< SSBM
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{{Smash Melee}} | {{Smash Melee}} | ||
[[Category: Super Smash Bros. Melee]] | [[Category: Super Smash Bros. Melee]] |
Revision as of 19:23, 24 July 2022
Notation
Joystick Notation
- F - Forward - Push stick forward/towards the opponent. (X-axis)
- B - Backward/Back - Push stick backward/away from the opponent. (X-axis)
- U - Up - Push stick upwards. (Y-axis)
- D - Down - Push stick downwards. (Y-axis)
"A" Attack Notation
All of the following are "performed" using the "A" button on the GCN controller.
- Air [air] - Aerial move. Used in conjunction with any of the Joystick notation to signify a direction for the stick.
e.g. Fair
- Tilt [-tilt] - Tilt Move. Used in conjunction with any of the Joystick notation to signify a direction for the stick. This direction on the stick must be lightly pushed, or a smash attack will come out instead.
e.g. F-tilt
- Smash [-smash] - Smash move. Used in conjunction with any of the Joystick notation to signify a direction for the stick.
e.g. F-smash
"B" Attack Notation
All of the following are "performed" using the "B" button on the GCN controller.
- Across (Sometimes Over, >) - Forwards or backwards inclination on the joystick.
e.g. B-Across or Across-B
- U/D (Sometimes Up/Down respectively) - Up or downwards inclination on the joystick.
Miscellaneous Notation
- CC - Crouch Cancel - Hold Down - Reduce the recovery time after being hit by a move.
- DI - Directional Influence - Tilt the joystick appropriately - Change your trajectory after being given a velocity (Only works perpendicular to the direction of motion)
- L-Cancel - Press L (or R) at the exact point when you touch the ground during an aerial attack - Cancel some part of the move, so you recover quicker.
- WD - Wavedash - Aerial Dodge into the ground at an angle that is not perpendicular to the surface - Slide along the ground whilst still being able to input commands.
- DD - Dash Dance - Rapidly change the motion of your dash (left/right). Allows you to quickly be able to move towards an area.
- DJC - Double Jump Cancel - Perform an attack during the second jump. - For some characters it stops their jump.
- FF - Fast-falling - Holding down whilst FALLING - Reach the ground faster than you would normally.
- IASA - Interruptible as soon as - The frames before the move can be interrupted.
- SH - Short hopping - Lightly pressing one of the jump buttons - Jump less high than you would normally. (approx. 1/2 height)
- SHFFLC (Sometimes SHFFL or Shuffle) - Short Hop, Fast Fall, L-Cancel.
- SHB/SHL - Short Hop Laser/Blaster - Short Hop, B, Fast Fall.
- WoP - Wall of Pain - Repeated high priority aerial moves.