< Street Fighter 6 | JP
(mega update) |
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| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.037 | | fwdWalkSpd = 0.037 | ||
| bwdWalkSpd = 0.025 | | bwdWalkSpd = 0.025 | ||
Line 28: | Line 29: | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
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| hitboxes = SF6_JP_5lp_hitbox.png | | hitboxes = SF6_JP_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+6}} | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|E|0}} | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| blockstun = | | hitstun = 17 | ||
| hitstop = | | blockstun = 11 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| hitstop = | | hitstun = 25 | ||
| blockstun = 18 | |||
| hitstop = 11 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Long-range poke with great hitbox priority; susceptible to Drive Impact due to lack of cancelability | ||
}} | }} | ||
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| hitboxes = SF6_JP_5hp_hitbox.png | | hitboxes = SF6_JP_5hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 12 | | startup = 12 | ||
| active = 2 | | active = 2 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 (PC 23) | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+25 Stagger}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+17}} | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv|VP|+11}} | | DRcancelBlk = {{sf6-adv|VP|+11}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 27 | ||
| hitstop = | | blockstun = 21 | ||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = JP's main combo/juggle/punish tool (essentially a cancelable version of 5MP with less range); Punish Counter allows a 1-bar Drive Rush followup, or a cancel into 214PP with enough frame advantage to link 2MP afterwards; has juggle potential even without Drive Rush; puts airborne opponents into a limited juggle state; has a large hurtbox extension 1f before active that is vulnerable to projectiles | ||
}} | }} | ||
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| hitboxes = SF6_JP_5lk_hitbox.png | | hitboxes = SF6_JP_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 11 | | recovery = 11 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+6}} | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| blockstun = | | hitstun = 17 | ||
| hitstop = | | blockstun = 12 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 29 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 23 | ||
| hitstop = | | blockstun = 19 | ||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cancelable poke and combo tool | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 32 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 18 TC | |||
| hitAdv = {{sf6-adv|VP|+7}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+11}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VP|+6}} | ||
| hitstop = | | hitstun = 28 | ||
| blockstun = 23 | |||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | invuln = 9-15 Air (Head), 12-17 Air (Leg) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Useful anti-air and combo/pressure starter with a confirmable Target Combo followup; whiffs on crouching opponents from farther away | ||
}} | }} | ||
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| hitboxes = SF6_JP_2lp_hitbox.png | | hitboxes = SF6_JP_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 11 | | recovery = 11 | ||
| total = 16 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+6}} | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| blockstun = | | hitstun = 17 | ||
| hitstop = | | blockstun = 12 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Chains into 5LP/2LP/2LK; JP's only 4f normal, making it an important defensive option | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 24 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|P|+3}} | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| blockstun = | | hitstun = 24 | ||
| hitstop = | | blockstun = 16 | ||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Good poke and combo/buffer tool | ||
}} | }} | ||
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| active = 6 | | active = 6 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 34 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+17}} | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|-2}} | ||
| blockstun = | | hitstun = 27 | ||
| hitstop = | | blockstun = 20 | ||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | invuln = 6-14 Air (Head/Arm) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Solid anti-air but cannot hit cross-up; very short horizontal range; fastest of JP's heavy normals, making it useful in some Drive Rush combo routes; high juggle potential even without Drive Rush | ||
}} | }} | ||
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| hitboxes = SF6_JP_2lk_hitbox.png | | hitboxes = SF6_JP_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 10% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 2 | | active = 2 | ||
| recovery = 10 | | recovery = 10 | ||
| total = 17 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-10}} | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstop = | | hitstun = 14 | ||
| blockstun = 10 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 28 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| hitstop = | | hitstun = 23 | ||
| blockstun = 17 | |||
| hitstop = 11 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Long range low poke that moves JP forward; after Drive Rush or Punish Counter, can confirm into 2MP | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 33 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +27 | | hitAdv = HKD +27 | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = HKD +48 | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| blockstun = | | afterDRHit = HKD +27 | ||
| hitstop = | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Short ranged sweep with good hitbox priority; very difficult for most characters to punish if well spaced; has juggle potential even without Drive Rush (no longer a Hard Knockdown if juggled into) | ||
}} | }} | ||
Line 497: | Line 507: | ||
| damage = 300 | | damage = 300 | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 529: | Line 537: | ||
| damage = 700 | | damage = 700 | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 3 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Very long horizontal range; extends a large hurtbox 2f before active that makes it easily counterpoked out of the air | ||
}} | }} | ||
Line 563: | Line 569: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Causes spike knockdown vs. airborne opponents; good downwards hitbox priority | ||
}} | }} | ||
Line 595: | Line 599: | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 11 | | blockstun = 11 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 627: | Line 629: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts airborne opponents into a limited juggle state (similar to j.MP for most characters); useful for air-to-airs and juggles | ||
}} | }} | ||
Line 659: | Line 659: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = JP's best overall jump-in tool with decent hitbox priority; extends a hurtbox 1f before active, making it susceptible to being counterpoked out of the air | ||
}} | }} | ||
Line 692: | Line 690: | ||
| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 26 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 17 (23 TC) | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+14}} | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| blockstun = | | hitstun = 24 | ||
| hitstop = | | blockstun = 18 | ||
| hitstop = 13 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 400 (280) | ||
| | | superGainBlk = 200 (100) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Cancelable to Grom Strelka | | notes = Cancelable to Grom Strelka Target Combo with a very lenient hitconfirm window (1f blockstring gap if canceled into TC) | ||
}} | }} | ||
Line 728: | Line 726: | ||
| active = 2 | | active = 2 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 42 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| hitstop = | | hitstun = 24 | ||
| blockstun = 18 | |||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Safe overhead that can link into 2LP with a meaty connect, or 2MP with a Drive Rush or Punish Counter | ||
}} | }} | ||
Line 761: | Line 759: | ||
| active = 3 | | active = 3 | ||
| recovery = 31 | | recovery = 31 | ||
| total = 49 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +17 | | hitAdv = HKD +17 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = HKD +39 | ||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| blockstun = | | afterDRHit = HKD +17 | ||
| hitstop = | | afterDRBlk = {{sf6-adv|VM|-10}} | ||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Long range advancing sweep; can be difficult to punish if well spaced; high juggle potential even without Drive Rush | ||
}} | }} | ||
Line 793: | Line 791: | ||
| active = 2,4 | | active = 2,4 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = Sp SA (2nd) | |||
| hitconfirm = 34 | |||
| hitAdv = KD +38 | | hitAdv = KD +38 | ||
| blockAdv = {{sf6-adv|VM|-5(-8)}} | | blockAdv = {{sf6-adv|VM|-5(-8)}} | ||
| | | punishAdv = KD +38 | ||
| | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| | |||
| | |||
| DRcancelHit = KD +55 | | DRcancelHit = KD +55 | ||
| DRcancelBlk = {{sf6-adv|VP|+12}} | | DRcancelBlk = {{sf6-adv|VP|+12}} | ||
| | | afterDRHit = KD +38 | ||
| blockstun = 22 | | afterDRBlk = {{sf6-adv|M|-1}}{{sf6-adv|VM|(-4)}} | ||
| hitstop = | | blockstun = 25(22) | ||
| hitstop = 13,13 | |||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [] | | driveDmgHit = [5000x2] | ||
| | | driveGain = 1250x2 | ||
| | | superGainHit = 500x2 (250x2) | ||
| | | superGainBlk = 350x2 (125x2) | ||
| | | invuln = 8-16 Air (Head/Leg) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Solid anti-air (but a little slow); launches opponent into limited juggle state; 1st hit forces stand on hit; 2nd hit whiffs on crouch blocking opponents for 3f worse advantage; only 2nd hit is cancelable, so JP cannot make himself safe on a crouch blocking opponent; useful in many Drive Rush juggle routes | ||
}} | }} | ||
Line 829: | Line 828: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 32 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 46(15) | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+16}} | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| hitstun = 26 | |||
| hitstun = | | blockstun = 17 | ||
| blockstun = | | hitstop = 11 | ||
| hitstop = | | driveDmgBlk = 2000 | ||
| driveDmgBlk = | | driveDmgHit = [3000] | ||
| driveDmgHit = [] | | driveGain = 800 | ||
| | | superGainHit = 400 (280) | ||
| | | superGainBlk = 200 (100) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cancelable combo tool that can be hitconfirmed from 4MP; 1f gap between hits on block | ||
}} | }} | ||
Line 861: | Line 858: | ||
| images = SF6_JP_5hk_hp.png | | images = SF6_JP_5hk_hp.png | ||
| hitboxes = SF6_JP_5hk_hp_hitbox.png | | hitboxes = SF6_JP_5hk_hp_hitbox.png | ||
| damage = | | damage = 500 | ||
| startup = | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 51-54(18) / 54-57(21) TC | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+15}} | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| DRcancelBlk = {{sf6-adv|VP|+9}} | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| hitstun = 26 | |||
| hitstun = | | blockstun = 20 | ||
| blockstun = | | hitstop = 13 | ||
| hitstop = | | driveDmgBlk = 2500 | ||
| driveDmgBlk = | | driveDmgHit = [4000] | ||
| driveDmgHit = [] | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = True blockstring from 5HK (up to 1f gap on block if delayed to final cancel frame); safe on block and easily confirmed into a followup special or Drive Rush on hit; TC followups cannot be comboed into unless the HP itself lands as a Counter-hit/Punish Counter | ||
}} | }} | ||
Line 897: | Line 892: | ||
| images = SF6_JP_5hk_hp_hp.png | | images = SF6_JP_5hk_hp_hp.png | ||
| hitboxes = SF6_JP_5hk_hp_hp_hitbox.png | | hitboxes = SF6_JP_5hk_hp_hp_hitbox.png | ||
| damage = | | damage = 1000 | ||
| startup = | | startup = 21 | ||
| active = | | active = 3 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 45 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = | | hitstun = 28 | ||
| blockstun = | | blockstun = 21 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = TC overhead ender; does not combo naturally from 5HK~HP; 8f blockstring gap makes it easily interruptible | ||
}} | }} | ||
Line 931: | Line 923: | ||
| images = SF6_JP_5hk_hp_hk.png | | images = SF6_JP_5hk_hp_hk.png | ||
| hitboxes = SF6_JP_5hk_hp_hk_hitbox.png | | hitboxes = SF6_JP_5hk_hp_hk_hitbox.png | ||
| damage = | | damage = 1000 | ||
| startup = | | startup = 21 | ||
| active = 3 | | active = 3 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 45 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = | | hitstun = 28 | ||
| blockstun = | | blockstun = 21 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = TC low ender; does not combo naturally from 5HK~HP; 8f blockstring gap makes it easily interruptible | ||
}} | }} | ||
Line 968: | Line 957: | ||
| hitboxes = SF6_JP_lplk_hitbox.png | | hitboxes = SF6_JP_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 40% Starter; 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +24 | | hitAdv = KD +24 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +24 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Can dash forward for a corner throw loop (+2 after dash), or walk for manual timing (making shimmy a more practical option); throws opponent almost full screen away; damage scaling is applied when juggling into SA2 or Amnesia projectiles | |||
| notes = | |||
}} | }} | ||
Line 990: | Line 980: | ||
| hitboxes = SF6_JP_lplk_hitbox.png | | hitboxes = SF6_JP_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +36 | | hitAdv = KD +36 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +36 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switch; throws opponent almost full screen away; after throwing opponent into corner, can dash for oki (+14); opponent can be juggled into SA2 or Amnesia projectiles before damage is applied, in which case there is no additional damage scaling | |||
| notes = | |||
}} | }} | ||
Line 1,015: | Line 1,006: | ||
| active = 3 | | active = 3 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +32 | | hitAdv = KD +32 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +32 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switch; can get oki if throwing opponent backwards into the corner; midscreen oki is very weak (better to set up Departure or throw a projectile) | |||
| notes = | |||
}} | }} | ||
Line 1,034: | Line 1,025: | ||
| images = SF6_JP_hphk.png | | images = SF6_JP_hphk.png | ||
| hitboxes = SF6_JP_hphk_hitbox.png | | hitboxes = SF6_JP_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 1,050: | Line 1,042: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 1,066: | Line 1,057: | ||
| images = SF6_JP_6hphk.png | | images = SF6_JP_6hphk.png | ||
| hitboxes = SF6_JP_6hphk_hitbox.png | | hitboxes = SF6_JP_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
Line 1,072: | Line 1,062: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,095: | Line 1,086: | ||
| images = SF6_JP_mpmk.png | | images = SF6_JP_mpmk.png | ||
| hitboxes = SF6_JP_mpmk_hitbox.png | | hitboxes = SF6_JP_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 1,116: | Line 1,107: | ||
| images = SF6_JP_66.png | | images = SF6_JP_66.png | ||
| hitboxes = SF6_JP_66_hitbox.png | | hitboxes = SF6_JP_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.525 (min/throw), 1.857 (min/block), 3.628 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.525 (min/throw), 1.857 (min/block), 3.628 (max/final DR frame) | ||
}} | }} | ||
Line 1,139: | Line 1,130: | ||
| hitboxes = SF6_JP_22p_hitbox.png | | hitboxes = SF6_JP_22p_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = 22 | | startup = 22 | ||
| active = 10 | | active = 10 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 55 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = KD +44 | | hitAdv = KD +44 | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = KD +44 | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| blockstun = 32 | |||
| hitstop = 8 | |||
| perfParryAdv = | |||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1-hit projectile; button strength determines spike position (LP close, MP mid, HP far); spike appears from the ground and travels upward (takes 3f to reach max height); in the corner, all versions stop at the edge of the screen; puts opponent into limited juggle state on hit; useful tool for zoning, juggles, and block pressure (can be very plus on block with meaty timing) | ||
}} | }} | ||
Line 1,173: | Line 1,161: | ||
| images = SF6_JP_22pp.png | | images = SF6_JP_22pp.png | ||
| hitboxes = SF6_JP_22PP_hitbox.png | | hitboxes = SF6_JP_22PP_hitbox.png | ||
| damage = 500x2 | |||
| damage = | | chip = 125x2 | ||
| chip = | |||
| startup = 20 | | startup = 20 | ||
| active = | | active = 10,10 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 53 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 19 | |||
| hitAdv = KD +53(+50) | | hitAdv = KD +53(+50) | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = KD +57(+50) | ||
| perfParryAdv = {{sf6-adv|P|+3}}{{sf6-adv|VM|(-23)}} | |||
| blockstun = 37(27) | |||
| hitstop = 0,8 | |||
| perfParryAdv = | | driveDmgBlk = 1500x2 | ||
| | | driveDmgHit = [2500x2] | ||
| blockstun = | | driveGain = -20000 | ||
| hitstop = | | superGainHit = 500x2 (350x2) | ||
| driveDmgBlk = | | superGainBlk = 250x2 (125x2) | ||
| driveDmgHit = [] | |||
| | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Spawns two separate 1-hit OD projectiles; spike position depends on button combination (LP+MP close, LP+HP mid, MP+HP far); each spike appears from the ground and travels upward (takes 3f to reach max height); in the corner, all versions stop at the edge of the screen; puts opponent into limited juggle state on hit; useful tool for zoning, juggles, and block pressure (can be very plus on block with meaty timing); frame advantage can increase slightly if the 2 spike hits are staggered; Punish Counter causes first spike to launch higher for increased KD Adv | ||
}} | }} | ||
Line 1,215: | Line 1,199: | ||
| active = 3,3 | | active = 3,3 | ||
| recovery = 28 | | recovery = 28 | ||
| | | total = 49 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 27(11 proj) | |||
| hitAdv = KD +38 | | hitAdv = KD +38 | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = KD +38 | ||
| perfParryAdv = {{sf6-adv|VM|-32(-20)}} | |||
| blockstun = 24(21) | |||
| hitstop = 13,(8) | |||
| perfParryAdv = {{sf6-adv|VM|-32}} | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 1000,2500 | | driveDmgBlk = 1000,2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000,3000] | ||
| | | driveGain = 500,1500 | ||
| | | superGainHit = 300,500 (210,350) | ||
| | | superGainBlk = 150,250 (75,125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile; 2nd hit has more range than the 1st hit; puts opponents into limited juggle state on hit; cannot hit cross-up (behind JP) | ||
}} | }} | ||
Line 1,251: | Line 1,231: | ||
| active = 3(1)3 | | active = 3(1)3 | ||
| recovery = 27 | | recovery = 27 | ||
| | | total = 53 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 30(13 proj) | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-32(-19)}} | |||
| blockstun = 26(22) | |||
| hitstop = 13,(8) | |||
| perfParryAdv = {{sf6-adv|VM|-32}} | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 1000,2500 | | driveDmgBlk = 1000,2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000,3000] | ||
| | | driveGain = 500,1500 | ||
| | | superGainHit = 300,500 (210,350) | ||
| | | superGainBlk = 150,250 (75,125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile; 2nd hit has more range than the 1st hit; puts opponents into limited juggle state on hit; in the corner, launched high enough to juggle into the first hit of SA1; cannot hit cross-up (behind JP) | ||
}} | }} | ||
Line 1,287: | Line 1,263: | ||
| active = 3(9)3 | | active = 3(9)3 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 61 | ||
| hitAdv = KD + | | guard = LH | ||
| cancel = SA3 | |||
| hitconfirm = 31(6 proj) | |||
| hitAdv = KD +67(+87) | |||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| | | punishAdv = KD +67(+87) | ||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| blockstun = 36(26) | |||
| blockstun = | | hitstop = 13,(8) | ||
| hitstop = | |||
| driveDmgBlk = 1000,2500 | | driveDmgBlk = 1000,2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000,3000] | ||
| | | driveGain = 500,1500 | ||
| | | superGainHit = 300,500 (210,350) | ||
| | | superGainBlk = 150,250 (75,125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile (though the large gap between hits makes this impractical); 2nd hit has more range than the 1st hit; causes a wall bounce on hit (limited juggle state); cannot hit cross-up (behind JP); direct SA3 cancel will not usually juggle | ||
}} | }} | ||
Line 1,318: | Line 1,290: | ||
| images = SF6_JP_236pp.png | | images = SF6_JP_236pp.png | ||
| hitboxes = SF6_JP_236pp_hitbox1.png,SF6_JP_236pp_hitbox2.png | | hitboxes = SF6_JP_236pp_hitbox1.png,SF6_JP_236pp_hitbox2.png | ||
| damage = 300,500 | | damage = 300,500 | ||
| chip = 75,125 | | chip = 75,125 | ||
Line 1,324: | Line 1,295: | ||
| active = 3(6)3 | | active = 3(6)3 | ||
| recovery = 22 | | recovery = 22 | ||
| | | total = 55 | ||
| hitAdv = KD + | | guard = LH | ||
| cancel = SA2 SA3 | |||
| hitconfirm = 39 (17 proj) | |||
| hitAdv = KD +67(+87) | |||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +67(+87) | ||
| perfParryAdv = {{sf6-adv|VM|-14}} | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
| blockstun = 36(27) | |||
| blockstun = | | hitstop = 13,(8) | ||
| hitstop = | |||
| driveDmgBlk = 1000,2500 | | driveDmgBlk = 1000,2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000,3000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300,500 (210,350) | ||
| superGainBlk = 150,250 (75,125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1st hit is a strike hitbox that clashes with OD projectiles; 2nd hit is a 1-hit OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit OD projectile; 2nd hit has more range than the 1st hit; causes a wall bounce on hit (limited juggle state); cannot hit cross-up (behind JP); direct SA3 cancel will not usually juggle | ||
}} | }} | ||
=== Departure === | === Departure === | ||
===== | ===== 214P ===== | ||
{{FrameData-SF6 | chara = JP | moveId = | {{FrameData-SF6 | chara = JP | moveId = jp_214p | moveType = special | ||
| input = | | input = 214P | ||
| name = Departure | | name = Departure | ||
| images = | | images = SF6_JP_214p.png | ||
| hitboxes = | | hitboxes = SF6_JP_214p_hitbox.png | ||
| damage = | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = | | startup = 50+100 | ||
| active = | | active = [10] | ||
| recovery = 50 total | | recovery = 50 total | ||
| | | total = 50 | ||
| guard = LH | |||
| cancel = - | |||
| guard = | | hitAdv = KD ~ | ||
| cancel = | | blockAdv = - | ||
| | | punishAdv = KD ~ | ||
| blockstun = 31 | |||
| | | hitstop = 13 | ||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Spawns a portal in the air according to button strength (LP close, MP mid, HP far); while the portal is active, JP cannot use 214P command grab; portal disappears if JP is hit or thrown; can manually input 214LP/MP or 214HP followup while portal is active; if no followup is input, the portal automatically spawns a 1-hit spike projectile toward the opponent 100f after JP recovers (150f total startup); spike puts opponents into a free juggle state; the automatic spike activation allows for strong mixups, as JP is free to move while it occurs (unlike 214P~214HP version where he snaps his fingers); cannot spawn another portal until the first has disappeared | ||
}} | }} | ||
Line 1,464: | Line 1,353: | ||
| images = SF6_JP_214pp.png | | images = SF6_JP_214pp.png | ||
| hitboxes = SF6_JP_214pp_hitbox.png | | hitboxes = SF6_JP_214pp_hitbox.png | ||
| damage = 500x2 | |||
| damage = | | chip = 125x2 | ||
| chip = | | startup = 40+70 | ||
| startup = | | active = [10(20)10] | ||
| active = | |||
| recovery = 40 total | | recovery = 40 total | ||
| | | total = 40 | ||
| guard = LH | |||
| cancel = - | |||
| guard = | | hitAdv = KD ~ | ||
| cancel = | | blockAdv = - | ||
| | | punishAdv = KD ~ | ||
| blockstun = 31 each | |||
| | | hitstop = 13 each | ||
| | | driveDmgBlk = 1500x2 | ||
| blockstun = | | driveDmgHit = [5000] | ||
| hitstop = | | driveGain = -20000 | ||
| driveDmgBlk = | | superGainHit = 400x2 (280x2) | ||
| driveDmgHit = [] | | superGainBlk = 200x2 (100x2) | ||
| | | jugStart = 0 | ||
| | | jugIncrease = 0 | ||
| | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Spawns 2 portals in the air according to button strengths used (LP close, MP mid, HP far); while the portals are active, JP cannot use 214P command grab; portals disappear if JP is hit or thrown; can manually input 214LP/MP or 214HP followup while portals are active; if no followup is input, each portal automatically spawns a 1-hit OD spike projectile (starting with the closest portal) angled toward the opponent 70f after JP recovers (110f total startup); spikes put opponents into a free juggle state; the automatic spike activation allows for strong mixups, as JP is free to move while it occurs (unlike 214PP~214HP version where he snaps his fingers); cannot spawn another portal until both have disappeared | ||
}} | }} | ||
Line 1,503: | Line 1,385: | ||
| hitboxes = SF6_JP_214p_214lp_mp_hitbox.png | | hitboxes = SF6_JP_214p_214lp_mp_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 6 | ||
| active = | | active = [20] | ||
| recovery = | | recovery = 16+3 land | ||
| | | total = 44 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 6-25 Full | ||
| | | airborne = 26-41 (FKD) | ||
| notes = Fully invincible while off-screen; Punish Counter state while airborne; teleports to portal location and causes portal to disappear (after OD Departure, LP version goes to close portal while MP version goes to far portal); JP can act in the air on frames 31-41; JP always faces the opponent after reappearing; if no air attack is used, JP has 1 punishable landing frame, then can block on the next 2 landing frames | |||
| notes = | |||
}} | }} | ||
Line 1,525: | Line 1,407: | ||
| hitboxes = SF6_JP_214p_214hp_hitbox.png | | hitboxes = SF6_JP_214p_214hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = | | startup = 19(21) | ||
| active = | | active = [10] | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 40 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = - | ||
| hitAdv = KD +58(+60) | |||
| | | blockAdv = {{sf6-adv|VP|+9(+11)}} | ||
| | | punishAdv = KD +58(+60) | ||
| | | perfParryAdv = {{sf6-adv|VM|-9(-11)}} | ||
| perfParryAdv = | | blockstun = 31 | ||
| | | hitstop = 13 | ||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 0 | ||
| | | jugIncrease = 0 | ||
| | | jugLimit = | ||
| jugStart = | | notes = Spawns a 1-hit projectile spike from the active portal; spike is angled downward toward the opponent; 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit | ||
| jugIncrease = | }} | ||
===== 214PP~214HP ===== | |||
{{FrameData-SF6 | chara = JP | moveId = jp_214pp_214hp | moveType = special | |||
| input = 214PP~214HP | |||
| name = OD Departure: Shadow | |||
| images = SF6_JP_214pp_214hp.png | |||
| hitboxes = SF6_JP_214pp_214hp_hitbox.png | |||
| damage = 500x2 | |||
| chip = 125x2 | |||
| startup = 19(21) | |||
| active = [10(20)10] | |||
| recovery = 21 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +92 | |||
| blockAdv = {{sf6-adv|VP|+39(+40)}} | |||
| punishAdv = KD +92 | |||
| perfParryAdv = {{sf6-adv|VP|+20}} | |||
| blockstun = 31 each | |||
| hitstop = 13 each | |||
| driveDmgBlk = 1500x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 400x2 (280x2) | |||
| superGainBlk = 200x2 (100x2) | |||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Spawns 2 separate OD projectile spikes beginning from the closest portal; spikes are angled downward toward the opponent; for each spike, 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit | ||
}} | }} | ||
Line 1,563: | Line 1,471: | ||
| hitboxes = SF6_JP_236lk_hitbox.png | | hitboxes = SF6_JP_236lk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = | | startup = 14+8 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 50 total | ||
| | | total = 50 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 20 | ||
| | | hitAdv = KD +42~ | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-6~}} | ||
| | | punishAdv = KD +42~ | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-18~}} | ||
| hitstop = | | blockstun = 23 | ||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | projSpeed = 0.13 | ||
| notes = Spawns a "ghost" that travels toward opponent and clashes with 1-hit non-OD projectiles; upon reaching the opponent, begins an 8f projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; projectile speed decelerates by 0.01/frame when in proximity of opponent | |||
}} | }} | ||
Line 1,599: | Line 1,504: | ||
| hitboxes = SF6_JP_236mk_hitbox.png | | hitboxes = SF6_JP_236mk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = | | startup = 14+12 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 50 total | ||
| | | total = 50 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 16* | ||
| | | hitAdv = {{sf6-adv|VP|+6~}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-8~}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+10~}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-14~}} | ||
| hitstop = | | hitstun = 31 | ||
| blockstun = 17 | |||
| hitstop = 6 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | projSpeed = 0.13 | ||
| notes = Spawns a "ghost" that travels toward opponent and clashes with 1-hit non-OD projectiles; upon reaching the opponent, begins an 12f overhead projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; cancel into SA3 won't combo at close range without CH/PC; projectile speed decelerates by 0.01/frame when in proximity of opponent | |||
}} | }} | ||
Line 1,634: | Line 1,538: | ||
| hitboxes = SF6_JP_236hk_hitbox.png | | hitboxes = SF6_JP_236hk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = | | startup = 14+12 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 50 total | ||
| total = 50 | |||
| | |||
| guard = L | | guard = L | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 16* | ||
| | | hitAdv = {{sf6-adv|VP|+6~}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-8~}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+10~}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-14~}} | ||
| hitstop = | | hitstun = 31 | ||
| blockstun = 17 | |||
| hitstop = 6 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | projSpeed = 0.13 | ||
| notes = Spawns a "ghost" that travels toward opponent and clashes with 1-hit non-OD projectiles; upon reaching the opponent, begins an 12f low-hitting projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; cancel into SA3 won't combo at close range without CH/PC; projectile speed decelerates by 0.01/frame when in proximity of opponent | |||
}} | }} | ||
Line 1,669: | Line 1,571: | ||
| images = SF6_JP_236kk.png | | images = SF6_JP_236kk.png | ||
| hitboxes = SF6_JP_236kk_hitbox1.png,SF6_JP_236kk_hitbox2.png | | hitboxes = SF6_JP_236kk_hitbox1.png,SF6_JP_236kk_hitbox2.png | ||
| damage = 400x2 | |||
| damage = | | chip = 100x2 | ||
| chip = | |||
| startup = 22 | | startup = 22 | ||
| active = ( | | active = 6(14)6 | ||
| recovery = | | recovery = 50 total | ||
| total = 50 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = KD +66~ | ||
| | | blockAdv = {{sf6-adv|VP|+25~}} | ||
| perfParryAdv = | | punishAdv = KD +66~ | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}}{{sf6-adv|VP|(+13)}} | ||
| blockstun = | | blockstun = 54 total | ||
| hitstop = | | hitstop = 13,13 | ||
| driveDmgBlk = | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [] | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 400x2 (280x2) | ||
| | | superGainBlk = 200x2 (100x2) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | projSpeed = 0.13 | ||
| notes = Spawns a "ghost" that travels toward opponent and clashes with 2-hit OD projectiles; upon reaching the opponent, begins an 8f OD projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; if 1st hit is Perfect Parried, leaves a large gap where JP can be punished if close enough; projectile speed decelerates by 0.01/frame when in proximity of opponent | |||
}} | }} | ||
Line 1,710: | Line 1,607: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 34 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | notes = Great tool for baiting the opponent into whiffing Parry, jumping, or using anti-projectile attack | ||
}} | }} | ||
Line 1,724: | Line 1,622: | ||
| images = SF6_JP_214k.png | | images = SF6_JP_214k.png | ||
| hitboxes = SF6_JP_214k_hitbox.png | | hitboxes = SF6_JP_214k_hitbox.png | ||
| damage = 1800 | | damage = 1800 (2070) | ||
| startup = | | startup = 26~ | ||
| active = 3 | | active = 3 | ||
| recovery = 44 | | recovery = 44 | ||
| total = 72 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +18 | | hitAdv = HKD +18 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +18 | ||
| driveDmgHit = [10000] | |||
| driveGain = 2500 | |||
| driveDmgHit = [] | | superGainHit = 3000 (2100) | ||
| | | projSpeed = 0.13 | ||
| notes = 1-hit projectile command grab; clashes with non-OD projectiles; minimum 72f total animation; startup increases at long range due to projectile grab travel time; cannot be performed if SA2 or a Departure portal are active on the screen; projectile speed decelerates by 0.01/frame when in proximity of opponent | |||
| | |||
| | |||
| notes = 1-hit projectile command grab; minimum 72f total animation; startup increases at long range due to projectile grab travel time | |||
}} | }} | ||
Line 1,749: | Line 1,645: | ||
| images = SF6_JP_214kk.png | | images = SF6_JP_214kk.png | ||
| hitboxes = SF6_JP_214kk_hitbox.png | | hitboxes = SF6_JP_214kk_hitbox.png | ||
| damage = 2600 (2990) | |||
| damage = 2600 | | startup = 26~ | ||
| startup = | |||
| active = 3 | | active = 3 | ||
| recovery = 44 | | recovery = 44 | ||
| total = 72 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +18 | | hitAdv = HKD +18 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +18 | ||
| driveDmgHit = [10000] | |||
| driveGain = -20000 | |||
| driveDmgHit = [] | | superGainHit = 3000 (2100) | ||
| | | projSpeed = 0.13 | ||
| | | notes = 1-hit OD projectile command grab; clashes with OD projectiles (can destroy non-OD projectiles, allowing the throw to continue); minimum 72f total animation; startup increases at long range due to projectile grab travel time; cannot be performed if SA2 or a Departure portal are active on the screen; projectile speed decelerates by 0.01/frame when in proximity of opponent | ||
| | |||
| notes = 1-hit OD projectile command grab; minimum 72f total animation; startup increases at long range due to projectile grab travel time | |||
}} | }} | ||
Line 1,779: | Line 1,672: | ||
| startup = 3 | | startup = 3 | ||
| active = 18 | | active = 18 | ||
| recovery = 35 | | recovery = 35(17) | ||
| | | total = 55 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = 10000 | ||
| | | superGainHit = 2000 (0) | ||
| | | invuln = 3-20 Strike | ||
| notes = Counters strikes (but not projectiles or throws) on frames 3-20; JP is in a counter-hit state on frames 1-2, then a Punish Counter state until end of recovery; 17f recovery on a successful counter is fully invincible; resulting frame advantage depends on which move the opponent used (JP can be at frame disadvantage); successful counter places a bomb near the opponent that tracks their location; prevents the opponent from canceling their attack, similar to a Perfect Parry | |||
| notes = | |||
}} | }} | ||
Line 1,798: | Line 1,691: | ||
| hitboxes = SF6_JP_22k_bomb_hitbox.png | | hitboxes = SF6_JP_22k_bomb_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = | | dmgScaling = 15% Starter (3rd hit); 15% Immediate | ||
| active = | | startup = 59 | ||
| recovery = | | active = 10 | ||
| recovery = - | |||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD ~ | ||
| | | blockAdv = - | ||
| | | punishAdv = KD ~ | ||
| blockstun = | | perfParryAdv = - | ||
| hitstop = | | blockstun = 28 | ||
| hitstop = (13) | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Projectile hitbox; starter scaling applies to 3rd attack in the combo; immediate scaling applies to the bomb itself if comboed into; bomb tracks the opponent's location; before detonating, the bomb has 1-hit Super priority projectile durability (destroys any non-Super projectile); bomb causes proximity guard, limiting the opponent's movement until it explodes | ||
}} | }} | ||
Line 1,831: | Line 1,722: | ||
| images = SF6_JP_22kk.png | | images = SF6_JP_22kk.png | ||
| hitboxes = SF6_JP_22kk_hitbox.png | | hitboxes = SF6_JP_22kk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 1 | | startup = 1 | ||
| active = 20 | | active = 20 | ||
| recovery = 35 | | recovery = 35(17) | ||
| | | total = 55 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 2000 (0) | ||
| | | invuln = 1-20 Strike/Throw | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Counters strikes and throws (but not projectiles) on frames 1-20; JP is in a Punish Counter state until end of recovery; 17f recovery on a successful counter is fully invincible; resulting frame advantage depends on which move the opponent used (JP can be at frame disadvantage); successful counter places 2 bombs near the opponent that track their location; prevents the opponent from canceling their attack, similar to a Perfect Parry | ||
}} | }} | ||
Line 1,856: | Line 1,746: | ||
| images = SF6_JP_22kk.png | | images = SF6_JP_22kk.png | ||
| hitboxes = SF6_JP_22kk_hitbox.png | | hitboxes = SF6_JP_22kk_hitbox.png | ||
| damage = 600x2 | |||
| damage = | | chip = 150z2 | ||
| chip = | | dmgScaling = 15% Starter (3rd hit); 15% Immediate | ||
| startup = | | startup = 59 | ||
| active = | | active = 10(32)10 | ||
| recovery = | | recovery = - | ||
| total = - | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD ~ | ||
| | | blockAdv = - | ||
| | | punishAdv = KD ~ | ||
| blockstun = | | perfParryAdv = - | ||
| hitstop = | | blockstun = 28 each | ||
| driveDmgBlk = | | hitstop = (13) each | ||
| driveDmgHit = [] | | driveDmgBlk = 1500x2 | ||
| | | driveDmgHit = [5000] | ||
| | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = 300x2 (150x2) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Projectile hitbox; starter scaling applies to 3rd attack in the combo; immediate scaling applies to the bomb itself if comboed into; bombs track the opponent's location; before detonating, bomb has 1-hit Super priority projectile durability (destroys any non-Super projectile and does not apply separately for each bomb); bombs cause proximity guard, limiting the opponent's movement until they explode | ||
}} | }} | ||
Line 1,890: | Line 1,781: | ||
| images = SF6_JP_236236p.png | | images = SF6_JP_236236p.png | ||
| hitboxes = SF6_JP_236236p_hitbox1.png,SF6_JP_236236p_hitbox2.png | | hitboxes = SF6_JP_236236p_hitbox1.png,SF6_JP_236236p_hitbox2.png | ||
| damage = 400,1600 (2000) | |||
| damage = 400,1600 | | chip = 100,400 (500) | ||
| chip = | | dmgScaling = 30% Minimum | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 14,1~ | ||
| recovery = | | recovery = 62 | ||
| total = 84 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +22(+32) | ||
| perfParryAdv = {{sf6-adv|VM|-52}} | | blockAdv = {{sf6-adv|VM|-33(-23)}} | ||
| blockstun = | | punishAdv = KD +22(+32) | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-52(-42)}} | ||
| driveDmgBlk = | | blockstun = 44(30) | ||
| driveDmgHit = | | hitstop = 16,(10) | ||
| | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = 5000 | ||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1 Full, 2-10 Strike/Throw | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = The first 14 active frames are a strike hitbox with 1-hit super-priority projectile clash; remaining active frames are a Super projectile that travels fullscreen; has high juggle potential, making it especially useful in combos where JP is close enough for the initial hit to connect | ||
}} | }} | ||
Line 1,921: | Line 1,814: | ||
| images = SF6_JP_214214p.png | | images = SF6_JP_214214p.png | ||
| hitboxes = SF6_JP_214214p_hitbox1.png,SF6_JP_214214p_hitbox2.png,SF6_JP_214214p_hitbox3.png,SF6_JP_214214p_hitbox4.png | | hitboxes = SF6_JP_214214p_hitbox1.png,SF6_JP_214214p_hitbox2.png,SF6_JP_214214p_hitbox3.png,SF6_JP_214214p_hitbox4.png | ||
| damage = 500x4 (2000) | |||
| damage = 500x4 | | chip = 75x4 (300) | ||
| chip = | | dmgScaling = 40% Minimum; 25% Starter (3rd hit); 25% Immediate | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = - | ||
| recovery = 7 | | recovery = 7 | ||
| | | total = 8 | ||
| guard = LH,H,L,H | |||
| guard = LH, H, L, H | |||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| hitstun = | | hitstun = 41 each | ||
| blockstun = | | blockstun = 20 each | ||
| hitstop = | | hitstop = (13) each | ||
| driveDmgBlk = 1000x4 | | driveDmgBlk = 1000x4 | ||
| driveDmgHit = | | driveDmgHit = 2500x4 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1 Full | |||
| armor = Break (all) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Spawns 4 separate 1-hit Super projectiles that track the opponent; starter scaling applies to 3rd attack in the combo; immediate scaling applies to the SA2 projectiles if comboed into; total startup for each hit of the sequence is 29f, 66f, 103f, 140f; leaves a 17f gap between each projectile on block; hitstun/blockstun values include the 13f hitstop inflicted on the defender | ||
}} | }} | ||
Line 1,953: | Line 1,846: | ||
| images = SF6_JP_236236k.png | | images = SF6_JP_236236k.png | ||
| hitboxes = SF6_JP_236236k_hitbox.png | | hitboxes = SF6_JP_236236k_hitbox.png | ||
| | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| damage = 4000 | | damage = 4000 | ||
| chip = | | chip = 1000 | ||
| startup = 18 | | startup = 18 | ||
| active = 6 | | active = 6 | ||
| recovery = 62 | | recovery = 62 | ||
| | | total = 85 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +44 | | hitAdv = HKD +44 | ||
| blockAdv = {{sf6-adv|VM|-50}} | | blockAdv = {{sf6-adv|VM|-50}} | ||
| | | punishAdv = HKD +44 | ||
| perfParryAdv = {{sf6-adv|VM|-66}} | | perfParryAdv = {{sf6-adv|VM|-66}} | ||
| blockstun = 18 | |||
| blockstun = | | hitstop = 13 | ||
| hitstop = | |||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-23 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Teleports to the opponent's location (can whiff if too high in the air); can be comboed into from anywhere on the screen; cinematic time regenerates ~1.8 Drive bars for JP | ||
}} | }} | ||
Line 1,985: | Line 1,879: | ||
| images = SF6_JP_236236k(ca).png | | images = SF6_JP_236236k(ca).png | ||
| hitboxes = SF6_JP_236236k(ca)_hitbox.png | | hitboxes = SF6_JP_236236k(ca)_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| chip = | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 18 | | startup = 18 | ||
| active = 6 | | active = 6 | ||
| recovery = 62 | | recovery = 62 | ||
| | | total = 85 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +44 | | hitAdv = HKD +44 | ||
| blockAdv = {{sf6-adv|VM|-50}} | | blockAdv = {{sf6-adv|VM|-50}} | ||
| | | punishAdv = HKD +44 | ||
| perfParryAdv = {{sf6-adv|VM|-66}} | | perfParryAdv = {{sf6-adv|VM|-66}} | ||
| blockstun = 18 | |||
| blockstun = | | hitstop = 13 | ||
| hitstop = | |||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-23 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Teleports to the opponent's location (can whiff if too high in the air); can be comboed into from anywhere on the screen; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for JP | ||
}} | }} | ||
Line 2,022: | Line 1,917: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 220 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Is... something the matter?" | | notes = "Is... something the matter?" | ||
}} | }} | ||
Line 2,039: | Line 1,935: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 395 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Do you need to take a rest?" | | notes = "Do you need to take a rest?" | ||
}} | }} | ||
Line 2,056: | Line 1,953: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 202 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Is this fight not what you wanted?" | | notes = "Is this fight not what you wanted?" | ||
}} | }} |
Revision as of 20:23, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
6MK
3HP
6HK
Target Combos
4MP~MP
5HK~HP
5HK~HP~HP
5HK~HP~HK
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
JP
jp_hphk
|
|||||
---|---|---|---|---|---|
HPHK Espada
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
JP
jp_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Exilio
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | 48 | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -8 | |||
Notes | |||||
See Drive Reversal. |
MPMK
JP
jp_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | 37(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
JP
jp_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.525 (min/throw), 1.857 (min/block), 3.628 (max/final DR frame) |
Special Moves
Triglav
22P
22PP
Stribog
236LP
236MP
JP
jp_236mp
|
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---|---|---|---|---|---|
236MP Stribog
|
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File:SF6 JP 236mp1.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,800 | 100,200 | - | LH | SA3 | 30(13 proj) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3(1)3 | 27 | 53 | - | 26(22) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000,2500 | [2000,3000] | 500,1500 | 300,500 (210,350) | 150,250 (75,125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-32(-19) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +42 | KD +42 | -8 | |||
Notes | |||||
1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile; 2nd hit has more range than the 1st hit; puts opponents into limited juggle state on hit; in the corner, launched high enough to juggle into the first hit of SA1; cannot hit cross-up (behind JP) |
236HP
JP
jp_236hp
|
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---|---|---|---|---|---|
236HP Stribog
|
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File:SF6 JP 236hp.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500 | 75,125 | - | LH | SA3 | 31(6 proj) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
28 | 3(9)3 | 19 | 61 | - | 36(26) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000,2500 | [2000,3000] | 500,1500 | 300,500 (210,350) | 150,250 (75,125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-11 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +67(+87) | KD +67(+87) | +4 | |||
Notes | |||||
1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile (though the large gap between hits makes this impractical); 2nd hit has more range than the 1st hit; causes a wall bounce on hit (limited juggle state); cannot hit cross-up (behind JP); direct SA3 cancel will not usually juggle |
236PP
Departure
214P
214PP
JP
jp_214pp
|
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---|---|---|---|---|---|
214PP Departure
|
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File:SF6 JP 214pp.png File:SF6 JP 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
40+70 | [10(20)10] | 40 total | 40 | - | 31 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x2 | [5000] | -20000 | 400x2 (280x2) | 200x2 (100x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD ~ | KD ~ | - | |||
Notes | |||||
Spawns 2 portals in the air according to button strengths used (LP close, MP mid, HP far); while the portals are active, JP cannot use 214P command grab; portals disappear if JP is hit or thrown; can manually input 214LP/MP or 214HP followup while portals are active; if no followup is input, each portal automatically spawns a 1-hit OD spike projectile (starting with the closest portal) angled toward the opponent 70f after JP recovers (110f total startup); spikes put opponents into a free juggle state; the automatic spike activation allows for strong mixups, as JP is free to move while it occurs (unlike 214PP~214HP version where he snaps his fingers); cannot spawn another portal until both have disappeared |
Departure: Window
214P~214LP/MP
JP
jp_214p_214lp_mp
|
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---|---|---|---|---|---|
214P~214LP/MP Departure: Window
|
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![]() File:SF6 JP 214p 214lp mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | [20] | 16+3 land | 44 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Full | - | 26-41 (FKD) | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Fully invincible while off-screen; Punish Counter state while airborne; teleports to portal location and causes portal to disappear (after OD Departure, LP version goes to close portal while MP version goes to far portal); JP can act in the air on frames 31-41; JP always faces the opponent after reappearing; if no air attack is used, JP has 1 punishable landing frame, then can block on the next 2 landing frames |
Departure: Shadow
214P~214HP
JP
jp_214p_214hp
|
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---|---|---|---|---|---|
214P~214HP Departure: Shadow
|
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![]() File:SF6 JP 214p 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19(21) | [10] | 21 | 40 | - | 31 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-9(-11) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +58(+60) | KD +58(+60) | +9(+11) | |||
Notes | |||||
Spawns a 1-hit projectile spike from the active portal; spike is angled downward toward the opponent; 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit |
214PP~214HP
JP
jp_214pp_214hp
|
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---|---|---|---|---|---|
214PP~214HP OD Departure: Shadow
|
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File:SF6 JP 214pp 214hp.png File:SF6 JP 214pp 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19(21) | [10(20)10] | 21 | 40 | - | 31 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x2 | [5000] | -20000 | 400x2 (280x2) | 200x2 (100x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
+20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +92 | KD +92 | +39(+40) | |||
Notes | |||||
Spawns 2 separate OD projectile spikes beginning from the closest portal; spikes are angled downward toward the opponent; for each spike, 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit |
Torbalan
236LK
236MK
236HK
236KK
236[K]
JP
jp_236k_hold
|
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236[K] Torbalan Feint
|
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![]() File:SF6 JP 236k hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
34 total | - | - | 34 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Great tool for baiting the opponent into whiffing Parry, jumping, or using anti-projectile attack |
Embrace
214K
214KK
JP
jp_214kk
|
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---|---|---|---|---|---|
214KK Embrace
|
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![]() File:SF6 JP 214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 (2990) | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26~ | 3 | 44 | 72 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [10000] | -20000 | 3000 (2100) | - | 0.13 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +18 | HKD +18 | - | |||
Notes | |||||
1-hit OD projectile command grab; clashes with OD projectiles (can destroy non-OD projectiles, allowing the throw to continue); minimum 72f total animation; startup increases at long range due to projectile grab travel time; cannot be performed if SA2 or a Departure portal are active on the screen; projectile speed decelerates by 0.01/frame when in proximity of opponent |
Amnesia
22K
22K~Bomb
22KK
JP
jp_22kk
|
|||||
---|---|---|---|---|---|
22KK Amnesia
|
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![]() File:SF6 JP 22kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 20 | 35(17) | 55 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | 2000 (0) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Strike/Throw | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Counters strikes and throws (but not projectiles) on frames 1-20; JP is in a Punish Counter state until end of recovery; 17f recovery on a successful counter is fully invincible; resulting frame advantage depends on which move the opponent used (JP can be at frame disadvantage); successful counter places 2 bombs near the opponent that track their location; prevents the opponent from canceling their attack, similar to a Perfect Parry |
22KK~Bomb
JP
jp_22kk_bomb
|
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---|---|---|---|---|---|
22KK parry Amnesia bomb
|
|||||
![]() File:SF6 JP 22kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150z2 | 15% Starter (3rd hit); 15% Immediate | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
59 | 10(32)10 | - | - | - | 28 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x2 | [5000] | - | 600x2 (420x2) | 300x2 (150x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD ~ | KD ~ | - | |||
Notes | |||||
Projectile hitbox; starter scaling applies to 3rd attack in the combo; immediate scaling applies to the bomb itself if comboed into; bombs track the opponent's location; before detonating, bomb has 1-hit Super priority projectile durability (destroys any non-Super projectile and does not apply separately for each bomb); bombs cause proximity guard, limiting the opponent's movement until they explode |
Super Arts
236236P
214214P
236236K
236236K(CA)
JP
jp_236236k(ca)
|
|||||
---|---|---|---|---|---|
236236K Interdiction (CA)
|
|||||
![]() File:SF6 JP 236236k(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 6 | 62 | 85 | - | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
10000 | 20000 | - | -30000 | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-23 Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-66 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +44 | HKD +44 | -50 | |||
Notes | |||||
Teleports to the opponent's location (can whiff if too high in the air); can be comboed into from anywhere on the screen; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for JP |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK