Street Fighter 6/Ryu/Data: Difference between revisions

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Line 34: Line 34:
| damage        = 300
| damage        = 300
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 4
| startup      = 4
| active        = 3
| active        = 3
Line 47: Line 46:
| hitstun      = 14
| hitstun      = 14
| blockstun    = 9
| blockstun    = 9
| driveDamage  = 500 [PC 2000]
| selfDriveOH  = 250
| selfDriveOB  = 250
| selfSuperOH  = 300
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| notes        = Chains into 5LP/2LP/2LK
| notes        = Chains into 5LP/2LP/2LK
}}
}}
Line 58: Line 64:
| damage        = 600
| damage        = 600
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 6
| startup      = 6
| active        = 4
| active        = 4
Line 71: Line 76:
| hitstun      = 22
| hitstun      = 22
| blockstun    = 14
| blockstun    = 14
| driveDamage  = 3000 [PC 4000]
| selfDriveOH  = 1500
| selfDriveOB  = 1500
| selfSuperOH  = 500
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| notes        =  
| notes        =  
}}
}}
Line 82: Line 94:
| damage        = 800
| damage        = 800
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 10
| startup      = 10
| active        = 5
| active        = 5
Line 95: Line 106:
| hitstun      = 26
| hitstun      = 26
| blockstun    = 21
| blockstun    = 21
| driveDamage  = 5000 [PC 8000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = Forces stand on hit (allowing Target Combo followup to work on crouching)
| notes        = Forces stand on hit (allowing Target Combo followup to work on crouching)
}}
}}
Line 106: Line 124:
| damage        = 300
| damage        = 300
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 119: Line 136:
| hitstun      = 16
| hitstun      = 16
| blockstun    = 10
| blockstun    = 10
| driveDamage  = 500 [PC 2000]
| selfDriveOH  = 250
| selfDriveOB  = 250
| selfSuperOH  = 300
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| notes        =  
| notes        =  
}}
}}
Line 130: Line 154:
| damage        = 700
| damage        = 700
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 9
| startup      = 9
| active        = 3
| active        = 3
Line 143: Line 166:
| hitstun      = 25
| hitstun      = 25
| blockstun    = 17
| blockstun    = 17
| driveDamage  = 4000 [PC 6000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 500
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| notes        =  
| notes        =  
}}
}}
Line 154: Line 184:
| damage        = 900
| damage        = 900
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 12
| startup      = 12
| active        = 4
| active        = 4
Line 167: Line 196:
| hitstun      = 33
| hitstun      = 33
| blockstun    = 24
| blockstun    = 24
| driveDamage  = 6000 [PC 10000]
| selfDriveOH  = 3000
| selfDriveOB  = 3000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = Cannot hit crouching; puts airborne opponents into limited juggle state; crumples on Punish Counter (+8 before the crumple state goes airborne)
| notes        = Cannot hit crouching; puts airborne opponents into limited juggle state; crumples on Punish Counter (+8 before the crumple state goes airborne)
}}
}}
Line 180: Line 216:
| damage        = 300
| damage        = 300
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 4
| startup      = 4
| active        = 2
| active        = 2
Line 193: Line 228:
| hitstun      = 15
| hitstun      = 15
| blockstun    = 10
| blockstun    = 10
| driveDamage  = 500 [PC 2000]
| selfDriveOH  = 250
| selfDriveOB  = 250
| selfSuperOH  = 300
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| notes        = Chains into 5LP/2LP/2LK
| notes        = Chains into 5LP/2LP/2LK
}}
}}
Line 204: Line 246:
| damage        = 700
| damage        = 700
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 6
| startup      = 6
| active        = 3
| active        = 3
Line 217: Line 258:
| hitstun      = 22
| hitstun      = 22
| blockstun    = 17
| blockstun    = 17
| driveDamage  = 3000 [PC 4000]
| selfDriveOH  = 1500
| selfDriveOB  = 1500
| selfSuperOH  = 500
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| notes        =  
| notes        =  
}}
}}
Line 228: Line 276:
| damage        = 900
| damage        = 900
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 9
| startup      = 9
| active        = 6
| active        = 6
Line 241: Line 288:
| hitstun      = 29
| hitstun      = 29
| blockstun    = 19
| blockstun    = 19
| driveDamage  = 6000 [PC 8000]
| selfDriveOH  = 3000
| selfDriveOB  = 3000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = Forces stand on hit
| notes        = Forces stand on hit
}}
}}
===== 2LK =====
===== 2LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lk | moveType = ground_normal
Line 253: Line 306:
| damage        = 200
| damage        = 200
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 5
| startup      = 5
| active        = 2
| active        = 2
Line 266: Line 318:
| hitstun      = 15
| hitstun      = 15
| blockstun    = 9
| blockstun    = 9
| driveDamage  = 500 [PC 2000]
| selfDriveOH  = 250
| selfDriveOB  = 250
| selfSuperOH  = 300
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| notes        = Chains into 5LP/2LP/2LK
| notes        = Chains into 5LP/2LP/2LK
}}
}}
Line 277: Line 336:
| damage        = 500
| damage        = 500
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 8
| startup      = 8
| active        = 3
| active        = 3
Line 290: Line 348:
| hitstun      = 23
| hitstun      = 23
| blockstun    = 16
| blockstun    = 16
| driveDamage  = 2000 [PC 4000]
| selfDriveOH  = 1000
| selfDriveOB  = 1000
| selfSuperOH  = 500
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| notes        =  
| notes        =  
}}
}}
Line 301: Line 366:
| damage        = 900
| damage        = 900
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 9
| startup      = 9
| active        = 3
| active        = 3
Line 314: Line 378:
| hitstun      = -
| hitstun      = -
| blockstun    = 19
| blockstun    = 19
| driveDamage  = 4000 [PC 10000]
| selfDriveOH  = 3000
| selfDriveOB  = 3000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = Has some juggle potential
| notes        = Has some juggle potential
}}
}}
Line 327: Line 398:
| damage        = 300
| damage        = 300
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 4
| startup      = 4
| active        = 10
| active        = 10
Line 340: Line 410:
| hitstun      = 13
| hitstun      = 13
| blockstun    = 9
| blockstun    = 9
| driveDamage  = 1500 [PC 2000]
| selfDriveOH  = 500
| selfDriveOB  = 500
| selfSuperOH  = 300
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| notes        =  
| notes        =  
}}
}}
Line 351: Line 428:
| damage        = 350*350 (700)
| damage        = 350*350 (700)
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 8
| startup      = 8
| active        = 2*3
| active        = 2*3
Line 364: Line 440:
| hitstun      = 15*17 (18)
| hitstun      = 15*17 (18)
| blockstun    = 11*13 (15)
| blockstun    = 11*13 (15)
| driveDamage  = 1500*1500 [PC 2500*2500]
| selfDriveOH  = 500*500
| selfDriveOB  = 500*500
| selfSuperOH  = 250*250
| selfSuperOB  = 125*125
| oppSuperOH    = 175*175
| oppSuperOB    = 62*62
| notes        = Both hits are cancellable to Air Tatsu and put airborne opponents into limited juggle state
| notes        = Both hits are cancellable to Air Tatsu and put airborne opponents into limited juggle state
}}
}}
Line 375: Line 458:
| damage        = 800
| damage        = 800
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 9
| startup      = 9
| active        = 6
| active        = 6
Line 388: Line 470:
| hitstun      = 19
| hitstun      = 19
| blockstun    = 15
| blockstun    = 15
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = Spike knockdown on Counterhit/Punish Counter vs. airborne opponents
| notes        = Spike knockdown on Counterhit/Punish Counter vs. airborne opponents
}}
}}
Line 399: Line 488:
| damage        = 300
| damage        = 300
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 6
| startup      = 6
| active        = 10
| active        = 10
Line 412: Line 500:
| hitstun      = 13
| hitstun      = 13
| blockstun    = 9
| blockstun    = 9
| driveDamage  = 1500 [PC 2000]
| selfDriveOH  = 500
| selfDriveOB  = 500
| selfSuperOH  = 300
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| notes        = Crossup
| notes        = Crossup
}}
}}
Line 423: Line 518:
| damage        = 500
| damage        = 500
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 7
| startup      = 7
| active        = 6
| active        = 6
Line 436: Line 530:
| hitstun      = 17
| hitstun      = 17
| blockstun    = 13
| blockstun    = 13
| driveDamage  = 2500 [PC 4000]
| selfDriveOH  = 1000
| selfDriveOB  = 1000
| selfSuperOH  = 500
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| notes        = Crossup
| notes        = Crossup
}}
}}
Line 447: Line 548:
| damage        = 500
| damage        = 500
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 12
| startup      = 12
| active        = 8
| active        = 8
Line 460: Line 560:
| hitstun      = 19
| hitstun      = 19
| blockstun    = 15
| blockstun    = 15
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        =  
| notes        =  
}}
}}
Line 473: Line 580:
| damage        = 300*300 (600)
| damage        = 300*300 (600)
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 20
| startup      = 20
| active        = 4
| active        = 4
Line 486: Line 592:
| hitstun      = 25 (24 last hit)
| hitstun      = 25 (24 last hit)
| blockstun    = 20 (19 last hit)
| blockstun    = 20 (19 last hit)
| driveDamage  = 1250*1250 [PC 2500*2500]
| selfDriveOH  = 750*750
| selfDriveOB  = 750*750
| selfSuperOH  = 250*250
| selfSuperOB  = 125*125
| oppSuperOH    = 175*175
| oppSuperOB    = 62*62
| notes        = Counterhit and Punish Counter frame advantage applies to both hits
| notes        = Counterhit and Punish Counter frame advantage applies to both hits
}}
}}
Line 497: Line 610:
| damage        = 400*400 (800)
| damage        = 400*400 (800)
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 20
| startup      = 20
| active        = 2*3
| active        = 2*3
Line 510: Line 622:
| hitstun      = 15*26 (27)
| hitstun      = 15*26 (27)
| blockstun    = 8*21 (22)
| blockstun    = 8*21 (22)
| driveDamage  = 2500*2500 [PC 4000*4000]
| selfDriveOH  = 1250*1250
| selfDriveOB  = 1250*1250
| selfSuperOH  = 500*500
| selfSuperOB  = 250*250
| oppSuperOH    = 350*350
| oppSuperOB    = 125*125
| notes        = 2nd hit can whiff at specific range, becoming -5 on hit, -12 on block
| notes        = 2nd hit can whiff at specific range, becoming -5 on hit, -12 on block
}}
}}
Line 521: Line 640:
| damage        = 800
| damage        = 800
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 7
| startup      = 7
| active        = 4
| active        = 4
Line 534: Line 652:
| hitstun      = 30
| hitstun      = 30
| blockstun    = 16
| blockstun    = 16
| driveDamage  = 5000 [PC 8000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = Forces stand on hit
| notes        = Forces stand on hit
}}
}}
Line 545: Line 670:
| damage        = 400*400 (800)
| damage        = 400*400 (800)
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 10
| startup      = 10
| active        = 5(5)3
| active        = 5(5)3
Line 558: Line 682:
| hitstun      = 20*24 (34)
| hitstun      = 20*24 (34)
| blockstun    = ?*20 (30)
| blockstun    = ?*20 (30)
| driveDamage  = 2000*1000 [PC 3000*3000]
| selfDriveOH  = 750*750
| selfDriveOB  = 750*750
| selfSuperOH  = 500*500
| selfSuperOB  = 250*250
| oppSuperOH    = 350*350
| oppSuperOB    = 125*125
| notes        = 1st hit forces stand, puts airborne opponents into limited juggle state; 2nd hit knocks down vs. airborne opponents; both hits cancellable
| notes        = 1st hit forces stand, puts airborne opponents into limited juggle state; 2nd hit knocks down vs. airborne opponents; both hits cancellable
}}
}}
Line 569: Line 700:
| damage        = 800
| damage        = 800
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 16
| startup      = 16
| active        = 4
| active        = 4
Line 582: Line 712:
| hitstun      = 26
| hitstun      = 26
| blockstun    = 20
| blockstun    = 20
| driveDamage  = 5000 [PC 8000]
| selfDriveOH  = 2500
| selfDriveOB  = 2500
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = Cancellable to OD Air Tatsu on hit/block; no airborne frames
| notes        = Cancellable to OD Air Tatsu on hit/block; no airborne frames
}}
}}
Line 595: Line 732:
| damage        = 300*600 (900)
| damage        = 300*600 (900)
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 6+5
| startup      = 6+5
| active        = 4*3
| active        = 4*3
Line 608: Line 744:
| hitstun      = 20
| hitstun      = 20
| blockstun    = 12
| blockstun    = 12
| driveDamage  = (3000)*1000
| selfDriveOH  = (1500)*1000
| selfDriveOB  = (1500)*1000
| selfSuperOH  = (500)*500
| selfSuperOB  = (250)*250
| oppSuperOH    = (350)*350
| oppSuperOB    = (125)*125
| notes        =  
| notes        =  
}}
}}
Line 619: Line 762:
| damage        = 300*600*720 (1620)
| damage        = 300*600*720 (1620)
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 6+5+16
| startup      = 6+5+16
| active        = 4*3*4
| active        = 4*3*4
Line 632: Line 774:
| hitstun      = -
| hitstun      = -
| blockstun    = 16
| blockstun    = 16
| driveDamage  = (3000*1000)*3000
| selfDriveOH  = (1500*1000)*2500
| selfDriveOB  = (1500*1000)*2500
| selfSuperOH  = (500x2)*1000
| selfSuperOB  = (250x2)*500
| oppSuperOH    = (350x2)*700
| oppSuperOB    = (125x2)*250
| notes        =  
| notes        =  
}}
}}
Line 643: Line 792:
| damage        = 800*1000 (1800)
| damage        = 800*1000 (1800)
| chip          = -
| chip          = -
| driveDamage  =
| startup      = 10+9
| startup      = 10+9
| active        = 5*4
| active        = 5*4
Line 656: Line 804:
| hitstun      = -
| hitstun      = -
| blockstun    = 16
| blockstun    = 16
| driveDamage  = (5000)*7000
| selfDriveOH  = (2000)*2500
| selfDriveOB  = (2000)*2500
| selfSuperOH  = (1000)*1000
| selfSuperOB  = (500)*500
| oppSuperOH    = (700)*700
| oppSuperOB    = (250)*250
| notes        = HK cannot hit vs. crouch block
| notes        = HK cannot hit vs. crouch block
}}
}}
Line 682: Line 837:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = [PC: 10000]
| driveDamage  = [PC 10000]
| selfDriveOH  = 2500
| selfDriveOH  = 2500
| selfDriveOB  = -
| selfDriveOB  = -
Line 712: Line 867:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = [PC: 10000]
| driveDamage  = [PC 10000]
| selfDriveOH  = 2500
| selfDriveOH  = 2500
| selfDriveOB  = -
| selfDriveOB  = -
Line 744: Line 899:
| hitstun      = -
| hitstun      = -
| blockstun    = 34
| blockstun    = 34
| driveDamage  = 5000 / 10000
| driveDamage  = 5000 / 10000 [PC 15000]
| selfDriveOH  = -10000
| selfDriveOH  = -10000
| selfDriveOB  = -10000
| selfDriveOB  = -10000
Line 977: Line 1,132:
| damage        = 600
| damage        = 600
| chip          = 150
| chip          = 150
| driveDamage  =
| startup      = 16
| startup      = 16
| active        = -
| active        = -
Line 990: Line 1,144:
| hitstun      = 31
| hitstun      = 31
| blockstun    = 27
| blockstun    = 27
| driveDamage  = 2500 [PC 3000]
| selfDriveOH  = 1000
| selfDriveOB  = 1000
| selfSuperOH  = 600
| selfSuperOB  = 300
| oppSuperOH    = 420
| oppSuperOB    = 150
| notes        = 1-hit projectile
| notes        = 1-hit projectile
}}
}}
Line 1,001: Line 1,162:
| damage        = 600
| damage        = 600
| chip          = 150
| chip          = 150
| driveDamage  =
| startup      = 14
| startup      = 14
| active        = -
| active        = -
Line 1,014: Line 1,174:
| hitstun      = 31
| hitstun      = 31
| blockstun    = 27
| blockstun    = 27
| driveDamage  = 2500 [PC 3000]
| selfDriveOH  = 1000
| selfDriveOB  = 1000
| selfSuperOH  = 600
| selfSuperOB  = 300
| oppSuperOH    = 420
| oppSuperOB    = 150
| notes        = 1-hit projectile
| notes        = 1-hit projectile
}}
}}
Line 1,025: Line 1,192:
| damage        = 600
| damage        = 600
| chip          = 150
| chip          = 150
| driveDamage  =
| startup      = 12
| startup      = 12
| active        = -
| active        = -
Line 1,038: Line 1,204:
| hitstun      = 31
| hitstun      = 31
| blockstun    = 27
| blockstun    = 27
| driveDamage  = 2500 [PC 3000]
| selfDriveOH  = 1000
| selfDriveOB  = 1000
| selfSuperOH  = 600
| selfSuperOB  = 300
| oppSuperOH    = 420
| oppSuperOB    = 150
| notes        = 1-hit projectile
| notes        = 1-hit projectile
}}
}}
Line 1,049: Line 1,222:
| damage        = 400*400 (800)
| damage        = 400*400 (800)
| chip          = 100*100 (200)
| chip          = 100*100 (200)
| driveDamage  =
| startup      = 12
| startup      = 12
| active        = -
| active        = -
Line 1,062: Line 1,234:
| hitstun      = -
| hitstun      = -
| blockstun    = 28 total
| blockstun    = 28 total
| driveDamage  = 1250*1250 [PC 2500*2500]
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = 300*300
| selfSuperOB  = 150*150
| oppSuperOH    = 210*210
| oppSuperOB    = 75*75
| notes        = 2-hit projectile; puts opponent into limited juggle state on hit
| notes        = 2-hit projectile; puts opponent into limited juggle state on hit
}}
}}
Line 1,073: Line 1,252:
| damage        = 400*400 (800)
| damage        = 400*400 (800)
| chip          = 100*100 (200)
| chip          = 100*100 (200)
| driveDamage  =
| startup      = 12
| startup      = 12
| active        = -
| active        = -
Line 1,086: Line 1,264:
| hitstun      = -
| hitstun      = -
| blockstun    = 28 total
| blockstun    = 28 total
| driveDamage  = 1250*1250 [PC 1500*1500]
| selfDriveOH  = 500*500
| selfDriveOB  = 500*500
| selfSuperOH  = 300*300
| selfSuperOB  = 150*150
| oppSuperOH    = 210*210
| oppSuperOB    = 75*75
| notes        = 2-hit projectile; puts opponent into limited juggle state on hit
| notes        = 2-hit projectile; puts opponent into limited juggle state on hit
}}
}}
Line 1,097: Line 1,282:
| damage        = 300*300*400 (1000)
| damage        = 300*300*400 (1000)
| chip          = 75*75*100 (250)
| chip          = 75*75*100 (250)
| driveDamage  =
| startup      = 12
| startup      = 12
| active        = -
| active        = -
Line 1,110: Line 1,294:
| hitstun      = -
| hitstun      = -
| blockstun    = 29 total
| blockstun    = 29 total
| driveDamage  = 1250x3 [PC 1000x2*3000]
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = 300x3
| selfSuperOB  = 150x3
| oppSuperOH    = 210x3
| oppSuperOB    = 75x3
| notes        = 3-hit projectile; puts opponent into limited juggle state on hit
| notes        = 3-hit projectile; puts opponent into limited juggle state on hit
}}
}}
Line 1,123: Line 1,314:
| damage        = 1100 (800)
| damage        = 1100 (800)
| chip          = 275
| chip          = 275
| driveDamage  =
| startup      = 5
| startup      = 5
| active        = 10
| active        = 10
Line 1,136: Line 1,326:
| hitstun      = -
| hitstun      = -
| blockstun    = 22
| blockstun    = 22
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = 7-35f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
| notes        = 7-35f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
}}
}}
Line 1,147: Line 1,344:
| damage        = 1200 (800)
| damage        = 1200 (800)
| chip          = 300
| chip          = 300
| driveDamage  =
| startup      = 6
| startup      = 6
| active        = 10
| active        = 10
Line 1,160: Line 1,356:
| hitstun      = -
| hitstun      = -
| blockstun    = 22
| blockstun    = 22
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = 8-45f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
| notes        = 8-45f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
}}
}}
Line 1,171: Line 1,374:
| damage        = 1400 (800)
| damage        = 1400 (800)
| chip          = 350
| chip          = 350
| driveDamage  =
| startup      = 7
| startup      = 7
| active        = 10
| active        = 10
Line 1,184: Line 1,386:
| hitstun      = -
| hitstun      = -
| blockstun    = 22
| blockstun    = 22
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = 9-50f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
| notes        = 9-50f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
}}
}}
Line 1,195: Line 1,404:
| damage        = 800*800 (1600)
| damage        = 800*800 (1600)
| chip          = 200*200 (400)
| chip          = 200*200 (400)
| driveDamage  =
| startup      = 7
| startup      = 7
| active        = 2*8
| active        = 2*8
Line 1,208: Line 1,416:
| hitstun      = -
| hitstun      = -
| blockstun    = 22 total
| blockstun    = 22 total
| driveDamage  = 2000*2000
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = 500*500
| selfSuperOB  = 250*250
| oppSuperOH    = 350*350
| oppSuperOB    = 125*125
| notes        = 8-52f airborne (Forced Knockdown state); has juggle potential
| notes        = 8-52f airborne (Forced Knockdown state); has juggle potential
}}
}}
Line 1,221: Line 1,436:
| damage        = 800
| damage        = 800
| chip          = 200
| chip          = 200
| driveDamage  =
| startup      = 12
| startup      = 12
| active        = 3
| active        = 3
Line 1,234: Line 1,448:
| hitstun      = -
| hitstun      = -
| blockstun    = 21
| blockstun    = 21
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = 5-28f airborne (Forced Knockdown state)
| notes        = 5-28f airborne (Forced Knockdown state)
}}
}}
Line 1,245: Line 1,466:
| damage        = 900
| damage        = 900
| chip          = 225*225 (450)
| chip          = 225*225 (450)
| driveDamage  =
| startup      = 14
| startup      = 14
| active        = 2(13)2
| active        = 2(13)2
Line 1,258: Line 1,478:
| hitstun      = -
| hitstun      = -
| blockstun    = 21 each
| blockstun    = 21 each
| driveDamage  = 2500*2500 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000*2000
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = 8-41f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage
| notes        = 8-41f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage
}}
}}
===== 214HK =====
===== 214HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hk | moveType = Special
Line 1,270: Line 1,496:
| damage        = 1000
| damage        = 1000
| chip          = 250*250*250 (750)
| chip          = 250*250*250 (750)
| driveDamage  =
| startup      = 16
| startup      = 16
| active        = 2(13)2(13)2
| active        = 2(13)2(13)2
Line 1,283: Line 1,508:
| hitstun      = -
| hitstun      = -
| blockstun    = 21 each
| blockstun    = 21 each
| driveDamage  = 2000x3 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000x3
| selfSuperOH  = 1000
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| notes        = 10-61f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage
| notes        = 10-61f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage
}}
}}
Line 1,294: Line 1,526:
| damage        = 200x5 (1000)
| damage        = 200x5 (1000)
| chip          = 50x5 (250)
| chip          = 50x5 (250)
| driveDamage  =
| startup      = 13
| startup      = 13
| active        = 2(4)2(4)2(3)2(4)2
| active        = 2(4)2(4)2(3)2(4)2
Line 1,307: Line 1,538:
| hitstun      = -
| hitstun      = -
| blockstun    = 34 total
| blockstun    = 34 total
| driveDamage  = 800x5 [PC 5000]
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = 160x4*360
| selfSuperOB  = 80x4*180
| oppSuperOH    = 112x4*252
| oppSuperOB    = 40x4*90
| notes        = 5-47f airborne (Forced Knockdown state); puts opponent into limited juggle state
| notes        = 5-47f airborne (Forced Knockdown state); puts opponent into limited juggle state
}}
}}
Line 1,320: Line 1,558:
| damage        = 900
| damage        = 900
| chip          = 225*225 (450)
| chip          = 225*225 (450)
| driveDamage  =
| startup      = 11
| startup      = 11
| active        = 2(5)2(6)2
| active        = 2(5)2(6)2
Line 1,333: Line 1,570:
| hitstun      = -
| hitstun      = -
| blockstun    = 20
| blockstun    = 20
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 600
| selfSuperOB  = 300
| oppSuperOH    = 420
| oppSuperOB    = 150
| notes        = Forced Knockdown state; can crossup; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state
| notes        = Forced Knockdown state; can crossup; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state
}}
}}
Line 1,344: Line 1,588:
| damage        = 300*200x3*600 (1500)
| damage        = 300*200x3*600 (1500)
| chip          = 75*50x3*150 (375)
| chip          = 75*50x3*150 (375)
| driveDamage  =
| startup      = 11
| startup      = 11
| active        = 2(1)3(1)3(1)3(2)2
| active        = 2(1)3(1)3(1)3(2)2
Line 1,357: Line 1,600:
| hitstun      = -
| hitstun      = -
| blockstun    = 27 total
| blockstun    = 27 total
| driveDamage  = 800x5 [PC 5000]
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = 200*100x4
| selfSuperOB  = 100*50x4
| oppSuperOH    = 140*70x4
| oppSuperOB    = 50*25x4
| notes        = Forced Knockdown state; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state
| notes        = Forced Knockdown state; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state
}}
}}
Line 1,370: Line 1,620:
| damage        = 1000
| damage        = 1000
| chip          = 250
| chip          = 250
| driveDamage  =
| startup      = 15
| startup      = 15
| active        = 9
| active        = 9
Line 1,383: Line 1,632:
| hitstun      = -
| hitstun      = -
| blockstun    = 20
| blockstun    = 20
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 1200
| selfSuperOB  = 600
| oppSuperOH    = 840
| oppSuperOB    = 300
| notes        = Puts opponent into limited juggle state on hit
| notes        = Puts opponent into limited juggle state on hit
}}
}}
Line 1,394: Line 1,650:
| damage        = 1100
| damage        = 1100
| chip          = 275
| chip          = 275
| driveDamage  =
| startup      = 18
| startup      = 18
| active        = 9
| active        = 9
Line 1,407: Line 1,662:
| hitstun      = -
| hitstun      = -
| blockstun    = 20
| blockstun    = 20
| driveDamage  = 6000 [PC 7000]
| selfDriveOH  = 3000
| selfDriveOB  = 3000
| selfSuperOH  = 1200
| selfSuperOB  = 600
| oppSuperOH    = 840
| oppSuperOB    = 300
| notes        = Puts opponent into limited juggle state on hit
| notes        = Puts opponent into limited juggle state on hit
}}
}}
Line 1,418: Line 1,680:
| damage        = 1300
| damage        = 1300
| chip          = 325
| chip          = 325
| driveDamage  =
| startup      = 29
| startup      = 29
| active        = 9
| active        = 9
Line 1,431: Line 1,692:
| hitstun      = -
| hitstun      = -
| blockstun    = 20
| blockstun    = 20
| driveDamage  = 8000 [PC 10000]
| selfDriveOH  = 5000
| selfDriveOB  = 5000
| selfSuperOH  = 1200
| selfSuperOB  = 600
| oppSuperOH    = 840
| oppSuperOB    = 300
| notes        = Puts opponent into limited juggle state on hit; Punish Counter tumble state can be hit OTG
| notes        = Puts opponent into limited juggle state on hit; Punish Counter tumble state can be hit OTG
}}
}}
Line 1,442: Line 1,710:
| damage        = 800
| damage        = 800
| chip          = 200
| chip          = 200
| driveDamage  =
| startup      = 18
| startup      = 18
| active        = 5
| active        = 5
Line 1,455: Line 1,722:
| hitstun      = -
| hitstun      = -
| blockstun    = 20
| blockstun    = 20
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = 1200
| selfSuperOB  = 600
| oppSuperOH    = 840
| oppSuperOB    = 300
| notes        = Wall Bounce juggle state on hit
| notes        = Wall Bounce juggle state on hit
}}
}}
Line 1,468: Line 1,742:
| damage        = 700
| damage        = 700
| chip          = 175
| chip          = 175
| driveDamage  =
| startup      = 12
| startup      = 12
| active        = 6
| active        = 6
Line 1,481: Line 1,754:
| hitstun      = 26
| hitstun      = 26
| blockstun    = 20
| blockstun    = 20
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 800
| selfSuperOB  = 400
| oppSuperOH    = 560
| oppSuperOB    = 200
| notes        = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter
| notes        = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter
}}
}}
Line 1,492: Line 1,772:
| damage        = 800
| damage        = 800
| chip          = 200
| chip          = 200
| driveDamage  =
| startup      = 19
| startup      = 19
| active        = 6
| active        = 6
Line 1,505: Line 1,784:
| hitstun      = 25
| hitstun      = 25
| blockstun    = 17
| blockstun    = 17
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = 2000
| selfDriveOB  = 2000
| selfSuperOH  = 800
| selfSuperOB  = 400
| oppSuperOH    = 560
| oppSuperOB    = 200
| notes        = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter
| notes        = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter
}}
}}
Line 1,516: Line 1,802:
| damage        = 400*400 (800)
| damage        = 400*400 (800)
| chip          = 100*100 (200)
| chip          = 100*100 (200)
| driveDamage  =
| startup      = 30
| startup      = 30
| active        = 6
| active        = 6
Line 1,529: Line 1,814:
| hitstun      = -
| hitstun      = -
| blockstun    = 27 total
| blockstun    = 27 total
| driveDamage  = 2000*2000 [PC 5000*5000]
| selfDriveOH  = 1000*1000
| selfDriveOB  = 1000*1000
| selfSuperOH  = 700*400
| selfSuperOB  = 350*200
| oppSuperOH    = 490*280
| oppSuperOB    = 175*100
| notes        = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on any hit
| notes        = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on any hit
}}
}}
Line 1,540: Line 1,832:
| damage        = 900
| damage        = 900
| chip          = 225
| chip          = 225
| driveDamage  =
| startup      = 18
| startup      = 18
| active        = 6
| active        = 6
Line 1,553: Line 1,844:
| hitstun      = 29
| hitstun      = 29
| blockstun    = 29
| blockstun    = 29
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = 900
| selfSuperOB  = 450
| oppSuperOH    = 630
| oppSuperOB    = 225
| notes        = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles
| notes        = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles
}}
}}
Line 1,564: Line 1,862:
| damage        = 400*400 (800)
| damage        = 400*400 (800)
| chip          = 100*100 (200)
| chip          = 100*100 (200)
| driveDamage  =
| startup      = 21
| startup      = 21
| active        = 6
| active        = 6
Line 1,577: Line 1,874:
| hitstun      = -
| hitstun      = -
| blockstun    = 41 total
| blockstun    = 41 total
| driveDamage  = 2000*2000 [PC 5000*5000]
| selfDriveOH  = 1000*1000
| selfDriveOB  = 1000*1000
| selfSuperOH  = 700*400
| selfSuperOB  = 350*200
| oppSuperOH    = 490*280
| oppSuperOB    = 175*100
| notes        = Strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit
| notes        = Strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit
}}
}}
===== 214PP(charged) =====
===== 214PP(charged) =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214pp(charged) | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214pp(charged) | moveType = Special
Line 1,589: Line 1,892:
| damage        = 600
| damage        = 600
| chip          = 150
| chip          = 150
| driveDamage  =
| startup      = 18
| startup      = 18
| active        = 6
| active        = 6
Line 1,602: Line 1,904:
| hitstun      = -
| hitstun      = -
| blockstun    = 29
| blockstun    = 29
| driveDamage  = 4000 [PC 5000]
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = 1100
| selfSuperOB  = 550
| oppSuperOH    = 770
| oppSuperOB    = 275
| notes        = 1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; +14 after crumple before opponent becomes airborne
| notes        = 1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; +14 after crumple before opponent becomes airborne
}}
}}
Line 1,615: Line 1,924:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 39
| startup      = 39
| active        = -
| active        = -
Line 1,628: Line 1,936:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -
| selfDriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = Charges up next fireball-based move (Hadoken, Hashogeki, Shinku Hadoken) into a more powerful Denjin version
| notes        = Charges up next fireball-based move (Hadoken, Hashogeki, Shinku Hadoken) into a more powerful Denjin version
}}
}}

Revision as of 08:02, 5 February 2023


Character Vitals

Ryu
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ryu Portrait.png SF6 Ryu Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
4.70 19 125.208 190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.20 23 92.300 152

Normals

Standing Normals

5LP
Ryu
Ryu_5lp

5LP

standing Light Punch
SF6 Ryu 5lp.png
SF6 Ryu 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 14 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -1
Notes
Chains into 5LP/2LP/2LK
5MP
Ryu
Ryu_5mp

5MP

standing Medium Punch
SF6 Ryu 5mp.png
SF6 Ryu 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 11 22 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+7 -1
Notes
5HP
Ryu
Ryu_5hp

5HP

standing Heavy Punch
SF6 Ryu 5hp.png
SF6 Ryu 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su tc -
Startup Active Recovery Hitstun Blockstun Hitstop
10 5 18 26 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -2
Notes
Forces stand on hit (allowing Target Combo followup to work on crouching)
5LK
Ryu
Ryu_5lk

5LK

standing Light Kick
SF6 Ryu 5lk.png
SF6 Ryu 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 11 16 10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes
5MK
Ryu
Ryu_5mk

5MK

standing Medium Kick
SF6 Ryu 5mk.png
SF6 Ryu 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 18 25 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -4
Notes
5HK
Ryu
Ryu_5hk

5HK

standing Heavy Kick
SF6 Ryu 5hk.png
SF6 Ryu 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 4 20 33 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+9 +1
Notes
Cannot hit crouching; puts airborne opponents into limited juggle state; crumples on Punish Counter (+8 before the crumple state goes airborne)

Crouching Normals

2LP
Ryu
Ryu_2lp

2LP

crouching Light Punch
SF6 Ryu 2lp.png
SF6 Ryu 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 2 9 15 10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -1
Notes
Chains into 5LP/2LP/2LK
2MP
Ryu
Ryu_2mp

2MP

crouching Medium Punch
SF6 Ryu 2mp.png
SF6 Ryu 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 14 22 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 0
Notes
2HP
Ryu
Ryu_2hp

2HP

crouching Heavy Punch
SF6 Ryu 2hp.png
SF6 Ryu 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 21 29 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -7
Notes
Forces stand on hit
2LK
Ryu
Ryu_2lk

2LK

crouching Light Kick
SF6 Ryu 2lk.png
SF6 Ryu 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Hitstun Blockstun Hitstop
5 2 10 15 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -3
Notes
Chains into 5LP/2LP/2LK
2MK
Ryu
Ryu_2mk

2MK

crouching Medium Kick
SF6 Ryu 2mk.png
SF6 Ryu 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 19 23 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -6
Notes
2HK
Ryu
Ryu_2hk

2HK

crouching Heavy Kick
SF6 Ryu 2hk.png
SF6 Ryu 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 23 - 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +32 -11
Notes
Has some juggle potential

Jumping Normals

j.LP
Ryu
Ryu_jlp

j.LP

jumping Light Punch
SF6 Ryu jlp.png
SF6 Ryu jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 10 3 land 13 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
Ryu
Ryu_jmp

j.MP

jumping Medium Punch
SF6 Ryu jmp.png
SF6 Ryu jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
350*350 (700) - - H sp -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2*3 3 land 15*17 (18) 11*13 (15) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Both hits are cancellable to Air Tatsu and put airborne opponents into limited juggle state
j.HP
Ryu
Ryu_jhp

j.HP

jumping Heavy Punch
SF6 Ryu jhp.png
SF6 Ryu jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 3 land 19 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Spike knockdown on Counterhit/Punish Counter vs. airborne opponents
j.LK
Ryu
Ryu_jlk

j.LK

jumping Light Kick
SF6 Ryu jlk.png
SF6 Ryu jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 3 land 13 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Crossup
j.MK
Ryu
Ryu_jmk

j.MK

jumping Medium Kick
SF6 Ryu jmk.png
SF6 Ryu jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 6 3 land 17 13 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Crossup
j.HK
Ryu
Ryu_jhk

j.HK

jumping Heavy Kick
SF6 Ryu jhk.png
SF6 Ryu jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 8 3 land 19 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes

Command Normals

6MP
Ryu
Ryu_6mp

6MP

Collarbone Breaker
SF6 Ryu 6mp.png
SF6 Ryu 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*300 (600) - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 4 19 25 (24 last hit) 20 (19 last hit) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -3
Notes
Counterhit and Punish Counter frame advantage applies to both hits
6HP
Ryu
Ryu_6hp

6HP

Solar Plexus Strike
SF6 Ryu 6hp.png
SF6 Ryu 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 2*3 16 15*26 (27) 8*21 (22) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+6 +1
Notes
2nd hit can whiff at specific range, becoming -5 on hit, -12 on block
4HP
Ryu
Ryu_4hp

4HP

Short Uppercut
SF6 Ryu 4hp.png
SF6 Ryu 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
7 4 25 30 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -13
Notes
Forces stand on hit
4HK
Ryu
Ryu_4hk

4HK

Axe Kick
SF6 Ryu 4hk 1.pngSF6 Ryu 4hk 2.png
SF6 Ryu 4hk 1 hitbox.pngSF6 Ryu 4hk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
10 5(5)3 21 20*24 (34) ?*20 (30) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
0 -4
Notes
1st hit forces stand, puts airborne opponents into limited juggle state; 2nd hit knocks down vs. airborne opponents; both hits cancellable
6HK
Ryu
Ryu_6hk

6HK

Whirlwind Kick
SF6 Ryu 6hk.png
SF6 Ryu 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp* -
Startup Active Recovery Hitstun Blockstun Hitstop
16 4 20 26 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes
Cancellable to OD Air Tatsu on hit/block; no airborne frames

Target Combos

MP>LK
Ryu
Ryu_mp_lk

MP>LK

Fuwa Double Strike
SF6 Ryu mp lk.png
SF6 Ryu mp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*600 (900) - - LH*LH tc -
Startup Active Recovery Hitstun Blockstun Hitstop
6+5 4*3 16 20 12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -7
Notes
MP>LK>HK
Ryu
Ryu_mp_lk_hk

MP>LK>HK

Fuwa Triple Strike
SF6 Ryu mp lk hk.png
SF6 Ryu mp lk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*600*720 (1620) - - LH*LH*LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6+5+16 4*3*4 20 - 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +36 -8
Notes
HP>HK
Ryu
Ryu_hp_hk

HP>HK

High Double Strike
SF6 Ryu hp hk.png
SF6 Ryu hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800*1000 (1800) - - LH*LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
10+9 5*4 20 - 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +36 -8(-18)
Notes
HK cannot hit vs. crouch block

Universal Mechanics

Throws

LPLK
Ryu
ryu_lplk

LPLK

Shoulder Throw
SF6 Ryu lplk.png
SF6 Ryu lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +18 -
Notes
4LPLK
Ryu
Ryu_4lplk

4LPLK

Somersault Throw
SF6 Ryu 4lplk.png
SF6 Ryu 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +11 -
Notes
Side Switch

Drive Moves

HPHK
Ryu
Ryu_hphk

HPHK

Shingeki
SF6 Ryu hphk.png
SF6 Ryu hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
6HPHK
Ryu
Ryu_6hphk

6HPHK

Chest Strike
SF6 Ryu 6hphk.png
SF6 Ryu 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 - 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Ryu
Ryu_mpmk

MPMK

Drive Parry
SF6 Ryu mpmk.png
SF6 Ryu mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Ryu
Ryu_66

66

Drive Rush
SF6 Ryu 66.png
SF6 Ryu 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.

Taunts

5PPPKKK
Ryu
Ryu_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Ryu 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
210 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Come on!"
6PPPKKK
Ryu
Ryu_6pppkkk

6PPPKKK

Forward Taunt
SF6 Ryu 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
124 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
4PPPKKK
Ryu
Ryu_4pppkkk

4PPPKKK

Back Taunt
SF6 Ryu 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
209 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Your footwork's sloppy."
2PPPKKK
Ryu
Ryu_2pppkkk

2PPPKKK

Down Taunt
SF6 Ryu 2pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
154 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Come!"

Special Moves

Hadoken

236LP
Ryu
Ryu_236lp

236LP

Hadoken
SF6 Ryu 236lp.png
SF6 Ryu 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
16 - 31 31 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 -5
Notes
1-hit projectile
236MP
Ryu
Ryu_236mp

236MP

Hadoken
SF6 Ryu 236p.png
File:SF6 Ryu 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
14 - 33 31 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-3 -7
Notes
1-hit projectile
236HP
Ryu
Ryu_236hp

236HP

Hadoken
SF6 Ryu 236p.png
File:SF6 Ryu 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 35 31 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-5 -9
Notes
1-hit projectile
236PP
Ryu
Ryu_236pp

236PP

Hadoken
SF6 Ryu 236pp.png
SF6 Ryu 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) 100*100 (200) - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 28 - 28 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +54 -1
Notes
2-hit projectile; puts opponent into limited juggle state on hit
236P(charged)
Ryu
Ryu_236p(charged)

236P

Denjin Charge Hadoken
SF6 Ryu 236p charge.png
SF6 Ryu 236p charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) 100*100 (200) - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 30 - 28 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +52 -3
Notes
2-hit projectile; puts opponent into limited juggle state on hit
236PP(charged)
Ryu
Ryu_236pp(charged)

236PP

Denjin Charge Hadoken
SF6 Ryu 236pp charge.png
SF6 Ryu 236pp charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*300*400 (1000) 75*75*100 (250) - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 26 - 29 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +57 +2
Notes
3-hit projectile; puts opponent into limited juggle state on hit

Shoryuken

623LP
Ryu
Ryu_623lp

623LP

Shoryuken
SF6 Ryu 623p.png
SF6 Ryu 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 (800) 275 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
5 10 21+12 land - 22 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +38 -21
Notes
7-35f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
623MP
Ryu
Ryu_623mp

623MP

Shoryuken
SF6 Ryu 623p.png
SF6 Ryu 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (800) 300 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 30+12 land - 22 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +34 -30
Notes
8-45f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
623HP
Ryu
Ryu_623hp

623HP

Shoryuken
SF6 Ryu 623p.png
SF6 Ryu 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 (800) 350 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
7 10 34+15 land - 22 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +29 -37
Notes
9-50f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
623PP
Ryu
Ryu_623pp

623PP

Shoryuken
SF6 Ryu 623pp.png
SF6 Ryu 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800*800 (1600) 200*200 (400) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 2*8 37+15 land - 22 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +29 -40
Notes
8-52f airborne (Forced Knockdown state); has juggle potential

Tatsumaki Senpukyaku

214LK
Ryu
Ryu_214lk

214LK

Tatsumaki Senpu-kyaku
SF6 Ryu 214k.png
SF6 Ryu 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 3 14+18 land - 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +35 -14
Notes
5-28f airborne (Forced Knockdown state)
214MK
Ryu
Ryu_214mk

214MK

Tatsumaki Senpu-kyaku
SF6 Ryu 214k.png
SF6 Ryu 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225*225 (450) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
14 2(13)2 11+20 land - 21 each -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +23/+38 -12(-27)
Notes
8-41f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage
214HK
Ryu
Ryu_214hk

214HK

Tatsumaki Senpu-kyaku
SF6 Ryu 214k.png
SF6 Ryu 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250*250*250 (750) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 2(13)2(13)2 14+17 land - 21 each -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +20/+35/+50 -12(-27/-42)
Notes
10-61f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage
214KK
Ryu
Ryu_214kk

214KK

Tatsumaki Senpu-kyaku
SF6 Ryu 214kk.png
SF6 Ryu 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x5 (1000) 50x5 (250) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 2(4)2(4)2(3)2(4)2 10+13 land - 34 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +57 -14
Notes
5-47f airborne (Forced Knockdown state); puts opponent into limited juggle state

Air Tatsumaki Senpukyaku

j.214K
Ryu
Ryu_j214k

j.214K

Aerial Tatsumaki Senpu-kyaku
SF6 Ryu j214k.png
SF6 Ryu j214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225*225 (450) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2(5)2(6)2 14 land - 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD ~
Notes
Forced Knockdown state; can crossup; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state
j.214KK
Ryu
Ryu_j214kk

j.214KK

Aerial Tatsumaki Senpu-kyaku
SF6 Ryu j214kk.png
SF6 Ryu j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*200x3*600 (1500) 75*50x3*150 (375) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2(1)3(1)3(1)3(2)2 14 land - 27 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD ~ -16(-30)
Notes
Forced Knockdown state; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state

High Blade Kick

236LK
Ryu
Ryu_236lk

236LK

High Blade Kick
SF6 Ryu 236k.png
SF6 Ryu 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
15 9 22 - 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +35 -11
Notes
Puts opponent into limited juggle state on hit
236MK
Ryu
Ryu_236mk

236MK

High Blade Kick
SF6 Ryu 236k.png
SF6 Ryu 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
18 9 19 - 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +40 -8
Notes
Puts opponent into limited juggle state on hit
236HK
Ryu
Ryu_236hk

236HK

High Blade Kick
SF6 Ryu 236k.png
SF6 Ryu 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
29 9 16 - 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +45 -5
Notes
Puts opponent into limited juggle state on hit; Punish Counter tumble state can be hit OTG
236KK
Ryu
Ryu_236kk

236KK

High Blade Kick
SF6 Ryu 236kk.png
SF6 Ryu 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
18 5 33 - 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Wall Bounce +45~65 -18
Notes
Wall Bounce juggle state on hit

Hashogeki

214LP
Ryu
Ryu_214lp

214LP

Hashogeki
SF6 Ryu 214p.png
SF6 Ryu 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 18 26 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes
Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter
214MP
Ryu
Ryu_214mp

214MP

Hashogeki
SF6 Ryu 214p.png
SF6 Ryu 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
19 6 17 25 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -5
Notes
Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter
214HP
Ryu
Ryu_214hp

214HP

Hashogeki
SF6 Ryu 214p.png
SF6 Ryu 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) 100*100 (200) - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
30 6 19 - 27 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +61 spin +2(3)
Notes
Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on any hit
214PP
Ryu
Ryu_214pp

214PP

Hashogeki
SF6 Ryu 214pp.png
SF6 Ryu 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
18 6 20 29 29 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 +3
Notes
Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles
214P(charged)
Ryu
Ryu_214p(charged)

214P

Denjin Charge Hashogeki
SF6 Ryu 214p charge.png
SF6 Ryu 214p charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) 100*100 (200) - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 18 - 41 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +62 Spin +3
Notes
Strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit
214PP(charged)
Ryu
Ryu_214pp(charged)

214PP

Denjin Charge Hashogeki
SF6 Ryu 214pp charge.png
SF6 Ryu 214pp charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
18 6 19 - 29 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +87 Crumple +4
Notes
1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; +14 after crumple before opponent becomes airborne

Denjin Charge

22P
Ryu
Ryu_22p

22P

Denjin Charge
SF6 Ryu 22p.png
SF6 Ryu 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
39 - 13 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Charges up next fireball-based move (Hadoken, Hashogeki, Shinku Hadoken) into a more powerful Denjin version

Super Arts

236236P
Ryu
Ryu_236236p

236236P

Shinku Hadoken
SF6 Ryu 236236p.png
SF6 Ryu 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x5 (2000) 100x5 (500) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 - 79 - 56 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Strike/Throw - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +26 -24
Notes
Armor Break; 5-hit projectile
Ryu
Ryu_236236p_denjin

236236P

Denjin Hadoken
SF6 Ryu 236236p denjin.png
SF6 Ryu 236236p denjin hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x4*800 (2400) 100x5 (500) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 - 79 - 56 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Strike/Throw - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +27 -24
Notes
Armor Break; 5-hit projectile


214214P
Ryu
Ryu_214214p

214214P

Shin Hashogeki Lv.1
SF6 Ryu 214214p.png
SF6 Ryu 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2600 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 39 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +20 -20
Notes
Armor Break; can be held to increase damage/KD Advantage; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_denjin

214214P

Denjin Hashogeki Lv.1
SF6 Ryu 214214p denjin.png
SF6 Ryu 214214p denjin hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 39 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +20 -20
Notes
Armor Break; can be held to increase damage/KD Advantage; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_lv2

214214P (hold)

Shin Hashogeki Lv.2
SF6 Ryu 214214p.png
SF6 Ryu 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 39 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +20 -20
Notes
Armor Break; loses 3 invincibility frames if held; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_denjin_lv2

214214P (hold)

Denjin Hashogeki Lv.2
SF6 Ryu 214214p denjin.png
SF6 Ryu 214214p denjin hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3200 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 39 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +20 -20
Notes
Armor Break; loses 3 invincibility frames if held; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_lv3

214214P (hold)

Shin Hashogeki Lv.3
SF6 Ryu 214214p.png
SF6 Ryu 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
50 6 39 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +78 Tumble -20
Notes
Armor Break; loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_denjin_lv3

214214P (hold)

Denjin Hashogeki Lv.3
SF6 Ryu 214214p denjin.png
SF6 Ryu 214214p denjin hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3400 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
50 6 39 - 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +78 Tumble -20
Notes
Armor Break; loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level


236236K
Ryu
Ryu_236236k

236236K

Shin Shoryuken
SF6 Ryu 236236k.png
SF6 Ryu 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000x4 (4000) / 400x4*1000 (2600) 400*300*300*50 (1050) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 12 32+39 land - 31/29 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-16 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +8 -52(-54)
Notes
Armor Break; 7-48f airborne (Forced Knockdown state); non-cinematic high-connect version does reduced damage
236236K(CA)
Ryu
Ryu_236236k(ca)

236236K

Shin Shoryuken (Critical Art)
SF6 Ryu 236236k(ca).png
SF6 Ryu 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500*1000x3 (4500) / 400*800*1200*x3 (4400) 650*300*300*50 (1300) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 12 32+39 land - 31/29 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-16 full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +8 -52(-54)
Notes
Armor Break; 7-48f airborne (Forced Knockdown state); non-cinematic high-connect version does reduced damage


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