< Street Fighter 6 | Kimberly
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{{Character Subnav SF6 | chara=Kimberly }} | |||
==Combo Notation Guide== | ==Combo Notation Guide== | ||
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Revision as of 08:22, 24 December 2022
Combo Notation Guide
Notation | Meaning |
---|---|
> | Cancel the previous move to the following move. |
, | Link the previous move to the following move. |
~ | Cancel the previous special to the following special. |
(X) | A move in brackets must whiff (not hit). If an attack is accompanied by a number in brackets, only allow that many hits to connect. |
jX | Jumping action. |
dl.X | Briefly delay the action. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (LP, MP, or HP)" and "Any Kick (LK, MK, or HK)" respectively. |
X/Y | Do either X move or Y move in a combo. |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Links and Starters
Normal Hit
Light Confirm
Very Easy
2LK > 2LP > 5LP
5LP > 5LP > 5LP
5LP > 5LP > 5LP
Basic pressure string that doubles as a confirm. From just outside point blank, stick to 2 light normals to avoid whiffing. Can cancel into Bushin Senpukyaku, LP Vagabond Edge, Super Art 1, or into a Target Combo if ending in 5LP.