< Street Fighter 6 | Ryu
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| driveDamage = | | driveDamage = | ||
| startup = 16 | | startup = 16 | ||
| active = | | active = - | ||
| recovery = | | recovery = 31 | ||
| invuln = - | | invuln = - | ||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| guard = | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|P|+3}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = 1-hit projectile | ||
}} | }} | ||
===== 236MP ===== | ===== 236MP ===== | ||
Line 903: | Line 903: | ||
| chip = 150 | | chip = 150 | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 14 | ||
| active = | | active = - | ||
| recovery = | | recovery = 33 | ||
| invuln = - | | invuln = - | ||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
Line 911: | Line 911: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|P|+1}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = 1-hit projectile | ||
}} | }} | ||
===== 236HP ===== | ===== 236HP ===== | ||
Line 927: | Line 927: | ||
| driveDamage = | | driveDamage = | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = - | ||
| recovery = | | recovery = 35 | ||
| invuln = - | | invuln = - | ||
| hitAdv = {{sf6-adv|VM|-5}} | | hitAdv = {{sf6-adv|VM|-5}} | ||
Line 934: | Line 934: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|M|-1}} | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = 1-hit projectile | ||
}} | }} | ||
===== 236PP ===== | ===== 236PP ===== | ||
Line 950: | Line 950: | ||
| driveDamage = | | driveDamage = | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = - | ||
| recovery = 29 | | recovery = 29 | ||
| invuln = - | | invuln = - | ||
| hitAdv = | | hitAdv = KD +54 | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = KD +54 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = 2-hit projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
===== 236P(charged) ===== | ===== 236P(charged) ===== | ||
Line 973: | Line 973: | ||
| driveDamage = | | driveDamage = | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = - | ||
| recovery = 30 | | recovery = 30 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+52 | | hitAdv = KD +52 | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +52 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = 2-hit projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
===== 236PP(charged) ===== | ===== 236PP(charged) ===== | ||
Line 996: | Line 996: | ||
| driveDamage = | | driveDamage = | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = - | ||
| recovery = | | recovery = 26 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD+57 | | hitAdv = KD +57 | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = KD +57 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = 3-hit projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,023: | Line 1,023: | ||
| recovery = 33 | | recovery = 33 | ||
| invuln = 1-? Air | | invuln = 1-? Air | ||
| hitAdv = | | hitAdv = KD +38 | ||
| blockAdv = {{sf6-adv|VM|-21}} | | blockAdv = {{sf6-adv|VM|-21}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +38 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
Line 1,046: | Line 1,046: | ||
| recovery = 42 | | recovery = 42 | ||
| invuln = 1-? Air | | invuln = 1-? Air | ||
| hitAdv = | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-30}} | | blockAdv = {{sf6-adv|VM|-30}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +34 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
Line 1,069: | Line 1,069: | ||
| recovery = 49 | | recovery = 49 | ||
| invuln = 1-? Air | | invuln = 1-? Air | ||
| hitAdv = | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-37}} | | blockAdv = {{sf6-adv|VM|-37}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +29 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
Line 1,088: | Line 1,088: | ||
| chip = 200*200 (400) | | chip = 200*200 (400) | ||
| driveDamage = | | driveDamage = | ||
| startup = | | startup = 7 | ||
| active = | | active = 2*8 | ||
| recovery = 52 | | recovery = 52 | ||
| invuln = 1-9 full | | invuln = 1-9 full | ||
| hitAdv = | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +29 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
Line 1,116: | Line 1,116: | ||
| recovery = 32 | | recovery = 32 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +35 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = | ||
Line 1,136: | Line 1,136: | ||
| driveDamage = | | driveDamage = | ||
| startup = 14 | | startup = 14 | ||
| active = 2 | | active = 2(13)2 | ||
| recovery = 31 | | recovery = 31 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD +23/+38 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +23/+38 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Only 1st hit can connect on crouching; later hits have better KD Advantage | ||
}} | }} | ||
===== 214HK ===== | ===== 214HK ===== | ||
Line 1,159: | Line 1,159: | ||
| driveDamage = | | driveDamage = | ||
| startup = 16 | | startup = 16 | ||
| active = 2 | | active = 2(13)2(13)2 | ||
| recovery = 31 | | recovery = 31 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD +20/+35/+50 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +20/+35/+50 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Only 1st hit can connect on crouching; later hits have better KD Advantage | ||
}} | }} | ||
===== 214KK ===== | ===== 214KK ===== | ||
Line 1,182: | Line 1,182: | ||
| driveDamage = | | driveDamage = | ||
| startup = 13 | | startup = 13 | ||
| active = 2 | | active = 2(4)2(4)2(3)2(4)2 | ||
| recovery = 23 | | recovery = 23 | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +57 | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,302: | Line 1,302: | ||
| recovery = 22 | | recovery = 22 | ||
| invuln = - | | invuln = - | ||
| hitAdv = | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +35 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit | ||
}} | }} | ||
===== 236MK ===== | ===== 236MK ===== | ||
Line 1,325: | Line 1,325: | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = - | | invuln = - | ||
| hitAdv = | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +40 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit | ||
}} | }} | ||
===== 236HK ===== | ===== 236HK ===== | ||
Line 1,348: | Line 1,348: | ||
| recovery = 16 | | recovery = 16 | ||
| invuln = - | | invuln = - | ||
| hitAdv = | | hitAdv = KD +45 | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +95 tumble | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit; Punish Counter tumble state can be hit OTG | ||
}} | }} | ||
===== 236KK ===== | ===== 236KK ===== | ||
Line 1,371: | Line 1,371: | ||
| recovery = 33 | | recovery = 33 | ||
| invuln = - | | invuln = - | ||
| hitAdv = | | hitAdv = Wall Bounce +45~65 | ||
| blockAdv = {{sf6-adv|VM|-18}} | | blockAdv = {{sf6-adv|VM|-18}} | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = Wall Bounce +45~65 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Wall Bounce juggle state on hit | ||
}} | }} | ||
Line 1,396: | Line 1,396: | ||
| invuln = - | | invuln = - | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-5}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +57 spin | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Strike hitbox but can nullify 1-hit non-OD projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | ||
}} | }} | ||
===== 214MP ===== | ===== 214MP ===== | ||
Line 1,419: | Line 1,419: | ||
| invuln = - | | invuln = - | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +58 spin | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Strike hitbox but can nullify 1-hit non-OD projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter | ||
}} | }} | ||
===== 214HP ===== | ===== 214HP ===== | ||
Line 1,441: | Line 1,441: | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = - | | invuln = - | ||
| hitAdv = | | hitAdv = KD +61 spin | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2(3)}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +61 spin | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Strike hitbox but can nullify 1-hit non-OD projectiles; puts opponent into spinning juggle state on any hit | ||
}} | }} | ||
===== 214PP ===== | ===== 214PP ===== | ||
Line 1,471: | Line 1,471: | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = Strike hitbox but can nullify 1-hit non-OD projectiles | ||
}} | }} | ||
===== 214P(charged) ===== | ===== 214P(charged) ===== | ||
Line 1,494: | Line 1,494: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = 2-hit projectile; puts opponent into spinning juggle state on hit | ||
}} | }} | ||
===== 214PP(charged) ===== | ===== 214PP(charged) ===== | ||
Line 1,517: | Line 1,517: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = | | blockstun = | ||
| notes = | | notes = 1-hit projectile; +14 after crumple before opponent becomes airborne | ||
}} | }} | ||
Revision as of 21:27, 27 December 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
MP>LK
MP>LK>HK
HP>HK
Universal Mechanics
Throws
LPLK
Back Throw
Drive Moves
HPHK
Ryu
Ryu_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35/+65 | -3 / HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Ryu
Ryu_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Ryu
Ryu_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ryu
Ryu_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
Specials
236LP
236MP
Ryu
Ryu_236mp
|
|||||
---|---|---|---|---|---|
236MP Hadoken
|
|||||
![]() File:SF6 Ryu 236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
1-hit projectile |
236HP
Ryu
Ryu_236hp
|
|||||
---|---|---|---|---|---|
236HP Hadoken
|
|||||
![]() File:SF6 Ryu 236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
1-hit projectile |
236PP
236P(charged)
236PP(charged)
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
j214LK
j214MK
j214HK
j214KK
236LK
236MK
236HK
236KK
214LP
214MP
214HP
214PP
214P(charged)
214PP(charged)
22P
Supers
236236P
236236P(charged)
Ryu
Ryu_236236p(charged)
|
|||||
---|---|---|---|---|---|
236236P Denjin Hadoken
|
|||||
![]() File:SF6 Ryu 236236p(charged) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x4*800 (2400) | 100x5 (500) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | - | 79 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Strike/Throw | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -24 | ||||
Notes | |||||
Armor Break; 5-hit projectile; depletes 0.5 Drive bars from opponent on hit |
214214P
214214P(charged)
Ryu
Ryu_214214p(charged)
|
|||||
---|---|---|---|---|---|
214214P Denjin Hashogeki
|
|||||
![]() File:SF6 Ryu 214214p(charged) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3000/3200/3400 | 750 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12/21/50 | 6 | 39 | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13(1-10) full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +20/+78 tumble | -20 | ||||
Notes | |||||
Armor Break; can be held to increase damage/KD Advantage (loses 3 invincibility frames if held); full charge causes tumble OTG state; strike hitbox but can clash with up to 3-hit projectiles; depletes 1 Drive bar from opponent on hit |
236236K
236236K(CA)