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===Forward Dash=== | ===Forward Dash=== | ||
To close the distance faster than your character's walk, tap twice towards the opponent (66) to dash. Dashes trade speed for recovery: You're faster, but vulnerable to attacks for a few frames. | |||
===Back dash=== | ===Back dash=== |
Revision as of 23:44, 13 October 2022
Movement
General movement
Street Fighter has traditionally restrictive movement. Short Hops, Super Jumps, and Running are often outliers: Reserved as special abilities for some characters.
To move onscreen, use the D-Pad or Analog Stick. Note not all walk speeds are created equal. Some characters can close the distance better than others, but a slower walk speed isn't necessarily a sign of a weaker character.
Forward Dash
To close the distance faster than your character's walk, tap twice towards the opponent (66) to dash. Dashes trade speed for recovery: You're faster, but vulnerable to attacks for a few frames.
Back dash
Jumping
Landing Recovery
- There are three frames of landing recovery if you attack in the air. These frames count as a Punish Counter if hit.
- There is no landing recovery if you do not attack while in the air.