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| == Using Serenity Stream == | | == Using Serenity Stream == |
| Serenity Stream acts a little differently for each button it's cancelled into, but there are some common threads between buttons. 214P~LP is the most common button that will combo as a cancel, but also has the shortest reach. 214P~LK is typically more situational, but will combo on counterhit or normal hit with a gap on block. 214P~MK is the most difficult and usually requires a Punish Counter or juggle to combo properly. Buttons with especially important uses with Serenity Stream will be listed below, but it has at least niche uses from most if not all of Chun's buttons. | | Serenity Stream acts a little differently for each button it's cancelled into, but there are some common threads between buttons. 214P~LP is the most common button that will combo as a cancel, but also has the shortest reach. 214P~LK is typically more situational, but will combo on counterhit or normal hit with a gap on block. 214P~MK is the most difficult and usually requires a Punish Counter or juggle to combo properly. Buttons with especially important uses with Serenity Stream will be listed below, but it has at least niche uses from most if not all of Chun's buttons. |
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| {{TheoryBox
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| | Title = 5HP > Serenity Stream
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| | Oneliner = Confirm 5HP into damage.
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| | Difficulty = {{clr|2|Easy}}
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| | Youtube =
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| | Recipe = 5HP > 214P~LP <br> CH 5HP > 214P~LK <br> PC 5HP > 214P~MK
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| | content =
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| }}
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| {{TheoryBox
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| | Title = 2MK > Serenity Stream
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| | Oneliner = Pokes and pressure, all in one.
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| | Difficulty = {{clr|2|Easy}}
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| | Recipe = 2MK > 214P~LP <br> PC/DR 2MK > 214P~LK
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| | content = 214P~LP will combo at close range from 2MK and actually push her out into a range where Kikoken will be safe on block. DR 2MK deserves special mention as DR 2MK > 214P~LK is a double low frame trap that combos from normal hit and connects from about half screen.
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| }}
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| {{TheoryBox
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| | Title = 2HP > Serenity Stream
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| | Oneliner = Serenity Stream as a pressure tool.
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| | Difficulty = {{clr|2|Easy}}
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| | Youtube =
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| | Recipe = 2HP > 214P~LP <br> 2HP > 214P~LK <br> CH/PC 2HP > 214P~MK
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| | content = 214P~LP is short-reaching but actually gapless from 2HP. 214P~LK will trade with 4f buttons.
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| }}
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| {{TheoryBox
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| | Title = 4HP > Serenity Stream
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| | Oneliner = Serenity Stream as a combo tool.
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| | Difficulty = {{clr|2|Easy}}
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| | Recipe = 4HP > 214P~LK/214P~HK <br> CH/PC/meaty 4HP > 214P~MK
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| | content = 4HP > 214P~HK can lead to a safejump or a super depending on routing, but going into SBK from 214P~LK is usually easier and more consistent. Any extra hitstun lets 4HP combo into 214P~MK, and interestingly enough it can work from a meaty. Unfortunately, 214P~LP is too short to connect after 4HP due to its massive pushback.
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| }}
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| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
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| ! Starting Normal !! Normal Hit !! Counter Hit !! Punish Counter/Drive Rush !! Notes | | ! Starting Normal !! Normal Hit !! Counter Hit !! Punish Counter/Drive Rush !! Notes |
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| | 4/6MP || - || - || 214P~LK || 2214P~LP technically works but there is always too much pushback for it to combo. | | | 4/6MP || - || - || 214P~LK || 214P~LP technically works but there is always too much pushback for it to combo. |
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| | 2MK || 214P~LP || - || 214P~LK || 214P~LK is particularly useful after Drive Rush, as it's a double low string that beats mashing. | | | 2MK || 214P~LP || - || 214P~LK || 214P~LK is particularly useful after Drive Rush, as it's a double low string that beats mashing. |