X-Men: Children of the Atom: Difference between revisions

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[[Image:Xmcota.png|right]]
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== Introduction ==
The first Marvel 2D fighting game made by Capcom. First released in Japanese arcades in December 1994, and US and Europe in January 1995.
[[Image:Xmcotau001.png]]


{{Infobox Game
| gamename    = X-Men: Children of the Atom
| abbreviation = XCOTA
| image        = Xmcota.jpg
| developer    = Capcom
| system      = CP System II<br>JP: December 8, 1994<br>AS: December 17, 1994<br>NA: January 5, 1995<br>EU: March 31, 1995
| system2      = Sega Saturn<br>JP: November 22, 1995<br>NA: April 6, 1996<br>EU: 1996
| system3      = PC<br>NA: May 31, 1997<br>EU: 1997
| system4      = PlayStation<br>EU: February 1998<br>NA: February 1998
| netcode      = Rollback (via Fightcade)
| resources    = [https://www.fightcade.com Fightcade Official Website]
| community    = [https://discord.gg/e2pQFFj X-Men COTA community Discord server]
}}


Everything here is a Work In Progress --[[User:JedahsMinistry|Battousai]] 15:22, 18 June 2006 (CDT)
== Introduction ==
 
The first Marvel 2D fighting game made by Capcom. First released in Japanese arcades in December 1994, and US and Europe in January 1995. X-Men Children of the Atom would be the precursor to the Marvel VS. Series and influence how the mechanics would evolve in the later VS games!
== Game Mechanics ==
Be sure to read the : [http://sonichurricane.com/articles/sfnotation.html SF Notation Manual], as this game uses the standardized Capcom control scheme.
 
In addition to the usual mechanics and controls of Capcom fighting games at the time,  all characters are capable of:<br> 
-[[GlossaryA-H#Dash|Dashes]] (tap toward 2x or 2 punches at the same time)<br>
-[[GlossaryI-Z#Super_Jump|Super Jumps]]/[[GlossaryI-Z#Super_Jump_Cancel|SJ Cancel]] (tap down, up quickly or 3 kicks at the same time)<br>
-[[GlossaryA-H#Chain|Chain Combos]] (varies per character)<br>  -[[GlossaryA-H#Buffer|Normal-to-Special/Super Buffers]]<br>
-[[GlossaryI-Z#Juggle|Juggles]]/[[GlossaryA-H#Air Combo|Air Combos]]<br>
-[[GlossaryI-Z#Super_Combo|Supers]]<br>
-[[GlossaryA-H#Counter_Throw|Tech Hit/Safe Fall/Counter Throw]] (varies per character)<br>
-"Kara"/Empty/Whiff cancel their chains as well as cancel to SJ (more detail under basic)<br>
 
 
'''Dash Bonus and Penalty''':<br>
A dashing normal attack inflicts extra hit stun compared to a standing one. The penalty for this is getting pushed further away from the opponent.<br>
Pushback/Slide distances vary per character and per opponent. Some might incur extra push penalties, Storm for example: Standing AND dashing, her jabs push her further away than most other characters (dashing especially) due to the bonus of her electric stun on hits.<br>
It does seem possible to lessen the pushback by crouching, which has the added bonus of lessening recovery for some characters, and outright cancelling recovery for a few.<br>
More detail to come in character pages.
 
 
'''Sudden Death Event''':<br>
Sudden Death occurs when the round score is tied, and a draw or double KO happened.  You have 30 seconds to kill your opponent with one hit.  It's important to note that NO CHIP KILLS can happen in Sudden Death, period.  An opponent can block an entire super and it won't kill them.
 
* [[Combo Engine(XMCOTA)|Combo Engine Overview]]
 
== Basic Strategy ==
 
'''Super Meter Building:'''
Unlike all later Marvel games, you cannot build meter by whiffing normal attacks.  Attacks must connect with the opponent (hit or blocked) to build meter.  Whiffing specials on the other hand, does build meter.<br>
--'''X-Power''': Many characters have an "X-Power up" that requires a minimum of Level2/Orange to use.  This usually grants an ability for a certain amount of time (flight/power up/armor/speed, varies per character). More details will be in the character sections.
 
'''Tech Hitting (Throw Escape/Safe Fall and Counter Throw):'''<br>
You need meter to tech hit. Orange(Level2) or full blue right before it turns to orange, is the minimum required.<br>
Half of the cast can escape and take no damage, or take the first part of damage and then "safe fall" out of the rest; and the other half can counter throw which must be done immediately, they cannot safe fall.<br>
Escape/Safe fallers:<br>
*Cyclops, Wolverine, Omega Red, Spiral, Storm, Silver Samurai, Akuma
Counter throwers:<br>
*Colossus, Iceman, Psylocke, Sentinel


Note: Escape/Safe fallers can escape Omega Red's Coils, Counter Throwers cannot.
Here's a beginner guide to help new players get started:


== Advanced Strategy ==
<youtube>https://www.youtube.com/watch?v=MVZYXlsclF4</youtube>


== Game Versions ==
==The Characters==
{|
|-
!
!
!
|-
|
|
<div class="row">
    <div class="cell portrait">[[Image:XCOTA_Storm_Face.png|165px|link=X-Men:_Children_of_the_Atom/Storm |Storm]]</div>
    <div class="cell portrait">[[Image:XCOTA_Cyclops_Face.png|165px|link=X-Men:_Children_of_the_Atom/Cyclops |Cyclops]]</div>
    <div class="cell portrait">[[Image:XCOTA_Wolverine_Face.png|165px|link=X-Men:_Children_of_the_Atom/Wolverine | Wolverine]]</div>
    <div class="cell portrait">[[Image:XCOTA_OmegaRed_Face.png|165px|link=X-Men:_Children_of_the_Atom/Omega Red | OmegaRed]]</div>
    <div class="cell portrait">[[Image:XCOTA_Sentinel_Face.png|165px|link=X-Men:_Children_of_the_Atom/Sentinel | Sentinel]]</div>
</div>


* [[CPS2 (XMCOTA)|Arcade (CPS2)]]
<div class="row">
* [[PC (XMCOTA)|PC]]
    <div class="cell portrait">[[Image:XCOTA_Iceman_Face.png|165px|link=X-Men:_Children_of_the_Atom/Iceman | Iceman]]</div>
* [[Playstation (XMCOTA)|Playstation]]
    <div class="cell portrait">[[Image:XCOTA_Colossus_Face.png|165px|link=X-Men:_Children_of_the_Atom/Colossus | Colossus]]</div>
* [[Sega Saturn (XMCOTA)|Sega Saturn]]
    <div class="cell portrait">[[Image:XCOTA_Psylocke_Face.png|165px|link=X-Men:_Children_of_the_Atom/Psylocke | Psylocke]]</div>
    <div class="cell portrait">[[Image:XCOTA_SilverSamurai_Face.png|165px|link=X-Men:_Children_of_the_Atom/Silver Samurai | SilverSamurai]]</div>
    <div class="cell portrait">[[Image:XCOTA_Spiral_Face.png|165px|link=X-Men:_Children_of_the_Atom/Spiral | Spiral]]</div>
</div>


== The Characters ==
<div class="row">
* [[Akuma (XMCOTA)|Akuma]]
    <div class="cell portrait"></div>
* [[Colossus (XMCOTA)|Colossus]]
    <div class="cell portrait"></div>[[Image:XCOTA_Juggernaut_face.png|140px|center|link=X-Men:_Children_of_the_Atom/Juggernaut | Juggernaut]]
* [[Cyclops (XMCOTA)|Cyclops]]
    <div class="cell portrait">[[Image:XCOTA_Akuma_Face.png|165px|link=X-Men:_Children_of_the_Atom/Akuma | Akuma]]</div>
* [[Iceman (XMCOTA)|Iceman]]
    <div class="cell portrait"></div>
* [[Omega Red (XMCOTA)|Omega Red]]
</div>
* [[Psylocke (XMCOTA)|Psylocke]]
</div>
* [[Sentinel (XMCOTA)|Sentinel]]
* [[Silver Samurai (XMCOTA)|Silver Samurai]]
* [[Spiral (XMCOTA)|Spiral]]
* [[Storm (XMCOTA)|Storm]]
* [[Wolverine (XMCOTA)|Wolverine]]


{{Navbox-XCOTA}}
[[Category: X-Men: Children of the Atom]]
[[Category: X-Men: Children of the Atom]]

Latest revision as of 15:38, 19 March 2023

Header Resized 2.png

X-Men: Children of the Atom
(XCOTA)
Xmcota.jpg
Developers

Capcom

Systems

CP System II
JP: December 8, 1994
AS: December 17, 1994
NA: January 5, 1995
EU: March 31, 1995

Sega Saturn
JP: November 22, 1995
NA: April 6, 1996
EU: 1996
PC
NA: May 31, 1997
EU: 1997
PlayStation
EU: February 1998
NA: February 1998
Online Play

Rollback (via Fightcade)

Player Resources

Fightcade Official Website

Community Channels

X-Men COTA community Discord server

Introduction

The first Marvel 2D fighting game made by Capcom. First released in Japanese arcades in December 1994, and US and Europe in January 1995. X-Men Children of the Atom would be the precursor to the Marvel VS. Series and influence how the mechanics would evolve in the later VS games!

Here's a beginner guide to help new players get started:

The Characters

Storm
Cyclops
Wolverine
OmegaRed
Sentinel
Iceman
Colossus
Psylocke
SilverSamurai
Spiral
Juggernaut
Akuma

Game Navigation

General
Controls
HUD
Glossary
System
FAQ
Characters
Akuma
Colossus
Cyclops
Iceman
Omega Red
Psylocke
Sentinel
Silver Samurai
Spiral
Storm
Wolverine