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| ! Combo !! Notes | | ! Combo !! Notes |
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| | CH 5LP/5MP, 2MK/4MP || Useful for converting 5LP pressure or a meaty 5MP into a smidge more damage. 2MK has more reach than 2MP which makes this combo more consistent at longer ranges. Otherwise, there’s never a reason to go for this if it can be avoided. Swift Thrust also works here but does not lead to a knockdown without spending Drive. 2MP is not listed here as it always links from 5MP, but CH 5LP, 2MP is a unique, CH only combo. | | | CH 5LP/5MP, 2MK/6MP || Useful for converting 5LP pressure or a meaty 5MP into a smidge more damage. 2MK has more reach than 2MP which makes this combo more consistent at longer ranges. Otherwise, there’s never a reason to go for this if it can be avoided. Swift Thrust also works here but does not lead to a knockdown without spending Drive. 2MP is not listed here as it always links from 5MP, but CH 5LP, 2MP is a unique, CH only combo. |
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| | CH 2LP/2MP, 2MP || 2LP links into 2MP on counterhit, which is useful after her previously mentioned 3-hit light chain. 2MP also links into itself on counterhit. These combos also naturally build down charge for Spinning Bird. | | | CH 2LP/2MP, 2MP || 2LP links into 2MP on counterhit, which is useful after her previously mentioned 3-hit light chain. 2MP also links into itself on counterhit. These combos also naturally build down charge for Spinning Bird. |
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| | Youtube = | | | Youtube = |
| | Recipe = CH 236LK/236MK, 2LP/5LP/5LK/5MP | | | Recipe = CH 236LK/236MK, 2LP/5LP/5LK/5MP |
| | content = | | | content = Lightning Legs hits at least thrice, which can blow through Drive Impact armor if timed correctly. This is usually a happy accident, but the resulting counterhit gives Chun a combo. She'll have to pick her follow-up carefully though, as distance is very important. Learning how to buffer charge specials from standing normals will go a long way when it comes to consistently converting this counterhit into damage. |
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| | Youtube = | | | Youtube = |
| | Recipe = CH 214MK, 5LP/2LP/2LK > ... <br> CH 214HK, 4HP/2MK | | | Recipe = CH 214MK, 5LP/2LP/2LK > ... <br> CH 214HK, 4HP/2MK |
| | content = | | | content = Not as likely to happen as a Punish Counter, but good to know regardless. 5LP is the most consistent option after 214LK, but requires a buffered SBK to get a knockdown which can be difficult. 2MK is a lot more consistent after 214MK due to its reach. |
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