< Street Fighter 6 | Kimberly
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Line 45: | Line 45: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 8 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 68: | Line 68: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 19 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 91: | Line 91: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 21 | ||
| notes = In punishes, can cancel to Run+Stop or Teleport to maintain close position and link into itself | | notes = In punishes, can cancel to Run+Stop or Teleport to maintain close position and link into itself | ||
}} | }} | ||
Line 114: | Line 114: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 11 | ||
| notes = Good range for a cancellable light normal | | notes = Good range for a cancellable light normal | ||
}} | }} | ||
Line 137: | Line 137: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 17 | ||
| notes = Most important normal in footsies, particularly cancelled into Drive Rush | | notes = Most important normal in footsies, particularly cancelled into Drive Rush | ||
}} | }} | ||
Line 160: | Line 160: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 23 | ||
| notes = Whiffs vs. crouching opponents if not point blank | | notes = Whiffs vs. crouching opponents if not point blank | ||
}} | }} | ||
Line 185: | Line 185: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 8 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 208: | Line 208: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 15 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 230: | Line 230: | ||
| cancel = sp su | | cancel = sp su | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = 17 | ||
| blockstun = | | blockstun = | ||
| notes = Forces stand on hit; in Drive Rush juggles, opponent is kept high enough to connect instant OD Air Bushin Throw for a ground bounce | | notes = Forces stand on hit; in Drive Rush juggles, opponent is kept high enough to connect instant OD Air Bushin Throw for a ground bounce | ||
Line 254: | Line 254: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 8 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 277: | Line 277: | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = 20 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 294: | Line 294: | ||
| recovery = 21 | | recovery = 21 | ||
| invuln = - | | invuln = - | ||
| hitAdv = HKD+34 | | hitAdv = HKD +34 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| punish = HKD+46 | | punish = HKD +46 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 16 | ||
| notes = Has some juggle potential | | notes = Has some juggle potential | ||
}} | }} | ||
Line 645: | Line 645: | ||
| recovery = 25 | | recovery = 25 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+47 | | hitAdv = KD +47 | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| guard = LH | | guard = LH | ||
Line 668: | Line 668: | ||
| recovery = 24 | | recovery = 24 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+26 | | hitAdv = KD +26 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
Line 714: | Line 714: | ||
| recovery = 24 | | recovery = 24 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+26 | | hitAdv = KD +26 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
Line 737: | Line 737: | ||
| recovery = 23 | | recovery = 23 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+16 | | hitAdv = KD +16 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
Line 760: | Line 760: | ||
| recovery = 26 | | recovery = 26 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
Line 786: | Line 786: | ||
| recovery = 23 | | recovery = 23 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+8 | | hitAdv = KD +8 | ||
| blockAdv = | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = HKD+8 | | punish = HKD +8 | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 809: | Line 809: | ||
| recovery = 23 | | recovery = 23 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+8 | | hitAdv = KD +8 | ||
| blockAdv = | | blockAdv = | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
Line 932: | Line 932: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 955: | Line 955: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 978: | Line 978: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 999: | Line 999: | ||
| recovery = 23 | | recovery = 23 | ||
| invuln = 1-? Air | | invuln = 1-? Air | ||
| hitAdv = KD+33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-30}} | | blockAdv = {{sf6-adv|VM|-30}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 1,022: | Line 1,022: | ||
| recovery = 25 | | recovery = 25 | ||
| invuln = 1-? Air | | invuln = 1-? Air | ||
| hitAdv = KD+33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-32}} | | blockAdv = {{sf6-adv|VM|-32}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 1,045: | Line 1,045: | ||
| recovery = 28 | | recovery = 28 | ||
| invuln = 1-? Air | | invuln = 1-? Air | ||
| hitAdv = KD+32 | | hitAdv = KD +32 | ||
| blockAdv = {{sf6-adv|VM|-35}} | | blockAdv = {{sf6-adv|VM|-35}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 1,068: | Line 1,068: | ||
| recovery = 28 | | recovery = 28 | ||
| invuln = 1-8 full | | invuln = 1-8 full | ||
| hitAdv = KD+21 | | hitAdv = KD +21 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 1,097: | Line 1,097: | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Whiffs on crouching opponents | | notes = Whiffs on crouching opponents | ||
Line 1,120: | Line 1,120: | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Whiffs on crouching opponents | | notes = Whiffs on crouching opponents | ||
Line 1,143: | Line 1,143: | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Whiffs on crouching opponents | | notes = Whiffs on crouching opponents | ||
Line 1,208: | Line 1,208: | ||
| recovery = 17 | | recovery = 17 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+37 | | hitAdv = KD +37 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 (1st) | | cancel = su3 (1st) | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = 2nd hit only comes out on hit | | notes = 2nd hit only comes out on hit | ||
Line 1,231: | Line 1,231: | ||
| recovery = 21 | | recovery = 21 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+56 | | hitAdv = KD +56 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 (1st) / j | | cancel = su3 (1st) / j | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = No juggle potential, so it won't combo from Target Combo; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump | | notes = No juggle potential, so it won't combo from Target Combo; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump | ||
Line 1,254: | Line 1,254: | ||
| recovery = 21 | | recovery = 21 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+56 | | hitAdv = KD +56 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 (1st) / j | | cancel = su2 su3 (1st) / j | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo | | notes = 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo | ||
Line 1,282: | Line 1,282: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 1,301: | Line 1,301: | ||
| recovery = 16 | | recovery = 16 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+41 | | hitAdv = KD +41 | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state | | notes = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state | ||
Line 1,324: | Line 1,324: | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+39 | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = L | | guard = L | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state | | notes = Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state | ||
Line 1,347: | Line 1,347: | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = H | | guard = H | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Super Art 3 cancel can only combo in high connect juggles, or if overhead is absorbed by armor | | notes = Super Art 3 cancel can only combo in high connect juggles, or if overhead is absorbed by armor | ||
Line 1,374: | Line 1,374: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 1,416: | Line 1,416: | ||
| recovery = 17 | | recovery = 17 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+30 | | hitAdv = KD +30 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 1,439: | Line 1,439: | ||
| recovery = 40 | | recovery = 40 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+31 | | hitAdv = KD +31 | ||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = Grabs standing/crouching opponents, whiffs vs. airborne | | notes = Grabs standing/crouching opponents, whiffs vs. airborne | ||
Line 1,467: | Line 1,467: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 1,486: | Line 1,486: | ||
| recovery = 16 | | recovery = 16 | ||
| invuln = | | invuln = | ||
| hitAdv = KD+43 | | hitAdv = KD +43 | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state | | notes = First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state | ||
Line 1,509: | Line 1,509: | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+47 | | hitAdv = KD +47 | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| guard = L | | guard = L | ||
| cancel = su2 su3 (1st) | | cancel = su2 su3 (1st) | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state | | notes = Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state | ||
Line 1,532: | Line 1,532: | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+25 | | hitAdv = KD +25 | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = H | | guard = H | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Super Art 2/3 cancels only work in juggles (will whiff vs. grounded opponent) | | notes = Super Art 2/3 cancels only work in juggles (will whiff vs. grounded opponent) | ||
Line 1,559: | Line 1,559: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 1,601: | Line 1,601: | ||
| recovery = 17 | | recovery = 17 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+86 | | hitAdv = Wall Splat KD +86 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = LH | | guard = LH | ||
| cancel = su2 | | cancel = su2 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Causes wallsplat on hit near the corner; Super Art 2 cancel only works in the corner | | notes = Causes wallsplat on hit near the corner; Super Art 2 cancel only works in the corner | ||
Line 1,624: | Line 1,624: | ||
| recovery = 40 | | recovery = 40 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+95(OTG) | | hitAdv = KD +95 (OTG) | ||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = Grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG | | notes = Grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG | ||
Line 1,652: | Line 1,652: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 1,675: | Line 1,675: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 1,699: | Line 1,699: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 1,722: | Line 1,722: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 1,741: | Line 1,741: | ||
| recovery = 26 | | recovery = 26 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+88 | | hitAdv = KD +88 | ||
| blockAdv = | | blockAdv = | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Button strength determines spray can distance; explodes after 103f total including startup; only 2 spray cans can be active on-screen; explosion can hit OTG in some circumstances (including immediately after a throw) and puts the opponent into a limited juggle state | | notes = Button strength determines spray can distance; explodes after 103f total including startup; only 2 spray cans can be active on-screen; explosion can hit OTG in some circumstances (including immediately after a throw) and puts the opponent into a limited juggle state | ||
Line 1,764: | Line 1,764: | ||
| recovery = 26 | | recovery = 26 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+88 | | hitAdv = KD +88 | ||
| blockAdv = | | blockAdv = | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = The 2 button strengths determines spray can distances; explodes after 103f total including startup; only 2 spray cans can be active on-screen; explosion can hit OTG in some circumstances (including immediately after a throw) and puts the opponent into a limited juggle state | | notes = The 2 button strengths determines spray can distances; explodes after 103f total including startup; only 2 spray cans can be active on-screen; explosion can hit OTG in some circumstances (including immediately after a throw) and puts the opponent into a limited juggle state | ||
Line 1,788: | Line 1,788: | ||
| recovery = | | recovery = | ||
| invuln = - | | invuln = - | ||
| hitAdv = HKD+22 | | hitAdv = HKD +22 | ||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = Strike Throw (can be comboed into); good combo ender due to damage and decent okizeme | | notes = Strike Throw (can be comboed into); good combo ender due to damage and decent okizeme | ||
Line 1,811: | Line 1,811: | ||
| recovery = | | recovery = | ||
| invuln = - | | invuln = - | ||
| hitAdv = HKD+98(OTG) | | hitAdv = HKD +98 (OTG) | ||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = Strike Throw; has very low juggle potential, only comboing after Drive Rush juggles; opponent bounces for an OTG (limited juggle state) | | notes = Strike Throw; has very low juggle potential, only comboing after Drive Rush juggles; opponent bounces for an OTG (limited juggle state) | ||
Line 1,836: | Line 1,836: | ||
| recovery = 40 | | recovery = 40 | ||
| invuln = 1-10 strike/throw | | invuln = 1-10 strike/throw | ||
| hitAdv = KD+22 / KD+38 | | hitAdv = KD +22 / KD +38 | ||
| blockAdv = {{sf6-adv|VM|-25}} | | blockAdv = {{sf6-adv|VM|-25}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = 200 extra damage and +16 knockdown advantage with at least 1 can stocked; Armor Break; depletes 1/2 stock of opponent's Drive Gauge on hit | | notes = 200 extra damage and +16 knockdown advantage with at least 1 can stocked; Armor Break; depletes 1/2 stock of opponent's Drive Gauge on hit | ||
Line 1,860: | Line 1,860: | ||
| recovery = 39 | | recovery = 39 | ||
| invuln = 1 full | | invuln = 1 full | ||
| hitAdv = KD+22 | | hitAdv = KD +22 | ||
| blockAdv = {{sf6-adv|VM|-25}} | | blockAdv = {{sf6-adv|VM|-25}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Armor Break; depletes 1 stock of opponent's Drive Gauge on hit | | notes = Armor Break; depletes 1 stock of opponent's Drive Gauge on hit | ||
Line 1,883: | Line 1,883: | ||
| recovery = 39 | | recovery = 39 | ||
| invuln = 1 full | | invuln = 1 full | ||
| hitAdv = KD+22 | | hitAdv = KD +22 | ||
| blockAdv = {{sf6-adv|VM|-25}} | | blockAdv = {{sf6-adv|VM|-25}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Armor Break; depletes 1/2 stock of opponent's Drive Gauge on hit; can only be used from Forward Jump | | notes = Armor Break; depletes 1/2 stock of opponent's Drive Gauge on hit; can only be used from Forward Jump | ||
Line 1,907: | Line 1,907: | ||
| recovery = 44 | | recovery = 44 | ||
| invuln = 1-11 full | | invuln = 1-11 full | ||
| hitAdv = HKD+16 | | hitAdv = HKD +16 | ||
| blockAdv = {{sf6-adv|VM|-25}} | | blockAdv = {{sf6-adv|VM|-25}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Armor Break; depletes 2 stocks of opponent's Drive Gauge on hit; once activated, Kimberly gains 11% buff to attack damage and walkspeed for the rest of the match | | notes = Armor Break; depletes 2 stocks of opponent's Drive Gauge on hit; once activated, Kimberly gains 11% buff to attack damage and walkspeed for the rest of the match | ||
Line 1,930: | Line 1,930: | ||
| recovery = 44 | | recovery = 44 | ||
| invuln = 1-11 full | | invuln = 1-11 full | ||
| hitAdv = HKD+16 | | hitAdv = HKD +16 | ||
| blockAdv = {{sf6-adv|VM|-25}} | | blockAdv = {{sf6-adv|VM|-25}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = Armor Break; depletes 2 stocks of opponent's Drive Gauge on hit; once activated, Kimberly gains 11% buff to attack damage and walkspeed for the rest of the match | | notes = Armor Break; depletes 2 stocks of opponent's Drive Gauge on hit; once activated, Kimberly gains 11% buff to attack damage and walkspeed for the rest of the match |
Revision as of 03:39, 28 December 2022
Character Vitals
Normals
Standing Normals
5LP
Kimberly
kimberly_5lp
|
|||||
---|---|---|---|---|---|
5LP Standing Light Punch
|
|||||
![]() File:SF6 Kimberly 5LP hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270 | - | - | LH | ch sp su tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 8 | 8 | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | -2 | ||||
Notes | |||||
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK>8
6HK>9
6HK>7
Target Combos
LP>MP
Kimberly
kimberly_lp_mp
|
|||||
---|---|---|---|---|---|
LP>MP Bushin Prism Strikes 1
|
|||||
![]() File:SF6 Kimberly lp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324 (594) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6 | 2*3 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -6 | ||||
Notes | |||||
Very difficult for most characters to punish if well spaced (e.g. 5LP, 5LP, 5LP~MP) |
LP>MP>HP
Kimberly
kimberly_lp_mp_hp
|
|||||
---|---|---|---|---|---|
LP>MP>HP Bushin Prism Strikes 2
|
|||||
![]() File:SF6 Kimberly lp mp hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*352 (946) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10 | 2*3*2 | 25 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +47 | -10 | ||||
Notes | |||||
Puts opponent into limited juggle state (can juggle with Bushin Senpukyaku in the corner) |
LP>MP>HP>HK
Kimberly
kimberly_lp_mp_hp_hk
|
|||||
---|---|---|---|---|---|
LP>MP>HP>HK Bushin Prism Strikes 3
|
|||||
![]() File:SF6 Kimberly lp mp hp hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*352*364 (1310) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10+26 | 2*3*2*3 | 24 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +26 | -12 | ||||
Notes | |||||
LP>MP>2HP
Kimberly
kimberly_lp_mp_2hp
|
|||||
---|---|---|---|---|---|
LP>MP>2HP Bushin Hellchain 1
|
|||||
![]() File:SF6 Kimberly lp mp 2hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*464 (1058) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10 | 2*3*3 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -10 | ||||
Notes | |||||
Useful against Drive Impacts, as this hit will land as a +5 counterhit at point blank range |
LP>MP>2HP>HK
Kimberly
kimberly_lp_mp_2hp_hk
|
|||||
---|---|---|---|---|---|
LP>MP>2HP>HK Bushin Hellchain 2
|
|||||
![]() File:SF6 Kimberly lp mp 2hp hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*464*525 (1583) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10+15 | 2*3*3*3 | 24 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +26 | -12 | ||||
Notes | |||||
Knocks opponent far away on hit |
LP>MP>2HP>2HK
Kimberly
kimberly_lp_mp_2hp_2hk
|
|||||
---|---|---|---|---|---|
LP>MP>2HP>2HK Bushin Hellchain Throw
|
|||||
![]() File:SF6 Kimberly lp mp 2hp 2hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*464*525 (1583) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10+15 | 2*3*3*3 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +16 | -12 | ||||
Notes | |||||
Throws opponent backwards for a side switch, very useful when Kimberly is cornered |
MP>HP
Kimberly
kimberly_mp_hp
|
|||||
---|---|---|---|---|---|
MP>HP Target Combo
|
|||||
![]() File:SF6 Kimberly mp hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
540*360 (900) | - | - | LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+10 | 3*3 | 26 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -12 | ||||
Notes | |||||
Puts opponent into a limited juggle state; will not combo into 236HP |
Universal Mechanics
Throws
LPLK
4LPLK
Kimberly
kimberly_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Shoulder Throw
|
|||||
![]() File:SF6 Kimberly 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1082 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +8 | |||||
Notes | |||||
Drive Moves
HPHK
Kimberly
kimberly_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Kimberly
kimberly_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
66
Kimberly
kimberly_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
MPMK
Kimberly
kimberly_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Specials
214LK
214MK
Kimberly
kimberly_214mk
|
|||||
---|---|---|---|---|---|
214MK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 25 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -32 | ||||
Notes | |||||
214HK
Kimberly
kimberly_214hk
|
|||||
---|---|---|---|---|---|
214HK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*360*360 (1170) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 28 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +32 | -35 | ||||
Notes | |||||
214KK
Kimberly
kimberly_214kk
|
|||||
---|---|---|---|---|---|
214KK Bushin Senpukyaku
|
|||||
![]() File:SF6 Kimberly 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*180x3*360 (1350) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 6(1)6(1)6(1)6(8)3 | 28 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -40 | ||||
Notes | |||||
j.214K
Kimberly
kimberly_j.214k
|
|||||
---|---|---|---|---|---|
j.214K Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j.214lk.png File:SF6 Kimberly j.214lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*270*450 (990) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 15 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | 0(+1) | ||||
Notes | |||||
Whiffs on crouching opponents |
j.214MK
Kimberly
kimberly_j.214mk
|
|||||
---|---|---|---|---|---|
j.214MK MK Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j.214mk.png File:SF6 Kimberly j.214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*270*450 (990) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 15 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | 0(+1) | ||||
Notes | |||||
Whiffs on crouching opponents |
j.214HK
Kimberly
kimberly_j.214hk
|
|||||
---|---|---|---|---|---|
j.214HK HK Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j.214hk.png File:SF6 Kimberly j.214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*270*450 (990) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 15 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | 0(+1) | ||||
Notes | |||||
Whiffs on crouching opponents |
j.214KK
Kimberly
kimberly_j.214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j.214kk.png File:SF6 Kimberly j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*90*90*270*450 (1350) | - | LH | su2 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 15 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | 0(+1) | ||||
Notes | |||||
Can crossup at close range; whiffs on crouching opponents |
236LP
236MP
236HP
236PP
Kimberly
kimberly_236pp
|
|||||
---|---|---|---|---|---|
236PP Vagabond Edge
|
|||||
![]() File:SF6 Kimberly 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360*180 (540) | - | LH | su2 su3 (1st) / j | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17+13 | 2(19)2 | 21 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +56 | -12 | ||||
Notes | |||||
2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo |
236K
236K>LK
236K>MK
236K>HK
236K>LP
Kimberly
kimberly_236k_lp
|
|||||
---|---|---|---|---|---|
236K>LP Emergency Stop
|
|||||
![]() File:SF6 Kimberly 236k lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+14 | - | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Latest possible stop is 55f (41+14) if Kimberly runs fullscreen without colliding with opponent |
236K (close)
236K (close)>K
236K (close)>P
236KK
Kimberly
kimberly_236kk
|
|||||
---|---|---|---|---|---|
236KK Sprint
|
|||||
![]() File:SF6 Kimberly 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8(6) | - | - | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier) |
236KK>LK
Kimberly
kimberly_236kk_lk
|
|||||
---|---|---|---|---|---|
236KK>LK Torso Cleaver
|
|||||
![]() File:SF6 Kimberly 236kk lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
810*270 (1080) | - | LH | su2 su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+17 | 7 | 16 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +43 | +3 | ||||
Notes | |||||
First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state |
236KK>MK
Kimberly
kimberly_236kk_mk
|
|||||
---|---|---|---|---|---|
236KK>MK Shadow Slide
|
|||||
![]() File:SF6 Kimberly 236kk mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700*200 (900) | - | L | su2 su3 (1st) | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+8 | 8*4 | 19 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +47 | -10 | ||||
Notes | |||||
Can low-profile under projectiles if used preemptively; puts opponent into limited juggle state |
236KK>HK
236KK>LP
Kimberly
kimberly_236kk_lp
|
|||||
---|---|---|---|---|---|
236KK>LP Emergency Stop
|
|||||
File:SF6 Kimberly 236kk lp.png File:SF6 Kimberly 236kk lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+12 | - | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Latest possible stop is 53f (41+12) if Kimberly runs fullscreen without colliding with opponent |
236KK (close)
Kimberly
kimberly_236kk_prox
|
|||||
---|---|---|---|---|---|
236KK (close) Arc Step
|
|||||
![]() File:SF6 Kimberly 236kk prox hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180*90 (270) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+12 | 2(6)2 | 30 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -6 | ||||
Notes | |||||
Can only hit grounded opponents (whiffs attack if opponent is airborne) |
236KK (close)>K
236KK (proximity)>P
Kimberly
kimberly_236kk_prox_p
|
|||||
---|---|---|---|---|---|
236KK (close)>P Bushin Izuna Otoshi
|
|||||
![]() File:SF6 Kimberly 236kk prox p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+12+13 | 5 | 40 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +95 (OTG) | - | ||||
Notes | |||||
Grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG |
214P
214PP
22P (refill)
22PP (refill)
Kimberly
kimberly_22p(0)
|
|||||
---|---|---|---|---|---|
22pp (refill) Genius at Play
|
|||||
File:SF6 Kimberly 22pp(0).png File:SF6 Kimberly 22pp(0) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30 | - | 14 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
22P (1 stock)
22PP (2 stock)
j.236P
Kimberly
kimberly_j.236p
|
|||||
---|---|---|---|---|---|
j.236P Nue Twister
|
|||||
![]() File:SF6 Kimberly j.236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1440 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +22 | - | ||||
Notes | |||||
Strike Throw (can be comboed into); good combo ender due to damage and decent okizeme |
j.236PP
Kimberly
kimberly_j.236pp
|
|||||
---|---|---|---|---|---|
j.236PP Nue Twister
|
|||||
![]() File:SF6 Kimberly j.236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +98 (OTG) | - | ||||
Notes | |||||
Strike Throw; has very low juggle potential, only comboing after Drive Rush juggles; opponent bounces for an OTG (limited juggle state) |
Supers
236236K
214214P
j.214214P
Kimberly
kimberly_j.214214p
|
|||||
---|---|---|---|---|---|
j.214214P Soaring Bushin Scramble
|
|||||
File:SF6 Kimberly j.214214p.png File:SF6 Kimberly j.214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x4*1400 (2600) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | UL | 39 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -25 | ||||
Notes | |||||
Armor Break; depletes 1/2 stock of opponent's Drive Gauge on hit; can only be used from Forward Jump |
236236P
236236P(CA)
Kimberly
kimberly_236236p(ca)
|
|||||
---|---|---|---|---|---|
236236P Bushin Ninjastar Cypher
|
|||||
![]() File:SF6 Kimberly 236236p(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
893*333*111x8*444*1942 (4500) | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6 | 44 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +16 | -25 | ||||
Notes | |||||
Armor Break; depletes 2 stocks of opponent's Drive Gauge on hit; once activated, Kimberly gains 11% buff to attack damage and walkspeed for the rest of the match |