< Street Fighter 6 | Kimberly
No edit summary |
|||
Line 22: | Line 22: | ||
| throwRange = | | throwRange = | ||
}} | }} | ||
<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| cost = (Drive or Super meter cost in simple terms) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit, also includes gaps in parentheses) | |||
| recovery = (Recovery frames after active frames end) | |||
| invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc]) | |||
| hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | |||
| punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| DRcancelHit = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible) | |||
| DRcancelBlk = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | |||
| react = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns) | |||
| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | |||
| hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | |||
| driveDamage = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000]) | |||
| selfDriveOH = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfDriveOB = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfSuperOH = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| selfSuperOB = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | |||
---> | |||
== Normals == | == Normals == | ||
Line 55: | Line 92: | ||
| notes = Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -4/-11) | | notes = Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -4/-11) | ||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5mp | moveType = ground_normal | ||
Line 85: | Line 123: | ||
| notes = Run~Stop cancel: +1/-4 (OD: +5/0) | | notes = Run~Stop cancel: +1/-4 (OD: +5/0) | ||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5hp | moveType = ground_normal | ||
Line 115: | Line 154: | ||
| notes = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into another 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-2 (OD: +7/+2) | | notes = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into another 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-2 (OD: +7/+2) | ||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5lk | moveType = ground_normal | ||
Line 145: | Line 185: | ||
| notes = Good range for a cancellable light normal; possible to chain 4 lights if ending in 5LK, but only LP Vagabond or a Super can reach afterward; Run~Stop cancel: -8/-12 (OD: -4/-8) | | notes = Good range for a cancellable light normal; possible to chain 4 lights if ending in 5LK, but only LP Vagabond or a Super can reach afterward; Run~Stop cancel: -8/-12 (OD: -4/-8) | ||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5mk | moveType = ground_normal | ||
Line 175: | Line 216: | ||
| notes = Most important normal in footsies, particularly cancelled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +3/-2) | | notes = Most important normal in footsies, particularly cancelled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +3/-2) | ||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5hk | moveType = ground_normal | ||
Line 205: | Line 247: | ||
| notes = Whiffs vs. crouching opponents if not point blank | | notes = Whiffs vs. crouching opponents if not point blank | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
Line 237: | Line 280: | ||
| notes = Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-15 (OD: -5/-11) | | notes = Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-15 (OD: -5/-11) | ||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2mp | moveType = ground_normal | ||
Line 267: | Line 311: | ||
| notes = Run~Stop cancel: -1/-9 (OD: +3/-5) | | notes = Run~Stop cancel: -1/-9 (OD: +3/-5) | ||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2hp | moveType = ground_normal | ||
Line 297: | Line 342: | ||
| notes = Forces stand on hit; in Drive Rush juggles, opponent is kept high enough to connect instant OD Air Bushin Throw for a ground bounce; long hitconfirm window, but unsafe and doesn't combo to 236HP; Run~Stop cancel: +1/-6 (OD: +5/-2) | | notes = Forces stand on hit; in Drive Rush juggles, opponent is kept high enough to connect instant OD Air Bushin Throw for a ground bounce; long hitconfirm window, but unsafe and doesn't combo to 236HP; Run~Stop cancel: +1/-6 (OD: +5/-2) | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2lk | moveType = ground_normal | ||
Line 327: | Line 373: | ||
| notes = Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank | | notes = Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank | ||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2mk | moveType = ground_normal | ||
Line 357: | Line 404: | ||
| notes = Non-cancellable, but can combo afterward and is a great Drive Rush option | | notes = Non-cancellable, but can combo afterward and is a great Drive Rush option | ||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2hk | moveType = ground_normal | ||
Line 387: | Line 435: | ||
| notes = Has some juggle potential | | notes = Has some juggle potential | ||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
Line 419: | Line 468: | ||
| notes = | | notes = | ||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jmp | moveType = air_normal | ||
Line 449: | Line 499: | ||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jhp | moveType = air_normal | ||
Line 479: | Line 530: | ||
| notes = Causes spiked knockdown vs. airborne opponents | | notes = Causes spiked knockdown vs. airborne opponents | ||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jlk | moveType = air_normal | ||
Line 509: | Line 561: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jmk | moveType = air_normal | ||
Line 539: | Line 592: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jhk | moveType = air_normal | ||
Line 569: | Line 623: | ||
| notes = Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK | | notes = Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK | ||
}} | }} | ||
== Command Normals == | == Command Normals == | ||
Line 601: | Line 656: | ||
| notes = Can only be performed from Forward Jump; KD vs. airborne opponents; stops Kimberly's air momentum; Forced Knockdown state; useful for baiting anti-airs if used at longer range | | notes = Can only be performed from Forward Jump; KD vs. airborne opponents; stops Kimberly's air momentum; Forced Knockdown state; useful for baiting anti-airs if used at longer range | ||
}} | }} | ||
===== 3MK ===== | ===== 3MK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_3mk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_3mk | moveType = ground_normal | ||
Line 662: | Line 718: | ||
| notes = Forces crouch on hit, making opponents wider for easier followup links | | notes = Forces crouch on hit, making opponents wider for easier followup links | ||
}} | }} | ||
===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk | moveType = ground_normal | ||
Line 692: | Line 749: | ||
| notes = 18-32f airborne; can cancel into forward, neutral, or back jump on hit or block; Forced Knockdown state; 8f less recovery on block only | | notes = 18-32f airborne; can cancel into forward, neutral, or back jump on hit or block; Forced Knockdown state; 8f less recovery on block only | ||
}} | }} | ||
===== 6HK~8 ===== | ===== 6HK~8 ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_8 | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_8 | moveType = ground_normal | ||
Line 722: | Line 780: | ||
| notes = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop | | notes = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop | ||
}} | }} | ||
===== 6HK~9 ===== | ===== 6HK~9 ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_9 | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_9 | moveType = ground_normal | ||
Line 752: | Line 811: | ||
| notes = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop | | notes = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop | ||
}} | }} | ||
===== 6HK~7 ===== | ===== 6HK~7 ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_7 | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_7 | moveType = ground_normal | ||
Line 782: | Line 842: | ||
| notes = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop | | notes = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop | ||
}} | }} | ||
== Target Combos == | == Target Combos == | ||
Line 814: | Line 875: | ||
| notes = Very difficult for most characters to punish if well spaced (e.g. 5LP, 5LP, 5LP~MP) | | notes = Very difficult for most characters to punish if well spaced (e.g. 5LP, 5LP, 5LP~MP) | ||
}} | }} | ||
====== 5LP~MP~HP ====== | ====== 5LP~MP~HP ====== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp | moveType = ground_normal | ||
Line 844: | Line 906: | ||
| notes = Puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups | | notes = Puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups | ||
}} | }} | ||
====== 5LP~MP~HP~HK ====== | ====== 5LP~MP~HP~HK ====== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp_hk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp_hk | moveType = ground_normal | ||
Line 874: | Line 937: | ||
| notes = 9f gap between final 2 hits on block | | notes = 9f gap between final 2 hits on block | ||
}} | }} | ||
====== 5LP~MP~2HP ====== | ====== 5LP~MP~2HP ====== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp | moveType = ground_normal | ||
Line 904: | Line 968: | ||
| notes = Useful against Drive Impacts, as this hit will land as a +5 counterhit at point blank range | | notes = Useful against Drive Impacts, as this hit will land as a +5 counterhit at point blank range | ||
}} | }} | ||
====== 5LP~MP~2HP~HK ====== | ====== 5LP~MP~2HP~HK ====== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_hk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_hk | moveType = ground_normal | ||
Line 934: | Line 999: | ||
| notes = Knocks opponent far away on hit | | notes = Knocks opponent far away on hit | ||
}} | }} | ||
====== 5LP~MP~2HP~2HK ====== | ====== 5LP~MP~2HP~2HK ====== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_2hk | moveType = ground_normal | ||
Line 964: | Line 1,030: | ||
| notes = Throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles | | notes = Throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles | ||
}} | }} | ||
===== 5MP~HP ===== | ===== 5MP~HP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_mp_hp | moveType = ground_normal | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_mp_hp | moveType = ground_normal | ||
Line 994: | Line 1,061: | ||
| notes = Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+38/-2) | | notes = Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+38/-2) | ||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
Line 1,058: | Line 1,126: | ||
| notes = Side switches; no throw/strike oki after back throwing opponent into corner | | notes = Side switches; no throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
=== Drive Moves === | === Drive Moves === | ||
Line 1,090: | Line 1,159: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
===== 6HPHK ===== | ===== 6HPHK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hphk | moveType = drive | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hphk | moveType = drive | ||
Line 1,120: | Line 1,190: | ||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]; does the standard amount of damage before Lv.3 Super install, unlike most other universal attacks which do 11% less damage by default | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]; does the standard amount of damage before Lv.3 Super install, unlike most other universal attacks which do 11% less damage by default | ||
}} | }} | ||
===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_mpmk | moveType = drive | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_mpmk | moveType = drive | ||
Line 1,150: | Line 1,221: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
===== 66 ===== | ===== 66 ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_66 | moveType = drive | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_66 | moveType = drive | ||
Line 1,180: | Line 1,252: | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. | ||
}} | }} | ||
=== Taunts === | === Taunts === | ||
Line 1,212: | Line 1,285: | ||
| notes = "Man, come on, I'm ready to go!" | | notes = "Man, come on, I'm ready to go!" | ||
}} | }} | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = Kimberly_6pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Kimberly | moveId = Kimberly_6pppkkk | moveType = taunt | ||
Line 1,242: | Line 1,316: | ||
| notes = "Dōmo arigatō, from the Bushinryu!" | | notes = "Dōmo arigatō, from the Bushinryu!" | ||
}} | }} | ||
===== 4PPPKKK ===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = Kimberly_4pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Kimberly | moveId = Kimberly_4pppkkk | moveType = taunt | ||
Line 1,272: | Line 1,347: | ||
| notes = "Rin Pyo To Sha Kai Jin Retsu Zai Zen!" | | notes = "Rin Pyo To Sha Kai Jin Retsu Zai Zen!" | ||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
Line 1,305: | Line 1,381: | ||
| notes = 7-42f airborne (Forced Knockdown state); good close range anti-air but can lose to deep crossups | | notes = 7-42f airborne (Forced Knockdown state); good close range anti-air but can lose to deep crossups | ||
}} | }} | ||
===== 214MK ===== | ===== 214MK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214mk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214mk | moveType = special | ||
Line 1,335: | Line 1,412: | ||
| notes = 8-45f airborne (Forced Knockdown state); good mid-range anti-air | | notes = 8-45f airborne (Forced Knockdown state); good mid-range anti-air | ||
}} | }} | ||
===== 214HK ===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214hk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214hk | moveType = special | ||
Line 1,365: | Line 1,443: | ||
| notes = 9-49f airborne (Forced Knockdown state); good mid-range anti-air; often too slow to work in juggles | | notes = 9-49f airborne (Forced Knockdown state); good mid-range anti-air; often too slow to work in juggles | ||
}} | }} | ||
===== 214KK ===== | ===== 214KK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214kk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214kk | moveType = special | ||
Line 1,395: | Line 1,474: | ||
| notes = 7-47f airborne (Forced Knockdown state); primary reversal option | | notes = 7-47f airborne (Forced Knockdown state); primary reversal option | ||
}} | }} | ||
=== Aerial Bushin Senpukyaku === | === Aerial Bushin Senpukyaku === | ||
Line 1,427: | Line 1,507: | ||
| notes = Forced Knockdown state; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier | | notes = Forced Knockdown state; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier | ||
}} | }} | ||
===== j.214KK ===== | ===== j.214KK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j214kk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j214kk | moveType = special | ||
Line 1,457: | Line 1,538: | ||
| notes = Forced Knockdown state; can crossup at close range; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier | | notes = Forced Knockdown state; can crossup at close range; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier | ||
}} | }} | ||
=== Vagabond Edge === | === Vagabond Edge === | ||
Line 1,489: | Line 1,571: | ||
| notes = Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into Lv.3 Super; stronger than MP or HP versions when Super cancelling | | notes = Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into Lv.3 Super; stronger than MP or HP versions when Super cancelling | ||
}} | }} | ||
===== 236MP ===== | ===== 236MP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236mp | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236mp | moveType = special | ||
Line 1,519: | Line 1,602: | ||
| notes = 2nd hit only comes out on hit | | notes = 2nd hit only comes out on hit | ||
}} | }} | ||
===== 236HP ===== | ===== 236HP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236hp | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236hp | moveType = special | ||
Line 1,549: | Line 1,633: | ||
| notes = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump | | notes = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump | ||
}} | }} | ||
===== 236PP ===== | ===== 236PP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236pp | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236pp | moveType = special | ||
Line 1,579: | Line 1,664: | ||
| notes = Puts opponent into limited juggle state; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo | | notes = Puts opponent into limited juggle state; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo | ||
}} | }} | ||
=== Sprint === | === Sprint === | ||
Line 1,611: | Line 1,697: | ||
| notes = Can hold the button to activate followup at the earliest possible timing (e.g. 236[MK] gives fastest possible Run~Slide) | | notes = Can hold the button to activate followup at the earliest possible timing (e.g. 236[MK] gives fastest possible Run~Slide) | ||
}} | }} | ||
===== 236K~LK ===== | ===== 236K~LK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_lk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_lk | moveType = special | ||
Line 1,641: | Line 1,728: | ||
| notes = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state | | notes = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state | ||
}} | }} | ||
===== 236K~MK ===== | ===== 236K~MK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_mk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_mk | moveType = special | ||
Line 1,671: | Line 1,759: | ||
| notes = Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state | | notes = Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state | ||
}} | }} | ||
===== 236K~HK ===== | ===== 236K~HK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_hk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_hk | moveType = special | ||
Line 1,701: | Line 1,790: | ||
| notes = Lv.3 Super cancel can only combo in high connect juggles, or if overhead is absorbed by armor | | notes = Lv.3 Super cancel can only combo in high connect juggles, or if overhead is absorbed by armor | ||
}} | }} | ||
===== 236K~P ===== | ===== 236K~P ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_p | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_p | moveType = special | ||
Line 1,731: | Line 1,821: | ||
| notes = Latest possible stop is 55f (41+14) if Kimberly runs fullscreen without colliding with opponent | | notes = Latest possible stop is 55f (41+14) if Kimberly runs fullscreen without colliding with opponent | ||
}} | }} | ||
===== 236K (close) ===== | ===== 236K (close) ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_prox | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_prox | moveType = special | ||
Line 1,792: | Line 1,883: | ||
| notes = Forced Knockdown state; slightly worse KD Adv. if juggled into | | notes = Forced Knockdown state; slightly worse KD Adv. if juggled into | ||
}} | }} | ||
===== 236K (close)~P ===== | ===== 236K (close)~P ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_prox_p | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_prox_p | moveType = special | ||
Line 1,822: | Line 1,914: | ||
| notes = Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; if Arc Step is blocked midscreen, Throw will whiff if opponent walks back | | notes = Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; if Arc Step is blocked midscreen, Throw will whiff if opponent walks back | ||
}} | }} | ||
=== OD Sprint === | === OD Sprint === | ||
Line 1,854: | Line 1,947: | ||
| notes = Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier) | | notes = Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier) | ||
}} | }} | ||
===== 236KK~LK ===== | ===== 236KK~LK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_lk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_lk | moveType = special | ||
Line 1,884: | Line 1,978: | ||
| notes = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state | | notes = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state | ||
}} | }} | ||
===== 236KK~MK ===== | ===== 236KK~MK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_mk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_mk | moveType = special | ||
Line 1,914: | Line 2,009: | ||
| notes = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; cancel into Lv. 2 Super whiffs on grounded opponents | | notes = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; cancel into Lv. 2 Super whiffs on grounded opponents | ||
}} | }} | ||
===== 236KK~HK ===== | ===== 236KK~HK ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_hk | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_hk | moveType = special | ||
Line 1,944: | Line 2,040: | ||
| notes = Lv.2 and Lv.3 Super cancels only work in juggles (will whiff vs. grounded opponents) | | notes = Lv.2 and Lv.3 Super cancels only work in juggles (will whiff vs. grounded opponents) | ||
}} | }} | ||
===== 236KK~P ===== | ===== 236KK~P ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_p | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_p | moveType = special | ||
Line 1,974: | Line 2,071: | ||
| notes = Latest possible stop is 53f (41+12) if Kimberly runs fullscreen without colliding with opponent | | notes = Latest possible stop is 53f (41+12) if Kimberly runs fullscreen without colliding with opponent | ||
}} | }} | ||
===== 236KK (close) ===== | ===== 236KK (close) ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox | moveType = special | ||
Line 2,004: | Line 2,102: | ||
| notes = 22-56f airborne on hit/block (immediately after 1st hit connects), Forced Knockdown state; can only hit grounded opponents (if opponent becomes airborne, 1 active + 25 recovery) | | notes = 22-56f airborne on hit/block (immediately after 1st hit connects), Forced Knockdown state; can only hit grounded opponents (if opponent becomes airborne, 1 active + 25 recovery) | ||
}} | }} | ||
===== 236KK (close)~K ===== | ===== 236KK (close)~K ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox_k | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox_k | moveType = special | ||
Line 2,034: | Line 2,133: | ||
| notes = Forced Knockdown state; causes wallsplat on hit near the corner; Lv.2 Super cancel only works in the corner | | notes = Forced Knockdown state; causes wallsplat on hit near the corner; Lv.2 Super cancel only works in the corner | ||
}} | }} | ||
===== 236KK (close)~P ===== | ===== 236KK (close)~P ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox_p | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox_p | moveType = special | ||
Line 2,064: | Line 2,164: | ||
| notes = Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG | | notes = Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG | ||
}} | }} | ||
=== Hidden Variable === | === Hidden Variable === | ||
Line 2,096: | Line 2,197: | ||
| notes = After reappearing, 5f recovery is cancellable into any attack (otherwise 17f recovery) | | notes = After reappearing, 5f recovery is cancellable into any attack (otherwise 17f recovery) | ||
}} | }} | ||
===== 214PP ===== | ===== 214PP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214pp | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214pp | moveType = special | ||
Line 2,126: | Line 2,228: | ||
| notes = 22-40f airborne (Forced Knockdown state); after reappearing, can act after 5f recovery; air followups have the same properties as regular jump attacks; if no air attack, can block on the final 2 landing frames | | notes = 22-40f airborne (Forced Knockdown state); after reappearing, can act after 5f recovery; air followups have the same properties as regular jump attacks; if no air attack, can block on the final 2 landing frames | ||
}} | }} | ||
=== Genius at Play === | === Genius at Play === | ||
Line 2,158: | Line 2,261: | ||
| notes = Refills 1 spray can; cannot reload if a spray can is currently stocked or is active on-screen | | notes = Refills 1 spray can; cannot reload if a spray can is currently stocked or is active on-screen | ||
}} | }} | ||
===== 22PP (refill) ===== | ===== 22PP (refill) ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_22pp_0stock | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_22pp_0stock | moveType = special | ||
Line 2,188: | Line 2,292: | ||
| notes = Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen | | notes = Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen | ||
}} | }} | ||
=== Shuriken Bomb === | === Shuriken Bomb === | ||
Line 2,220: | Line 2,325: | ||
| notes = Button strength determines distance; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner | | notes = Button strength determines distance; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner | ||
}} | }} | ||
===== 22PP (2 stock) ===== | ===== 22PP (2 stock) ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_22pp_2stock | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_22pp_2stock | moveType = special | ||
Line 2,250: | Line 2,356: | ||
| notes = Button strengths determine distance of each can; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner | | notes = Button strengths determine distance of each can; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner | ||
}} | }} | ||
=== Nue Twister === | === Nue Twister === | ||
Line 2,282: | Line 2,389: | ||
| notes = Forced Knockdown state; strike throw (can be comboed into); good combo ender due to damage and decent okizeme; no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state | | notes = Forced Knockdown state; strike throw (can be comboed into); good combo ender due to damage and decent okizeme; no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state | ||
}} | }} | ||
===== j.236PP ===== | ===== j.236PP ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j236pp | moveType = special | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j236pp | moveType = special | ||
Line 2,312: | Line 2,420: | ||
| notes = Forced Knockdown state; strike throw; very low juggle potential, only combos in Drive Rush juggles; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state | | notes = Forced Knockdown state; strike throw; very low juggle potential, only combos in Drive Rush juggles; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state | ||
}} | }} | ||
== Super Arts == | == Super Arts == | ||
Line 2,344: | Line 2,453: | ||
| notes = Armor Break; Full Dmg distribution: 90*360*360*90x3*720 | | notes = Armor Break; Full Dmg distribution: 90*360*360*90x3*720 | ||
}} | }} | ||
===== 236236K (1 stock) ===== | ===== 236236K (1 stock) ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236236k_1stock | moveType = super | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236236k_1stock | moveType = super | ||
Line 2,405: | Line 2,515: | ||
| notes = Armor Break; 2-20f Airborne (Forced Knockdown state), becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; Full Dmg distribution: 300x4*1400 | | notes = Armor Break; 2-20f Airborne (Forced Knockdown state), becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; Full Dmg distribution: 300x4*1400 | ||
}} | }} | ||
===== j.214214P ===== | ===== j.214214P ===== | ||
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j214214p | moveType = super | {{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j214214p | moveType = super |
Revision as of 08:48, 3 March 2023
Character Vitals
Normals
Standing Normals
5LP
Kimberly
kimberly_5lp
|
|||||
---|---|---|---|---|---|
5LP Standing Light Punch
|
|||||
![]() File:SF6 Kimberly 5LP hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270 | - | - | LH | ch sp su tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 8 | 15 | 8 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | -2 | ||||
Notes | |||||
Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -4/-11) |
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK~8
6HK~9
6HK~7
Target Combos
5LP~MP
Kimberly
kimberly_lp_mp
|
|||||
---|---|---|---|---|---|
5LP~MP Bushin Prism Strikes 1
|
|||||
![]() File:SF6 Kimberly lp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324 (594) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6 | 2*3 | 18 | 22 | 15 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -6 | ||||
Notes | |||||
Very difficult for most characters to punish if well spaced (e.g. 5LP, 5LP, 5LP~MP) |
5LP~MP~HP
Kimberly
kimberly_lp_mp_hp
|
|||||
---|---|---|---|---|---|
5LP~MP~HP Bushin Prism Strikes 2
|
|||||
![]() File:SF6 Kimberly lp mp hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*352 (946) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10 | 2*3*2 | 25 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +47 | -10 | ||||
Notes | |||||
Puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups |
5LP~MP~HP~HK
Kimberly
kimberly_lp_mp_hp_hk
|
|||||
---|---|---|---|---|---|
5LP~MP~HP~HK Bushin Prism Strikes 3
|
|||||
![]() File:SF6 Kimberly lp mp hp hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*352*364 (1310) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10+26 | 2*3*2*3 | 24 | - | 15 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +26 | -12 | ||||
Notes | |||||
9f gap between final 2 hits on block |
5LP~MP~2HP
Kimberly
kimberly_lp_mp_2hp
|
|||||
---|---|---|---|---|---|
5LP~MP~2HP Bushin Hellchain 1
|
|||||
![]() File:SF6 Kimberly lp mp 2hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*464 (1058) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10 | 2*3*3 | 23 | 29 | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -10 | ||||
Notes | |||||
Useful against Drive Impacts, as this hit will land as a +5 counterhit at point blank range |
5LP~MP~2HP~HK
Kimberly
kimberly_lp_mp_2hp_hk
|
|||||
---|---|---|---|---|---|
5LP~MP~2HP~HK Bushin Hellchain 2
|
|||||
![]() File:SF6 Kimberly lp mp 2hp hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*464*525 (1583) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10+15 | 2*3*3*3 | 24 | - | 15 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +26 | -12 | ||||
Notes | |||||
Knocks opponent far away on hit |
5LP~MP~2HP~2HK
Kimberly
kimberly_lp_mp_2hp_2hk
|
|||||
---|---|---|---|---|---|
5LP~MP~2HP~2HK Bushin Hellchain Throw
|
|||||
![]() File:SF6 Kimberly lp mp 2hp 2hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*464*525 (1583) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10+15 | 2*3*3*3 | 23 | - | 14 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +16 | -12 | ||||
Notes | |||||
Throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles |
5MP~HP
Kimberly
kimberly_mp_hp
|
|||||
---|---|---|---|---|---|
5MP~HP Bushin Tiger Fangs
|
|||||
![]() File:SF6 Kimberly mp hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
540*360 (900) | - | - | LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+10 | 3*3 | 26 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -12 | ||||
Notes | |||||
Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+38/-2) |
Universal Mechanics
Throws
LPLK
4LPLK
Kimberly
kimberly_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Bell Ringer
|
|||||
![]() File:SF6 Kimberly 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1082 (1839) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +8 | - | ||||
Notes | |||||
Side switches; no throw/strike oki after back throwing opponent into corner |
Drive Moves
HPHK
Kimberly
kimberly_hphk
|
|||||
---|---|---|---|---|---|
HPHK Steadfast Strike
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Kimberly
kimberly_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Shapeless State
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal; does the standard amount of damage before Lv.3 Super install, unlike most other universal attacks which do 11% less damage by default |
MPMK
Kimberly
kimberly_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Kimberly
kimberly_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Bushin Senpukyaku
214LK
214MK
Kimberly
kimberly_214mk
|
|||||
---|---|---|---|---|---|
214MK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 8+17 land | - | 24 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -32 | ||||
Notes | |||||
8-45f airborne (Forced Knockdown state); good mid-range anti-air |
214HK
Kimberly
kimberly_214hk
|
|||||
---|---|---|---|---|---|
214HK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*360*360 (1170) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 11+17 land | - | 24 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +32 | -35 | ||||
Notes | |||||
9-49f airborne (Forced Knockdown state); good mid-range anti-air; often too slow to work in juggles |
214KK
Kimberly
kimberly_214kk
|
|||||
---|---|---|---|---|---|
214KK Bushin Senpukyaku
|
|||||
![]() File:SF6 Kimberly 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*180x3*360 (1350) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 6(1)6(1)6(1)6(8)3 | 11+17 land | - | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -40 | ||||
Notes | |||||
7-47f airborne (Forced Knockdown state); primary reversal option |
Aerial Bushin Senpukyaku
j.214K
Kimberly
kimberly_j214k
|
|||||
---|---|---|---|---|---|
j.214K Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j214lk.png File:SF6 Kimberly j214lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*270*450 (990) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 12 land | 21 | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) | 0(+4) | ||||
Notes | |||||
Forced Knockdown state; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier |
j.214KK
Kimberly
kimberly_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j214kk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*90*90*270*450 (1350) | 112 | - | LH | su2 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 12 land | 21 | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) | 0(+4) | ||||
Notes | |||||
Forced Knockdown state; can crossup at close range; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier |
Vagabond Edge
236LP
236MP
236HP
236PP
Kimberly
kimberly_236pp
|
|||||
---|---|---|---|---|---|
236PP Vagabond Edge
|
|||||
![]() File:SF6 Kimberly 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360*180 (540) | 90 | - | LH | su2 su3 (1st) / j | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17+13 | 2(19)2 | 21 | - | 18 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +56 | -12 | ||||
Notes | |||||
Puts opponent into limited juggle state; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo |
Sprint
236K
236K~LK
236K~MK
236K~HK
236K~P
236K (close)
236K (close)~K
236K (close)~P
OD Sprint
236KK
Kimberly
kimberly_236kk
|
|||||
---|---|---|---|---|---|
236KK Sprint
|
|||||
![]() File:SF6 Kimberly 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8(6) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier) |
236KK~LK
Kimberly
kimberly_236kk_lk
|
|||||
---|---|---|---|---|---|
236KK~LK Torso Cleaver
|
|||||
![]() File:SF6 Kimberly 236kk lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
810*270 (1080) | 202*67 (269) | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+17 | 7 | 16 | - | 26 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +43 | +3 | ||||
Notes | |||||
First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state |
236KK~MK
Kimberly
kimberly_236kk_mk
|
|||||
---|---|---|---|---|---|
236KK~MK Shadow Slide
|
|||||
![]() File:SF6 Kimberly 236kk mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700*200 (900) | 175*50 (225) | - | L*L | su2 su3 (1st) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+8 | 8*4 | 19 | 26*- | 19*13 (21) | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +47 | -10 | ||||
Notes | |||||
6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; cancel into Lv. 2 Super whiffs on grounded opponents |
236KK~HK
236KK~P
Kimberly
kimberly_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P Emergency Stop
|
|||||
File:SF6 Kimberly 236kk p.png File:SF6 Kimberly 236kk p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+12 | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Latest possible stop is 53f (41+12) if Kimberly runs fullscreen without colliding with opponent |
236KK (close)
Kimberly
kimberly_236kk_prox
|
|||||
---|---|---|---|---|---|
236KK (close) Arc Step
|
|||||
![]() File:SF6 Kimberly 236kk prox hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180*90 (270) | 45*22 (67) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+13 | 2(6)2 | (25) / 26+4 land | 43 total | 34 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -6 | ||||
Notes | |||||
22-56f airborne on hit/block (immediately after 1st hit connects), Forced Knockdown state; can only hit grounded opponents (if opponent becomes airborne, 1 active + 25 recovery) |
236KK (close)~K
236KK (close)~P
Kimberly
kimberly_236kk_prox_p
|
|||||
---|---|---|---|---|---|
236KK (close)~P Bushin Izuna Otoshi
|
|||||
![]() File:SF6 Kimberly 236kk prox p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+13+13 | 6 | 40 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +95 (OTG) | - | ||||
Notes | |||||
Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG |
Hidden Variable
214P
214PP
Genius at Play
22P (refill)
22PP (refill)
Kimberly
kimberly_22pp_0stock
|
|||||
---|---|---|---|---|---|
22PP (refill) Genius at Play
|
|||||
File:SF6 Kimberly 22pp(0).png File:SF6 Kimberly 22pp(0) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30 | - | 14 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
Shuriken Bomb
22P (1 stock)
22PP (2 stock)
Nue Twister
j.236P
j.236PP
Kimberly
kimberly_j236pp
|
|||||
---|---|---|---|---|---|
j.236PP Nue Twister
|
|||||
![]() File:SF6 Kimberly j236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 20 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +98 OTG | - | ||||
Notes | |||||
Forced Knockdown state; strike throw; very low juggle potential, only combos in Drive Rush juggles; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state |
Super Arts
236236K (0 stock)
236236K (1 stock)
214214P
j.214214P
Kimberly
kimberly_j214214p
|
|||||
---|---|---|---|---|---|
j.214214P Soaring Bushin Scramble
|
|||||
File:SF6 Kimberly j214214p.png File:SF6 Kimberly j214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 | 750 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | until land | 39 land | - | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -25 | ||||
Notes | |||||
Armor Break; Forced Knockdown state; can only be used from Forward Jump; invincibility runs out immediately after screen freeze; Full Dmg distribution: 300x4*1400 |
236236P
236236P(CA)
Kimberly
kimberly_236236p(ca)
|
|||||
---|---|---|---|---|---|
236236P Bushin Ninjastar Cypher
|
|||||
![]() File:SF6 Kimberly 236236p(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1387 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6 | 44 | - | 25 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +16 | -25 | ||||
Notes | |||||
Armor Break; immediately upon activation, Kimberly gains 11% buff to attack damage and walkspeed for the rest of the match; Full Dmg distribution: 893*333*111x8*444*1942 |