< Street Fighter 6 | Rashid
(→5MP~HK) |
(mega update) |
||
Line 9: | Line 9: | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.045 | | fwdWalkSpd = 0.045 | ||
| bwdWalkSpd = 0.032 | | bwdWalkSpd = 0.032 | ||
Line 24: | Line 25: | ||
}} | }} | ||
''Note: Air Currents can affect the following movement options, increasing their distance: Forward Dash (1-14f), Back Dash (1-16f), Forward Jump (5-30f), Back Jump (5-29f), and Neutral Jump (5-21f, distance 1.82).'' | ''Note: Air Currents can affect the following movement options, increasing their distance: Forward Dash (1-14f), Back Dash (1-16f), Forward Jump (5-30f), Back Jump (5-29f), and Neutral Jump (5-21f, distance 1.82).'' | ||
<!--- | <!--- | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 74: | Line 81: | ||
| hitboxes = SF6_Rashid_5lp_hitbox.png | | hitboxes = SF6_Rashid_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| total = 14 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|E|0}} | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 91: | Line 102: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 113: | Line 121: | ||
| active = 3 | | active = 3 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 22 | |||
| guard = LH | |||
| cancel = TC Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 127: | Line 138: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 149: | Line 157: | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 32 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+14}} | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| DRcancelBlk = {{sf6-adv|VP|+9}} | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 163: | Line 174: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 182: | Line 190: | ||
| hitboxes = SF6_Rashid_5lk_hitbox.png | | hitboxes = SF6_Rashid_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| total = 16 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|E|0}} | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 12 | | blockstun = 12 | ||
Line 199: | Line 211: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Highest hitstun light normal makes it useful for special cancels | | notes = Highest hitstun light normal makes it useful for special cancels | ||
}} | }} | ||
Line 221: | Line 230: | ||
| active = 3 | | active = 3 | ||
| recovery = 17(19) | | recovery = 17(19) | ||
| total = 27(29) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| afterDRHit = {{sf6-adv|VP|+10}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 232: | Line 244: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 254: | Line 263: | ||
| active = 8 | | active = 8 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 38 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +49 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| afterDRHit = {{sf6-adv|P|+3}} | |||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 265: | Line 277: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 5 PC ground / 2 air | | jugStart = 5 PC ground / 2 air | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
Line 285: | Line 294: | ||
| hitboxes = SF6_Rashid_2lp_hitbox.png | | hitboxes = SF6_Rashid_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 14 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-2}} | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 302: | Line 315: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 324: | Line 334: | ||
| active = 4 | | active = 4 | ||
| recovery = 13 | | recovery = 13 | ||
| total = 22 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 338: | Line 351: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 357: | Line 367: | ||
| hitboxes = SF6_Rashid_2hp_hitbox.png | | hitboxes = SF6_Rashid_2hp_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| dmgScaling = 20% Starter | |||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
| recovery = 23( | | recovery = 21(23) | ||
| total = 35(37) | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| afterDRHit = {{sf6-adv|VP|+9}} | |||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 29 | | hitstun = 29 | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 372: | Line 386: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Decent poke that can be buffered into supers; good close range punish starter, but high pushback makes it less reliable at longer ranges; 2 extra recovery frames on whiff | | notes = Decent poke that can be buffered into supers; good close range punish starter, but high pushback makes it less reliable at longer ranges; 2 extra recovery frames on whiff | ||
}} | }} | ||
Line 391: | Line 402: | ||
| hitboxes = SF6_Rashid_2lk_hitbox.png | | hitboxes = SF6_Rashid_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 8 | | recovery = 8 | ||
| total = 15 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-9}} | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 405: | Line 420: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 424: | Line 436: | ||
| hitboxes = SF6_Rashid_2mk_hitbox.png | | hitboxes = SF6_Rashid_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 27 | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+8}} | | DRcancelHit = {{sf6-adv|VP|+8}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|P|+3}} | ||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 441: | Line 457: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Range: 1.405 | ||
}} | }} | ||
Line 463: | Line 476: | ||
| active = 3 | | active = 3 | ||
| recovery = 24(28) | | recovery = 24(28) | ||
| total = 35(39) | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +31 | | hitAdv = HKD +31 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = HKD +47 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| afterDRHit = HKD +31 | |||
| afterDRBlk = {{sf6-adv|VM|-7}} | |||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 496: | Line 509: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 506: | Line 520: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 528: | Line 539: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = Sp | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 15 | | hitstun = 15 | ||
Line 538: | Line 550: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
Line 560: | Line 569: | ||
| active = 4(2)3 | | active = 4(2)3 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H,H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19(25) | | hitstun = 19(25) | ||
Line 570: | Line 580: | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 500x2 (250x2) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0,1 | | jugLimit = 0,1 | ||
| notes = 1st hit puts airborne opponents into limited juggle state, 2nd hit causes | | notes = 1st hit puts airborne opponents into limited juggle state, 2nd hit causes spike knockdown; if 1st hit is stand blocked, the 2nd hit will not hit overhead against crouch block | ||
}} | }} | ||
Line 592: | Line 599: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 602: | Line 610: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 624: | Line 629: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
Line 634: | Line 640: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 656: | Line 659: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 666: | Line 670: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = When used after j.214K or 214P~4K, causes a | | notes = When used after j.214K or 214P~4K, causes a spike knockdown vs. airborne opponents | ||
}} | }} | ||
Line 689: | Line 690: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = Until Land (FKD) | ||
| notes = Counter-hit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent; cannot be performed after j.2HP or j.214K | |||
| notes = | |||
}} | }} | ||
Line 707: | Line 710: | ||
| active = 2(14)2 | | active = 2(14)2 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 43 | |||
| guard = LH | |||
| cancel = Sp (1st) | |||
| hitconfirm = 11 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+13}} | | DRcancelHit = {{sf6-adv|VP|+13}} | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 23,21 (37) | | hitstun = 23,21 (37) | ||
| blockstun = 17,17 (33) | | blockstun = 17,17 (33) | ||
Line 721: | Line 727: | ||
| driveDmgBlk = 1500x2 | | driveDmgBlk = 1500x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 750x2 | ||
| | | superGainHit = 250x2 (175x2) | ||
| superGainBlk = 125x2 (62x2) | |||
| | |||
| jugStart = 1 air (1st) | | jugStart = 1 air (1st) | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to startup of 2nd hit; 1st hit puts airborne opponents into limited juggle state (or maintains juggle state when used mid-combo); 2nd hit causes air reset; | | notes = () refers to startup of 2nd hit; 1st hit puts airborne opponents into limited juggle state (or maintains juggle state when used mid-combo); 2nd hit causes air reset; counter-hit/Punish Counter bonus advantage applies to both hits; decent range for whiff punishing; can be affected by Air Current on frames 3-10 (travels fullscreen) | ||
}} | }} | ||
Line 743: | Line 746: | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 45 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 754: | Line 760: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 773: | Line 776: | ||
| hitboxes = SF6_Rashid_6hk_hitbox_1.png, SF6_Rashid_6hk_hitbox_2.png | | hitboxes = SF6_Rashid_6hk_hitbox_1.png, SF6_Rashid_6hk_hitbox_2.png | ||
| damage = 900 | | damage = 900 | ||
| dmgScaling = 20% Starter | |||
| startup = 16 | | startup = 16 | ||
| active = 4 | | active = 4 | ||
| recovery = 20(23) | | recovery = 20(23) | ||
| | | total = 39(42) | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 788: | Line 794: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 7-19 Lower Body | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 3 extra recovery frames on whiff; useful for hopping over low pokes and comboing into MP normals on Punish Counter, but not actually airborne; can be spaced to hit on later active frames (up to +5/+0); can be affected by Air Current on frames 6-19 (travels fullscreen | | notes = 3 extra recovery frames on whiff; useful for hopping over low pokes and comboing into MP normals on Punish Counter, but not actually airborne; can be spaced to hit on later active frames (up to +5/+0); can be affected by Air Current on frames 6-19 (travels fullscreen) | ||
}} | }} | ||
Line 807: | Line 811: | ||
| hitboxes = SF6_Rashid_j2hp_hitbox.png | | hitboxes = SF6_Rashid_j2hp_hitbox.png | ||
| damage = 850 | | damage = 850 | ||
| dmgScaling = 15% Starter | |||
| startup = 10 | | startup = 10 | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = Sp | |||
| hitconfirm = 14 | |||
| hitAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-1)}} | | hitAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-1)}} | ||
| blockAdv = {{sf6-adv|VM|-29(-21)}} | | blockAdv = {{sf6-adv|VM|-29(-21)}} | ||
| | | punishAdv = {{sf6-adv|VM|-5}}{{sf6-adv|P|(+3)}} | ||
| perfParryAdv = {{sf6-adv|VM|-44(-36)}} | | perfParryAdv = {{sf6-adv|VM|-44(-36)}} | ||
| hitstun = 37 | | hitstun = 37 | ||
Line 822: | Line 828: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | airborne = Until Land (FKD after bounce) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be performed during forward jump or after j.214K; causes | | notes = Can be performed during forward jump or after j.214K; causes spike knockdown and OTG juggle state vs. airborne opponents; bounces off opponent on hit/block/parry, but Rashid may land if it hits airborne opponent close to the ground; listed frame advantage assumes a grounded opponent and no followup air attack; cancelable into j.214K, or into another air normal after the bounce | ||
}} | }} | ||
Line 844: | Line 848: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 854: | Line 859: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
Line 876: | Line 878: | ||
| active = - | | active = - | ||
| recovery = 5(18) | | recovery = 5(18) | ||
| total = 90 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Input by holding forward after a forward dash; cancelable into 6P or 6K followups on frames 20-72; after 72f, Rashid has 18f stopping recovery if no followup is input (90f total); stopping the run early has 5f recovery; no stopping recovery if jumping forward out of the run animation; counter-hit state during entire run animation; affected by Air Current for entire duration except for 18f recovery, causing Rashid to run faster | |||
| notes = Input by holding forward after a forward dash; cancelable into 6P or 6K followups on frames 20-72; after 72f, Rashid has 18f stopping recovery if no followup is input (90f total); stopping the run early has 5f recovery; no stopping recovery if jumping forward out of the run animation; | |||
}} | }} | ||
Line 893: | Line 896: | ||
| active = 10 | | active = 10 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 34 | ||
| guard = L,LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+7}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 48 total | | hitstun = 48 total | ||
Line 905: | Line 908: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [2500,5000] | | driveDmgHit = [2500,5000] | ||
| | | driveGain = 1000x2 (1000) | ||
| superGainHit = 500x2 (350x2) | |||
| | | superGainBlk = 250 (125) | ||
| | | invuln = 1-19 Upper Body Projectile | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Crouching state for entire move duration; cannot hit airborne opponents; on hit, connects twice and switches sides, remaining projectile invincible throughout the entire animation; on block, connects once and stays on the same side; if opponent is cornered, Rashid is close enough for a followup combo; | | notes = Crouching state for entire move duration; cannot hit airborne opponents; on hit, connects twice and switches sides, remaining projectile invincible throughout the entire animation; on block, connects once and stays on the same side; if opponent is cornered, Rashid is close enough for a followup combo; counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-17 can be affected by Air Current | ||
}} | }} | ||
Line 924: | Line 925: | ||
| hitboxes = SF6_Rashid_66_hold_6k_hitbox_2.png | | hitboxes = SF6_Rashid_66_hold_6k_hitbox_2.png | ||
| damage = 600x2 | | damage = 600x2 | ||
| dmgScaling = 15% Starter | |||
| startup = 20+16 | | startup = 20+16 | ||
| active = 2(4)3 | | active = 2(4)3 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 45 | ||
| guard = LH,LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-22(-21)}} | | perfParryAdv = {{sf6-adv|VM|-22(-21)}} | ||
| hitstun = 33 total | | hitstun = 33 total | ||
Line 939: | Line 941: | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [5000x2] | | driveDmgHit = [5000x2] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | | invuln = 6-21 Throw | ||
| | | airborne = 6-21 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-3 can be affected by Air Current, becoming the Enhanced version | ||
}} | }} | ||
Line 958: | Line 959: | ||
| hitboxes = SF6_Rashid_66_hold_6k_air_hitbox.png, SF6_Rashid_66_hold_6k_hitbox_2.png | | hitboxes = SF6_Rashid_66_hold_6k_air_hitbox.png, SF6_Rashid_66_hold_6k_hitbox_2.png | ||
| damage = 400x2,600 | | damage = 400x2,600 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 20+9 | | startup = 20+9 | ||
| active = 3(21)2(3)3 | | active = 3(21)2(3)3 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 62 | |||
| guard = LH,LH | |||
| cancel = - | |||
| hitAdv = KD +22(+56 OTG) | | hitAdv = KD +22(+56 OTG) | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +22(+56 OTG) | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = 49 total | | blockstun = 49 total | ||
Line 971: | Line 974: | ||
| driveDmgBlk = 2000,2500x2 | | driveDmgBlk = 2000,2500x2 | ||
| driveDmgHit = [5000,2500x2] | | driveDmgHit = [5000,2500x2] | ||
| | | driveGain = 500,1000x2 | ||
| | | superGainHit = 200x3 (140x3) | ||
| superGainBlk = 100x3 (50x3) | |||
| | | airborne = 21-36 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponent into limited juggle OTG state if first hit connects | ||
}} | }} | ||
Line 993: | Line 994: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 32 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Can input 4KK/5KK/6KK followup on frames 19-25; collision box disappears frames 6-23, allowing Rashid to pass through opponents; can be affected by Air Current on frames 2-20, traveling nearly fullscreen | | notes = Can input 4KK/5KK/6KK followup on frames 19-25; collision box disappears frames 6-23, allowing Rashid to pass through opponents; can be affected by Air Current on frames 2-20, traveling nearly fullscreen | ||
}} | }} | ||
Line 1,010: | Line 1,012: | ||
| active = - | | active = - | ||
| recovery = 8 land | | recovery = 8 land | ||
| total = 51 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = 11-43 (FKD) | ||
| notes = Input during 6KK; holding forward/back/neutral direction affects flip distance; can use any air attack frames 22-40; can be affected by Air Current on frames 1-36, traveling forward fullscreen | |||
| notes = | |||
}} | }} | ||
Line 1,025: | Line 1,029: | ||
| hitboxes = SF6_Rashid_5mp_hk_hitbox.png | | hitboxes = SF6_Rashid_5mp_hk_hitbox.png | ||
| damage = 400 | | damage = 400 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 13 | | startup = 13 | ||
| active = 4 | | active = 4 | ||
| recovery = 36 | | recovery = 36 | ||
| total = 52 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 49 | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| DRcancelHit = KD +65 | | DRcancelHit = KD +65 | ||
| DRcancelBlk = {{sf6-adv|P|+3}} | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
Line 1,039: | Line 1,045: | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state; both hits form a true blockstring and can cancel to 236LP for safety | | notes = Puts opponent into limited juggle state; both hits form a true blockstring and can cancel to 236LP for safety | ||
}} | }} | ||
Line 1,059: | Line 1,062: | ||
| hitboxes = SF6_Rashid_lplk_hitbox.png | | hitboxes = SF6_Rashid_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +27 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Allows for a corner throw loop; must be manually timed after a forward dash | |||
| notes = Allows for a corner throw loop; must be manually timed after a forward dash | |||
}} | }} | ||
Line 1,081: | Line 1,085: | ||
| hitboxes = SF6_Rashid_lplk_hitbox.png | | hitboxes = SF6_Rashid_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +27 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switches; after back throwing opponent into the corner, Rashid can threaten with Drive Rush pressure but does not get true throw oki | |||
| notes = Side switches; after back throwing opponent into the corner, Rashid can threaten with Drive Rush pressure but does not get true throw oki | |||
}} | }} | ||
Line 1,106: | Line 1,111: | ||
| active = 3 | | active = 3 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +27 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Useful air-to-air against close range jumps; in the corner, can get oki with Drive Rush | | notes = Useful air-to-air against close range jumps; in the corner, can get oki with Drive Rush | ||
}} | }} | ||
Line 1,125: | Line 1,130: | ||
| images = SF6_Rashid_hphk.png | | images = SF6_Rashid_hphk.png | ||
| hitboxes = SF6_Rashid_hphk_hitbox.png | | hitboxes = SF6_Rashid_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 1,141: | Line 1,147: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 1,157: | Line 1,162: | ||
| images = SF6_Rashid_6hphk.png | | images = SF6_Rashid_6hphk.png | ||
| hitboxes = SF6_Rashid_6hphk_hitbox.png | | hitboxes = SF6_Rashid_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
Line 1,163: | Line 1,167: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,186: | Line 1,191: | ||
| images = SF6_Rashid_mpmk.png | | images = SF6_Rashid_mpmk.png | ||
| hitboxes = SF6_Rashid_mpmk_hitbox.png | | hitboxes = SF6_Rashid_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 1,207: | Line 1,212: | ||
| images = SF6_Rashid_66.png | | images = SF6_Rashid_66.png | ||
| hitboxes = SF6_Rashid_66_hitbox.png | | hitboxes = SF6_Rashid_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.796 (min/throw), 2.253 (min/block), 2.998 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.796 (min/throw), 2.253 (min/block), 2.998 (max/final DR frame) | ||
}} | }} | ||
Line 1,231: | Line 1,236: | ||
| damage = 300,200x2 (700) | | damage = 300,200x2 (700) | ||
| chip = 75,50x2 | | chip = 75,50x2 | ||
| dmgScaling = 30% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 3(5)2(4)2 | | active = 3(5)2(4)2 | ||
| recovery = 19(24) | | recovery = 19(24) | ||
| total = 42(47) | |||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 10 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = 37 total | | hitstun = 37 total | ||
Line 1,246: | Line 1,253: | ||
| driveDmgBlk = 2000,500x2 | | driveDmgBlk = 2000,500x2 | ||
| driveDmgHit = [1500x2,2000] | | driveDmgHit = [1500x2,2000] | ||
| | | driveGain = 500x2,1000 | ||
| | | superGainHit = 400,200x2 (280,140x2) | ||
| superGainBlk = 200,100x2 (100,50x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; | | notes = Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; counter-hit/Punish Counter bonus advantage applies through all hits; can be affected by Air Current on frames 2-16 | ||
}} | }} | ||
====== 236LP (Air Current) ====== | ====== 236LP (Air Current) ====== | ||
Line 1,265: | Line 1,269: | ||
| damage = 200,100x8 (1000) | | damage = 200,100x8 (1000) | ||
| chip = 50,25x8 | | chip = 50,25x8 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 6 | | startup = 6 | ||
| active = 2(4)3(3)3(4)3(3)<br>3(4)3(3)3(4)3(3)3 | | active = 2(4)3(3)3(4)3(3)<br>3(4)3(3)3(4)3(3)3 | ||
| recovery = 15 | | recovery = 15 | ||
| total = 74 | |||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 9 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| hitstun = 73 total | | hitstun = 73 total | ||
Line 1,280: | Line 1,286: | ||
| driveDmgBlk = 500x8,1000 | | driveDmgBlk = 500x8,1000 | ||
| driveDmgHit = [500x8,1000] | | driveDmgHit = [500x8,1000] | ||
| | | driveGain = 100x9 | ||
| | | superGainHit = 100,50x8 (70,35x8) | ||
| superGainBlk = 50,25x8 (25,12x8) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Fullscreen advancing move that gives a combo on hit and plus frames on block; | | notes = Fullscreen advancing move that gives a combo on hit and plus frames on block; counter-hit/Punish Counter bonus advantage applies through all hits | ||
}} | }} | ||
Line 1,303: | Line 1,306: | ||
| active = 1,2(2)2(5)2(3)2 | | active = 1,2(2)2(5)2(3)2 | ||
| recovery = 34+14 land | | recovery = 34+14 land | ||
| | | total = 74 | ||
| guard = LH | |||
| cancel = SA3, (Sp/SA land) | |||
| hitconfirm = 11 | |||
| hitAdv = KD +31 | | hitAdv = KD +31 | ||
| blockAdv = {{sf6-adv|VM|-45(-49)}} | | blockAdv = {{sf6-adv|VM|-45(-49)}} | ||
| | | punishAdv = KD +31 | ||
| perfParryAdv = {{sf6-adv|VM|-65}} | | perfParryAdv = {{sf6-adv|VM|-65}} | ||
| blockstun = 22(18) | | blockstun = 22(18) | ||
Line 1,315: | Line 1,318: | ||
| driveDmgBlk = 2500x3 | | driveDmgBlk = 2500x3 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 400x5 (400x3) | ||
| superGainHit = 300,100x3,200 (210,70x3,140) | |||
| | | superGainBlk = 100x3 (50x3) | ||
| | | invuln = 6-10 Air | ||
| | | airborne = 13-60 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = The last 11f of landing recovery is cancelable into special moves or supers on hit only; 4f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; can be affected by Air Current on frames 2-8 | ||
}} | }} | ||
====== 236MP (Air Current) ====== | ====== 236MP (Air Current) ====== | ||
Line 1,337: | Line 1,339: | ||
| active = 1,2(2)2(4)2(3)2(6)<br>2(3)2(5)2(3)2(5)2(3)2 | | active = 1,2(2)2(4)2(3)2(6)<br>2(3)2(5)2(3)2(5)2(3)2 | ||
| recovery = 37+19 land | | recovery = 37+19 land | ||
| | | total = 115 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 8 | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-78(-83)}} | | blockAdv = {{sf6-adv|VM|-78(-83)}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-98}} | | perfParryAdv = {{sf6-adv|VM|-98}} | ||
| blockstun = 33(28) | | blockstun = 33(28) | ||
Line 1,349: | Line 1,351: | ||
| driveDmgBlk = 1250x5 | | driveDmgBlk = 1250x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 150x10,500 (150x5) | ||
| superGainHit = 150x2,50x8,100 (105x2,35x8,70) | |||
| | | superGainBlk = 75x2,25x3 (37x2,12x3) | ||
| | | invuln = 5-8 Air | ||
| | | airborne = 9-96 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 5f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; travels fullscreen | ||
}} | }} | ||
Line 1,372: | Line 1,373: | ||
| active = 2(2)3(3)3(4)<br>3(4)3(4)3 | | active = 2(2)3(3)3(4)<br>3(4)3(4)3 | ||
| recovery = 24+14 land | | recovery = 24+14 land | ||
| | | total = 77 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-55}} | | blockAdv = {{sf6-adv|VM|-55}} | ||
| | | punishAdv = KD +33 | ||
| perfParryAdv = {{sf6-adv|VM|-70}} | | perfParryAdv = {{sf6-adv|VM|-70}} | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 1,383: | Line 1,384: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 200x5,1000 (200) | ||
| superGainHit = 100x5,500 (70x5,350) | |||
| | | superGainBlk = 50 (25) | ||
| | | invuln = 6-12 Air | ||
| | | airborne = 8-63 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Good anti-air that can hit cross-ups; can be affected by Air Current on frames 2-5 | ||
}} | }} | ||
====== 236HP (Air Current) ====== | ====== 236HP (Air Current) ====== | ||
Line 1,405: | Line 1,405: | ||
| active = 2(2)3(3)3(4)3(3)<br>3(2)3(2)3(2)3(3)3 | | active = 2(2)3(3)3(4)3(3)<br>3(2)3(2)3(2)3(3)3 | ||
| recovery = 39+14 land | | recovery = 39+14 land | ||
| | | total = 104 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-83}} | | blockAdv = {{sf6-adv|VM|-83}} | ||
| | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv|VM|-98}} | | perfParryAdv = {{sf6-adv|VM|-98}} | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 1,416: | Line 1,416: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 200x8,1000 (200) | ||
| superGainHit = 110x8,120 (77x8,84) | |||
| | | superGainBlk = 55 (27) | ||
| | | invuln = 5-11 Air | ||
| | | airborne = 7-90 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Good anti-air that can hit cross-ups | ||
}} | }} | ||
Line 1,434: | Line 1,433: | ||
| images = SF6_Rashid_236pp.png | | images = SF6_Rashid_236pp.png | ||
| hitboxes = SF6_Rashid_236pp_hitbox_1.png, SF6_Rashid_236pp_hitbox_2.png | | hitboxes = SF6_Rashid_236pp_hitbox_1.png, SF6_Rashid_236pp_hitbox_2.png | ||
| damage = 300x2,100x6,200 (1400) | | damage = 300x2,100x6,200 (1400) | ||
| chip = 75x2,25 (175) | | chip = 75x2,25 (175) | ||
| dmgScaling = 20% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 1,2(2)3(2)4(2)<br>4(2)4(2)4(2)4(2)3 | | active = 1,2(2)3(2)4(2)<br>4(2)4(2)4(2)4(2)3 | ||
| recovery = 38+15(19) land | | recovery = 38+15(19) land | ||
| | | total = 105 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +25 | | hitAdv = KD +25 | ||
| blockAdv = {{sf6-adv|VM|-42(-48)}} | | blockAdv = {{sf6-adv|VM|-42(-48)}} | ||
| | | punishAdv = KD +25 | ||
| perfParryAdv = {{sf6-adv|VM|-65}} | | perfParryAdv = {{sf6-adv|VM|-65}} | ||
| blockstun = 25(19) | | blockstun = 25(19) | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 2500x3 | | driveDmgBlk = 2500x3 | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 100x8,200 (70x8,140) | ||
| superGainBlk = 50x3 (25x3) | |||
| | | invuln = 1-8 Full | ||
| | | airborne = 10-86 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 4f extra landing recovery on hit/whiff; cannot anti-air cross-ups; 6f worse advantage and 1 less hit when crouch blocked; can be affected by Air Current on frames 2-8 | ||
}} | }} | ||
====== 236PP (Air Current)====== | ====== 236PP (Air Current)====== | ||
Line 1,467: | Line 1,465: | ||
| images = SF6_Rashid_236pp.png | | images = SF6_Rashid_236pp.png | ||
| hitboxes = SF6_Rashid_236pp_air_hitbox.png | | hitboxes = SF6_Rashid_236pp_air_hitbox.png | ||
| damage = 200x2,100x8,200 (1400) | | damage = 200x2,100x8,200 (1400) | ||
| chip = 50x2,25x4 (200) | | chip = 50x2,25x4 (200) | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 1,2(2)3(2)4(2)4(2)<br>4(2)4(2)4(2)4(2)4 | | active = 1,2(2)3(2)4(2)4(2)<br>4(2)4(2)4(2)4(2)4 | ||
| recovery = 36+19 land | | recovery = 36+19 land | ||
| | | total = 115 | ||
| guard = LH | |||
| cancel = Sp (air) | |||
| hitAdv = KD +47 | | hitAdv = KD +47 | ||
| blockAdv = {{sf6-adv|VM|-72(-84)}} | | blockAdv = {{sf6-adv|VM|-72(-84)}} | ||
| | | punishAdv = KD +47 | ||
| perfParryAdv = {{sf6-adv|VM|-93}} | | perfParryAdv = {{sf6-adv|VM|-93}} | ||
| blockstun = 39(27) | | blockstun = 39(27) | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 1250x6 | | driveDmgBlk = 1250x6 | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 100x2,50x9 (70x2,35x9) | ||
| superGainBlk = 100x2,50x4 (50x2,25x4) | |||
| | | invuln = 1-6 Full | ||
| | | airborne = 8-95 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cannot anti-air cross-ups; 12f worse advantage and 2 fewer hits when crouch blocked; on hit or block, Rashid can cancel into j.214K on frames 67-71 after the active period | ||
}} | }} | ||
Line 1,507: | Line 1,504: | ||
| active = 13 | | active = 13 | ||
| recovery = 11+20 land<br>(19+32 land oB) | | recovery = 11+20 land<br>(19+32 land oB) | ||
| total = 58 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +30(+42) | | hitAdv = KD +30(+42) | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +30(+42) | ||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 1,517: | Line 1,515: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | airborne = 9-38 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit (can lead to followup juggles if well spaced); on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 4-14 | ||
}} | }} | ||
====== 214LK (Air Current) ====== | ====== 214LK (Air Current) ====== | ||
Line 1,539: | Line 1,535: | ||
| active = 13 | | active = 13 | ||
| recovery = 11+22 land<br>(19+20 land oB) | | recovery = 11+22 land<br>(19+20 land oB) | ||
| total = 59 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35(+47) | | hitAdv = KD +35(+47) | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| | | punishAdv = KD +35(+47) | ||
| perfParryAdv = {{sf6-adv|VM|-38}} | | perfParryAdv = {{sf6-adv|VM|-38}} | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 1,549: | Line 1,546: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | airborne = 8-37 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames | ||
}} | }} | ||
Line 1,572: | Line 1,567: | ||
| active = 13 | | active = 13 | ||
| recovery = 5+21 land<br>(22+33 land oB) | | recovery = 5+21 land<br>(22+33 land oB) | ||
| total = 59 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +52(+64) | | hitAdv = KD +52(+64) | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +52(+64) | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,582: | Line 1,578: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1100 (770) | ||
| superGainBlk = 550 (275) | |||
| | | airborne = 12-38 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-27 | ||
}} | }} | ||
====== 214MK (Air Current) ====== | ====== 214MK (Air Current) ====== | ||
Line 1,604: | Line 1,598: | ||
| active = 15 | | active = 15 | ||
| recovery = 5+45 land<br>(22+12 land oH/oB) | | recovery = 5+45 land<br>(22+12 land oH/oB) | ||
| total = 81 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +59 | | hitAdv = KD +59 | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = KD +113 Tumble | ||
| perfParryAdv = {{sf6-adv|VM|-33}} | | perfParryAdv = {{sf6-adv|VM|-33}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,614: | Line 1,609: | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | | airborne = 8-36 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Functions identically to enhanced 214HK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry | ||
}} | }} | ||
Line 1,637: | Line 1,630: | ||
| active = 13 | | active = 13 | ||
| recovery = 6+21 land<br>(22+33 land oB) | | recovery = 6+21 land<br>(22+33 land oB) | ||
| total = 65 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +56(+68) | | hitAdv = KD +56(+68) | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +56(+68) | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,647: | Line 1,641: | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | | airborne = 15-44 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30 | ||
}} | }} | ||
====== 214HK (Air Current) ====== | ====== 214HK (Air Current) ====== | ||
Line 1,669: | Line 1,661: | ||
| active = 15 | | active = 15 | ||
| recovery = 5+45 land<br>(22+12 land oH/oB) | | recovery = 5+45 land<br>(22+12 land oH/oB) | ||
| total = 81 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +59 | | hitAdv = KD +59 | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = KD +113 Tumble | ||
| perfParryAdv = {{sf6-adv|VM|-33}} | | perfParryAdv = {{sf6-adv|VM|-33}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,679: | Line 1,672: | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | | airborne = 8-36 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry | ||
}} | }} | ||
Line 1,697: | Line 1,688: | ||
| images = SF6_Rashid_214kk.png | | images = SF6_Rashid_214kk.png | ||
| hitboxes = SF6_Rashid_214mk_hitbox.png | | hitboxes = SF6_Rashid_214mk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = 250 | | chip = 250 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 21 | | startup = 21 | ||
| active = 13 | | active = 13 | ||
| recovery = 7+19 land<br>(22+33 land oB) | | recovery = 7+19 land<br>(22+33 land oB) | ||
| total = 59 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +53(+65) | | hitAdv = KD +53(+65) | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +53(+65) | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,713: | Line 1,705: | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | airborne = 12-40 (FKD) | ||
| | |||
| jugStart = 4 | | jugStart = 4 | ||
| jugIncrease = 4 | | jugIncrease = 4 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 6-29 | ||
}} | }} | ||
====== 214KK (Air Current)====== | ====== 214KK (Air Current)====== | ||
Line 1,730: | Line 1,720: | ||
| images = SF6_Rashid_214kk.png | | images = SF6_Rashid_214kk.png | ||
| hitboxes = SF6_Rashid_214mk_hitbox.png | | hitboxes = SF6_Rashid_214mk_hitbox.png | ||
| damage = 1300 | | damage = 1300 | ||
| chip = 325 | | chip = 325 | ||
Line 1,736: | Line 1,725: | ||
| active = 14 | | active = 14 | ||
| recovery = 7+15 land<br>(22+21 land oB) | | recovery = 7+15 land<br>(22+21 land oB) | ||
| | | total = 53 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +53(+65) | | hitAdv = KD +53(+65) | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| | | punishAdv = KD +53(+65) | ||
| perfParryAdv = {{sf6-adv|VM|-42}} | | perfParryAdv = {{sf6-adv|VM|-42}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,747: | Line 1,736: | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | | invuln = 7-37 Projectile | ||
| | | airborne = 9-37 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames | ||
}} | }} | ||
Line 1,771: | Line 1,759: | ||
| active = - | | active = - | ||
| recovery = 35 | | recovery = 35 | ||
| total = 52 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 35 | | hitstun = 35 | ||
Line 1,783: | Line 1,772: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 1-hit projectile that travels forward before arcing upward; can hold button to charge for a powered-up version; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); projectile comes out in 6f if button is released from frames 11-27 (total startup 17-33f); cannot use if | | projSpeed = 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK | ||
| notes = 1-hit projectile that travels forward before arcing upward; can hold button to charge for a powered-up version; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); projectile comes out in 6f if button is released from frames 11-27 (total startup 17-33f); cannot use if SA2 is active | |||
}} | }} | ||
Line 1,805: | Line 1,792: | ||
| startup = 28+6 | | startup = 28+6 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 35 | ||
| total = 69(88) | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|E|0}} | | blockAdv = {{sf6-adv|E|0}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|-14}} | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
| hitstun = 41 total | | hitstun = 41 total | ||
Line 1,818: | Line 1,806: | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
| driveDmgHit = [1500x2] | | driveDmgHit = [1500x2] | ||
| | | driveGain = 500x2 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 2,0 | | jugIncrease = 2,0 | ||
| jugLimit = | | jugLimit = | ||
| notes = 2-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 28f; | | projSpeed = 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK | ||
| notes = 2-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 28f; counter-hit/Punish Counter bonus advantage applies to both hits; projectile comes out in 6f if button is released from frames 28-47 (total startup 34-53f); cannot use if SA2 is active | |||
}} | }} | ||
Line 1,840: | Line 1,826: | ||
| startup = 53 | | startup = 53 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 35 | ||
| total = 88 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 9 | |||
| hitAdv = {{sf6-adv|VP|+16}} | | hitAdv = {{sf6-adv|VP|+16}} | ||
| blockAdv = {{sf6-adv|VP|+8}} | | blockAdv = {{sf6-adv|VP|+8}} | ||
| | | punishAdv = {{sf6-adv|VP|+20}} | ||
| perfParryAdv = {{sf6-adv|M|-3}} | | perfParryAdv = {{sf6-adv|M|-3}} | ||
| hitstun = 52 total | | hitstun = 52 total | ||
Line 1,853: | Line 1,840: | ||
| driveDmgBlk = 800x2,900 | | driveDmgBlk = 800x2,900 | ||
| driveDmgHit = [1000x3] | | driveDmgHit = [1000x3] | ||
| | | driveGain = 300x2,400 | ||
| | | superGainHit = 200x3 (140x3) | ||
| superGainBlk = 100x3 (50x3) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 3-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 48f for fully charged version; | | projSpeed = 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK | ||
| notes = 3-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 48f for fully charged version; counter-hit/Punish Counter bonus advantage applies to all hits; creates Air Current effect on frame 51 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active | |||
}} | }} | ||
Line 1,871: | Line 1,856: | ||
| images = SF6_Rashid_236kk.png | | images = SF6_Rashid_236kk.png | ||
| hitboxes = SF6_Rashid_236kk_hitbox_1.png, SF6_Rashid_236kk_hitbox_2.png | | hitboxes = SF6_Rashid_236kk_hitbox_1.png, SF6_Rashid_236kk_hitbox_2.png | ||
| damage = 300,400 | | damage = 300,400 | ||
| chip = 75,100 | | chip = 75,100 | ||
| dmgScaling = 25% Starter; Combo (extra 15%) | |||
| startup = 17 | | startup = 17 | ||
| active = - | | active = - | ||
| recovery = 35 | | recovery = 35 | ||
| total = 52 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 12 | |||
| hitAdv = KD +49 | | hitAdv = KD +49 | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = KD +49 | ||
| perfParryAdv = {{sf6-adv|VM|-14}} | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
| blockstun = 34 total | | blockstun = 34 total | ||
Line 1,888: | Line 1,874: | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
| driveDmgHit = [1500x2] | | driveDmgHit = [1500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 400,200 (280,140) | ||
| superGainBlk = 200,100 (100,50) | |||
| | |||
| jugStart = 2 | | jugStart = 2 | ||
| jugIncrease = 0,1 | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 2-hit OD projectile; 2nd hit puts opponent into limited juggle state on hit; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; projectile comes out in 6f if button is released from frames 11-34 (total startup 17-40f); cannot use if | | projSpeed = 0.03 (1-2f) / 0.09 (3f~) | ||
| notes = 2-hit OD projectile; 2nd hit puts opponent into limited juggle state on hit; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; projectile comes out in 6f if button is released from frames 11-34 (total startup 17-40f); cannot use if SA2 is active | |||
}} | }} | ||
Line 1,906: | Line 1,890: | ||
| images = SF6_Rashid_236kk_hold.png | | images = SF6_Rashid_236kk_hold.png | ||
| hitboxes = SF6_Rashid_236kk_hitbox_1.png, SF6_Rashid_236kk_hitbox_2.png | | hitboxes = SF6_Rashid_236kk_hitbox_1.png, SF6_Rashid_236kk_hitbox_2.png | ||
| damage = 400x3 | | damage = 400x3 | ||
| chip = 100x3 | | chip = 100x3 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 44 | | startup = 44 | ||
| active = - | | active = - | ||
| recovery = 35 | | recovery = 35 | ||
| total = 79 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 12 | |||
| hitAdv = KD +65 | | hitAdv = KD +65 | ||
| blockAdv = {{sf6-adv|VP|+10}} | | blockAdv = {{sf6-adv|VP|+10}} | ||
| | | punishAdv = KD +65 | ||
| perfParryAdv = {{sf6-adv|M|-3}} | | perfParryAdv = {{sf6-adv|M|-3}} | ||
| blockstun = 46 total | | blockstun = 46 total | ||
Line 1,923: | Line 1,908: | ||
| driveDmgBlk = 800x2,900 | | driveDmgBlk = 800x2,900 | ||
| driveDmgHit = [1000x3] | | driveDmgHit = [1000x3] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 200x3 (140x3) | ||
| superGainBlk = 100,200,100 (50,100,50) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,0,1 | | jugIncrease = 1,0,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 3-hit OD projectile; 3rd hit puts opponent into limited juggle state on hit; must hold button 35f for fully charged version; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; creates Air Current effect on frame 41 next to Rashid that lasts 60f and enhances many of his moves; cannot use if | | projSpeed = 0.03 (1-2f) / 0.09 (3f~) | ||
| notes = 3-hit OD projectile; 3rd hit puts opponent into limited juggle state on hit; must hold button 35f for fully charged version; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; creates Air Current effect on frame 41 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active | |||
}} | }} | ||
Line 1,947: | Line 1,930: | ||
| active = 3(1)15 | | active = 3(1)15 | ||
| recovery = 28(14) | | recovery = 28(14) | ||
| | | total = 47 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-18(-4)}} | | perfParryAdv = {{sf6-adv|VM|-18(-4)}} | ||
| hitstun = 35 total (31 tornado) | | hitstun = 35 total (31 tornado) | ||
Line 1,960: | Line 1,943: | ||
| driveDmgBlk = 3000,1000 | | driveDmgBlk = 3000,1000 | ||
| driveDmgHit = [5000,3000] | | driveDmgHit = [5000,3000] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 400,200 (280,140) | ||
| superGainBlk = 200,100 (100,50) | |||
| | | invuln = 15-17 Leg Projectile | ||
| | |||
| jugIncrease = 3,1 | | jugIncrease = 3,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 47f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 21-22; | | notes = 47f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 21-22; counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; 28f recovery is total time after the tornado spawns; 14f recovery is total time after tornado disappears | ||
}} | }} | ||
Line 1,982: | Line 1,963: | ||
| active = 3(1)15 | | active = 3(1)15 | ||
| recovery = 26(12) | | recovery = 26(12) | ||
| | | total = 50 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}}{{sf6-adv|M|(-2)}} | | perfParryAdv = {{sf6-adv|VM|-16}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 35 total (31 tornado) | | hitstun = 35 total (31 tornado) | ||
Line 1,995: | Line 1,976: | ||
| driveDmgBlk = 4000,1000 | | driveDmgBlk = 4000,1000 | ||
| driveDmgHit = [5000,3000] | | driveDmgHit = [5000,3000] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 400,200 (280,140) | ||
| superGainBlk = 200,100 (100,50) | |||
| | | invuln = 20-22 Leg Projectile | ||
| | |||
| jugIncrease = 3,1 | | jugIncrease = 3,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 50f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; | | notes = 50f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears | ||
}} | }} | ||
Line 2,017: | Line 1,996: | ||
| active = 3(1)15 | | active = 3(1)15 | ||
| recovery = 29(24) | | recovery = 29(24) | ||
| | | total = 69 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 19 | |||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-1)}} | | perfParryAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-1)}} | ||
| hitstun = 8,29 (tornado) | | hitstun = 8,29 (tornado) | ||
Line 2,030: | Line 2,009: | ||
| driveDmgBlk = 5000,500x2 | | driveDmgBlk = 5000,500x2 | ||
| driveDmgHit = [5000,1500x2] | | driveDmgHit = [5000,1500x2] | ||
| | | driveGain = 1000,500x2 | ||
| | | superGainHit = 400,100x2 (280,70x2) | ||
| superGainBlk = 200,50x2 (100,25x2) | |||
| | | invuln = 27-29 Leg Projectile | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1,3 | | jugIncrease = 1,1,3 | ||
Line 2,048: | Line 2,025: | ||
| images = SF6_Rashid_214pp.png | | images = SF6_Rashid_214pp.png | ||
| hitboxes = SF6_Rashid_214p_hitbox_1.png, SF6_Rashid_214p_hitbox_2.png | | hitboxes = SF6_Rashid_214p_hitbox_1.png, SF6_Rashid_214p_hitbox_2.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 20 | | startup = 20 | ||
| active = 3(1)29 | | active = 3(1)29 | ||
| recovery = 25(29) | | recovery = 25(29) | ||
| | | total = 49 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 21 | |||
| hitAdv = KD +49 | | hitAdv = KD +49 | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = KD +49 | ||
| perfParryAdv = {{sf6-adv|VM|-19}}{{sf6-adv|VP|(+?)}} | | perfParryAdv = {{sf6-adv|VM|-19}}{{sf6-adv|VP|(+?)}} | ||
| hitstun = 24 (tornado) | | hitstun = 24 (tornado) | ||
Line 2,067: | Line 2,044: | ||
| driveDmgBlk = 5000,1000 | | driveDmgBlk = 5000,1000 | ||
| driveDmgHit = [5000,1500] | | driveDmgHit = [5000,1500] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 400,200 (280,140) | ||
| superGainBlk = 200,100 (100,50) | |||
| | | invuln = 20-22 Leg Projectile | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 49f total animation; strike hitbox (making it vulnerable to | | notes = 49f total animation; strike hitbox (making it vulnerable to opponent's wakeup SA1); spawns a tornado with 1 hit of OD projectile durability; first hit puts opponent into limited juggle state (the tornado will not launch a grounded opponent on its own); cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; creates an Air Current on frame 53 (after the first tornado dissipates) that lasts 60f and enhances many of Rashid's moves; 4f extra recovery on block; the listed recovery time begins after the tornado's first active frame (Rashid recovers before the tornado disappears) | ||
}} | }} | ||
Line 2,090: | Line 2,065: | ||
| active = - | | active = - | ||
| recovery = 6 land | | recovery = 6 land | ||
| total = 67 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = 22-61 (FKD) | ||
| notes = Cancelable into air normals/specials on frames 32-51; can be affected by Air Current on frames 23-47; 6f landing recovery occurs if no air move is used | |||
| notes = | |||
}} | }} | ||
Line 2,108: | Line 2,085: | ||
| active = - | | active = - | ||
| recovery = 33 | | recovery = 33 | ||
| | | total = 33 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 5-30 Upper Body Projectile | ||
| notes = Crouching state 6-33f; cancelable into Nail Assault followup on frames 17-20; can be affected by Air Current on frames 8-25; can roll under most projectiles (loses to low ones like Juri 236LK or Rashid 236KK); Hit/Block Advantage after 214P connects: 214LP/214MP {{sf6-adv|VM|-5/-13}}; 214HP KD+43/{{sf6-adv|P|+1}}; 214PP KD+39/{{sf6-adv|VM|-16}} | | notes = Crouching state 6-33f; cancelable into Nail Assault followup on frames 17-20; can be affected by Air Current on frames 8-25; can roll under most projectiles (loses to low ones like Juri 236LK or Rashid 236KK); Hit/Block Advantage after 214P connects: 214LP/214MP {{sf6-adv|VM|-5/-13}}; 214HP KD+43/{{sf6-adv|P|+1}}; 214PP KD+39/{{sf6-adv|VM|-16}} | ||
}} | }} | ||
Line 2,128: | Line 2,106: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 45 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = KD +44 | | hitAdv = KD +44 | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = KD +44 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 2,140: | Line 2,118: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | | invuln = 1-19 Upper Body Projectile | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state; crouching state for entire move duration; cannot hit | | notes = Puts opponent into limited juggle state; crouching state for entire move duration; cannot hit cross-ups behind Rashid; outside of juggles, only combos naturally from 214HP/214PP versions | ||
}} | }} | ||
Line 2,164: | Line 2,140: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +16(+18)~ | | hitAdv = KD +16(+18)~ | ||
| blockAdv = {{sf6-adv|VM|-32(-35)}} | | blockAdv = {{sf6-adv|VM|-32(-35)}} | ||
| | | punishAdv = KD +16(+18)~ | ||
| perfParryAdv = {{sf6-adv|VM|-53(-51)}} | | perfParryAdv = {{sf6-adv|VM|-53(-51)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 2,175: | Line 2,151: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [9000] | | driveDmgHit = [9000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | | invuln = 1-21 Leg Projectile | ||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles | | notes = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (shortest trajectory); can be affected by Air Current on frames 1-13 | ||
}} | }} | ||
Line 2,198: | Line 2,173: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +18(+20)~ | | hitAdv = KD +18(+20)~ | ||
| blockAdv = {{sf6-adv|VM|-35(-38)}} | | blockAdv = {{sf6-adv|VM|-35(-38)}} | ||
| | | punishAdv = KD +18(+20)~ | ||
| perfParryAdv = {{sf6-adv|VM|-56(-53)}} | | perfParryAdv = {{sf6-adv|VM|-56(-53)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 2,209: | Line 2,184: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [9000] | | driveDmgHit = [9000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | | invuln = 1-26 Leg Projectile | ||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles | | notes = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (medium trajectory, similar to normal jump); can be affected by Air Current on frames 1-18 | ||
}} | }} | ||
Line 2,232: | Line 2,206: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +20(+22)~ | | hitAdv = KD +20(+22)~ | ||
| blockAdv = {{sf6-adv|VM|-43(-46)}} | | blockAdv = {{sf6-adv|VM|-43(-46)}} | ||
| | | punishAdv = KD +20(+22)~ | ||
| perfParryAdv = {{sf6-adv|VM|-63(-61)}} | | perfParryAdv = {{sf6-adv|VM|-63(-61)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 2,243: | Line 2,217: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [9000] | | driveDmgHit = [9000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | | invuln = 1-29 Leg Projectile | ||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles | | notes = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (longest trajectory); can be affected by Air Current on frames 1-21 | ||
}} | }} | ||
Line 2,261: | Line 2,234: | ||
| images = SF6_Rashid_j214kk.png | | images = SF6_Rashid_j214kk.png | ||
| hitboxes = SF6_Rashid_j214k_hitbox_1.png, SF6_Rashid_j214k_hitbox_2.png, SF6_Rashid_j214kk_followup_hitbox.png | | hitboxes = SF6_Rashid_j214k_hitbox_1.png, SF6_Rashid_j214k_hitbox_2.png, SF6_Rashid_j214kk_followup_hitbox.png | ||
| damage = 1000,500 | | damage = 1000,500 | ||
| chip = 250 | | chip = 250 | ||
Line 2,267: | Line 2,239: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +34(+35)~ | | hitAdv = KD +34(+35)~ | ||
| blockAdv = {{sf6-adv|VM|-25(-29)}} | | blockAdv = {{sf6-adv|VM|-25(-29)}} | ||
| | | punishAdv = KD +34(+35)~ | ||
| perfParryAdv = {{sf6-adv|VM|-47(-43)}} | | perfParryAdv = {{sf6-adv|VM|-47(-43)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 2,278: | Line 2,250: | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [4500x2] | | driveDmgHit = [4500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 800,200 (560,140) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 1-21 Leg Projectile | ||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles | | notes = From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle OTG state on hit; has minimum height restriction (will not activate after low-height j.2HP); performs a double-jump after the initial flip kick; on hit, transitions into a followup divekick that is projectile invincible; can be affected by Air Current on frames 1-13 | ||
}} | }} | ||
Line 2,297: | Line 2,268: | ||
| images = SF6_Rashid_236236k.png | | images = SF6_Rashid_236236k.png | ||
| hitboxes = SF6_Rashid_236236k_hitbox.png | | hitboxes = SF6_Rashid_236236k_hitbox.png | ||
| damage = 2100(1800) | | damage = 2100(1800) | ||
| chip = 500 | | chip = 500 | ||
| dmgScaling = 30% Minimum | |||
| startup = 9 | | startup = 9 | ||
| active = 7 | | active = 7 | ||
| recovery = 20+56 land<br>(33+42 land oB) | | recovery = 20+56 land<br>(33+42 land oB) | ||
| | | total = 91 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +11(+7~14) | | hitAdv = KD +11(+7~14) | ||
| blockAdv = {{sf6-adv|VM|-53}} | | blockAdv = {{sf6-adv|VM|-53}} | ||
| | | punishAdv = KD +11(+7~14) | ||
| perfParryAdv = {{sf6-adv|VM|-76}} | | perfParryAdv = {{sf6-adv|VM|-76}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = 5000 | | driveDmgHit = 5000 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| invuln = 1 Full, 2-15 Strike/Throw | |||
| armor = Break | |||
| airborne = 9-35 (FKD) | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Useful anti-air and combo/juggle tool; deals 300 less damage vs. airborne opponents with variable KD Advantage based on juggle height; grounded hit gives a cinematic that switches sides; bounces far away on block, but easily punished with dash or Drive Rush starter; listed recovery is on whiff/(block) | ||
}} | }} | ||
Line 2,325: | Line 2,299: | ||
| images = SF6_Rashid_214214k.png | | images = SF6_Rashid_214214k.png | ||
| hitboxes = SF6_Rashid_214214k_hitbox.png | | hitboxes = SF6_Rashid_214214k_hitbox.png | ||
| damage = 200x5 | | damage = 200x5 | ||
| chip = 80x5 | | chip = 80x5 | ||
| dmgScaling = 40% Minimum; Combo (2 hits) | |||
| startup = 11 | | startup = 11 | ||
| active = [349] | | active = [349] | ||
| recovery = 22 | | recovery = 22 | ||
| total = 33 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +104 | | hitAdv = KD +104 | ||
| blockAdv = {{sf6-adv|VP|+33}} | | blockAdv = {{sf6-adv|VP|+33}} | ||
| | | punishAdv = KD +104 | ||
| perfParryAdv = {{sf6-adv|VP|+32}} | | perfParryAdv = {{sf6-adv|VP|+32}} | ||
| blockstun = 56 total | | blockstun = 56 total | ||
Line 2,341: | Line 2,316: | ||
| driveDmgBlk = 1000x5 | | driveDmgBlk = 1000x5 | ||
| driveDmgHit = 2000x5 | | driveDmgHit = 2000x5 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| armor = Break | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = No invincibility | | projSpeed = 0.01 (7f~) / 0.06 (1-7f), 0.115 (8f~) after 214P | ||
| notes = No invincibility; puts opponent into limited juggle state; spawns a 5-hit Super projectile tornado; travels fullscreen on its own, and Rashid can kick it with 214P to make it travel faster; tornado remains active even if it disappears off-screen; creates Air Current that lasts until 120f after Super dissipates (enhances many of Rashid's moves); listed KD Advantage is from point blank connect; cannot use 236K Whirlwind Shot while Super is active | |||
}} | }} | ||
Line 2,355: | Line 2,332: | ||
| images = SF6_Rashid_236236p.png | | images = SF6_Rashid_236236p.png | ||
| hitboxes = SF6_Rashid_236236p_hitbox.png | | hitboxes = SF6_Rashid_236236p_hitbox.png | ||
| damage = 4000 | | damage = 4000 | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 11 | | startup = 11 | ||
| active = 18 | | active = 18 | ||
| recovery = 82 | | recovery = 82 | ||
| | | total = 110 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +17 | | hitAdv = HKD +17 | ||
| blockAdv = {{sf6-adv|VM|-75}} | | blockAdv = {{sf6-adv|VM|-75}} | ||
| | | punishAdv = HKD +17 | ||
| perfParryAdv = {{sf6-adv|VM|-98}} | | perfParryAdv = {{sf6-adv|VM|-98}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-15 Full | |||
| armor = Break | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Reaches about half screen; cinematic time regenerates ~1.8 Drive bars for Rashid | ||
}} | }} | ||
Line 2,383: | Line 2,362: | ||
| images = SF6_Rashid_236236p(ca).png | | images = SF6_Rashid_236236p(ca).png | ||
| hitboxes = SF6_Rashid_236236p_hitbox.png | | hitboxes = SF6_Rashid_236236p_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 11 | | startup = 11 | ||
| active = 18 | | active = 18 | ||
| recovery = 82 | | recovery = 82 | ||
| | | total = 110 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +18 | | hitAdv = HKD +18 | ||
| blockAdv = {{sf6-adv|VM|-75}} | | blockAdv = {{sf6-adv|VM|-75}} | ||
| | | punishAdv = HKD +18 | ||
| perfParryAdv = {{sf6-adv|VM|-98}} | | perfParryAdv = {{sf6-adv|VM|-98}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-15 Full | |||
| armor = Break | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Reaches about half screen; 1f better KD Advantage over non-CA version; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Rashid | ||
}} | }} | ||
Line 2,416: | Line 2,397: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 534 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Do this... and this... and this. It's easy as pie."; hurtbox shifts as Rashid moves (lower body invuln frames 52-74, 83-107, 208-236; low profile 121-141, 169-186) | | notes = "Do this... and this... and this. It's easy as pie."; hurtbox shifts as Rashid moves (lower body invuln frames 52-74, 83-107, 208-236; low profile 121-141, 169-186) | ||
}} | }} | ||
Line 2,433: | Line 2,415: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 545 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Hmm? Hey look, just relax and have fun, alright?" | | notes = "Hmm? Hey look, just relax and have fun, alright?" | ||
}} | }} | ||
Line 2,450: | Line 2,433: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 220 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Check this out! Now you try." | | notes = "Check this out! Now you try." | ||
}} | }} |
Revision as of 20:24, 11 November 2023
Character Vitals
Note: Air Currents can affect the following movement options, increasing their distance: Forward Dash (1-14f), Back Dash (1-16f), Forward Jump (5-30f), Back Jump (5-29f), and Neutral Jump (5-21f, distance 1.82).
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Wall Jump
9 (near wall)
Command Normals
6MP
6HP
6HK
j.2HP
j.8HK
6[6]
6[6]~6P
6[6]~6K
6[6]~6K (Air Current)
6KK
6KK~KK
Target Combos
5MP~HK
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Rashid
rashid_hphk
|
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HPHK Eagle Edge
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Rashid
rashid_6hphk
|
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---|---|---|---|---|---|
6HPHK Eagle Slash
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Rashid
rashid_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Rashid
rashid_66
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66 Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.796 (min/throw), 2.253 (min/block), 2.998 (max/final DR frame) |
Special Moves
Spinning Mixer
236LP
236LP (Air Current)
236MP
236MP (Air Current)
236HP
236HP (Air Current)
236PP
236PP (Air Current)
Eagle Spike
214LK
214LK (Air Current)
214MK
214MK (Air Current)
214HK
Rashid
rashid_214hk
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214HK Eagle Spike
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File:SF6 Rashid 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 13 | 6+21 land (22+33 land oB) |
- | 20 | 15(19) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 8000 | [10000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 15-44 (FKD) | 1 | 0 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +56(+68) | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +56(+68) | -36 | ||||
Notes | |||||
Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30 |
214HK (Air Current)
Rashid
rashid_214hk_enhanced
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214HK (Air Current) Eagle Spike (Air Current)
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File:SF6 Rashid 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 15 | 5+45 land (22+12 land oH/oB) |
- | 20 | 15(19) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
81 | 8000 | [8000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-36 (FKD) | 1 | 0 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +113 Tumble | -33 | ||||
Hit Advantage | Block Advantage | ||||
KD +59 | -15 | ||||
Notes | |||||
Functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a followup 214K for even more damage and corner carry |
214KK
214KK (Air Current)
Whirlwind Shot
236K
236{K}
Rashid
rashid_236k_partial_hold
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236{K} Whirlwind Shot (Partial Hold)
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File:SF6 Rashid 236k hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,300 | 150,75 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28+6 | - | 35 | 41 total | 36 total | (9,9) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
69(88) | 1250x2 | [1500x2] | 500x2 | 300x2 (210x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 2,0 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -14 | ||||
Hit Advantage | Block Advantage | ||||
+5 | 0 | ||||
Notes | |||||
2-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 28f; counter-hit/Punish Counter bonus advantage applies to both hits; projectile comes out in 6f if button is released from frames 28-47 (total startup 34-53f); cannot use if SA2 is active |
236[K]
Rashid
rashid_236k_hold
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236[K] Whirlwind Shot (Hold)
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File:SF6 Rashid 236k hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,200 | 100x2,50 | - | LH | SA3 | 9 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
53 | - | 35 | 52 total | 44 total | (9,9,8) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
88 | 800x2,900 | [1000x3] | 300x2,400 | 200x3 (140x3) | 100x3 (50x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+20 | -3 | ||||
Hit Advantage | Block Advantage | ||||
+16 | +8 | ||||
Notes | |||||
3-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 48f for fully charged version; counter-hit/Punish Counter bonus advantage applies to all hits; creates Air Current effect on frame 51 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active |
236KK
236[KK]
Rashid
rashid_236kk_hold
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236[KK] Whirlwind Shot (Hold)
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File:SF6 Rashid 236kk hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3 | 100x3 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 12 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
44 | - | 35 | - | 46 total | (7,7,8) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
79 | 800x2,900 | [1000x3] | -20000 | 200x3 (140x3) | 100,200,100 (50,100,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,0,1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f) / 0.09 (3f~) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +65 | -3 | ||||
Hit Advantage | Block Advantage | ||||
KD +65 | +10 | ||||
Notes | |||||
3-hit OD projectile; 3rd hit puts opponent into limited juggle state on hit; must hold button 35f for fully charged version; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; creates Air Current effect on frame 41 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active |
Arabian Cyclone
214LP
214MP
Rashid
rashid_214mp
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214MP Arabian Cyclone
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File:SF6 Rashid 214mp.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,500 | 175,50 | - | LH | SA3 | 19 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(1)15 | 26(12) | 35 total (31 tornado) | 27 total (23 tornado) | 8, 9(7) tornado |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 4000,1000 | [5000,3000] | 1000x2 | 400,200 (280,140) | 200,100 (100,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
20-22 Leg Projectile | - | - | - | 3,1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8 | -16(-2) | ||||
Hit Advantage | Block Advantage | ||||
+4 | -4 | ||||
Notes | |||||
50f total animation; strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears |
214HP
Rashid
rashid_214hp
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214HP Arabian Cyclone
|
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File:SF6 Rashid 214hp.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,300x2 | 200,25x2 | - | LH | SA3 | 19 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27 | 3(1)15 | 29(24) | 8,29 (tornado) | 41 total (8,29 tornado) | 8, 6,8(9,9) tornado |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
69 | 5000,500x2 | [5000,1500x2] | 1000,500x2 | 400,100x2 (280,70x2) | 200,50x2 (100,25x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
27-29 Leg Projectile | - | - | 1 | 1,1,3 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +40 | -12(-1) | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | -2 | ||||
Notes | |||||
69f total animation; strike hitbox; spawns a tornado with 2 hits of projectile durability; first hit puts opponent into limited juggle state (the 2-hit tornado will not launch a grounded opponent on its own); cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 33-34; high active frame count makes it great for oki; 29f recovery is total time after the tornado's 2nd hit occurs; 24f recovery is total time after tornado disappears |
214PP
Wing Stroke
214P~4K
Rolling Assault
214P~6K
Nail Assault
214P~6K~K
Arabian Skyhigh
j.214LK
j.214MK
Rashid
rashid_j214mk
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j.214MK Arabian Skyhigh
|
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File:SF6 Rashid j214mk.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18(19) | 9 | 3 land | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | [9000] | 2000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-26 Leg Projectile | - | Until Land (FKD) | 1 | 1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +18(+20)~ | -56(-53) | ||||
Hit Advantage | Block Advantage | ||||
KD +18(+20)~ | -35(-38) | ||||
Notes | |||||
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (medium trajectory, similar to normal jump); can be affected by Air Current on frames 1-18 |
j.214HK
Rashid
rashid_j214hk
|
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j.214HK Arabian Skyhigh
|
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File:SF6 Rashid j214hk.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21(22) | 9 | 3 land | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [9000] | 2000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-29 Leg Projectile | - | Until Land (FKD) | 1 | 1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +20(+22)~ | -63(-61) | ||||
Hit Advantage | Block Advantage | ||||
KD +20(+22)~ | -43(-46) | ||||
Notes | |||||
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (longest trajectory); can be affected by Air Current on frames 1-21 |
j.214KK
Rashid
rashid_j214kk
|
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j.214KK Arabian Skyhigh
|
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File:SF6 Rashid j214kk.png![]() ![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000,500 | 250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13(14) | 9 | 3 land | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 7000 | [4500x2] | -20000 | 800,200 (560,140) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-21 Leg Projectile | - | Until Land (FKD) | 1 | 1,1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +34(+35)~ | -47(-43) | ||||
Hit Advantage | Block Advantage | ||||
KD +34(+35)~ | -25(-29) | ||||
Notes | |||||
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle OTG state on hit; has minimum height restriction (will not activate after low-height j.2HP); performs a double-jump after the initial flip kick; on hit, transitions into a followup divekick that is projectile invincible; can be affected by Air Current on frames 1-13 |
Super Arts
236236K
214214K
236236P
236236P(CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK