Street Fighter 6/Kimberly/Frame data: Difference between revisions

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{{Character Subnav SF6 | chara=Kimberly }}


==Frame table==
==Frame table==

Revision as of 08:22, 24 December 2022


Frame table

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Normals and Target Combos


input damage guard cancel startup active recovery hitAdv blockAdv
input damage guard cancel startup active recovery hitAdv blockAdv
5LP 270 LH Chn Sp SA TC 5 2 8 +5 -2
5MP 540 LH Sp SA TC 6 3 18 +3 -2
5HP 630 LH Sp SA 9 3 20 +3 -4
5LK 270 LH Sp SA 5 3 11 +1 -3
5MK 540 LH Sp SA 8 3 18 +1 -4
5HK 630 LH - 12 4 17 +7 +2
2LP 270 LH Chn Sp SA 4 3 7 +4 -1
2MP 500 LH Sp SA 6 3 13 +7 -1
2HP 720 LH Sp SA 8 6 17 +3 -2
2LK 180 L Chn 5 3 7 +4 -2
2MK 540 L - 7 3 16 +5 +1
2HK 810 L - 8 3 24 HKD +31 -10
j.LP 270 H - 4 10 3 land +7(+9) +3(+5)
j.MP 450 H Sp SA2 6 4 3 land +11(+13) +7(+9)
j.HP 630 H - 8 5 3 land +9(+16) +4(+11)
j.LK 270 H - 5 10 3 land +5(+10) +1(+6)
j.MK 540 H - 7 6 3 land +8(+13) +4(+9)
j.HK 630 H - 9 6 3 land +11(+16) +6(+11)
j.2MP 540 LH - 13 until land 8 land +4(+8) -3(+1)
3MK 450 L - 11 10 16 +1(+6) -5(0)
4HK 720 H - 22 2 19 +4 -3
6HK 720 LH Jmp 27 3 3+18(10) land +1(+2) -3
6HK~8 - - - 20 - 30+3 -10(-9) -22
6HK~9 - - - 20 - 30+3 -10(-9) -22
6HK~7 - - - 16 - 30+3 -10(-9) -22
5LP~MP 360(288) LH TC 6 3 18 +1 -6
5LP~MP~HP 440(308) LH TC 12 2 25 KD +47 -10
5LP~MP~HP~HK 520(312) LH - 26 3 24 KD +26 -12
5LP~MP~2HP 580(406) LH TC 10 2 25 +2 -10
5LP~MP~2HP~HK 750(450) LH - 15 3 24 KD +26(+45) -12
5LP~MP~2HP~2HK 750(450) LH - 15 3 23 KD +16 -12
5MP~HP 360 LH Sp SA 10 3 26 KD +28 -12

Drive and Throw


name input damage guard cancel startup active recovery hitAdv blockAdv
name input damage guard cancel startup active recovery hitAdv blockAdv
Ripcord Throw LPLK 1082 (1838) T - 5 3 23 KD +17 -
Bell Ringer 4LPLK 1082 (1839) T - 5 3 23 KD +8 -
Steadfast Strike HPHK 720 LH - 26 2 35 KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Shapeless State (Block) 6HPHK 500 recoverable LH - 20 3 26(31) KD +23 -6
Shapeless State (Recovery) 6HPHK 500 recoverable LH - 18 3 26(31) KD +23 -6
Drive Parry MPMK - - - 1 12 or until released 33(1)(11) - -
Parry Drive Rush MPMK~66 - - - 3+8 - 15(37) - -
Drive Rush Cancel MPMK or 66 - - - 9 - 15(37) - -

Specials


name input damage guard cancel startup active recovery hitAdv blockAdv
name input damage guard cancel startup active recovery hitAdv blockAdv
Bushin Senpukyaku 214LK 360,270,360 (990) LH - 6 6(1)6(1)6(8)3 6+17 land KD +23 -30
Bushin Senpukyaku 214MK 360x3 (1080) LH - 7 6(1)6(1)6(8)3 8+17 land KD +22 -32
Bushin Senpukyaku 214HK 450,360x2 (1170) LH - 8 6(1)6(1)6(8)3 11+17 land KD +21 -35
Bushin Senpukyaku 214KK 450,200x3,360 (1410) LH SA2 (4th) 6 6(1)6(1)6(1)6(1)2 12+17 land KD +21 -40
Aerial Bushin Senpukyaku j.214K 225x2,450 (900) LH - 8 2(7)2(7)2 12 land +4(+8)
(KD +38~42)
-1(+4)
Aerial Bushin Senpukyaku j.214KK 450,90x2,270,450 (1350) LH SA2 8 2(2)3(2)2(2)3(2)2 12 land +5(+8)
(KD +46~51)
-1(+4)
Vagabond Edge 236LP 810 LH SA3 10 3 21 +3(+5)
(KD +30~36)
-4(-2)
Vagabond Edge 236MP 540x2 (1080) LH SA3 (1st) 17 2 28 KD +37
(KD +26)
-12
Vagabond Edge 236HP 360,180 (540) LH SA3 (1st) / Jmp 24 2 28 KD +56 -12
Vagabond Edge 236PP 360,180 (540) LH SA2 SA3 (1st) / Jmp 17 2 28 KD +56 -12
Sprint 236K - - - 8~ - - - -
Torso Cleaver 236K~LK 900 LH SA3 8+21 7 16 KD +41
(KD +53~66)
+1
Shadow Slide 236K~MK 720 L SA3 8+10 12 19 KD +39~50
(KD +42~53)
-12(-1)
Neck Hunter 236K~HK 900 H SA3 8+19 5 19 KD +23 -3
Emergency Stop 236K~P - - - 8+14 - - - -
Arc Step 236K (close) 270,180 (450) LH - 15+6 2(6)2
(Whiff: 1)
26+4 land
(Whiff: 25)
+3 -6
Bushin Hojin Kick 236K (close)~K 630 LH - 8+15+13 6 20 land KD +29(+31) -8
Bushin Izuna Otoshi 236K (close)~P 1440 T - 8+15+13 6 40 land HKD +31 -
Sprint 236KK - - - 8(6)~ - - - -
Torso Cleaver 236KK~LK 540x2 LH SA2 SA3 8+17 7 16 KD +43
(KD +56~66)
+3
Shadow Slide 236KK~MK 700,200 (900) L,L SA2 SA3 (1st) 8+8 8,4 19 KD +47~50
(KD +49~52)
-10(-7)
Neck Hunter 236KK~HK 810,270 (1080) H SA2 SA3 (2nd) 8+15 2,3 19 KD +25(+44) -1
Emergency Stop 236KK~P - - - 6+13 - - - -
Arc Step 236KK (close) 180,90 (270) LH - 13+6 2(6)2
(Whiff: 1)
26+4 land
(Whiff: 25)
+3 -6
Bushin Hojin Kick 236KK (close)~K 420,210 (630) LH SA2 8+13+13 6 20 land KD +43 (Wall Splat +86) -8
Bushin Izuna Otoshi 236KK (close)~P 900 T - 8+13+13 6 40 land HKD +94 (OTG) -
Hidden Variable 214P - - - 19 8 17(7) - -
Hidden Variable 214PP - - - 19 8 16(7)+3 land - -
Genius at Play 22P (refill) - - - 42 - 2 - -
Genius at Play 22PP (refill) - - - 42 - 2 - -
Shuriken Bomb 22P (1 stock) 450 LH - 18(103) [10] 26 KD +88 -
Shuriken Bomb Spread 22PP (2 stock) 450x2 (900) LH - 19(103) [10 each] 26 KD +90-93 -
Nue Twister j.236P 1440 T - 5 3 20 land HKD +22 -
Nue Twister j.236PP 900 T - 5 3 20 land HKD +98 OTG -


Supers


name input damage guard cancel startup active recovery hitAdv blockAdv
name input damage guard cancel startup active recovery hitAdv blockAdv
Bushin Beats 236236K 1800 LH - 10 15 40 KD +22 -25
Bushin Thunderous Beats 236236[K] 2200 LH - 10 15 40 KD +38 -25
Bushin Scramble 214214P 2800 LH - 13 until land 39 land KD +22 -26(-20)
Soaring Bushin Scramble j.214214P 2800 LH - 13(2) until land 39 land KD +22 -26(-20)
Bushin Ninjastar Cypher 236236P 4000 LH - 8 6 51 HKD +16 -35
Bushin Ninjastar Cypher (CA) 236236P 4500 LH - 8 6 51 HKD +16 -35

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