WildCard782 (talk | contribs) No edit summary |
WildCard782 (talk | contribs) No edit summary |
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! Image !! {{lp}} !! Framedata | ! Image !! {{lp}} !! Framedata | ||
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| [[File:RetsuLP.gif]] || Standard jab, very good move all-around. Does good damage for a jab, fast to come out, good range. Good for jab pressure and stuffing out attacks. || | | [[File:RetsuLP.gif]] || Standard jab, very good move all-around. Does good damage for a jab, fast to come out, good range. Good for jab pressure and stuffing out attacks. || 3-5-6 | ||
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! Image !! {{mp}} or {{hp}} !! Framedata | ! Image !! {{mp}} or {{hp}} !! Framedata | ||
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| [[File:RetsuMP.gif]] || Decent move, not as useful as HK but a good anti air or poke when the opponent's too close to reliably use HK.|| | | [[File:RetsuMP.gif]] || Decent move, not as useful as HK but a good anti air or poke when the opponent's too close to reliably use HK.|| 10-10-10 | ||
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! Image !! {{lk}} !! Framedata | ! Image !! {{lk}} !! Framedata | ||
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| [[File:RetsuLK.gif]] || Kick with small range, never used.|| | | [[File:RetsuLK.gif]] || Kick with small range, never used.|| 8-13-10 | ||
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! Image !! {{mk}}{{unblockable}} !! Framedata | ! Image !! {{mk}}{{unblockable}} !! Framedata | ||
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| [[File:RetsuMK.gif]] || Crouching kick, allows you to crouch down pretty quickly and has solid damage, but it has very limited range which can make it difficult to poke with. Mostly used to duck high-hitting attacks.|| | | [[File:RetsuMK.gif]] || Crouching kick, allows you to crouch down pretty quickly and has solid damage, but it has very limited range which can make it difficult to poke with. Mostly used to duck high-hitting attacks.|| 14-7-12 | ||
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! Image !! {{hk}} !! Framedata | ! Image !! {{hk}} !! Framedata | ||
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| [[File:RetsuHK.gif]] || A roundhouse kick with insane range and damage (hitbox goes farther than his actual foot), one of the farthest reaching attacks in the game and often considered Retsu's best move. This gives Retsu great defense, as its hitbox makes it very hard to contest. It does have a weakness, which is its slow speed, so be careful. It's best used at further ranges where it's much safer and harder to counter.|| | | [[File:RetsuHK.gif]] || A roundhouse kick with insane range and damage (hitbox goes farther than his actual foot), one of the farthest reaching attacks in the game and often considered Retsu's best move. This gives Retsu great defense, as its hitbox makes it very hard to contest. It does have a weakness, which is its slow speed, so be careful. It's best used at further ranges where it's much safer and harder to counter.|| 10-13-14 | ||
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Revision as of 00:15, 11 November 2022
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Framedata |
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Standard jab, very good move all-around. Does good damage for a jab, fast to come out, good range. Good for jab pressure and stuffing out attacks. | 3-5-6 |
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Framedata |
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Decent move, not as useful as HK but a good anti air or poke when the opponent's too close to reliably use HK. | 10-10-10 |
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Kick with small range, never used. | 8-13-10 |