Street Fighter V/Dan/Introduction: Difference between revisions

From SuperCombo Wiki
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Stub}}
== Introduction ==
== Introduction ==
<center><youtube>https://www.youtube.com/watch?v=uxmSOvuzo3c</youtube></center>
<youtube>https://www.youtube.com/watch?v=uxmSOvuzo3c</youtube>
=== About Dan ===
=== About Dan ===
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics.
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics.
Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.
{{ProConTable
{{ProConTable
|pros=
|pros=
* What's up, What's up
* Great normals for pressure, poking and anti airing overall
* 1 Bar Fireball V-Trigger
* Well improved combos in the corner, as well as solid corner carry
* V-Skills are great at building v-meter over time and expanding on dan's adjustability and versitility
* V-Triggers are unique and versitile as well, has no 3 bar v-trigger
|cons=
|cons=
* Taunt Cancel can leave you wide open if you fail to cancel into a special.
* VS2 combos require a somewhat demanding execution level
* V-Trigger 1 being 1 bar restricts usage of V-Shift and V-Reversal heavily.
* Lower-than-average damage output
* V-Skills also build opponent's V-meter, meaning they'll get the V-triggers faster.
}}
}}


=== Season 5 ===
=== Final Patch ===


Dan is added to the roster in Street Fighter V.
<youtube>https://www.youtube.com/watch?v=oYUYizaLreY&list=PLo3Zl2nq6CkA1SW9INd06He8LlwZnT1ML&index=41</youtube>
 
Despite having an infinite discovered, Capcom has yet to patch it. Long live the Danfinite.

Latest revision as of 13:52, 9 May 2022

Introduction

About Dan

Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.

Strengths Weaknesses
  • Great normals for pressure, poking and anti airing overall
  • Well improved combos in the corner, as well as solid corner carry
  • V-Skills are great at building v-meter over time and expanding on dan's adjustability and versitility
  • V-Triggers are unique and versitile as well, has no 3 bar v-trigger
  • VS2 combos require a somewhat demanding execution level
  • Lower-than-average damage output
  • V-Skills also build opponent's V-meter, meaning they'll get the V-triggers faster.

Final Patch