Street Fighter 6/Kimberly/Data: Difference between revisions

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| throwRange    =  
| throwRange    =  
}}
}}
<!---
All possible move variables
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page)
| input        = (move input in Numpad notation)
| name          = (Official move name)
| images        = (PNG filename of move image)
| hitboxes      = (PNG filename of hitbox image)
| cost          = (Drive or Super meter cost in simple terms)
| damage        = (Attack's damage value for each hit)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| startup      = (Startup frames, including the first active frame)
| active        = (Total number of active frames, separated per hit, also includes gaps in parentheses)
| recovery      = (Recovery frames after active frames end)
| invuln        = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc])
| hitAdv        = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| blockAdv      = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better)
| punish        = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| DRcancelHit  = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible)
| DRcancelBlk  = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| cancel        = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N)
| react        = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitstun      = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns)
| blockstun    = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total")
| hitstop      = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character)
| driveDamage  = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000])
| selfDriveOH  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| selfDriveOB  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| selfSuperOH  = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max)
| selfSuperOB  = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max)
| oppSuperOH    = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max)
| oppSuperOB    = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max)
| notes        = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field)
--->


== Normals ==
== Normals ==
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| notes        = Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -4/-11)
| notes        = Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -4/-11)
}}
}}
===== 5MP =====
===== 5MP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5mp | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5mp | moveType = ground_normal
Line 85: Line 123:
| notes        = Run~Stop cancel: +1/-4 (OD: +5/0)
| notes        = Run~Stop cancel: +1/-4 (OD: +5/0)
}}
}}
===== 5HP =====
===== 5HP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5hp | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5hp | moveType = ground_normal
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| notes        = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into another 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-2 (OD: +7/+2)
| notes        = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into another 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-2 (OD: +7/+2)
}}
}}
===== 5LK =====
===== 5LK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5lk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5lk | moveType = ground_normal
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| notes        = Good range for a cancellable light normal; possible to chain 4 lights if ending in 5LK, but only LP Vagabond or a Super can reach afterward; Run~Stop cancel: -8/-12 (OD: -4/-8)
| notes        = Good range for a cancellable light normal; possible to chain 4 lights if ending in 5LK, but only LP Vagabond or a Super can reach afterward; Run~Stop cancel: -8/-12 (OD: -4/-8)
}}
}}
===== 5MK =====
===== 5MK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5mk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5mk | moveType = ground_normal
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| notes        = Most important normal in footsies, particularly cancelled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +3/-2)
| notes        = Most important normal in footsies, particularly cancelled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +3/-2)
}}
}}
===== 5HK =====
===== 5HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5hk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_5hk | moveType = ground_normal
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| notes        = Whiffs vs. crouching opponents if not point blank
| notes        = Whiffs vs. crouching opponents if not point blank
}}
}}


=== Crouching Normals ===
=== Crouching Normals ===
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| notes        = Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-15 (OD: -5/-11)
| notes        = Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-15 (OD: -5/-11)
}}
}}
===== 2MP =====
===== 2MP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2mp | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2mp | moveType = ground_normal
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| notes        = Run~Stop cancel: -1/-9 (OD: +3/-5)
| notes        = Run~Stop cancel: -1/-9 (OD: +3/-5)
}}
}}
===== 2HP =====
===== 2HP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2hp | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2hp | moveType = ground_normal
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| notes        = Forces stand on hit; in Drive Rush juggles, opponent is kept high enough to connect instant OD Air Bushin Throw for a ground bounce; long hitconfirm window, but unsafe and doesn't combo to 236HP; Run~Stop cancel: +1/-6 (OD: +5/-2)
| notes        = Forces stand on hit; in Drive Rush juggles, opponent is kept high enough to connect instant OD Air Bushin Throw for a ground bounce; long hitconfirm window, but unsafe and doesn't combo to 236HP; Run~Stop cancel: +1/-6 (OD: +5/-2)
}}
}}
===== 2LK =====
===== 2LK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2lk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2lk | moveType = ground_normal
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| notes        = Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank
| notes        = Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank
}}
}}
===== 2MK =====
===== 2MK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2mk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2mk | moveType = ground_normal
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| notes        = Non-cancellable, but can combo afterward and is a great Drive Rush option
| notes        = Non-cancellable, but can combo afterward and is a great Drive Rush option
}}
}}
===== 2HK =====
===== 2HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2hk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_2hk | moveType = ground_normal
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| notes        = Has some juggle potential
| notes        = Has some juggle potential
}}
}}


=== Jumping Normals ===
=== Jumping Normals ===
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| notes        =  
| notes        =  
}}
}}
===== j.MP =====
===== j.MP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jmp | moveType = air_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jmp | moveType = air_normal
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| notes        = Puts airborne opponents into limited juggle state
| notes        = Puts airborne opponents into limited juggle state
}}
}}
===== j.HP =====
===== j.HP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jhp | moveType = air_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jhp | moveType = air_normal
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| notes        = Causes spiked knockdown vs. airborne opponents
| notes        = Causes spiked knockdown vs. airborne opponents
}}
}}
===== j.LK =====
===== j.LK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jlk | moveType = air_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jlk | moveType = air_normal
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| notes        = Crossup
| notes        = Crossup
}}
}}
===== j.MK =====
===== j.MK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jmk | moveType = air_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jmk | moveType = air_normal
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| notes        = Crossup
| notes        = Crossup
}}
}}
===== j.HK =====
===== j.HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jhk | moveType = air_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_jhk | moveType = air_normal
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| notes        = Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK
| notes        = Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK
}}
}}


== Command Normals ==
== Command Normals ==
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| notes        = Can only be performed from Forward Jump; KD vs. airborne opponents; stops Kimberly's air momentum; Forced Knockdown state; useful for baiting anti-airs if used at longer range
| notes        = Can only be performed from Forward Jump; KD vs. airborne opponents; stops Kimberly's air momentum; Forced Knockdown state; useful for baiting anti-airs if used at longer range
}}
}}
===== 3MK =====
===== 3MK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_3mk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_3mk | moveType = ground_normal
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| notes        = Forces crouch on hit, making opponents wider for easier followup links
| notes        = Forces crouch on hit, making opponents wider for easier followup links
}}
}}
===== 6HK =====
===== 6HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk | moveType = ground_normal
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| notes        = 18-32f airborne; can cancel into forward, neutral, or back jump on hit or block; Forced Knockdown state; 8f less recovery on block only
| notes        = 18-32f airborne; can cancel into forward, neutral, or back jump on hit or block; Forced Knockdown state; 8f less recovery on block only
}}
}}
===== 6HK~8 =====
===== 6HK~8 =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_8 | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_8 | moveType = ground_normal
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| notes        = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop
| notes        = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop
}}
}}
===== 6HK~9 =====
===== 6HK~9 =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_9 | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_9 | moveType = ground_normal
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| notes        = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop
| notes        = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop
}}
}}
===== 6HK~7 =====
===== 6HK~7 =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_7 | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_7 | moveType = ground_normal
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| notes        = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop
| notes        = Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop
}}
}}


== Target Combos ==  
== Target Combos ==  
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| notes        = Very difficult for most characters to punish if well spaced (e.g. 5LP, 5LP, 5LP~MP)
| notes        = Very difficult for most characters to punish if well spaced (e.g. 5LP, 5LP, 5LP~MP)
}}
}}
====== 5LP~MP~HP ======
====== 5LP~MP~HP ======
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp | moveType = ground_normal
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| notes        = Puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups
| notes        = Puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups
}}
}}
====== 5LP~MP~HP~HK ======
====== 5LP~MP~HP~HK ======
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp_hk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp_hk | moveType = ground_normal
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| notes        = 9f gap between final 2 hits on block
| notes        = 9f gap between final 2 hits on block
}}
}}
====== 5LP~MP~2HP ======
====== 5LP~MP~2HP ======
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp | moveType = ground_normal
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| notes        = Useful against Drive Impacts, as this hit will land as a +5 counterhit at point blank range
| notes        = Useful against Drive Impacts, as this hit will land as a +5 counterhit at point blank range
}}
}}
====== 5LP~MP~2HP~HK ======
====== 5LP~MP~2HP~HK ======
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_hk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_hk | moveType = ground_normal
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| notes        = Knocks opponent far away on hit
| notes        = Knocks opponent far away on hit
}}
}}
====== 5LP~MP~2HP~2HK ======
====== 5LP~MP~2HP~2HK ======
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_2hk | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_2hk | moveType = ground_normal
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| notes        = Throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles
| notes        = Throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles
}}
}}
===== 5MP~HP =====
===== 5MP~HP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_mp_hp | moveType = ground_normal
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_mp_hp | moveType = ground_normal
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| notes        = Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+38/-2)
| notes        = Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+38/-2)
}}
}}


== Universal Mechanics ==
== Universal Mechanics ==
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| notes        = Side switches; no throw/strike oki after back throwing opponent into corner
| notes        = Side switches; no throw/strike oki after back throwing opponent into corner
}}
}}


=== Drive Moves ===
=== Drive Moves ===
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| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
}}
===== 6HPHK =====
===== 6HPHK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hphk | moveType = drive
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hphk | moveType = drive
Line 1,120: Line 1,190:
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]; does the standard amount of damage before Lv.3 Super install, unlike most other universal attacks which do 11% less damage by default
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]; does the standard amount of damage before Lv.3 Super install, unlike most other universal attacks which do 11% less damage by default
}}
}}
===== MPMK =====
===== MPMK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_mpmk | moveType = drive
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_mpmk | moveType = drive
Line 1,150: Line 1,221:
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
}}
===== 66 =====
===== 66 =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_66 | moveType = drive
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_66 | moveType = drive
Line 1,180: Line 1,252:
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
}}
}}


=== Taunts ===
=== Taunts ===
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| notes        = "Man, come on, I'm ready to go!"
| notes        = "Man, come on, I'm ready to go!"
}}
}}
===== 6PPPKKK =====
===== 6PPPKKK =====
{{FrameData-SF6 | chara = Kimberly | moveId = Kimberly_6pppkkk | moveType = taunt
{{FrameData-SF6 | chara = Kimberly | moveId = Kimberly_6pppkkk | moveType = taunt
Line 1,242: Line 1,316:
| notes        = "Dōmo arigatō, from the Bushinryu!"
| notes        = "Dōmo arigatō, from the Bushinryu!"
}}
}}
===== 4PPPKKK =====
===== 4PPPKKK =====
{{FrameData-SF6 | chara = Kimberly | moveId = Kimberly_4pppkkk | moveType = taunt
{{FrameData-SF6 | chara = Kimberly | moveId = Kimberly_4pppkkk | moveType = taunt
Line 1,272: Line 1,347:
| notes        = "Rin Pyo To Sha Kai Jin Retsu Zai Zen!"
| notes        = "Rin Pyo To Sha Kai Jin Retsu Zai Zen!"
}}
}}


== Special Moves ==
== Special Moves ==
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| notes        = 7-42f airborne (Forced Knockdown state); good close range anti-air but can lose to deep crossups
| notes        = 7-42f airborne (Forced Knockdown state); good close range anti-air but can lose to deep crossups
}}
}}
===== 214MK =====
===== 214MK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214mk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214mk | moveType = special
Line 1,335: Line 1,412:
| notes        = 8-45f airborne (Forced Knockdown state); good mid-range anti-air
| notes        = 8-45f airborne (Forced Knockdown state); good mid-range anti-air
}}
}}
===== 214HK =====
===== 214HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214hk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214hk | moveType = special
Line 1,365: Line 1,443:
| notes        = 9-49f airborne (Forced Knockdown state); good mid-range anti-air; often too slow to work in juggles
| notes        = 9-49f airborne (Forced Knockdown state); good mid-range anti-air; often too slow to work in juggles
}}
}}
===== 214KK =====
===== 214KK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214kk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214kk | moveType = special
Line 1,395: Line 1,474:
| notes        = 7-47f airborne (Forced Knockdown state); primary reversal option
| notes        = 7-47f airborne (Forced Knockdown state); primary reversal option
}}
}}


=== Aerial Bushin Senpukyaku ===
=== Aerial Bushin Senpukyaku ===
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| notes        = Forced Knockdown state; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier
| notes        = Forced Knockdown state; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier
}}
}}
===== j.214KK =====
===== j.214KK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j214kk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j214kk | moveType = special
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| notes        = Forced Knockdown state; can crossup at close range; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier
| notes        = Forced Knockdown state; can crossup at close range; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier
}}
}}


=== Vagabond Edge ===
=== Vagabond Edge ===
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| notes        = Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into Lv.3 Super; stronger than MP or HP versions when Super cancelling
| notes        = Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into Lv.3 Super; stronger than MP or HP versions when Super cancelling
}}
}}
===== 236MP =====
===== 236MP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236mp | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236mp | moveType = special
Line 1,519: Line 1,602:
| notes        = 2nd hit only comes out on hit
| notes        = 2nd hit only comes out on hit
}}
}}
===== 236HP =====
===== 236HP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236hp | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236hp | moveType = special
Line 1,549: Line 1,633:
| notes        = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump
| notes        = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump
}}
}}
===== 236PP =====
===== 236PP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236pp | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236pp | moveType = special
Line 1,579: Line 1,664:
| notes        = Puts opponent into limited juggle state; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo
| notes        = Puts opponent into limited juggle state; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo
}}
}}


=== Sprint ===
=== Sprint ===
Line 1,611: Line 1,697:
| notes        = Can hold the button to activate followup at the earliest possible timing (e.g. 236[MK] gives fastest possible Run~Slide)
| notes        = Can hold the button to activate followup at the earliest possible timing (e.g. 236[MK] gives fastest possible Run~Slide)
}}
}}
===== 236K~LK =====
===== 236K~LK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_lk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_lk | moveType = special
Line 1,641: Line 1,728:
| notes        = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state
| notes        = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state
}}
}}
===== 236K~MK =====
===== 236K~MK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_mk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_mk | moveType = special
Line 1,671: Line 1,759:
| notes        = Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state
| notes        = Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state
}}
}}
===== 236K~HK =====
===== 236K~HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_hk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_hk | moveType = special
Line 1,701: Line 1,790:
| notes        = Lv.3 Super cancel can only combo in high connect juggles, or if overhead is absorbed by armor
| notes        = Lv.3 Super cancel can only combo in high connect juggles, or if overhead is absorbed by armor
}}
}}
===== 236K~P =====
===== 236K~P =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_p | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_p | moveType = special
Line 1,731: Line 1,821:
| notes        = Latest possible stop is 55f (41+14) if Kimberly runs fullscreen without colliding with opponent
| notes        = Latest possible stop is 55f (41+14) if Kimberly runs fullscreen without colliding with opponent
}}
}}
===== 236K (close) =====
===== 236K (close) =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_prox | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_prox | moveType = special
Line 1,792: Line 1,883:
| notes        = Forced Knockdown state; slightly worse KD Adv. if juggled into
| notes        = Forced Knockdown state; slightly worse KD Adv. if juggled into
}}
}}
===== 236K (close)~P =====
===== 236K (close)~P =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_prox_p | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236k_prox_p | moveType = special
Line 1,822: Line 1,914:
| notes        = Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; if Arc Step is blocked midscreen, Throw will whiff if opponent walks back
| notes        = Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; if Arc Step is blocked midscreen, Throw will whiff if opponent walks back
}}
}}


=== OD Sprint ===
=== OD Sprint ===
Line 1,854: Line 1,947:
| notes        = Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier)
| notes        = Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier)
}}
}}
===== 236KK~LK =====
===== 236KK~LK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_lk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_lk | moveType = special
Line 1,884: Line 1,978:
| notes        = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state
| notes        = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state
}}
}}
===== 236KK~MK =====
===== 236KK~MK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_mk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_mk | moveType = special
Line 1,914: Line 2,009:
| notes        = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; cancel into Lv. 2 Super whiffs on grounded opponents
| notes        = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; cancel into Lv. 2 Super whiffs on grounded opponents
}}
}}
===== 236KK~HK =====
===== 236KK~HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_hk | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_hk | moveType = special
Line 1,944: Line 2,040:
| notes        = Lv.2 and Lv.3 Super cancels only work in juggles (will whiff vs. grounded opponents)
| notes        = Lv.2 and Lv.3 Super cancels only work in juggles (will whiff vs. grounded opponents)
}}
}}
===== 236KK~P =====
===== 236KK~P =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_p | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_p | moveType = special
Line 1,974: Line 2,071:
| notes        = Latest possible stop is 53f (41+12) if Kimberly runs fullscreen without colliding with opponent
| notes        = Latest possible stop is 53f (41+12) if Kimberly runs fullscreen without colliding with opponent
}}
}}
===== 236KK (close) =====
===== 236KK (close) =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox | moveType = special
Line 2,004: Line 2,102:
| notes        = 22-56f airborne on hit/block (immediately after 1st hit connects), Forced Knockdown state; can only hit grounded opponents (if opponent becomes airborne, 1 active + 25 recovery)
| notes        = 22-56f airborne on hit/block (immediately after 1st hit connects), Forced Knockdown state; can only hit grounded opponents (if opponent becomes airborne, 1 active + 25 recovery)
}}
}}
===== 236KK (close)~K =====
===== 236KK (close)~K =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox_k | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox_k | moveType = special
Line 2,034: Line 2,133:
| notes        = Forced Knockdown state; causes wallsplat on hit near the corner; Lv.2 Super cancel only works in the corner
| notes        = Forced Knockdown state; causes wallsplat on hit near the corner; Lv.2 Super cancel only works in the corner
}}
}}
===== 236KK (close)~P =====
===== 236KK (close)~P =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox_p | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236kk_prox_p | moveType = special
Line 2,064: Line 2,164:
| notes        = Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG
| notes        = Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG
}}
}}


=== Hidden Variable ===
=== Hidden Variable ===
Line 2,096: Line 2,197:
| notes        = After reappearing, 5f recovery is cancellable into any attack (otherwise 17f recovery)
| notes        = After reappearing, 5f recovery is cancellable into any attack (otherwise 17f recovery)
}}
}}
===== 214PP =====
===== 214PP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214pp | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_214pp | moveType = special
Line 2,126: Line 2,228:
| notes        = 22-40f airborne (Forced Knockdown state); after reappearing, can act after 5f recovery; air followups have the same properties as regular jump attacks; if no air attack, can block on the final 2 landing frames
| notes        = 22-40f airborne (Forced Knockdown state); after reappearing, can act after 5f recovery; air followups have the same properties as regular jump attacks; if no air attack, can block on the final 2 landing frames
}}
}}


=== Genius at Play ===
=== Genius at Play ===
Line 2,158: Line 2,261:
| notes        = Refills 1 spray can; cannot reload if a spray can is currently stocked or is active on-screen
| notes        = Refills 1 spray can; cannot reload if a spray can is currently stocked or is active on-screen
}}
}}
===== 22PP (refill) =====
===== 22PP (refill) =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_22pp_0stock | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_22pp_0stock | moveType = special
Line 2,188: Line 2,292:
| notes        = Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen
| notes        = Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen
}}
}}


=== Shuriken Bomb ===
=== Shuriken Bomb ===
Line 2,220: Line 2,325:
| notes        = Button strength determines distance; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner
| notes        = Button strength determines distance; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner
}}
}}
===== 22PP (2 stock) =====
===== 22PP (2 stock) =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_22pp_2stock | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_22pp_2stock | moveType = special
Line 2,250: Line 2,356:
| notes        = Button strengths determine distance of each can; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner
| notes        = Button strengths determine distance of each can; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner
}}
}}


=== Nue Twister ===
=== Nue Twister ===
Line 2,282: Line 2,389:
| notes        = Forced Knockdown state; strike throw (can be comboed into); good combo ender due to damage and decent okizeme; no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state
| notes        = Forced Knockdown state; strike throw (can be comboed into); good combo ender due to damage and decent okizeme; no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state
}}
}}
===== j.236PP =====
===== j.236PP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j236pp | moveType = special
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j236pp | moveType = special
Line 2,312: Line 2,420:
| notes        = Forced Knockdown state; strike throw; very low juggle potential, only combos in Drive Rush juggles; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state
| notes        = Forced Knockdown state; strike throw; very low juggle potential, only combos in Drive Rush juggles; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state
}}
}}


== Super Arts ==
== Super Arts ==
Line 2,344: Line 2,453:
| notes        = Armor Break; Full Dmg distribution: 90*360*360*90x3*720
| notes        = Armor Break; Full Dmg distribution: 90*360*360*90x3*720
}}
}}
===== 236236K (1 stock) =====
===== 236236K (1 stock) =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236236k_1stock | moveType = super
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_236236k_1stock | moveType = super
Line 2,405: Line 2,515:
| notes        = Armor Break; 2-20f Airborne (Forced Knockdown state), becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; Full Dmg distribution: 300x4*1400
| notes        = Armor Break; 2-20f Airborne (Forced Knockdown state), becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; Full Dmg distribution: 300x4*1400
}}
}}
===== j.214214P =====
===== j.214214P =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j214214p | moveType = super
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j214214p | moveType = super

Revision as of 08:48, 3 March 2023


Character Vitals

Kimberly
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Kimberly Portrait.png SF6 Kimberly Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
5.05 (5.61) 18 140.882 190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.30 (3.66) 23 89.286 152


Normals

Standing Normals

5LP
Kimberly
kimberly_5lp

5LP

Standing Light Punch
SF6 Kimberly 5LP.png
File:SF6 Kimberly 5LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - LH ch sp su tc -
Startup Active Recovery Hitstun Blockstun Hitstop
5 2 8 15 8 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 -2
Notes
Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -4/-11)
5MP
Kimberly
kimberly_5mp

5MP

Standing Medium Punch
SF6 Kimberly 5mp.png
SF6 Kimberly 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 = - LH sp su tc -
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 18 24 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -2
Notes
Run~Stop cancel: +1/-4 (OD: +5/0)
5HP
Kimberly
kimberly_5hp

5HP

Standing Heavy Punch
SF6 Kimberly 5hp.png
SF6 Kimberly 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 20 26 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -2
Notes
In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into another 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-2 (OD: +7/+2)
5LK
Kimberly
kimberly_5lk

5LK

Standing Light Kick
SF6 Kimberly 5lk.png
SF6 Kimberly 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 11 15 11 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -3
Notes
Good range for a cancellable light normal; possible to chain 4 lights if ending in 5LK, but only LP Vagabond or a Super can reach afterward; Run~Stop cancel: -8/-12 (OD: -4/-8)
5MK
Kimberly
kimberly_5mk

5MK

Standing Medium Kick
SF6 Kimberly 5mk.png
SF6 Kimberly 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 18 22 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -4
Notes
Most important normal in footsies, particularly cancelled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +3/-2)
5HK
Kimberly
kimberly_5hk

5HK

Standing Heavy Kick
SF6 Kimberly 5hk.png
SF6 Kimberly 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 4 17 28 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+7 +2
Notes
Whiffs vs. crouching opponents if not point blank


Crouching Normals

2LP
Kimberly
kimberly_2lp

2LP

Crouching Light Punch
SF6 Kimberly 2lp.png
SF6 Kimberly 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - LH ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 14 8 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -2
Notes
Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-15 (OD: -5/-11)
2MP
Kimberly
kimberly_2mp

2MP

Crouching Medium Punch
SF6 Kimberly 2mp.png
SF6 Kimberly 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 13 23 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+7 -1
Notes
Run~Stop cancel: -1/-9 (OD: +3/-5)
2HP
Kimberly
kimberly_2hp

2HP

Crouching Heavy Punch
SF6 Kimberly 2hp.png
SF6 Kimberly 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
8 6 17 24 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -6
Notes
Forces stand on hit; in Drive Rush juggles, opponent is kept high enough to connect instant OD Air Bushin Throw for a ground bounce; long hitconfirm window, but unsafe and doesn't combo to 236HP; Run~Stop cancel: +1/-6 (OD: +5/-2)
2LK
Kimberly
kimberly_2lk

2LK

Crouching Light Kick
SF6 Kimberly 2lk.png
SF6 Kimberly 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
180 - - L ch -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 7 12 8 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -2
Notes
Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank
2MK
Kimberly
kimberly_2mk

2MK

Crouching Medium Kick
SF6 Kimberly 2mk.png
SF6 Kimberly 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 16 24 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 +1
Notes
Non-cancellable, but can combo afterward and is a great Drive Rush option
2HK
Kimberly
kimberly_2hk

2HK

Crouching Heavy Kick
SF6 Kimberly 2hk.png
SF6 Kimberly 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 21 - 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +34 -8
Notes
Has some juggle potential


Jumping Normals

j.LP
Kimberly
kimberly_jlp

j.LP

Jumping Light Punch
SF6 Kimberly jlp.png
SF6 Kimberly jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 10 3 land 13 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
Kimberly
kimberly_jmp

j.MP

Jumping Medium Punch
SF6 Kimberly jmp.png
SF6 Kimberly jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 - - H sp su2 -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 3 land 17 13 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Puts airborne opponents into limited juggle state
j.HP
Kimberly
kimberly_jhp

j.HP

Jumping Heavy Punch
SF6 Kimberly jhp.png
SF6 Kimberly jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 5 3 land 20 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Causes spiked knockdown vs. airborne opponents
j.LK
Kimberly
kimberly_jlk

j.LK

Jumping Heavy Kick
SF6 Kimberly jlk.png
SF6 Kimberly jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 10 3 land 14 10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Crossup
j.MK
Kimberly
kimberly_jmk

j.MK

Jumping Medium Kick
SF6 Kimberly jmk.png
SF6 Kimberly jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 6 3 land 17 13 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Crossup
j.HK
Kimberly
kimberly_jhk

j.HK

Jumping Heavy Kick
SF6 Kimberly jhk.png
SF6 Kimberly jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 3 land 20 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK


Command Normals

j.2MP
Kimberly
kimberly_j2mp

j.2MP

Elbow Drop
SF6 Kimberly j2mp.png
SF6 Kimberly j2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 until land 8 land 17 10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5(+7) -2(0)
Notes
Can only be performed from Forward Jump; KD vs. airborne opponents; stops Kimberly's air momentum; Forced Knockdown state; useful for baiting anti-airs if used at longer range
3MK
Kimberly
kimberly_3mk

3MK

Water Slicer Slide
SF6 Kimberly 3mk.png
SF6 Kimberly 3mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 11 16 23 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-4(+6) -10(0)
Notes
9-21f low profile and head projectile invuln; puts airborne opponents into limited juggle state; if starting a combo, applies a damage scaling penalty (100/85/75...)
4HK
Kimberly
kimberly_4hk

4HK

Windmill Kick
SF6 Kimberly 4hk.png
SF6 Kimberly 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
22 2 19 25 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -3
Notes
Forces crouch on hit, making opponents wider for easier followup links
6HK
Kimberly
kimberly_6hk

6HK

Hisen Kick
SF6 Kimberly 6hk.png
SF6 Kimberly 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - - LH j -
Startup Active Recovery Hitstun Blockstun Hitstop
27 3 3+18(10) land 24 13 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
0 -3
Notes
18-32f airborne; can cancel into forward, neutral, or back jump on hit or block; Forced Knockdown state; 8f less recovery on block only
6HK~8
Kimberly
kimberly_6hk_8

6HK~8

Step Up (neutral hop)
SF6 Kimberly 6hk 8.png
SF6 Kimberly 6hk 8 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
24 - 36+3 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-16 -23
Notes
Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop
6HK~9
Kimberly
kimberly_6hk_9

6HK~9

Step Up (forward hop)
SF6 Kimberly 6hk 9.png
SF6 Kimberly 6hk 9 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 - 30+3 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-10 -17
Notes
Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop
6HK~7
Kimberly
kimberly_6hk_7

6HK~7

Step Up (backward hop)
SF6 Kimberly 6hk 7.png
SF6 Kimberly 6hk 7 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 - 30+3 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-10 -17
Notes
Forced Knockdown state; startup refers to earliest frame that Kimberly can perform air followups after Hop


Target Combos

5LP~MP
Kimberly
kimberly_lp_mp

5LP~MP

Bushin Prism Strikes 1
SF6 Kimberly lp mp.png
File:SF6 Kimberly lp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270*324 (594) - - LH tc -
Startup Active Recovery Hitstun Blockstun Hitstop
5+6 2*3 18 22 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -6
Notes
Very difficult for most characters to punish if well spaced (e.g. 5LP, 5LP, 5LP~MP)
5LP~MP~HP
Kimberly
kimberly_lp_mp_hp

5LP~MP~HP

Bushin Prism Strikes 2
SF6 Kimberly lp mp hp.png
File:SF6 Kimberly lp mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270*324*352 (946) - - LH tc -
Startup Active Recovery Hitstun Blockstun Hitstop
5+6+10 2*3*2 25 - 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +47 -10
Notes
Puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups
5LP~MP~HP~HK
Kimberly
kimberly_lp_mp_hp_hk

5LP~MP~HP~HK

Bushin Prism Strikes 3
SF6 Kimberly lp mp hp hk.png
File:SF6 Kimberly lp mp hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270*324*352*364 (1310) - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
5+6+10+26 2*3*2*3 24 - 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +26 -12
Notes
9f gap between final 2 hits on block
5LP~MP~2HP
Kimberly
kimberly_lp_mp_2hp

5LP~MP~2HP

Bushin Hellchain 1
SF6 Kimberly lp mp 2hp.png
File:SF6 Kimberly lp mp 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270*324*464 (1058) - - LH tc -
Startup Active Recovery Hitstun Blockstun Hitstop
5+6+10 2*3*3 23 29 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -10
Notes
Useful against Drive Impacts, as this hit will land as a +5 counterhit at point blank range
5LP~MP~2HP~HK
Kimberly
kimberly_lp_mp_2hp_hk

5LP~MP~2HP~HK

Bushin Hellchain 2
SF6 Kimberly lp mp 2hp hk.png
File:SF6 Kimberly lp mp 2hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270*324*464*525 (1583) - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
5+6+10+15 2*3*3*3 24 - 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +26 -12
Notes
Knocks opponent far away on hit
5LP~MP~2HP~2HK
Kimberly
kimberly_lp_mp_2hp_2hk

5LP~MP~2HP~2HK

Bushin Hellchain Throw
SF6 Kimberly lp mp 2hp 2hk.png
File:SF6 Kimberly lp mp 2hp 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270*324*464*525 (1583) - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
5+6+10+15 2*3*3*3 23 - 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +16 -12
Notes
Throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles
5MP~HP
Kimberly
kimberly_mp_hp

5MP~HP

Bushin Tiger Fangs
SF6 Kimberly mp hp.png
File:SF6 Kimberly mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540*360 (900) - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
6+10 3*3 26 - 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +28 -12
Notes
Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+38/-2)


Universal Mechanics

Throws

LPLK
Kimberly
kimberly_lplk

LPLK

Ripcord Throw
SF6 Kimberly lplk.png
SF6 Kimberly lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1082 (1839) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +21 -
Notes
Allows for strong auto-timed corner throw loop (+3 after Forward Dash)
4LPLK
Kimberly
kimberly_4lplk

4LPLK

Bell Ringer
SF6 Kimberly 4lplk.png
File:SF6 Kimberly 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1082 (1839) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +8 -
Notes
Side switches; no throw/strike oki after back throwing opponent into corner


Drive Moves

HPHK
Kimberly
kimberly_hphk

HPHK

Steadfast Strike
SF6 Kimberly hphk.png
SF6 Kimberly hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 180 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
6HPHK
Kimberly
kimberly_6hphk

6HPHK

Shapeless State
SF6 Kimberly 6hphk.png
SF6 Kimberly 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 - 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +23 -8
Notes
Armor Break; See Drive Reversal; does the standard amount of damage before Lv.3 Super install, unlike most other universal attacks which do 11% less damage by default
MPMK
Kimberly
kimberly_mpmk

MPMK

Drive Parry
SF6 Kimberly mpmk.png
SF6 Kimberly mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Kimberly
kimberly_66

66

Drive Rush
SF6 Kimberly 66.png
SF6 Kimberly 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Taunts

5PPPKKK
Kimberly
Kimberly_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Kimberly 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
200 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Man, come on, I'm ready to go!"
6PPPKKK
Kimberly
Kimberly_6pppkkk

6PPPKKK

Forward Taunt
SF6 Kimberly 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
290 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Dōmo arigatō, from the Bushinryu!"
4PPPKKK
Kimberly
Kimberly_4pppkkk

4PPPKKK

Back Taunt
SF6 Kimberly 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
328 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Rin Pyo To Sha Kai Jin Retsu Zai Zen!"


Special Moves

Bushin Senpukyaku

214LK
Kimberly
kimberly_214lk

214LK

Bushin Senpukyaku
SF6 Kimberly 214lk.png
SF6 Kimberly 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360*270*360 (990) 90 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 6(1)6(1)6(8)3 6+17 land - 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +33 -30
Notes
7-42f airborne (Forced Knockdown state); good close range anti-air but can lose to deep crossups
214MK
Kimberly
kimberly_214mk

214MK

Bushin Senpukyaku
File:SF6 Kimberly 214mk.png
SF6 Kimberly 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360x3 (1080) 90 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 6(1)6(1)6(8)3 8+17 land - 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +33 -32
Notes
8-45f airborne (Forced Knockdown state); good mid-range anti-air
214HK
Kimberly
kimberly_214hk

214HK

Bushin Senpukyaku
File:SF6 Kimberly 214hk.png
SF6 Kimberly 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*360*360 (1170) 112 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 6(1)6(1)6(8)3 11+17 land - 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +32 -35
Notes
9-49f airborne (Forced Knockdown state); good mid-range anti-air; often too slow to work in juggles
214KK
Kimberly
kimberly_214kk

214KK

Bushin Senpukyaku
SF6 Kimberly 214kk.png
File:SF6 Kimberly 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*180x3*360 (1350) 112 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 6(1)6(1)6(1)6(8)3 11+17 land - 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +21 -40
Notes
7-47f airborne (Forced Knockdown state); primary reversal option


Aerial Bushin Senpukyaku

j.214K
Kimberly
kimberly_j214k

j.214K

Aerial Bushin Senpukyaku
File:SF6 Kimberly j214lk.png
File:SF6 Kimberly j214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270*270*450 (990) 112 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2(7)2(7)2 12 land 21 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5(+8) 0(+4)
Notes
Forced Knockdown state; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier
j.214KK
Kimberly
kimberly_j214kk

j.214KK

Aerial Bushin Senpukyaku
File:SF6 Kimberly j214kk.png
SF6 Kimberly j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*90*90*270*450 (1350) 112 - LH su2 -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2(2)3(2)2(2)3(2)2 12 land 21 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5(+8) 0(+4)
Notes
Forced Knockdown state; can crossup at close range; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier


Vagabond Edge

236LP
Kimberly
kimberly_236lp

236LP

Vagabond Edge
SF6 Kimberly 236lp.png
SF6 Kimberly 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810 202 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
10 2 22 27 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -6
Notes
Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into Lv.3 Super; stronger than MP or HP versions when Super cancelling
236MP
Kimberly
kimberly_236mp

236MP

Vagabond Edge
SF6 Kimberly 236mp.png
SF6 Kimberly 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540*540 (1080) 135 - LH su3 (1st) -
Startup Active Recovery Hitstun Blockstun Hitstop
17+16 2(22)3 17 - 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +37 -12
Notes
2nd hit only comes out on hit
236HP
Kimberly
kimberly_236hp

236HP

Vagabond Edge
SF6 Kimberly 236hp.png
SF6 Kimberly 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360*180 (540) 90 - LH su3 (1st) / j -
Startup Active Recovery Hitstun Blockstun Hitstop
24+13 2(22)2 21 - 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +56 -12
Notes
Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump
236PP
Kimberly
kimberly_236pp

236PP

Vagabond Edge
SF6 Kimberly 236pp.png
File:SF6 Kimberly 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360*180 (540) 90 - LH su2 su3 (1st) / j -
Startup Active Recovery Hitstun Blockstun Hitstop
17+13 2(19)2 21 - 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +56 -12
Notes
Puts opponent into limited juggle state; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo


Sprint

236K
Kimberly
kimberly_236k

236K

Sprint
SF6 Kimberly 236k.png
SF6 Kimberly 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Can hold the button to activate followup at the earliest possible timing (e.g. 236[MK] gives fastest possible Run~Slide)
236K~LK
Kimberly
kimberly_236k_lk

236K~LK

Torso Cleaver
SF6 Kimberly 236k lk.png
SF6 Kimberly 236k lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
8+21 7 16 - 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +41 +1
Notes
First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state
236K~MK
Kimberly
kimberly_236k_mk

236K~MK

Shadow Slide
SF6 Kimberly 236k mk.png
SF6 Kimberly 236k mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 180 - L su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
8+10 12 19 - 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +39 -12
Notes
Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state
236K~HK
Kimberly
kimberly_236k_hk

236K~HK

Neck Hunter
SF6 Kimberly 236k hk.png
SF6 Kimberly 236k hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - H su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
8+19 5 19 - 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +23 -3
Notes
Lv.3 Super cancel can only combo in high connect juggles, or if overhead is absorbed by armor
236K~P
Kimberly
kimberly_236k_p

236K~P

Emergency Stop
SF6 Kimberly 236k p.png
SF6 Kimberly 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+14 - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Latest possible stop is 55f (41+14) if Kimberly runs fullscreen without colliding with opponent
236K (close)
Kimberly
kimberly_236k_prox

236K (close)

Arc Step
SF6 Kimberly 236k prox.png
SF6 Kimberly 236k prox hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270*180 (450) 67*45 (112) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+15 2(6)2 (25) / 26+4 land 43 total 34 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -6
Notes
24-58f airborne on hit/block (immediately after 1st hit connects), Forced Knockdown state; can only hit grounded opponents (if opponent becomes airborne, 1 active + 25 recovery)
236K (close)~K
Kimberly
kimberly_236k_prox_k

236K (close)~K

Bushin Hojin Kick
SF6 Kimberly 236k prox k.png
SF6 Kimberly 236k prox k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 157 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+15+13 6 17 land - 12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +32(+30) -8
Notes
Forced Knockdown state; slightly worse KD Adv. if juggled into
236K (close)~P
Kimberly
kimberly_236k_prox_p

236K (close)~P

Bushin Izuna Otoshi
SF6 Kimberly 236k prox p.png
SF6 Kimberly 236k prox p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1440 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+15+13 6 40 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +31 -
Notes
Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; if Arc Step is blocked midscreen, Throw will whiff if opponent walks back


OD Sprint

236KK
Kimberly
kimberly_236kk

236KK

Sprint
SF6 Kimberly 236kk.png
File:SF6 Kimberly 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
8(6) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier)
236KK~LK
Kimberly
kimberly_236kk_lk

236KK~LK

Torso Cleaver
SF6 Kimberly 236kk lk.png
File:SF6 Kimberly 236kk lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810*270 (1080) 202*67 (269) - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
8+17 7 16 - 26 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +43 +3
Notes
First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state
236KK~MK
Kimberly
kimberly_236kk_mk

236KK~MK

Shadow Slide
SF6 Kimberly 236kk mk.png
File:SF6 Kimberly 236kk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700*200 (900) 175*50 (225) - L*L su2 su3 (1st) -
Startup Active Recovery Hitstun Blockstun Hitstop
8+8 8*4 19 26*- 19*13 (21) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +47 -10
Notes
6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; cancel into Lv. 2 Super whiffs on grounded opponents
236KK~HK
Kimberly
kimberly_236kk_hk

236KK~HK

Neck Hunter
SF6 Kimberly 236kk hk.png
SF6 Kimberly 236kk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810*270 (1080) 202*67 (269) - H su2 su3 (2nd) -
Startup Active Recovery Hitstun Blockstun Hitstop
8+15 2*3 19 - 23 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +25 -1
Notes
Lv.2 and Lv.3 Super cancels only work in juggles (will whiff vs. grounded opponents)
236KK~P
Kimberly
kimberly_236kk_p

236KK~P

Emergency Stop
File:SF6 Kimberly 236kk p.png
File:SF6 Kimberly 236kk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
6+12 - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Latest possible stop is 53f (41+12) if Kimberly runs fullscreen without colliding with opponent
236KK (close)
Kimberly
kimberly_236kk_prox

236KK (close)

Arc Step
SF6 Kimberly 236kk prox.png
File:SF6 Kimberly 236kk prox hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
180*90 (270) 45*22 (67) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+13 2(6)2 (25) / 26+4 land 43 total 34 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -6
Notes
22-56f airborne on hit/block (immediately after 1st hit connects), Forced Knockdown state; can only hit grounded opponents (if opponent becomes airborne, 1 active + 25 recovery)
236KK (close)~K
Kimberly
kimberly_236kk_prox_k

236KK (close)~K

Bushin Hojin Kick
SF6 Kimberly 236kk prox k.png
SF6 Kimberly 236kk prox k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
420*210 (630) 105 - LH su2 -
Startup Active Recovery Hitstun Blockstun Hitstop
8+13+13 6 17 land - 12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Wall Splat KD +86 -8
Notes
Forced Knockdown state; causes wallsplat on hit near the corner; Lv.2 Super cancel only works in the corner
236KK (close)~P
Kimberly
kimberly_236kk_prox_p

236KK (close)~P

Bushin Izuna Otoshi
SF6 Kimberly 236kk prox p.png
File:SF6 Kimberly 236kk prox p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+13+13 6 40 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +95 (OTG) -
Notes
Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG


Hidden Variable

214P
Kimberly
kimberly_214p

214P

Hidden Variable
SF6 Kimberly 214p.png
SF6 Kimberly 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
19 8 17(5) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
19-26 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
After reappearing, 5f recovery is cancellable into any attack (otherwise 17f recovery)
214PP
Kimberly
kimberly_214pp

214PP

Hidden Variable
SF6 Kimberly 214pp.png
SF6 Kimberly 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
19 8 14(5)+3 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
19-26 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
22-40f airborne (Forced Knockdown state); after reappearing, can act after 5f recovery; air followups have the same properties as regular jump attacks; if no air attack, can block on the final 2 landing frames


Genius at Play

22P (refill)
Kimberly
kimberly_22p_0stock

22P (refill)

Genius at Play
SF6 Kimberly 22p(0).png
SF6 Kimberly 22p(0) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
35 - 9 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Refills 1 spray can; cannot reload if a spray can is currently stocked or is active on-screen
22PP (refill)
Kimberly
kimberly_22pp_0stock

22PP (refill)

Genius at Play
File:SF6 Kimberly 22pp(0).png
File:SF6 Kimberly 22pp(0) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
30 - 14 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen


Shuriken Bomb

22P (1 stock)
Kimberly
kimberly_22p_1stock

22P (1 stock)

Shuriken Bomb
SF6 Kimberly 22p(1).png
SF6 Kimberly 22p(1) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 112 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
19(103) 26 - 30 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +88 -
Notes
Button strength determines distance; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner
22PP (2 stock)
Kimberly
kimberly_22pp_2stock

22PP (1 stock)

Shuriken Bomb Spread
SF6 Kimberly 22p(2).png
SF6 Kimberly 22p(2) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*450 (900) 112*112 (224) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
19(103) 26 - 30(32) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +88 -
Notes
Button strengths determine distance of each can; only 2 spray cans can be active; explosion can hit OTG (even after a throw if timed properly) and puts opponent into limited juggle state; MP/HP versions bounce slightly out of corner


Nue Twister

j.236P
Kimberly
kimberly_j236p

j.236P

Nue Twister
SF6 Kimberly j236p.png
SF6 Kimberly j236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1440 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 20 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +22 -
Notes
Forced Knockdown state; strike throw (can be comboed into); good combo ender due to damage and decent okizeme; no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state
j.236PP
Kimberly
kimberly_j236pp

j.236PP

Nue Twister
SF6 Kimberly j236pp.png
File:SF6 Kimberly j236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 20 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +98 OTG -
Notes
Forced Knockdown state; strike throw; very low juggle potential, only combos in Drive Rush juggles; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state


Super Arts

236236K (0 stock)
Kimberly
kimberly_236236k_0stock

236236K (0 stock)

Bushin Beats
SF6 Kimberly 236236k.png
SF6 Kimberly 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1800 500 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 15 40 - 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 strike/throw - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +22 -25
Notes
Armor Break; Full Dmg distribution: 90*360*360*90x3*720
236236K (1 stock)
Kimberly
kimberly_236236k_1stock

236236K (1 stock)

Bushin Beats
SF6 Kimberly 236236k.png
SF6 Kimberly 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 500 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 15 40 - 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 strike/throw - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +38 -25
Notes
Better damage and KD Adv. with at least 1 can stocked; Armor Break; Full Dmg distribution: 90*360*360*90x3*720*200
214214P
Kimberly
kimberly_214214p

214214P

Bushin Scramble
SF6 Kimberly 214214p.png
SF6 Kimberly 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2600 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 until land 39 land - 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +22 -25
Notes
Armor Break; 2-20f Airborne (Forced Knockdown state), becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; Full Dmg distribution: 300x4*1400
j.214214P
Kimberly
kimberly_j214214p

j.214214P

Soaring Bushin Scramble
File:SF6 Kimberly j214214p.png
File:SF6 Kimberly j214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2600 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 until land 39 land - 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +22 -25
Notes
Armor Break; Forced Knockdown state; can only be used from Forward Jump; invincibility runs out immediately after screen freeze; Full Dmg distribution: 300x4*1400
236236P
Kimberly
kimberly_236236p

236236P

Bushin Ninjastar Cypher
SF6 Kimberly 236236p.png
SF6 Kimberly 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1110 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 6 44 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +16 -25
Notes
Armor Break; immediately upon activation, Kimberly gains 11% buff to attack damage and walkspeed for the rest of the match; Full Dmg distribution: 670*333*333*111x6*444*1110
236236P(CA)
Kimberly
kimberly_236236p(ca)

236236P

Bushin Ninjastar Cypher
SF6 Kimberly 236236p(ca).png
File:SF6 Kimberly 236236p(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1387 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 6 44 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +16 -25
Notes
Armor Break; immediately upon activation, Kimberly gains 11% buff to attack damage and walkspeed for the rest of the match; Full Dmg distribution: 893*333*111x8*444*1942


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