Street Fighter 6/Ryu/Data: Difference between revisions

From SuperCombo Wiki
m (clr template added)
Line 28: Line 28:
===== 5LP =====
===== 5LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lp | moveType = ground_normal
| input        = 5LP
| input        ={{clr|7|5LP}}
| name          = standing Light Punch
| name          = standing Light Punch
| images        = SF6_Ryu_5lp.png
| images        = SF6_Ryu_5lp.png
Line 52: Line 52:
===== 5MP =====
===== 5MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mp | moveType = ground_normal
| input        = 5MP
| input        ={{clr|8|5MP}}
| name          = standing Medium Punch
| name          = standing Medium Punch
| images        = SF6_Ryu_5mp.png
| images        = SF6_Ryu_5mp.png
Line 76: Line 76:
===== 5HP =====
===== 5HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hp | moveType = ground_normal
| input        = 5HP
| input        ={{clr|9|5HP}}
| name          = standing Heavy Punch
| name          = standing Heavy Punch
| images        = SF6_Ryu_5hp.png
| images        = SF6_Ryu_5hp.png
Line 100: Line 100:
===== 5LK =====
===== 5LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5lk | moveType = ground_normal
| input        = 5LK
| input        ={{clr|7|5LK}}
| name          = standing Light Kick
| name          = standing Light Kick
| images        = SF6_Ryu_5lk.png
| images        = SF6_Ryu_5lk.png
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===== 5MK =====
===== 5MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5mk | moveType = ground_normal
| input        = 5MK
| input        ={{clr|8|5MK}}
| name          = standing Medium Kick
| name          = standing Medium Kick
| images        = SF6_Ryu_5mk.png
| images        = SF6_Ryu_5mk.png
Line 148: Line 148:
===== 5HK =====
===== 5HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_5hk | moveType = ground_normal
| input        = 5HK
| input        ={{clr|9|5HK}}
| name          = standing Heavy Kick
| name          = standing Heavy Kick
| images        = SF6_Ryu_5hk.png
| images        = SF6_Ryu_5hk.png
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===== 2LP =====
===== 2LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lp | moveType = ground_normal
| input        = 2LP
| input        ={{clr|7|2LP}}
| name          = crouching Light Punch
| name          = crouching Light Punch
| images        = SF6_Ryu_2lp.png
| images        = SF6_Ryu_2lp.png
Line 196: Line 196:
===== 2MP =====
===== 2MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mp | moveType = ground_normal
| input        = 2MP
| input        ={{clr|8|2MP}}
| name          = crouching Medium Punch
| name          = crouching Medium Punch
| images        = SF6_Ryu_2mp.png
| images        = SF6_Ryu_2mp.png
Line 219: Line 219:
===== 2HP =====
===== 2HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hp | moveType = ground_normal
| input        = 2HP
| input        ={{clr|9|2HP}}
| name          = crouching Heavy Punch
| name          = crouching Heavy Punch
| images        = SF6_Ryu_2hp.png
| images        = SF6_Ryu_2hp.png
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===== 2LK =====
===== 2LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2lk | moveType = ground_normal
| input        = 2LK
| input        ={{clr|7|2LK}}
| name          = crouching Light Kick
| name          = crouching Light Kick
| images        = SF6_Ryu_2lk.png
| images        = SF6_Ryu_2lk.png
Line 265: Line 265:
===== 2MK =====
===== 2MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2mk | moveType = ground_normal
| input        = 2MK
| input        ={{clr|8|2MK}}
| name          = crouching Medium Kick
| name          = crouching Medium Kick
| images        = SF6_Ryu_2mk.png
| images        = SF6_Ryu_2mk.png
Line 288: Line 288:
===== 2HK =====
===== 2HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_2hk | moveType = ground_normal
| input        = 2HK
| input        ={{clr|9|2HK}}
| name          = crouching Heavy Kick
| name          = crouching Heavy Kick
| images        = SF6_Ryu_2hk.png
| images        = SF6_Ryu_2hk.png
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===== jLP =====
===== jLP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lp | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lp | moveType = air_normal
| input        = j.LP
| input        ={{clr|7|j.LP}}
| name          = jumping Light Punch
| name          = jumping Light Punch
| images        = SF6_Ryu_jlp.png
| images        = SF6_Ryu_jlp.png
Line 336: Line 336:
===== jMP =====
===== jMP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mp | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mp | moveType = air_normal
| input        = j.MP
| input        ={{clr|8|j.MP}}
| name          = jumping Medium Punch
| name          = jumping Medium Punch
| images        = SF6_Ryu_jmp.png
| images        = SF6_Ryu_jmp.png
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===== jHP =====
===== jHP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hp | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hp | moveType = air_normal
| input        = j.HP
| input        ={{clr|9|j.HP}}
| name          = jumping Heavy Punch
| name          = jumping Heavy Punch
| images        = SF6_Ryu_jhp.png
| images        = SF6_Ryu_jhp.png
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===== jLK =====
===== jLK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lk | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.lk | moveType = air_normal
| input        = j.LK
| input        ={{clr|7|j.LK}}
| name          = jumping Light Punch
| name          = jumping Light Punch
| images        = SF6_Ryu_jlk.png
| images        = SF6_Ryu_jlk.png
Line 405: Line 405:
===== jMK =====
===== jMK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mk | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.mk | moveType = air_normal
| input        = j.MK
| input        ={{clr|8|j.MK}}
| name          = jumping Medium Punch
| name          = jumping Medium Punch
| images        = SF6_Ryu_jmk.png
| images        = SF6_Ryu_jmk.png
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===== jHK =====
===== jHK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hk | moveType = air_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.hk | moveType = air_normal
| input        = j.HK
| input        ={{clr|9|j.HK}}
| name          = jumping Heavy Punch
| name          = jumping Heavy Punch
| images        = SF6_Ryu_jhk.png
| images        = SF6_Ryu_jhk.png
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===== 6MP =====
===== 6MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6mp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6mp | moveType = ground_normal
| input        = 6MP
| input        ={{clr|8|6MP}}
| name          = Collarbone Breaker
| name          = Collarbone Breaker
| images        = SF6_Ryu_6mp.png
| images        = SF6_Ryu_6mp.png
Line 476: Line 476:
===== 6HP =====
===== 6HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hp | moveType = ground_normal
| input        = 6HP
| input        ={{clr|9|6HP}}
| name          = Solar Plexus Strike
| name          = Solar Plexus Strike
| images        = SF6_Ryu_6hp.png
| images        = SF6_Ryu_6hp.png
Line 499: Line 499:
===== 4HP =====
===== 4HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hp | moveType = ground_normal
| input        = 4HP
| input        ={{clr|9|4HP}}
| name          = Short Uppercut
| name          = Short Uppercut
| images        = SF6_Ryu_4hp.png
| images        = SF6_Ryu_4hp.png
Line 522: Line 522:
===== 4HK =====
===== 4HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4hk | moveType = ground_normal
| input        = 4HK
| input        ={{clr|9|4HK}}
| name          = Axe Kick
| name          = Axe Kick
| images        = SF6_Ryu_4hk_1.png, SF6_Ryu_4hk_2.png
| images        = SF6_Ryu_4hk_1.png, SF6_Ryu_4hk_2.png
Line 546: Line 546:
===== 6HK =====
===== 6HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hk | moveType = ground_normal
| input        = 6HK
| input        ={{clr|9|6HK}}
| name          = Whirlwind Kick
| name          = Whirlwind Kick
| images        = SF6_Ryu_6hk.png
| images        = SF6_Ryu_6hk.png
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===== HP>HK =====
===== HP>HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_hp_hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_hp_hk | moveType = ground_normal
| input        = HP>HK
| input        ={{clr|9|HP>HK}}
| name          = High Double Strike
| name          = High Double Strike
| images        = SF6_Ryu_hp_hk.png
| images        = SF6_Ryu_hp_hk.png
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===== LPLK =====
===== LPLK =====
{{FrameData-SF6 | chara = Ryu | moveId = ryu_lplk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = ryu_lplk | moveType = ground_normal
| input        = LPLK
| input        ={{clr|7|LPLK}}
| name          = Shoulder Throw
| name          = Shoulder Throw
| images        = SF6_Ryu_lplk.png
| images        = SF6_Ryu_lplk.png
Line 667: Line 667:
===== Back Throw =====
===== Back Throw =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4lplk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_4lplk | moveType = ground_normal
| input        = 4LPLK
| input        ={{clr|7|4LPLK}}
| name          = Shoulder Throw
| name          = Shoulder Throw
| images        = SF6_Ryu_4lplk.png
| images        = SF6_Ryu_4lplk.png
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===== HPHK =====
===== HPHK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_hphk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_hphk | moveType = ground_normal
| input        = HPHK
| input        ={{clr|9|HPHK}}
| name          = Drive Impact
| name          = Drive Impact
| images        = SF6_Ryu_hphk.png
| images        = SF6_Ryu_hphk.png
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===== 6HPHK =====
===== 6HPHK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hphk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hphk | moveType = ground_normal
| input        = 6HPHK
| input        ={{clr|9|6HPHK}}
| name          = Drive Reversal
| name          = Drive Reversal
| images        = SF6_Ryu_6hphk.png
| images        = SF6_Ryu_6hphk.png
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===== MPMK =====
===== MPMK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_mpmk | moveType = ground_normal
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_mpmk | moveType = ground_normal
| input        = MPMK
| input        ={{clr|8|MPMK}}
| name          = Drive Parry
| name          = Drive Parry
| images        = SF6_Ryu_mpmk.png
| images        = SF6_Ryu_mpmk.png
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===== 236LP =====
===== 236LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lp | moveType = Special
| input        = 236LP
| input        ={{clr|7|236LP}}
| name          = Hadoken
| name          = Hadoken
| images        = SF6_Ryu_236pp.png
| images        = SF6_Ryu_236pp.png
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===== 236MP =====
===== 236MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mp | moveType = Special
| input        = 236MP
| input        ={{clr|8|236MP}}
| name          = Hadoken
| name          = Hadoken
| images        = SF6_Ryu_236p.png
| images        = SF6_Ryu_236p.png
Line 834: Line 834:
===== 236HP =====
===== 236HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hp | moveType = Special
| input        = 236HP
| input        ={{clr|9|236HP}}
| name          = Hadoken
| name          = Hadoken
| images        = SF6_Ryu_236p.png
| images        = SF6_Ryu_236p.png
Line 927: Line 927:
===== 623LP =====
===== 623LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623lp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623lp | moveType = Special
| input        = 623LP
| input        ={{clr|7|623LP}}
| name          = Shoryuken
| name          = Shoryuken
| images        = SF6_Ryu_623p.png
| images        = SF6_Ryu_623p.png
Line 950: Line 950:
===== 623MP =====
===== 623MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623mp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623mp | moveType = Special
| input        = 623MP
| input        ={{clr|8|623MP}}
| name          = Shoryuken
| name          = Shoryuken
| images        = SF6_Ryu_623p.png
| images        = SF6_Ryu_623p.png
Line 973: Line 973:
===== 623HP =====
===== 623HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623hp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_623hp | moveType = Special
| input        = 623HP
| input        ={{clr|9|623HP}}
| name          = Shoryuken
| name          = Shoryuken
| images        = SF6_Ryu_623p.png
| images        = SF6_Ryu_623p.png
Line 1,019: Line 1,019:
===== 214LK =====
===== 214LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lk | moveType = Special
| input        = 214LK
| input        ={{clr|7|214LK}}
| name          = Tatsumaki Senpu-kyaku
| name          = Tatsumaki Senpu-kyaku
| images        = SF6_Ryu_214k.png
| images        = SF6_Ryu_214k.png
Line 1,042: Line 1,042:
===== 214MK =====
===== 214MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mk | moveType = Special
| input        = 214MK
| input        ={{clr|8|214MK}}
| name          = Tatsumaki Senpu-kyaku
| name          = Tatsumaki Senpu-kyaku
| images        = SF6_Ryu_214k.png
| images        = SF6_Ryu_214k.png
Line 1,065: Line 1,065:
===== 214HK =====
===== 214HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hk | moveType = Special
| input        = 214HK
| input        ={{clr|9|214HK}}
| name          = Tatsumaki Senpu-kyaku
| name          = Tatsumaki Senpu-kyaku
| images        = SF6_Ryu_214k.png
| images        = SF6_Ryu_214k.png
Line 1,111: Line 1,111:
===== j214LK =====
===== j214LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214lk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214lk | moveType = Special
| input        = j.214LK
| input        ={{clr|7|j.214LK}}
| name          = Aerial Tatsumaki Senpu-kyaku
| name          = Aerial Tatsumaki Senpu-kyaku
| images        = SF6_Ryu_j214k.png
| images        = SF6_Ryu_j214k.png
Line 1,134: Line 1,134:
===== j214MK =====
===== j214MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214mk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214mk | moveType = Special
| input        = j.214MK
| input        ={{clr|8|j.214MK}}
| name          = Aerial Tatsumaki Senpu-kyaku
| name          = Aerial Tatsumaki Senpu-kyaku
| images        = SF6_Ryu_j214k.png
| images        = SF6_Ryu_j214k.png
Line 1,157: Line 1,157:
===== j214HK =====
===== j214HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214hk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_j.214hk | moveType = Special
| input        = j.214HK
| input        ={{clr|9|j.214HK}}
| name          = Aerial Tatsumaki Senpu-kyaku
| name          = Aerial Tatsumaki Senpu-kyaku
| images        = SF6_Ryu_j214k.png
| images        = SF6_Ryu_j214k.png
Line 1,203: Line 1,203:
===== 236LK =====
===== 236LK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236lk | moveType = Special
| input        = 236LK
| input        ={{clr|7|236LK}}
| name          = High Blade Kick
| name          = High Blade Kick
| images        = SF6_Ryu_236k.png
| images        = SF6_Ryu_236k.png
Line 1,226: Line 1,226:
===== 236MK =====
===== 236MK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236mk | moveType = Special
| input        = 236MK
| input        ={{clr|8|236MK}}
| name          = High Blade Kick
| name          = High Blade Kick
| images        = SF6_Ryu_236k.png
| images        = SF6_Ryu_236k.png
Line 1,249: Line 1,249:
===== 236HK =====
===== 236HK =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hk | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236hk | moveType = Special
| input        = 236HK
| input        ={{clr|9|236HK}}
| name          = High Blade Kick
| name          = High Blade Kick
| images        = SF6_Ryu_236k.png
| images        = SF6_Ryu_236k.png
Line 1,295: Line 1,295:
===== 214LP =====
===== 214LP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214lp | moveType = Special
| input        = 214LP
| input        ={{clr|7|214LP}}
| name          = Hashogeki
| name          = Hashogeki
| images        = SF6_Ryu_214p.png
| images        = SF6_Ryu_214p.png
Line 1,318: Line 1,318:
===== 214MP =====
===== 214MP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214mp | moveType = Special
| input        = 214MP
| input        ={{clr|8|214MP}}
| name          = Hashogeki
| name          = Hashogeki
| images        = SF6_Ryu_214p.png
| images        = SF6_Ryu_214p.png
Line 1,341: Line 1,341:
===== 214HP =====
===== 214HP =====
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hp | moveType = Special
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214hp | moveType = Special
| input        = 214HP
| input        ={{clr|9|214HP}}
| name          = Hashogeki
| name          = Hashogeki
| images        = SF6_Ryu_214p.png
| images        = SF6_Ryu_214p.png

Revision as of 13:38, 10 November 2022


Character Vitals

Ryu
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ryu Portrait.png SF6 Ryu Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
19
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
23

Normals

Standing Normals

5LP
Ryu
Ryu_5lp

5LP

standing Light Punch
SF6 Ryu 5lp.png
SF6 Ryu 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -1
Notes
5MP
Ryu
Ryu_5mp

5MP

standing Medium Punch
SF6 Ryu 5mp.png
SF6 Ryu 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 11 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+7 -1
Notes
5HP
Ryu
Ryu_5hp

5HP

standing Heavy Punch
SF6 Ryu 5hp.png
SF6 Ryu 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
10 5 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -2
Notes
5LK
Ryu
Ryu_5lk

5LK

standing Light Kick
SF6 Ryu 5lk.png
SF6 Ryu 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 11 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes
5MK
Ryu
Ryu_5mk

5MK

standing Medium Kick
SF6 Ryu 5mk.png
SF6 Ryu 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -4
Notes
5HK
Ryu
Ryu_5hk

5HK

standing Heavy Kick
SF6 Ryu 5hk.png
SF6 Ryu 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
12 4 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+9 +1
Notes
Cannot hit crouching. Puts airborne opponents into a juggle state. Crumples on Punish Counter (+8 frames before the crumple state goes airborne)]

Crouching Normals

2LP
Ryu
Ryu_2lp

2LP

crouching Light Punch
SF6 Ryu 2lp.png
SF6 Ryu 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
4 2 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -1
Notes
2MP
Ryu
Ryu_2mp

2MP

crouching Medium Punch
SF6 Ryu 2mp.png
SF6 Ryu 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 0
Notes
2HP
Ryu
Ryu_2hp

2HP

crouching Heavy Punch
SF6 Ryu 2hp.png
SF6 Ryu 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -7
Notes
2LK
Ryu
Ryu_2lk

2LK

crouching Light Kick
SF6 Ryu 2lk.png
SF6 Ryu 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
5 2 10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -3
Notes
2MK
Ryu
Ryu_2mk

2MK

crouching Medium Kick
SF6 Ryu 2mk.png
SF6 Ryu 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -6
Notes
2HK
Ryu
Ryu_2hk

2HK

crouching Heavy Kick
SF6 Ryu 2hk.png
SF6 Ryu 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD (+32) -11
Notes

Jumping Normals

jLP
Ryu
Ryu_j.lp

j.LP

jumping Light Punch
SF6 Ryu jlp.png
SF6 Ryu jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
4 10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jMP
Ryu
Ryu_j.mp

j.MP

jumping Medium Punch
SF6 Ryu jmp.png
SF6 Ryu jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2*3 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jHP
Ryu
Ryu_j.hp

j.HP

jumping Heavy Punch
SF6 Ryu jhp.png
SF6 Ryu jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jLK
Ryu
Ryu_j.lk

j.LK

jumping Light Punch
SF6 Ryu jlk.png
SF6 Ryu jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jMK
Ryu
Ryu_j.mk

j.MK

jumping Medium Punch
SF6 Ryu jmk.png
SF6 Ryu jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
jHK
Ryu
Ryu_j.hk

j.HK

jumping Heavy Punch
SF6 Ryu jhk.png
SF6 Ryu jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Command Normals

6MP
Ryu
Ryu_6mp

6MP

Collarbone Breaker
SF6 Ryu 6mp.png
SF6 Ryu 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
20 4 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -3
Notes
6HP
Ryu
Ryu_6hp

6HP

Solar Plexus Strike
SF6 Ryu 6hp.png
SF6 Ryu 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
20 5 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+6 +1
Notes
4HP
Ryu
Ryu_4hp

4HP

Short Uppercut
SF6 Ryu 4hp.png
SF6 Ryu 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Hitstun Blockstun Hitstop
7 4 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -13
Notes
4HK
Ryu
Ryu_4hk

4HK

Axe Kick
SF6 Ryu 4hk 1.pngSF6 Ryu 4hk 2.png
SF6 Ryu 4hk 1 hitbox.pngSF6 Ryu 4hk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- Yes(1), no(2) -
Startup Active Recovery Hitstun Blockstun Hitstop
10 5,(5),3 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
0 -4
Notes
6HK
Ryu
Ryu_6hk

6HK

Whirlwind Kick
SF6 Ryu 6hk.png
SF6 Ryu 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
16 4 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes


Target Combos

HP>HK
Ryu
Ryu_hp_hk

HP>HK

High Double Strike
SF6 Ryu hp hk.png
SF6 Ryu hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
10+9 5*4 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+36) -8
Notes
MP>LK
Ryu
Ryu_mp_lk

MP>LK

Fuwa Double Strike
SF6 Ryu mp lk.png
SF6 Ryu mp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
6+5 4*3 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -7
Notes
MP>LK>HK
Ryu
Ryu_mp_lk_hk

MP>LK>HK

Fuwa Triple Strike
SF6 Ryu mp lk hk.png
SF6 Ryu mp lk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
6+5+16 4*3*4 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+36) -8
Notes

Universal Mechanics

Throws

LPLK
Ryu
ryu_lplk

LPLK

Shoulder Throw
SF6 Ryu lplk.png
SF6 Ryu lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+18) KD (+18)
Notes
Back Throw
Ryu
Ryu_4lplk

4LPLK

Shoulder Throw
SF6 Ryu 4lplk.png
SF6 Ryu 4lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+11) KD (+11)
Notes

Drive Moves

HPHK
Ryu
Ryu_hphk

HPHK

Drive Impact
SF6 Ryu hphk.png
SF6 Ryu hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+35/65) -3 / HKD (+72)
Notes
See Drive Impact.
6HPHK
Ryu
Ryu_6hphk

6HPHK

Drive Reversal
SF6 Ryu 6hphk.png
SF6 Ryu 6hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+23) -8
Notes
See Drive Reversal.
66
Ryu
Ryu_66

66

Drive Rush
SF6 Ryu 66.png
SF6 Ryu 66.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.
MPMK
Ryu
Ryu_mpmk

MPMK

Drive Parry
SF6 Ryu mpmk.png
SF6 Ryu mpmk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.

Specials

236LP
Ryu
Ryu_236lp

236LP

Hadoken
SF6 Ryu 236pp.png
SF6 Ryu 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
16 32 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 -5
Notes
236MP
Ryu
Ryu_236mp

236MP

Hadoken
SF6 Ryu 236p.png
File:SF6 Ryu 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
13 34 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-3 -7
Notes
236HP
Ryu
Ryu_236hp

236HP

Hadoken
SF6 Ryu 236p.png
File:SF6 Ryu 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
12 36 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-5 -9
Notes
236PP
Ryu
Ryu_236pp

236PP

Hadoken
SF6 Ryu 236pp.png
SF6 Ryu 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
12 29 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1
Notes
236P(charged)
Ryu
Ryu_236p(charged)

236P

Denjin Charge Hadoken
SF6 Ryu 236p charge.png
SF6 Ryu 236p charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
12 30 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD+52 -3
Notes
236PP(charged)
Ryu
Ryu_236pp(charged)

236PP

Denjin Charge Hadoken
SF6 Ryu 236pp charge.png
SF6 Ryu 236pp charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- no -
Startup Active Recovery Hitstun Blockstun Hitstop
12 36 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD+57 +2
Notes
623LP
Ryu
Ryu_623lp

623LP

Shoryuken
SF6 Ryu 623p.png
SF6 Ryu 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 10 33 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-21
Notes
623MP
Ryu
Ryu_623mp

623MP

Shoryuken
SF6 Ryu 623p.png
SF6 Ryu 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 42 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-30
Notes
623HP
Ryu
Ryu_623hp

623HP

Shoryuken
SF6 Ryu 623p.png
SF6 Ryu 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 10 49 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-37
Notes
623PP
Ryu
Ryu_623pp

623PP

Shoryuken
SF6 Ryu 623pp.png
SF6 Ryu 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 52 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-40
Notes
214LK
Ryu
Ryu_214lk

214LK

Tatsumaki Senpu-kyaku
SF6 Ryu 214k.png
SF6 Ryu 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 3 32 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-14
Notes
214MK
Ryu
Ryu_214mk

214MK

Tatsumaki Senpu-kyaku
SF6 Ryu 214k.png
SF6 Ryu 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
14 2,(13),2 31 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-12
Notes
214HK
Ryu
Ryu_214hk

214HK

Tatsumaki Senpu-kyaku
SF6 Ryu 214k.png
SF6 Ryu 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 2,(13),2,(13),2 31 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-12
Notes
214KK
Ryu
Ryu_214kk

214KK

Tatsumaki Senpu-kyaku
SF6 Ryu 214kk.png
SF6 Ryu 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
13 2,(4),2,(4),2,(3),2,(4),2 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-14
Notes
j214LK
Ryu
Ryu_j.214lk

j.214LK

Aerial Tatsumaki Senpu-kyaku
SF6 Ryu j214k.png
SF6 Ryu j214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2,(5),2,(6),2 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j214MK
Ryu
Ryu_j.214mk

j.214MK

Aerial Tatsumaki Senpu-kyaku
SF6 Ryu j214k.png
SF6 Ryu j214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2,(5),2,(6),2 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j214HK
Ryu
Ryu_j.214hk

j.214HK

Aerial Tatsumaki Senpu-kyaku
SF6 Ryu j214k.png
SF6 Ryu j214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2,(5),2,(6),2 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j214KK
Ryu
Ryu_j.214kk

j.214KK

Aerial Tatsumaki Senpu-kyaku
SF6 Ryu j214kk.png
SF6 Ryu j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2,(1),3,(1),3,(1),3,(2),2 ? -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
236LK
Ryu
Ryu_236lk

236LK

High Blade Kick
SF6 Ryu 236k.png
SF6 Ryu 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
15 9 22 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-11
Notes
236MK
Ryu
Ryu_236mk

236MK

High Blade Kick
SF6 Ryu 236k.png
SF6 Ryu 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 9 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-8
Notes
236HK
Ryu
Ryu_236hk

236HK

High Blade Kick
SF6 Ryu 236k.png
SF6 Ryu 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
29 9 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-5
Notes
236KK
Ryu
Ryu_236kk

236KK

High Blade Kick
SF6 Ryu 236kk.png
SF6 Ryu 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 5 33 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-18
Notes
214LP
Ryu
Ryu_214lp

214LP

Hashogeki
SF6 Ryu 214p.png
SF6 Ryu 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -4
Notes
214MP
Ryu
Ryu_214mp

214MP

Hashogeki
SF6 Ryu 214p.png
SF6 Ryu 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
19 6 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -5
Notes
214HP
Ryu
Ryu_214hp

214HP

Hashogeki
SF6 Ryu 214p.png
SF6 Ryu 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
30 6 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2
Notes
214PP
Ryu
Ryu_214pp

214PP

Hashogeki
SF6 Ryu 214pp.png
SF6 Ryu 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 6 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 +3
Notes
214P(charged)
Ryu
Ryu_214p(charged)

214P

Denjin Charge Hashogeki
SF6 Ryu 214p charge.png
SF6 Ryu 214p charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3
Notes
214PP(charged)
Ryu
Ryu_214pp(charged)

214PP

Denjin Charge Hashogeki
SF6 Ryu 214pp charge.png
SF6 Ryu 214pp charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 6 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
crumple +4
Notes
22P
Ryu
Ryu_22p

22P

Denjin Charge
SF6 Ryu 22p.png
SF6 Ryu 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
52 total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Supers

236236P
Ryu
Ryu_236236p

236236P

Shinku Hadoken
SF6 Ryu 236236p.png
SF6 Ryu 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
8 47 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD+26 -24
Notes
236236P(charged)
Ryu
Ryu_236236p(charged)

236236P

Denjin Hadoken
SF6 Ryu 236236p(charged).png
File:SF6 Ryu 236236p(charged) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
8 47 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD+27 -24
Notes
214214P
Ryu
Ryu_214214p

214214P

Shin Hashogeki
SF6 Ryu 214214p.png
SF6 Ryu 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12(21/50) 6 39 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD+20/KD+78(tumble) -20
Notes
Can be held to increase knockdown advantage.
214214P(charged)
Ryu
Ryu_214214p(charged)

214214P

Denjin Hashogeki
SF6 Ryu 214214p(charged).png
File:SF6 Ryu 214214p(charged) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12(21/50) 6 39 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD+20/KD+78(tumble) -20
Notes
Can be held to increase knockdown advantage.
236236K
Ryu
Ryu_236236k

236236K

Shin Shoryuken
SF6 Ryu 236236k.png
SF6 Ryu 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 12 71 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD+8 -52
Notes

SF6 Navigation

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