< Street Fighter 6 | Ryu
(→6HPHK) |
No edit summary |
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Line 57: | Line 57: | ||
| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | | oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | ||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | | oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | ||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | |||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | |||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | | notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | ||
---> | ---> | ||
Line 91: | Line 94: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 123: | Line 129: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 155: | Line 164: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Forces stand on hit (allowing Target Combo followup to work on crouching) | | notes = Forces stand on hit (allowing Target Combo followup to work on crouching) | ||
}} | }} | ||
Line 187: | Line 199: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 216: | Line 231: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 245: | Line 263: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cannot hit crouching; puts airborne opponents into limited juggle state; +11 before Punish Counter crumple state goes airborne | | notes = Cannot hit crouching; puts airborne opponents into limited juggle state; +11 before Punish Counter crumple state goes airborne | ||
}} | }} | ||
Line 279: | Line 300: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 311: | Line 335: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 343: | Line 370: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Forces stand on hit; only 1st active frame is cancellable | | notes = Forces stand on hit; only 1st active frame is cancellable | ||
}} | }} | ||
Line 372: | Line 402: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 404: | Line 437: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70/60...) | | notes = Applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70/60...) | ||
}} | }} | ||
Line 432: | Line 468: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Has some juggle potential | | notes = Has some juggle potential | ||
}} | }} | ||
Line 461: | Line 500: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 488: | Line 530: | ||
| oppSuperOH = 175*175 | | oppSuperOH = 175*175 | ||
| oppSuperOB = 62*62 | | oppSuperOB = 62*62 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Both hits are cancellable to Air Tatsu and put airborne opponents into limited juggle state | | notes = Both hits are cancellable to Air Tatsu and put airborne opponents into limited juggle state | ||
}} | }} | ||
Line 515: | Line 560: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Spike knockdown on Counterhit/Punish Counter vs. airborne opponents | | notes = Spike knockdown on Counterhit/Punish Counter vs. airborne opponents | ||
}} | }} | ||
Line 542: | Line 590: | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
Line 569: | Line 620: | ||
| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
Line 596: | Line 650: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 627: | Line 684: | ||
| oppSuperOH = 175*175 | | oppSuperOH = 175*175 | ||
| oppSuperOB = 62*62 | | oppSuperOB = 62*62 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Counterhit and Punish Counter frame advantage applies to both hits | | notes = Counterhit and Punish Counter frame advantage applies to both hits | ||
}} | }} | ||
Line 656: | Line 716: | ||
| oppSuperOH = 350*350 | | oppSuperOH = 350*350 | ||
| oppSuperOB = 125*125 | | oppSuperOB = 125*125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2nd hit can whiff at specific range, becoming -5 on hit, -12 on block; Counterhit and Punish Counter frame advantage applies to both hits | | notes = 2nd hit can whiff at specific range, becoming -5 on hit, -12 on block; Counterhit and Punish Counter frame advantage applies to both hits | ||
}} | }} | ||
Line 686: | Line 749: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Forces stand on hit; only 1st active frame is cancellable; extremely short range makes it finicky in combos | | notes = Forces stand on hit; only 1st active frame is cancellable; extremely short range makes it finicky in combos | ||
}} | }} | ||
Line 716: | Line 782: | ||
| oppSuperOH = 350*350 | | oppSuperOH = 350*350 | ||
| oppSuperOB = 125*125 | | oppSuperOB = 125*125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 1st hit forces stand, puts airborne opponents into limited juggle state; 2nd hit knocks down vs. airborne opponents; both hits cancellable; Counterhit and Punish Counter frame advantage applies to both hits | | notes = 1st hit forces stand, puts airborne opponents into limited juggle state; 2nd hit knocks down vs. airborne opponents; both hits cancellable; Counterhit and Punish Counter frame advantage applies to both hits | ||
}} | }} | ||
Line 746: | Line 815: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cancellable to OD Air Tatsu on hit/block; no airborne frames | | notes = Cancellable to OD Air Tatsu on hit/block; no airborne frames | ||
}} | }} | ||
Line 777: | Line 849: | ||
| oppSuperOH = (350)*350 | | oppSuperOH = (350)*350 | ||
| oppSuperOB = (125)*125 | | oppSuperOB = (125)*125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Hits consistently at max 5MP range, making it the most consistent ender | | notes = Hits consistently at max 5MP range, making it the most consistent ender | ||
}} | }} | ||
Line 805: | Line 880: | ||
| oppSuperOH = (350x2)*700 | | oppSuperOH = (350x2)*700 | ||
| oppSuperOB = (125x2)*250 | | oppSuperOB = (125x2)*250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 6f gap before HK on block | | notes = 6f gap before HK on block | ||
}} | }} | ||
Line 832: | Line 910: | ||
| oppSuperOH = (700)*700 | | oppSuperOH = (700)*700 | ||
| oppSuperOB = (250)*250 | | oppSuperOB = (250)*250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = HK cannot hit vs. crouch block | | notes = HK cannot hit vs. crouch block | ||
}} | }} | ||
Line 906: | Line 987: | ||
| selfDriveOH = -10000 | | selfDriveOH = -10000 | ||
| selfDriveOB = -10000 | | selfDriveOB = -10000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
Line 932: | Line 1,016: | ||
| selfDriveOH = -20000 | | selfDriveOH = -20000 | ||
| selfDriveOB = -20000 | | selfDriveOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,077: | Line 1,164: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 1-hit projectile, slowest speed | | notes = 1-hit projectile, slowest speed | ||
}} | }} | ||
Line 1,108: | Line 1,198: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 1-hit projectile, medium speed | | notes = 1-hit projectile, medium speed | ||
}} | }} | ||
Line 1,139: | Line 1,232: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 1-hit projectile, fast speed | | notes = 1-hit projectile, fast speed | ||
}} | }} | ||
Line 1,170: | Line 1,266: | ||
| oppSuperOH = 210*210 | | oppSuperOH = 210*210 | ||
| oppSuperOB = 75*75 | | oppSuperOB = 75*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2-hit projectile, fast speed; puts opponent into limited juggle state on hit | | notes = 2-hit projectile, fast speed; puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,200: | Line 1,299: | ||
| oppSuperOH = 210*210 | | oppSuperOH = 210*210 | ||
| oppSuperOB = 75*75 | | oppSuperOB = 75*75 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit; button strength does not affect projectile speed | | notes = 2-hit projectile; puts opponent into limited juggle state on hit; button strength does not affect projectile speed | ||
}} | }} | ||
Line 1,231: | Line 1,333: | ||
| oppSuperOH = 210x3 | | oppSuperOH = 210x3 | ||
| oppSuperOB = 75x3 | | oppSuperOB = 75x3 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 3-hit projectile; puts opponent into limited juggle state on hit | | notes = 3-hit projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,264: | Line 1,369: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 7-35f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames | | notes = 7-35f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames | ||
}} | }} | ||
Line 1,295: | Line 1,403: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 8-45f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames | | notes = 8-45f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames | ||
}} | }} | ||
Line 1,326: | Line 1,437: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 9-50f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames | | notes = 9-50f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames | ||
}} | }} | ||
Line 1,357: | Line 1,471: | ||
| oppSuperOH = 350*350 | | oppSuperOH = 350*350 | ||
| oppSuperOB = 125*125 | | oppSuperOB = 125*125 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 8-52f airborne (Forced Knockdown state); has juggle potential | | notes = 8-52f airborne (Forced Knockdown state); has juggle potential | ||
}} | }} | ||
Line 1,388: | Line 1,505: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5-28f airborne (Forced Knockdown state) | | notes = 5-28f airborne (Forced Knockdown state) | ||
}} | }} | ||
Line 1,418: | Line 1,538: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 8-41f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage | | notes = 8-41f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage | ||
}} | }} | ||
Line 1,448: | Line 1,571: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 10-61f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage | | notes = 10-61f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage | ||
}} | }} | ||
Line 1,478: | Line 1,604: | ||
| oppSuperOH = 112x4*252 | | oppSuperOH = 112x4*252 | ||
| oppSuperOB = 40x4*90 | | oppSuperOB = 40x4*90 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5-47f airborne (Forced Knockdown state); puts opponent into limited juggle state; on hit, 1st hit has vacuum effect; on max range block, some hits can drop (-32 at worse) | | notes = 5-47f airborne (Forced Knockdown state); puts opponent into limited juggle state; on hit, 1st hit has vacuum effect; on max range block, some hits can drop (-32 at worse) | ||
}} | }} | ||
Line 1,509: | Line 1,638: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Forced Knockdown state; can crossup; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or Lv.1 Super); the last 11f of recovery puts Ryu in a crouching state | | notes = Forced Knockdown state; can crossup; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or Lv.1 Super); the last 11f of recovery puts Ryu in a crouching state | ||
}} | }} | ||
Line 1,539: | Line 1,671: | ||
| oppSuperOH = 140*70x4 | | oppSuperOH = 140*70x4 | ||
| oppSuperOB = 50*25x4 | | oppSuperOB = 50*25x4 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Forced Knockdown state; can only hit crouching opponents if cancelled from 6HK; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state | | notes = Forced Knockdown state; can only hit crouching opponents if cancelled from 6HK; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state | ||
}} | }} | ||
Line 1,570: | Line 1,705: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state on hit | | notes = Puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,600: | Line 1,738: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state on hit | | notes = Puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,630: | Line 1,771: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state on hit (can follow up with 623LP in corner); Punish Counter tumble state can be hit OTG | | notes = Puts opponent into limited juggle state on hit (can follow up with 623LP in corner); Punish Counter tumble state can be hit OTG | ||
}} | }} | ||
Line 1,661: | Line 1,805: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | | notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | ||
}} | }} | ||
Line 1,694: | Line 1,841: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | | notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | ||
}} | }} | ||
Line 1,725: | Line 1,875: | ||
| oppSuperOH = 560 | | oppSuperOH = 560 | ||
| oppSuperOB = 200 | | oppSuperOB = 200 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | | notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | ||
}} | }} | ||
Line 1,755: | Line 1,908: | ||
| oppSuperOH = 490*280 | | oppSuperOH = 490*280 | ||
| oppSuperOB = 175*100 | | oppSuperOB = 175*100 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on any hit | | notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on any hit | ||
}} | }} | ||
Line 1,787: | Line 1,943: | ||
| oppSuperOH = 630 | | oppSuperOH = 630 | ||
| oppSuperOB = 225 | | oppSuperOB = 225 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles | | notes = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles | ||
}} | }} | ||
Line 1,817: | Line 1,976: | ||
| oppSuperOH = 490*280 | | oppSuperOH = 490*280 | ||
| oppSuperOB = 175*100 | | oppSuperOB = 175*100 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit | | notes = Strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit | ||
}} | }} | ||
Line 1,848: | Line 2,010: | ||
| oppSuperOH = 770 | | oppSuperOH = 770 | ||
| oppSuperOB = 275 | | oppSuperOB = 275 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; +14 after crumple before opponent becomes airborne | | notes = 1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; +14 after crumple before opponent becomes airborne | ||
}} | }} | ||
Line 1,896: | Line 2,061: | ||
| selfSuperOH = -10000 | | selfSuperOH = -10000 | ||
| selfSuperOB = -10000 | | selfSuperOB = -10000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; 5-hit projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen | | notes = Armor Break; 5-hit projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen | ||
}} | }} | ||
Line 1,922: | Line 2,090: | ||
| selfSuperOH = -10000 | | selfSuperOH = -10000 | ||
| selfSuperOB = -10000 | | selfSuperOB = -10000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; 5-hit projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen | | notes = Armor Break; 5-hit projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen | ||
}} | }} | ||
Line 1,950: | Line 2,121: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; can be held to increase damage/KD Advantage; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | | notes = Armor Break; can be held to increase damage/KD Advantage; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
Line 1,976: | Line 2,150: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; can be held to increase damage/KD Advantage; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | | notes = Armor Break; can be held to increase damage/KD Advantage; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
Line 2,002: | Line 2,179: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; loses 3 invincibility frames if held; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | | notes = Armor Break; loses 3 invincibility frames if held; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
Line 2,028: | Line 2,208: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; loses 3 invincibility frames if held; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | | notes = Armor Break; loses 3 invincibility frames if held; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
Line 2,054: | Line 2,237: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | | notes = Armor Break; loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
Line 2,080: | Line 2,266: | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | | notes = Armor Break; loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
Line 2,108: | Line 2,297: | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
| selfSuperOB = -30000 | | selfSuperOB = -30000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; 7-48f airborne (Forced Knockdown state); non-cinematic high-connect version does reduced damage (400x4*1000) | | notes = Armor Break; 7-48f airborne (Forced Knockdown state); non-cinematic high-connect version does reduced damage (400x4*1000) | ||
}} | }} | ||
Line 2,135: | Line 2,327: | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
| selfSuperOB = -30000 | | selfSuperOB = -30000 | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Armor Break; 7-48f airborne (Forced Knockdown state); non-cinematic high-connect version does slightly reduced damage (400x2*1200x3) | | notes = Armor Break; 7-48f airborne (Forced Knockdown state); non-cinematic high-connect version does slightly reduced damage (400x2*1200x3) | ||
}} | }} |
Revision as of 00:35, 26 March 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
MP~LK
MP~LK~HK
HP~HK
Universal Mechanics
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
Ryu_hphk
|
|||||
---|---|---|---|---|---|
HPHK Shingeki
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Ryu
Ryu_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Chest Strike
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Ryu
Ryu_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ryu
Ryu_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
Special Moves
Hadoken
236LP
236MP
Ryu
Ryu_236mp
|
|||||
---|---|---|---|---|---|
236MP Hadoken
|
|||||
![]() File:SF6 Ryu 236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 31 | 27 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -23 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
1-hit projectile, medium speed |
236HP
Ryu
Ryu_236hp
|
|||||
---|---|---|---|---|---|
236HP Hadoken
|
|||||
![]() File:SF6 Ryu 236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 31 | 27 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -25 | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
1-hit projectile, fast speed |
236PP
236P(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
j.214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214P(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
236236K
236236K(CA)