< Street Fighter 6 | Guile
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== Links and Starters == | == Links and Starters == | ||
=== | === Normal Hit === | ||
{{TheoryBox | |||
| Title = Most Practical Link | |||
| Oneliner = | |||
| Difficulty = {{clr|1|Easy}} | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = 5MP, 2MP~2MP | |||
| content = Simple confirm after Guile's go-to pressure normal, 5MP. The target combo provides plenty of time to charge but also causes a juggle, limiting followups. | |||
}} | |||
{{TheoryBox | |||
| Title = Low Light Confirm | |||
| Oneliner = | |||
| Difficulty = {{clr|1|Easy}} | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = 2LK~2LP | |||
| content = Basic pressure string that doubles as a confirm. The string alone does not build enough charge for a special cancel so Guile must either have some charge before the string or tack on a (difficult) 5LK link. | |||
}} | |||
=== WIP === | |||
{{TheoryBox | {{TheoryBox | ||
| Title = Light Confirm | | Title = Light Confirm |
Revision as of 18:46, 21 May 2023
Combo Notation Guide
Click "Expand" for information about combo notation in SF6:
SF6 Combo Notation Guide | |
---|---|
Notation | Meaning |
> | Cancel the previous move to the following move. e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K) |
~ | Chain/Cancel the previous move into a followup. e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP) |
, | Link the previous move to the following move. e.g. 5MP, 2MP (requires manual timing) |
An example with Ken that uses all three "connecting" symbols: 2LP, 5MP~HP > 623P > 236236P 2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super | |
j.X | Jumping action; for Neutral Jump, use 8j.X e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku) |
P or K | Any Punch or Any Kick (when button strength does not matter) PP or KK represents any two punches/kicks. |
X/Y | Do either X move or Y move. e.g. end a combo with 214K/623P |
[X] | Hold the button input e.g. Luke 214[LP] = charged LP Flash Knuckle |
dl.X | Briefly delay the action e.g. Ken 236HK~dl.6LK (Jinrai Loop starter) |
AA | Anti-air; hit the opponent while they're mid-air. May cause a different juggle state compared to a grounded opponent. |
Y xN {Y} xN |
Repeat 'Y' input 'N' number of times. A sequence of multiple inputs will be bundled into "{}". e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3 |
Y > DR | Button Y cancelled into Drive Rush (3-bar version) e.g. 5HP > DR |
DR~Y | Drive Rush into Button Y (cancel the dash frames early into a followup attack) This can be done from the 1-bar or 3-bar versions of Drive Rush e.g. 236HP Launch, DR~5LP |
An example for Ryu using both Drive Rush notations: 2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation) |
Links and Starters
Normal Hit
Most Practical Link
Easy
5MP, 2MP~2MP
Simple confirm after Guile's go-to pressure normal, 5MP. The target combo provides plenty of time to charge but also causes a juggle, limiting followups.
Low Light Confirm
Easy
2LK~2LP
Basic pressure string that doubles as a confirm. The string alone does not build enough charge for a special cancel so Guile must either have some charge before the string or tack on a (difficult) 5LK link.
WIP
Light Confirm
2LP > 2LP xx 28HK
2LK > 2LP xx 28HK
2LP > 2LP xx 46HP
2LK > 2LP xx 46HP
2LP > 5LK xx 28HK
2LP > 5LK xx 46HP
5LK xx 28HK
5LK xx 46HP
2LK > 2LP xx 28HK
2LP > 2LP xx 46HP
2LK > 2LP xx 46HP
2LP > 5LK xx 28HK
2LP > 5LK xx 46HP
5LK xx 28HK
5LK xx 46HP
Ligth counter Confirm
2LP,2MP xx 28HK
2LP,2MP~MP xx 28HK
2LP,2MP xx 46HP
2LP,2MP~MP xx 46HP
2LP,5MP,2MP xx 28HK
2LP,5MP,2MP~MP xx 28HK
2LP,5MP,2MP xx 46HP
2LP,5MP,2MP~MP xx 46HP
2LP,5MP~4HP xx 46HP
2LP,5MP~4HP xx 28HK
2LP,2MP~MP xx 28HK
2LP,2MP xx 46HP
2LP,2MP~MP xx 46HP
2LP,5MP,2MP xx 28HK
2LP,5MP,2MP~MP xx 28HK
2LP,5MP,2MP xx 46HP
2LP,5MP,2MP~MP xx 46HP
2LP,5MP~4HP xx 46HP
2LP,5MP~4HP xx 28HK
Mid Confirm
2MP xx 28 HK
2MP~MP xx 28 HK
2MP xx 46 HP
2MP~MP xx 46 HP
5MP~4HP xx 46 HP
5MP~4HP xx 28 HK
5MP,2MP xx 28 HK
5MP,2MP~MP xx 28 HK
5MP,2MP xx 46 HP
5MP,2MP~MP xx 46 HP
5MK,2LP xx 28 HK
5MK,2LP xx 46 HP
4/6MK,2LP xx 28 HK
4/6MK,2LP xx 46 HP
2MP~MP xx 28 HK
2MP xx 46 HP
2MP~MP xx 46 HP
5MP~4HP xx 46 HP
5MP~4HP xx 28 HK
5MP,2MP xx 28 HK
5MP,2MP~MP xx 28 HK
5MP,2MP xx 46 HP
5MP,2MP~MP xx 46 HP
5MK,2LP xx 28 HK
5MK,2LP xx 46 HP
4/6MK,2LP xx 28 HK
4/6MK,2LP xx 46 HP
Mid counter Confirm
2MP > 5MP > 2MP xx 28HK
2MP > 5MP > 2MP~MP xx 28HK
2MP > 5MP > 2MP xx 46HP
2MP > 5MP > 2MP~MP xx 46HP
2MP > 5MP~4HP xx 46HP
2MP > 5MP~4HP xx 28HK
5MP > 5MP~4HP xx 46HP
5MP > 5MP~4HP xx 28HK
5MP > 5MP > 2MP xx 28HK
5MP > 5MP > 2MP~MP xx 28HK
5MP > 5MP > 2MP xx 46HP
5MP > 5MP > 2MP~MP xx 46HP
5MK > 2MP xx 28HK
5MK > 2MP~MP xx 28HK
5MK > 2MP xx 46HP
5MK > 2MP~MP xx 46HP
4/6MK > 2MP xx 28HK
4/6MK > 2MP~MP xx 28HK
4/6MK > 2MP xx 46HP
4/6MK > 2MP~MP xx 46HP
2MP > 5MP > 2MP~MP xx 28HK
2MP > 5MP > 2MP xx 46HP
2MP > 5MP > 2MP~MP xx 46HP
2MP > 5MP~4HP xx 46HP
2MP > 5MP~4HP xx 28HK
5MP > 5MP~4HP xx 46HP
5MP > 5MP~4HP xx 28HK
5MP > 5MP > 2MP xx 28HK
5MP > 5MP > 2MP~MP xx 28HK
5MP > 5MP > 2MP xx 46HP
5MP > 5MP > 2MP~MP xx 46HP
5MK > 2MP xx 28HK
5MK > 2MP~MP xx 28HK
5MK > 2MP xx 46HP
5MK > 2MP~MP xx 46HP
4/6MK > 2MP xx 28HK
4/6MK > 2MP~MP xx 28HK
4/6MK > 2MP xx 46HP
4/6MK > 2MP~MP xx 46HP
Heavy Confirm
5HP xx 28HK
5HP xx 46HP
4HP xx 28HK
4HP xx 46HP
6HP > 2LP > 2LP xx 28HK
6HP > 2LP > 2LP xx 46HP
5HP xx 46HP
4HP xx 28HK
4HP xx 46HP
6HP > 2LP > 2LP xx 28HK
6HP > 2LP > 2LP xx 46HP