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| === Medium Flash Knuckle === | | === Medium Flash Knuckle === |
| ==== Meterless ==== | | ==== Meterless ==== |
| | <tabber> Tackle Ender = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Run Tackle Ender | | | Title = Tackle Ender |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = {{clr|2|Easy}} |
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| | content = Best meterless ender for oki that leaves you point-blank +13~15 after forward dashing with a cornered opponent when slightly past the middle of the stage. This also sets up a last active frame meaty {{clr|H|4HK}} that links into {{clr|HP|2HP}} on hit and leaves you spaced at -2 on block. | | | content = Best meterless ender for oki that leaves you point-blank +13~15 after forward dashing with a cornered opponent when slightly past the middle of the stage. This also sets up a last active frame meaty {{clr|H|4HK}} that links into {{clr|HP|2HP}} on hit and leaves you spaced at -2 on block. |
| }} | | }} |
| | | |-| pf.214LP > 214HP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Light Perfect Knuckle into Heavy Knuckle | | | Title = Light Perfect Knuckle > Heavy Knuckle |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = {{clr|4|Hard}} |
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| If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead. | | If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead. |
| }} | | }} |
| | | |-| DR 5HP > pf.214LP > 214HP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Light Perfect Knuckle into Heavy Knuckle | | | Title = Drive Rush 5HP > Light Perfect Knuckle > Heavy Knuckle |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = {{clr|4|Hard}} |
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| | content = 1 Drive Bar variant of the previous combo which deals slightly more Damage and has better corner carry. | | | content = 1 Drive Bar variant of the previous combo which deals slightly more Damage and has better corner carry. |
| }} | | }} |
| | | |-| DR 5HP > 214[HP] = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Rush 5HP into Charged Heavy Knuckle | | | Title = Drive Rush 5HP > Charged Heavy Knuckle |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = {{clr|3|Medium}} |
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| | content = Sets up a safejump for one Drive Bar. After landing a perfect or charged {{clr|HP|214HP}}, whiff {{clr|MP|2MP}} then forward jump > {{clr|HK|j.HK}}. For good oki midscreen, you will have to forward dash then slightly delay forward jump to land meaty {{clr|HK|j.HK}}. | | | content = Sets up a safejump for one Drive Bar. After landing a perfect or charged {{clr|HP|214HP}}, whiff {{clr|MP|2MP}} then forward jump > {{clr|HK|j.HK}}. For good oki midscreen, you will have to forward dash then slightly delay forward jump to land meaty {{clr|HK|j.HK}}. |
| }} | | }} |
| | | </tabber> |
| ==== Metered ==== | | ==== Metered ==== |
| | <tabber> Level 1 = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 1 Combo (Driveless) | | | Title = Level 1 Combo (Driveless) |
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| | content = Only worth going for if it kills, as this ender gives bad oki even when fairly close to the corner. You have to slightly delay 236236P for the first hit, otherwise the first hit of Level 1 whiffs. | | | content = Only worth going for if it kills, as this ender gives bad oki even when fairly close to the corner. You have to slightly delay 236236P for the first hit, otherwise the first hit of Level 1 whiffs. |
| }} | | }} |
| | | |-| Level 1 (1 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 1 Combo (1 Drive Bar) | | | Title = Level 1 Combo (1 Drive Bar) |
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| | content = 1 Drive Bar variant for slightly more damage. Not delaying here is even worse, causing you miss the first 2 hits. | | | content = 1 Drive Bar variant for slightly more damage. Not delaying here is even worse, causing you miss the first 2 hits. |
| }} | | }} |
| | | |-| Level 2 (1 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 2 Combo (1 Drive Bar) | | | Title = Level 2 Combo (1 Drive Bar) |
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| | content = Recommended to go for if you're under 2 Drive Bars and really don't want to Burn Out, otherwise the 2 Drive Bar version is better. | | | content = Recommended to go for if you're under 2 Drive Bars and really don't want to Burn Out, otherwise the 2 Drive Bar version is better. |
| }} | | }} |
| | | |-| Level 2 (2 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 2 Combo (2 Drive Bars) | | | Title = Level 2 Combo (2 Drive Bars) |
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| | content = EX Tackle deals great damage, making this route deal pretty resource efficient. | | | content = EX Tackle deals great damage, making this route deal pretty resource efficient. |
| }} | | }} |
| | | |-| Level 2 (3 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 2 Combo (3 Drive Bars) | | | Title = Level 2 Combo (3 Drive Bars) |
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| | content = A fusion of the two routes above. Due to Drive Rush's scaling, it actually deals **less** damage in shorter routes, such as {{clr|HK|j.HK}} into {{clr|HP|2HP}}, than the 2 Drive Bar variant. Only go for in already scaled routes, such as 2MK > Drive Rush. | | | content = A fusion of the two routes above. Due to Drive Rush's scaling, it actually deals **less** damage in shorter routes, such as {{clr|HK|j.HK}} into {{clr|HP|2HP}}, than the 2 Drive Bar variant. Only go for in already scaled routes, such as 2MK > Drive Rush. |
| }} | | }} |
| | | |-| Level 3 = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 3 Combo (Driveless) | | | Title = Level 3 Combo (Driveless) |
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| If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead, which still comboes into Level 3 | | If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead, which still comboes into Level 3 |
| }} | | }} |
| | | |-| Level 3 (1 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Level 3 Combo (1 Drive Bar) | | | Title = Level 3 Combo (1 Drive Bar) |
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| | content = There are 2 possible route you can do depending on your confidence with landing Perfect Knuckles. The first route is higher risk and reward, since {{clr|HP|pf.214HP}} deals the most damage, but {{clr|HP|214[HP]}} deals the least. Meanwhile, the second route consistently deals good damage even if you miss {{clr|LP|pf.214LP}}. | | | content = There are 2 possible route you can do depending on your confidence with landing Perfect Knuckles. The first route is higher risk and reward, since {{clr|HP|pf.214HP}} deals the most damage, but {{clr|HP|214[HP]}} deals the least. Meanwhile, the second route consistently deals good damage even if you miss {{clr|LP|pf.214LP}}. |
| }} | | }} |
| | | </tabber> |
| === Midscreen Light/OD Flash Knuckle === | | === Midscreen Light/OD Flash Knuckle === |
| You can connect a Perfect/Charged Light Knuckle from {{clr|HP|2HP}} or Counter-Hit/Punish Counter {{clr|HP|5HP}} (great meterless whiff punish). If you're not confident with landing a Perfect Medium Knuckle, it is recommended to cancel into Light Knuckle instead. | | You can connect a Perfect/Charged Light Knuckle from {{clr|HP|2HP}} or Counter-Hit/Punish Counter {{clr|HP|5HP}} (great meterless whiff punish). If you're not confident with landing a Perfect Medium Knuckle, it is recommended to cancel into Light Knuckle instead. |
|
| |
|
| | <tabber> 214LP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Light/Medium Normals (Driveless) | | | Title = Combo from Light/Medium Normals (Driveless) |
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| | content = Your basic combo from a Light and Medium normal. Can cancel into Level 3 as well. | | | content = Your basic combo from a Light and Medium normal. Can cancel into Level 3 as well. |
| }} | | }} |
| | | |-| 214PP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Light/Medium Normals (2 Drive Bars) | | | Title = Combo from Light/Medium Normals (2 Drive Bars) |
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| | Recipe = ... (any cancellable normal) > 214PP, {{clr|MP|214MP}} (> 236236K) <br> | | | Recipe = ... (any cancellable normal) > 214PP, {{clr|MP|214MP}} (> 236236K) <br> |
| ... (any cancellable normal) > 214PP (> 214214P) | | ... (any cancellable normal) > 214PP (> 214214P) |
|
| |
| | content = Cancelling into EX Knuckle adds a good chunk of damage and corner carry. Can cancel into Level 2 or 3. | | | content = Cancelling into EX Knuckle adds a good chunk of damage and corner carry. Can cancel into Level 2 or 3. |
| }} | | }} |
| | | |-| pf.214LP (0 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Heavy Normals (Driveless) | | | Title = Combo from Heavy Normals (Driveless) |
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| | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|HP|214HP}} (> 236236K) <br> | | | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|HP|214HP}} (> 236236K) <br> |
| ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|214[LP]}}, {{clr|MP|214MP}} (> 236236K) | | ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|214[LP]}}, {{clr|MP|214MP}} (> 236236K) |
|
| |
| | content = Cancel into {{clr|MP|214MP}} instead of {{clr|HP|214HP}} if you fail a Perfect Knuckle. Can cancel into Level 3 at the end. | | | content = Cancel into {{clr|MP|214MP}} instead of {{clr|HP|214HP}} if you fail a Perfect Knuckle. Can cancel into Level 3 at the end. |
| }} | | }} |
| | | |-| pf.214LP (1 Drive) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Heavy Normals (1 Drive Bar) | | | Title = Combo from Heavy Normals (1 Drive Bar) |
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| | Youtube = | | | Youtube = |
| | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|M|MPMK}}~66~{{clr|HP|2HP}} > {{clr|MP|pf.214MP}}/{{clr|MP|214[MP]}}, {{clr|HP|214HP}} (> 236236K) | | | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, {{clr|M|MPMK}}~66~{{clr|HP|2HP}} > {{clr|MP|pf.214MP}}/{{clr|MP|214[MP]}}, {{clr|HP|214HP}} (> 236236K) |
|
| |
| | content = You have to land a Light Perfect but do not have to land a Medium Perfect for this route to work. Can cancel into Level 3 at the end. | | | content = You have to land a Light Perfect but do not have to land a Medium Perfect for this route to work. Can cancel into Level 3 at the end. |
| }} | | }} |
| | | |-| pf.214LP (2 Drive, Level 2) = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Combo from Heavy Normals into Level 2 (2 Drive Bars) | | | Title = Combo from Heavy Normals into Level 2 (2 Drive Bars) |
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| | Youtube = | | | Youtube = |
| | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, 236KK~P > 214214P | | | Recipe = ... {{clr|HP|2HP}} or CH/PC {{clr|HP|5HP}} > {{clr|LP|pf.214LP}}, 236KK~P > 214214P |
|
| |
| | content = Light Perfect is required for EX Tackle to combo. This route is only worth going for when you want to combo into a Level 2. Otherwise, go for the 1 Drive Bar route above. | | | content = Light Perfect is required for EX Tackle to combo. This route is only worth going for when you want to combo into a Level 2. Otherwise, go for the 1 Drive Bar route above. |
| }} | | }} |
| | | </tabber> |
| === Corner Light/OD Flash Knuckle === | | === Corner Light/OD Flash Knuckle === |
|
| |
|
| Generally, all routes (except those that include a Medium Knuckle) from the Midscreen section also work in the corner. This section will only list corner-specific routes. | | Generally, all routes (except those that include a Medium Knuckle) from the Midscreen section also work in the corner. This section will only list corner-specific routes. |
|
| |
|
| | <tabber> 236P > 623P = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Sand Blast into Rising Upper Ender | | | Title = Sand Blast into Rising Upper Ender |
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| | content = Essentially the same enders with different versions of Sand Blast and Rising Upper used. Everything has to be linked as soon as possible, otherwise the DP ender can whiff and leave very punishable. | | | content = Essentially the same enders with different versions of Sand Blast and Rising Upper used. Everything has to be linked as soon as possible, otherwise the DP ender can whiff and leave very punishable. |
| }} | | }} |
| | | |-| 236P > Level 1/2 = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Sand Blast into Level 1/2 | | | Title = Sand Blast into Level 1/2 |
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| | content = Simply replace the DP ender with a Level 1 or 2. Level 3 cannot combo due to its slow startup. | | | content = Simply replace the DP ender with a Level 1 or 2. Level 3 cannot combo due to its slow startup. |
| }} | | }} |
| | | |-| DR 5HP > 236HP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Rush Extension | | | Title = Drive Rush Extension |
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| | content = Use DR {{clr|HP|5HP}} or DR {{clr|HP|2HP}} depending on if you landed a Perfect or not. | | | content = Use DR {{clr|HP|5HP}} or DR {{clr|HP|2HP}} depending on if you landed a Perfect or not. |
| }} | | }} |
| | | |-| j.MP > dl.214P = |
| {{TheoryBox | | {{TheoryBox |
| | Title = j.MP into Delayed Partially Charged Air Knuckle into Super Art | | | Title = j.MP into Delayed Partially Charged Air Knuckle into Super Art |
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| | content = Highest damage corner route into Supers. This is Luke's hardest route to do consistently, as it requires you to land a Light Perfect, immediately {{clr|MP|j.MP}}, then both delay cancel **and** partially charge into Air Knuckle. Linking afterwards into either a Level 1 or 2 is relatively simple, but due to Level 3's slow startup, you have to almost maximum both delay and partially charge the Air Knuckle cancel. | | | content = Highest damage corner route into Supers. This is Luke's hardest route to do consistently, as it requires you to land a Light Perfect, immediately {{clr|MP|j.MP}}, then both delay cancel **and** partially charge into Air Knuckle. Linking afterwards into either a Level 1 or 2 is relatively simple, but due to Level 3's slow startup, you have to almost maximum both delay and partially charge the Air Knuckle cancel. |
| }} | | }} |
| | </tabber> |
|
| |
|
| == Links and Starters == | | == Links and Starters == |