< Street Fighter 6 | Ryu
m (→Target Combos: clr template added) |
m (Undo CLR template; reason: breaks overview page) Tag: Undo |
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lp | moveType = ground_normal | ||
| input = | | input = 5LP | ||
| name = standing Light Punch | | name = standing Light Punch | ||
| images = SF6_Ryu_5lp.png | | images = SF6_Ryu_5lp.png | ||
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===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mp | moveType = ground_normal | ||
| input = | | input = 5MP | ||
| name = standing Medium Punch | | name = standing Medium Punch | ||
| images = SF6_Ryu_5mp.png | | images = SF6_Ryu_5mp.png | ||
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===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hp | moveType = ground_normal | ||
| input = | | input = 5HP | ||
| name = standing Heavy Punch | | name = standing Heavy Punch | ||
| images = SF6_Ryu_5hp.png | | images = SF6_Ryu_5hp.png | ||
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===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lk | moveType = ground_normal | ||
| input = | | input = 5LK | ||
| name = standing Light Kick | | name = standing Light Kick | ||
| images = SF6_Ryu_5lk.png | | images = SF6_Ryu_5lk.png | ||
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===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mk | moveType = ground_normal | ||
| input = | | input = 5MK | ||
| name = standing Medium Kick | | name = standing Medium Kick | ||
| images = SF6_Ryu_5mk.png | | images = SF6_Ryu_5mk.png | ||
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===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hk | moveType = ground_normal | ||
| input = | | input = 5HK | ||
| name = standing Heavy Kick | | name = standing Heavy Kick | ||
| images = SF6_Ryu_5hk.png | | images = SF6_Ryu_5hk.png | ||
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===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lp | moveType = ground_normal | ||
| input = | | input = 2LP | ||
| name = crouching Light Punch | | name = crouching Light Punch | ||
| images = SF6_Ryu_2lp.png | | images = SF6_Ryu_2lp.png | ||
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===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mp | moveType = ground_normal | ||
| input = | | input = 2MP | ||
| name = crouching Medium Punch | | name = crouching Medium Punch | ||
| images = SF6_Ryu_2mp.png | | images = SF6_Ryu_2mp.png | ||
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===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hp | moveType = ground_normal | ||
| input = | | input = 2HP | ||
| name = crouching Heavy Punch | | name = crouching Heavy Punch | ||
| images = SF6_Ryu_2hp.png | | images = SF6_Ryu_2hp.png | ||
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===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lk | moveType = ground_normal | ||
| input = | | input = 2LK | ||
| name = crouching Light Kick | | name = crouching Light Kick | ||
| images = SF6_Ryu_2lk.png | | images = SF6_Ryu_2lk.png | ||
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===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mk | moveType = ground_normal | ||
| input = | | input = 2MK | ||
| name = crouching Medium Kick | | name = crouching Medium Kick | ||
| images = SF6_Ryu_2mk.png | | images = SF6_Ryu_2mk.png | ||
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===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hk | moveType = ground_normal | ||
| input = | | input = 2HK | ||
| name = crouching Heavy Kick | | name = crouching Heavy Kick | ||
| images = SF6_Ryu_2hk.png | | images = SF6_Ryu_2hk.png | ||
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===== jLP ===== | ===== jLP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lp | moveType = air_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lp | moveType = air_normal | ||
| input = | | input = j.LP | ||
| name = jumping Light Punch | | name = jumping Light Punch | ||
| images = SF6_Ryu_jlp.png | | images = SF6_Ryu_jlp.png | ||
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===== jMP ===== | ===== jMP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mp | moveType = air_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mp | moveType = air_normal | ||
| input = | | input = j.MP | ||
| name = jumping Medium Punch | | name = jumping Medium Punch | ||
| images = SF6_Ryu_jmp.png | | images = SF6_Ryu_jmp.png | ||
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===== jHP ===== | ===== jHP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hp | moveType = air_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hp | moveType = air_normal | ||
| input = | | input = j.HP | ||
| name = jumping Heavy Punch | | name = jumping Heavy Punch | ||
| images = SF6_Ryu_jhp.png | | images = SF6_Ryu_jhp.png | ||
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===== jLK ===== | ===== jLK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lk | moveType = air_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lk | moveType = air_normal | ||
| input = | | input = j.LK | ||
| name = jumping Light Punch | | name = jumping Light Punch | ||
| images = SF6_Ryu_jlk.png | | images = SF6_Ryu_jlk.png | ||
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===== jMK ===== | ===== jMK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mk | moveType = air_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mk | moveType = air_normal | ||
| input = | | input = j.MK | ||
| name = jumping Medium Punch | | name = jumping Medium Punch | ||
| images = SF6_Ryu_jmk.png | | images = SF6_Ryu_jmk.png | ||
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===== jHK ===== | ===== jHK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hk | moveType = air_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hk | moveType = air_normal | ||
| input = | | input = j.HK | ||
| name = jumping Heavy Punch | | name = jumping Heavy Punch | ||
| images = SF6_Ryu_jhk.png | | images = SF6_Ryu_jhk.png | ||
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===== 6MP ===== | ===== 6MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6mp | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_6mp | moveType = ground_normal | ||
| input = | | input = 6MP | ||
| name = Collarbone Breaker | | name = Collarbone Breaker | ||
| images = SF6_Ryu_6mp.png | | images = SF6_Ryu_6mp.png | ||
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===== 6HP ===== | ===== 6HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hp | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hp | moveType = ground_normal | ||
| input = | | input = 6HP | ||
| name = Solar Plexus Strike | | name = Solar Plexus Strike | ||
| images = SF6_Ryu_6hp.png | | images = SF6_Ryu_6hp.png | ||
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===== 4HP ===== | ===== 4HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hp | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hp | moveType = ground_normal | ||
| input = | | input = 4HP | ||
| name = Short Uppercut | | name = Short Uppercut | ||
| images = SF6_Ryu_4hp.png | | images = SF6_Ryu_4hp.png | ||
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===== 4HK ===== | ===== 4HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hk | moveType = ground_normal | ||
| input = | | input = 4HK | ||
| name = Axe Kick | | name = Axe Kick | ||
| images = SF6_Ryu_4hk_1.png, SF6_Ryu_4hk_2.png | | images = SF6_Ryu_4hk_1.png, SF6_Ryu_4hk_2.png | ||
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===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hk | moveType = ground_normal | ||
| input = | | input = 6HK | ||
| name = Whirlwind Kick | | name = Whirlwind Kick | ||
| images = SF6_Ryu_6hk.png | | images = SF6_Ryu_6hk.png | ||
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===== HP>HK ===== | ===== HP>HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_hp_hk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_hp_hk | moveType = ground_normal | ||
| input = | | input = HP>HK | ||
| name = High Double Strike | | name = High Double Strike | ||
| images = SF6_Ryu_hp_hk.png | | images = SF6_Ryu_hp_hk.png | ||
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===== LPLK ===== | ===== LPLK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_lplk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = ryu_lplk | moveType = ground_normal | ||
| input = | | input = LPLK | ||
| name = Shoulder Throw | | name = Shoulder Throw | ||
| images = SF6_Ryu_lplk.png | | images = SF6_Ryu_lplk.png | ||
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===== Back Throw ===== | ===== Back Throw ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4lplk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_4lplk | moveType = ground_normal | ||
| input = | | input = 4LPLK | ||
| name = Shoulder Throw | | name = Shoulder Throw | ||
| images = SF6_Ryu_4lplk.png | | images = SF6_Ryu_4lplk.png | ||
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===== HPHK ===== | ===== HPHK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_hphk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_hphk | moveType = ground_normal | ||
| input = | | input = HPHK | ||
| name = Drive Impact | | name = Drive Impact | ||
| images = SF6_Ryu_hphk.png | | images = SF6_Ryu_hphk.png | ||
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===== 6HPHK ===== | ===== 6HPHK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hphk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hphk | moveType = ground_normal | ||
| input = | | input = 6HPHK | ||
| name = Drive Reversal | | name = Drive Reversal | ||
| images = SF6_Ryu_6hphk.png | | images = SF6_Ryu_6hphk.png | ||
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===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_mpmk | moveType = ground_normal | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_mpmk | moveType = ground_normal | ||
| input = | | input = MPMK | ||
| name = Drive Parry | | name = Drive Parry | ||
| images = SF6_Ryu_mpmk.png | | images = SF6_Ryu_mpmk.png | ||
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===== 236LP ===== | ===== 236LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lp | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lp | moveType = Special | ||
| input = | | input = 236LP | ||
| name = Hadoken | | name = Hadoken | ||
| images = SF6_Ryu_236pp.png | | images = SF6_Ryu_236pp.png | ||
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===== 236MP ===== | ===== 236MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mp | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mp | moveType = Special | ||
| input = | | input = 236MP | ||
| name = Hadoken | | name = Hadoken | ||
| images = SF6_Ryu_236p.png | | images = SF6_Ryu_236p.png | ||
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===== 236HP ===== | ===== 236HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hp | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hp | moveType = Special | ||
| input = | | input = 236HP | ||
| name = Hadoken | | name = Hadoken | ||
| images = SF6_Ryu_236p.png | | images = SF6_Ryu_236p.png | ||
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===== 623LP ===== | ===== 623LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623lp | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_623lp | moveType = Special | ||
| input = | | input = 623LP | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = SF6_Ryu_623p.png | | images = SF6_Ryu_623p.png | ||
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===== 623MP ===== | ===== 623MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623mp | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_623mp | moveType = Special | ||
| input = | | input = 623MP | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = SF6_Ryu_623p.png | | images = SF6_Ryu_623p.png | ||
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===== 623HP ===== | ===== 623HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623hp | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_623hp | moveType = Special | ||
| input = | | input = 623HP | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = SF6_Ryu_623p.png | | images = SF6_Ryu_623p.png | ||
Line 1,019: | Line 1,019: | ||
===== 214LK ===== | ===== 214LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lk | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lk | moveType = Special | ||
| input = | | input = 214LK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_214k.png | | images = SF6_Ryu_214k.png | ||
Line 1,042: | Line 1,042: | ||
===== 214MK ===== | ===== 214MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mk | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mk | moveType = Special | ||
| input = | | input = 214MK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_214k.png | | images = SF6_Ryu_214k.png | ||
Line 1,065: | Line 1,065: | ||
===== 214HK ===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hk | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hk | moveType = Special | ||
| input = | | input = 214HK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_214k.png | | images = SF6_Ryu_214k.png | ||
Line 1,111: | Line 1,111: | ||
===== j214LK ===== | ===== j214LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214lk | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214lk | moveType = Special | ||
| input = | | input = j.214LK | ||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_j214k.png | | images = SF6_Ryu_j214k.png | ||
Line 1,134: | Line 1,134: | ||
===== j214MK ===== | ===== j214MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214mk | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214mk | moveType = Special | ||
| input = | | input = j.214MK | ||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_j214k.png | | images = SF6_Ryu_j214k.png | ||
Line 1,157: | Line 1,157: | ||
===== j214HK ===== | ===== j214HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214hk | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214hk | moveType = Special | ||
| input = | | input = j.214HK | ||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_j214k.png | | images = SF6_Ryu_j214k.png | ||
Line 1,203: | Line 1,203: | ||
===== 236LK ===== | ===== 236LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lk | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lk | moveType = Special | ||
| input = | | input = 236LK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
| images = SF6_Ryu_236k.png | | images = SF6_Ryu_236k.png | ||
Line 1,226: | Line 1,226: | ||
===== 236MK ===== | ===== 236MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mk | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mk | moveType = Special | ||
| input = | | input = 236MK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
| images = SF6_Ryu_236k.png | | images = SF6_Ryu_236k.png | ||
Line 1,249: | Line 1,249: | ||
===== 236HK ===== | ===== 236HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hk | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hk | moveType = Special | ||
| input = | | input = 236HK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
| images = SF6_Ryu_236k.png | | images = SF6_Ryu_236k.png | ||
Line 1,295: | Line 1,295: | ||
===== 214LP ===== | ===== 214LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lp | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lp | moveType = Special | ||
| input = | | input = 214LP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214p.png | | images = SF6_Ryu_214p.png | ||
Line 1,318: | Line 1,318: | ||
===== 214MP ===== | ===== 214MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mp | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mp | moveType = Special | ||
| input = | | input = 214MP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214p.png | | images = SF6_Ryu_214p.png | ||
Line 1,341: | Line 1,341: | ||
===== 214HP ===== | ===== 214HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hp | moveType = Special | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hp | moveType = Special | ||
| input = | | input = 214HP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214p.png | | images = SF6_Ryu_214p.png |
Revision as of 13:41, 10 November 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
jLP
jMP
jHP
jLK
jMK
jHK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
HP>HK
MP>LK
MP>LK>HK
Universal Mechanics
Throws
LPLK
Back Throw
Drive Moves
HPHK
Ryu
Ryu_hphk
|
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HPHK Drive Impact
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+35/65) | -3 / HKD (+72) | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Ryu
Ryu_6hphk
|
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---|---|---|---|---|---|
6HPHK Drive Reversal
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+23) | -8 | ||||
Notes | |||||
See Drive Reversal. |
66
Ryu
Ryu_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
MPMK
Ryu
Ryu_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
Specials
236LP
236MP
Ryu
Ryu_236mp
|
|||||
---|---|---|---|---|---|
236MP Hadoken
|
|||||
![]() File:SF6 Ryu 236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 34 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
236HP
Ryu
Ryu_236hp
|
|||||
---|---|---|---|---|---|
236HP Hadoken
|
|||||
![]() File:SF6 Ryu 236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 36 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
236PP
236P(charged)
236PP(charged)
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
j214LK
j214MK
j214HK
j214KK
236LK
236MK
236HK
236KK
214LP
214MP
214HP
214PP
214P(charged)
214PP(charged)
22P
Supers
236236P
236236P(charged)
Ryu
Ryu_236236p(charged)
|
|||||
---|---|---|---|---|---|
236236P Denjin Hadoken
|
|||||
![]() File:SF6 Ryu 236236p(charged) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 47 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD+27 | -24 | ||||
Notes | |||||
214214P
214214P(charged)
Ryu
Ryu_214214p(charged)
|
|||||
---|---|---|---|---|---|
214214P Denjin Hashogeki
|
|||||
![]() File:SF6 Ryu 214214p(charged) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12(21/50) | 6 | 39 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD+20/KD+78(tumble) | -20 | ||||
Notes | |||||
Can be held to increase knockdown advantage. |