< Street Fighter 6 | Ryu
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* '''Corner Throw Loop:''' After a corner throw, Ryu stands right next to the opponent without even having to move. This allows him to mix up the defender without telegraphing his intention by walking or dashing. | * '''Corner Throw Loop:''' After a corner throw, Ryu stands right next to the opponent without even having to move. This allows him to mix up the defender without telegraphing his intention by walking or dashing. | ||
* '''Juggles Galore:''' With Drive gauge or Denjin stocks, Ryu is capable of extended juggle sequences that | * '''Juggles Galore:''' With Drive gauge or Denjin stocks, Ryu is capable of extended juggle sequences that deal massive damage. | ||
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* '''Predictable Gameplan:''' Ryu doesn't have a deep bag of tricks to confuse the opponent. If your opponent is more fundamentally sound, it will be difficult to "steal" a win. | * '''Predictable Gameplan:''' Ryu doesn't have a deep bag of tricks to confuse the opponent. If your opponent is more fundamentally sound, it will be difficult to "steal" a win. |
Revision as of 23:48, 19 April 2023
Ever training, this martial artist seeks true strength. Well-mannered and sincere, Ryu travels the globe in search of worthy opponents. Having overcome the Satsui no Hado, he now seeks yet greater heights.
Players to watch: TBW
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