Street Fighter 6/JP/Matchups: Difference between revisions

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(Matchups tips for Dhalsim, Zangief, Blanka. Minor tips for others)
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* After blocking H Blanka Ball, you can setup EX Departure (214PP) safely. Regular Departure can get counter-hit by another H Ball.
* If you Perfect Parry a Blanka Ball, Drive Rush into HP works as a punish.
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* Her Level 3 can punish a bad Departure summon, be careful once she has full bar.
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* If you teleport next to his Float, you can airthrow him out of it.
* Raw Float is low enough to be hit by Triglav (22P), but NOT if he floats from a jump.
* When anti-airing Teleport, input it as 2HP instead of 1HP, to avoid getting 3HP if he crosses up.
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* Punish random drinks in neutral with Triglav (22P)
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* If you Perfect Parry Triglav (22P), you can punish with another Triglav or Level 3.
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* Dragonlash Kick can go through Torbalan, same thing for Tastumakis.
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| data        =JP has all the tools to keep Marisa out while also keeping most of her scary options in check with his 22K to check most plus frames and {{clr|MK|5MK}} to check the hop of of 623P and the armor of 236P. However the explosive damage she has always makes her threat making this matchup easy to swing in either players favor.
| data        =JP has all the tools to keep Marisa out while also keeping most of her scary options in check with his 22K to check most plus frames and {{clr|MK|5MK}} to check the hop of of 623P and the armor of 236P. However the explosive damage she has always makes her threat making this matchup easy to swing in either players favor.
*2MK is a great tool to contest Marisa's upper-body armor.
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* Punish random Denjin Charges with Triglav (22P)
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| data        =Zangief has a hard time dealing with JP's zoning full screen and the threat of 22KK can make Zangief take even more risk than he already has to take to deal with JP.
| data        =Zangief has a hard time dealing with JP's zoning full screen and the threat of 22KK can make Zangief take even more risk than he already has to take to deal with JP.
* Zangief lacks ways of directly punishing Torbalan (236K) and especially Triglav (22P), making them easier to use in this matchup.
* You can Drive Impact if you see him charging his 5HP.
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Revision as of 03:12, 26 July 2023


Click the character's portrait to open their Wiki page.

Blanka
SF6 Blanka Icon.png JP vs. Blanka
  • After blocking H Blanka Ball, you can setup EX Departure (214PP) safely. Regular Departure can get counter-hit by another H Ball.
  • If you Perfect Parry a Blanka Ball, Drive Rush into HP works as a punish.
Cammy
SF6 Cammy Icon.png JP vs. Cammy
  • Her Level 3 can punish a bad Departure summon, be careful once she has full bar.
Chun-Li
SF6 Chun-Li Icon.png JP vs. Chun-Li
No Data
Dee Jay
SF6 DeeJay Icon.png JP vs. DeeJay
No Data
Dhalsim
SF6 Dhalsim Icon.png JP vs. Dhalsim
  • If you teleport next to his Float, you can airthrow him out of it.
  • Raw Float is low enough to be hit by Triglav (22P), but NOT if he floats from a jump.
  • When anti-airing Teleport, input it as 2HP instead of 1HP, to avoid getting 3HP if he crosses up.
E.Honda
SF6 Ehonda Icon.png JP vs. E.Honda
No Data
Guile
SF6 Guile Icon.png JP vs. Guile
No Data
Jamie
SF6 Jamie Icon.png JP vs. Jamie
  • Punish random drinks in neutral with Triglav (22P)
JP
SF6 JP Icon.png JP vs. JP
  • If you Perfect Parry Triglav (22P), you can punish with another Triglav or Level 3.
Juri
SF6 Juri Icon.png JP vs. Juri
No Data
Ken
SF6 Ken Icon.png JP vs. Ken
  • Dragonlash Kick can go through Torbalan, same thing for Tastumakis.
Kimberly
SF6 Kimberly Icon.png JP vs. Kimberly
No Data
Lily
SF6 Lily Icon.png JP vs. Lily
No Data
Luke
SF6 Luke Icon.png JP vs. Luke
No Data
Manon
SF6 Manon Icon.png JP vs. Manon
No Data
Marisa
SF6 Marisa Icon.png JP vs. Marisa (Even)

JP has all the tools to keep Marisa out while also keeping most of her scary options in check with his 22K to check most plus frames and 5MK to check the hop of of 623P and the armor of 236P. However the explosive damage she has always makes her threat making this matchup easy to swing in either players favor.

  • 2MK is a great tool to contest Marisa's upper-body armor.
Ryu
SF6 Ryu Icon.png JP vs. Ryu
  • Punish random Denjin Charges with Triglav (22P)
Zangief
SF6 Zangief Icon.png JP vs. Zangief (Favorable)

Zangief has a hard time dealing with JP's zoning full screen and the threat of 22KK can make Zangief take even more risk than he already has to take to deal with JP.

  • Zangief lacks ways of directly punishing Torbalan (236K) and especially Triglav (22P), making them easier to use in this matchup.
  • You can Drive Impact if you see him charging his 5HP.



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A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
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Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
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Akuma
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Ed
Guile
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JP
Juri
Ken
Lily
Luke
Mai
Manon
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Terry