< Street Fighter 6 | Chun-Li
(removed non-applicable variables from each move to make it more compact, and added a comment at the top with a full variable list + notes about what each one means) |
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| throwRange = | | throwRange = | ||
}} | }} | ||
<!--- | |||
All possible move variables (can delete row if not applicable) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| cost = (Drive or Super meter cost in simple terms) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit, also includes gaps in parentheses) | |||
| recovery = (Recovery frames after active frames end) | |||
| invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc]) | |||
| hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | |||
| punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| DRcancelHit = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible) | |||
| DRcancelBlk = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | |||
| react = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns) | |||
| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | |||
| hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | |||
| driveDamage = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000]) | |||
| selfDriveOH = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfDriveOB = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfSuperOH = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| selfSuperOB = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | |||
---> | |||
== Normals == | == Normals == | ||
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| images = SF6_Chun-Li_5lp.png | | images = SF6_Chun-Li_5lp.png | ||
| hitboxes = SF6_Chun-Li_5lp_hitbox.png | | hitboxes = SF6_Chun-Li_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 6 | | recovery = 6 | ||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
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| notes = Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: 0/-7 | | notes = Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: 0/-7 | ||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mp | moveType = ground_normal | ||
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| images = SF6_Chun-Li_5mp.png | | images = SF6_Chun-Li_5mp.png | ||
| hitboxes = SF6_Chun-Li_5mp_hitbox.png | | hitboxes = SF6_Chun-Li_5mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| startup = 5 | | startup = 5 | ||
| active = 4 | | active = 4 | ||
| recovery = 10 | | recovery = 10 | ||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
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| notes = Good combo/frame trap starter; Stance Cancel: +4/-1 | | notes = Good combo/frame trap starter; Stance Cancel: +4/-1 | ||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hp | moveType = ground_normal | ||
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| images = SF6_Chun-Li_5hp.png | | images = SF6_Chun-Li_5hp.png | ||
| hitboxes = SF6_Chun-Li_5hp_hitbox.png | | hitboxes = SF6_Chun-Li_5hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 13 | | startup = 13 | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = LH | | guard = LH | ||
| cancel = ss | | cancel = ss | ||
| react = | | react = 19 (stance) | ||
| punish = {{sf6-adv|VP|+6}} | | punish = {{sf6-adv|VP|+6}} | ||
| hitstun = 25 | | hitstun = 25 | ||
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| notes = Long poke; can convert after Stance cancel if close enough; Stance Cancel: +6/0 | | notes = Long poke; can convert after Stance cancel if close enough; Stance Cancel: +6/0 | ||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lk | moveType = ground_normal | ||
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| images = SF6_Chun-Li_5lk.png | | images = SF6_Chun-Li_5lk.png | ||
| hitboxes = SF6_Chun-Li_5lk_hitbox.png | | hitboxes = SF6_Chun-Li_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
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| notes = Stance Cancel: +1/-3 | | notes = Stance Cancel: +1/-3 | ||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mk | moveType = ground_normal | ||
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| images = SF6_Chun-Li_5mk.png | | images = SF6_Chun-Li_5mk.png | ||
| hitboxes = SF6_Chun-Li_5mk_hitbox.png | | hitboxes = SF6_Chun-Li_5mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| startup = 7 | | startup = 7 | ||
| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
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| notes = Cannot hit crouching opponents; good anti-air; Stance Cancel: +10/+4 | | notes = Cannot hit crouching opponents; good anti-air; Stance Cancel: +10/+4 | ||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hk | moveType = ground_normal | ||
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| images = SF6_Chun-Li_5hk.png | | images = SF6_Chun-Li_5hk.png | ||
| hitboxes = SF6_Chun-Li_5hk_hitbox.png | | hitboxes = SF6_Chun-Li_5hk_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| startup = 14 | | startup = 14 | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|E|0}} | | blockAdv = {{sf6-adv|E|0}} | ||
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| notes = Cannot hit crouching opponents; good anti-air; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 | | notes = Cannot hit crouching opponents; good anti-air; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
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| images = SF6_Chun-Li_2lp.png | | images = SF6_Chun-Li_2lp.png | ||
| hitboxes = SF6_Chun-Li_2lp_hitbox.png | | hitboxes = SF6_Chun-Li_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
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| notes = Chains into 5LP/2LP/2LK; Stance Cancel: 0/-6 | | notes = Chains into 5LP/2LP/2LK; Stance Cancel: 0/-6 | ||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mp | moveType = ground_normal | ||
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| images = SF6_Chun-Li_2mp.png | | images = SF6_Chun-Li_2mp.png | ||
| hitboxes = SF6_Chun-Li_2mp_hitbox.png | | hitboxes = SF6_Chun-Li_2mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = 13 | | recovery = 13 | ||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
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| notes = Stance Cancel: +7/+1 | | notes = Stance Cancel: +7/+1 | ||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hp | moveType = ground_normal | ||
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| images = SF6_Chun-Li_2hp.png | | images = SF6_Chun-Li_2hp.png | ||
| hitboxes = SF6_Chun-Li_2hp_hitbox.png | | hitboxes = SF6_Chun-Li_2hp_hitbox.png | ||
| damage = 450*450 | | damage = 450*450 | ||
| startup = 11 | | startup = 11 | ||
| active = 3(5)5 | | active = 3(5)5 | ||
| recovery = 18 | | recovery = 18 | ||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
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| notes = 2 hits (only 2nd is cancellable); forces stand on hit; Counterhit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 | | notes = 2 hits (only 2nd is cancellable); forces stand on hit; Counterhit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lk | moveType = ground_normal | ||
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| images = SF6_Chun-Li_2lk.png | | images = SF6_Chun-Li_2lk.png | ||
| hitboxes = SF6_Chun-Li_2lk_hitbox.png | | hitboxes = SF6_Chun-Li_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
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| notes = Chains into 5LP/2LP/2LK; rare cancellable 2LK; Stance Cancel: -2/-4 | | notes = Chains into 5LP/2LP/2LK; rare cancellable 2LK; Stance Cancel: -2/-4 | ||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mk | moveType = ground_normal | ||
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| images = SF6_Chun-Li_2mk.png | | images = SF6_Chun-Li_2mk.png | ||
| hitboxes = SF6_Chun-Li_2mk_hitbox.png | | hitboxes = SF6_Chun-Li_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
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| notes = Good range for a cancellable low poke; Stance Cancel: +6/+2 | | notes = Good range for a cancellable low poke; Stance Cancel: +6/+2 | ||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hk | moveType = ground_normal | ||
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| images = SF6_Chun-Li_2hk.png | | images = SF6_Chun-Li_2hk.png | ||
| hitboxes = SF6_Chun-Li_2hk_hitbox.png | | hitboxes = SF6_Chun-Li_2hk_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| startup = 9 | | startup = 9 | ||
| active = 6 | | active = 6 | ||
| recovery = 19 | | recovery = 19 | ||
| hitAdv = HKD +33 | | hitAdv = HKD +33 | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
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| react = | | react = | ||
| punish = HKD +48 | | punish = HKD +48 | ||
| blockstun = 18 | | blockstun = 18 | ||
| driveDamage = 4000 [PC 10000] | | driveDamage = 4000 [PC 10000] | ||
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| notes = More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late AA); Stance Cancel: HKD+29/-11 | | notes = More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late AA); Stance Cancel: HKD+29/-11 | ||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
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| images = SF6_Chun-Li_jlp.png | | images = SF6_Chun-Li_jlp.png | ||
| hitboxes = SF6_Chun-Li_jlp_hitbox.png | | hitboxes = SF6_Chun-Li_jlp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| startup = 4 | | startup = 4 | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| guard = H | | guard = H | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 419: | Line 422: | ||
| notes = | | notes = | ||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmp | moveType = air_normal | ||
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| images = SF6_Chun-Li_jmp.png | | images = SF6_Chun-Li_jmp.png | ||
| hitboxes = SF6_Chun-Li_jmp_hitbox.png | | hitboxes = SF6_Chun-Li_jmp_hitbox.png | ||
| damage = 300*300 (600) | | damage = 300*300 (600) | ||
| startup = 7 | | startup = 7 | ||
| active = 4(6)5 | | active = 4(6)5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| guard = H | | guard = H | ||
| cancel = sp su1 | | cancel = sp su1 | ||
| hitstun = 15*17 | | hitstun = 15*17 | ||
| blockstun = 15*17 | | blockstun = 15*17 | ||
Line 449: | Line 446: | ||
| notes = 2 hits, both put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Lv.1 Air Super from either hit | | notes = 2 hits, both put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Lv.1 Air Super from either hit | ||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhp | moveType = air_normal | ||
Line 455: | Line 453: | ||
| images = SF6_Chun-Li_jhp.png | | images = SF6_Chun-Li_jhp.png | ||
| hitboxes = SF6_Chun-Li_jhp_hitbox.png | | hitboxes = SF6_Chun-Li_jhp_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| startup = 9 | | startup = 9 | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| guard = H | | guard = H | ||
| cancel = tc | | cancel = tc | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 479: | Line 470: | ||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlk | moveType = air_normal | ||
Line 485: | Line 477: | ||
| images = SF6_Chun-Li_jlk.png | | images = SF6_Chun-Li_jlk.png | ||
| hitboxes = SF6_Chun-Li_jlk_hitbox.png | | hitboxes = SF6_Chun-Li_jlk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| startup = 4 | | startup = 4 | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| guard = H | | guard = H | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 509: | Line 493: | ||
| notes = | | notes = | ||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmk | moveType = air_normal | ||
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| images = SF6_Chun-Li_jmk.png | | images = SF6_Chun-Li_jmk.png | ||
| hitboxes = SF6_Chun-Li_jmk_hitbox.png | | hitboxes = SF6_Chun-Li_jmk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| startup = 6 | | startup = 6 | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| guard = H | | guard = H | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 539: | Line 516: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhk | moveType = air_normal | ||
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| images = SF6_Chun-Li_jhk.png | | images = SF6_Chun-Li_jhk.png | ||
| hitboxes = SF6_Chun-Li_jhk_hitbox.png | | hitboxes = SF6_Chun-Li_jhk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 8 | | startup = 8 | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| guard = H | | guard = H | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 568: | Line 539: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 8j.HK ===== | ===== 8j.HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_8jhk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_8jhk | moveType = air_normal | ||
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| images = SF6_Chun-Li_8jhk.png | | images = SF6_Chun-Li_8jhk.png | ||
| hitboxes = SF6_Chun-Li_8jhk_hitbox.png | | hitboxes = SF6_Chun-Li_8jhk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 8 | | startup = 8 | ||
| active = 7 | | active = 7 | ||
| recovery = 3 land | | recovery = 3 land | ||
| guard = H | | guard = H | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 599: | Line 563: | ||
}} | }} | ||
== Command Normals == | === Wall Jump === | ||
===== 4/6MP ===== | ===== 9 (near wall) ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6mp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_walljump | moveType = Special | ||
| input = 4/6MP | | input = 9 (against wall) | ||
| name = Wall Jump | |||
| images = SF6_Chun-Li_walljump.png | |||
| hitboxes = SF6_Chun-Li_walljump_hitbox.png | |||
| notes = Forced Knockdown and Counterhit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent | |||
}} | |||
== Command Normals == | |||
===== 4/6MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6mp | moveType = ground_normal | |||
| input = 4/6MP | |||
| name = Swift Thrust | | name = Swift Thrust | ||
| images = SF6_Chun-Li_6mp.png | | images = SF6_Chun-Li_6mp.png | ||
| hitboxes = SF6_Chun-Li_6mp_hitbox.png | | hitboxes = SF6_Chun-Li_6mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 15 | | recovery = 15 | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
Line 630: | Line 602: | ||
| notes = Stance Cancel: +6/+1 | | notes = Stance Cancel: +6/+1 | ||
}} | }} | ||
===== 4HP ===== | ===== 4HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4hp | moveType = ground_normal | ||
Line 636: | Line 609: | ||
| images = SF6_Chun-Li_4hp.png | | images = SF6_Chun-Li_4hp.png | ||
| hitboxes = SF6_Chun-Li_4hp_hitbox.png | | hitboxes = SF6_Chun-Li_4hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 8 | | startup = 8 | ||
| active = 5 | | active = 5 | ||
| recovery = 15 | | recovery = 15 | ||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
Line 660: | Line 630: | ||
| notes = Stance Cancel: +9/+3 | | notes = Stance Cancel: +9/+3 | ||
}} | }} | ||
===== 3HP ===== | ===== 3HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hp | moveType = ground_normal | ||
Line 666: | Line 637: | ||
| images = SF6_Chun-Li_3hp.png | | images = SF6_Chun-Li_3hp.png | ||
| hitboxes = SF6_Chun-Li_3hp_hitbox.png | | hitboxes = SF6_Chun-Li_3hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 21 | | startup = 21 | ||
| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
Line 690: | Line 658: | ||
| notes = Stance Cancel: +2/-1; does not allow a followup link (except for Punish Counter 3HP into Stance LP) | | notes = Stance Cancel: +2/-1; does not allow a followup link (except for Punish Counter 3HP into Stance LP) | ||
}} | }} | ||
===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hk | moveType = ground_normal | ||
Line 696: | Line 665: | ||
| images = SF6_Chun-Li_6hk.png | | images = SF6_Chun-Li_6hk.png | ||
| hitboxes = SF6_Chun-Li_6hk_hitbox.png | | hitboxes = SF6_Chun-Li_6hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 16 | | startup = 16 | ||
| active = 2 | | active = 2 | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
Line 720: | Line 686: | ||
| notes = 8-28f Airborne (Forced Knockdown state); Punish Counter crumple state can lead to a grounded combo if cancelled into Stance, otherwise followup hits airborne; Stance Cancel: +2/-1 | | notes = 8-28f Airborne (Forced Knockdown state); Punish Counter crumple state can lead to a grounded combo if cancelled into Stance, otherwise followup hits airborne; Stance Cancel: +2/-1 | ||
}} | }} | ||
===== 3HK ===== | ===== 3HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hk | moveType = ground_normal | ||
Line 726: | Line 693: | ||
| images = SF6_Chun-Li_3hk.png | | images = SF6_Chun-Li_3hk.png | ||
| hitboxes = SF6_Chun-Li_3hk_hitbox.png | | hitboxes = SF6_Chun-Li_3hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 37 | | startup = 37 | ||
| active = 2 | | active = 2 | ||
| recovery = 13 | | recovery = 13 | ||
| hitAdv = {{sf6-adv|VP|+7}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|VP|+5}} | | blockAdv = {{sf6-adv|VP|+5}} | ||
| guard = H | | guard = H | ||
| punish = {{sf6-adv|VP|+11}} | | punish = {{sf6-adv|VP|+11}} | ||
| hitstun = 22 | | hitstun = 22 | ||
Line 757: | Line 719: | ||
| images = SF6_Chun-Li_j2mk.png | | images = SF6_Chun-Li_j2mk.png | ||
| hitboxes = SF6_Chun-Li_j2mk_hitbox.png | | hitboxes = SF6_Chun-Li_j2mk_hitbox.png | ||
| damage = 300 [*300*500] | | damage = 300 [*300*500] | ||
| startup = 3 [6] | | startup = 3 [6] | ||
| active = 11 | | active = 11 | ||
| recovery = 3 land | | recovery = 3 land | ||
| guard = LH | | guard = LH | ||
| cancel = tc sp su | | cancel = tc sp su | ||
| react = | | react = | ||
| hitstun = 17 each | | hitstun = 17 each | ||
| blockstun = 10*10*17 | | blockstun = 10*10*17 | ||
Line 781: | Line 737: | ||
| notes = Data in [] is for followup versions; cancels into itself (up to 3 uses) or into other air normals; vs. airborne opponents, 1st/2nd causes limited juggle state, 3rd hit causes spiked knockdown; can hit crossup (bounces away from wall if opponent is fully cornered) | | notes = Data in [] is for followup versions; cancels into itself (up to 3 uses) or into other air normals; vs. airborne opponents, 1st/2nd causes limited juggle state, 3rd hit causes spiked knockdown; can hit crossup (bounces away from wall if opponent is fully cornered) | ||
}} | }} | ||
== Target Combos == | == Target Combos == | ||
Line 789: | Line 746: | ||
| images = SF6_Chun-Li_jhphp.png | | images = SF6_Chun-Li_jhphp.png | ||
| hitboxes = SF6_Chun-Li_jhphp_hitbox.png | | hitboxes = SF6_Chun-Li_jhphp_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| startup = 16 | | startup = 16 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = | ||
| guard = H | | guard = H | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 813: | Line 762: | ||
| notes = Can be performed on whiff; puts airborne opponents into limited juggle state | | notes = Can be performed on whiff; puts airborne opponents into limited juggle state | ||
}} | }} | ||
== Serenity Stream == | == Serenity Stream == | ||
Line 821: | Line 771: | ||
| images = SF6_Chun-Li_214p.png | | images = SF6_Chun-Li_214p.png | ||
| hitboxes = SF6_Chun-Li_214p_hitbox.png | | hitboxes = SF6_Chun-Li_214p_hitbox.png | ||
| startup = 14(~) | | startup = 14(~) | ||
| active = [57~] | | active = [57~] | ||
| notes = Crouches (low profile) on 14f; followups come out on 15f at the earliest; counterhit state for entire animation; if no followup, stays crouched for 57f (hold crouch to extend); can block while crouching | | notes = Crouches (low profile) on 14f; followups come out on 15f at the earliest; counterhit state for entire animation; if no followup, stays crouched for 57f (hold crouch to extend); can block while crouching | ||
}} | }} | ||
===== 214P~214P ===== | ===== 214P~214P ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_214p | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_214p | moveType = serenity_stream | ||
Line 851: | Line 782: | ||
| images = SF6_Chun-Li_214p_214p.png | | images = SF6_Chun-Li_214p_214p.png | ||
| hitboxes = SF6_Chun-Li_214p_214p_hitbox.png | | hitboxes = SF6_Chun-Li_214p_214p_hitbox.png | ||
| recovery = 23(18) | | recovery = 23(18) | ||
| notes = Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch) | | notes = Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch) | ||
}} | }} | ||
===== 214P~LP ===== | ===== 214P~LP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_lp | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_lp | moveType = serenity_stream | ||
Line 881: | Line 792: | ||
| images = SF6_Chun-Li_214p_lp.png | | images = SF6_Chun-Li_214p_lp.png | ||
| hitboxes = SF6_Chun-Li_214p_lp_hitbox.png | | hitboxes = SF6_Chun-Li_214p_lp_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| startup = 5 | | startup = 5 | ||
| active = 5 | | active = 5 | ||
| recovery = 16[36] | | recovery = 16[36] | ||
| hitAdv = {{sf6-adv|M|-2{{sf6-adv|VM|(-22)}}}} | | hitAdv = {{sf6-adv|M|-2{{sf6-adv|VM|(-22)}}}} | ||
| blockAdv = {{sf6-adv|M|-3{{sf6-adv|VM|(-23)}}}} | | blockAdv = {{sf6-adv|M|-3{{sf6-adv|VM|(-23)}}}} | ||
Line 905: | Line 813: | ||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | ||
}} | }} | ||
===== 214P~MP ===== | ===== 214P~MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_mp | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_mp | moveType = serenity_stream | ||
Line 911: | Line 820: | ||
| images = SF6_Chun-Li_214p_mp.png | | images = SF6_Chun-Li_214p_mp.png | ||
| hitboxes = SF6_Chun-Li_214p_mp_hitbox.png | | hitboxes = SF6_Chun-Li_214p_mp_hitbox.png | ||
| damage = 750 | | damage = 750 | ||
| startup = 11 | | startup = 11 | ||
| active = 7 | | active = 7 | ||
| recovery = 19[32] | | recovery = 19[32] | ||
| hitAdv = KD +38(+44)<br>[KD +25(+31)] | | hitAdv = KD +38(+44)<br>[KD +25(+31)] | ||
| blockAdv = {{sf6-adv|VM|-10(-4)}}<br>{{sf6-adv|VM|[-23(-17)]}} | | blockAdv = {{sf6-adv|VM|-10(-4)}}<br>{{sf6-adv|VM|[-23(-17)]}} | ||
| guard = L | | guard = L | ||
| punish = KD +38(+44)<br>[KD +25(+31)] | | punish = KD +38(+44)<br>[KD +25(+31)] | ||
| blockstun = 16 | | blockstun = 16 | ||
| driveDamage = 3000 [PC 4000] | | driveDamage = 3000 [PC 4000] | ||
Line 942: | Line 845: | ||
| images = SF6_Chun-Li_214p_hp.png | | images = SF6_Chun-Li_214p_hp.png | ||
| hitboxes = SF6_Chun-Li_214p_hp_hitbox.png | | hitboxes = SF6_Chun-Li_214p_hp_hitbox.png | ||
| damage = 400*500 (900) | | damage = 400*500 (900) | ||
| startup = 23 | | startup = 23 | ||
| active = 2(6)2 | | active = 2(6)2 | ||
| recovery = 19 | | recovery = 19 | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
Line 966: | Line 866: | ||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use | ||
}} | }} | ||
===== 214P~LK ===== | ===== 214P~LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_lk | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_lk | moveType = serenity_stream | ||
Line 972: | Line 873: | ||
| images = SF6_Chun-Li_214p_lk.png | | images = SF6_Chun-Li_214p_lk.png | ||
| hitboxes = SF6_Chun-Li_214p_lk_hitbox.png | | hitboxes = SF6_Chun-Li_214p_lk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| startup = 8 | | startup = 8 | ||
| active = 5 | | active = 5 | ||
| recovery = 13[36] | | recovery = 13[36] | ||
| hitAdv = {{sf6-adv|E|0{{sf6-adv|VM|(-23)}}}} | | hitAdv = {{sf6-adv|E|0{{sf6-adv|VM|(-23)}}}} | ||
| blockAdv = {{sf6-adv|VM|-4(-27)}} | | blockAdv = {{sf6-adv|VM|-4(-27)}} | ||
Line 996: | Line 894: | ||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | ||
}} | }} | ||
===== 214P~MK ===== | ===== 214P~MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_mk | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_mk | moveType = serenity_stream | ||
Line 1,002: | Line 901: | ||
| images = SF6_Chun-Li_214p_mk.png | | images = SF6_Chun-Li_214p_mk.png | ||
| hitboxes = SF6_Chun-Li_214p_mk_hitbox.png | | hitboxes = SF6_Chun-Li_214p_mk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 10 | | startup = 10 | ||
| active = 5 | | active = 5 | ||
| recovery = 22[46] | | recovery = 22[46] | ||
| hitAdv = {{sf6-adv|VM|-5(-29)}} | | hitAdv = {{sf6-adv|VM|-5(-29)}} | ||
| blockAdv = {{sf6-adv|VM|-9(-33)}} | | blockAdv = {{sf6-adv|VM|-9(-33)}} | ||
Line 1,026: | Line 922: | ||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | ||
}} | }} | ||
===== 214P~HK ===== | ===== 214P~HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_hk | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_hk | moveType = serenity_stream | ||
Line 1,032: | Line 929: | ||
| images = SF6_Chun-Li_214p_hk.png | | images = SF6_Chun-Li_214p_hk.png | ||
| hitboxes = SF6_Chun-Li_214p_hk_hitbox.png | | hitboxes = SF6_Chun-Li_214p_hk_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| startup = 8 | | startup = 8 | ||
| active = 5 | | active = 5 | ||
| recovery = 24 | | recovery = 24 | ||
| hitAdv = KD +41 | | hitAdv = KD +41 | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
Line 1,045: | Line 939: | ||
| react = 30 (jump) | | react = 30 (jump) | ||
| punish = HKD +41 | | punish = HKD +41 | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDamage = 5000 [PC 10000] | | driveDamage = 5000 [PC 10000] | ||
Line 1,056: | Line 949: | ||
| notes = Jump cancellable on hit only; exits Serenity Stream upon use | | notes = Jump cancellable on hit only; exits Serenity Stream upon use | ||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
Line 1,065: | Line 959: | ||
| images = SF6_Chun-Li_lplk.png | | images = SF6_Chun-Li_lplk.png | ||
| hitboxes = SF6_Chun-Li_lplk_hitbox.png | | hitboxes = SF6_Chun-Li_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = KD +11 | | hitAdv = KD +11 | ||
| guard = T | | guard = T | ||
| punish = HKD +8 | | punish = HKD +8 | ||
| driveDamage = [PC 10000] | | driveDamage = [PC 10000] | ||
| selfdriveOH = 2500 | | selfdriveOH = 2500 | ||
| selfSuperOH = 2000 | | selfSuperOH = 2000 | ||
| oppSuperOH = 1400 | | oppSuperOH = 1400 | ||
| notes = Has large pushback during throw animation, preventing corner throw loops; a perfectly timed Walk + Throw can beat attacks 6f or slower | | notes = Has large pushback during throw animation, preventing corner throw loops; a perfectly timed Walk + Throw can beat attacks 6f or slower | ||
}} | }} | ||
===== Back Throw ===== | ===== Back Throw ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4lplk | moveType = throw | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4lplk | moveType = throw | ||
Line 1,095: | Line 979: | ||
| images = SF6_Chun-Li_4lplk.png | | images = SF6_Chun-Li_4lplk.png | ||
| hitboxes = SF6_Chun-Li_4lplk_hitbox.png | | hitboxes = SF6_Chun-Li_4lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = KD +13 | | hitAdv = KD +13 | ||
| guard = T | | guard = T | ||
| punish = HKD +13 | | punish = HKD +13 | ||
| driveDamage = [PC 10000] | | driveDamage = [PC 10000] | ||
| selfdriveOH = 2500 | | selfdriveOH = 2500 | ||
| selfSuperOH = 2000 | | selfSuperOH = 2000 | ||
| oppSuperOH = 1400 | | oppSuperOH = 1400 | ||
| notes = Side switches; can walk for throw/strike oki after back throwing opponent into corner | | notes = Side switches; can walk for throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
===== Air Throw ===== | ===== Air Throw ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlplk | moveType = throw | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlplk | moveType = throw | ||
Line 1,125: | Line 999: | ||
| images = SF6_Chun-Li_jlplk.png | | images = SF6_Chun-Li_jlplk.png | ||
| hitboxes = SF6_Chun-Li_jlplk_hitbox.png | | hitboxes = SF6_Chun-Li_jlplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| hitAdv = KD +10 | | hitAdv = KD +10 | ||
| guard = T | | guard = T | ||
| punish = HKD +10 | | punish = HKD +10 | ||
| driveDamage = [PC 10000] | | driveDamage = [PC 10000] | ||
| selfdriveOH = 2000 | | selfdriveOH = 2000 | ||
| selfSuperOH = 2000 | | selfSuperOH = 2000 | ||
| oppSuperOH = 1400 | | oppSuperOH = 1400 | ||
| notes = Throw height doesn't affect KD advantage, but higher connect will throw opponent farther | | notes = Throw height doesn't affect KD advantage, but higher connect will throw opponent farther | ||
}} | }} | ||
=== Drive Moves === | === Drive Moves === | ||
Line 1,163: | Line 1,026: | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| guard = LH | | guard = LH | ||
| punish = crumple | | punish = crumple | ||
| blockstun = 34 | | blockstun = 34 | ||
| driveDamage = 5000 / 10000 [PC 15000] | | driveDamage = 5000 / 10000 [PC 15000] | ||
| selfdriveOH = -10000 | | selfdriveOH = -10000 | ||
| selfdriveOB = -10000 | | selfdriveOB = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
===== 6HPHK ===== | ===== 6HPHK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | ||
Line 1,197: | Line 1,053: | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +23 | | punish = KD +23 | ||
| blockstun = 34 total | | blockstun = 34 total | ||
| selfdriveOH = -20000 | | selfdriveOH = -20000 | ||
| selfdriveOB = -20000 | | selfdriveOB = -20000 | ||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = drive | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = drive | ||
Line 1,218: | Line 1,067: | ||
| hitboxes = SF6_Chun-Li_mpmk_hitbox.png | | hitboxes = SF6_Chun-Li_mpmk_hitbox.png | ||
| cost = 0.5 drive | | cost = 0.5 drive | ||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| invuln = 6f (after Perfect Parry) | | invuln = 6f (after Perfect Parry) | ||
| selfdriveOH = -5000*250~ | | selfdriveOH = -5000*250~ | ||
| selfdriveOB = -5000*250~ | | selfdriveOB = -5000*250~ | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
===== 66 ===== | ===== 66 ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_66 | moveType = drive | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_66 | moveType = drive | ||
Line 1,248: | Line 1,083: | ||
| hitboxes = SF6_Chun-Li_66_hitbox.png | | hitboxes = SF6_Chun-Li_66_hitbox.png | ||
| cost = 3 drive (from normal) / 0.5 drive (from parry) | | cost = 3 drive (from normal) / 0.5 drive (from parry) | ||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| selfdriveOH = -10000(-30000) | | selfdriveOH = -10000(-30000) | ||
| selfdriveOB = -10000(-30000) | | selfdriveOB = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | ||
}} | }} | ||
=== Taunts === | === Taunts === | ||
Line 1,279: | Line 1,099: | ||
| images = SF6_Chun-Li_5pppkkk.png | | images = SF6_Chun-Li_5pppkkk.png | ||
| hitboxes = SF6_Chun-Li_5pppkkk.png | | hitboxes = SF6_Chun-Li_5pppkkk.png | ||
| damage = 300 | | damage = 300 | ||
| startup = 35 | | startup = 35 | ||
| active = 2 | | active = 2 | ||
| recovery = 70 | | recovery = 70 | ||
| hitAdv = {{sf6-adv|VM|-58}} | | hitAdv = {{sf6-adv|VM|-58}} | ||
| blockAdv = {{sf6-adv|VM|-65}} | | blockAdv = {{sf6-adv|VM|-65}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +35 Crumple | | punish = KD +35 Crumple | ||
| hitstun = 14 | | hitstun = 14 | ||
Line 1,303: | Line 1,118: | ||
| notes = No combo possible from the taunt crumple | | notes = No combo possible from the taunt crumple | ||
}} | }} | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6pppkkk | moveType = taunt | ||
Line 1,309: | Line 1,125: | ||
| images = SF6_Chun-Li_6pppkkk.png | | images = SF6_Chun-Li_6pppkkk.png | ||
| hitboxes = | | hitboxes = | ||
| startup = 273 (total) | | startup = 273 (total) | ||
| notes = | | notes = | ||
}} | }} | ||
===== 4PPPKKK ===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4pppkkk | moveType = taunt | ||
Line 1,339: | Line 1,135: | ||
| images = SF6_Chun-Li_4pppkkk.png | | images = SF6_Chun-Li_4pppkkk.png | ||
| hitboxes = | | hitboxes = | ||
| startup = 321 (total) | | startup = 321 (total) | ||
| notes = | | notes = | ||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
Line 1,372: | Line 1,148: | ||
| images = SF6_Chun-Li_46lp.png | | images = SF6_Chun-Li_46lp.png | ||
| hitboxes = SF6_Chun-Li_46lp_hitbox.png | | hitboxes = SF6_Chun-Li_46lp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,378: | Line 1,153: | ||
| active = [90] | | active = [90] | ||
| recovery = 32 | | recovery = 32 | ||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
Line 1,396: | Line 1,170: | ||
| notes = 45f charge; travels ~95% screen; Super cancel timing is very strict | | notes = 45f charge; travels ~95% screen; Super cancel timing is very strict | ||
}} | }} | ||
===== [4]6MP ===== | ===== [4]6MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46mp | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46mp | moveType = Special | ||
Line 1,402: | Line 1,177: | ||
| images = SF6_Chun-Li_46mp.png | | images = SF6_Chun-Li_46mp.png | ||
| hitboxes = SF6_Chun-Li_46mp_hitbox.png | | hitboxes = SF6_Chun-Li_46mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,408: | Line 1,182: | ||
| active = [55] | | active = [55] | ||
| recovery = 33 | | recovery = 33 | ||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
Line 1,426: | Line 1,199: | ||
| notes = 45f charge; travels ~80% screen; Super cancel timing is very strict | | notes = 45f charge; travels ~80% screen; Super cancel timing is very strict | ||
}} | }} | ||
===== [4]6HP ===== | ===== [4]6HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = Special | ||
Line 1,432: | Line 1,206: | ||
| images = SF6_Chun-Li_46hp.png | | images = SF6_Chun-Li_46hp.png | ||
| hitboxes = SF6_Chun-Li_46hp_hitbox.png | | hitboxes = SF6_Chun-Li_46hp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,438: | Line 1,211: | ||
| active = [25] | | active = [25] | ||
| recovery = 32 | | recovery = 32 | ||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
Line 1,456: | Line 1,228: | ||
| notes = 45f charge; travels ~60% screen; Super cancel timing is very strict | | notes = 45f charge; travels ~60% screen; Super cancel timing is very strict | ||
}} | }} | ||
===== [4]6PP ===== | ===== [4]6PP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46pp | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46pp | moveType = Special | ||
Line 1,466: | Line 1,239: | ||
| chip = 100*100 | | chip = 100*100 | ||
| startup = 11 | | startup = 11 | ||
| recovery = 28 | | recovery = 28 | ||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|E|0}} | | blockAdv = {{sf6-adv|E|0}} | ||
Line 1,486: | Line 1,257: | ||
| notes = 45f charge; 2-hit projectile; Counterhit/Punish Counter bonus advantage applies after both hits | | notes = 45f charge; 2-hit projectile; Counterhit/Punish Counter bonus advantage applies after both hits | ||
}} | }} | ||
=== Hundred Lightning Kicks === | === Hundred Lightning Kicks === | ||
Line 1,494: | Line 1,266: | ||
| images = SF6_Chun-Li_236lk.png | | images = SF6_Chun-Li_236lk.png | ||
| hitboxes = SF6_Chun-Li_236lk_hitbox.png | | hitboxes = SF6_Chun-Li_236lk_hitbox.png | ||
| damage = 250*250*300 (800) | | damage = 250*250*300 (800) | ||
| chip = 62*62*76 (200) | | chip = 62*62*76 (200) | ||
Line 1,500: | Line 1,271: | ||
| active = 2(5)2(5)2 | | active = 2(5)2(5)2 | ||
| recovery = 20 | | recovery = 20 | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
Line 1,518: | Line 1,288: | ||
| notes = 3 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 3 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | ||
}} | }} | ||
===== 236MK ===== | ===== 236MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236mk | moveType = Special | ||
Line 1,524: | Line 1,295: | ||
| images = SF6_Chun-Li_236mk.png | | images = SF6_Chun-Li_236mk.png | ||
| hitboxes = SF6_Chun-Li_236mk_hitbox.png | | hitboxes = SF6_Chun-Li_236mk_hitbox.png | ||
| damage = 225x4 (900) | | damage = 225x4 (900) | ||
| chip = 56x3*57 (225) | | chip = 56x3*57 (225) | ||
Line 1,530: | Line 1,300: | ||
| active = 2(4)2(4)2(5)2 | | active = 2(4)2(4)2(5)2 | ||
| recovery = 22 | | recovery = 22 | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
Line 1,548: | Line 1,317: | ||
| notes = 4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | ||
}} | }} | ||
===== 236HK ===== | ===== 236HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236hk | moveType = Special | ||
Line 1,554: | Line 1,324: | ||
| images = SF6_Chun-Li_236hk.png | | images = SF6_Chun-Li_236hk.png | ||
| hitboxes = SF6_Chun-Li_236hk_hitbox.png | | hitboxes = SF6_Chun-Li_236hk_hitbox.png | ||
| damage = 200x5 (1000) | | damage = 200x5 (1000) | ||
| chip = 50x5 (250) | | chip = 50x5 (250) | ||
Line 1,560: | Line 1,329: | ||
| active = 2(3)2(2)<br>2(4)2(6)2 | | active = 2(3)2(2)<br>2(4)2(6)2 | ||
| recovery = 15 | | recovery = 15 | ||
| hitAdv = KD +50 | | hitAdv = KD +50 | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
Line 1,567: | Line 1,335: | ||
| react = | | react = | ||
| punish = KD +50 | | punish = KD +50 | ||
| blockstun = 37 total | | blockstun = 37 total | ||
| driveDamage = 800x5 [PC 5000] | | driveDamage = 800x5 [PC 5000] | ||
Line 1,578: | Line 1,345: | ||
| notes = 5 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 5 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | ||
}} | }} | ||
===== 236KK ===== | ===== 236KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kk | moveType = Special | ||
Line 1,590: | Line 1,358: | ||
| active = 2(4)2(4)<br>2(4)2(4)2 | | active = 2(4)2(4)<br>2(4)2(4)2 | ||
| recovery = 21 | | recovery = 21 | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
Line 1,608: | Line 1,375: | ||
| notes = 5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits | ||
}} | }} | ||
===== 236KK~KK ===== | ===== 236KK~KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kk_kk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kk_kk | moveType = Special | ||
Line 1,620: | Line 1,388: | ||
| active = 2(5)2(4)<br>2(5)2(13)1 | | active = 2(5)2(4)<br>2(5)2(13)1 | ||
| recovery = 29 | | recovery = 29 | ||
| hitAdv = KD +29 | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +29 | | punish = KD +29 | ||
| blockstun = 50 | | blockstun = 50 | ||
| driveDamage = *1000x5 | | driveDamage = *1000x5 | ||
| selfSuperOH = *100x5 | | selfSuperOH = *100x5 | ||
| selfSuperOB = *50x5 | | selfSuperOB = *50x5 | ||
Line 1,638: | Line 1,400: | ||
| notes = 10 hits total | | notes = 10 hits total | ||
}} | }} | ||
=== Aerial Hundred Lightning Kicks === | === Aerial Hundred Lightning Kicks === | ||
Line 1,646: | Line 1,409: | ||
| images = SF6_Chun-Li_j236lk.png | | images = SF6_Chun-Li_j236lk.png | ||
| hitboxes = SF6_Chun-Li_j236lk_hitbox.png | | hitboxes = SF6_Chun-Li_j236lk_hitbox.png | ||
| damage = 300x3 (900) | | damage = 300x3 (900) | ||
| chip = 75*84 (159) | | chip = 75*84 (159) | ||
Line 1,652: | Line 1,414: | ||
| active = 2(4)2(4)2 | | active = 2(4)2(4)2 | ||
| recovery = 15 land | | recovery = 15 land | ||
| hitAdv = {{sf6-adv|M|-3{{sf6-adv|P|(+1)}}}} | | hitAdv = {{sf6-adv|M|-3{{sf6-adv|P|(+1)}}}} | ||
| blockAdv = {{sf6-adv|VM|-5{{sf6-adv|M|(-3)}}}} | | blockAdv = {{sf6-adv|VM|-5{{sf6-adv|M|(-3)}}}} | ||
| guard = LH | | guard = LH | ||
| punish = {{sf6-adv|P|+1{{sf6-adv|VP|(+5)}}}} | | punish = {{sf6-adv|P|+1{{sf6-adv|VP|(+5)}}}} | ||
| hitstun = 20 each | | hitstun = 20 each | ||
Line 1,670: | Line 1,429: | ||
| notes = 3 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state | | notes = 3 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state | ||
}} | }} | ||
===== j.236MK ===== | ===== j.236MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236mk | moveType = Special | ||
Line 1,676: | Line 1,436: | ||
| images = SF6_Chun-Li_j236mk.png | | images = SF6_Chun-Li_j236mk.png | ||
| hitboxes = SF6_Chun-Li_j236mk_hitbox.png | | hitboxes = SF6_Chun-Li_j236mk_hitbox.png | ||
| damage = 250x4 (1000) | | damage = 250x4 (1000) | ||
| chip = 62*64 (126) | | chip = 62*64 (126) | ||
Line 1,682: | Line 1,441: | ||
| active = 2(4)2(3)2(5)2 | | active = 2(4)2(3)2(5)2 | ||
| recovery = 15 land | | recovery = 15 land | ||
| hitAdv = {{sf6-adv|M|-3{{sf6-adv|P|(+1)}}}} | | hitAdv = {{sf6-adv|M|-3{{sf6-adv|P|(+1)}}}} | ||
| blockAdv = {{sf6-adv|VM|-5{{sf6-adv|M|(-3)}}}} | | blockAdv = {{sf6-adv|VM|-5{{sf6-adv|M|(-3)}}}} | ||
| guard = LH | | guard = LH | ||
| punish = {{sf6-adv|P|+1{{sf6-adv|VP|(+5)}}}} | | punish = {{sf6-adv|P|+1{{sf6-adv|VP|(+5)}}}} | ||
| hitstun = 22 each | | hitstun = 22 each | ||
Line 1,700: | Line 1,456: | ||
| notes = 4 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state | | notes = 4 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state | ||
}} | }} | ||
===== j.236HK ===== | ===== j.236HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236hk | moveType = Special | ||
Line 1,706: | Line 1,463: | ||
| images = SF6_Chun-Li_j236hk.png | | images = SF6_Chun-Li_j236hk.png | ||
| hitboxes = SF6_Chun-Li_j236hk_hitbox.png | | hitboxes = SF6_Chun-Li_j236hk_hitbox.png | ||
| damage = 220x5 (1100) | | damage = 220x5 (1100) | ||
| startup = 12 | | startup = 12 | ||
| active = 2(4)2(3)<br>2(4)2(3)2 | | active = 2(4)2(3)<br>2(4)2(3)2 | ||
| recovery = 15 land | | recovery = 15 land | ||
| hitAdv = {{sf6-adv|M|-3(-2)}} | | hitAdv = {{sf6-adv|M|-3(-2)}} | ||
| blockAdv = {{sf6-adv|VM|-7(-6)}} | | blockAdv = {{sf6-adv|VM|-7(-6)}} | ||
| guard = LH | | guard = LH | ||
| punish = {{sf6-adv|P|+1(+2)}} | | punish = {{sf6-adv|P|+1(+2)}} | ||
| hitstun = 24 each | | hitstun = 24 each | ||
Line 1,730: | Line 1,482: | ||
| notes = 5 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent | | notes = 5 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent | ||
}} | }} | ||
===== j.236KK ===== | ===== j.236KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236kk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236kk | moveType = Special | ||
Line 1,742: | Line 1,495: | ||
| active = 2(4)2(2)2(3)<br>2(2)2(3)2 | | active = 2(4)2(2)2(3)<br>2(2)2(3)2 | ||
| recovery = 15 land | | recovery = 15 land | ||
| hitAdv = KD +21 | | hitAdv = KD +21 | ||
| blockAdv = {{sf6-adv|VM|-32(-16)}} | | blockAdv = {{sf6-adv|VM|-32(-16)}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +21 | | punish = KD +21 | ||
| blockstun = 21(7) | | blockstun = 21(7) | ||
| driveDamage = 666x3*670 [PC 5000] | | driveDamage = 666x3*670 [PC 5000] | ||
Line 1,760: | Line 1,509: | ||
| notes = 6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; Forced Knockdown state; final 5f landing recovery is in crouching state | | notes = 6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; Forced Knockdown state; final 5f landing recovery is in crouching state | ||
}} | }} | ||
=== Spinning Bird Kick === | === Spinning Bird Kick === | ||
Line 1,768: | Line 1,518: | ||
| images = SF6_Chun-Li_28lk.png | | images = SF6_Chun-Li_28lk.png | ||
| hitboxes = SF6_Chun-Li_28lk_hitbox.png | | hitboxes = SF6_Chun-Li_28lk_hitbox.png | ||
| damage = 333*333*334 (1000) | | damage = 333*333*334 (1000) | ||
| chip = 84*84*83 (251) | | chip = 84*84*83 (251) | ||
Line 1,774: | Line 1,523: | ||
| active = 2(6)2(6)2 | | active = 2(6)2(6)2 | ||
| recovery = 6+24 land | | recovery = 6+24 land | ||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-18}} | | blockAdv = {{sf6-adv|VM|-18}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +33 | | punish = KD +33 | ||
| blockstun = 30 total | | blockstun = 30 total | ||
| driveDamage = 1000x3 [PC 5000] | | driveDamage = 1000x3 [PC 5000] | ||
Line 1,792: | Line 1,537: | ||
| notes = 30f charge; combos from light normals; 8-32f airborne; Forced Knockdown state | | notes = 30f charge; combos from light normals; 8-32f airborne; Forced Knockdown state | ||
}} | }} | ||
===== [2]8MK ===== | ===== [2]8MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28mk | moveType = Special | ||
Line 1,798: | Line 1,544: | ||
| images = SF6_Chun-Li_28mk.png | | images = SF6_Chun-Li_28mk.png | ||
| hitboxes = SF6_Chun-Li_28mk_hitbox.png | | hitboxes = SF6_Chun-Li_28mk_hitbox.png | ||
| damage = 200x4*400 (1200) | | damage = 200x4*400 (1200) | ||
| chip = 50x4*75 (275) | | chip = 50x4*75 (275) | ||
Line 1,804: | Line 1,549: | ||
| active = 2(6)2(6)<br>2(7)2(4)2 | | active = 2(6)2(6)<br>2(7)2(4)2 | ||
| recovery = 8+21 land | | recovery = 8+21 land | ||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-17}} | | blockAdv = {{sf6-adv|VM|-17}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +34 | | punish = KD +34 | ||
| blockstun = 45 total | | blockstun = 45 total | ||
| driveDamage = 800x5 [PC 5000] | | driveDamage = 800x5 [PC 5000] | ||
Line 1,822: | Line 1,563: | ||
| notes = 30f charge; combos from medium normals; 15-56f airborne; Forced Knockdown state | | notes = 30f charge; combos from medium normals; 15-56f airborne; Forced Knockdown state | ||
}} | }} | ||
===== [2]8HK ===== | ===== [2]8HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28hk | moveType = Special | ||
Line 1,828: | Line 1,570: | ||
| images = SF6_Chun-Li_28hk.png | | images = SF6_Chun-Li_28hk.png | ||
| hitboxes = SF6_Chun-Li_28hk_hitbox.png | | hitboxes = SF6_Chun-Li_28hk_hitbox.png | ||
| damage = 180x6*320 (1400) | | damage = 180x6*320 (1400) | ||
| chip = 45x6*80 (350) | | chip = 45x6*80 (350) | ||
Line 1,834: | Line 1,575: | ||
| active = 2(4)2(8)2(6)<br>2(5)2(5)2(3)2 | | active = 2(4)2(8)2(6)<br>2(5)2(5)2(3)2 | ||
| recovery = 8+22 land | | recovery = 8+22 land | ||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-18}} | | blockAdv = {{sf6-adv|VM|-18}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +33 | | punish = KD +33 | ||
| blockstun = 57 total | | blockstun = 57 total | ||
| driveDamage = 600x7 [PC 5000] | | driveDamage = 600x7 [PC 5000] | ||
Line 1,852: | Line 1,589: | ||
| notes = 30f charge; combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state | | notes = 30f charge; combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state | ||
}} | }} | ||
===== [2]8KK ===== | ===== [2]8KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28kk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28kk | moveType = Special | ||
Line 1,864: | Line 1,602: | ||
| active = 2(4)2(4)2(5)<br>2(4)2(5)2(4)2 | | active = 2(4)2(4)2(5)<br>2(4)2(5)2(4)2 | ||
| recovery = 8+15 land | | recovery = 8+15 land | ||
| hitAdv = KD +55(+41) | | hitAdv = KD +55(+41) | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +55(+41) | | punish = KD +55(+41) | ||
| blockstun = 51 total | | blockstun = 51 total | ||
| driveDamage = 600x7 [PC 5000] | | driveDamage = 600x7 [PC 5000] | ||
Line 1,882: | Line 1,616: | ||
| notes = 30f charge, puts grounded opponent into limited juggle state (regular KD vs. airborne); combos from medium normals; 14-63f airborne; Forced Knockdown state | | notes = 30f charge, puts grounded opponent into limited juggle state (regular KD vs. airborne); combos from medium normals; 14-63f airborne; Forced Knockdown state | ||
}} | }} | ||
=== Hazanshu === | === Hazanshu === | ||
Line 1,890: | Line 1,625: | ||
| images = SF6_Chun-Li_214lk.png | | images = SF6_Chun-Li_214lk.png | ||
| hitboxes = SF6_Chun-Li_214lk_hitbox.png | | hitboxes = SF6_Chun-Li_214lk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = 250 | | chip = 250 | ||
Line 1,914: | Line 1,648: | ||
| notes = 5-20f airborne; Forced Knockdown state | | notes = 5-20f airborne; Forced Knockdown state | ||
}} | }} | ||
===== 214MK ===== | ===== 214MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214mk | moveType = Special | ||
Line 1,920: | Line 1,655: | ||
| images = SF6_Chun-Li_214mk.png | | images = SF6_Chun-Li_214mk.png | ||
| hitboxes = SF6_Chun-Li_214mk_hitbox.png | | hitboxes = SF6_Chun-Li_214mk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = 250 | | chip = 250 | ||
Line 1,944: | Line 1,678: | ||
| notes = 6-24f airborne; Forced Knockdown state | | notes = 6-24f airborne; Forced Knockdown state | ||
}} | }} | ||
===== 214HK ===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214hk | moveType = Special | ||
Line 1,950: | Line 1,685: | ||
| images = SF6_Chun-Li_214hk.png | | images = SF6_Chun-Li_214hk.png | ||
| hitboxes = SF6_Chun-Li_214hk_hitbox.png | | hitboxes = SF6_Chun-Li_214hk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = 250 | | chip = 250 | ||
Line 1,974: | Line 1,708: | ||
| notes = 6-29f airborne; Forced Knockdown state | | notes = 6-29f airborne; Forced Knockdown state | ||
}} | }} | ||
===== 214KK ===== | ===== 214KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214kk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214kk | moveType = Special | ||
Line 1,993: | Line 1,728: | ||
| react = | | react = | ||
| punish = KD +53 OTG | | punish = KD +53 OTG | ||
| blockstun = 14 | | blockstun = 14 | ||
| driveDamage = 4000 [PC 5000] | | driveDamage = 4000 [PC 5000] | ||
Line 2,004: | Line 1,738: | ||
| notes = 6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit | | notes = 6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit | ||
}} | }} | ||
=== Tenshokyaku === | === Tenshokyaku === | ||
Line 2,012: | Line 1,747: | ||
| images = SF6_Chun-Li_22lk.png | | images = SF6_Chun-Li_22lk.png | ||
| hitboxes = SF6_Chun-Li_22lk_hitbox.png | | hitboxes = SF6_Chun-Li_22lk_hitbox.png | ||
| damage = 450*450 | | damage = 450*450 | ||
| chip = 113 | | chip = 113 | ||
Line 2,022: | Line 1,756: | ||
| blockAdv = {{sf6-adv|VM|-37}} | | blockAdv = {{sf6-adv|VM|-37}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +29 | | punish = KD +29 | ||
| blockstun = 16 | | blockstun = 16 | ||
| driveDamage = 3000 [PC 5000] | | driveDamage = 3000 [PC 5000] | ||
Line 2,036: | Line 1,767: | ||
| notes = 8-45f airborne; Forced Knockdown state | | notes = 8-45f airborne; Forced Knockdown state | ||
}} | }} | ||
===== 22MK ===== | ===== 22MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22mk | moveType = Special | ||
Line 2,042: | Line 1,774: | ||
| images = SF6_Chun-Li_22mk.png | | images = SF6_Chun-Li_22mk.png | ||
| hitboxes = SF6_Chun-Li_22mk_hitbox.png | | hitboxes = SF6_Chun-Li_22mk_hitbox.png | ||
| damage = 450*550 | | damage = 450*550 | ||
| chip = 113 | | chip = 113 | ||
Line 2,052: | Line 1,783: | ||
| blockAdv = {{sf6-adv|VM|-41}} | | blockAdv = {{sf6-adv|VM|-41}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +25 | | punish = KD +25 | ||
| blockstun = 16 | | blockstun = 16 | ||
| driveDamage = 3000 [PC 5000] | | driveDamage = 3000 [PC 5000] | ||
Line 2,066: | Line 1,794: | ||
| notes = 8-51f airborne; Forced Knockdown state | | notes = 8-51f airborne; Forced Knockdown state | ||
}} | }} | ||
===== 22HK ===== | ===== 22HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22hk | moveType = Special | ||
Line 2,072: | Line 1,801: | ||
| images = SF6_Chun-Li_22hk.png | | images = SF6_Chun-Li_22hk.png | ||
| hitboxes = SF6_Chun-Li_22hk_hitbox.png | | hitboxes = SF6_Chun-Li_22hk_hitbox.png | ||
| damage = 200x3*600 | | damage = 200x3*600 | ||
| chip = 50 | | chip = 50 | ||
Line 2,082: | Line 1,810: | ||
| blockAdv = {{sf6-adv|VM|-57}} | | blockAdv = {{sf6-adv|VM|-57}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +37 | | punish = KD +37 | ||
| blockstun = 16 | | blockstun = 16 | ||
| driveDamage = 3000 [PC 5000] | | driveDamage = 3000 [PC 5000] | ||
Line 2,096: | Line 1,821: | ||
| notes = 8-69f airborne; Forced Knockdown state | | notes = 8-69f airborne; Forced Knockdown state | ||
}} | }} | ||
===== 22KK ===== | ===== 22KK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22kk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22kk | moveType = Special | ||
Line 2,112: | Line 1,838: | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +30 | | punish = KD +30 | ||
| blockstun = 12 | | blockstun = 12 | ||
| driveDamage = 3000 | | driveDamage = 3000 | ||
Line 2,127: | Line 1,850: | ||
}} | }} | ||
== Super Arts == | == Super Arts == | ||
Line 2,176: | Line 1,868: | ||
| blockAdv = {{sf6-adv|VM|-22}} | | blockAdv = {{sf6-adv|VM|-22}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +22 | | punish = KD +22 | ||
| blockstun = 66 total | | blockstun = 66 total | ||
| driveDamage = 500x5 / 1000x5 | | driveDamage = 500x5 / 1000x5 | ||
| selfSuperOH = -10000 | | selfSuperOH = -10000 | ||
| selfSuperOB = -10000 | | selfSuperOB = -10000 | ||
| notes = Armor Break; depletes 0.5 Drive Bar on hit for the opponent | | notes = Armor Break; depletes 0.5 Drive Bar on hit for the opponent | ||
}} | }} | ||
===== j.236236P ===== | ===== j.236236P ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236236p | moveType = Super | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236236p | moveType = Super | ||
Line 2,206: | Line 1,892: | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| guard = LH | | guard = LH | ||
| punish = KD +14 | | punish = KD +14 | ||
| blockstun = 72 total | | blockstun = 72 total | ||
| driveDamage = 500x5 / 1000x5 | | driveDamage = 500x5 / 1000x5 | ||
| selfSuperOH = -10000 | | selfSuperOH = -10000 | ||
| selfSuperOB = -10000 | | selfSuperOB = -10000 | ||
| notes = Armor Break; depletes 0.5 Drive Bar on hit for the opponent; Forced Knockdown state; higher activation height causes longer recovery before reaching the ground | | notes = Armor Break; depletes 0.5 Drive Bar on hit for the opponent; Forced Knockdown state; higher activation height causes longer recovery before reaching the ground | ||
}} | }} | ||
Line 2,240: | Line 1,919: | ||
| react = | | react = | ||
| punish = KD +29 | | punish = KD +29 | ||
| blockstun = 76(7)20 | | blockstun = 76(7)20 | ||
| driveDamage = 312x15*320 (5000) / 625x16 (10000) | | driveDamage = 312x15*320 (5000) / 625x16 (10000) | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| selfSuperOB = -20000 | | selfSuperOB = -20000 | ||
| notes = Armor Break; 8f blockstring gap before final hit; puts opponent into free juggle state on grounded hit (limited juggle state if juggled into); Full active frame distribution: 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3 | | notes = Armor Break; 8f blockstring gap before final hit; puts opponent into free juggle state on grounded hit (limited juggle state if juggled into); Full active frame distribution: 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3 | ||
}} | }} | ||
Line 2,268: | Line 1,942: | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| guard = LH | | guard = LH | ||
| punish = HKD +6 | | punish = HKD +6 | ||
| blockstun = 51(25) | | blockstun = 51(25) | ||
| driveDamage = 7500*2500 / 15000 | | driveDamage = 7500*2500 / 15000 | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
| selfSuperOB = -30000 | | selfSuperOB = -30000 | ||
| notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) | | notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) | ||
}} | }} | ||
Line 2,299: | Line 1,966: | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| guard = LH | | guard = LH | ||
| punish = HKD +18 | | punish = HKD +18 | ||
| blockstun = 51(25) | | blockstun = 51(25) | ||
| driveDamage = 10000*2500 / 20000 | | driveDamage = 10000*2500 / 20000 | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
| selfSuperOB = -30000 | | selfSuperOB = -30000 | ||
| notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) | | notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) | ||
}} | }} |
Revision as of 07:53, 3 March 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Wall Jump
9 (near wall)
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Target Combos
j.HP~j.HP
Chun-Li
Chun-Li_jhphp
|
|||||
---|---|---|---|---|---|
j.HP~j.HP Soaring Eagle Punches
|
|||||
![]() File:SF6 Chun-Li jhphp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | 24 | 19 | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can be performed on whiff; puts airborne opponents into limited juggle state |
Serenity Stream
214P
214P~214P
214P~LP
214P~MP
214P~HP
214P~LK
214P~MK
214P~HK
Universal Mechanics
Throws
Forward Throw
Back Throw
Chun-Li
Chun-Li_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Taiji Fan
|
|||||
![]() File:SF6 Chun-Li 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +13 | - | ||||
Notes | |||||
Side switches; can walk for throw/strike oki after back throwing opponent into corner |
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
|
|||||
---|---|---|---|---|---|
HPHK Hosen Kick
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Hoyoku Kick
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(10)3 | 26 | - | 34 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Chun-Li
Chun-Li_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Chun-Li
Chun-Li_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | [55] | 33 | 31 | 27 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
45f charge; travels ~80% screen; Super cancel timing is very strict |
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | [25] | 32 | 31 | 27 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-2 | -6 | ||||
Notes | |||||
45f charge; travels ~60% screen; Super cancel timing is very strict |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x4 (900) | 56x3*57 (225) | - | LH | su3 (2nd) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(4)2(4)2(5)2 | 22 | 46 total | 35 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -8 | ||||
Notes | |||||
4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits |
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 (1000) | 50x5 (250) | - | LH | su3 (2nd) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 2(3)2(2) 2(4)2(6)2 |
15 | - | 37 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +50 | -3 | ||||
Notes | |||||
5 hits; Counterhit/Punish Counter bonus advantage carries over through all hits |
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160x5 (800) | 40x5 (200) | - | LH | su2 su3 (5th) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(4)2(4) 2(4)2(4)2 |
21 | 50 total | 44 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits |
236KK~KK
Chun-Li
Chun-Li_236kk_kk
|
|||||
---|---|---|---|---|---|
236KK~KK Lightning Kick Barrage
|
|||||
![]() File:SF6 Chun-Li 236kk kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x4*300 (700) | 25x4*75 (175) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(5)2(4) 2(5)2(13)1 |
29 | - | 50 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -13 | ||||
Notes | |||||
10 hits total |
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x4 (1000) | 62*64 (126) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(4)2(3)2(5)2 | 15 land | 22 each | 18 each | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3(+1) | -5(-3) | ||||
Notes | |||||
4 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state |
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220x5 (1100) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 2(4)2(3) 2(4)2(3)2 |
15 land | 24 each | 20 each | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3(-2) | -7(-6) | ||||
Notes | |||||
5 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4*400 (1200) | 50x4*75 (275) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(6)2(6) 2(7)2(4)2 |
8+21 land | - | 45 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -17 | ||||
Notes | |||||
30f charge; combos from medium normals; 15-56f airborne; Forced Knockdown state |
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180x6*320 (1400) | 45x6*80 (350) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 2(4)2(8)2(6) 2(5)2(5)2(3)2 |
8+22 land | - | 57 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -18 | ||||
Notes | |||||
30f charge; combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state |
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Spinning Bird Kick
|
|||||
![]() File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x6*200 (800) | 25x6*50 (200) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(4)2(4)2(5) 2(4)2(5)2(4)2 |
8+15 land | - | 51 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +55(+41) | -12 | ||||
Notes | |||||
30f charge, puts grounded opponent into limited juggle state (regular KD vs. airborne); combos from medium normals; 14-63f airborne; Forced Knockdown state |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27 | 3 | 16 | 21 | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -3 | ||||
Notes | |||||
6-24f airborne; Forced Knockdown state |
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 18 | 27 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-26 projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | -1 | ||||
Notes | |||||
6-29f airborne; Forced Knockdown state |
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 3 | 16 | - | 14 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +53 OTG | -5 | ||||
Notes | |||||
6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit |
Tenshokyaku
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*550 | 113 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 2(10)2 | 31+12 land | - | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +25 | -41 | ||||
Notes | |||||
8-51f airborne; Forced Knockdown state |
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3*600 | 50 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2(8)2(8)2(11)2 | 26+12 land | - | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -57 | ||||
Notes | |||||
8-69f airborne; Forced Knockdown state |
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k_ca
|
|||||
---|---|---|---|---|---|
214214K Soten Ranka (CA)
|
|||||
![]() File:SF6 Chun-Li 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500*500) | 750*250*250 (1250) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(24)1(7)1 | 36 | - | 51(25) | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9f Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -24 | ||||
Notes | |||||
Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) |