< Street Fighter 6 | Kimberly
(→HPHK) |
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| blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | | blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | ||
| punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | | punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | ||
| DRcancelHit = (Frame advantage of a move on hit | | DRcancelHit = (Frame advantage of a move on hit canceled into Drive Rush at the moment a followup attack is possible) | ||
| DRcancelBlk = (Frame advantage of a move on block | | DRcancelBlk = (Frame advantage of a move on block canceled into Drive Rush at the moment a followup attack is possible) | ||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | | cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | ||
| react = (Hitconfirm reaction window when | | react = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns) | | hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns) | ||
| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | | blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good range for a | | notes = Good range for a cancelable light normal; possible to chain 4 lights (2LP, 2LP, 5LP, 5LK) into 236LP/Super or into 214HK vs. standing; Run~Stop cancel: -8/-12 (OD: -5/-9) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Most important normal in footsies, particularly | | notes = Most important normal in footsies, particularly canceled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +2/-3) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Non- | | notes = Non-cancelable, but can combo afterward and is a great option out of Drive Rush | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into Lv.3 Super; strongest 236P version when Super | | notes = Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into Lv.3 Super; strongest 236P version when Super canceling; (KD Adv. when juggled into) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; forward jump | | notes = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; forward jump cancelable on hit only; listed recovery is on whiff/(block) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state; 2nd hit only comes out on hit; forward jump | | notes = Puts opponent into limited juggle state; 2nd hit only comes out on hit; forward jump cancelable on hit only; has juggle potential; listed recovery is on whiff/(block) | ||
}} | }} | ||
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| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = Can hold forward + button to activate followup at the earliest possible timing (e.g. 23[6MK] gives fastest possible Run~Slide); Movement speed: 11.23/frame during | | notes = Can hold forward + button to activate followup at the earliest possible timing (e.g. 23[6MK] gives fastest possible Run~Slide); Movement speed: 11.23/frame during cancelable frames | ||
}} | }} | ||
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| selfDriveOH = -20000 | | selfDriveOH = -20000 | ||
| selfDriveOB = -20000 | | selfDriveOB = -20000 | ||
| notes = Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier); Movement speed: 13.47/frame during | | notes = Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier); Movement speed: 13.47/frame during cancelable frames | ||
}} | }} | ||
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| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = After reappearing, 7f recovery is | | notes = After reappearing, 7f recovery is cancelable into any attack (otherwise 17f recovery) | ||
}} | }} | ||
Revision as of 21:35, 6 September 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK~8
6HK~9
6HK~7
Target Combos
5LP~MP
5LP~MP~HP
5LP~MP~HP~HK
5LP~MP~2HP
5LP~MP~2HP~HK
5LP~MP~2HP~2HK
5MP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Kimberly
kimberly_hphk
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HPHK Steadfast Strike
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 [15000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Kimberly
kimberly_6hphk
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6HPHK Shapeless State
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal; does the standard amount of damage before Lv.3 Super install, unlike most other universal attacks which do 11% less damage by default |
MPMK
Kimberly
kimberly_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Kimberly
kimberly_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.817 (min/throw), 2.479 (min/block), 3.565 (max/final DR frame) |
Special Moves
Bushin Senpukyaku
214LK
214MK
Kimberly
kimberly_214mk
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214MK Bushin Senpukyaku
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File:SF6 Kimberly 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 8+17 land | - | 24 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000 | [5000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-12 Air, 8-45 Lower Body Proj. | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -32 | ||||
Notes | |||||
8-45f airborne (Forced Knockdown state) |
214HK
Kimberly
kimberly_214hk
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214HK Bushin Senpukyaku
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File:SF6 Kimberly 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,360,360 (1170) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 11+17 land | - | 24 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000 | [5000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
8-13 Air, 9-49 Lower Body Proj. | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -57 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -35 | ||||
Notes | |||||
9-49f airborne (Forced Knockdown state); often too slow to work in juggles |
214KK
Aerial Bushin Senpukyaku
j.214K
Kimberly
kimberly_j214k
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j.214K Aerial Bushin Senpukyaku
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File:SF6 Kimberly j214k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x2,450 (900) | 56x2,112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 12 land | 21 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2,2000 | [5000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -14(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) KD +39(40) |
0(+4) | ||||
Notes | |||||
Forced Knockdown state; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier; (KD Adv. when used in air juggles) |
j.214KK
Kimberly
kimberly_j214kk
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j.214KK Aerial Bushin Senpukyaku
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File:SF6 Kimberly j214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,90x2,270,450 (1350) | 112,22,112 | - | LH | su2 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 12 land | 21 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [5000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -14(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) KD +48(50) |
0(+4) | ||||
Notes | |||||
Forced Knockdown state; can crossup at close range; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier; (KD Adv. when used in air juggles) |
Vagabond Edge
236LP
236MP
236HP
236PP
Sprint
236K
236K~LK
236K~MK
236K~HK
236K~P
236K (close)
236K (close)~K
236K (close)~P
OD Sprint
236KK
236KK~LK
236KK~MK
236KK~HK
236KK~P
Kimberly
kimberly_236kk_p
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236KK~P Emergency Stop
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File:SF6 Kimberly 236kk p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+13 | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Latest possible stop is 54f (41+13) if Kimberly runs fullscreen without colliding with opponent |
236KK (close)
236KK (close)~K
236KK (close)~P
Hidden Variable
214P
214PP
Genius at Play
22P (refill)
22PP (refill)
Kimberly
kimberly_22pp_0stock
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22PP (refill) Genius at Play
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File:SF6 Kimberly 22pp(0).png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
42 | - | 2 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
Shuriken Bomb
22P (1 stock)
22PP (2 stock)
Nue Twister
j.236P
j.236PP
Super Arts
236236K (0 stock)
236236K (1 stock)
214214P
j.214214P
Kimberly
kimberly_j214214p
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j.214214P Soaring Bushin Scramble
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File:SF6 Kimberly j214214p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 | 750 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | until land | 39 land | - | 20 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -44(-38) | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26(-20) | ||||
Notes | |||||
Armor Break; Forced Knockdown state; can only be used from Forward Jump; invincibility runs out immediately after screen freeze; 40% minimum damage scaling; Full Dmg distribution: 300x4,1400 |
236236P
236236P(CA)
Taunts
5PPPKKK
5PPPKKK Install
6PPPKKK
4PPPKKK