< Street Fighter 6 | Ken
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| name = Standing Light Punch | | name = Standing Light Punch | ||
| images = SF6_Ken_5LP.png | | images = SF6_Ken_5LP.png | ||
| hitboxes = | | hitboxes = SF6_Ken_5LP_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 300 | | damage = 300 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = LH | | guard = LH | ||
| cancel = Yes | | cancel = Yes | ||
| punish = | | punish = | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_5mp | moveType = ground_normal | ||
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| name = Standing Medium Punch | | name = Standing Medium Punch | ||
| images = SF6_Ken_5mp.png | | images = SF6_Ken_5mp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_5mp_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 600 | | damage = 600 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 5 | | startup = 5 | ||
| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_5hp | moveType = ground_normal | ||
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| name = Standing Heavy Punch | | name = Standing Heavy Punch | ||
| images = SF6_Ken_5hp.png | | images = SF6_Ken_5hp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_5hp_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 10 | | startup = 10 | ||
| active = 5 | | active = 5 | ||
| recovery = 17 | | recovery = 17 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_5lk | moveType = ground_normal | ||
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| name = Standing Light Kick | | name = Standing Light Kick | ||
| images = SF6_Ken_5lk.png | | images = SF6_Ken_5lk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_5lk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 300 | | damage = 300 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 12 | | recovery = 12 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_5mk | moveType = ground_normal | ||
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| name = Standing Medium Kick | | name = Standing Medium Kick | ||
| images = SF6_Ken_5mk.png | | images = SF6_Ken_5mk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_5mk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 600 | | damage = 600 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_5hk | moveType = ground_normal | ||
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| name = Standing Heavy Kick | | name = Standing Heavy Kick | ||
| images = SF6_Ken_5hk.png | | images = SF6_Ken_5hk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_5hk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 12 | | startup = 12 | ||
| active = 2 | | active = 2 | ||
| recovery = 25 | | recovery = 25 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
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=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_2lp | moveType = ground_normal | ||
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| name = Crouching Light Punch | | name = Crouching Light Punch | ||
| images = SF6_Ken_2lp.png | | images = SF6_Ken_2lp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_2lp_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 300 | | damage = 300 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_2mp | moveType = ground_normal | ||
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| name = Crouching Medium Punch | | name = Crouching Medium Punch | ||
| images = SF6_Ken_2mp.png | | images = SF6_Ken_2mp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_2mp_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 700 | | damage = 700 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 6 | | startup = 6 | ||
| active = 3 | | active = 3 | ||
| recovery = 14 | | recovery = 14 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|E|0}} | | blockAdv = {{sf6-adv|E|0}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_2hp | moveType = ground_normal | ||
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| name = Crouching Heavy Punch | | name = Crouching Heavy Punch | ||
| images = SF6_Ken_2hp.png | | images = SF6_Ken_2hp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_2hp_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 8 | | startup = 8 | ||
| active = 4 | | active = 4 | ||
| recovery = 24 | | recovery = 24 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_2lk | moveType = ground_normal | ||
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| name = Crouching Light Kick | | name = Crouching Light Kick | ||
| images = SF6_Ken_2lk.png | | images = SF6_Ken_2lk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_2lk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 200 | | damage = 200 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_2mk | moveType = ground_normal | ||
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| name = Crouching Medium Kick | | name = Crouching Medium Kick | ||
| images = SF6_Ken_2mk.png | | images = SF6_Ken_2mk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_2mk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 500 | | damage = 500 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = | | invuln = - | ||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_2hk | moveType = ground_normal | ||
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| name = Crouching Heavy Kick | | name = Crouching Heavy Kick | ||
| images = SF6_Ken_2hk.png | | images = SF6_Ken_2hk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_2hk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 900 | | damage = 900 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| invuln = | | invuln = - | ||
| hitAdv = HKD +31 | | hitAdv = HKD +31 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
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| name = Chin Buster 2nd | | name = Chin Buster 2nd | ||
| images = SF6_Ken_mp_hp.png | | images = SF6_Ken_mp_hp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_mp_hp_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 600*400 (1000) | | damage = 600*400 (1000) | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 5+11 | | startup = 5+11 | ||
| active = 4*3 | | active = 4*3 | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = | | invuln = - | ||
| hitAdv = KD +36 | | hitAdv = KD +36 | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| guard = LH | | guard = LH*LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== MK>MK ===== | ===== MK>MK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_mk_mk | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_mk_mk | moveType = ground_normal | ||
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| name = Triple Flash Kicks 1 | | name = Triple Flash Kicks 1 | ||
| images = SF6_Ken_mk_mk.png | | images = SF6_Ken_mk_mk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_mk_mk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 600*360 (960) | | damage = 600*360 (960) | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 8+11 | | startup = 8+11 | ||
| active = 3*2 | | active = 3*2 | ||
| recovery = 27 | | recovery = 27 | ||
| invuln = | | invuln = - | ||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH*LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
}} | }} | ||
===== MK>MK>HK ===== | ===== MK>MK>HK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_mk_mk_hk | moveType = ground_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_mk_mk_hk | moveType = ground_normal | ||
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| name = Triple Flash Kicks 2 | | name = Triple Flash Kicks 2 | ||
| images = SF6_Ken_mk_mk_hk.png | | images = SF6_Ken_mk_mk_hk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_mk_mk_hk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 600*360*490 (1450) | | damage = 600*360*490 (1450) | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = | ||
| startup = 8+11+13 | | startup = 8+11+13 | ||
| active = 3*2*3 | | active = 3*2*3 | ||
| recovery = 28 | | recovery = 28 | ||
| invuln = | | invuln = - | ||
| hitAdv = KD +32 | | hitAdv = KD +32 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| guard = LH | | guard = LH*LH*LH | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 563: | Line 548: | ||
| name = Knee Strikes | | name = Knee Strikes | ||
| images = SF6_Ken_lplk.png | | images = SF6_Ken_lplk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_lplk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 1200 | | damage = 1200 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = - | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 17 | | recovery = 17 | ||
| invuln = | | invuln = - | ||
| hitAdv = KD +24 | | hitAdv = KD +24 | ||
| blockAdv = | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = - | ||
| notes = | | notes = | ||
}} | }} | ||
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| name = Hell Wheel | | name = Hell Wheel | ||
| images = SF6_Ken_4lplk.png | | images = SF6_Ken_4lplk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_4lplk_hitbox.png | ||
| cost = | | cost = - | ||
| damage = 1200 | | damage = 1200 | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = - | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 17 | | recovery = 17 | ||
| invuln = | | invuln = - | ||
| hitAdv = KD +6 | | hitAdv = KD +6 | ||
| blockAdv = | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = - | ||
| notes = | | notes = | ||
}} | }} | ||
Line 611: | Line 596: | ||
| name = Drive Impact | | name = Drive Impact | ||
| images = SF6_Ken_hphk.png | | images = SF6_Ken_hphk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_hphk_hitbox.png | ||
| cost = 1 drive | | cost = 1 drive | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| driveDamage = | | driveDamage = 5000/10000 | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| invuln = | | invuln = - | ||
| hitAdv = KD +35/ | | hitAdv = KD +35/+65 | ||
| blockAdv = -3 / HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / HKD +72 | ||
| guard = | | guard = LH | ||
| cancel = | | cancel = - | ||
| punish = crumple | | punish = crumple | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
Line 634: | Line 619: | ||
| name = Drive Reversal | | name = Drive Reversal | ||
| images = SF6_Ken_6hphk.png | | images = SF6_Ken_6hphk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_6hphk_hitbox.png | ||
| cost = 2 drive | | cost = 2 drive | ||
| damage = 500 | | damage = 500 | ||
| chip = 125 | | chip = 125 | ||
| driveDamage = | | driveDamage = - | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| invuln = 1-22 | | invuln = 1-22 full | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = | | guard = LH | ||
| cancel = | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Ken | moveId = ken_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Ken_mpmk.png | |||
| hitboxes = SF6_Ken_mpmk_hitbox.png | |||
| cost = 0.5 drive | |||
| damage = - | |||
| chip = - | |||
| driveDamage = - | |||
| startup = 1 | |||
| active = 8 or until released | |||
| recovery = 29(1)(11) | |||
| invuln = 6f (after Perfect Parry) | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | |||
}} | }} | ||
===== 66 ===== | ===== 66 ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_66 | moveType = drive | {{FrameData-SF6 | chara = Ken | moveId = ken_66 | moveType = drive | ||
Line 658: | Line 665: | ||
| name = Drive Rush | | name = Drive Rush | ||
| images = SF6_Ken_66.png | | images = SF6_Ken_66.png | ||
| hitboxes = | | hitboxes = SF6_Ken_66_hitbox.png | ||
| cost = 3 drive (from normal) / 0.5 drive (from parry) | | cost = 3 drive (from normal) / 0.5 drive (from parry) | ||
| damage = | | damage = - | ||
| chip = | | chip = - | ||
| driveDamage = | | driveDamage = - | ||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| invuln = | | invuln = - | ||
| hitAdv = | | hitAdv = - | ||
| blockAdv = | | blockAdv = - | ||
| guard = | | guard = - | ||
| cancel = | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = - | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | ||
}} | }} | ||
=== Taunts === | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = Ken | moveId = Ken_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
=== Taunts === | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = Ken | moveId = Ken_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | | name = Neutral Taunt | ||
| images = SF6_Ken_5pppkkk.png | | images = SF6_Ken_5pppkkk.png | ||
Line 719: | Line 703: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = | | notes = | ||
}} | }} | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = Ken_6pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Ken | moveId = Ken_6pppkkk | moveType = taunt | ||
Line 743: | Line 726: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = | | notes = | ||
}} | }} | ||
===== 4PPPKKK ===== | |||
===== 4PPPKKK ===== | {{FrameData-SF6 | chara = Ken | moveId = Ken_4pppkkk | moveType = taunt | ||
{{FrameData-SF6 | chara = Ken | moveId = Ken_4pppkkk | moveType = taunt | | input = 4PPPKKK | ||
| input = 4PPPKKK | | name = Back Taunt | ||
| name = Back Taunt | | images = SF6_Ken_4pppkkk.png | ||
| images = SF6_Ken_4pppkkk.png | | hitboxes = | ||
| hitboxes = | | cost = - | ||
| cost = - | | damage = - | ||
| damage = - | | chip = - | ||
| chip = - | | driveDamage = - | ||
| driveDamage = - | | startup = 215 (total) | ||
| startup = 215 (total) | | active = - | ||
| active = - | | recovery = - | ||
| recovery = - | | invuln = - | ||
| invuln = - | | hitAdv = - | ||
| hitAdv = - | | blockAdv = - | ||
| blockAdv = - | | guard = - | ||
| guard = - | | cancel = - | ||
| cancel = - | | punish = - | ||
| punish = | |||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 774: | Line 756: | ||
== Special Moves == | == Special Moves == | ||
=== Hadoken === | |||
===== 236LP ===== | ===== 236LP ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_236lp | moveType = special | {{FrameData-SF6 | chara = Ken | moveId = ken_236lp | moveType = special | ||
Line 779: | Line 762: | ||
| name = Hadoken | | name = Hadoken | ||
| images = SF6_Ken_236lp.png | | images = SF6_Ken_236lp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236lp_hitbox.png | ||
| cost = | | cost = | ||
| damage = 600 | | damage = 600 | ||
Line 802: | Line 785: | ||
| name = Hadoken | | name = Hadoken | ||
| images = SF6_Ken_236mp.png | | images = SF6_Ken_236mp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236mp_hitbox.png | ||
| cost = | | cost = | ||
| damage = 600 | | damage = 600 | ||
Line 825: | Line 808: | ||
| name = Hadoken | | name = Hadoken | ||
| images = SF6_Ken_236hp.png | | images = SF6_Ken_236hp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236hp_hitbox.png | ||
| cost = | | cost = | ||
| damage = 600 | | damage = 600 | ||
Line 848: | Line 831: | ||
| name = Hadoken | | name = Hadoken | ||
| images = SF6_Ken_236pp.png | | images = SF6_Ken_236pp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236pp_hitbox.png | ||
| cost = | | cost = | ||
| damage = 400*400 (800) | | damage = 400*400 (800) | ||
Line 867: | Line 850: | ||
}} | }} | ||
=== Shoryuken === | |||
===== 623LP ===== | ===== 623LP ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_623lp | moveType = special | {{FrameData-SF6 | chara = Ken | moveId = ken_623lp | moveType = special | ||
Line 872: | Line 856: | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = SF6_Ken_623lp.png | | images = SF6_Ken_623lp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_623lp_hitbox.png | ||
| cost = | | cost = | ||
| damage = 1100 | | damage = 1100 | ||
Line 895: | Line 879: | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = SF6_Ken_623mp.png | | images = SF6_Ken_623mp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_623mp_hitbox.png | ||
| cost = | | cost = | ||
| damage = 700*600 (1300) | | damage = 700*600 (1300) | ||
Line 918: | Line 902: | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = SF6_Ken_623hp.png | | images = SF6_Ken_623hp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_623hp_hitbox.png | ||
| cost = | | cost = | ||
| damage = 800*300*300 (1400) | | damage = 800*300*300 (1400) | ||
Line 941: | Line 925: | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = SF6_Ken_623pp.png | | images = SF6_Ken_623pp.png | ||
| hitboxes = | | hitboxes = SF6_Ken_623pp_hitbox.png | ||
| cost = | | cost = | ||
| damage = 200x5*600 (1600) | | damage = 200x5*600 (1600) | ||
Line 960: | Line 944: | ||
}} | }} | ||
=== Tatsumaki Senpukyaku === | |||
===== 214LK ===== | ===== 214LK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_214lk | moveType = special | {{FrameData-SF6 | chara = Ken | moveId = ken_214lk | moveType = special | ||
Line 965: | Line 950: | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ken_214lk.png | | images = SF6_Ken_214lk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_214lk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 300*400 (700) | | damage = 300*400 (700) | ||
Line 988: | Line 973: | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ken_214mk.png | | images = SF6_Ken_214mk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_214mk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 450*450 (900) | | damage = 450*450 (900) | ||
Line 1,011: | Line 996: | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ken_214hk.png | | images = SF6_Ken_214hk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_214hk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 300*300*400 (1000) | | damage = 300*300*400 (1000) | ||
Line 1,034: | Line 1,019: | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ken_214kk.png | | images = SF6_Ken_214kk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_214kk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 300*200x3*600 (1500) | | damage = 300*200x3*600 (1500) | ||
Line 1,053: | Line 1,038: | ||
}} | }} | ||
=== Air Tatsumaki Senpukyaku === | |||
===== j.214LK ===== | ===== j.214LK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_j214lk | moveType = special | {{FrameData-SF6 | chara = Ken | moveId = ken_j214lk | moveType = special | ||
Line 1,146: | Line 1,132: | ||
}} | }} | ||
=== Dragonslash Kick === | |||
===== 623LK ===== | ===== 623LK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_623lk | moveType = special | {{FrameData-SF6 | chara = Ken | moveId = ken_623lk | moveType = special | ||
Line 1,151: | Line 1,138: | ||
| name = Dragonlash Kick | | name = Dragonlash Kick | ||
| images = SF6_Ken_623lk.png | | images = SF6_Ken_623lk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_623lk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 1000 | | damage = 1000 | ||
Line 1,174: | Line 1,161: | ||
| name = Dragonlash Kick | | name = Dragonlash Kick | ||
| images = SF6_Ken_623mk.png | | images = SF6_Ken_623mk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_623mk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 1100 | | damage = 1100 | ||
Line 1,197: | Line 1,184: | ||
| name = Dragonlash Kick | | name = Dragonlash Kick | ||
| images = SF6_Ken_623hk.png | | images = SF6_Ken_623hk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_623hk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 1200 | | damage = 1200 | ||
Line 1,220: | Line 1,207: | ||
| name = Dragonlash Kick | | name = Dragonlash Kick | ||
| images = SF6_Ken_623kk.png | | images = SF6_Ken_623kk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_623kk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 500*700 (1200) | | damage = 500*700 (1200) | ||
Line 1,239: | Line 1,226: | ||
}} | }} | ||
=== Jinrai Kick === | |||
===== 236LK ===== | ===== 236LK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_236lk | moveType = special | {{FrameData-SF6 | chara = Ken | moveId = ken_236lk | moveType = special | ||
Line 1,244: | Line 1,232: | ||
| name = Jinrai Kick | | name = Jinrai Kick | ||
| images = SF6_Ken_236lk.png | | images = SF6_Ken_236lk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236lk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 500 | | damage = 500 | ||
Line 1,267: | Line 1,255: | ||
| name = Jinrai Kick | | name = Jinrai Kick | ||
| images = SF6_Ken_236mk.png | | images = SF6_Ken_236mk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236mk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 600 | | damage = 600 | ||
Line 1,290: | Line 1,278: | ||
| name = Jinrai Kick | | name = Jinrai Kick | ||
| images = SF6_Ken_236hk.png | | images = SF6_Ken_236hk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236hk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 700 | | damage = 700 | ||
Line 1,308: | Line 1,296: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 236K>6LK ===== | ===== 236K>6LK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_236k_6lk | moveType = special | {{FrameData-SF6 | chara = Ken | moveId = ken_236k_6lk | moveType = special | ||
Line 1,314: | Line 1,301: | ||
| name = Kazekama Shin Kick | | name = Kazekama Shin Kick | ||
| images = SF6_Ken_236k_6lk.png | | images = SF6_Ken_236k_6lk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236k_6lk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 500 | | damage = 500 | ||
Line 1,337: | Line 1,324: | ||
| name = Gorai Axe Kick | | name = Gorai Axe Kick | ||
| images = SF6_Ken_236k_6mk.png | | images = SF6_Ken_236k_6mk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236k_6mk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 1000 | | damage = 1000 | ||
Line 1,360: | Line 1,347: | ||
| name = Senka Snap Kick | | name = Senka Snap Kick | ||
| images = SF6_Ken_236k_6hk.png | | images = SF6_Ken_236k_6hk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236k_6hk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 800 | | damage = 800 | ||
Line 1,379: | Line 1,366: | ||
}} | }} | ||
=== OD Jinrai Kick === | |||
===== 236KK ===== | ===== 236KK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk | moveType = special | {{FrameData-SF6 | chara = Ken | moveId = ken_236kk | moveType = special | ||
Line 1,384: | Line 1,372: | ||
| name = Jinrai Kick | | name = Jinrai Kick | ||
| images = SF6_Ken_236kk.png | | images = SF6_Ken_236kk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236kk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 600 | | damage = 600 | ||
Line 1,402: | Line 1,390: | ||
| notes = | | notes = | ||
}} | }} | ||
===== 236KK>6LK ===== | ===== 236KK>6LK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6lk | moveType = special | {{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6lk | moveType = special | ||
Line 1,408: | Line 1,395: | ||
| name = Kazekama Shin Kick | | name = Kazekama Shin Kick | ||
| images = SF6_Ken_236kk_6lk.png | | images = SF6_Ken_236kk_6lk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236kk_6lk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 500 | | damage = 500 | ||
Line 1,431: | Line 1,418: | ||
| name = Gorai Axe Kick | | name = Gorai Axe Kick | ||
| images = SF6_Ken_236kk_6mk.png | | images = SF6_Ken_236kk_6mk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236kk_6mk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 1000 | | damage = 1000 | ||
Line 1,454: | Line 1,441: | ||
| name = Senka Snap Kick | | name = Senka Snap Kick | ||
| images = SF6_Ken_236kk_6hk.png | | images = SF6_Ken_236kk_6hk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236kk_6hk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 800 | | damage = 800 | ||
Line 1,477: | Line 1,464: | ||
| name = Kasai Thrust Kick (LK) | | name = Kasai Thrust Kick (LK) | ||
| images = SF6_Ken_236kk_6lk_6k.png | | images = SF6_Ken_236kk_6lk_6k.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236kk_6lk_6k_hitbox.png | ||
| cost = | | cost = | ||
| damage = 500 | | damage = 500 | ||
Line 1,500: | Line 1,487: | ||
| name = Kasai Thrust Kick (MK) | | name = Kasai Thrust Kick (MK) | ||
| images = SF6_Ken_236kk_6mk_6k.png | | images = SF6_Ken_236kk_6mk_6k.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236kk_6mk_6k_hitbox.png | ||
| cost = | | cost = | ||
| damage = 500 | | damage = 500 | ||
Line 1,523: | Line 1,510: | ||
| name = Kasai Thrust Kick (HK) | | name = Kasai Thrust Kick (HK) | ||
| images = SF6_Ken_236kk_6hk_6k.png | | images = SF6_Ken_236kk_6hk_6k.png | ||
| hitboxes = | | hitboxes = SF6_Ken_236kk_6hk_6k_hitbox.png | ||
| cost = | | cost = | ||
| damage = 500 | | damage = 500 | ||
Line 1,542: | Line 1,529: | ||
}} | }} | ||
=== Quick Dash === | |||
===== KK ===== | ===== KK ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_kk | moveType = Special | {{FrameData-SF6 | chara = Ken | moveId = ken_kk | moveType = Special | ||
Line 1,547: | Line 1,535: | ||
| name = Quick Dash | | name = Quick Dash | ||
| images = SF6_Ken_kk.png | | images = SF6_Ken_kk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_kk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
Line 1,570: | Line 1,558: | ||
| name = Emergency Stop | | name = Emergency Stop | ||
| images = SF6_Ken_kk_lk.png | | images = SF6_Ken_kk_lk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_kk_lk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
Line 1,593: | Line 1,581: | ||
| name = Thunder Kick | | name = Thunder Kick | ||
| images = SF6_Ken_kk_mk.png | | images = SF6_Ken_kk_mk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_kk_mk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 1000 | | damage = 1000 | ||
Line 1,616: | Line 1,604: | ||
| name = Forward Step Kick | | name = Forward Step Kick | ||
| images = SF6_Ken_kk_hk.png | | images = SF6_Ken_kk_hk.png | ||
| hitboxes = | | hitboxes = SF6_Ken_kk_hk_hitbox.png | ||
| cost = | | cost = | ||
| damage = 800 | | damage = 800 | ||
Line 1,639: | Line 1,627: | ||
| name = Run>Shoryuken | | name = Run>Shoryuken | ||
| images = SF6_Ken_kk_623p.png | | images = SF6_Ken_kk_623p.png | ||
| hitboxes = | | hitboxes = SF6_Ken_kk_623p_hitbox.png | ||
| cost = | | cost = | ||
| damage = 500*450*250x3 (1700) | | damage = 500*450*250x3 (1700) | ||
Line 1,662: | Line 1,650: | ||
| name = Run>Tatsu | | name = Run>Tatsu | ||
| images = SF6_Ken_kk_214k.png | | images = SF6_Ken_kk_214k.png | ||
| hitboxes = | | hitboxes = SF6_Ken_kk_214k_hitbox.png | ||
| cost = | | cost = | ||
| damage = 200x4*400 (1200) | | damage = 200x4*400 (1200) | ||
Line 1,685: | Line 1,673: | ||
| name = Run>Dragonlash Kick | | name = Run>Dragonlash Kick | ||
| images = SF6_Ken_kk_623k.png | | images = SF6_Ken_kk_623k.png | ||
| hitboxes = | | hitboxes = SF6_Ken_kk_623k_hitbox.png | ||
| cost = | | cost = | ||
| damage = 700 | | damage = 700 |
Revision as of 10:57, 30 December 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
nj.HK
Command Normals
Ken has no command normals.
Target Combos
MP>HP
Ken
ken_mp_hp
|
|||||
---|---|---|---|---|---|
MP>HP Chin Buster 2nd
|
|||||
![]() File:SF6 Ken mp hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*400 (1000) | - | - | LH*LH | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+11 | 4*3 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +36 | -7 | ||||
Notes | |||||
MK>MK
Ken
ken_mk_mk
|
|||||
---|---|---|---|---|---|
MK>MK Triple Flash Kicks 1
|
|||||
![]() File:SF6 Ken mk mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*360 (960) | - | - | LH*LH | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+11 | 3*2 | 27 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -12 | ||||
Notes | |||||
MK>MK>HK
Ken
ken_mk_mk_hk
|
|||||
---|---|---|---|---|---|
MK>MK>HK Triple Flash Kicks 2
|
|||||
![]() File:SF6 Ken mk mk hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*360*490 (1450) | - | - | LH*LH*LH | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+11+13 | 3*2*3 | 28 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +32 | -11 | ||||
Notes | |||||
Universal Mechanics
Throws
LPLK
4LPLK
Ken
ken_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Hell Wheel
|
|||||
![]() File:SF6 Ken 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 17 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +6 | - | ||||
Notes | |||||
Drive Moves
HPHK
Ken
ken_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35/+65 | -3 / HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Ken
ken_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Ken
ken_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ken
ken_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Hadoken
236LP
236MP
Ken
ken_236mp
|
|||||
---|---|---|---|---|---|
236MP Hadoken
|
|||||
File:SF6 Ken 236mp.png File:SF6 Ken 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 35 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | -10 | ||||
Notes | |||||
236HP
Ken
ken_236hp
|
|||||
---|---|---|---|---|---|
236HP Hadoken
|
|||||
File:SF6 Ken 236hp.png File:SF6 Ken 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 37 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-7 | -12 | ||||
Notes | |||||
236PP
Shoryuken
623LP
623MP
Ken
ken_623mp
|
|||||
---|---|---|---|---|---|
623MP Shoryuken
|
|||||
File:SF6 Ken 623mp.png File:SF6 Ken 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700*600 (1300) | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 40 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -28 | ||||
Notes | |||||
623HP
Ken
ken_623hp
|
|||||
---|---|---|---|---|---|
623HP Shoryuken
|
|||||
File:SF6 Ken 623hp.png File:SF6 Ken 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800*300*300 (1400) | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 10 | 50 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-?(projectile) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +25 | -36 | ||||
Notes | |||||
623PP
Tatsumaki Senpukyaku
214LK
214MK
Ken
ken_214mk
|
|||||
---|---|---|---|---|---|
214MK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ken 214mk.png File:SF6 Ken 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*450 (900) | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(13)2 | 31 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +44*32 | -12 | ||||
Notes | |||||
214HK
Ken
ken_214hk
|
|||||
---|---|---|---|---|---|
214HK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ken 214hk.png File:SF6 Ken 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*300*400 (1000) | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(13)2(13)2 | 31 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +36 | -12 | ||||
Notes | |||||
214KK
Air Tatsumaki Senpukyaku
j.214LK
j.214MK
Ken
ken_j214mk
|
|||||
---|---|---|---|---|---|
j.214MK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ken j214mk.png File:SF6 Ken j214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2(5)2(6)2 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +42(+46) | -4(0) | ||||
Notes | |||||
j.214HK
Ken
ken_j214hk
|
|||||
---|---|---|---|---|---|
j.214HK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ken j214hk.png File:SF6 Ken j214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2(5)2(6)2 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +42(+46) | -4(0) | ||||
Notes | |||||
j.214KK
Ken
ken_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Tatsumaki Senpu-kyaku
|
|||||
![]() File:SF6 Ken j214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2(1)2(2)2(2)2(3)2 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5(+10) | -4(1) | ||||
Notes | |||||
Dragonslash Kick
623LK
623MK
Ken
ken_623mk
|
|||||
---|---|---|---|---|---|
623MK Dragonlash Kick
|
|||||
File:SF6 Ken 623mk.png File:SF6 Ken 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 5 | 25 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -8 | ||||
Notes | |||||
Has additional frame advantage on crouching opponents due to hitting in later active frames |
623HK
Ken
ken_623hk
|
|||||
---|---|---|---|---|---|
623HK Dragonlash Kick
|
|||||
File:SF6 Ken 623hk.png File:SF6 Ken 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 5 | 21 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | +1 | ||||
Notes | |||||
Has additional frame advantage on crouching opponents due to hitting in later active frames |
623KK
Jinrai Kick
236LK
236MK
Ken
ken_236mk
|
|||||
---|---|---|---|---|---|
236MK Jinrai Kick
|
|||||
File:SF6 Ken 236mk.png File:SF6 Ken 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 3 | 24 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -7 | ||||
Notes | |||||
236HK
Ken
ken_236hk
|
|||||
---|---|---|---|---|---|
236HK Jinrai Kick
|
|||||
File:SF6 Ken 236hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 3 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -2 | ||||
Notes | |||||
236K>6LK
236K>6MK
236K>6HK
OD Jinrai Kick
236KK
Ken
ken_236kk
|
|||||
---|---|---|---|---|---|
236KK Jinrai Kick
|
|||||
![]() File:SF6 Ken 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2 | 25 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-4 | -7 | ||||
Notes | |||||
236KK>6LK
Ken
ken_236kk_6lk
|
|||||
---|---|---|---|---|---|
236KK>6LK Kazekama Shin Kick
|
|||||
![]() File:SF6 Ken 236kk 6lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | L | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 3 | 20 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -5 | ||||
Notes | |||||
236KK>6MK
236KK>6HK
Ken
ken_236kk_6hk
|
|||||
---|---|---|---|---|---|
236KK>6HK Senka Snap Kick
|
|||||
![]() File:SF6 Ken 236kk 6hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 4 | 20 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -4 | ||||
Notes | |||||
236KK>6LK>6K
236KK>6MK>6K
236KK>6HK>6K
Quick Dash
KK
KK>LK
KK>MK
KK>HK
KK>623P
KK>214K
KK>623K
Ken
ken_kk_623k
|
|||||
---|---|---|---|---|---|
KK>623K Run>Dragonlash Kick
|
|||||
![]() File:SF6 Ken kk 623k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11+9 | 4(5)6 | 24 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -8 | ||||
Notes | |||||
Super Arts
214214K
236236K
236236P
236236P(CA)
Ken
ken_236236p(ca)
|
|||||
---|---|---|---|---|---|
236236P Shinryu Reppa (Critical Art)
|
|||||
![]() File:SF6 Ken 236236p(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100*250x3*200x10*1350*300 (4500) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3(1)6(16)13 | 45 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +21 | |||||
Notes | |||||