< Street Fighter 6 | Ryu
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Line 205: | Line 205: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| notes = Cannot hit crouching; puts airborne opponents into limited juggle state; crumples on Punish Counter (+ | | notes = Cannot hit crouching; puts airborne opponents into limited juggle state; crumples on Punish Counter (+11 before the crumple state goes airborne) | ||
}} | }} | ||
Line 297: | Line 297: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| notes = Forces stand on hit | | notes = Forces stand on hit; only 1st active frame is cancellable | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
Line 631: | Line 631: | ||
| oppSuperOH = 350*350 | | oppSuperOH = 350*350 | ||
| oppSuperOB = 125*125 | | oppSuperOB = 125*125 | ||
| notes = 2nd hit can whiff at specific range, becoming -5 on hit, -12 on block | | notes = 2nd hit can whiff at specific range, becoming -5 on hit, -12 on block; Counterhit and Punish Counter frame advantage applies to both hits | ||
}} | }} | ||
===== 4HP ===== | ===== 4HP ===== | ||
Line 661: | Line 661: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| notes = Forces stand on hit | | notes = Forces stand on hit; only 1st active frame is cancellable; extremely short range makes it finicky in combos | ||
}} | }} | ||
===== 4HK ===== | ===== 4HK ===== | ||
Line 691: | Line 691: | ||
| oppSuperOH = 350*350 | | oppSuperOH = 350*350 | ||
| oppSuperOB = 125*125 | | oppSuperOB = 125*125 | ||
| notes = 1st hit forces stand, puts airborne opponents into limited juggle state; 2nd hit knocks down vs. airborne opponents; both hits cancellable | | notes = 1st hit forces stand, puts airborne opponents into limited juggle state; 2nd hit knocks down vs. airborne opponents; both hits cancellable; Counterhit and Punish Counter frame advantage applies to both hits | ||
}} | }} | ||
===== 6HK ===== | ===== 6HK ===== | ||
Line 753: | Line 753: | ||
| oppSuperOH = (350)*350 | | oppSuperOH = (350)*350 | ||
| oppSuperOB = (125)*125 | | oppSuperOB = (125)*125 | ||
| notes = | | notes = Hits consistently at max 5MP range, making it the most consistent ender | ||
}} | }} | ||
===== MP>LK>HK ===== | ===== MP>LK>HK ===== | ||
Line 783: | Line 783: | ||
| oppSuperOH = (350x2)*700 | | oppSuperOH = (350x2)*700 | ||
| oppSuperOB = (125x2)*250 | | oppSuperOB = (125x2)*250 | ||
| notes = | | notes = 6f gap before HK on block | ||
}} | }} | ||
===== HP>HK ===== | ===== HP>HK ===== | ||
Line 1,153: | Line 1,153: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile, slowest speed | ||
}} | }} | ||
===== 236MP ===== | ===== 236MP ===== | ||
Line 1,183: | Line 1,183: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile, medium speed | ||
}} | }} | ||
===== 236HP ===== | ===== 236HP ===== | ||
Line 1,213: | Line 1,213: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile, fast speed | ||
}} | }} | ||
===== 236PP ===== | ===== 236PP ===== | ||
Line 1,243: | Line 1,243: | ||
| oppSuperOH = 210*210 | | oppSuperOH = 210*210 | ||
| oppSuperOB = 75*75 | | oppSuperOB = 75*75 | ||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit | | notes = 2-hit projectile, fast speed; puts opponent into limited juggle state on hit | ||
}} | }} | ||
===== 236P(charged) ===== | ===== 236P(charged) ===== | ||
Line 1,273: | Line 1,273: | ||
| oppSuperOH = 210*210 | | oppSuperOH = 210*210 | ||
| oppSuperOB = 75*75 | | oppSuperOB = 75*75 | ||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit | | notes = 2-hit projectile; puts opponent into limited juggle state on hit; button strength does not affect projectile speed | ||
}} | }} | ||
===== 236PP(charged) ===== | ===== 236PP(charged) ===== | ||
Line 1,579: | Line 1,579: | ||
| oppSuperOH = 420 | | oppSuperOH = 420 | ||
| oppSuperOB = 150 | | oppSuperOB = 150 | ||
| notes = Forced Knockdown state; can crossup; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state | | notes = Forced Knockdown state; can crossup; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or Lv.1 Super); the last 11f of recovery puts Ryu in a crouching state | ||
}} | }} | ||
===== j.214KK ===== | ===== j.214KK ===== | ||
Line 1,701: | Line 1,701: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| notes = Puts opponent into limited juggle state on hit; Punish Counter tumble state can be hit OTG | | notes = Puts opponent into limited juggle state on hit (can follow up with 623LP in corner); Punish Counter tumble state can be hit OTG | ||
}} | }} | ||
===== 236KK ===== | ===== 236KK ===== | ||
Line 1,731: | Line 1,731: | ||
| oppSuperOH = 840 | | oppSuperOH = 840 | ||
| oppSuperOB = 300 | | oppSuperOB = 300 | ||
| notes = Wall Bounce juggle state on hit | | notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | ||
}} | }} | ||
Line 1,977: | Line 1,977: | ||
| oppSuperOH = - | | oppSuperOH = - | ||
| oppSuperOB = - | | oppSuperOB = - | ||
| notes = Armor Break; 5-hit projectile | | notes = Armor Break; 5-hit projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236p_denjin | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236p_denjin | moveType = Super | ||
Line 2,006: | Line 2,006: | ||
| oppSuperOH = - | | oppSuperOH = - | ||
| oppSuperOB = - | | oppSuperOB = - | ||
| notes = Armor Break; 5-hit projectile | | notes = Armor Break; 5-hit projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen | ||
}} | }} | ||
Revision as of 06:12, 19 February 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
MP>LK
MP>LK>HK
HP>HK
Universal Mechanics
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
Ryu_hphk
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HPHK Shingeki
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Ryu
Ryu_6hphk
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6HPHK Chest Strike
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Ryu
Ryu_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ryu
Ryu_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
Special Moves
Hadoken
236LP
236MP
Ryu
Ryu_236mp
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236MP Hadoken
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 31 | 27 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
1-hit projectile, medium speed |
236HP
Ryu
Ryu_236hp
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236HP Hadoken
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 31 | 27 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
1-hit projectile, fast speed |
236PP
236P(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
j.214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214P(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
236236K
236236K(CA)