< Street Fighter 6 | JP
No edit summary |
|||
Line 77: | Line 77: | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| hitAdv = +4 | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = -2 | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = LH | | guard = LH | ||
| cancel = ch sp su | | cancel = ch sp su | ||
Line 113: | Line 113: | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| hitAdv = +1 | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = -6 | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 149: | Line 147: | ||
| active = 2 | | active = 2 | ||
| recovery = 22 | | recovery = 22 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -3 | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
Line 185: | Line 183: | ||
| active = 3 | | active = 3 | ||
| recovery = 11 | | recovery = 11 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -2 | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
Line 221: | Line 219: | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| hitAdv = +1 | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = -3 | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
Line 257: | Line 255: | ||
| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| hitAdv = +7 | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = +2 | | blockAdv = {{sf6-adv|P|+2}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 294: | Line 290: | ||
| active = 2 | | active = 2 | ||
| recovery = 11 | | recovery = 11 | ||
| hitAdv = +4 | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = -1 | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = LH | | guard = LH | ||
| cancel = ch sp su | | cancel = ch sp su | ||
Line 330: | Line 326: | ||
| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| hitAdv = +6 | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = -2 | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
Line 366: | Line 362: | ||
| active = 6 | | active = 6 | ||
| recovery = 20 | | recovery = 20 | ||
| hitAdv = +1 | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = -6 | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
Line 402: | Line 398: | ||
| active = 2 | | active = 2 | ||
| recovery = 10 | | recovery = 10 | ||
| hitAdv = +2 | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = -2 | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = L | | guard = L | ||
| cancel = ch | | cancel = ch | ||
| react = | | react = | ||
| punish = | | punish = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 438: | Line 432: | ||
| active = 3 | | active = 3 | ||
| recovery = 17 | | recovery = 17 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -3 | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 475: | Line 467: | ||
| recovery = 21 | | recovery = 21 | ||
| hitAdv = HKD +27 | | hitAdv = HKD +27 | ||
| blockAdv = -6 | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| punish = HKD +48 | |||
| punish = | |||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = | | blockstun = | ||
Line 697: | Line 686: | ||
| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| hitAdv = +5 | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = -1 | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su tc | | cancel = sp su tc | ||
Line 733: | Line 722: | ||
| active = 2 | | active = 2 | ||
| recovery = 19 | | recovery = 19 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -3 | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| punish = | | punish = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 770: | Line 756: | ||
| recovery = 31 | | recovery = 31 | ||
| hitAdv = HKD +17 | | hitAdv = HKD +17 | ||
| blockAdv = -14 | | blockAdv = {{sf6-adv|VM|-14}} | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| punish = HKD +39 | |||
| punish = | |||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = | | blockstun = | ||
| hitstop = | | hitstop = | ||
Line 805: | Line 787: | ||
| active = 6 | | active = 6 | ||
| recovery = 24 | | recovery = 24 | ||
| hitAdv = | | hitAdv = KD +38 | ||
| blockAdv = -5 | | blockAdv = {{sf6-adv|VM|-5}} | ||
| guard = | | guard = | ||
| cancel = sp su | | cancel = sp su | ||
| react = | | react = | ||
| punish = | | punish = KD +38 | ||
| DRcancelHit = | | DRcancelHit = | ||
| DRcancelBlk = | | DRcancelBlk = | ||
Line 842: | Line 824: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -6 | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
Line 878: | Line 860: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -3 | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
Line 914: | Line 896: | ||
| active = 4 | | active = 4 | ||
| recovery = 22 | | recovery = 22 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
Line 950: | Line 932: | ||
| active = 3 | | active = 3 | ||
| recovery = 22 | | recovery = 22 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
Line 984: | Line 966: | ||
| images = SF6_JP_lplk.png | | images = SF6_JP_lplk.png | ||
| hitboxes = SF6_JP_lplk_hitbox.png | | hitboxes = SF6_JP_lplk_hitbox.png | ||
| damage = | | damage = 1200 (2040) | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = | | hitAdv = KD +24 | ||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +24 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| selfDriveOH = 2000 | | selfDriveOH = 2000 | ||
Line 1,006: | Line 988: | ||
| images = SF6_JP_4lplk.png | | images = SF6_JP_4lplk.png | ||
| hitboxes = SF6_JP_lplk_hitbox.png | | hitboxes = SF6_JP_lplk_hitbox.png | ||
| damage = | | damage = 1200 (2040) | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = | | hitAdv = KD +36 | ||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +36 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| selfDriveOH = 2000 | | selfDriveOH = 2000 | ||
| selfSuperOH = 2000 [4000] | | selfSuperOH = 2000 [4000] | ||
| oppSuperOH = 1400 [2800] | | oppSuperOH = 1400 [2800] | ||
| notes = 20% immediate damage scaling (e.g. after Crumple) | | notes = 20% immediate damage scaling (e.g. after Crumple); can juggle for 0 damage (and no scaling) into SA2 or Amnesia projectiles | ||
}} | }} | ||
Line 1,028: | Line 1,010: | ||
| images = SF6_JP_jlplk.png | | images = SF6_JP_jlplk.png | ||
| hitboxes = SF6_JP_jlplk_hitbox.png | | hitboxes = SF6_JP_jlplk_hitbox.png | ||
| damage = | | damage = 1200 (2040) | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = +32 | | hitAdv = KD +32 | ||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +32 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| selfDriveOH = 2000 | | selfDriveOH = 2000 | ||
Line 1,160: | Line 1,142: | ||
| active = 10 | | active = 10 | ||
| recovery = 24 | | recovery = 24 | ||
| hitAdv = KD +44 | |||
| hitAdv = | | blockAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = -2 | |||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| react = | | react = | ||
| punish = | | punish = KD +44 | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 1,197: | Line 1,178: | ||
| active = 20 | | active = 20 | ||
| recovery = 14 | | recovery = 14 | ||
| hitAdv = KD +53(+50) | |||
| hitAdv = | | blockAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = +3 | |||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| react = | | react = | ||
| punish = | | punish = KD +57(+50) | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 1,587: | Line 1,567: | ||
| recovery = 28 | | recovery = 28 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD +42 | ||
| blockAdv = -6 | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = KD +42 | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 1,622: | Line 1,602: | ||
| active = (12)1 | | active = (12)1 | ||
| recovery = 24 | | recovery = 24 | ||
| | | hitAdv = {{sf6-adv|VP|+6}} | ||
| | | blockAdv = {{sf6-adv|VM|-8}} | ||
| blockAdv = -8 | |||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 1,659: | Line 1,638: | ||
| recovery = 24 | | recovery = 24 | ||
| invuln = | | invuln = | ||
| hitAdv = +6 | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = -8 | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 1,696: | Line 1,675: | ||
| recovery = 2 | | recovery = 2 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD +66 | ||
| blockAdv = +25 | | blockAdv = {{sf6-adv|VP|+25}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = KD +66 | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 1,734: | Line 1,713: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = | | notes = | ||
}} | }} | ||
Line 1,747: | Line 1,724: | ||
| hitboxes = SF6_JP_214k_hitbox.png | | hitboxes = SF6_JP_214k_hitbox.png | ||
| damage = 1800 | | damage = 1800 | ||
| startup = 25 | | startup = 25~ | ||
| active = 3 | | active = 3 | ||
| recovery = 44 | | recovery = 44 | ||
| hitAdv = HKD +18 | |||
| hitAdv = | |||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = | | cancel = - | ||
| punish = | | punish = HKD +18 | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| selfDriveOH = | | selfDriveOH = | ||
Line 1,763: | Line 1,739: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1-hit projectile command grab; minimum 72f total animation; startup increases at long range due to projectile grab travel time | ||
}} | }} | ||
Line 1,777: | Line 1,753: | ||
| active = 3 | | active = 3 | ||
| recovery = 44 | | recovery = 44 | ||
| hitAdv = HKD +18 | |||
| hitAdv = | |||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = | | cancel = | ||
| punish = | | punish = HKD +18 | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| selfDriveOH = -20000 | | selfDriveOH = -20000 | ||
Line 1,792: | Line 1,765: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1-hit OD projectile command grab; minimum 72f total animation; startup increases at long range due to projectile grab travel time | ||
}} | }} | ||
Line 1,802: | Line 1,775: | ||
| images = SF6_JP_22k.png | | images = SF6_JP_22k.png | ||
| hitboxes = SF6_JP_22k_hitbox.png | | hitboxes = SF6_JP_22k_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 3 | | startup = 3 | ||
| active = 18 | | active = 18 | ||
| recovery = 35 | | recovery = 35 | ||
| invuln = 1-18 | | invuln = 1-18 Strike | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = - | ||
| selfDriveOH = | | selfDriveOH = | ||
| selfSuperOH = | | selfSuperOH = | ||
| oppSuperOH = | | oppSuperOH = | ||
| notes = | | notes = | ||
}} | }} | ||
Line 1,832: | Line 1,801: | ||
| active = | | active = | ||
| recovery = 17 | | recovery = 17 | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = LH | ||
| cancel = | | cancel = - | ||
| punish = | | punish = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,868: | Line 1,835: | ||
| active = 20 | | active = 20 | ||
| recovery = 35 | | recovery = 35 | ||
| invuln = 1-20 | | invuln = 1-20 Strike/Projectile | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
Line 1,894: | Line 1,861: | ||
| active = | | active = | ||
| recovery = 17 | | recovery = 17 | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard = | | guard = LH | ||
| cancel = | | cancel = - | ||
| punish = | | punish = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,928: | Line 1,893: | ||
| chip = | | chip = | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 25 | ||
| recovery = | | recovery = 52 | ||
| invuln = 1 | | invuln = 1-10 Strike/Throw | ||
| hitAdv = | | hitAdv = KD +35 | ||
| blockAdv = -33 | | blockAdv = {{sf6-adv|VM|-33}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +35 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-52}} | ||
| | |||
| blockstun = | | blockstun = | ||
| hitstop = | | hitstop = | ||
Line 1,959: | Line 1,923: | ||
| damage = 500x4 | | damage = 500x4 | ||
| chip = | | chip = | ||
| startup = | | startup = 1 | ||
| active = | | active = | ||
| recovery = | | recovery = 7 | ||
| invuln = | | invuln = 1 Full | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
Line 1,994: | Line 1,958: | ||
| active = 6 | | active = 6 | ||
| recovery = 62 | | recovery = 62 | ||
| invuln = 1 | | invuln = 1-23 Full | ||
| hitAdv = HKD +44 | | hitAdv = HKD +44 | ||
| blockAdv = -50 | | blockAdv = {{sf6-adv|VM|-50}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +44 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-66}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 2,026: | Line 1,990: | ||
| active = 6 | | active = 6 | ||
| recovery = 62 | | recovery = 62 | ||
| invuln = 1 | | invuln = 1-23 Full | ||
| hitAdv = HKD +44 | | hitAdv = HKD +44 | ||
| blockAdv = -50 | | blockAdv = {{sf6-adv|VM|-50}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +44 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-66}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = |
Revision as of 05:59, 8 October 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
6MK
3HP
6HK
Target Combos
4MP~MP
5HK~HP
5HK~HP~HP
5HK~HP~HK
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
JP
jp_hphk
|
|||||
---|---|---|---|---|---|
HPHK Espada
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
JP
jp_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Exilio
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
JP
jp_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
JP
jp_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.525 (min/throw), 1.857 (min/block), 3.628 (max/final DR frame) |
Special Moves
Triglav
22P
22PP
Stribog
236LP
236MP
JP
jp_236mp
|
|||||
---|---|---|---|---|---|
236MP Stribog
|
|||||
File:SF6 JP 236mp1.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,800 | 100,200 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3(1)3 | 27 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000,2500 | [] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-32 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +42 | -8 | |||
Notes | |||||
Cannot hit cross-up (behind JP) |
236HP
JP
jp_236hp
|
|||||
---|---|---|---|---|---|
236HP Stribog
|
|||||
File:SF6 JP 236hp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500 | 75,125 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
28 | 3(9)3 | 19 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000,2500 | [] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-11 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +86 | +4 | |||
Notes | |||||
Cannot hit cross-up (behind JP) |
236PP
Departure
214LP
214MP
JP
jp_214mp
|
|||||
---|---|---|---|---|---|
214MP Departure
|
|||||
File:SF6 JP 214mp.png File:SF6 JP 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
182 | 50 total | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
214HP
JP
jp_214hp
|
|||||
---|---|---|---|---|---|
214HP Departure
|
|||||
File:SF6 JP 214hp.png File:SF6 JP 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
182 | 50 total | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
214PP
JP
jp_214pp
|
|||||
---|---|---|---|---|---|
214PP Departure
|
|||||
File:SF6 JP 214pp.png File:SF6 JP 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
40 total | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500,1500 | [] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Departure: Window
214P~214LP/MP
JP
jp_214p_214lp_mp
|
|||||
---|---|---|---|---|---|
214P~214LP/MP Departure: Window
|
|||||
File:SF6 JP 214p 214lp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 19 | - | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Departure: Shadow
214P~214HP
JP
jp_214p_214hp
|
|||||
---|---|---|---|---|---|
214P~214HP Departure: Shadow
|
|||||
File:SF6 JP 214p 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 21 | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Torbalan
236LK
236MK
236HK
236KK
236[K]
JP
jp_236k_hold
|
|||||
---|---|---|---|---|---|
236[K] Torbalan Feint
|
|||||
File:SF6 JP 236k hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
34 total | - | - | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Embrace
214K
214KK
JP
jp_214kk
|
|||||
---|---|---|---|---|---|
214KK Embrace
|
|||||
File:SF6 JP 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 | - | - | T | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 3 | 44 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +18 | - | |||
Notes | |||||
1-hit OD projectile command grab; minimum 72f total animation; startup increases at long range due to projectile grab travel time |
Amnesia
22K
22K~Bomb
22KK
JP
jp_22kk
|
|||||
---|---|---|---|---|---|
22KK Amnesia
|
|||||
File:SF6 JP 22kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 20 | 35 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Strike/Projectile | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
22KK~Bomb
JP
jp_22kk_bomb
|
|||||
---|---|---|---|---|---|
22KK parry Amnesia bomb
|
|||||
File:SF6 JP 22kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,600 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
17 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500,1500 | [] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Super Arts
236236P
214214P
236236K
236236K(CA)
JP
jp_236236k(ca)
|
|||||
---|---|---|---|---|---|
236236K Interdiction (CA)
|
|||||
File:SF6 JP 236236k(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 6 | 62 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
10000 | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-23 Full | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-66 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +44 | -50 | |||
Notes | |||||
50% minimum damage scaling; available at 25% HP or below; Dmg distribution: 1000,100x4,500,100x6,2000 |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK