Street Fighter 6/Guile/Data: Difference between revisions

From SuperCombo Wiki
Line 1,924: Line 1,924:
| blockstun    = 56 total
| blockstun    = 56 total
| hitstop      =  
| hitstop      =  
| driveDmgBlk  = 360x7 (2520)
| driveDmgBlk  = 360x6,340 (2500)
| driveDmgHit  = 720x6,680 (5000)
| driveDmgHit  = 720x6,680 (5000)
| selfSuperOH  = -10000
| selfSuperOH  = -10000
Line 1,955: Line 1,955:
| blockstun    = 67 total
| blockstun    = 67 total
| hitstop      =  
| hitstop      =  
| driveDmgBlk  = 360x7 (2520)
| driveDmgBlk  = 360x6,340 (2500)
| driveDmgHit  = 720x6,680 (5000)
| driveDmgHit  = 720x6,680 (5000)
| selfSuperOH  = -10000
| selfSuperOH  = -10000

Revision as of 06:25, 29 September 2023


Character Vitals

Guile
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Guile Portrait.png SF6 Guile Face.png 10000 0.8 / 4+38+3 2.115 0.805
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.043 21 1.567 1.90 1.898
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 0.74 1.52 3.461


Normals

Standing Normals

5LP
Guile
guile_5lp

5LP

Standing Light Punch
SF6 Guile 5LP.png
SF6 Guile 5LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 3 7 - 14 8
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-8 - - +4 -2
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
Chains into 5LP/2LP/2LK; SA2 cancel: +7/+1; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...)
5MP
Guile
guile_5mp

5MP

Standing Medium Punch
SF6 Guile 5MP.png
SF6 Guile 5MP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
7 3 15 - 24 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - +14 +8
Punish Advantage Hit Advantage Block Advantage
- +6 0
Notes
Main combo starter, can chain into 4HP Target Combo; SA2 cancel: +17/+11
5HP
Guile
guile_5hp

5HP

Standing Heavy Punch
SF6 Guile 5HP.png
SF6 Guile 5HP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 23 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - +15 +10
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Stagger effect makes it useful as a whiff punish; SA2 cancel: +18/+13
5LK
Guile
guile_5lk

5LK

Standing Light Kick
SF6 Guile 5LK.png
SF6 Guile 5LK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 12 - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-12 - - +5 +1
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Decent range light poke, but must let go of back charge before LK input making the execution a bit harder; SA2 cancel: +10/+6; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...)
5MK
Guile
guile_5mk

5MK

Standing Medium Kick
SF6 Guile 5MK.png
SF6 Guile 5MK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 5 18 - 24 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -4
Notes
Solid anti-air
5HK
Guile
guile_5hk

5HK

Standing Heavy Kick
SF6 Guile 5HK.png
SF6 Guile 5HK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
13 3 21 - 27 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -4
Notes
SA2 cancel: +20/+13


Crouching Normals

2LP
Guile
guile_2lp

2LP

Crouching Light Punch
SF6 Guile 2LP.png
SF6 Guile 2LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 3 8 - 16 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +4 -3
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
Chains into 5LP/2LP/2LK; SA2 cancel: +9/+2; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...)
2MP
Guile
guile_2mp

2MP

Crouching Medium Punch
SF6 Guile 2MP.png
SF6 Guile 2MP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
6 3 13 - 20 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +10 +4
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
Low pushback on hit; chains into itself for a launching Target Combo; SA2 cancel: +13/+7
2HP
Guile
guile_2hp

2HP

Crouching Heavy Punch
SF6 Guile 2HP.png
SF6 Guile 2HP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 5 20 - 25 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -9
Notes
Good vertical anti-air (cannot hit crossup); forces stand on hit
2LK
Guile
guile_2lk

2LK

Crouching Light Kick
SF6 Guile 2LK.png
SF6 Guile 2LK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 13 - 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Chains into 5LP/2LP/2LK; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...)
2MK
Guile
guile_2mk

2MK

Crouching Medium Kick
SF6 Guile 2MK.png
SF6 Guile 2MK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L tc -
Startup Active Recovery Total Hitstun Blockstun
8 3 18 - 25 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -5
Notes
Good poke, especially when used from Drive Rush; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70/60...)
2HK
Guile
guile_2hk

2HK

Crouching Heavy Kick
SF6 Guile 2HK.pngSF6 Guile 2HK 2.png
SF6 Guile 2HK hitbox.pngSF6 Guile 2HK 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450x2 - - L,L tc -
Startup Active Recovery Total Hitstun Blockstun
9 2(16)3 21 - 19,- 19,12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +34 -12
Notes
2 hits; both hits have juggle potential (not a Hard Knockdown when juggled); 1st hit launches opponent into limited juggle state on Punish Counter; Target Combo followup only combos on Drive Rush, Punish Counter, or when 2HK is juggled into; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70/60...)

Jumping Normals

j.LP
Guile
Guile_jlp

j.LP

Jump LP
SF6 Guile jlp.png
SF6 Guile jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
4 10 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can be used as a fuzzy instant overhead
j.MP
Guile
Guile_jmp

j.MP

Jump MP
SF6 Guile jmp.png
SF6 Guile jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 3 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state
j.HP
Guile
Guile_jhp

j.HP

Jump HP
SF6 Guile jhp.png
SF6 Guile jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Spikes airborne opponents on Counterhit/Punish Counter
j.LK
Guile
Guile_jlk

j.LK

Jump LK
SF6 Guile jlk.png
SF6 Guile jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 10 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.MK
Guile
Guile_jmk

j.MK

Jump MK
SF6 Guile jmk.png
SF6 Guile jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 7 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Guile
Guile_jhk

j.HK

Jump HK
SF6 Guile jhk.png
SF6 Guile jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 5 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Decent horizontal jump-in

Command Normals

6MP
Guile
Guile_6mp

6MP

Full Bullet Magnum
SF6 Guile 6mp.png
SF6 Guile 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
20 3 19 - 24 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
Fast and high damage for a command overhead; spiked knockdown vs. airborne opponents
6HP
Guile
Guile_6hp

6HP

Spinning Back Knuckle
SF6 Guile 6hp.png
SF6 Guile 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 - 28 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [12000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +3
Notes
Whiffs vs. crouching opponents; has some juggle potential; long forward movement
4HP
Guile
Guile_4hp

4HP

Burning Straight
SF6 Guile 4hp.png
SF6 Guile 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 3 21 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - +15 +10
Punish Advantage Hit Advantage Block Advantage
- +1 -4
Notes
Good buffer tool that allows Guile to maintain back charge; SA2 cancel: +18/+13
4LK
Guile
Guile_4lk

4LK

Knee Bazooka
SF6 Guile 4lk.png
SF6 Guile 4lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 5 15 - 20 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18(-15) - - - -
Punish Advantage Hit Advantage Block Advantage
- 0(+3) -4(-1)
Notes
7-17f low crush (not airborne); has some juggle potential; cannot be spaced to hit on last active frame, preventing a natural link to 2LP; great approach option out of Drive Rush
4MK or 6MK
Guile
Guile_4mk_or_6mk

4MK or 6MK

Rolling Sobat
SF6 Guile 4mk or 6mk.png
File:SF6 Guile 4mk or 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 3 18(21) - 24 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -6
Notes
7-17f low crush (not airborne); has some juggle potential; 6MK version has 3f extra recovery on whiff; strong neutral tool; better hitbox priority on 4MK version
6HK
Guile
Guile_6hk

6HK

Reverse Spin Kick
SF6 Guile 6hk.png
SF6 Guile 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
17 3 26 - 28 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-28 Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -8
Notes
4-28f low crush/throw invuln (not airborne); Counterhit causes knockdown vs. grounded opponents (KD +29); Punish Counter causes KD vs. grounded and limited juggle state vs. airborne
3HK
Guile
Guile_3hk

3HK

Guile High Kick
SF6 Guile 3hk.png
SF6 Guile 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 23 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - +9 0
Punish Advantage Hit Advantage Block Advantage
- 0 -9
Notes
Whiffs vs. crouching (can still connect if opponent extends an upward hurtbox); puts airborne opponents into limited juggle state; launches into spinning free juggle state on Punish Counter; not a reliable anti-air; SA2 cancel: +12/+3


Target Combos

5MP~4HP
Guile
Guile_5mp_4hp

5MP~4HP

Recoil Cannon
SF6 Guile 5mp 4hp.png
SF6 Guile 5mp 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su kara -
Startup Active Recovery Total Hitstun Blockstun
16 3 26 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - KD +54 +10
Punish Advantage Hit Advantage Block Advantage
- KD +35 -9
Notes
2f gap on block; puts opponents into limited juggle state; frames 8-9 of 4HP animation are kara-cancelable (shifts Guile backwards); SA2 cancel: KD+57/+13
2MP~2MP
Guile
Guile_2mp_2mp

2MP~2MP

Double Shot
SF6 Guile 2mp 2mp.png
SF6 Guile 2mp 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
12 3 16 - - 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - KD +53 +3
Punish Advantage Hit Advantage Block Advantage
- KD +44 -6
Notes
Puts opponents into limited juggle state; +12 extra KD Adv when canceled into Lv. 2 Super; 2f gap between hits on block; 10% immediate damage scaling on 2nd hit (100/90/70 or 100/100/70/60); SA2 cancel: KD+56/+6
2MK~6MP
Guile
Guile_2mk_6mp

2MK~6MP

Drake Fang
File:SF6 Guile 2mk 6mp.png
File:SF6 Guile 2mk 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800(640) - - H - -
Startup Active Recovery Total Hitstun Blockstun
20 3 21 - 25 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
(refers to 20% scaled damage from 2MK); low into overhead string; has a 5f gap between hits on block that can lead to trade combos
2HK~3HK
Guile
Guile_2hk_3hk

2HK~3HK

Phantom Cutter
File:SF6 Guile 2hk 3hk.png
File:SF6 Guile 2hk 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(480) - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 25 - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7000 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - KD +44(45) +1
Punish Advantage Hit Advantage Block Advantage
- KD +33 -10(-30)
Notes
(refers to 20% scaled damage from 2HK); only combos from 1st hit of 2HK on Punish Counter, after Drive Rush, or in juggles; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter); SA2 cancel: KD +47/+4

Throws

LPLK
Guile
Guile_lplk

LPLK

Dragon Suplex
SF6 Guile lplk.png
SF6 Guile lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +15 -
Notes
No corner throw loop without Drive Rush; 20% immediate damage scaling (e.g. after Crumple)
4LPLK
Guile
Guile_4lplk

4LPLK

Judo Throw
SF6 Guile 4lplk.png
SF6 Guile lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +18 -
Notes
Side switches; can walk for throw/strike oki after back throwing opponent into corner; 20% immediate damage scaling (e.g. after Crumple)
LPLK_AIR
Guile
Guile_lplk_air

LPLK (air)

Flying Mare
SF6 Guile lplk air.png
SF6 Guile lplk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +21(23) -
Notes
Higher air throw gives slightly better KD Adv.
4LPLK_AIR
Guile
Guile_4lplk_air

4LPLK (air)

Flying Buster Drop
SF6 Guile 4lplk air.png
SF6 Guile 4lplk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +15 -
Notes

Drive Moves

HPHK
Guile
Guile_hphk

HPHK

Blitz Combination
SF6 Guile hphk.png
SF6 Guile hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Guile
Guile_6hphk

6HPHK

Strike Eagle
SF6 Guile 6hphk.png
SF6 Guile 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Guile
Guile_mpmk

MPMK

Drive Parry
SF6 Guile mpmk.png
SF6 Guile mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Guile
Guile_66

66

Drive Rush
SF6 Guile 66.png
SF6 Guile 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.805 (min/throw), 1.898 (min/block), 3.461 (max/final DR frame)

Special Moves

Sonic Boom

[4]6LP
Guile
Guile_46lp

[4]6LP

Sonic Boom
SF6 Guile 46lp.png
SF6 Guile 46lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (600) 138 (150) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 30 - 34(35) 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3(+4) -3
Notes
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; Projectile Speed: 0.047
[4]6MP
Guile
Guile_46mp

[4]6MP

Sonic Boom
File:SF6 Guile 46mp.png
File:SF6 Guile 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (600) 138 (150) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 30 - 34(35) 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3(+4) -3
Notes
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; Projectile Speed: 0.064
[4]6HP
Guile
Guile_46hp

[4]6HP

Sonic Boom
File:SF6 Guile 46hp.png
File:SF6 Guile 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (600) 138 (150) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 30 - 34(35) 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3(+4) -3
Notes
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; Projectile Speed: 0.091
[4]6PP
Guile
Guile_46pp

[4]6PP

Sonic Boom
SF6 Guile 46pp.png
SF6 Guile 46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500x2 (1000) 125x2 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 28 - - 32 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x2 [2500x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-7 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +48 +3
Notes
2-hit OD projectile; 45f charge (charge lasts 13f after releasing back direction); does not have a Perfect timing version; puts opponents into limited juggle state; can follow up with Sonic Break (6P) during SA2; Projectile Speed: 0.20; SA2 cancel: KD+65/+25

Somersault Kick

[2]8LK
Guile
Guile_28lk

[2]8LK

Somersault Kick
SF6 Guile 28lk.png
SF6 Guile 28lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 (1200) 250 (300) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
5 6 26+15 land - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-45 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +36 -30
Notes
45f charge (charge lasts 12f after releasing down direction); 8-36f airborne (Forced Knockdown state); cannot hit crossups; input 8+LK within 3f of each other for Perfect timing (better damage); does 200 less damage on active frames 3-6 (800 regular, 1000 perfect); applies a 30% damage scaling penalty to the next hit when used as a combo starter (40% when canceled directly into SA3/CA)
[2]8MK
Guile
Guile_28mk

[2]8MK

Somersault Kick
File:SF6 Guile 28mk.png
File:SF6 Guile 28mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 (1300) 275 (325) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
6 6 27+15 land - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-46 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +37 -31
Notes
45f charge (charge lasts 12f after releasing down direction); 8-38f airborne (Forced Knockdown state); cannot hit crossups; input 8+MK within 3f of each other for Perfect timing (better damage); does 300 less damage on active frames 3-6 (800 regular, 1000 perfect); applies a 30% damage scaling penalty to the next hit when used as a combo starter (40% when canceled directly into SA3/CA)
[2]8HK
Guile
Guile_28hk

[2]8HK

Somersault Kick
File:SF6 Guile 28hk.png
File:SF6 Guile 28hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (1400) 300 (350) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
7 6 28+15 land - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-47 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -32
Notes
45f charge (charge lasts 12f after releasing down direction); 8-40f airborne (Forced Knockdown state); cannot hit crossups; input 8+HK within 3f of each other for Perfect timing (better damage); does 400 less damage on active frames 3-6 (800 regular, 1000 perfect); applies a 30% damage scaling penalty to the next hit when used as a combo starter (40% when canceled directly into SA3/CA)
[2]8KK
Guile
Guile_28kk

[2]8KK

Somersault Kick
SF6 Guile 28kk.png
SF6 Guile 28kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000(700),600 250,150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 4,2 26+20 land - - 19 total (15 crouch)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-50 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29 -33(-37)
Notes
45f charge (charge lasts 15f after releasing down direction); 8-37f airborne (Forced Knockdown state); cannot hit crossups; does not have a Perfect timing version; 2nd hit whiffs vs. crouch block (4f worse advantage, less chip damage); 1st hit does 300 less damage on active frames 3-4 (high anti-air or long range connect)

Sonic Blade

214LP
Guile
Guile_214lp

214LP

Sonic Blade
SF6 Guile 214lp.png
SF6 Guile 214lp hitbox.pngSF6 Guile 214lp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 [45] 26 - 24 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -4
Notes
1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps
214MP
Guile
Guile_214mp

214MP

Sonic Blade
File:SF6 Guile 214mp.png
File:SF6 Guile 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
21 [85] 29 - 24 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
- -6 -7
Notes
1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps
214HP
Guile
Guile_214hp

214HP

Sonic Blade
File:SF6 Guile 214hp.png
File:SF6 Guile 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x2 (500) 63x2 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
31 [100] 23 - 25 23 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x2 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -1
Notes
2 hits; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps
214P~6P
Guile
Guile_214p_6p

214P ~ 6P

Sonic Cross
SF6 Guile 214p 6p.png
SF6 Guile 214p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(800),400 150(200),100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 28 - - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500,1000 [1500x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9~ - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +44~ -1
Notes
No charge required to throw projectile; button strength determines projectile speed; enhanced version becomes a 2-hit projectile that puts opponents into limited juggle state on hit; input 6+P within 3f of each other for Perfect Boom (+200 damage on 1st hit); if Sonic Blade dissipates before Boom passes through it, the projectile is not enhanced
214P~6PP
Guile
Guile_214p_6pp

214P ~ 6PP

Sonic Cross
SF6 Guile 214p 6pp.png
SF6 Guile 214p 6pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2,500 (1300) 100x2,125 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 28 - - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2,1000 [1000x2,3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
+4~ - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +48~ +3
Notes
No charge required to throw projectile; enhanced version becomes a 3-hit OD projectile that puts opponents into limited juggle state on hit; if Sonic Blade dissipates before OD Boom passes through it, the projectile remains a regular OD Sonic Boom; SA2 cancel: KD+65/+25
214PP
Guile
Guile_214pp

214PP

Sonic Cross
SF6 Guile 214pp.png
File:SF6 Guile 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 75x2 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
15 [100] 24 - - 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x2 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-3 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +53 -4
Notes
2-hit OD projectile; [] refers to stationary projectile active time; on grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; SA2 cancel: KD+68/+11
214PP~6P
Guile
Guile_214pp_6p

214PP ~ 6P

Sonic Cross
File:SF6 Guile 214pp 6p.png
File:SF6 Guile 214pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2,500 (1300) 100x2,125 - LH su2* su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 28 - - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2,1000 [1000x2,3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9~ - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +47 -3
Notes
No charge required to throw projectile; puts opponents into limited juggle state; only the Enhanced Boom is cancelable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible; SA2 cancel: KD+64/+24
214PP~6PP
Guile
Guile_214pp_6pp

214PP ~ 6PP

Sonic Cross
File:SF6 Guile 214pp 6pp.png
File:SF6 Guile 214pp 6pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3,500 (1700) 100x3,125 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 28 - - 31
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x3,1000 [1000x3,3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
+15~ - - - -
Punish Advantage Hit Advantage Block Advantage
- KD Spin + Splat +3
Notes
No charge required to throw projectile; puts opponents into limited juggle state; costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation; causes a short wallsplat animation if the opponent is near the corner; SA2 cancel: KD+65/+25

Sonic Break

PP
Guile
Guile_pp

PP

Sonic Break
SF6 Guile pp.png
SF6 Guile pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 each 150 each - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 - 25 - 28 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 each [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-15 - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
1-hit projectile; only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 5 per sequence); projectile speed changes based on directional input (1PP/4PP slow, 5PP/2PP medium, 6PP/3PP fast); Guile only builds super meter for himself if projectile connects after install timer has expired
[4]6P~P Followup
Guile
Guile_46p_p_followup

[4]6P~P

Sonic Break (followup)
File:SF6 Guile 46p p followup.png
File:SF6 Guile 46p p followup hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 each 150 each - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 - 25 - 28 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 each [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
1-hit projectile; only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 4 followups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired
[4]6PP~P Followup
Guile
Guile_46pp_p_followup

[4]6PP~P

OD Sonic Break (followup)
File:SF6 Guile 46pp p followup.png
File:SF6 Guile 46pp p followup hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500x2 (1000) 125x2 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 - 24 - - 28 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 each - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +54~ +3
Notes
2-hit OD projectile; only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 2 followups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired

Super Arts

[4]646P
Guile
Guile_4646p

[4]646P

Sonic Hurricane
SF6 Guile 4646p.png
SF6 Guile 4646p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x6,800 (2000) 50x6,200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 51 81 - - 56 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
360x6,340 (2500) 720x6,680 (5000) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-8 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
+30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +41 -26
Notes
45f charge (charge lasts 28f after releasing back direction); Armor Break; 7-hit Super projectile; can input this horizontal version with LP or MP; depletes 0.5 Drive bars on hit; 30% minimum damage scaling
[4]646HP
Guile
Guile_4646hp

[4]646HP

Sonic Hurricane
SF6 Guile 4646hp.png
SF6 Guile 4646hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x6,600 (1800) 50x6,200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 52 68 - - 67 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
360x6,340 (2500) 720x6,680 (5000) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
+48 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +70 -2
Notes
45f charge (charge lasts 28f after releasing back direction); Armor Break; 7-hit Super projectile; primarily used in air juggles (whiffs on crouching opponents, can hit standing opponents at close range); puts opponent into limited juggle state; KD Adv. can vary depending on juggle height; depletes 0.5 Drive bars from opponent on hit; 30% minimum damage scaling


214214P
Guile
Guile_214214p

214214P

Solid Puncher
SF6 Guile 214214p.png
File:SF6 Guile 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 (1500) 5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Gives access to Sonic Break followups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses)


[4]646K
Guile
Guile_4646k

[4]646K

Crossfire Somersault
SF6 Guile 4646k.png
SF6 Guile 4646k hitbox.pngSF6 Guile 4646k hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000(3000) 1000(750) - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 6 30+40 land - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000(10000) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-74 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +16 -59
Notes
45f charge; Armor Break; 12-44f airborne (Forced Knockdown state); active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit crossup; cinematic time regenerates ~1.8 Drive bars for Guile; 50% minimum damage scaling; applies 10% damage scaling penalty when canceled from special moves
[4]646K_CA
Guile
Guile_4646k_ca

[4]646K

Crossfire Somersault (CA)
SF6 Guile 4646k ca.png
File:SF6 Guile 4646k ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500(3500) 1250(875) - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 6 30+40 land - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000(10000) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-74 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +16 -59
Notes
45f charge; Armor Break; 12-44f airborne (Forced Knockdown state); active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit crossup; cinematic time regenerates ~2 Drive bars for Guile; 50% minimum damage scaling; available at 25% HP or below; applies 10% damage scaling penalty when canceled from special moves

Taunts

5PPPKKK
Guile
Guile_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Guile 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
116 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Got you in my sights."
6PPPKKK
Guile
Guile_6pppkkk

6PPPKKK

Forward Taunt
SF6 Guile 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
225 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You won't know what hit you."
4PPPKKK
Guile
Guile_4pppkkk

4PPPKKK

Back Taunt
SF6 Guile 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
325 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
"This is a war, and I'm ready for you."
2PPPKKK
Guile
Guile_2pppkkk

2PPPKKK

Down Taunt
SF6 Guile 2pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
73 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Come on!"


SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu