
236MP
236MP (Air Current)
236HP
236HP (Air Current)
236PP
236PP (Air Current)
Eagle Spike
214LK
214LK (Air Current)
214MK
214MK (Air Current)
214HK
Rashid
rashid_214hk
|
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---|---|---|---|---|---|
214HK Eagle Spike
|
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File:SF6 Rashid 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 13 | 6+21 land (22+33 land oB) |
- | 20 | 15(19) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 8000 | [10000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 15-44 (FKD) | 1 | 0 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +56(+68) | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +56(+68) | -36 | ||||
Notes | |||||
Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30 |
214HK (Air Current)
Rashid
rashid_214hk_enhanced
|
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---|---|---|---|---|---|
214HK (Air Current) Eagle Spike (Air Current)
|
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File:SF6 Rashid 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 15 | 5+45 land (22+12 land oH/oB) |
- | 20 | 15(19) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
81 | 8000 | [8000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-36 (FKD) | 1 | 0 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +113 Tumble | -33 | ||||
Hit Advantage | Block Advantage | ||||
KD +59 | -15 | ||||
Notes | |||||
Functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry |
214KK
214KK (Air Current)
Whirlwind Shot
236K
236{K}
Rashid
rashid_236k_partial_hold
|
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236{K} Whirlwind Shot (Partial Hold)
|
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File:SF6 Rashid 236k hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,300 | 150,75 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28+6 | - | 35 | 41 total | 36 total | (9,9) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
69(88) | 1250x2 | [1500x2] | 500x2 | 300x2 (210x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 2,0 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -14 | ||||
Hit Advantage | Block Advantage | ||||
+5 | 0 | ||||
Notes | |||||
2-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 28f; counter-hit/Punish Counter bonus advantage applies to both hits; projectile comes out in 6f if button is released from frames 28-47 (total startup 34-53f); cannot use if SA2 is active |
236[K]
Rashid
rashid_236k_hold
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236[K] Whirlwind Shot (Hold)
|
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File:SF6 Rashid 236k hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,200 | 100x2,50 | - | LH | SA3 | 9 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
53 | - | 35 | 52 total | 44 total | (9,9,8) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
88 | 800x2,900 | [1000x3] | 300x2,400 | 200x3 (140x3) | 100x3 (50x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+20 | -3 | ||||
Hit Advantage | Block Advantage | ||||
+16 | +8 | ||||
Notes | |||||
3-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 48f for fully charged version; counter-hit/Punish Counter bonus advantage applies to all hits; creates Air Current effect on frame 51 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active |
236KK
236[KK]
Rashid
rashid_236kk_hold
|
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236[KK] Whirlwind Shot (Hold)
|
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File:SF6 Rashid 236kk hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3 | 100x3 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 12 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
44 | - | 35 | - | 46 total | (7,7,8) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
79 | 800x2,900 | [1000x3] | -20000 | 200x3 (140x3) | 100,200,100 (50,100,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,0,1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f) / 0.09 (3f~) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +65 | -3 | ||||
Hit Advantage | Block Advantage | ||||
KD +65 | +10 | ||||
Notes | |||||
3-hit OD projectile; 3rd hit puts opponent into limited juggle state on hit; must hold button 35f for fully charged version; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; creates Air Current effect on frame 41 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active |
Arabian Cyclone
214LP
214MP
Rashid
rashid_214mp
|
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214MP Arabian Cyclone
|
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File:SF6 Rashid 214mp.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,500 | 175,50 | - | LH | SA3 | 19 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(1)15 | 26(12) | 35 total / 31 tornado | 27 total / 23 tornado | 8 / 9(7) tornado |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 4000,1000 | [5000,3000] | 1000x2 | 400,200 (280,140) | 200,100 (100,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
20-22 Projectile (Leg) | - | - | - | 3,1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8 | -16(-2) | ||||
Hit Advantage | Block Advantage | ||||
+4 | -4 | ||||
Notes | |||||
Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: -5/-13 |
214HP
Rashid
rashid_214hp
|
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214HP Arabian Cyclone
|
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File:SF6 Rashid 214hp.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,300x2 | 200,25x2 | - | LH | SA3 | 19 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27 | 3(1)15 | 29(24) | 8,29 tornado | 41 total / 8,29 tornado | 8 / 6,8(9,9) tornado |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
69 | 5000,500x2 | [5000,1500x2] | 1000,500x2 | 400,100x2 (280,70x2) | 200,50x2 (100,25x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
27-29 Projectile (Leg) | - | - | 1 | 1,1,3 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +40 | -12(-1) | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | -2 | ||||
Notes | |||||
Strike hitbox; spawns a tornado with 2 hits of projectile durability; first hit puts opponent into limited juggle state; the 2-hit tornado does not cause a knockdown on its own, and carries Counter-hit/Punish Counter advantage through both hits if it connects; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 33-34; high active frame count makes it great for oki; 29f recovery is total time after the tornado's 2nd hit occurs; 24f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: KD+43/+1 |
214PP
Wing Stroke
214P~4K
Rolling Assault
214P~6K
Nail Assault
214P~6K~K
Arabian Skyhigh
j.214LK
j.214MK
Rashid
rashid_j214mk
|
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j.214MK Arabian Skyhigh
|
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File:SF6 Rashid j214mk.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18(19) | 9 | 3 land | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | [9000] | 2000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-26 Projectile (Leg) | - | Until Land (FKD) | 1 | 1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +18(+20)~ | -56(-53) | ||||
Hit Advantage | Block Advantage | ||||
KD +18(+20)~ | -35(-38) | ||||
Notes | |||||
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (medium trajectory, similar to normal jump); can be affected by Air Current on frames 1-18 |
j.214HK
Rashid
rashid_j214hk
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j.214HK Arabian Skyhigh
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File:SF6 Rashid j214hk.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21(22) | 9 | 3 land | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [9000] | 2000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-29 Projectile (Leg) | - | Until Land (FKD) | 1 | 1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +20(+22)~ | -63(-61) | ||||
Hit Advantage | Block Advantage | ||||
KD +20(+22)~ | -43(-46) | ||||
Notes | |||||
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (longest trajectory); can be affected by Air Current on frames 1-21 |
j.214KK
Rashid
rashid_j214kk
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j.214KK Arabian Skyhigh
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File:SF6 Rashid j214kk.png![]() ![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000,500 | 250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13(14) | 9 | 3 land | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 7000 | [4500x2] | -20000 | 800,200 (560,140) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-21 Projectile (Leg) | - | Until Land (FKD) | 1 | 1,1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +34(+35)~ | -47(-43) | ||||
Hit Advantage | Block Advantage | ||||
KD +34(+35)~ | -25(-29) | ||||
Notes | |||||
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle OTG state on hit; has minimum height restriction (will not activate after low-height j.2HP); performs a double-jump after the initial flip kick; on hit, transitions into a followup divekick that is projectile invincible; can be affected by Air Current on frames 1-13 |
Super Arts
236236K
214214K
236236P
236236P(CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK