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| = Introduction = | | {{Infobox Character VHUNT |
| A good character for people looking for someone "familiar", due to his "shoto-style" gameplay basics.
| | |name= Demitri Maximoff |
| | |image=VHUNT_Demitri_Artwork.png |
| | |hp=Middle |
| | |sh=100px |
| | |ch=61px |
| | |movef= |
| | |moveb= |
| | |dasht=Teleport |
| | |jumpf= |
| | |jumpb= |
| | |type= |
| | |
| | }} |
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| = Moves List = | | = Moves List = |
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| = Normal Moves = | | == Normal Moves == |
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| Note worthy Normals | | Note worthy Normals |
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| == Standing Normal Frame Data ==
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| <table style="width:400px;border:1px solid silver" cellborder="1">
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| <tr>
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| <th>Name</th>
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| <th>State</th>
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| <th>Startup</th>
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| <th>Hit adv</th>
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| <th>Blk adv</th>
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| <th>Buff</th>
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| <th>Blk pos</th>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=2>Jab</td>
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| <td>Close</td>
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| <td>5</td>
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| <td>+5</td>
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| <td>+3</td>
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| <td>y</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td>5</td>
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| <td>+5</td>
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| <td>+3</td>
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| <td>y</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=2>Strong</td>
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| <td>Close</td>
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| <td>7</td>
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| <td>-2</td>
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| <td>-4</td>
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| <td>y</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td>8</td>
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| <td>-3</td>
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| <td>-5</td>
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| <td>n</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=2>Fierce</td>
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| <td>Close</td>
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| <td>9</td>
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| <td>-7</td>
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| <td>-9</td>
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| <td>y</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td>10</td>
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| <td>-5</td>
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| <td>-7</td>
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| <td>n</td>
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| <td>H/L</td>
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| </tr>
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| <br>
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| <tr>
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| <td style="border:1px solid red" rowspan=2>Short</td>
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| <td>Close</td>
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| <td>6</td>
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| <td>+4</td>
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| <td>+2</td>
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| <td>y</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td>6</td>
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| <td>+4</td>
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| <td>+2</td>
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| <td>y</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid red" rowspan=2>Forward</td>
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| <td>Close</td>
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| <td>7</td>
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| <td>-5</td>
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| <td>-7</td>
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| <td>y</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td>8</td>
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| <td>-8</td>
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| <td>-10</td>
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| <td>n</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid red" rowspan=2>Roundhouse</td>
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| <td>Close</td>
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| <td>11</td>
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| <td>-4</td>
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| <td>-6</td>
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| <td>n</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>Far</td>
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| <td>11</td>
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| <td>-4</td>
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| <td>-6</td>
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| <td>n</td>
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| <td>H/L</td>
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| </tr>
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| </table>
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| == Crouching Normal Frame Data ==
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| <table style="width:400px;border:1px solid silver" cellborder="1">
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| <tr>
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| <th>Name</th>
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| <th>State</th>
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| <th>Startup</th>
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| <th>Hit adv</th>
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| <th>Blk adv</th>
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| <th>Buff</th>
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| <th>Blk pos</th>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=1>Jab</td>
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| <td>crouching</td>
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| <td>6</td>
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| <td>+5</td>
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| <td>+3</td>
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| <td>y</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=1>Strong</td>
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| <td>crouching</td>
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| <td>8</td>
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| <td>-1</td>
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| <td>-3</td>
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| <td>y</td>
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| <td>H/L</td>
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| </tr>
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| | == Special Moves == |
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| <tr>
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| <td style="border:1px solid navy" rowspan=1>Fierce</td>
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| <td>crouching</td>
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| <td>9</td>
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| <td>-10</td>
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| <td>-12</td>
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| <td>n</td>
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| <td>H/L</td>
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| </tr>
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| <br>
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| <tr>
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| <td style="border:1px solid red" rowspan=1>Short</td>
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| <td>crouching</td>
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| <td>6</td>
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| <td>+4</td>
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| <td>+2</td>
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| <td>y</td>
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| <td>L</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid red" rowspan=1>Forward</td>
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| <td>crouching</td>
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| <td>9</td>
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| <td>-3</td>
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| <td>-5</td>
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| <td>y</td>
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| <td>L</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid red" rowspan=1>Roundhouse</td>
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| <td>crouching</td>
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| <td>11</td>
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| <td>kd</td>
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| <td>-7</td>
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| <td>n</td>
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| <td>L</td>
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| </tr>
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| </table>
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| == Jumping Normal Frame Data ==
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| <table style="width:400px;border:1px solid silver" cellborder="1">
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| <tr>
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| <th>Name</th>
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| <th>State</th>
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| <th>Startup</th>
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| <th>Blk pos</th>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=1>Jab</td>
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| <td>jumping</td>
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| <td>6</td>
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| <td>H</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=1>Strong</td>
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| <td>jumping</td>
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| <td>7</td>>
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| <td>H</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=1>Fierce</td>
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| <td>jumping</td>
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| <td>8</td>
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| <td>H</td>
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| </tr>
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| <br>
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| <tr>
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| <td style="border:1px solid red" rowspan=1>Short</td>
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| <td>jumping</td>
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| <td>6</td>
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| <td>H</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid red" rowspan=1>Forward</td>
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| <td>jumping</td>
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| <td>7</td>
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| <td>H</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid red" rowspan=1>Roundhouse</td>
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| <td>jumping</td>
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| <td>11</td>
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| <td>H</td>
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| </tr>
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| </table>
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|
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| = Special Moves =
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| '''Chaos Flare:''' QCF + P (useable in air) [ES]<br> | | '''Chaos Flare:''' QCF + P (useable in air) [ES]<br> |
| This is Demitri's fireball. You can only combo into the MP and HP versions from medium and or hard attacks. This projectile moves rather fast and helps control space. | | This is Demitri's fireball. You can only combo into the MP and HP versions from medium and or hard attacks. This projectile moves rather fast and helps control space. |
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| == Special Move Frame Data ==
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| <table style="width:400px;border:1px solid silver" cellborder="1">
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| <tr>
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| <th>Name</th>
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| <th>Strength</th>
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| <th>Startup</th>
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| <th>Hit adv</th>
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| <th>Blk adv</th>
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| <th>Blk pos</th>
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| <th>invincibility</th>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Chaos Flare</td>
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| <td>Jab</td>
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| <td>17</td>
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| <td>+23</td>
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| <td>-13</td>
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| <td>H/L</td>
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| </tr>
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|
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| <tr>
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| <td>Strong</td>
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| <td>17</td>
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| <td>+23</td>
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| <td>-13</td>
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| <td>H/L</td>
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| </tr>
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|
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| <tr>
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| <td>Fierce</td>
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| <td>17</td>
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| <td>+23</td>
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| <td>-13</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>ES</td>
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| <td>23</td>
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| <td>kd</td>
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| <td>-3</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Air Chaos Flare</td>
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| <td>Jab</td>
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| <td>16</td>
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| <td>-</td>
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| <td>-</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>Strong</td>
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| <td>16</td>
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| <td>-</td>
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| <td>-</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>Fierce</td>
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| <td>16</td>
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| <td>-</td>
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| <td>-</td>
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| <td>H/L</td>
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| </tr>
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| <tr>
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| <td>ES</td>
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| <td>18</td>
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| <td>kd</td>
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| <td>-</td>
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| <td>H/L</td>
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| </tr>
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|
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|
| | == Super Moves == |
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Demon Cradle</td> <td>Jab</td>
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| <td>5</td>
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| <td>kd</td>
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| <td>-22</td>
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| <td>H/L</td>
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| <td>0-6</td>
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| </tr>
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| <tr>
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| <td>Strong</td>
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| <td>5</td>
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| <td>kd</td>
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| <td>-28</td>
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| <td>H/L</td>
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| <td>0-7</td>
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| </tr>
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| <tr>
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| <td>Fierce</td>
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| <td>4</td>
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| <td>kd</td>
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| <td>-34</td>
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| <td>H/L</td>
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| <td>0-8</td>
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| </tr>
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| <tr>
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| <td>ES</td>
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| <td>5</td>
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| <td>kd</td>
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| <td>-34</td>
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| <td>H/L</td>
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| <td>0-8</td>
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| </tr>
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Dashing Demon Cradle</td>
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| <td>Jab</td>
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| <td>4</td>
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| <td>kd</td>
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| <td>-24</td>
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| <td>H/L</td>
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| <td>0-7</td>
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| </tr>
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| <tr>
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| <td>Strong</td>
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| <td>4</td>
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| <td>kd</td>
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| <td>-28</td>
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| <td>H/L</td>
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| <td>0-8</td>
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| </tr>
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| <tr>
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| <td>Fierce</td>
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| <td>4</td>
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| <td>kd</td>
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| <td>-32</td>
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| <td>H/L</td>
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| <td>0-9</td>
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| </tr>
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| <tr>
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| <td>ES</td>
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| <td>4</td>
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| <td>kd</td>
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| <td>-32</td>
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| <td>H/L</td>
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| <td>0-9</td>
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| </tr>
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|
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|
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Guard Reversal Demon Cradle</td> <td>Jab</td>
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| <td>7</td>
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| <td>kd</td>
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| <td>-</td>
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| <td>H/L</td>
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| <td>0-10</td>
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| </tr>
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| <tr>
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| <td>Strong</td>
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| <td>7</td>
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| <td>kd</td>
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| <td>-</td>
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| <td>H/L</td>
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| <td>0-11</td>
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| </tr>
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| <tr>
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| <td>Fierce</td>
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| <td>6</td>
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| <td>kd</td>
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| <td>-</td>
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| <td>H/L</td>
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| <td>0-12</td>
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| </tr>
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| <tr>
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| <td>ES</td>
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| <td>7</td>
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| <td>kd</td>
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| <td>-</td>
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| <td>H/L</td>
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| <td>0-12</td>
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| </tr>
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|
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| <br>
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|
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|
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|
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| <tr>
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| <td style="border:1px solid navy" rowspan=4>Bat Spin</td> <td>Short</td>
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| <td>38</td>
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| <td>-</td>
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| <td>-</td>
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| <td>H/L</td>
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| <td>10-31</td>
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| </tr>
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| <tr>
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| <td>Forward</td>
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| <td>38</td>
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| <td>-</td>
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| <td>-</td>
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| <td>H/L</td>
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| <td>10-31</td>
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| </tr>
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| <tr>
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| <td>Roundhouse</td>
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| <td>38</td>
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| <td>-</td>
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| <td>-</td>
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| <td>H/L</td>
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| <td>10-31</td>
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| </tr>
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| <tr>
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| <td>ES</td>
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| <td>38</td>
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| <td>-</td>
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| <td>-</td>
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| <td>H/L</td>
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| <td>10-24</td>
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| </tr>
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|
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| <tr>
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| <td style="border:1px solid red" rowspan=3>Negative Stolen</td>
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| <td>Strong</td>
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| <td>2</td>
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| <td>kd</td>
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| <td>-</td>
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| <td>UBK</td>
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| </tr>
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| <tr>
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| <td>Fierce</td>
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| <td>2</td>
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| <td>kd</td>
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| <td>-</td>
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| <td>UBK</td>
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| </tr>
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| <tr>
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| <td>ES</td>
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| <td>n/a</td>
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| <td>n/a</td>
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| <td>n/a</td>
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| <td>n/a</td>
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| </tr>
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|
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| <tr>
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| <td style="border:1px solid red" rowspan=2>Pursuit</td>
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| <td>Regular</td>
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| <td>36</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| </tr>
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| <tr>
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| <td>ES</td>
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| <td>36</td>
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| <td>-</td>
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| <td>-</td>
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| <td>-</td>
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| </tr>
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| </table>
| |
|
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| = Super Moves =
| |
| '''Midnight Pleasure''': D, F, DF + PP<br> | | '''Midnight Pleasure''': D, F, DF + PP<br> |
| Demitri travels forward a small distance for a bite and combo super. Can be done off of a dash to surprise an opponent, but be careful not to overshoot and miss them. This move is unblockable and is a 1-frame start-up super. This is best used in mix-ups off of hit or blocked normals, especially jump-ins. Midnight Pleasure can be used as a substitute in usual tick throw mix-up's, resulting in big damage and a pursuit attack. | | Demitri travels forward a small distance for a bite and combo super. Can be done off of a dash to surprise an opponent, but be careful not to overshoot and miss them. This move is unblockable and is a 1-frame start-up super. This is best used in mix-ups off of hit or blocked normals, especially jump-ins. Midnight Pleasure can be used as a substitute in usual tick throw mix-up's, resulting in big damage and a pursuit attack. |
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| '''Demon Blast''': D, F, DF + KK<br> | | '''Demon Blast''': D, F, DF + KK<br> |
| Demitri morphs into his demon form and fires bats off of his body at the opponent. It does have alot of invincibility on start-up. Good to counter opponents who empty jump to attack. It is basically a projectile super and is best used when outside of range for his Midnight Pleasure. At the same time this super has tons of start-up, so you have to suspect an attack you can counter. One notable use is also for projectile wars, for it will beat all fireballs when at mid-screen and give you a pursuit attack. Plus, due to its larger hit boxes you have a higher chance of hitting opponents who can maneuver around his Chaos Flares, resulting in more damage/chip damage. | | Demitri morphs into his demon form and fires bats off of his body at the opponent. It does have alot of invincibility on start-up. Good to counter opponents who empty jump to attack. It is basically a projectile super and is best used when outside of range for his Midnight Pleasure. At the same time this super has tons of start-up, so you have to suspect an attack you can counter. One notable use is also for projectile wars, for it will beat all fireballs when at mid-screen and give you a pursuit attack. Plus, due to its larger hit boxes you have a higher chance of hitting opponents who can maneuver around his Chaos Flares, resulting in more damage/chip damage. |
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| == EX Move Frame Data ==
| |
|
| |
| <table style="width:400px;border:1px solid silver" cellborder="1">
| |
| <tr>
| |
| <th>Name</th>
| |
| <th>Invincibility</th>
| |
| <th>Startup</th>
| |
| <th>Hit adv</th>
| |
| <th>Blk adv</th>
| |
| <th>Blk pos</th>
| |
| </tr>
| |
| <tr>
| |
| <td style="border:1px solid navy" rowspan=1>Midnight Pleasure</td>
| |
| <td>-</td>
| |
| <td>1</td>
| |
| <td>kd</td>
| |
| <td>-</td>
| |
| <td>UBL</td>
| |
| </tr>
| |
|
| |
|
| |
| <tr>
| |
| <td style="border:1px solid navy" rowspan=1>Demon Blast</td>
| |
| <td>0-36</td>
| |
| <td>40</td>
| |
| <td>kd</td>
| |
| <td>-19</td>
| |
| <td>H/L</td>
| |
| </tr>
| |
| <br>
| |
| </table>
| |
|
| |
|
| = The Basics = | | = The Basics = |
Line 657: |
Line 136: |
|
| |
|
| As mentioned above, you can juggle a jumping opponent who is in the corner with your ES Chaos Flare. The ES Chaos Flare has the tendency to miss one or two of its 3 hits on a jumping opponent which puts the opponent into a juggle state. If all 3 hits connect then it will result in a standard knockdown. The cap on this is 3 hits. Meaning ff you hit with one ES Chaos Flare for 2 hits, then you can hit with another one that will hit only once and result in a knock down. You may hit with 3 ES Chaos Flares if they all only connect for 1 hit each. You may also follow up and juggle with a Demon Cradle (preferably a normal one because the ES version will hit only once and result in lesser damage and wasted bar), a normal Chaos Flare or a Bat Spin (though this is difficult and not worth using). However, juggling after the initial ES Chaos Flare (1-hit) with any of these options will result in a knock-down, regardless of the 3 hit cap because all have no properties to keep the juggle going. Each character is different in their hit box and jumping arc. It is easy to juggle Victor and Hutizil with three ES Chaos Flares. Whereas the rest of the cast you will normally get a juggle with two ES Chaos Flares. There are two exceptions - Felicia cannot be juggled at all - 1 hit will result in knock down and there is no cap for L. Raptor - resulting in an infinite/100% damage combo. Don't think that because of the hits whiffing you will result in less damage than usual. The juggle will actually do more damage than a normal ES Chaos Flare hitting a standing opponent. Roughly it will be 25% more damage. | | As mentioned above, you can juggle a jumping opponent who is in the corner with your ES Chaos Flare. The ES Chaos Flare has the tendency to miss one or two of its 3 hits on a jumping opponent which puts the opponent into a juggle state. If all 3 hits connect then it will result in a standard knockdown. The cap on this is 3 hits. Meaning ff you hit with one ES Chaos Flare for 2 hits, then you can hit with another one that will hit only once and result in a knock down. You may hit with 3 ES Chaos Flares if they all only connect for 1 hit each. You may also follow up and juggle with a Demon Cradle (preferably a normal one because the ES version will hit only once and result in lesser damage and wasted bar), a normal Chaos Flare or a Bat Spin (though this is difficult and not worth using). However, juggling after the initial ES Chaos Flare (1-hit) with any of these options will result in a knock-down, regardless of the 3 hit cap because all have no properties to keep the juggle going. Each character is different in their hit box and jumping arc. It is easy to juggle Victor and Hutizil with three ES Chaos Flares. Whereas the rest of the cast you will normally get a juggle with two ES Chaos Flares. There are two exceptions - Felicia cannot be juggled at all - 1 hit will result in knock down and there is no cap for L. Raptor - resulting in an infinite/100% damage combo. Don't think that because of the hits whiffing you will result in less damage than usual. The juggle will actually do more damage than a normal ES Chaos Flare hitting a standing opponent. Roughly it will be 25% more damage. |
|
| |
| = Frame Data =
| |
|
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="11" class="color1-center attack-name"><A name="attack1"></A>通常技</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center attack-header1"></TD>
| |
| <TD class="color1-center attack-header2">強度</TD>
| |
| <TD class="color1-center attack-header3">発生</TD>
| |
| <TD class="color1-center attack-header4">持続</TD>
| |
| <TD class="color1-center attack-header5">硬直</TD>
| |
| <TD class="color1-center attack-header6">H硬直差</TD>
| |
| <TD class="color1-center attack-header7">G硬直差</TD>
| |
| <TD class="color1-center attack-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center attack-header9">ガード方向</TD>
| |
| <TD class="color1-center attack-header10">キャンセル</TD>
| |
| <TD class="color1-center attack-header11">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">近<br>
| |
| 立<br>
| |
| ち</TD>
| |
| <TD class="color1-center">弱P</TD>
| |
| <TD class="color2-center">5</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">+5</TD>
| |
| <TD class="color2-center">+3</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中P</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">18</TD>
| |
| <TD class="color3-center">-2</TD>
| |
| <TD class="color3-center">-4</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強P</TD>
| |
| <TD class="color2-center">9</TD>
| |
| <TD class="color2-center">5</TD>
| |
| <TD class="color2-center">25</TD>
| |
| <TD class="color2-center">-7</TD>
| |
| <TD class="color2-center">-9</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱K</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">+4</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">屈</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中K</TD>
| |
| <TD class="color2-center">7</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">21</TD>
| |
| <TD class="color2-center">-5</TD>
| |
| <TD class="color2-center">-7</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強K</TD>
| |
| <TD class="color3-center">11</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">27</TD>
| |
| <TD class="color3-center">-7</TD>
| |
| <TD class="color3-center">-9</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">遠<br>
| |
| 立<br>
| |
| ち</TD>
| |
| <TD class="color1-center">弱P</TD>
| |
| <TD class="color2-center">5</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">+5</TD>
| |
| <TD class="color2-center">+3</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中P</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">19</TD>
| |
| <TD class="color3-center">-3</TD>
| |
| <TD class="color3-center">-5</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強P</TD>
| |
| <TD class="color2-center">10</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">25</TD>
| |
| <TD class="color2-center">-5</TD>
| |
| <TD class="color2-center">-7</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱K</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">+4</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">屈</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中K</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">4</TD>
| |
| <TD class="color2-center">23</TD>
| |
| <TD class="color2-center">-8</TD>
| |
| <TD class="color2-center">-10</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強K</TD>
| |
| <TD class="color3-center">11</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">27</TD>
| |
| <TD class="color3-center">-4</TD>
| |
| <TD class="color3-center">-6</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">し<br>
| |
| ゃ<br>
| |
| が<br>
| |
| み</TD>
| |
| <TD class="color1-center">弱P</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">+5</TD>
| |
| <TD class="color2-center">+3</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中P</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">17</TD>
| |
| <TD class="color3-center">-1</TD>
| |
| <TD class="color3-center">-3</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強P</TD>
| |
| <TD class="color2-center">9</TD>
| |
| <TD class="color2-center">4</TD>
| |
| <TD class="color2-center">29</TD>
| |
| <TD class="color2-center">-10</TD>
| |
| <TD class="color2-center">-12</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">屈</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱K</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">+4</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">屈</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中K</TD>
| |
| <TD class="color2-center">9</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">19</TD>
| |
| <TD class="color2-center">-3</TD>
| |
| <TD class="color2-center">-5</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">屈</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強K</TD>
| |
| <TD class="color3-center">11</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">24</TD>
| |
| <TD class="color3-center">転倒</TD>
| |
| <TD class="color3-center">-7</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="11" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="11" class="color1-center attack-name"><A name="attack-air"></A>通常技 (ジャンプ中)</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center attack-header1"></TD>
| |
| <TD class="color1-center attack-header2">強度</TD>
| |
| <TD class="color1-center attack-header3">発生</TD>
| |
| <TD class="color1-center attack-header4">持続</TD>
| |
| <TD class="color1-center attack-header5">硬直</TD>
| |
| <TD class="color1-center attack-header6">H硬直差</TD>
| |
| <TD class="color1-center attack-header7">G硬直差</TD>
| |
| <TD class="color1-center attack-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center attack-header9">ガード方向</TD>
| |
| <TD class="color1-center attack-header10">キャンセル</TD>
| |
| <TD class="color1-center attack-header11">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">垂<br>
| |
| 直<br>
| |
| /<br>
| |
| 斜<br>
| |
| め</TD>
| |
| <TD class="color1-center">弱P</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">着地まで</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 空</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center">攻撃判定発生後は通常技でキャンセル可</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中P</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">15</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 空</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強P</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 空</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱K</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">着地まで</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 空</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center">攻撃判定発生後は通常技でキャンセル可</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中K</TD>
| |
| <TD class="color2-center">7</TD>
| |
| <TD class="color2-center">15</TD>
| |
| <TD class="color2-center">5</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 空</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強K</TD>
| |
| <TD class="color3-center">11</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 空</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="11" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="10" class="color1-center attack-name"><A name="sp-move"></A>必殺技</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>カオスフレア</B><br>
| |
| <br>
| |
| <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">H硬直差</TD>
| |
| <TD class="color1-center sp-header7">G硬直差</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">弾:17</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">全体:54</TD>
| |
| <TD class="color2-center">+23</TD>
| |
| <TD class="color2-center">-13</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD rowspan="4" class="color2-left">空中ヒット時ダウン</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">弾:17</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">全体:54</TD>
| |
| <TD class="color3-center">+23</TD>
| |
| <TD class="color3-center">-13</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">弾:17</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">全体:54</TD>
| |
| <TD class="color2-center">+23</TD>
| |
| <TD class="color2-center">-13</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">弾:23</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">全体:62</TD>
| |
| <TD class="color3-center">ダウン</TD>
| |
| <TD class="color3-center">-3</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>空中<br>
| |
| カオスフレア</B><br>
| |
| <br>
| |
| 空中で <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">H硬直差</TD>
| |
| <TD class="color1-center sp-header7">G硬直差</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">弾:16</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">可変+着地8</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD rowspan="4" class="color2-left">空中ヒット時ダウン<br>
| |
| </TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">弾:16</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">可変+着地8</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">弾:16</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">可変+着地8</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">弾:18</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">可変+着地8</TD>
| |
| <TD class="color3-center">ダウン</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>デモン<br>
| |
| クレイドル</B><br>
| |
| (GC技)<br>
| |
| <br>
| |
| <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + P</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">H硬直差</TD>
| |
| <TD class="color1-center sp-header7">G硬直差</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">5</TD>
| |
| <TD class="color2-center">19</TD>
| |
| <TD class="color2-center">19+着地5</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">-22</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD rowspan="4" class="color2-left">出際のガード:立 屈<br>
| |
| 完全無敵<br>
| |
| 弱:6 中:7 強:8 ES:8</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">5</TD>
| |
| <TD class="color3-center">22</TD>
| |
| <TD class="color3-center">22+着地5</TD>
| |
| <TD class="color3-center">ダウン</TD>
| |
| <TD class="color3-center">-28</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">4</TD>
| |
| <TD class="color2-center">25</TD>
| |
| <TD class="color2-center">25+着地5</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">-34</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">5</TD>
| |
| <TD class="color3-center">3x6・7</TD>
| |
| <TD class="color3-center">25+着地5</TD>
| |
| <TD class="color3-center">ダウン</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>ダッシュ<br>
| |
| デモン<br>
| |
| クレイドル</B><br>
| |
| <br>
| |
| ダッシュ中に<br>
| |
| <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + P</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">H硬直差</TD>
| |
| <TD class="color1-center sp-header7">G硬直差</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">4</TD>
| |
| <TD class="color2-center">21</TD>
| |
| <TD class="color2-center">19+着地5</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">-24</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD rowspan="4" class="color2-left">出際のガード:立 屈<br>
| |
| 完全無敵<br>
| |
| 弱:6 中:7 強:8 ES:8<br>
| |
| </TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">23</TD>
| |
| <TD class="color3-center">21+着地5</TD>
| |
| <TD class="color3-center">ダウン</TD>
| |
| <TD class="color3-center">-28</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">4</TD>
| |
| <TD class="color2-center">25</TD>
| |
| <TD class="color2-center">23+着地5</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">-32</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">3x6・7</TD>
| |
| <TD class="color3-center">23+着地5</TD>
| |
| <TD class="color3-center">ダウン</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>バットスピン</B><br>
| |
| <br>
| |
| <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> + K<br>
| |
| (空中でも使用可)</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">H硬直差</TD>
| |
| <TD class="color1-center sp-header7">G硬直差</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">38</TD>
| |
| <TD class="color2-center">2x9・1</TD>
| |
| <TD class="color2-center">着地8</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD rowspan="4" class="color2-left">空中ヒット時ダウン<br>
| |
| <br>
| |
| 無敵時間:(*1)</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">38</TD>
| |
| <TD class="color3-center">2x9・1</TD>
| |
| <TD class="color3-center">着地8</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">38</TD>
| |
| <TD class="color2-center">2x9・1</TD>
| |
| <TD class="color2-center">着地8</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">38</TD>
| |
| <TD class="color3-center">2x9・1</TD>
| |
| <TD class="color3-center">着地8</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>ネガティブ<br>
| |
| ストーレン</B><br>
| |
| <br>
| |
| 相手の近くで<br>
| |
| 1回転 + 中Por強P</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">投げ成立</TD>
| |
| <TD class="color1-center sp-header7">投げ抜け</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD rowspan="4" class="color2-left">間合いが遠い場合<br>
| |
| 発生:6</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">2</TD>
| |
| <TD class="color3-center">1(3)1(2)1</TD>
| |
| <TD class="color3-center">29</TD>
| |
| <TD class="color3-center">ダウン</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">/</TD>
| |
| <TD class="color3-center">投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(3)1(2)1</TD>
| |
| <TD class="color2-center">29</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD class="color2-center">投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="10" class="color3-left">(*1)打撃無敵:10F~17Fの8F間、24F~31Fの8F間 完全無敵:18F~23Fの6F間</TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="8" class="color1-center attack-name">EX必殺技</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center ex-header1"><B>ミッドナイトプレジャー</B><br>
| |
| <br>
| |
| <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + PP</TD>
| |
| <TD class="color1-center ex-header2">発生</TD>
| |
| <TD class="color1-center ex-header3">持続</TD>
| |
| <TD class="color1-center ex-header4">硬直</TD>
| |
| <TD class="color1-center ex-header5">H硬直差</TD>
| |
| <TD class="color1-center ex-header6">G硬直差</TD>
| |
| <TD class="color1-center ex-header7">ガード方向</TD>
| |
| <TD class="color1-center ex-header8">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">1</TD>
| |
| <TD class="color2-center">29</TD>
| |
| <TD class="color2-center">1</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">投げ</TD>
| |
| <TD class="color2-left"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center ex-header1"><B>デモンブラスト</B><br>
| |
| <br>
| |
| <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + KK</TD>
| |
| <TD class="color1-center ex-header2">発生</TD>
| |
| <TD class="color1-center ex-header3">持続</TD>
| |
| <TD class="color1-center ex-header4">硬直</TD>
| |
| <TD class="color1-center ex-header5">H硬直差</TD>
| |
| <TD class="color1-center ex-header6">G硬直差</TD>
| |
| <TD class="color1-center ex-header7">ガード方向</TD>
| |
| <TD class="color1-center ex-header8">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">弾:40</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">全体:106</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">-19</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD class="color2-left">無敵時間:(*1)</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="8" class="color3-left">(*1)完全時間:出際から12Fまで 打撃無敵:13F~36Fの24F間</TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="9" class="color1-center attack-name"><A name="throw"></A>通常投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P or 強P</TD>
| |
| <TD class="color1-center throw-header2">発生</TD>
| |
| <TD class="color1-center throw-header3">持続</TD>
| |
| <TD class="color1-center throw-header4">硬直</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">投げ抜け</TD>
| |
| <TD class="color1-center throw-header7">ゲージ増加量</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(3)1(2)1</TD>
| |
| <TD class="color2-center">29</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">+17</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">前方</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left">レバー方向に関係なく前方に投げるが、地面にたたきつけられた相手の跳ねる方向は、ランダム</TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="9" class="color1-center attack-name"><A name="throw-air"></A>空中投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">お互い空中&相手の近くで<br>
| |
| <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">以外 + 中P or 強P</TD>
| |
| <TD class="color1-center throw-header2">発生</TD>
| |
| <TD class="color1-center throw-header3">持続</TD>
| |
| <TD class="color1-center throw-header4">硬直</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">投げ抜け</TD>
| |
| <TD class="color1-center throw-header7">ゲージ増加量</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">1</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">不可</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">レバー</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="7" class="color1-center attack-name">追い討ち攻撃</</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="3" class="color1-center pursuit-header1">相手ダウン or 転倒時に<br>
| |
| <br>
| |
| <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">要素 + K</TD>
| |
| <TD class="color1-center pursuit-header2">強度</TD>
| |
| <TD class="color1-center pursuit-header3">発生</TD>
| |
| <TD class="color1-center pursuit-header4">持続</TD>
| |
| <TD class="color1-center pursuit-header5">硬直</TD>
| |
| <TD class="color1-center pursuit-header6">ゲージ増加量<br>
| |
| (空/当)</TD>
| |
| <TD class="color1-center pursuit-header7">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ノーマル</TD>
| |
| <TD class="color2-center">36</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">着地0</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD rowspan="2" class="color2-left"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">36</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">着地0</TD>
| |
| <TD class="color3-center">0/ 0</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="7" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
|
| |
|
| = Match-ups = | | = Match-ups = |
|
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|
|
| |
|
| Back to - [[Night Warriors: Darkstalkers' Revenge]]
| | {{Navbox-VHUNT}} |
| [[Category:Night Warriors: Darkstalkers' Revenge]] | | [[Category:Night Warriors: Darkstalkers' Revenge]] |