Street Fighter 6/Rashid/Data: Difference between revisions

From SuperCombo Wiki
(mega update)
Line 9: Line 9:
| hp            = 10000
| hp            = 10000
| throwRange    = 0.8
| throwRange    = 0.8
| throwHurtbox  =
| fwdWalkSpd    = 0.045
| fwdWalkSpd    = 0.045
| bwdWalkSpd    = 0.032
| bwdWalkSpd    = 0.032
Line 24: Line 25:
}}
}}
''Note: Air Currents can affect the following movement options, increasing their distance: Forward Dash (1-14f), Back Dash (1-16f), Forward Jump (5-30f), Back Jump (5-29f), and Neutral Jump (5-21f, distance 1.82).''
''Note: Air Currents can affect the following movement options, increasing their distance: Forward Dash (1-14f), Back Dash (1-16f), Forward Jump (5-30f), Back Jump (5-29f), and Neutral Jump (5-21f, distance 1.82).''


<!---
<!---
All possible move variables
All possible move variables
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page)
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page)
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns)
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better)
| input        = (move input in Numpad notation)
| input        = (move input in Numpad notation)
| name          = (Official move name)
| name          = (Official move name)
| images        = (PNG filename of move image)
| images        = (PNG filename of move image)
| hitboxes      = (PNG filename of hitbox image)
| hitboxes      = (PNG filename of hitbox image)
| cost          = (Drive or Super meter cost in simple terms)
| damage        = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage)
| damage        = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| dmgScaling    = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move)
| startup      = (Startup frames, including the first active frame)
| startup      = (Startup frames, including the first active frame)
| active        = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap)
| active        = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap)
| recovery      = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames)
| recovery      = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames)
| invuln        = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, Upper Body, etc]; use Hitbox Viewer rather than in-game frame display)
| total        = (Total frame count of the move)
| hitAdv        = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| blockAdv      = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better)
| punish        = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| DRcancelHit  = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible)
| DRcancelBlk  = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| cancel        = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N)
| cancel        = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N)
| react        = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitconfirm    = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitstun      = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "N Total"; leave blank for Knockdowns)
| hitAdv        = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out)
| blockstun    = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate each hit if possible or list as "N Total")
| blockAdv      = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws)
| hitstop      = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character; if only defender is stuck in hitstop, list in parentheses)
| punishAdv    = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.)
| driveDmgBlk  = (Amount of Drive Meter drained from opponent when blocking attack)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out)
| driveDmgHit  = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets)
| DRcancelHit  = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible)
| selfDriveOH  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| DRcancelBlk  = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible)
| selfDriveOB  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| afterDRHit    = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state)
| selfSuperOH  = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max)
| afterDRBlk    = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv)
| selfSuperOB  = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max)
| hitstun      = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total")
| oppSuperOH    = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max)
| blockstun    = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total")
| oppSuperOB    = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max)
| hitstop      = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both)
| driveDmgBlk  = (Amount of Drive Meter drained from opponent when attack is blocked)
| driveDmgHit  = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets)
| driveGain    = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar)
| superGainHit  = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar)
| superGainBlk  = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar)
| invuln        = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter)
| armor        = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property)
| airborne      = (Any airborne frames of the attack; list FKD for Forced Knockdown state)
| jugStart      = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent)
| jugStart      = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent)
| jugIncrease  = (Amount the opponent's juggle count is increased when connecting mid-juggle)
| jugIncrease  = (Amount the opponent's juggle count is increased when connecting mid-juggle)
| jugLimit      = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state)
| jugLimit      = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state)
| projSpeed    = (Movement speed of projectiles; if movement speed changes over time, list multiple values)
| notes        = (Additional details about the move that do not have their own dedicated field)
| notes        = (Additional details about the move that do not have their own dedicated field)
--->
--->
Line 74: Line 81:
| hitboxes      = SF6_Rashid_5lp_hitbox.png
| hitboxes      = SF6_Rashid_5lp_hitbox.png
| damage        = 300
| damage        = 300
| dmgScaling    = 10% Starter
| startup      = 4
| startup      = 4
| active        = 2
| active        = 2
| recovery      = 9
| recovery      = 9
| total        = 14
| guard        = LH
| cancel        = Chn Sp SA
| hitconfirm    = 12
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+8}}
| cancel        = ch sp su
| perfParryAdv  = {{sf6-adv|VM|-9}}
| react        = 12
| punish        = {{sf6-adv|VP|+8}}
| DRcancelHit  = {{sf6-adv|VP|+5}}
| DRcancelHit  = {{sf6-adv|VP|+5}}
| DRcancelBlk  = {{sf6-adv|E|0}}
| DRcancelBlk  = {{sf6-adv|E|0}}
| perfParryAdv  = {{sf6-adv|VM|-9}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun      = 15
| hitstun      = 15
| blockstun    = 10
| blockstun    = 10
Line 91: Line 102:
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Chains into 5LP/2LP/2LK; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
| notes        = Chains into 5LP/2LP/2LK
}}
}}


Line 113: Line 121:
| active        = 3
| active        = 3
| recovery      = 14
| recovery      = 14
| total        = 22
| guard        = LH
| cancel        = TC Sp SA
| hitconfirm    = 15
| hitAdv        = {{sf6-adv|VP|+5}}
| hitAdv        = {{sf6-adv|VP|+5}}
| blockAdv      = {{sf6-adv|P|+1}}
| blockAdv      = {{sf6-adv|P|+1}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+9}}
| cancel        = tc sp su
| perfParryAdv  = {{sf6-adv|VM|-15}}
| react        = 15
| punish        = {{sf6-adv|VP|+9}}
| DRcancelHit  = {{sf6-adv|VP|+12}}
| DRcancelHit  = {{sf6-adv|VP|+12}}
| DRcancelBlk  = {{sf6-adv|VP|+8}}
| DRcancelBlk  = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-15}}
| afterDRHit    = {{sf6-adv|VP|+9}}
| afterDRBlk    = {{sf6-adv|VP|+5}}
| hitstun      = 22
| hitstun      = 22
| blockstun    = 18
| blockstun    = 18
Line 127: Line 138:
| driveDmgBlk  = 3000
| driveDmgBlk  = 3000
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1500
| driveGain    = 1500
| selfDriveOB  = 1500
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 149: Line 157:
| active        = 3
| active        = 3
| recovery      = 21
| recovery      = 21
| total        = 32
| guard        = LH
| cancel        = Sp SA
| hitconfirm    = 17
| hitAdv        = {{sf6-adv|P|+1}}
| hitAdv        = {{sf6-adv|P|+1}}
| blockAdv      = {{sf6-adv|VM|-4}}
| blockAdv      = {{sf6-adv|VM|-4}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+5}}
| cancel        = sp su
| perfParryAdv  = {{sf6-adv|VM|-22}}
| react        = 17
| punish        = {{sf6-adv|VP|+5}}
| DRcancelHit  = {{sf6-adv|VP|+14}}
| DRcancelHit  = {{sf6-adv|VP|+14}}
| DRcancelBlk  = {{sf6-adv|VP|+9}}
| DRcancelBlk  = {{sf6-adv|VP|+9}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| afterDRHit    = {{sf6-adv|VP|+5}}
| afterDRBlk    = {{sf6-adv|E|0}}
| hitstun      = 25
| hitstun      = 25
| blockstun    = 20
| blockstun    = 20
Line 163: Line 174:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 182: Line 190:
| hitboxes      = SF6_Rashid_5lk_hitbox.png
| hitboxes      = SF6_Rashid_5lk_hitbox.png
| damage        = 300
| damage        = 300
| dmgScaling    = 10% Starter
| startup      = 4
| startup      = 4
| active        = 3
| active        = 3
| recovery      = 10
| recovery      = 10
| total        = 16
| guard        = LH
| cancel        = Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+7}}
| cancel        = sp su
| perfParryAdv  = {{sf6-adv|VM|-11}}
| react        = 13
| punish        = {{sf6-adv|VP|+7}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelBlk  = {{sf6-adv|E|0}}
| DRcancelBlk  = {{sf6-adv|E|0}}
| perfParryAdv  = {{sf6-adv|VM|-11}}
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun      = 16
| hitstun      = 16
| blockstun    = 12
| blockstun    = 12
Line 199: Line 211:
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Highest hitstun light normal makes it useful for special cancels; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
| notes        = Highest hitstun light normal makes it useful for special cancels
}}
}}


Line 221: Line 230:
| active        = 3
| active        = 3
| recovery      = 17(19)
| recovery      = 17(19)
| total        = 27(29)
| guard        = LH
| cancel        = -
| hitAdv        = {{sf6-adv|VP|+6}}
| hitAdv        = {{sf6-adv|VP|+6}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+10}}
| cancel        = -
| punish        = {{sf6-adv|VP|+10}}
| perfParryAdv  = {{sf6-adv|VM|-18}}
| perfParryAdv  = {{sf6-adv|VM|-18}}
| afterDRHit    = {{sf6-adv|VP|+10}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 26
| hitstun      = 26
| blockstun    = 17
| blockstun    = 17
Line 232: Line 244:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [6000]
| driveDmgHit  = [6000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 700 (490)
| selfSuperOH  = 700
| superGainBlk  = 350 (175)
| selfSuperOB  = 350
| oppSuperOH    = 490
| oppSuperOB    = 175
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 254: Line 263:
| active        = 8
| active        = 8
| recovery      = 18
| recovery      = 18
| total        = 38
| guard        = LH
| cancel        = -
| hitAdv        = {{sf6-adv|M|-1}}
| hitAdv        = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|VM|-5}}
| blockAdv      = {{sf6-adv|VM|-5}}
| guard        = LH
| punishAdv    = KD +49 Launch
| cancel        = -
| punish        = KD +49 Launch
| perfParryAdv  = {{sf6-adv|VM|-24}}
| perfParryAdv  = {{sf6-adv|VM|-24}}
| afterDRHit    = {{sf6-adv|P|+3}}
| afterDRBlk    = {{sf6-adv|M|-1}}
| hitstun      = 25
| hitstun      = 25
| blockstun    = 21
| blockstun    = 21
Line 265: Line 277:
| driveDmgBlk  = 6000
| driveDmgBlk  = 6000
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 3000
| driveGain    = 3000
| selfDriveOB  = 3000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 5 PC ground / 2 air
| jugStart      = 5 PC ground / 2 air
| jugIncrease  = 2
| jugIncrease  = 2
Line 285: Line 294:
| hitboxes      = SF6_Rashid_2lp_hitbox.png
| hitboxes      = SF6_Rashid_2lp_hitbox.png
| damage        = 300
| damage        = 300
| dmgScaling    = 10% Starter
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 7
| recovery      = 7
| total        = 14
| guard        = LH
| cancel        = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+5}}
| hitAdv        = {{sf6-adv|VP|+5}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+9}}
| cancel        = ch sp su
| perfParryAdv  = {{sf6-adv|VM|-8}}
| react        = 13
| punish        = {{sf6-adv|VP|+9}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelBlk  = {{sf6-adv|M|-2}}
| DRcancelBlk  = {{sf6-adv|M|-2}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| afterDRHit    = {{sf6-adv|VP|+9}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun      = 15
| hitstun      = 15
| blockstun    = 9
| blockstun    = 9
Line 302: Line 315:
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Chains into 5LP/2LP/2LK; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
| notes        = Chains into 5LP/2LP/2LK
}}
}}


Line 324: Line 334:
| active        = 4
| active        = 4
| recovery      = 13
| recovery      = 13
| total        = 22
| guard        = LH
| cancel        = Sp SA
| hitconfirm    = 16
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|P|+1}}
| blockAdv      = {{sf6-adv|P|+1}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+8}}
| cancel        = sp su
| perfParryAdv  = {{sf6-adv|VM|-15}}
| react        = 16
| punish        = {{sf6-adv|VP|+8}}
| DRcancelHit  = {{sf6-adv|VP|+11}}
| DRcancelHit  = {{sf6-adv|VP|+11}}
| DRcancelBlk  = {{sf6-adv|VP|+8}}
| DRcancelBlk  = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-15}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|VP|+5}}
| hitstun      = 21
| hitstun      = 21
| blockstun    = 18
| blockstun    = 18
Line 338: Line 351:
| driveDmgBlk  = 3000
| driveDmgBlk  = 3000
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1500
| driveGain    = 1500
| selfDriveOB  = 1500
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 357: Line 367:
| hitboxes      = SF6_Rashid_2hp_hitbox.png
| hitboxes      = SF6_Rashid_2hp_hitbox.png
| damage        = 900
| damage        = 900
| dmgScaling    = 20% Starter
| startup      = 12
| startup      = 12
| active        = 3
| active        = 3
| recovery      = 23(21)
| recovery      = 21(23)
| total        = 35(37)
| guard        = LH
| cancel        = SA
| hitconfirm    = 17
| hitAdv        = {{sf6-adv|VP|+5}}
| hitAdv        = {{sf6-adv|VP|+5}}
| blockAdv      = {{sf6-adv|VM|-6}}
| blockAdv      = {{sf6-adv|VM|-6}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+9}}
| cancel        = su
| react        = 17
| punish        = {{sf6-adv|VP|+9}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| afterDRHit    = {{sf6-adv|VP|+9}}
| afterDRBlk    = {{sf6-adv|M|-2}}
| hitstun      = 29
| hitstun      = 29
| blockstun    = 18
| blockstun    = 18
Line 372: Line 386:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = 2500
| driveGain    = 2500
| selfDriveOB  = 2500
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Decent poke that can be buffered into supers; good close range punish starter, but high pushback makes it less reliable at longer ranges; 2 extra recovery frames on whiff; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...)
| notes        = Decent poke that can be buffered into supers; good close range punish starter, but high pushback makes it less reliable at longer ranges; 2 extra recovery frames on whiff
}}
}}


Line 391: Line 402:
| hitboxes      = SF6_Rashid_2lk_hitbox.png
| hitboxes      = SF6_Rashid_2lk_hitbox.png
| damage        = 200
| damage        = 200
| dmgScaling    = 10% Starter
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 8
| recovery      = 8
| total        = 15
| guard        = L
| cancel        = Chn
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard        = L
| punishAdv    = {{sf6-adv|VP|+7}}
| cancel        = ch
| punish        = {{sf6-adv|VP|+7}}
| perfParryAdv  = {{sf6-adv|VM|-9}}
| perfParryAdv  = {{sf6-adv|VM|-9}}
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun      = 14
| hitstun      = 14
| blockstun    = 10
| blockstun    = 10
Line 405: Line 420:
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Chains into 5LP/2LP/2LK; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
| notes        = Chains into 5LP/2LP/2LK
}}
}}


Line 424: Line 436:
| hitboxes      = SF6_Rashid_2mk_hitbox.png
| hitboxes      = SF6_Rashid_2mk_hitbox.png
| damage        = 500
| damage        = 500
| dmgScaling    = 20% Starter
| startup      = 7
| startup      = 7
| active        = 3
| active        = 3
| recovery      = 18
| recovery      = 18
| total        = 27
| guard        = L
| cancel        = Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|M|-1}}
| hitAdv        = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|VM|-5}}
| blockAdv      = {{sf6-adv|VM|-5}}
| guard        = L
| punishAdv    = {{sf6-adv|P|+3}}
| cancel        = sp su
| perfParryAdv  = {{sf6-adv|VM|-19}}
| react        = 13
| punish        = {{sf6-adv|P|+3}}
| DRcancelHit  = {{sf6-adv|VP|+8}}
| DRcancelHit  = {{sf6-adv|VP|+8}}
| DRcancelBlk  = {{sf6-adv|VP|+4}}
| DRcancelBlk  = {{sf6-adv|VP|+4}}
| perfParryAdv  = {{sf6-adv|VM|-19}}
| afterDRHit    = {{sf6-adv|P|+3}}
| afterDRBlk    = {{sf6-adv|M|-1}}
| hitstun      = 20
| hitstun      = 20
| blockstun    = 16
| blockstun    = 16
Line 441: Line 457:
| driveDmgBlk  = 2000
| driveDmgBlk  = 2000
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 600 (420)
| selfSuperOH  = 600
| superGainBlk  = 300 (150)
| selfSuperOB  = 300
| oppSuperOH    = 420
| oppSuperOB    = 150
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...); Range: 1.405
| notes        = Range: 1.405
}}
}}


Line 463: Line 476:
| active        = 3
| active        = 3
| recovery      = 24(28)
| recovery      = 24(28)
| total        = 35(39)
| guard        = L
| cancel        = -
| hitAdv        = HKD +31
| hitAdv        = HKD +31
| blockAdv      = {{sf6-adv|VM|-11}}
| blockAdv      = {{sf6-adv|VM|-11}}
| guard        = L
| punishAdv    = HKD +47
| cancel        = -
| punish        = HKD +47
| perfParryAdv  = {{sf6-adv|VM|-27}}
| perfParryAdv  = {{sf6-adv|VM|-27}}
| afterDRHit    = HKD +31
| afterDRBlk    = {{sf6-adv|VM|-7}}
| blockstun    = 18
| blockstun    = 18
| hitstop      =  
| hitstop      =  
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 3000
| driveGain    = 3000
| selfDriveOB  = 3000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 496: Line 509:
| active        = 5
| active        = 5
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| hitstun      = 13
| hitstun      = 13
Line 506: Line 520:
| driveDmgBlk  = 1500
| driveDmgBlk  = 1500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 500
| driveGain    = 500
| selfDriveOB  = 500
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 528: Line 539:
| active        = 5
| active        = 5
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = Sp
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = sp
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| hitstun      = 15
| hitstun      = 15
Line 538: Line 550:
| driveDmgBlk  = 3000
| driveDmgBlk  = 3000
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 10
| jugIncrease  = 10
Line 560: Line 569:
| active        = 4(2)3
| active        = 4(2)3
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H,H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H,H
| cancel        = -
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| hitstun      = 19(25)
| hitstun      = 19(25)
Line 570: Line 580:
| driveDmgBlk  = 2000x2
| driveDmgBlk  = 2000x2
| driveDmgHit  = [2500x2]
| driveDmgHit  = [2500x2]
| selfDriveOH  = 1000x2
| driveGain    = 1000x2
| selfDriveOB  = 1000x2
| superGainHit  = 500x2 (350x2)
| selfSuperOH  = 500x2
| superGainBlk  = 500x2 (250x2)
| selfSuperOB  = 500x2
| oppSuperOH    = 350x2
| oppSuperOB    = 250x2
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      = 0,1
| jugLimit      = 0,1
| notes        = 1st hit puts airborne opponents into limited juggle state, 2nd hit causes spiked knockdown; if 1st hit is stand blocked, the 2nd hit will not hit overhead against crouch block
| notes        = 1st hit puts airborne opponents into limited juggle state, 2nd hit causes spike knockdown; if 1st hit is stand blocked, the 2nd hit will not hit overhead against crouch block
}}
}}


Line 592: Line 599:
| active        = 5
| active        = 5
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| hitstun      = 13
| hitstun      = 13
Line 602: Line 610:
| driveDmgBlk  = 1500
| driveDmgBlk  = 1500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 500
| driveGain    = 500
| selfDriveOB  = 500
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 624: Line 629:
| active        = 6
| active        = 6
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| hitstun      = 17
| hitstun      = 17
Line 634: Line 640:
| driveDmgBlk  = 2500
| driveDmgBlk  = 2500
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Crossup
| notes        = Cross-up
}}
}}


Line 656: Line 659:
| active        = 5
| active        = 5
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| hitstun      = 19
| hitstun      = 19
Line 666: Line 670:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = When used after j.214K or 214P~4K, causes a spiked knockdown vs. airborne opponents
| notes        = When used after j.214K or 214P~4K, causes a spike knockdown vs. airborne opponents
}}
}}


Line 689: Line 690:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = -
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| airborne      = Until Land (FKD)
| cancel        = -
| notes        = Counter-hit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent; cannot be performed after j.2HP or j.214K
| notes        = Forced Knockdown and Counterhit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent; cannot be performed after j.2HP or j.214K
}}
}}


Line 707: Line 710:
| active        = 2(14)2
| active        = 2(14)2
| recovery      = 18
| recovery      = 18
| total        = 43
| guard        = LH
| cancel        = Sp (1st)
| hitconfirm    = 11
| hitAdv        = {{sf6-adv|P|+1}}
| hitAdv        = {{sf6-adv|P|+1}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+5}}
| cancel        = sp (1st)
| perfParryAdv  = {{sf6-adv|VM|-18}}
| react        = 11
| punish        = {{sf6-adv|VP|+5}}
| DRcancelHit  = {{sf6-adv|VP|+13}}
| DRcancelHit  = {{sf6-adv|VP|+13}}
| DRcancelBlk  = {{sf6-adv|VP|+7}}
| DRcancelBlk  = {{sf6-adv|VP|+7}}
| perfParryAdv  = {{sf6-adv|VM|-18}}
| afterDRHit    = {{sf6-adv|VP|+5}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 23,21 (37)
| hitstun      = 23,21 (37)
| blockstun    = 17,17 (33)
| blockstun    = 17,17 (33)
Line 721: Line 727:
| driveDmgBlk  = 1500x2
| driveDmgBlk  = 1500x2
| driveDmgHit  = [2500x2]
| driveDmgHit  = [2500x2]
| selfDriveOH  = 750x2
| driveGain    = 750x2
| selfDriveOB  = 750x2
| superGainHit  = 250x2 (175x2)
| selfSuperOH  = 250x2
| superGainBlk  = 125x2 (62x2)
| selfSuperOB  = 125x2
| oppSuperOH    = 175x2
| oppSuperOB    = 62x2
| jugStart      = 1 air (1st)
| jugStart      = 1 air (1st)
| jugIncrease  = 1,1
| jugIncrease  = 1,1
| jugLimit      =  
| jugLimit      =  
| notes        = () refers to startup of 2nd hit; 1st hit puts airborne opponents into limited juggle state (or maintains juggle state when used mid-combo); 2nd hit causes air reset; Counterhit/Punish Counter bonus advantage applies to both hits; decent range for whiff punishing; can be affected by Air Current on frames 3-10 (travels fullscreen)
| notes        = () refers to startup of 2nd hit; 1st hit puts airborne opponents into limited juggle state (or maintains juggle state when used mid-combo); 2nd hit causes air reset; counter-hit/Punish Counter bonus advantage applies to both hits; decent range for whiff punishing; can be affected by Air Current on frames 3-10 (travels fullscreen)
}}
}}


Line 743: Line 746:
| active        = 3
| active        = 3
| recovery      = 21
| recovery      = 21
| total        = 45
| guard        = H
| cancel        = -
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
| guard        = H
| punishAdv    = {{sf6-adv|VP|+7}}
| cancel        = -
| punish        = {{sf6-adv|VP|+7}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 27
| hitstun      = 27
| blockstun    = 21
| blockstun    = 21
Line 754: Line 760:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
Line 773: Line 776:
| hitboxes      = SF6_Rashid_6hk_hitbox_1.png, SF6_Rashid_6hk_hitbox_2.png
| hitboxes      = SF6_Rashid_6hk_hitbox_1.png, SF6_Rashid_6hk_hitbox_2.png
| damage        = 900
| damage        = 900
| dmgScaling    = 20% Starter
| startup      = 16
| startup      = 16
| active        = 4
| active        = 4
| recovery      = 20(23)
| recovery      = 20(23)
| invuln       = 7-19 lower body
| total        = 39(42)
| guard        = LH
| cancel       = -
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+6}}
| cancel        = -
| punish        = {{sf6-adv|VP|+6}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| afterDRHit    = {{sf6-adv|VP|+6}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 26
| hitstun      = 26
| blockstun    = 21
| blockstun    = 21
Line 788: Line 794:
| driveDmgBlk  = 6000
| driveDmgBlk  = 6000
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 3000
| driveGain    = 3000
| selfDriveOB  = 3000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| invuln        = 7-19 Lower Body
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 3 extra recovery frames on whiff; useful for hopping over low pokes and comboing into MP normals on Punish Counter, but not actually airborne; can be spaced to hit on later active frames (up to +5/+0); can be affected by Air Current on frames 6-19 (travels fullscreen); applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...)
| notes        = 3 extra recovery frames on whiff; useful for hopping over low pokes and comboing into MP normals on Punish Counter, but not actually airborne; can be spaced to hit on later active frames (up to +5/+0); can be affected by Air Current on frames 6-19 (travels fullscreen)
}}
}}


Line 807: Line 811:
| hitboxes      = SF6_Rashid_j2hp_hitbox.png
| hitboxes      = SF6_Rashid_j2hp_hitbox.png
| damage        = 850
| damage        = 850
| dmgScaling    = 15% Starter
| startup      = 10
| startup      = 10
| active        = 5
| active        = 5
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = Sp
| hitconfirm    = 14
| hitAdv        = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-1)}}
| hitAdv        = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-1)}}
| blockAdv      = {{sf6-adv|VM|-29(-21)}}
| blockAdv      = {{sf6-adv|VM|-29(-21)}}
| guard        = H
| punishAdv    = {{sf6-adv|VM|-5}}{{sf6-adv|P|(+3)}}
| cancel        = sp
| react        = 14
| punish        = {{sf6-adv|VM|-5}}{{sf6-adv|P|(+3)}}
| perfParryAdv  = {{sf6-adv|VM|-44(-36)}}
| perfParryAdv  = {{sf6-adv|VM|-44(-36)}}
| hitstun      = 37
| hitstun      = 37
Line 822: Line 828:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| airborne      = Until Land (FKD after bounce)
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        = Can be performed during forward jump or after j.214K; causes spiked knockdown and OTG juggle state vs. airborne opponents; bounces off opponent on hit/block/parry, but Rashid may land if it hits airborne opponent close to the ground; Forced Knockdown state after bounce until landing; listed frame advantage assumes a grounded opponent and no followup air attack; cancelable into j.214K, or into another air normal after the bounce; applies a 15% damage scaling penalty to the next hit when used as a combo starter (100% -> 85% -> 75% -> 65%...)
| notes        = Can be performed during forward jump or after j.214K; causes spike knockdown and OTG juggle state vs. airborne opponents; bounces off opponent on hit/block/parry, but Rashid may land if it hits airborne opponent close to the ground; listed frame advantage assumes a grounded opponent and no followup air attack; cancelable into j.214K, or into another air normal after the bounce
}}
}}


Line 844: Line 848:
| active        = 5
| active        = 5
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| hitstun      = 19
| hitstun      = 19
Line 854: Line 859:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 0
| jugIncrease  = 0
Line 876: Line 878:
| active        = -
| active        = -
| recovery      = 5(18)
| recovery      = 5(18)
| total        = 90
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| notes        = Input by holding forward after a forward dash; cancelable into 6P or 6K followups on frames 20-72; after 72f, Rashid has 18f stopping recovery if no followup is input (90f total); stopping the run early has 5f recovery; no stopping recovery if jumping forward out of the run animation; counter-hit state during entire run animation; affected by Air Current for entire duration except for 18f recovery, causing Rashid to run faster
| cancel        = -
| notes        = Input by holding forward after a forward dash; cancelable into 6P or 6K followups on frames 20-72; after 72f, Rashid has 18f stopping recovery if no followup is input (90f total); stopping the run early has 5f recovery; no stopping recovery if jumping forward out of the run animation; Counterhit state during entire run animation; affected by Air Current for entire duration except for 18f recovery, causing Rashid to run faster
}}
}}


Line 893: Line 896:
| active        = 10
| active        = 10
| recovery      = 17
| recovery      = 17
| invuln       = 1-19 Upper Body Projectile
| total        = 34
| guard        = L,LH
| cancel       = -
| hitAdv        = {{sf6-adv|VP|+7}}
| hitAdv        = {{sf6-adv|VP|+7}}
| blockAdv      = {{sf6-adv|VM|-10}}
| blockAdv      = {{sf6-adv|VM|-10}}
| guard        = L,LH
| punishAdv    = {{sf6-adv|VP|+11}}
| cancel        = -
| punish        = {{sf6-adv|VP|+11}}
| perfParryAdv  = {{sf6-adv|VM|-25}}
| perfParryAdv  = {{sf6-adv|VM|-25}}
| hitstun      = 48 total
| hitstun      = 48 total
Line 905: Line 908:
| driveDmgBlk  = 3000
| driveDmgBlk  = 3000
| driveDmgHit  = [2500,5000]
| driveDmgHit  = [2500,5000]
| selfDriveOH  = 1000x2
| driveGain    = 1000x2 (1000)
| selfDriveOB  = 1000
| superGainHit  = 500x2 (350x2)
| selfSuperOH  = 500x2
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| invuln        = 1-19 Upper Body Projectile
| oppSuperOH    = 350x2
| oppSuperOB    = 125
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Crouching state for entire move duration; cannot hit airborne opponents; on hit, connects twice and switches sides, remaining projectile invincible throughout the entire animation; on block, connects once and stays on the same side; if opponent is cornered, Rashid is close enough for a followup combo; Counterhit/Punish Counter bonus advantage applies to both hits; frames 1-17 can be affected by Air Current
| notes        = Crouching state for entire move duration; cannot hit airborne opponents; on hit, connects twice and switches sides, remaining projectile invincible throughout the entire animation; on block, connects once and stays on the same side; if opponent is cornered, Rashid is close enough for a followup combo; counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-17 can be affected by Air Current
}}
}}


Line 924: Line 925:
| hitboxes      = SF6_Rashid_66_hold_6k_hitbox_2.png
| hitboxes      = SF6_Rashid_66_hold_6k_hitbox_2.png
| damage        = 600x2
| damage        = 600x2
| dmgScaling    = 15% Starter
| startup      = 20+16
| startup      = 20+16
| active        = 2(4)3
| active        = 2(4)3
| recovery      = 21
| recovery      = 21
| invuln       = 6-21 Throw
| total        = 45
| guard        = LH,LH
| cancel       = -
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|VM|-4}}
| blockAdv      = {{sf6-adv|VM|-4}}
| guard        = LH,LH
| punishAdv    = {{sf6-adv|VP|+7}}
| cancel        = -
| punish        = {{sf6-adv|VP|+7}}
| perfParryAdv  = {{sf6-adv|VM|-22(-21)}}
| perfParryAdv  = {{sf6-adv|VM|-22(-21)}}
| hitstun      = 33 total
| hitstun      = 33 total
Line 939: Line 941:
| driveDmgBlk  = 2500x2
| driveDmgBlk  = 2500x2
| driveDmgHit  = [5000x2]
| driveDmgHit  = [5000x2]
| selfDriveOH  = 1000x2
| driveGain    = 1000x2
| selfDriveOB  = 1000x2
| superGainHit  = 500x2 (350x2)
| selfSuperOH  = 500x2
| superGainBlk  = 250x2 (125x2)
| selfSuperOB  = 250x2
| invuln        = 6-21 Throw
| oppSuperOH    = 350x2
| airborne      = 6-21 (FKD)
| oppSuperOB    = 125x2
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 6-21f airborne (Forced Knockdown); Counterhit/Punish Counter bonus advantage applies to both hits; applies a 15% damage scaling penalty to the next hit when used as a combo starter (100% -> 85% -> 75% -> 65%...); frames 1-3 can be affected by Air Current, becoming the Enhanced version
| notes        = Counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-3 can be affected by Air Current, becoming the Enhanced version
}}
}}


Line 958: Line 959:
| hitboxes      = SF6_Rashid_66_hold_6k_air_hitbox.png, SF6_Rashid_66_hold_6k_hitbox_2.png
| hitboxes      = SF6_Rashid_66_hold_6k_air_hitbox.png, SF6_Rashid_66_hold_6k_hitbox_2.png
| damage        = 400x2,600
| damage        = 400x2,600
| dmgScaling    = 20% Starter; Combo (2 hits)
| startup      = 20+9
| startup      = 20+9
| active        = 3(21)2(3)3
| active        = 3(21)2(3)3
| recovery      = 22
| recovery      = 22
| total        = 62
| guard        = LH,LH
| cancel        = -
| hitAdv        = KD +22(+56 OTG)
| hitAdv        = KD +22(+56 OTG)
| blockAdv      = {{sf6-adv|VM|-5}}
| blockAdv      = {{sf6-adv|VM|-5}}
| guard        = LH,LH
| punishAdv    = KD +22(+56 OTG)
| cancel        = -
| punish        = KD +22(+56 OTG)
| perfParryAdv  = {{sf6-adv|VM|-21}}
| perfParryAdv  = {{sf6-adv|VM|-21}}
| blockstun    = 49 total
| blockstun    = 49 total
Line 971: Line 974:
| driveDmgBlk  = 2000,2500x2
| driveDmgBlk  = 2000,2500x2
| driveDmgHit  = [5000,2500x2]
| driveDmgHit  = [5000,2500x2]
| selfDriveOH  = 500,1000x2
| driveGain    = 500,1000x2
| selfDriveOB  = 500,1000x2
| superGainHit  = 200x3 (140x3)
| selfSuperOH  = 200x3
| superGainBlk  = 100x3 (50x3)
| selfSuperOB  = 100x3
| airborne      = 21-36 (FKD)
| oppSuperOH    = 140x3
| oppSuperOB    = 50x3
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1,1
| jugIncrease  = 1,1
| jugLimit      =  
| jugLimit      =  
| notes        = 21-36f airborne (Forced Knockdown); puts opponent into limited juggle OTG state if first hit connects; applies a 20% damage scaling penalty to the next hit when used as a combo starter; counts as 2 hits for damage scaling when comboed into
| notes        = Puts opponent into limited juggle OTG state if first hit connects
}}
}}


Line 993: Line 994:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 32
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = Can input 4KK/5KK/6KK followup on frames 19-25; collision box disappears frames 6-23, allowing Rashid to pass through opponents; can be affected by Air Current on frames 2-20, traveling nearly fullscreen
| notes        = Can input 4KK/5KK/6KK followup on frames 19-25; collision box disappears frames 6-23, allowing Rashid to pass through opponents; can be affected by Air Current on frames 2-20, traveling nearly fullscreen
}}
}}
Line 1,010: Line 1,012:
| active        = -
| active        = -
| recovery      = 8 land
| recovery      = 8 land
| total        = 51
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| airborne      = 11-43 (FKD)
| cancel        = -
| notes        = Input during 6KK; holding forward/back/neutral direction affects flip distance; can use any air attack frames 22-40; can be affected by Air Current on frames 1-36, traveling forward fullscreen
| notes        = Airborne 11-43f; input during 6KK; holding forward/back/neutral direction affects flip distance; can use any air attack frames 22-40; can be affected by Air Current on frames 1-36, traveling forward fullscreen
}}
}}


Line 1,025: Line 1,029:
| hitboxes      = SF6_Rashid_5mp_hk_hitbox.png
| hitboxes      = SF6_Rashid_5mp_hk_hitbox.png
| damage        = 400
| damage        = 400
| dmgScaling    = Combo (2 hits)
| startup      = 13
| startup      = 13
| active        = 4
| active        = 4
| recovery      = 36
| recovery      = 36
| total        = 52
| guard        = LH
| cancel        = Sp SA
| hitconfirm    = 49
| hitAdv        = KD +42
| hitAdv        = KD +42
| blockAdv      = {{sf6-adv|VM|-20}}
| blockAdv      = {{sf6-adv|VM|-20}}
| guard        = LH
| cancel        = sp su
| react        = 49
| DRcancelHit  = KD +65
| DRcancelHit  = KD +65
| DRcancelBlk  = {{sf6-adv|P|+3}}
| DRcancelBlk  = {{sf6-adv|P|+3}}
Line 1,039: Line 1,045:
| driveDmgBlk  = 1000
| driveDmgBlk  = 1000
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 600 (420)
| selfSuperOH  = 600
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 420
| oppSuperOB    = 250
| jugStart      = 1
| jugStart      = 1
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Puts opponent into limited juggle state; both hits form a true blockstring and can cancel to 236LP for safety; counts as 2 hits for damage scaling when comboed into
| notes        = Puts opponent into limited juggle state; both hits form a true blockstring and can cancel to 236LP for safety
}}
}}


Line 1,059: Line 1,062:
| hitboxes      = SF6_Rashid_lplk_hitbox.png
| hitboxes      = SF6_Rashid_lplk_hitbox.png
| damage        = 1200 (2040)
| damage        = 1200 (2040)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| total        = 30
| guard        = T
| cancel        = -
| hitAdv        = KD +27
| hitAdv        = KD +27
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +27
| cancel        = -
| punish        = HKD +27
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfSuperOH  = 2000 [4000]
| superGainHit  = 2000(1400) [4000(2800)]
| oppSuperOH    = 1400 [2800]
| notes        = Allows for a corner throw loop; must be manually timed after a forward dash
| notes        = Allows for a corner throw loop; must be manually timed after a forward dash; 20% immediate damage scaling (e.g. after Crumple)
}}
}}


Line 1,081: Line 1,085:
| hitboxes      = SF6_Rashid_lplk_hitbox.png
| hitboxes      = SF6_Rashid_lplk_hitbox.png
| damage        = 1200 (2040)
| damage        = 1200 (2040)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| total        = 30
| guard        = T
| cancel        = -
| hitAdv        = KD +27
| hitAdv        = KD +27
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +27
| cancel        = -
| punish        = HKD +27
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfSuperOH  = 2000 [4000]
| superGainHit  = 2000(1400) [4000(2800)]
| oppSuperOH    = 1400 [2800]
| notes        = Side switches; after back throwing opponent into the corner, Rashid can threaten with Drive Rush pressure but does not get true throw oki
| notes        = Side switches; after back throwing opponent into the corner, Rashid can threaten with Drive Rush pressure but does not get true throw oki; 20% immediate damage scaling (e.g. after Crumple)
}}
}}


Line 1,106: Line 1,111:
| active        = 3
| active        = 3
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = T
| cancel        = -
| hitAdv        = KD +27
| hitAdv        = KD +27
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +27
| cancel        = -
| punish        = HKD +27
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfSuperOH  = 2000 [4000]
| superGainHit  = 2000(1400) [4000(2800)]
| oppSuperOH    = 1400 [2800]
| notes        = Useful air-to-air against close range jumps; in the corner, can get oki with Drive Rush
| notes        = Useful air-to-air against close range jumps; in the corner, can get oki with Drive Rush
}}
}}
Line 1,125: Line 1,130:
| images        = SF6_Rashid_hphk.png
| images        = SF6_Rashid_hphk.png
| hitboxes      = SF6_Rashid_hphk_hitbox.png
| hitboxes      = SF6_Rashid_hphk_hitbox.png
| cost          = 1 drive
| damage        = 800
| damage        = 800
| chip          = 200
| chip          = 200
| dmgScaling    = 20% Starter
| startup      = 26
| startup      = 26
| active        = 2
| active        = 2
| recovery      = 35
| recovery      = 35
| total        = 62
| guard        = LH
| cancel        = -
| hitAdv        = KD +35 / Wall Splat KD +65
| hitAdv        = KD +35 / Wall Splat KD +65
| blockAdv      = {{sf6-adv|M|-3}} / Wall Splat HKD +72
| blockAdv      = {{sf6-adv|M|-3}} / Wall Splat HKD +72
| guard        = LH
| punishAdv    = Crumple (Standing +21, Juggle +46, HKD +104)
| cancel        = -
| punish        = Crumple (Standing +21, Juggle +46, HKD +104)
| perfParryAdv  = {{sf6-adv|VM|-35}}
| perfParryAdv  = {{sf6-adv|VM|-35}}
| blockstun    = 34
| blockstun    = 34
Line 1,141: Line 1,147:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = 10000 [15000]
| driveDmgHit  = 10000 [15000]
| selfDriveOH  = -10000
| driveGain    = -10000
| selfDriveOB  = -10000
| superGainHit  = [3000(2100)]
| selfSuperOH  = [3000]
| armor        = 1-27
| selfSuperOB  = [2100]
| jugStart      = 0
| jugStart      = 0
| jugIncrease  = 1
| jugIncrease  = 1
Line 1,157: Line 1,162:
| images        = SF6_Rashid_6hphk.png
| images        = SF6_Rashid_6hphk.png
| hitboxes      = SF6_Rashid_6hphk_hitbox.png
| hitboxes      = SF6_Rashid_6hphk_hitbox.png
| cost          = 2 drive
| damage        = 500 recoverable
| damage        = 500 recoverable
| chip          = 125 recoverable
| chip          = 125 recoverable
Line 1,163: Line 1,167:
| active        = 3
| active        = 3
| recovery      = 26
| recovery      = 26
| invuln       = 1-22 full
| total        = 48
| guard        = LH
| cancel       = -
| hitAdv        = KD +23
| hitAdv        = KD +23
| blockAdv      = {{sf6-adv|VM|-8}}
| blockAdv      = {{sf6-adv|VM|-8}}
| guard        = LH
| punishAdv    = KD +23
| cancel        = -
| punish        = KD +23
| perfParryAdv  = {{sf6-adv|VM|-27}}
| perfParryAdv  = {{sf6-adv|VM|-27}}
| blockstun    = 21
| blockstun    = 21
| hitstop      =  
| hitstop      =  
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| invuln        = 1-22 Full
| jugStart      =  
| armor        = Break
| jugIncrease  =  
| jugStart      = 200
| jugLimit      =  
| jugIncrease  = 100
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| jugLimit      = 1
| notes        = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}


Line 1,186: Line 1,191:
| images        = SF6_Rashid_mpmk.png
| images        = SF6_Rashid_mpmk.png
| hitboxes      = SF6_Rashid_mpmk_hitbox.png
| hitboxes      = SF6_Rashid_mpmk_hitbox.png
| cost          = 0.5 drive
| damage        = -
| damage        = -
| dmgScaling    = 50% Multiplier (Perfect)
| startup      = 1
| startup      = 1
| active        = 8 or until released
| active        = 8 or until released
| recovery      = 29(1)(11)
| recovery      = 29(1)(11)
| invuln        = 6f (after Perfect Parry)
| total        = 37(3)
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| driveGain    = -5000,250~
| cancel        = -
| invuln        = 6 Full (after Perfect Parry)
| selfDriveOH  = -5000,250~
| selfDriveOB  = -5000,250~
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
}}
Line 1,207: Line 1,212:
| images        = SF6_Rashid_66.png
| images        = SF6_Rashid_66.png
| hitboxes      = SF6_Rashid_66_hitbox.png
| hitboxes      = SF6_Rashid_66_hitbox.png
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| damage        = -
| damage        = -
| dmgScaling    = 15% Multiplier (Mid-Combo)
| startup      = 9(11)
| startup      = 9(11)
| active        = 45(46)
| active        = 45(46)
| recovery      = 24(23)
| recovery      = 24(23)
| total        =
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| driveGain    = -10000(-30000)
| cancel        = -
| selfDriveOH  = -10000(-30000)
| selfDriveOB  = -10000(-30000)
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.796 (min/throw), 2.253 (min/block), 2.998 (max/final DR frame)
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.796 (min/throw), 2.253 (min/block), 2.998 (max/final DR frame)
}}
}}
Line 1,231: Line 1,236:
| damage        = 300,200x2 (700)
| damage        = 300,200x2 (700)
| chip          = 75,50x2
| chip          = 75,50x2
| dmgScaling    = 30% Starter
| startup      = 8
| startup      = 8
| active        = 3(5)2(4)2
| active        = 3(5)2(4)2
| recovery      = 19(24)
| recovery      = 19(24)
| total        = 42(47)
| guard        = LH
| cancel        = SA3 (1st)
| hitconfirm    = 10
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+6}}
| cancel        = su3 (1st)
| react        = 10
| punish        = {{sf6-adv|VP|+6}}
| perfParryAdv  = {{sf6-adv|VM|-19}}
| perfParryAdv  = {{sf6-adv|VM|-19}}
| hitstun      = 37 total
| hitstun      = 37 total
Line 1,246: Line 1,253:
| driveDmgBlk  = 2000,500x2
| driveDmgBlk  = 2000,500x2
| driveDmgHit  = [1500x2,2000]
| driveDmgHit  = [1500x2,2000]
| selfDriveOH  = 500x2,1000
| driveGain    = 500x2,1000
| selfDriveOB  = 500x2,1000
| superGainHit  = 400,200x2 (280,140x2)
| selfSuperOH  = 400,200x2
| superGainBlk  = 200,100x2 (100,50x2)
| selfSuperOB  = 200,100x2
| oppSuperOH    = 280,140x2
| oppSuperOB    = 100,50x2
| jugStart      =  
| jugStart      =  
| jugIncrease  = 1,1,1
| jugIncrease  = 1,1,1
| jugLimit      =  
| jugLimit      =  
| notes        = Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; Counterhit/Punish Counter bonus advantage applies through all hits; can be affected by Air Current on frames 2-16; applies a 30% damage scaling penalty to the next hit when used as a combo starter (100% -> 70% -> 60%)
| notes        = Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; counter-hit/Punish Counter bonus advantage applies through all hits; can be affected by Air Current on frames 2-16
}}
}}
====== 236LP (Air Current) ======
====== 236LP (Air Current) ======
Line 1,265: Line 1,269:
| damage        = 200,100x8 (1000)
| damage        = 200,100x8 (1000)
| chip          = 50,25x8
| chip          = 50,25x8
| dmgScaling    = 20% Starter; Combo (2 hits)
| startup      = 6
| startup      = 6
| active        = 2(4)3(3)3(4)3(3)<br>3(4)3(3)3(4)3(3)3
| active        = 2(4)3(3)3(4)3(3)<br>3(4)3(3)3(4)3(3)3
| recovery      = 15
| recovery      = 15
| total        = 74
| guard        = LH
| cancel        = SA3 (1st)
| hitconfirm    = 9
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|P|+2}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+8}}
| cancel        = su3 (1st)
| react        = 9
| punish        = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-15}}
| perfParryAdv  = {{sf6-adv|VM|-15}}
| hitstun      = 73 total
| hitstun      = 73 total
Line 1,280: Line 1,286:
| driveDmgBlk  = 500x8,1000
| driveDmgBlk  = 500x8,1000
| driveDmgHit  = [500x8,1000]
| driveDmgHit  = [500x8,1000]
| selfDriveOH  = 100x9
| driveGain    = 100x9
| selfDriveOB  = 100x9
| superGainHit  = 100,50x8 (70,35x8)
| selfSuperOH  = 100,50x8 (500)
| superGainBlk  = 50,25x8 (25,12x8)
| selfSuperOB  = 50,25x8 (250)
| oppSuperOH    = 70,35x8 (350)
| oppSuperOB    = 25x8,75 (121)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Fullscreen advancing move that gives a combo on hit and plus frames on block; Counterhit/Punish Counter bonus advantage applies through all hits; applies a 20% damage scaling penalty to the next hit when used as a combo starter; counts as 2 hits for damage scaling when comboed into
| notes        = Fullscreen advancing move that gives a combo on hit and plus frames on block; counter-hit/Punish Counter bonus advantage applies through all hits
}}
}}


Line 1,303: Line 1,306:
| active        = 1,2(2)2(5)2(3)2
| active        = 1,2(2)2(5)2(3)2
| recovery      = 34+14 land
| recovery      = 34+14 land
| invuln       = 6-10 Air
| total        = 74
| guard        = LH
| cancel       = SA3, (Sp/SA land)
| hitconfirm    = 11
| hitAdv        = KD +31
| hitAdv        = KD +31
| blockAdv      = {{sf6-adv|VM|-45(-49)}}
| blockAdv      = {{sf6-adv|VM|-45(-49)}}
| guard        = LH
| punishAdv    = KD +31
| cancel        = su3, (sp/su land)
| react        = 11
| punish        = KD +31
| perfParryAdv  = {{sf6-adv|VM|-65}}
| perfParryAdv  = {{sf6-adv|VM|-65}}
| blockstun    = 22(18)
| blockstun    = 22(18)
Line 1,315: Line 1,318:
| driveDmgBlk  = 2500x3
| driveDmgBlk  = 2500x3
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 400x5
| driveGain    = 400x5 (400x3)
| selfDriveOB  = 400x3
| superGainHit  = 300,100x3,200 (210,70x3,140)
| selfSuperOH  = 300,100x3,200
| superGainBlk  = 100x3 (50x3)
| selfSuperOB  = 100x3
| invuln        = 6-10 Air
| oppSuperOH    = 210,70x3,140
| airborne      = 13-60 (FKD)
| oppSuperOB    = 50x3
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 13-60f airborne (Forced Knockdown state); the last 11f of landing recovery is cancelable into special moves or supers on hit only; 4f worse advantage and 1 less hit when crouch blocked; cannot anti-air crossups; can be affected by Air Current on frames 2-8
| notes        = The last 11f of landing recovery is cancelable into special moves or supers on hit only; 4f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; can be affected by Air Current on frames 2-8
}}
}}
====== 236MP (Air Current) ======
====== 236MP (Air Current) ======
Line 1,337: Line 1,339:
| active        = 1,2(2)2(4)2(3)2(6)<br>2(3)2(5)2(3)2(5)2(3)2
| active        = 1,2(2)2(4)2(3)2(6)<br>2(3)2(5)2(3)2(5)2(3)2
| recovery      = 37+19 land
| recovery      = 37+19 land
| invuln       = 5-8 Air
| total        = 115
| guard        = LH
| cancel       = SA3
| hitconfirm    = 8
| hitAdv        = KD +42
| hitAdv        = KD +42
| blockAdv      = {{sf6-adv|VM|-78(-83)}}
| blockAdv      = {{sf6-adv|VM|-78(-83)}}
| guard        = LH
| punishAdv    = KD +42
| cancel        = su3
| react        = 8
| punish        = KD +42
| perfParryAdv  = {{sf6-adv|VM|-98}}
| perfParryAdv  = {{sf6-adv|VM|-98}}
| blockstun    = 33(28)
| blockstun    = 33(28)
Line 1,349: Line 1,351:
| driveDmgBlk  = 1250x5
| driveDmgBlk  = 1250x5
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 150x10,500
| driveGain    = 150x10,500 (150x5)
| selfDriveOB  = 150x5
| superGainHit  = 150x2,50x8,100 (105x2,35x8,70)
| selfSuperOH  = 150x2,50x8,100 (800)
| superGainBlk  = 75x2,25x3 (37x2,12x3)
| selfSuperOB  = 75x2,25x3 (225)
| invuln        = 5-8 Air
| oppSuperOH    = 105x2,35x8,70 (560)
| airborne      = 9-96 (FKD)
| oppSuperOB    = 37x2,12x3 (110)
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 9-96f airborne (Forced Knockdown state); 5f worse advantage and 1 less hit when crouch blocked; cannot anti-air crossups; travels fullscreen
| notes        = 5f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; travels fullscreen
}}
}}


Line 1,372: Line 1,373:
| active        = 2(2)3(3)3(4)<br>3(4)3(4)3
| active        = 2(2)3(3)3(4)<br>3(4)3(4)3
| recovery      = 24+14 land
| recovery      = 24+14 land
| invuln       = 6-12 Air
| total        = 77
| guard        = LH
| cancel       = -
| hitAdv        = KD +33
| hitAdv        = KD +33
| blockAdv      = {{sf6-adv|VM|-55}}
| blockAdv      = {{sf6-adv|VM|-55}}
| guard        = LH
| punishAdv    = KD +33
| cancel        = -
| punish        = KD +33
| perfParryAdv  = {{sf6-adv|VM|-70}}
| perfParryAdv  = {{sf6-adv|VM|-70}}
| blockstun    = 17
| blockstun    = 17
Line 1,383: Line 1,384:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 200x5,1000
| driveGain    = 200x5,1000 (200)
| selfDriveOB  = 200
| superGainHit  = 100x5,500 (70x5,350)
| selfSuperOH  = 100x5,500
| superGainBlk  = 50 (25)
| selfSuperOB  = 50
| invuln        = 6-12 Air
| oppSuperOH    = 70x5,350
| airborne      = 8-63 (FKD)
| oppSuperOB    = 25
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 8-63f airborne (Forced Knockdown state); good anti-air that can hit crossups; can be affected by Air Current on frames 2-5
| notes        = Good anti-air that can hit cross-ups; can be affected by Air Current on frames 2-5
}}
}}
====== 236HP (Air Current) ======
====== 236HP (Air Current) ======
Line 1,405: Line 1,405:
| active        = 2(2)3(3)3(4)3(3)<br>3(2)3(2)3(2)3(3)3
| active        = 2(2)3(3)3(4)3(3)<br>3(2)3(2)3(2)3(3)3
| recovery      = 39+14 land
| recovery      = 39+14 land
| invuln       = 5-11 Air
| total        = 104
| guard        = LH
| cancel       = -
| hitAdv        = KD +27
| hitAdv        = KD +27
| blockAdv      = {{sf6-adv|VM|-83}}
| blockAdv      = {{sf6-adv|VM|-83}}
| guard        = LH
| punishAdv    = KD +27
| cancel        = -
| punish        = KD +27
| perfParryAdv  = {{sf6-adv|VM|-98}}
| perfParryAdv  = {{sf6-adv|VM|-98}}
| blockstun    = 17
| blockstun    = 17
Line 1,416: Line 1,416:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 200x8,1000
| driveGain    = 200x8,1000 (200)
| selfDriveOB  = 200
| superGainHit  = 110x8,120 (77x8,84)
| selfSuperOH  = 110x8,120
| superGainBlk  = 55 (27)
| selfSuperOB  = 55
| invuln        = 5-11 Air
| oppSuperOH    = 77x8,84
| airborne      = 7-90 (FKD)
| oppSuperOB    = 27
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 7-90f airborne (Forced Knockdown state); good anti-air that can hit crossups
| notes        = Good anti-air that can hit cross-ups
}}
}}


Line 1,434: Line 1,433:
| images        = SF6_Rashid_236pp.png
| images        = SF6_Rashid_236pp.png
| hitboxes      = SF6_Rashid_236pp_hitbox_1.png, SF6_Rashid_236pp_hitbox_2.png
| hitboxes      = SF6_Rashid_236pp_hitbox_1.png, SF6_Rashid_236pp_hitbox_2.png
| cost          = 2 Drive
| damage        = 300x2,100x6,200 (1400)
| damage        = 300x2,100x6,200 (1400)
| chip          = 75x2,25 (175)
| chip          = 75x2,25 (175)
| dmgScaling    = 20% Starter
| startup      = 6
| startup      = 6
| active        = 1,2(2)3(2)4(2)<br>4(2)4(2)4(2)4(2)3
| active        = 1,2(2)3(2)4(2)<br>4(2)4(2)4(2)4(2)3
| recovery      = 38+15(19) land
| recovery      = 38+15(19) land
| invuln       = 1-8 full
| total        = 105
| guard        = LH
| cancel       = -
| hitAdv        = KD +25
| hitAdv        = KD +25
| blockAdv      = {{sf6-adv|VM|-42(-48)}}
| blockAdv      = {{sf6-adv|VM|-42(-48)}}
| guard        = LH
| punishAdv    = KD +25
| cancel        = -
| punish        = KD +25
| perfParryAdv  = {{sf6-adv|VM|-65}}
| perfParryAdv  = {{sf6-adv|VM|-65}}
| blockstun    = 25(19)
| blockstun    = 25(19)
| hitstop      =  
| hitstop      =  
| driveDmgBlk  = 2500x3
| driveDmgBlk  = 2500x3
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| superGainHit  = 100x8,200 (70x8,140)
| selfSuperOH  = 100x8,200
| superGainBlk  = 50x3 (25x3)
| selfSuperOB  = 50x3
| invuln        = 1-8 Full
| oppSuperOH    = 70x8,140
| airborne      = 10-86 (FKD)
| oppSuperOB    = 25x3
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 10-86f airborne (Forced Knockdown state); 4f extra landing recovery on hit/whiff; cannot anti-air crossups; 6f worse advantage and 1 less hit when crouch blocked; can be affected by Air Current on frames 2-8; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...)
| notes        = 4f extra landing recovery on hit/whiff; cannot anti-air cross-ups; 6f worse advantage and 1 less hit when crouch blocked; can be affected by Air Current on frames 2-8
}}
}}
====== 236PP (Air Current)======
====== 236PP (Air Current)======
Line 1,467: Line 1,465:
| images        = SF6_Rashid_236pp.png
| images        = SF6_Rashid_236pp.png
| hitboxes      = SF6_Rashid_236pp_air_hitbox.png
| hitboxes      = SF6_Rashid_236pp_air_hitbox.png
| cost          = 2 Drive
| damage        = 200x2,100x8,200 (1400)
| damage        = 200x2,100x8,200 (1400)
| chip          = 50x2,25x4 (200)
| chip          = 50x2,25x4 (200)
| dmgScaling    = 20% Starter
| startup      = 4
| startup      = 4
| active        = 1,2(2)3(2)4(2)4(2)<br>4(2)4(2)4(2)4(2)4
| active        = 1,2(2)3(2)4(2)4(2)<br>4(2)4(2)4(2)4(2)4
| recovery      = 36+19 land
| recovery      = 36+19 land
| invuln       = 1-6 full
| total        = 115
| guard        = LH
| cancel       = Sp (air)
| hitAdv        = KD +47
| hitAdv        = KD +47
| blockAdv      = {{sf6-adv|VM|-72(-84)}}
| blockAdv      = {{sf6-adv|VM|-72(-84)}}
| guard        = LH
| punishAdv    = KD +47
| cancel        = sp (air)
| punish        = KD +47
| perfParryAdv  = {{sf6-adv|VM|-93}}
| perfParryAdv  = {{sf6-adv|VM|-93}}
| blockstun    = 39(27)
| blockstun    = 39(27)
| hitstop      =  
| hitstop      =  
| driveDmgBlk  = 1250x6
| driveDmgBlk  = 1250x6
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| superGainHit  = 100x2,50x9 (70x2,35x9)
| selfSuperOH  = 100x2,50x9
| superGainBlk  = 100x2,50x4 (50x2,25x4)
| selfSuperOB  = 100x2,50x4
| invuln        = 1-6 Full
| oppSuperOH    = 70x2,35x9
| airborne      = 8-95 (FKD)
| oppSuperOB    = 50x2,25x4
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 8-95f airborne (Forced Knockdown state); cannot anti-air crossups; 12f worse advantage and 2 fewer hits when crouch blocked; on hit or block, Rashid can cancel into j.214K on frames 67-71 after the active period; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...)
| notes        = Cannot anti-air cross-ups; 12f worse advantage and 2 fewer hits when crouch blocked; on hit or block, Rashid can cancel into j.214K on frames 67-71 after the active period
}}
}}


Line 1,507: Line 1,504:
| active        = 13
| active        = 13
| recovery      = 11+20 land<br>(19+32 land oB)
| recovery      = 11+20 land<br>(19+32 land oB)
| total        = 58
| guard        = LH
| cancel        = -
| hitAdv        = KD +30(+42)
| hitAdv        = KD +30(+42)
| blockAdv      = {{sf6-adv|VM|-36}}
| blockAdv      = {{sf6-adv|VM|-36}}
| guard        = LH
| punishAdv    = KD +30(+42)
| cancel        = -
| punish        = KD +30(+42)
| perfParryAdv  = {{sf6-adv|VM|-50}}
| perfParryAdv  = {{sf6-adv|VM|-50}}
| blockstun    = 16
| blockstun    = 16
Line 1,517: Line 1,515:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [6000]
| driveDmgHit  = [6000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| airborne      = 9-38 (FKD)
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      =  
| jugLimit      =  
| notes        = Airborne 9-38f (Forced Knockdown state); puts opponent into limited juggle state on hit (can lead to followup juggles if well spaced); on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 4-14
| notes        = Puts opponent into limited juggle state on hit (can lead to followup juggles if well spaced); on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 4-14
}}
}}
====== 214LK (Air Current) ======
====== 214LK (Air Current) ======
Line 1,539: Line 1,535:
| active        = 13
| active        = 13
| recovery      = 11+22 land<br>(19+20 land oB)
| recovery      = 11+22 land<br>(19+20 land oB)
| total        = 59
| guard        = LH
| cancel        = -
| hitAdv        = KD +35(+47)
| hitAdv        = KD +35(+47)
| blockAdv      = {{sf6-adv|VM|-24}}
| blockAdv      = {{sf6-adv|VM|-24}}
| guard        = LH
| punishAdv    = KD +35(+47)
| cancel        = -
| punish        = KD +35(+47)
| perfParryAdv  = {{sf6-adv|VM|-38}}
| perfParryAdv  = {{sf6-adv|VM|-38}}
| blockstun    = 16
| blockstun    = 16
Line 1,549: Line 1,546:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [6000]
| driveDmgHit  = [6000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| airborne      = 8-37 (FKD)
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      =  
| jugLimit      =  
| notes        = Airborne 8-37f (Forced Knockdown state); puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames
| notes        = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames
}}
}}


Line 1,572: Line 1,567:
| active        = 13
| active        = 13
| recovery      = 5+21 land<br>(22+33 land oB)
| recovery      = 5+21 land<br>(22+33 land oB)
| total        = 59
| guard        = LH
| cancel        = -
| hitAdv        = KD +52(+64)
| hitAdv        = KD +52(+64)
| blockAdv      = {{sf6-adv|VM|-36}}
| blockAdv      = {{sf6-adv|VM|-36}}
| guard        = LH
| punishAdv    = KD +52(+64)
| cancel        = -
| punish        = KD +52(+64)
| perfParryAdv  = {{sf6-adv|VM|-54}}
| perfParryAdv  = {{sf6-adv|VM|-54}}
| blockstun    = 20
| blockstun    = 20
Line 1,582: Line 1,578:
| driveDmgBlk  = 6000
| driveDmgBlk  = 6000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1100 (770)
| selfSuperOH  = 1100
| superGainBlk  = 550 (275)
| selfSuperOB  = 550
| airborne      = 12-38 (FKD)
| oppSuperOH    = 770
| oppSuperOB    = 275
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      =  
| jugLimit      =  
| notes        = Airborne 12-38f (Forced Knockdown state); puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-27
| notes        = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-27
}}
}}
====== 214MK (Air Current) ======
====== 214MK (Air Current) ======
Line 1,604: Line 1,598:
| active        = 15
| active        = 15
| recovery      = 5+45 land<br>(22+12 land oH/oB)
| recovery      = 5+45 land<br>(22+12 land oH/oB)
| total        = 81
| guard        = LH
| cancel        = -
| hitAdv        = KD +59
| hitAdv        = KD +59
| blockAdv      = {{sf6-adv|VM|-15}}
| blockAdv      = {{sf6-adv|VM|-15}}
| guard        = LH
| punishAdv    = KD +113 Tumble
| cancel        = -
| punish        = KD +113 Tumble
| perfParryAdv  = {{sf6-adv|VM|-33}}
| perfParryAdv  = {{sf6-adv|VM|-33}}
| blockstun    = 20
| blockstun    = 20
Line 1,614: Line 1,609:
| driveDmgBlk  = 8000
| driveDmgBlk  = 8000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1200 (840)
| selfSuperOH  = 1200
| superGainBlk  = 600 (300)
| selfSuperOB  = 600
| airborne      = 8-36 (FKD)
| oppSuperOH    = 840
| oppSuperOB    = 300
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      =  
| jugLimit      =  
| notes        = Airborne 8-36f (Forced Knockdown state); functions identically to enhanced 214HK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry
| notes        = Functions identically to enhanced 214HK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry
}}
}}


Line 1,637: Line 1,630:
| active        = 13
| active        = 13
| recovery      = 6+21 land<br>(22+33 land oB)
| recovery      = 6+21 land<br>(22+33 land oB)
| total        = 65
| guard        = LH
| cancel        = -
| hitAdv        = KD +56(+68)
| hitAdv        = KD +56(+68)
| blockAdv      = {{sf6-adv|VM|-36}}
| blockAdv      = {{sf6-adv|VM|-36}}
| guard        = LH
| punishAdv    = KD +56(+68)
| cancel        = -
| punish        = KD +56(+68)
| perfParryAdv  = {{sf6-adv|VM|-54}}
| perfParryAdv  = {{sf6-adv|VM|-54}}
| blockstun    = 20
| blockstun    = 20
Line 1,647: Line 1,641:
| driveDmgBlk  = 8000
| driveDmgBlk  = 8000
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1200 (840)
| selfSuperOH  = 1200
| superGainBlk  = 600 (300)
| selfSuperOB  = 600
| airborne      = 15-44 (FKD)
| oppSuperOH    = 840
| oppSuperOB    = 300
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      =  
| jugLimit      =  
| notes        = Airborne 15-44f (Forced Knockdown state); puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30
| notes        = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30
}}
}}
====== 214HK (Air Current) ======
====== 214HK (Air Current) ======
Line 1,669: Line 1,661:
| active        = 15
| active        = 15
| recovery      = 5+45 land<br>(22+12 land oH/oB)
| recovery      = 5+45 land<br>(22+12 land oH/oB)
| total        = 81
| guard        = LH
| cancel        = -
| hitAdv        = KD +59
| hitAdv        = KD +59
| blockAdv      = {{sf6-adv|VM|-15}}
| blockAdv      = {{sf6-adv|VM|-15}}
| guard        = LH
| punishAdv    = KD +113 Tumble
| cancel        = -
| punish        = KD +113 Tumble
| perfParryAdv  = {{sf6-adv|VM|-33}}
| perfParryAdv  = {{sf6-adv|VM|-33}}
| blockstun    = 20
| blockstun    = 20
Line 1,679: Line 1,672:
| driveDmgBlk  = 8000
| driveDmgBlk  = 8000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1200 (840)
| selfSuperOH  = 1200
| superGainBlk  = 600 (300)
| selfSuperOB  = 600
| airborne      = 8-36 (FKD)
| oppSuperOH    = 840
| oppSuperOB    = 300
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      =  
| jugLimit      =  
| notes        = Airborne 8-36f (Forced Knockdown state); functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry
| notes        = Functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry
}}
}}


Line 1,697: Line 1,688:
| images        = SF6_Rashid_214kk.png
| images        = SF6_Rashid_214kk.png
| hitboxes      = SF6_Rashid_214mk_hitbox.png
| hitboxes      = SF6_Rashid_214mk_hitbox.png
| cost          = 2 Drive
| damage        = 1000
| damage        = 1000
| chip          = 250
| chip          = 250
| dmgScaling    = Combo (2 hits)
| startup      = 21
| startup      = 21
| active        = 13
| active        = 13
| recovery      = 7+19 land<br>(22+33 land oB)
| recovery      = 7+19 land<br>(22+33 land oB)
| total        = 59
| guard        = LH
| cancel        = -
| hitAdv        = KD +53(+65)
| hitAdv        = KD +53(+65)
| blockAdv      = {{sf6-adv|VM|-36}}
| blockAdv      = {{sf6-adv|VM|-36}}
| guard        = LH
| punishAdv    = KD +53(+65)
| cancel        = -
| punish        = KD +53(+65)
| perfParryAdv  = {{sf6-adv|VM|-54}}
| perfParryAdv  = {{sf6-adv|VM|-54}}
| blockstun    = 20
| blockstun    = 20
Line 1,713: Line 1,705:
| driveDmgBlk  = 8000
| driveDmgBlk  = 8000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| airborne      = 12-40 (FKD)
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 4
| jugStart      = 4
| jugIncrease  = 4
| jugIncrease  = 4
| jugLimit      =  
| jugLimit      =  
| notes        = Airborne 12-40f (Forced Knockdown state); puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 6-29; counts as 2 hits for damage scaling when comboed into
| notes        = Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 6-29
}}
}}
====== 214KK (Air Current)======
====== 214KK (Air Current)======
Line 1,730: Line 1,720:
| images        = SF6_Rashid_214kk.png
| images        = SF6_Rashid_214kk.png
| hitboxes      = SF6_Rashid_214mk_hitbox.png
| hitboxes      = SF6_Rashid_214mk_hitbox.png
| cost          = 2 Drive
| damage        = 1300
| damage        = 1300
| chip          = 325
| chip          = 325
Line 1,736: Line 1,725:
| active        = 14
| active        = 14
| recovery      = 7+15 land<br>(22+21 land oB)
| recovery      = 7+15 land<br>(22+21 land oB)
| invuln       = 7-37 Projectile
| total        = 53
| guard        = LH
| cancel       = -
| hitAdv        = KD +53(+65)
| hitAdv        = KD +53(+65)
| blockAdv      = {{sf6-adv|VM|-24}}
| blockAdv      = {{sf6-adv|VM|-24}}
| guard        = LH
| punishAdv    = KD +53(+65)
| cancel        = -
| punish        = KD +53(+65)
| perfParryAdv  = {{sf6-adv|VM|-42}}
| perfParryAdv  = {{sf6-adv|VM|-42}}
| blockstun    = 20
| blockstun    = 20
Line 1,747: Line 1,736:
| driveDmgBlk  = 8000
| driveDmgBlk  = 8000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| invuln        = 7-37 Projectile
| oppSuperOH    = 350
| airborne      = 9-37 (FKD)
| oppSuperOB    = 125
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        = Airborne 9-37f (Forced Knockdown state); puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames
| notes        = Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames
}}
}}


Line 1,771: Line 1,759:
| active        = -
| active        = -
| recovery      = 35
| recovery      = 35
| total        = 52
| guard        = LH
| cancel        = SA3
| hitconfirm    = 4
| hitAdv        = {{sf6-adv|M|-1}}
| hitAdv        = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|VM|-9}}
| blockAdv      = {{sf6-adv|VM|-9}}
| guard        = LH
| punishAdv    = {{sf6-adv|P|+3}}
| cancel        = su3
| react        = 4
| punish        = {{sf6-adv|P|+3}}
| perfParryAdv  = {{sf6-adv|VM|-25}}
| perfParryAdv  = {{sf6-adv|VM|-25}}
| hitstun      = 35
| hitstun      = 35
Line 1,783: Line 1,772:
| driveDmgBlk  = 2500
| driveDmgBlk  = 2500
| driveDmgHit  = [3000]
| driveDmgHit  = [3000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 600 (420)
| selfSuperOH  = 600
| superGainBlk  = 300 (150)
| selfSuperOB  = 300
| oppSuperOH    = 420
| oppSuperOB    = 150
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        = 1-hit projectile that travels forward before arcing upward; can hold button to charge for a powered-up version; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); projectile comes out in 6f if button is released from frames 11-27 (total startup 17-33f); cannot use if Lv.2 Super is active
| projSpeed    = 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK
| notes        = 1-hit projectile that travels forward before arcing upward; can hold button to charge for a powered-up version; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); projectile comes out in 6f if button is released from frames 11-27 (total startup 17-33f); cannot use if SA2 is active
}}
}}


Line 1,805: Line 1,792:
| startup      = 28+6
| startup      = 28+6
| active        = -
| active        = -
| recovery      = 26
| recovery      = 35
| total        = 69(88)
| guard        = LH
| cancel        = SA3
| hitconfirm    = 4
| hitAdv        = {{sf6-adv|VP|+5}}
| hitAdv        = {{sf6-adv|VP|+5}}
| blockAdv      = {{sf6-adv|E|0}}
| blockAdv      = {{sf6-adv|E|0}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+9}}
| cancel        = su3
| react        = 4
| punish        = {{sf6-adv|VP|+9}}
| perfParryAdv  = {{sf6-adv|VM|-14}}
| perfParryAdv  = {{sf6-adv|VM|-14}}
| hitstun      = 41 total
| hitstun      = 41 total
Line 1,818: Line 1,806:
| driveDmgBlk  = 1250x2
| driveDmgBlk  = 1250x2
| driveDmgHit  = [1500x2]
| driveDmgHit  = [1500x2]
| selfDriveOH  = 500x2
| driveGain    = 500x2
| selfDriveOB  = 500x2
| superGainHit  = 300x2 (210x2)
| selfSuperOH  = 300x2
| superGainBlk  = 150x2 (75x2)
| selfSuperOB  = 150x2
| oppSuperOH    = 210x2
| oppSuperOB    = 75x2
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 2,0
| jugIncrease  = 2,0
| jugLimit      =  
| jugLimit      =  
| notes        = 2-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 28f; Counterhit/Punish Counter bonus advantage applies to both hits; projectile comes out in 6f if button is released from frames 28-47 (total startup 34-53f); cannot use if Lv.2 Super is active
| projSpeed    = 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK
| notes        = 2-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 28f; counter-hit/Punish Counter bonus advantage applies to both hits; projectile comes out in 6f if button is released from frames 28-47 (total startup 34-53f); cannot use if SA2 is active
}}
}}


Line 1,840: Line 1,826:
| startup      = 53
| startup      = 53
| active        = -
| active        = -
| recovery      = 11+6
| recovery      = 35
| total        = 88
| guard        = LH
| cancel        = SA3
| hitconfirm    = 9
| hitAdv        = {{sf6-adv|VP|+16}}
| hitAdv        = {{sf6-adv|VP|+16}}
| blockAdv      = {{sf6-adv|VP|+8}}
| blockAdv      = {{sf6-adv|VP|+8}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+20}}
| cancel        = su3
| react        = 9
| punish        = {{sf6-adv|VP|+20}}
| perfParryAdv  = {{sf6-adv|M|-3}}
| perfParryAdv  = {{sf6-adv|M|-3}}
| hitstun      = 52 total
| hitstun      = 52 total
Line 1,853: Line 1,840:
| driveDmgBlk  = 800x2,900
| driveDmgBlk  = 800x2,900
| driveDmgHit  = [1000x3]
| driveDmgHit  = [1000x3]
| selfDriveOH  = 300x2,400
| driveGain    = 300x2,400
| selfDriveOB  = 300x2,400
| superGainHit  = 200x3 (140x3)
| selfSuperOH  = 200x3
| superGainBlk  = 100x3 (50x3)
| selfSuperOB  = 100x3
| oppSuperOH    = 140x3
| oppSuperOB    = 50x3
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = 3-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 48f for fully charged version; Counterhit/Punish Counter bonus advantage applies to all hits; creates Air Current effect on frame 51 next to Rashid that lasts 60f and enhances many of his moves; cannot use if Lv.2 Super is active
| projSpeed    = 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK
| notes        = 3-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 48f for fully charged version; counter-hit/Punish Counter bonus advantage applies to all hits; creates Air Current effect on frame 51 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active
}}
}}


Line 1,871: Line 1,856:
| images        = SF6_Rashid_236kk.png
| images        = SF6_Rashid_236kk.png
| hitboxes      = SF6_Rashid_236kk_hitbox_1.png, SF6_Rashid_236kk_hitbox_2.png
| hitboxes      = SF6_Rashid_236kk_hitbox_1.png, SF6_Rashid_236kk_hitbox_2.png
| cost          = 2 Drive
| damage        = 300,400
| damage        = 300,400
| chip          = 75,100
| chip          = 75,100
| dmgScaling    = 25% Starter; Combo (extra 15%)
| startup      = 17
| startup      = 17
| active        = -
| active        = -
| recovery      = 35
| recovery      = 35
| total        = 52
| guard        = LH
| cancel        = SA2 SA3
| hitconfirm    = 12
| hitAdv        = KD +49
| hitAdv        = KD +49
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-2}}
| guard        = LH
| punishAdv    = KD +49
| cancel        = su2 su3
| react        = 12
| punish        = KD +49
| perfParryAdv  = {{sf6-adv|VM|-14}}
| perfParryAdv  = {{sf6-adv|VM|-14}}
| blockstun    = 34 total
| blockstun    = 34 total
Line 1,888: Line 1,874:
| driveDmgBlk  = 1250x2
| driveDmgBlk  = 1250x2
| driveDmgHit  = [1500x2]
| driveDmgHit  = [1500x2]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| superGainHit  = 400,200 (280,140)
| selfSuperOH  = 400,200
| superGainBlk  = 200,100 (100,50)
| selfSuperOB  = 200,100
| oppSuperOH    = 280,140
| oppSuperOB    = 100,50
| jugStart      = 2
| jugStart      = 2
| jugIncrease  = 0,1
| jugIncrease  = 0,1
| jugLimit      =  
| jugLimit      =  
| notes        = 2-hit OD projectile; 2nd hit puts opponent into limited juggle state on hit; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; projectile comes out in 6f if button is released from frames 11-34 (total startup 17-40f); cannot use if Lv.2 Super is active; applies a 25% damage scaling penalty when used as combo starter, and additional 15% damage scaling penalty when comboed into
| projSpeed    = 0.03 (1-2f) / 0.09 (3f~)
| notes        = 2-hit OD projectile; 2nd hit puts opponent into limited juggle state on hit; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; projectile comes out in 6f if button is released from frames 11-34 (total startup 17-40f); cannot use if SA2 is active
}}
}}


Line 1,906: Line 1,890:
| images        = SF6_Rashid_236kk_hold.png
| images        = SF6_Rashid_236kk_hold.png
| hitboxes      = SF6_Rashid_236kk_hitbox_1.png, SF6_Rashid_236kk_hitbox_2.png
| hitboxes      = SF6_Rashid_236kk_hitbox_1.png, SF6_Rashid_236kk_hitbox_2.png
| cost          = 2 Drive
| damage        = 400x3
| damage        = 400x3
| chip          = 100x3
| chip          = 100x3
| dmgScaling    = 20% Starter; Combo (2 hits)
| startup      = 44
| startup      = 44
| active        = -
| active        = -
| recovery      = 35
| recovery      = 35
| total        = 79
| guard        = LH
| cancel        = SA2 SA3
| hitconfirm    = 12
| hitAdv        = KD +65
| hitAdv        = KD +65
| blockAdv      = {{sf6-adv|VP|+10}}
| blockAdv      = {{sf6-adv|VP|+10}}
| guard        = LH
| punishAdv    = KD +65
| cancel        = su2 su3
| react        = 12
| punish        = KD +65
| perfParryAdv  = {{sf6-adv|M|-3}}
| perfParryAdv  = {{sf6-adv|M|-3}}
| blockstun    = 46 total
| blockstun    = 46 total
Line 1,923: Line 1,908:
| driveDmgBlk  = 800x2,900
| driveDmgBlk  = 800x2,900
| driveDmgHit  = [1000x3]
| driveDmgHit  = [1000x3]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| superGainHit  = 200x3 (140x3)
| selfSuperOH  = 200x3
| superGainBlk  = 100,200,100 (50,100,50)
| selfSuperOB  = 100,200,100
| oppSuperOH    = 140x3
| oppSuperOB    = 50,100,50
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1,0,1
| jugIncrease  = 1,0,1
| jugLimit      =  
| jugLimit      =  
| notes        = 3-hit OD projectile; 3rd hit puts opponent into limited juggle state on hit; must hold button 35f for fully charged version; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; creates Air Current effect on frame 41 next to Rashid that lasts 60f and enhances many of his moves; cannot use if Lv.2 Super is active; applies a 20% damage scaling penalty on hit
| projSpeed    = 0.03 (1-2f) / 0.09 (3f~)
| notes        = 3-hit OD projectile; 3rd hit puts opponent into limited juggle state on hit; must hold button 35f for fully charged version; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; creates Air Current effect on frame 41 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active
}}
}}


Line 1,947: Line 1,930:
| active        = 3(1)15
| active        = 3(1)15
| recovery      = 28(14)
| recovery      = 28(14)
| invuln       = 15-17 Leg Projectile
| total        = 47
| guard        = LH
| cancel       = SA3
| hitconfirm    = 20
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|VM|-6}}
| blockAdv      = {{sf6-adv|VM|-6}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+6}}
| cancel        = su3
| react        = 20
| punish        = {{sf6-adv|VP|+6}}
| perfParryAdv  = {{sf6-adv|VM|-18(-4)}}
| perfParryAdv  = {{sf6-adv|VM|-18(-4)}}
| hitstun      = 35 total (31 tornado)
| hitstun      = 35 total (31 tornado)
Line 1,960: Line 1,943:
| driveDmgBlk  = 3000,1000
| driveDmgBlk  = 3000,1000
| driveDmgHit  = [5000,3000]
| driveDmgHit  = [5000,3000]
| selfDriveOH  = 1000x2
| driveGain    = 1000x2
| selfDriveOB  = 1000x2
| superGainHit  = 400,200 (280,140)
| selfSuperOH  = 400,200
| superGainBlk  = 200,100 (100,50)
| selfSuperOB  = 200,100
| invuln        = 15-17 Leg Projectile
| oppSuperOH    = 280,140
| oppSuperOB    = 100,50
| jugIncrease  = 3,1
| jugIncrease  = 3,1
| jugLimit      =  
| jugLimit      =  
| notes        = 47f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 21-22; Counterhit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; 28f recovery is total time after the tornado spawns; 14f recovery is total time after tornado disappears
| notes        = 47f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 21-22; counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; 28f recovery is total time after the tornado spawns; 14f recovery is total time after tornado disappears
}}
}}


Line 1,982: Line 1,963:
| active        = 3(1)15
| active        = 3(1)15
| recovery      = 26(12)
| recovery      = 26(12)
| invuln       = 20-22 Leg Projectile
| total        = 50
| guard        = LH
| cancel       = SA3
| hitconfirm    = 19
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|VM|-4}}
| blockAdv      = {{sf6-adv|VM|-4}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+8}}
| cancel        = su3
| react        = 19
| punish        = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-16}}{{sf6-adv|M|(-2)}}
| perfParryAdv  = {{sf6-adv|VM|-16}}{{sf6-adv|M|(-2)}}
| hitstun      = 35 total (31 tornado)
| hitstun      = 35 total (31 tornado)
Line 1,995: Line 1,976:
| driveDmgBlk  = 4000,1000
| driveDmgBlk  = 4000,1000
| driveDmgHit  = [5000,3000]
| driveDmgHit  = [5000,3000]
| selfDriveOH  = 1000x2
| driveGain    = 1000x2
| selfDriveOB  = 1000x2
| superGainHit  = 400,200 (280,140)
| selfSuperOH  = 400,200
| superGainBlk  = 200,100 (100,50)
| selfSuperOB  = 200,100
| invuln        = 20-22 Leg Projectile
| oppSuperOH    = 280,140
| oppSuperOB    = 100,50
| jugIncrease  = 3,1
| jugIncrease  = 3,1
| jugLimit      =  
| jugLimit      =  
| notes        = 50f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; Counterhit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears
| notes        = 50f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears
}}
}}


Line 2,017: Line 1,996:
| active        = 3(1)15
| active        = 3(1)15
| recovery      = 29(24)
| recovery      = 29(24)
| invuln       = 27-29 Leg Projectile
| total        = 69
| guard        = LH
| cancel       = SA3
| hitconfirm    = 19
| hitAdv        = KD +40
| hitAdv        = KD +40
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-2}}
| guard        = LH
| punishAdv    = KD +40
| cancel        = su3
| react        = 19
| punish        = KD +40
| perfParryAdv  = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-1)}}
| perfParryAdv  = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-1)}}
| hitstun      = 8,29 (tornado)
| hitstun      = 8,29 (tornado)
Line 2,030: Line 2,009:
| driveDmgBlk  = 5000,500x2
| driveDmgBlk  = 5000,500x2
| driveDmgHit  = [5000,1500x2]
| driveDmgHit  = [5000,1500x2]
| selfDriveOH  = 1000,500x2
| driveGain    = 1000,500x2
| selfDriveOB  = 1000,500x2
| superGainHit  = 400,100x2 (280,70x2)
| selfSuperOH  = 400,100x2
| superGainBlk  = 200,50x2 (100,25x2)
| selfSuperOB  = 200,50x2
| invuln        = 27-29 Leg Projectile
| oppSuperOH    = 280,70x2
| oppSuperOB    = 100,25x2
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1,1,3
| jugIncrease  = 1,1,3
Line 2,048: Line 2,025:
| images        = SF6_Rashid_214pp.png
| images        = SF6_Rashid_214pp.png
| hitboxes      = SF6_Rashid_214p_hitbox_1.png, SF6_Rashid_214p_hitbox_2.png
| hitboxes      = SF6_Rashid_214p_hitbox_1.png, SF6_Rashid_214p_hitbox_2.png
| cost          = 2 Drive
| damage        = 400x2
| damage        = 400x2
| chip          = 100x2
| chip          = 100x2
| dmgScaling    = 20% Starter; Combo (2 hits)
| startup      = 20
| startup      = 20
| active        = 3(1)29
| active        = 3(1)29
| recovery      = 25(29)
| recovery      = 25(29)
| invuln       = 20-22 Leg Projectile
| total        = 49
| guard        = LH
| cancel       = SA2 SA3
| hitconfirm    = 21
| hitAdv        = KD +49
| hitAdv        = KD +49
| blockAdv      = {{sf6-adv|VM|-10}}
| blockAdv      = {{sf6-adv|VM|-10}}
| guard        = LH
| punishAdv    = KD +49
| cancel        = su2 su3
| react        = 21
| punish        = KD +49
| perfParryAdv  = {{sf6-adv|VM|-19}}{{sf6-adv|VP|(+?)}}
| perfParryAdv  = {{sf6-adv|VM|-19}}{{sf6-adv|VP|(+?)}}
| hitstun      = 24 (tornado)
| hitstun      = 24 (tornado)
Line 2,067: Line 2,044:
| driveDmgBlk  = 5000,1000
| driveDmgBlk  = 5000,1000
| driveDmgHit  = [5000,1500]
| driveDmgHit  = [5000,1500]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| superGainHit  = 400,200 (280,140)
| selfSuperOH  = 400,200
| superGainBlk  = 200,100 (100,50)
| selfSuperOB  = 200,100
| invuln        = 20-22 Leg Projectile
| oppSuperOH    = 280,140
| oppSuperOB    = 100,50
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1,1
| jugIncrease  = 1,1
| jugLimit      =  
| jugLimit      =  
| notes        = 49f total animation; strike hitbox (making it vulnerable to Lv.1 Supers); spawns a tornado with 1 hit of OD projectile durability; first hit puts opponent into limited juggle state (the tornado will not launch a grounded opponent on its own); cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; creates an Air Current on frame 53 (after the first tornado dissipates) that lasts 60f and enhances many of Rashid's moves; 4f extra recovery on block; the listed recovery time begins after the tornado's first active frame (Rashid recovers before the tornado disappears); applies a 20% damage scaling penalty to the next hit when used as a combo starter; counts as 2 hits for damage scaling when comboed into
| notes        = 49f total animation; strike hitbox (making it vulnerable to opponent's wakeup SA1); spawns a tornado with 1 hit of OD projectile durability; first hit puts opponent into limited juggle state (the tornado will not launch a grounded opponent on its own); cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; creates an Air Current on frame 53 (after the first tornado dissipates) that lasts 60f and enhances many of Rashid's moves; 4f extra recovery on block; the listed recovery time begins after the tornado's first active frame (Rashid recovers before the tornado disappears)
}}
}}


Line 2,090: Line 2,065:
| active        = -
| active        = -
| recovery      = 6 land
| recovery      = 6 land
| total        = 67
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| airborne      = 22-61 (FKD)
| cancel        = -
| notes        = Cancelable into air normals/specials on frames 32-51; can be affected by Air Current on frames 23-47; 6f landing recovery occurs if no air move is used
| notes        = 67f total animation; airborne 22-61f (Forced Knockdown state); cancelable into air normals/specials on frames 32-51; can be affected by Air Current on frames 23-47; 6f landing recovery occurs if no air move is used
}}
}}


Line 2,108: Line 2,085:
| active        = -
| active        = -
| recovery      = 33
| recovery      = 33
| invuln       = 5-30 Upper Body Projectile
| total        = 33
| guard        = -
| cancel       = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| invuln       = 5-30 Upper Body Projectile
| cancel       = -
| notes        = Crouching state 6-33f; cancelable into Nail Assault followup on frames 17-20; can be affected by Air Current on frames 8-25; can roll under most projectiles (loses to low ones like Juri 236LK or Rashid 236KK); Hit/Block Advantage after 214P connects: 214LP/214MP {{sf6-adv|VM|-5/-13}}; 214HP KD+43/{{sf6-adv|P|+1}}; 214PP KD+39/{{sf6-adv|VM|-16}}
| notes        = Crouching state 6-33f; cancelable into Nail Assault followup on frames 17-20; can be affected by Air Current on frames 8-25; can roll under most projectiles (loses to low ones like Juri 236LK or Rashid 236KK); Hit/Block Advantage after 214P connects: 214LP/214MP {{sf6-adv|VM|-5/-13}}; 214HP KD+43/{{sf6-adv|P|+1}}; 214PP KD+39/{{sf6-adv|VM|-16}}
}}
}}
Line 2,128: Line 2,106:
| active        = 3
| active        = 3
| recovery      = 26
| recovery      = 26
| invuln       = 1-19 Upper Body Projectile
| total        = 45
| guard        = LH
| cancel       = SA3
| hitconfirm    = 16
| hitAdv        = KD +44
| hitAdv        = KD +44
| blockAdv      = {{sf6-adv|VM|-9}}
| blockAdv      = {{sf6-adv|VM|-9}}
| guard        = LH
| punishAdv    = KD +44
| cancel        = su3
| react        = 16
| punish        = KD +44
| perfParryAdv  = {{sf6-adv|VM|-27}}
| perfParryAdv  = {{sf6-adv|VM|-27}}
| blockstun    = 20
| blockstun    = 20
Line 2,140: Line 2,118:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| invuln        = 1-19 Upper Body Projectile
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        = Puts opponent into limited juggle state; crouching state for entire move duration; cannot hit crossups behind Rashid; outside of juggles, only combos naturally from 214HP/214PP versions
| notes        = Puts opponent into limited juggle state; crouching state for entire move duration; cannot hit cross-ups behind Rashid; outside of juggles, only combos naturally from 214HP/214PP versions
}}
}}


Line 2,164: Line 2,140:
| active        = 9
| active        = 9
| recovery      = 3 land
| recovery      = 3 land
| invuln       = 1-21 Leg Projectile
| total        = -
| guard        = LH
| cancel       = -
| hitAdv        = KD +16(+18)~
| hitAdv        = KD +16(+18)~
| blockAdv      = {{sf6-adv|VM|-32(-35)}}
| blockAdv      = {{sf6-adv|VM|-32(-35)}}
| guard        = LH
| punishAdv    = KD +16(+18)~
| cancel        = -
| punish        = KD +16(+18)~
| perfParryAdv  = {{sf6-adv|VM|-53(-51)}}
| perfParryAdv  = {{sf6-adv|VM|-53(-51)}}
| blockstun    = 20
| blockstun    = 20
Line 2,175: Line 2,151:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [9000]
| driveDmgHit  = [9000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| invuln        = 1-21 Leg Projectile
| oppSuperOH    = 350
| airborne      = Until Land (FKD)
| oppSuperOB    = 125
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; Forced Knockdown state until landing; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (shortest trajectory); can be affected by Air Current on frames 1-13
| notes        = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (shortest trajectory); can be affected by Air Current on frames 1-13
}}
}}


Line 2,198: Line 2,173:
| active        = 9
| active        = 9
| recovery      = 3 land
| recovery      = 3 land
| invuln       = 1-26 Leg Projectile
| total        = -
| guard        = LH
| cancel       = -
| hitAdv        = KD +18(+20)~
| hitAdv        = KD +18(+20)~
| blockAdv      = {{sf6-adv|VM|-35(-38)}}
| blockAdv      = {{sf6-adv|VM|-35(-38)}}
| guard        = LH
| punishAdv    = KD +18(+20)~
| cancel        = -
| punish        = KD +18(+20)~
| perfParryAdv  = {{sf6-adv|VM|-56(-53)}}
| perfParryAdv  = {{sf6-adv|VM|-56(-53)}}
| blockstun    = 20
| blockstun    = 20
Line 2,209: Line 2,184:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [9000]
| driveDmgHit  = [9000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| invuln        = 1-26 Leg Projectile
| oppSuperOH    = 350
| airborne      = Until Land (FKD)
| oppSuperOB    = 125
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; Forced Knockdown state until landing; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (medium trajectory, similar to normal jump); can be affected by Air Current on frames 1-18
| notes        = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (medium trajectory, similar to normal jump); can be affected by Air Current on frames 1-18
}}
}}


Line 2,232: Line 2,206:
| active        = 9
| active        = 9
| recovery      = 3 land
| recovery      = 3 land
| invuln       = 1-29 Leg Projectile
| total        = -
| guard        = LH
| cancel       = -
| hitAdv        = KD +20(+22)~
| hitAdv        = KD +20(+22)~
| blockAdv      = {{sf6-adv|VM|-43(-46)}}
| blockAdv      = {{sf6-adv|VM|-43(-46)}}
| guard        = LH
| punishAdv    = KD +20(+22)~
| cancel        = -
| punish        = KD +20(+22)~
| perfParryAdv  = {{sf6-adv|VM|-63(-61)}}
| perfParryAdv  = {{sf6-adv|VM|-63(-61)}}
| blockstun    = 20
| blockstun    = 20
Line 2,243: Line 2,217:
| driveDmgBlk  = 6000
| driveDmgBlk  = 6000
| driveDmgHit  = [9000]
| driveDmgHit  = [9000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| invuln        = 1-29 Leg Projectile
| oppSuperOH    = 350
| airborne      = Until Land (FKD)
| oppSuperOB    = 125
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; Forced Knockdown state until landing; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (longest trajectory); can be affected by Air Current on frames 1-21
| notes        = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (longest trajectory); can be affected by Air Current on frames 1-21
}}
}}


Line 2,261: Line 2,234:
| images        = SF6_Rashid_j214kk.png
| images        = SF6_Rashid_j214kk.png
| hitboxes      = SF6_Rashid_j214k_hitbox_1.png, SF6_Rashid_j214k_hitbox_2.png, SF6_Rashid_j214kk_followup_hitbox.png
| hitboxes      = SF6_Rashid_j214k_hitbox_1.png, SF6_Rashid_j214k_hitbox_2.png, SF6_Rashid_j214kk_followup_hitbox.png
| cost          = 2 Drive
| damage        = 1000,500
| damage        = 1000,500
| chip          = 250
| chip          = 250
Line 2,267: Line 2,239:
| active        = 9
| active        = 9
| recovery      = 3 land
| recovery      = 3 land
| invuln       = 1-21 Leg Projectile
| total        = -
| guard        = LH
| cancel       = -
| hitAdv        = KD +34(+35)~
| hitAdv        = KD +34(+35)~
| blockAdv      = {{sf6-adv|VM|-25(-29)}}
| blockAdv      = {{sf6-adv|VM|-25(-29)}}
| guard        = LH
| punishAdv    = KD +34(+35)~
| cancel        = -
| punish        = KD +34(+35)~
| perfParryAdv  = {{sf6-adv|VM|-47(-43)}}
| perfParryAdv  = {{sf6-adv|VM|-47(-43)}}
| blockstun    = 20
| blockstun    = 20
Line 2,278: Line 2,250:
| driveDmgBlk  = 7000
| driveDmgBlk  = 7000
| driveDmgHit  = [4500x2]
| driveDmgHit  = [4500x2]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| superGainHit  = 800,200 (560,140)
| selfSuperOH  = 800,200
| superGainBlk  = 400 (200)
| selfSuperOB  = 400
| invuln        = 1-21 Leg Projectile
| oppSuperOH    = 560,140
| airborne      = Until Land (FKD)
| oppSuperOB    = 200
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1,1
| jugIncrease  = 1,1
| jugLimit      =  
| jugLimit      =  
| notes        = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; Forced Knockdown state until landing; puts opponent into limited juggle OTG state on hit; has minimum height restriction (will not activate after low-height j.2HP); performs a double-jump after the initial flip kick; on hit, transitions into a followup divekick that is projectile invincible; can be affected by Air Current on frames 1-13
| notes        = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle OTG state on hit; has minimum height restriction (will not activate after low-height j.2HP); performs a double-jump after the initial flip kick; on hit, transitions into a followup divekick that is projectile invincible; can be affected by Air Current on frames 1-13
}}
}}


Line 2,297: Line 2,268:
| images        = SF6_Rashid_236236k.png
| images        = SF6_Rashid_236236k.png
| hitboxes      = SF6_Rashid_236236k_hitbox.png
| hitboxes      = SF6_Rashid_236236k_hitbox.png
| cost          = 1 super
| damage        = 2100(1800)
| damage        = 2100(1800)
| chip          = 500
| chip          = 500
| dmgScaling    = 30% Minimum
| startup      = 9
| startup      = 9
| active        = 7
| active        = 7
| recovery      = 20+56 land<br>(33+42 land oB)
| recovery      = 20+56 land<br>(33+42 land oB)
| invuln       = 1 full, 2-15 strike/throw
| total        = 91
| guard        = LH
| cancel       = -
| hitAdv        = KD +11(+7~14)
| hitAdv        = KD +11(+7~14)
| blockAdv      = {{sf6-adv|VM|-53}}
| blockAdv      = {{sf6-adv|VM|-53}}
| guard        = LH
| punishAdv    = KD +11(+7~14)
| cancel        = -
| punish        = KD +11(+7~14)
| perfParryAdv  = {{sf6-adv|VM|-76}}
| perfParryAdv  = {{sf6-adv|VM|-76}}
| blockstun    = 25
| blockstun    = 25
| driveDmgBlk  = 2500
| driveDmgBlk  = 2500
| driveDmgHit  = 5000
| driveDmgHit  = 5000
| selfSuperOH  = -10000
| superGainHit  = -10000
| selfSuperOB  = -10000
| superGainBlk  = -10000
| invuln        = 1 Full, 2-15 Strike/Throw
| armor        = Break
| airborne      = 9-35 (FKD)
| jugLimit      =  
| jugLimit      =  
| notes        = Armor Break; 9-35f airborne (Forced Knockdown state); useful anti-air and combo/juggle tool; deals 300 less damage vs. airborne opponents with variable KD Advantage based on juggle height; grounded hit gives a cinematic that switches sides; bounces far away on block, but easily punished with dash or Drive Rush starter; listed recovery is on whiff/(block); 30% minimum damage scaling
| notes        = Useful anti-air and combo/juggle tool; deals 300 less damage vs. airborne opponents with variable KD Advantage based on juggle height; grounded hit gives a cinematic that switches sides; bounces far away on block, but easily punished with dash or Drive Rush starter; listed recovery is on whiff/(block)
}}
}}


Line 2,325: Line 2,299:
| images        = SF6_Rashid_214214k.png
| images        = SF6_Rashid_214214k.png
| hitboxes      = SF6_Rashid_214214k_hitbox.png
| hitboxes      = SF6_Rashid_214214k_hitbox.png
| cost          = 2 super
| damage        = 200x5
| damage        = 200x5
| chip          = 80x5
| chip          = 80x5
| dmgScaling    = 40% Minimum; Combo (2 hits)
| startup      = 11
| startup      = 11
| active        = [349]
| active        = [349]
| recovery      = 22
| recovery      = 22
| total        = 33
| guard        = LH
| cancel        = -
| hitAdv        = KD +104
| hitAdv        = KD +104
| blockAdv      = {{sf6-adv|VP|+33}}
| blockAdv      = {{sf6-adv|VP|+33}}
| guard        = LH
| punishAdv    = KD +104
| cancel        = -
| punish        = KD +104
| perfParryAdv  = {{sf6-adv|VP|+32}}
| perfParryAdv  = {{sf6-adv|VP|+32}}
| blockstun    = 56 total
| blockstun    = 56 total
Line 2,341: Line 2,316:
| driveDmgBlk  = 1000x5
| driveDmgBlk  = 1000x5
| driveDmgHit  = 2000x5
| driveDmgHit  = 2000x5
| selfSuperOH  = -20000
| superGainHit  = -20000
| selfSuperOB  = -20000
| superGainBlk  = -20000
| armor        = Break
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      =  
| jugLimit      =  
| notes        = No invincibility; Armor Break; puts opponent into limited juggle state; spawns a 5-hit Super projectile tornado; travels fullscreen on its own, and Rashid can kick it with 214P to make it travel faster; tornado remains active even if it disappears off-screen; creates Air Current that lasts until 120f after Super dissipates (enhances many of Rashid's moves); listed KD Advantage is from point blank connect; cannot use 236K Whirlwind Shot while Super is active; counts as 2 hits for damage scaling when comboed into; 40% minimum damage scaling
| projSpeed    = 0.01 (7f~) / 0.06 (1-7f), 0.115 (8f~) after 214P
| notes        = No invincibility; puts opponent into limited juggle state; spawns a 5-hit Super projectile tornado; travels fullscreen on its own, and Rashid can kick it with 214P to make it travel faster; tornado remains active even if it disappears off-screen; creates Air Current that lasts until 120f after Super dissipates (enhances many of Rashid's moves); listed KD Advantage is from point blank connect; cannot use 236K Whirlwind Shot while Super is active
}}
}}


Line 2,355: Line 2,332:
| images        = SF6_Rashid_236236p.png
| images        = SF6_Rashid_236236p.png
| hitboxes      = SF6_Rashid_236236p_hitbox.png
| hitboxes      = SF6_Rashid_236236p_hitbox.png
| cost          = 3 super
| damage        = 4000
| damage        = 4000
| chip          = 1000
| chip          = 1000
| dmgScaling    = 50% Minimum; 10% Immediate (Sp)
| startup      = 11
| startup      = 11
| active        = 18
| active        = 18
| recovery      = 82
| recovery      = 82
| invuln       = 1-15 full
| total        = 110
| guard        = LH
| cancel       = -
| hitAdv        = HKD +17
| hitAdv        = HKD +17
| blockAdv      = {{sf6-adv|VM|-75}}
| blockAdv      = {{sf6-adv|VM|-75}}
| guard        = LH
| punishAdv    = HKD +17
| cancel        = -
| punish        = HKD +17
| perfParryAdv  = {{sf6-adv|VM|-98}}
| perfParryAdv  = {{sf6-adv|VM|-98}}
| blockstun    = 25
| blockstun    = 25
| driveDmgBlk  = 7500
| driveDmgBlk  = 7500
| driveDmgHit  = 15000
| driveDmgHit  = 15000
| selfSuperOH  = -30000
| superGainHit  = -30000
| selfSuperOB  = -30000
| superGainBlk  = -30000
| invuln        = 1-15 Full
| armor        = Break
| jugLimit      =  
| jugLimit      =  
| notes        = Armor Break; reaches about half screen; cinematic time regenerates ~1.8 Drive bars for Rashid; 50% minimum damage scaling
| notes        = Reaches about half screen; cinematic time regenerates ~1.8 Drive bars for Rashid
}}
}}


Line 2,383: Line 2,362:
| images        = SF6_Rashid_236236p(ca).png
| images        = SF6_Rashid_236236p(ca).png
| hitboxes      = SF6_Rashid_236236p_hitbox.png
| hitboxes      = SF6_Rashid_236236p_hitbox.png
| cost          = 3 super
| damage        = 4500
| damage        = 4500
| chip          = 1250
| chip          = 1250
| dmgScaling    = 50% Minimum; 10% Immediate (Sp)
| startup      = 11
| startup      = 11
| active        = 18
| active        = 18
| recovery      = 82
| recovery      = 82
| invuln       = 1-15 full
| total        = 110
| guard        = LH
| cancel       = -
| hitAdv        = HKD +18
| hitAdv        = HKD +18
| blockAdv      = {{sf6-adv|VM|-75}}
| blockAdv      = {{sf6-adv|VM|-75}}
| guard        = LH
| punishAdv    = HKD +18
| cancel        = -
| punish        = HKD +18
| perfParryAdv  = {{sf6-adv|VM|-98}}
| perfParryAdv  = {{sf6-adv|VM|-98}}
| blockstun    = 25
| blockstun    = 25
| driveDmgBlk  = 10000
| driveDmgBlk  = 10000
| driveDmgHit  = 20000
| driveDmgHit  = 20000
| selfSuperOH  = -30000
| superGainHit  = -30000
| selfSuperOB  = -30000
| superGainBlk  = -30000
| invuln        = 1-15 Full
| armor        = Break
| jugLimit      =  
| jugLimit      =  
| notes        = Armor Break; reaches about half screen; 1f better KD Advantage over non-CA version; cinematic time regenerates ~1.9 Drive bars for Rashid; 50% minimum damage scaling; available at 25% HP or below
| notes        = Reaches about half screen; 1f better KD Advantage over non-CA version; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Rashid
}}
}}


Line 2,416: Line 2,397:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 534
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "Do this... and this... and this. It's easy as pie."; hurtbox shifts as Rashid moves (lower body invuln frames 52-74, 83-107, 208-236; low profile 121-141, 169-186)
| notes        = "Do this... and this... and this. It's easy as pie."; hurtbox shifts as Rashid moves (lower body invuln frames 52-74, 83-107, 208-236; low profile 121-141, 169-186)
}}
}}
Line 2,433: Line 2,415:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 545
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "Hmm? Hey look, just relax and have fun, alright?"
| notes        = "Hmm? Hey look, just relax and have fun, alright?"
}}
}}
Line 2,450: Line 2,433:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 220
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "Check this out! Now you try."
| notes        = "Check this out! Now you try."
}}
}}

Revision as of 20:24, 11 November 2023


Character Vitals

Rashid
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Rashid Portrait.png SF6 Rashid Face.png 10000 0.8 / 4+38+3 2.115 0.796
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.045 18 1.20 (1.86) 1.90 (5.07) 2.253
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 25 1.10 (1.91) 1.52 (3.63) 2.998

Note: Air Currents can affect the following movement options, increasing their distance: Forward Dash (1-14f), Back Dash (1-16f), Forward Jump (5-30f), Back Jump (5-29f), and Neutral Jump (5-21f, distance 1.82).


Normals

Standing Normals

5LP
Rashid
rashid_5lp

5LP

Standing Light Punch
SF6 Rashid 5lp.png
SF6 Rashid 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 12
Startup Active Recovery Hitstun Blockstun Hitstop
4 2 9 15 10
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
14 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +3 - - +5 0
Punish Advantage Perfect Parry Advantage
+8 -9
Hit Advantage Block Advantage
+4 -1
Notes
Chains into 5LP/2LP/2LK
5MP
Rashid
rashid_5mp

5MP

Standing Medium Punch
SF6 Rashid 5mp.png
SF6 Rashid 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH TC Sp SA 15
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 14 22 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
22 3000 [4000] 1500 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+9 +5 - - +12 +8
Punish Advantage Perfect Parry Advantage
+9 -15
Hit Advantage Block Advantage
+5 +1
Notes
Useful for starting combos and block pressure
5HP
Rashid
rashid_5hp

5HP

Standing Heavy Punch
SF6 Rashid 5hp.png
SF6 Rashid 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 17
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 21 25 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
32 5000 [8000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5 0 - - +14 +9
Punish Advantage Perfect Parry Advantage
+5 -22
Hit Advantage Block Advantage
+1 -4
Notes
Decent mid-range button with a strong hitbox for counterpoking
5LK
Rashid
rashid_5lk

5LK

Standing Light Kick
SF6 Rashid 5lk.png
SF6 Rashid 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 10 16 12
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
16 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +3 - - +4 0
Punish Advantage Perfect Parry Advantage
+7 -11
Hit Advantage Block Advantage
+3 -1
Notes
Highest hitstun light normal makes it useful for special cancels
5MK
Rashid
rashid_5mk

5MK

Standing Medium Kick
SF6 Rashid 5mk.png
SF6 Rashid 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 17(19) 26 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
27(29) 4000 [6000] 2000 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+10 +1 - - - -
Punish Advantage Perfect Parry Advantage
+10 -18
Hit Advantage Block Advantage
+6 -3
Notes
Combo starter that links into 5MP; 2 extra recovery frames on whiff
5HK
Rashid
rashid_5hk

5HK

Standing Heavy Kick
SF6 Rashid 5hk.png
SF6 Rashid 5hk hitbox 1.pngSF6 Rashid 5hk hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 8 18 25 21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
38 6000 [10000] 3000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 5 PC ground / 2 air 2
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+3 -1 - - - -
Punish Advantage Perfect Parry Advantage
KD +49 Launch -24
Hit Advantage Block Advantage
-1 -5
Notes
Puts airborne opponents into limited juggle state; Punish Counter launches grounded opponents into limited juggle state; decent anti-air but cannot hit opponents behind Rashid; high pushback on hit and block; forces stand on hit; final 2 active frames whiff on crouching opponents; has an extended hurtbox 1f before active that is vulnerable to projectiles

Crouching Normals

2LP
Rashid
rashid_2lp

2LP

Crouching Light Punch
SF6 Rashid 2lp.png
SF6 Rashid 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 7 15 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
14 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+9 +3 - - +4 -2
Punish Advantage Perfect Parry Advantage
+9 -8
Hit Advantage Block Advantage
+5 -1
Notes
Chains into 5LP/2LP/2LK
2MP
Rashid
rashid_2mp

2MP

Crouching Medium Punch
SF6 Rashid 2mp.png
SF6 Rashid 2mp hitbox 1.pngSF6 Rashid 2mp hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 16
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 13 21 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
22 3000 [4000] 1500 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +5 - - +11 +8
Punish Advantage Perfect Parry Advantage
+8 -15
Hit Advantage Block Advantage
+4 +1
Notes
Combo and pressure tool with many active frames for easy oki; can anti-air on frames 7-9 but cannot hit opponents behind Rashid; whiffs on crouching opponents at longer ranges
2HP
Rashid
rashid_2hp

2HP

Crouching Heavy Punch
SF6 Rashid 2hp.png
SF6 Rashid 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - 20% Starter LH SA 17
Startup Active Recovery Hitstun Blockstun Hitstop
12 3 21(23) 29 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
35(37) 5000 [8000] 2500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+9 -2 - - - -
Punish Advantage Perfect Parry Advantage
+9 -22
Hit Advantage Block Advantage
+5 -6
Notes
Decent poke that can be buffered into supers; good close range punish starter, but high pushback makes it less reliable at longer ranges; 2 extra recovery frames on whiff
2LK
Rashid
rashid_2lk

2LK

Crouching Light Kick
SF6 Rashid 2lk.png
SF6 Rashid 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 10% Starter L Chn -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 8 14 10
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
15 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +3 - - - -
Punish Advantage Perfect Parry Advantage
+7 -9
Hit Advantage Block Advantage
+3 -1
Notes
Chains into 5LP/2LP/2LK
2MK
Rashid
rashid_2mk

2MK

Crouching Medium Kick
SF6 Rashid 2mk.png
SF6 Rashid 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - 20% Starter L Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 18 20 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
27 2000 [4000] 1000 600 (420) 300 (150)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+3 -1 - - +8 +4
Punish Advantage Perfect Parry Advantage
+3 -19
Hit Advantage Block Advantage
-1 -5
Notes
Range: 1.405
2HK
Rashid
rashid_2hk

2HK

Crouching Heavy Kick
SF6 Rashid 2hk.png
SF6 Rashid 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 24(28) - 18
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
35(39) 4000 [10000] 3000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
HKD +31 -7 - - - -
Punish Advantage Perfect Parry Advantage
HKD +47 -27
Hit Advantage Block Advantage
HKD +31 -11
Notes
Can be juggled into even without Drive Rush (no longer a HKD when juggled); 4 extra recovery frames on block

Jumping Normals

j.LP
Rashid
rashid_jlp

j.LP

Jumping Light Punch
SF6 Rashid jlp.png
SF6 Rashid jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 5 3 land 13 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
j.MP
Rashid
rashid_jmp

j.MP

Jumping Medium Punch
SF6 Rashid jmp.png
SF6 Rashid jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H Sp -
Startup Active Recovery Hitstun Blockstun Hitstop
9 5 3 land 15 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 3000 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 10
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
Puts airborne opponents into limited juggle state; cancels into j.214K from forward jumps
j.HP
Rashid
rashid_jhp

j.HP

Jumping Heavy Punch
SF6 Rashid jhp.png
SF6 Rashid jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - H,H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 4(2)3 3 land 19(25) 15(21)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2000x2 [2500x2] 1000x2 500x2 (350x2) 500x2 (250x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 0 0,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
1st hit puts airborne opponents into limited juggle state, 2nd hit causes spike knockdown; if 1st hit is stand blocked, the 2nd hit will not hit overhead against crouch block
j.LK
Rashid
rashid_jlk

j.LK

Jumping Light Kick
SF6 Rashid jlk.png
SF6 Rashid jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 5 3 land 13 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
Longest horizontal range of Rashid's jump normals
j.MK
Rashid
rashid_jmk

j.MK

Jumping Medium Kick
SF6 Rashid jmk.png
SF6 Rashid jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 6 3 land 17 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
Cross-up
j.HK
Rashid
rashid_jhk

j.HK

Jumping Heavy Kick
SF6 Rashid jhk.png
SF6 Rashid jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 5 3 land 19 15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
When used after j.214K or 214P~4K, causes a spike knockdown vs. airborne opponents

Wall Jump

9 (near wall)
Rashid
rashid_walljump

9 (against wall)

Wall Jump
SF6 Rashid walljump.png
SF6 Rashid walljump hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Counter-hit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent; cannot be performed after j.2HP or j.214K

Command Normals

6MP
Rashid
rashid_6mp

6MP

Flapping Spin
SF6 Rashid 6mp.pngSF6 Rashid 6mp2.png
SF6 Rashid 6mp hitbox 1.pngSF6 Rashid 6mp hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 - - LH Sp (1st) 11
Startup Active Recovery Hitstun Blockstun Hitstop
8(24) 2(14)2 18 23,21 (37) 17,17 (33) 8,8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
43 1500x2 [2500x2] 750x2 250x2 (175x2) 125x2 (62x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air (1st) 1,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5 +1 - - +13 +7
Punish Advantage Perfect Parry Advantage
+5 -18
Hit Advantage Block Advantage
+1 -3
Notes
() refers to startup of 2nd hit; 1st hit puts airborne opponents into limited juggle state (or maintains juggle state when used mid-combo); 2nd hit causes air reset; counter-hit/Punish Counter bonus advantage applies to both hits; decent range for whiff punishing; can be affected by Air Current on frames 3-10 (travels fullscreen)
6HP
Rashid
rashid_6hp

6HP

Beak Assault
SF6 Rashid 6hp.png
SF6 Rashid 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
22 3 21 27 21 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
45 5000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +1 - - - -
Punish Advantage Perfect Parry Advantage
+7 -22
Hit Advantage Block Advantage
+3 -3
Notes
Long-ranged overhead that can lead to combos if well-spaced; not actually airborne despite the animation; can be affected by Air Current on frames 4-25 (travels nearly fullscreen)
6HK
Rashid
rashid_6hk

6HK

Crescent Kick
SF6 Rashid 6hk.png
SF6 Rashid 6hk hitbox 1.pngSF6 Rashid 6hk hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - 20% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 4 20(23) 26 21 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
39(42) 6000 [10000] 3000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
7-19 Lower Body - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+6 +1 - - - -
Punish Advantage Perfect Parry Advantage
+6 -22
Hit Advantage Block Advantage
+2 -3
Notes
3 extra recovery frames on whiff; useful for hopping over low pokes and comboing into MP normals on Punish Counter, but not actually airborne; can be spaced to hit on later active frames (up to +5/+0); can be affected by Air Current on frames 6-19 (travels fullscreen)
j.2HP
Rashid
rashid_j2hp

j.2HP

Blitz Strike
SF6 Rashid j2hp.png
SF6 Rashid j2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
850 - 15% Starter H Sp 14
Startup Active Recovery Hitstun Blockstun Hitstop
10 5 3 land 37 17 12
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD after bounce) 1 air 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-5(+3) -44(-36)
Hit Advantage Block Advantage
-9(-1) -29(-21)
Notes
Can be performed during forward jump or after j.214K; causes spike knockdown and OTG juggle state vs. airborne opponents; bounces off opponent on hit/block/parry, but Rashid may land if it hits airborne opponent close to the ground; listed frame advantage assumes a grounded opponent and no followup air attack; cancelable into j.214K, or into another air normal after the bounce
j.8HK
Rashid
rashid_j8hk

j.8HK

Aerial Shot
SF6 Rashid j8hk.png
SF6 Rashid j8hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 5 3 land 19 15 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
During neutral jump only; puts airborne opponents into limited juggle state, making it a useful air-to-air
6[6]
Rashid
rashid_66_hold

6[6]

Run
SF6 Rashid 66 hold.png
SF6 Rashid 66 hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 - 5(18) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
90 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Input by holding forward after a forward dash; cancelable into 6P or 6K followups on frames 20-72; after 72f, Rashid has 18f stopping recovery if no followup is input (90f total); stopping the run early has 5f recovery; no stopping recovery if jumping forward out of the run animation; counter-hit state during entire run animation; affected by Air Current for entire duration except for 18f recovery, causing Rashid to run faster
6[6]~6P
Rashid
rashid_66_hold_6p

6[6]~6P

Backup
SF6 Rashid 66 hold 6p.png
SF6 Rashid 66 hold 6p hitbox 1.pngSF6 Rashid 66 hold 6p hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - L,LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20+8 10 17 48 total 17 9,8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
34 3000 [2500,5000] 1000x2 (1000) 500x2 (350x2) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-19 Upper Body Projectile - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+11 -25
Hit Advantage Block Advantage
+7 -10
Notes
Crouching state for entire move duration; cannot hit airborne opponents; on hit, connects twice and switches sides, remaining projectile invincible throughout the entire animation; on block, connects once and stays on the same side; if opponent is cornered, Rashid is close enough for a followup combo; counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-17 can be affected by Air Current
6[6]~6K
Rashid
rashid_66_hold_6k

6[6]~6K

Tempest Moon
SF6 Rashid 66 hold 6k.png
SF6 Rashid 66 hold 6k hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 - 15% Starter LH,LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20+16 2(4)3 21 33 total 26 total 10,10
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
45 2500x2 [5000x2] 1000x2 500x2 (350x2) 250x2 (125x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-21 Throw - 6-21 (FKD)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+7 -22(-21)
Hit Advantage Block Advantage
+3 -4
Notes
Counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-3 can be affected by Air Current, becoming the Enhanced version
6[6]~6K (Air Current)
Rashid
rashid_66_hold_6k_enhanced

6[6]~6K (Air Current)

Tempest Moon (Air Current)
SF6 Rashid 66 hold 6k.png
SF6 Rashid 66 hold 6k air hitbox.pngSF6 Rashid 66 hold 6k hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2,600 - 20% Starter; Combo (2 hits) LH,LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20+9 3(21)2(3)3 22 - 49 total 10,10,11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 2000,2500x2 [5000,2500x2] 500,1000x2 200x3 (140x3) 100x3 (50x3)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 21-36 (FKD) 1 1,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +22(+56 OTG) -21
Hit Advantage Block Advantage
KD +22(+56 OTG) -5
Notes
Puts opponent into limited juggle OTG state if first hit connects
6KK
Rashid
rashid_6kk

6KK

Side Flip
SF6 Rashid 6kk.png
SF6 Rashid 6kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
32 total - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
32 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Can input 4KK/5KK/6KK followup on frames 19-25; collision box disappears frames 6-23, allowing Rashid to pass through opponents; can be affected by Air Current on frames 2-20, traveling nearly fullscreen
6KK~KK
Rashid
rashid_6kk_kk

6KK~KK

Front Flip
SF6 Rashid 6kk kk.png
SF6 Rashid 6kk kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
18+51 total - 8 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
51 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 11-43 (FKD) - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Input during 6KK; holding forward/back/neutral direction affects flip distance; can use any air attack frames 22-40; can be affected by Air Current on frames 1-36, traveling forward fullscreen

Target Combos

5MP~HK
Rashid
rashid_5mp_hk

5MP~HK

Rising Kick
SF6 Rashid 5mp hk.png
SF6 Rashid 5mp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - Combo (2 hits) LH Sp SA 49
Startup Active Recovery Hitstun Blockstun Hitstop
13 4 36 - 20 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
52 1000 [10000] 2000 600 (420) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - KD +65 +3
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +42 -20
Notes
Puts opponent into limited juggle state; both hits form a true blockstring and can cancel to 236LP for safety

Throws

Forward Throw
Rashid
rashid_lplk

LPLK

Riding Glider
SF6 Rashid lplk.png
SF6 Rashid lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +27 -
Hit Advantage Block Advantage
KD +27 -
Notes
Allows for a corner throw loop; must be manually timed after a forward dash
Back Throw
Rashid
rashid_4lplk

4LPLK

Sunset Drop
SF6 Rashid 4lplk.png
SF6 Rashid lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +27 -
Hit Advantage Block Advantage
KD +27 -
Notes
Side switches; after back throwing opponent into the corner, Rashid can threaten with Drive Rush pressure but does not get true throw oki
Air Throw
Rashid
rashid_jlplk

j.LPLK

Desert Slider
SF6 Rashid jlplk.png
SF6 Rashid jlplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 3 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +27 -
Hit Advantage Block Advantage
KD +27 -
Notes
Useful air-to-air against close range jumps; in the corner, can get oki with Drive Rush

Drive Moves

HPHK
Rashid
rashid_hphk

HPHK

Eagle Edge
SF6 Rashid hphk.png
SF6 Rashid hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 5000 10000 [15000] -10000 [3000(2100)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Crumple (Standing +21, Juggle +46, HKD +104) -35
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Rashid
rashid_6hphk

6HPHK

Eagle Slash
SF6 Rashid 6hphk.png
SF6 Rashid 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 - 21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
48 - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -8
Notes
See Drive Reversal.
MPMK
Rashid
rashid_mpmk

MPMK

Drive Parry
SF6 Rashid mpmk.png
SF6 Rashid mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
37(3) - - -5000,250~ - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Rashid
rashid_66

66

Drive Rush
SF6 Rashid 66.png
SF6 Rashid 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - -10000(-30000) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.796 (min/throw), 2.253 (min/block), 2.998 (max/final DR frame)

Special Moves

Spinning Mixer

236LP
Rashid
rashid_236lp

236LP

Spinning Mixer
SF6 Rashid 236lp.png
SF6 Rashid 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,200x2 (700) 75,50x2 30% Starter LH SA3 (1st) 10
Startup Active Recovery Hitstun Blockstun Hitstop
8 3(5)2(4)2 19(24) 37 total 32 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
42(47) 2000,500x2 [1500x2,2000] 500x2,1000 400,200x2 (280,140x2) 200,100x2 (100,50x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1,1,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+6 -19
Hit Advantage Block Advantage
+2 -3
Notes
Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; counter-hit/Punish Counter bonus advantage applies through all hits; can be affected by Air Current on frames 2-16
236LP (Air Current)
Rashid
rashid_236lp_enhanced

236LP (Air Current)

Spinning Mixer
SF6 Rashid 236lp.png
SF6 Rashid 236lp air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200,100x8 (1000) 50,25x8 20% Starter; Combo (2 hits) LH SA3 (1st) 9
Startup Active Recovery Hitstun Blockstun Hitstop
6 2(4)3(3)3(4)3(3)
3(4)3(3)3(4)3(3)3
15 73 total 71 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
74 500x8,1000 [500x8,1000] 100x9 100,50x8 (70,35x8) 50,25x8 (25,12x8)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+8 -15
Hit Advantage Block Advantage
+4 +2
Notes
Fullscreen advancing move that gives a combo on hit and plus frames on block; counter-hit/Punish Counter bonus advantage applies through all hits
236MP
Rashid
rashid_236mp

236MP

Spinning Mixer
SF6 Rashid 236mp.png
SF6 Rashid 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,100x3,200 (800) 75,25x2 - LH SA3, (Sp/SA land) 11
Startup Active Recovery Hitstun Blockstun Hitstop
8 1,2(2)2(5)2(3)2 34+14 land - 22(18)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
74 2500x3 [5000] 400x5 (400x3) 300,100x3,200 (210,70x3,140) 100x3 (50x3)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-10 Air - 13-60 (FKD)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +31 -65
Hit Advantage Block Advantage
KD +31 -45(-49)
Notes
The last 11f of landing recovery is cancelable into special moves or supers on hit only; 4f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; can be affected by Air Current on frames 2-8
236MP (Air Current)
Rashid
rashid_236mp_enhanced

236MP (Air Current)

Spinning Mixer
SF6 Rashid 236mp.png
SF6 Rashid 236mp air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x2,100x8,200 (1400) 75x2,100x3 - LH SA3 8
Startup Active Recovery Hitstun Blockstun Hitstop
5 1,2(2)2(4)2(3)2(6)
2(3)2(5)2(3)2(5)2(3)2
37+19 land - 33(28)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
115 1250x5 [5000] 150x10,500 (150x5) 150x2,50x8,100 (105x2,35x8,70) 75x2,25x3 (37x2,12x3)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-8 Air - 9-96 (FKD)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +42 -98
Hit Advantage Block Advantage
KD +42 -78(-83)
Notes
5f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; travels fullscreen
236HP
Rashid
rashid_236hp

236HP

Spinning Mixer
SF6 Rashid 236hp.png
SF6 Rashid 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100x5,700 (1200) 25 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 2(2)3(3)3(4)
3(4)3(4)3
24+14 land - 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
77 5000 [5000] 200x5,1000 (200) 100x5,500 (70x5,350) 50 (25)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-12 Air - 8-63 (FKD)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +33 -70
Hit Advantage Block Advantage
KD +33 -55
Notes
Good anti-air that can hit cross-ups; can be affected by Air Current on frames 2-5
236HP (Air Current)
Rashid
rashid_236hp_enhanced

236HP (Air Current)

Spinning Mixer
SF6 Rashid 236hp.png
SF6 Rashid 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
125x8,800 (1800) 31 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 2(2)3(3)3(4)3(3)
3(2)3(2)3(2)3(3)3
39+14 land - 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
104 5000 [5000] 200x8,1000 (200) 110x8,120 (77x8,84) 55 (27)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-11 Air - 7-90 (FKD)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +27 -98
Hit Advantage Block Advantage
KD +27 -83
Notes
Good anti-air that can hit cross-ups
236PP
Rashid
rashid_236pp

236PP

Spinning Mixer
SF6 Rashid 236pp.png
SF6 Rashid 236pp hitbox 1.pngSF6 Rashid 236pp hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2,100x6,200 (1400) 75x2,25 (175) 20% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 1,2(2)3(2)4(2)
4(2)4(2)4(2)4(2)3
38+15(19) land - 25(19)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
105 2500x3 - -20000 100x8,200 (70x8,140) 50x3 (25x3)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Full - 10-86 (FKD)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +25 -65
Hit Advantage Block Advantage
KD +25 -42(-48)
Notes
4f extra landing recovery on hit/whiff; cannot anti-air cross-ups; 6f worse advantage and 1 less hit when crouch blocked; can be affected by Air Current on frames 2-8
236PP (Air Current)
Rashid
rashid_236pp_enhanced

236PP (Air Current)

Spinning Mixer
SF6 Rashid 236pp.png
SF6 Rashid 236pp air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x2,100x8,200 (1400) 50x2,25x4 (200) 20% Starter LH Sp (air) -
Startup Active Recovery Hitstun Blockstun Hitstop
4 1,2(2)3(2)4(2)4(2)
4(2)4(2)4(2)4(2)4
36+19 land - 39(27)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
115 1250x6 - -20000 100x2,50x9 (70x2,35x9) 100x2,50x4 (50x2,25x4)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-6 Full - 8-95 (FKD)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +47 -93
Hit Advantage Block Advantage
KD +47 -72(-84)
Notes
Cannot anti-air cross-ups; 12f worse advantage and 2 fewer hits when crouch blocked; on hit or block, Rashid can cancel into j.214K on frames 67-71 after the active period

Eagle Spike

214LK
Rashid
rashid_214lk

214LK

Eagle Spike
SF6 Rashid 214lk.png
SF6 Rashid 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
15 13 11+20 land
(19+32 land oB)
- 16 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
58 4000 [6000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 9-38 (FKD) 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +30(+42) -50
Hit Advantage Block Advantage
KD +30(+42) -36
Notes
Puts opponent into limited juggle state on hit (can lead to followup juggles if well spaced); on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 4-14
214LK (Air Current)
Rashid
rashid_214lk_enhanced

214LK (Air Current)

Eagle Spike (Air Current)
SF6 Rashid 214lk.png
SF6 Rashid 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
14 13 11+22 land
(19+20 land oB)
- 16 12
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
59 5000 [6000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-37 (FKD) 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +35(+47) -38
Hit Advantage Block Advantage
KD +35(+47) -24
Notes
Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames
214MK
Rashid
rashid_214mk

214MK

Eagle Spike
SF6 Rashid 214mk.png
SF6 Rashid 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
21 13 5+21 land
(22+33 land oB)
- 20 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
59 6000 [8000] 2000 1100 (770) 550 (275)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 12-38 (FKD) 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +52(+64) -54
Hit Advantage Block Advantage
KD +52(+64) -36
Notes
Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-27
214MK (Air Current)
Rashid
rashid_214mk_enhanced

214MK (Air Current)

Eagle Spike (Air Current)
SF6 Rashid 214mk.png
SF6 Rashid 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 375 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
17 15 5+45 land
(22+12 land oH/oB)
- 20 15(19)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
81 8000 [8000] 2000 1200 (840) 600 (300)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-36 (FKD) 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +113 Tumble -33
Hit Advantage Block Advantage
KD +59 -15
Notes
Functions identically to enhanced 214HK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry
214HK
Rashid
rashid_214hk

214HK

Eagle Spike
File:SF6 Rashid 214hk.png
SF6 Rashid 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 375 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 13 6+21 land
(22+33 land oB)
- 20 15(19)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
65 8000 [10000] 2000 1200 (840) 600 (300)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 15-44 (FKD) 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +56(+68) -54
Hit Advantage Block Advantage
KD +56(+68) -36
Notes
Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30
214HK (Air Current)
Rashid
rashid_214hk_enhanced

214HK (Air Current)

Eagle Spike (Air Current)
File:SF6 Rashid 214hk.png
SF6 Rashid 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 375 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
17 15 5+45 land
(22+12 land oH/oB)
- 20 15(19)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
81 8000 [8000] 2000 1200 (840) 600 (300)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-36 (FKD) 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +113 Tumble -33
Hit Advantage Block Advantage
KD +59 -15
Notes
Functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry
214KK
Rashid
rashid_214kk

214KK

Eagle Spike
SF6 Rashid 214kk.png
SF6 Rashid 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 Combo (2 hits) LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
21 13 7+19 land
(22+33 land oB)
- 20 15(18)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
59 8000 [8000] -20000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 12-40 (FKD) 4 4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +53(+65) -54
Hit Advantage Block Advantage
KD +53(+65) -36
Notes
Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 6-29
214KK (Air Current)
Rashid
rashid_214kk_enhanced

214KK (Air Current)

Eagle Spike (Air Current)
SF6 Rashid 214kk.png
SF6 Rashid 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18 14 7+15 land
(22+21 land oB)
- 20 15(18)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
53 8000 [8000] -20000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
7-37 Projectile - 9-37 (FKD) 1 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +53(+65) -42
Hit Advantage Block Advantage
KD +53(+65) -24
Notes
Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames

Whirlwind Shot

236K
Rashid
rashid_236k

236K

Whirlwind Shot
SF6 Rashid 236k.png
SF6 Rashid 236k hitbox 1.pngSF6 Rashid 236k hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3 4
Startup Active Recovery Hitstun Blockstun Hitstop
11+6 - 35 35 27 (9)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
52 2500 [3000] 1000 600 (420) 300 (150)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK - - -
Punish Advantage Perfect Parry Advantage
+3 -25
Hit Advantage Block Advantage
-1 -9
Notes
1-hit projectile that travels forward before arcing upward; can hold button to charge for a powered-up version; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); projectile comes out in 6f if button is released from frames 11-27 (total startup 17-33f); cannot use if SA2 is active
236{K}
Rashid
rashid_236k_partial_hold

236{K}

Whirlwind Shot (Partial Hold)
File:SF6 Rashid 236k hold.png
SF6 Rashid 236k hitbox 1.pngSF6 Rashid 236k hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,300 150,75 - LH SA3 4
Startup Active Recovery Hitstun Blockstun Hitstop
28+6 - 35 41 total 36 total (9,9)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
69(88) 1250x2 [1500x2] 500x2 300x2 (210x2) 150x2 (75x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 2,0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK - - -
Punish Advantage Perfect Parry Advantage
+9 -14
Hit Advantage Block Advantage
+5 0
Notes
2-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 28f; counter-hit/Punish Counter bonus advantage applies to both hits; projectile comes out in 6f if button is released from frames 28-47 (total startup 34-53f); cannot use if SA2 is active
236[K]
Rashid
rashid_236k_hold

236[K]

Whirlwind Shot (Hold)
File:SF6 Rashid 236k hold.png
SF6 Rashid 236k hitbox 1.pngSF6 Rashid 236k hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2,200 100x2,50 - LH SA3 9
Startup Active Recovery Hitstun Blockstun Hitstop
53 - 35 52 total 44 total (9,9,8)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
88 800x2,900 [1000x3] 300x2,400 200x3 (140x3) 100x3 (50x3)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK - - -
Punish Advantage Perfect Parry Advantage
+20 -3
Hit Advantage Block Advantage
+16 +8
Notes
3-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 48f for fully charged version; counter-hit/Punish Counter bonus advantage applies to all hits; creates Air Current effect on frame 51 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active
236KK
Rashid
rashid_236kk

236KK

Whirlwind Shot
SF6 Rashid 236kk.png
SF6 Rashid 236kk hitbox 1.pngSF6 Rashid 236kk hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,400 75,100 25% Starter; Combo (extra 15%) LH SA2 SA3 12
Startup Active Recovery Hitstun Blockstun Hitstop
17 - 35 - 34 total (7,7)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
52 1250x2 [1500x2] -20000 400,200 (280,140) 200,100 (100,50)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 2 0,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - 0.03 (1-2f) / 0.09 (3f~) - - -
Punish Advantage Perfect Parry Advantage
KD +49 -14
Hit Advantage Block Advantage
KD +49 -2
Notes
2-hit OD projectile; 2nd hit puts opponent into limited juggle state on hit; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; projectile comes out in 6f if button is released from frames 11-34 (total startup 17-40f); cannot use if SA2 is active
236[KK]
Rashid
rashid_236kk_hold

236[KK]

Whirlwind Shot (Hold)
File:SF6 Rashid 236kk hold.png
SF6 Rashid 236kk hitbox 1.pngSF6 Rashid 236kk hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3 100x3 20% Starter; Combo (2 hits) LH SA2 SA3 12
Startup Active Recovery Hitstun Blockstun Hitstop
44 - 35 - 46 total (7,7,8)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
79 800x2,900 [1000x3] -20000 200x3 (140x3) 100,200,100 (50,100,50)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1,0,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - 0.03 (1-2f) / 0.09 (3f~) - - -
Punish Advantage Perfect Parry Advantage
KD +65 -3
Hit Advantage Block Advantage
KD +65 +10
Notes
3-hit OD projectile; 3rd hit puts opponent into limited juggle state on hit; must hold button 35f for fully charged version; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; creates Air Current effect on frame 41 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active

Arabian Cyclone

214LP
Rashid
rashid_214lp

214LP

Arabian Cyclone
SF6 Rashid 214lp.png
SF6 Rashid 214p hitbox 1.pngSF6 Rashid 214p hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 150,50 - LH SA3 20
Startup Active Recovery Hitstun Blockstun Hitstop
15 3(1)15 28(14) 35 total (31 tornado) 27 total (23 tornado) 8, 9(7) tornado
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
47 3000,1000 [5000,3000] 1000x2 400,200 (280,140) 200,100 (100,50)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
15-17 Leg Projectile - - - 3,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+6 -18(-4)
Hit Advantage Block Advantage
+2 -6
Notes
47f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 21-22; counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; 28f recovery is total time after the tornado spawns; 14f recovery is total time after tornado disappears
214MP
Rashid
rashid_214mp

214MP

Arabian Cyclone
File:SF6 Rashid 214mp.png
SF6 Rashid 214p hitbox 1.pngSF6 Rashid 214p hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,500 175,50 - LH SA3 19
Startup Active Recovery Hitstun Blockstun Hitstop
20 3(1)15 26(12) 35 total (31 tornado) 27 total (23 tornado) 8, 9(7) tornado
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
50 4000,1000 [5000,3000] 1000x2 400,200 (280,140) 200,100 (100,50)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
20-22 Leg Projectile - - - 3,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+8 -16(-2)
Hit Advantage Block Advantage
+4 -4
Notes
50f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears
214HP
Rashid
rashid_214hp

214HP

Arabian Cyclone
File:SF6 Rashid 214hp.png
SF6 Rashid 214p hitbox 1.pngSF6 Rashid 214p hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,300x2 200,25x2 - LH SA3 19
Startup Active Recovery Hitstun Blockstun Hitstop
27 3(1)15 29(24) 8,29 (tornado) 41 total (8,29 tornado) 8, 6,8(9,9) tornado
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
69 5000,500x2 [5000,1500x2] 1000,500x2 400,100x2 (280,70x2) 200,50x2 (100,25x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
27-29 Leg Projectile - - 1 1,1,3
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +40 -12(-1)
Hit Advantage Block Advantage
KD +40 -2
Notes
69f total animation; strike hitbox; spawns a tornado with 2 hits of projectile durability; first hit puts opponent into limited juggle state (the 2-hit tornado will not launch a grounded opponent on its own); cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 33-34; high active frame count makes it great for oki; 29f recovery is total time after the tornado's 2nd hit occurs; 24f recovery is total time after tornado disappears
214PP
Rashid
rashid_214pp

214PP

Arabian Cyclone
SF6 Rashid 214pp.png
SF6 Rashid 214p hitbox 1.pngSF6 Rashid 214p hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 20% Starter; Combo (2 hits) LH SA2 SA3 21
Startup Active Recovery Hitstun Blockstun Hitstop
20 3(1)29 25(29) 24 (tornado) 24 total (20 tornado) 8,(4)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
49 5000,1000 [5000,1500] -20000 400,200 (280,140) 200,100 (100,50)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
20-22 Leg Projectile - - 1 1,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +49 -19(+?)
Hit Advantage Block Advantage
KD +49 -10
Notes
49f total animation; strike hitbox (making it vulnerable to opponent's wakeup SA1); spawns a tornado with 1 hit of OD projectile durability; first hit puts opponent into limited juggle state (the tornado will not launch a grounded opponent on its own); cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; creates an Air Current on frame 53 (after the first tornado dissipates) that lasts 60f and enhances many of Rashid's moves; 4f extra recovery on block; the listed recovery time begins after the tornado's first active frame (Rashid recovers before the tornado disappears)

Wing Stroke

214P~4K
Rashid
rashid_214p_4k

214P~4K

Wing Stroke
SF6 Rashid 214p 4k.png
SF6 Rashid 214p 4k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
32 - 6 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
67 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 22-61 (FKD) - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Cancelable into air normals/specials on frames 32-51; can be affected by Air Current on frames 23-47; 6f landing recovery occurs if no air move is used

Rolling Assault

214P~6K
Rashid
rashid_214p_6k

214P~6K

Rolling Assault
SF6 Rashid 214p 6k.png
SF6 Rashid 214p 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - 33 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-30 Upper Body Projectile - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Crouching state 6-33f; cancelable into Nail Assault followup on frames 17-20; can be affected by Air Current on frames 8-25; can roll under most projectiles (loses to low ones like Juri 236LK or Rashid 236KK); Hit/Block Advantage after 214P connects: 214LP/214MP -5/-13; 214HP KD+43/+1; 214PP KD+39/-16

Nail Assault

214P~6K~K
Rashid
rashid_214p_6k_k

214P~6K~K

Nail Assault
SF6 Rashid 214p 6k k.png
SF6 Rashid 214p 6k k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3 16
Startup Active Recovery Hitstun Blockstun Hitstop
17 3 26 - 20 12
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
45 5000 [5000] 2000 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-19 Upper Body Projectile - - 1 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +44 -27
Hit Advantage Block Advantage
KD +44 -9
Notes
Puts opponent into limited juggle state; crouching state for entire move duration; cannot hit cross-ups behind Rashid; outside of juggles, only combos naturally from 214HP/214PP versions

Arabian Skyhigh

j.214LK
Rashid
rashid_j214lk

j.214LK

Arabian Skyhigh
SF6 Rashid j214lk.png
SF6 Rashid j214k hitbox 1.pngSF6 Rashid j214k hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13(14) 9 3 land - 20 8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [9000] 2000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-21 Leg Projectile - Until Land (FKD) 1 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +16(+18)~ -53(-51)
Hit Advantage Block Advantage
KD +16(+18)~ -32(-35)
Notes
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (shortest trajectory); can be affected by Air Current on frames 1-13
j.214MK
Rashid
rashid_j214mk

j.214MK

Arabian Skyhigh
File:SF6 Rashid j214mk.png
SF6 Rashid j214k hitbox 1.pngSF6 Rashid j214k hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18(19) 9 3 land - 20 8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 5000 [9000] 2000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-26 Leg Projectile - Until Land (FKD) 1 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +18(+20)~ -56(-53)
Hit Advantage Block Advantage
KD +18(+20)~ -35(-38)
Notes
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (medium trajectory, similar to normal jump); can be affected by Air Current on frames 1-18
j.214HK
Rashid
rashid_j214hk

j.214HK

Arabian Skyhigh
File:SF6 Rashid j214hk.png
SF6 Rashid j214k hitbox 1.pngSF6 Rashid j214k hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
21(22) 9 3 land - 20 8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 6000 [9000] 2000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-29 Leg Projectile - Until Land (FKD) 1 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +20(+22)~ -63(-61)
Hit Advantage Block Advantage
KD +20(+22)~ -43(-46)
Notes
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (longest trajectory); can be affected by Air Current on frames 1-21
j.214KK
Rashid
rashid_j214kk

j.214KK

Arabian Skyhigh
File:SF6 Rashid j214kk.png
SF6 Rashid j214k hitbox 1.pngSF6 Rashid j214k hitbox 2.pngSF6 Rashid j214kk followup hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000,500 250 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13(14) 9 3 land - 20 8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 7000 [4500x2] -20000 800,200 (560,140) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-21 Leg Projectile - Until Land (FKD) 1 1,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +34(+35)~ -47(-43)
Hit Advantage Block Advantage
KD +34(+35)~ -25(-29)
Notes
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle OTG state on hit; has minimum height restriction (will not activate after low-height j.2HP); performs a double-jump after the initial flip kick; on hit, transitions into a followup divekick that is projectile invincible; can be affected by Air Current on frames 1-13

Super Arts

236236K
Rashid
rashid_236236k

236236K

Super Rashid Kick
SF6 Rashid 236236k.png
SF6 Rashid 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2100(1800) 500 30% Minimum LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 7 20+56 land
(33+42 land oB)
- 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
91 2500 5000 - -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-15 Strike/Throw Break 9-35 (FKD) - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +11(+7~14) -76
Hit Advantage Block Advantage
KD +11(+7~14) -53
Notes
Useful anti-air and combo/juggle tool; deals 300 less damage vs. airborne opponents with variable KD Advantage based on juggle height; grounded hit gives a cinematic that switches sides; bounces far away on block, but easily punished with dash or Drive Rush starter; listed recovery is on whiff/(block)
214214K
Rashid
rashid_214214k

214214K

Ysaar
SF6 Rashid 214214k.png
SF6 Rashid 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x5 80x5 40% Minimum; Combo (2 hits) LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 [349] 22 - 56 total (7,7,7,7,8)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33 1000x5 2000x5 - -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - 0.01 (7f~) / 0.06 (1-7f), 0.115 (8f~) after 214P - - -
Punish Advantage Perfect Parry Advantage
KD +104 +32
Hit Advantage Block Advantage
KD +104 +33
Notes
No invincibility; puts opponent into limited juggle state; spawns a 5-hit Super projectile tornado; travels fullscreen on its own, and Rashid can kick it with 214P to make it travel faster; tornado remains active even if it disappears off-screen; creates Air Current that lasts until 120f after Super dissipates (enhances many of Rashid's moves); listed KD Advantage is from point blank connect; cannot use 236K Whirlwind Shot while Super is active
236236P
Rashid
rashid_236236p

236236P

Altair
SF6 Rashid 236236p.png
SF6 Rashid 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 18 82 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
110 7500 15000 - -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-15 Full Break - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +17 -98
Hit Advantage Block Advantage
HKD +17 -75
Notes
Reaches about half screen; cinematic time regenerates ~1.8 Drive bars for Rashid
236236P(CA)
Rashid
rashid_236236p(ca)

236236P

Altair (CA)
SF6 Rashid 236236p(ca).png
SF6 Rashid 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 18 82 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
110 10000 20000 - -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-15 Full Break - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +18 -98
Hit Advantage Block Advantage
HKD +18 -75
Notes
Reaches about half screen; 1f better KD Advantage over non-CA version; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Rashid

Taunts

5PPPKKK
Rashid
rashid_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Rashid 5pppkkk.png
SF6 Rashid 5pppkkk hitbox 1.pngSF6 Rashid 5pppkkk hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
534 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
534 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Do this... and this... and this. It's easy as pie."; hurtbox shifts as Rashid moves (lower body invuln frames 52-74, 83-107, 208-236; low profile 121-141, 169-186)
6PPPKKK
Rashid
rashid_6pppkkk

6PPPKKK

Forward Taunt
SF6 Rashid 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
545 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
545 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Hmm? Hey look, just relax and have fun, alright?"
4PPPKKK
Rashid
rashid_4pppkkk

4PPPKKK

Back Taunt
SF6 Rashid 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
220 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
220 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Check this out! Now you try."



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