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== Introduction == | == Introduction == | ||
<youtube>https://www.youtube.com/watch?v=uxmSOvuzo3c</youtube> | |||
=== About Dan === | === About Dan === | ||
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. | Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. | ||
Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * Great normals for pressure, poking and anti airing overall | ||
* | * Well improved combos in the corner, as well as solid corner carry | ||
* V-Skills are great at building v-meter over time and expanding on dan's adjustability and versitility | |||
* V-Triggers are unique and versitile as well, has no 3 bar v-trigger | |||
|cons= | |cons= | ||
* | * VS2 combos require a somewhat demanding execution level | ||
* V- | * Lower-than-average damage output | ||
* V-Skills also build opponent's V-meter, meaning they'll get the V-triggers faster. | |||
}} | }} | ||
=== | === Final Patch === | ||
<youtube>https://www.youtube.com/watch?v=oYUYizaLreY&list=PLo3Zl2nq6CkA1SW9INd06He8LlwZnT1ML&index=41</youtube> |
Latest revision as of 13:52, 9 May 2022
Introduction
About Dan
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.
Strengths | Weaknesses |
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