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{{Infobox Character SSBM | {{Infobox Character SSBM | ||
|name=Kirby | |name=Kirby | ||
|discord= | |discord=0iihTeNw0FN9vBSo | ||
|vods= | |vods=https://vods.co/melee/character/Kirby | ||
|image= SSBM Kirby Portrait.png | |image= SSBM Kirby Portrait.png | ||
|weight=0 [[Super Smash Bros. Melee/Attributes#Weight|(0th)]] | |weight=0 [[Super Smash Bros. Melee/Attributes#Weight|(0th)]] |
Revision as of 12:39, 25 July 2022
Introduction
A returning member of Smash Brothers, Kirby is a character in all three games of the Super Smash Bros. series. Although tier-wise he was the third-to-top character in original beaten only by Pikachu and Fox, in Super Smash Bros. Melee, he became severely nerfed.
Currently, Kirby is ranked in the G tier in 25th/26th place (tied with Pichu). Among Kirby's best attributes includes his relatively long recovery, the ability to perform Kirbycide and a rather good edgeguard game, especially when combined with his Fence of Pain. Additionally, Kirby has a very good defensive game, due to his small size. However, Kirby's overall power has been strongly nerfed from the previous game. A majority of his attacks are considerably weaker and have smaller sweetspots. Kirby also has awful approach options, due to a poor SHFFL and the lack of a good projectile and went from having one of the best combo abilities in SSB64 to one of the worst in Melee . This, combined with a rather predictable recovery and a ease of being comboed because of his poor hitstun leads to Kirby to have generally abysmal matchups against other characters.
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Fall Speed | 0/Fast 0 (0th) |
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Walk Speed | 0 (0th) |
Initial Dash Speed | 0 (0rd) |
Initial Dash Length | 0f (0nd) |
Run Speed | 0 (0th) |
Traction | 0 (0st) |
Jumping | |
Jumpsquat | 0f (0st) |
Jump Height | Full 0/Short 0/Air 0 (0th/0th/0th) |
Air Speed | 0 (0th) |
Air Acceleration | 0 (0th) |