Street Fighter V/Dan/Introduction

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Introduction

About Dan

Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.

Strengths Weaknesses
  • Great normals for pressure, poking and anti airing overall
  • Well improved combos in the corner, as well as solid corner carry
  • V-Skills are great at building v-meter over time and expanding on dan's adjustability and versitility
  • V-Triggers are unique and versitile as well, has no 3 bar v-trigger
  • VS2 combos require a somewhat demanding execution level
  • Lower-than-average damage output
  • V-Skills also build opponent's V-meter, meaning they'll get the V-triggers faster.

Final Patch