PuellaSins (talk | contribs) No edit summary |
PuellaSins (talk | contribs) No edit summary |
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Line 29: | Line 29: | ||
| Hit Adv = +5 | | Hit Adv = +5 | ||
| Block Adv = +3 | | Block Adv = +3 | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
Line 42: | Line 42: | ||
| Hit Adv = +5 | | Hit Adv = +5 | ||
| Block Adv = +3 | | Block Adv = +3 | ||
| Property = | | Property = Cancellable | ||
| description = Fast pokes, whiffs on crouching opponents. Can cancel into itself multiple times. | | description = Fast pokes, whiffs on crouching opponents. Can cancel into itself multiple times. | ||
}} | }} | ||
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| Hit Adv = -6 | | Hit Adv = -6 | ||
| Block Adv = -8 | | Block Adv = -8 | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
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| Hit Adv = +3 | | Hit Adv = +3 | ||
| Block Adv = +1 | | Block Adv = +1 | ||
| Property = | | Property = Cancellable | ||
| description = Decent far reaching pokes. Close MP will do multiple hits and is good for starting combos. Far MP will whiff on crouching opponents. | | description = Decent far reaching pokes. Close MP will do multiple hits and is good for starting combos. Far MP will whiff on crouching opponents. | ||
}} | }} | ||
Line 101: | Line 101: | ||
| Hit Adv = -4 | | Hit Adv = -4 | ||
| Block Adv = -6 | | Block Adv = -6 | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
Line 114: | Line 114: | ||
| Hit Adv = -2 | | Hit Adv = -2 | ||
| Block Adv = -4 | | Block Adv = -4 | ||
| Property = | | Property = - | ||
| description = | | description = | ||
}} | }} | ||
Line 136: | Line 136: | ||
| Hit Adv = +5 | | Hit Adv = +5 | ||
| Block Adv = +3 | | Block Adv = +3 | ||
| Property = | | Property = Cancellable | ||
| description = Extremely fast poke that hits low, great for setting up tick throws. Can repeatable cancel into itself | | description = Extremely fast poke that hits low, great for setting up tick throws. Can repeatable cancel into itself | ||
}} | }} | ||
Line 158: | Line 158: | ||
| Hit Adv = +4 | | Hit Adv = +4 | ||
| Block Adv = +2 | | Block Adv = +2 | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
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| Hit Adv = -6 | | Hit Adv = -6 | ||
| Block Adv = -8 | | Block Adv = -8 | ||
| Property = | | Property = - | ||
| description = | | description = | ||
}} | }} | ||
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| Hit Adv = -7 | | Hit Adv = -7 | ||
| Block Adv = -9 | | Block Adv = -9 | ||
| Property = | | Property = - | ||
| description = | | description = | ||
}} | }} | ||
Line 218: | Line 218: | ||
| Hit Adv = +6 | | Hit Adv = +6 | ||
| Block Adv = +4 | | Block Adv = +4 | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
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| Hit Adv = -2 | | Hit Adv = -2 | ||
| Block Adv = -4 | | Block Adv = -4 | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
Line 260: | Line 260: | ||
| Hit Adv = 0 | | Hit Adv = 0 | ||
| Block Adv = -2 | | Block Adv = -2 | ||
| Property = | | Property = - | ||
| description = | | description = | ||
}} | }} | ||
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| Hit Adv = +5 | | Hit Adv = +5 | ||
| Block Adv = +3 | | Block Adv = +3 | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
Line 302: | Line 302: | ||
| Hit Adv = +4 | | Hit Adv = +4 | ||
| Block Adv = +2 | | Block Adv = +2 | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
Line 323: | Line 323: | ||
| Hit Adv = Knockdown | | Hit Adv = Knockdown | ||
| Block Adv = -7 | | Block Adv = -7 | ||
| Property = | | Property = - | ||
| description = | | description = | ||
}} | }} | ||
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| Hit Adv = - | | Hit Adv = - | ||
| Block Adv = - | | Block Adv = - | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
Line 368: | Line 368: | ||
| Hit Adv = - | | Hit Adv = - | ||
| Block Adv = - | | Block Adv = - | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
Line 389: | Line 389: | ||
| Hit Adv = - | | Hit Adv = - | ||
| Block Adv = - | | Block Adv = - | ||
| Property = | | Property = - | ||
| description = | | description = | ||
}} | }} | ||
Line 410: | Line 410: | ||
| Hit Adv = - | | Hit Adv = - | ||
| Block Adv = - | | Block Adv = - | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
Line 431: | Line 431: | ||
| Hit Adv = - | | Hit Adv = - | ||
| Block Adv = - | | Block Adv = - | ||
| Property = | | Property = Cancellable | ||
| description = | | description = | ||
}} | }} | ||
Line 452: | Line 452: | ||
| Hit Adv = - | | Hit Adv = - | ||
| Block Adv = - | | Block Adv = - | ||
| Property = | | Property = - | ||
| description = | | description = | ||
}} | }} | ||
Line 475: | Line 475: | ||
| Hit Adv = Knockdown | | Hit Adv = Knockdown | ||
| Block Adv = +11 | | Block Adv = +11 | ||
| Property = | | Property = - | ||
| description = | | description = | ||
}} | }} | ||
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| Recovery = - | | Recovery = - | ||
| Hit Adv = Knockdown | | Hit Adv = Knockdown | ||
| Block Adv = | | Block Adv = - | ||
| Property = | | Property = - | ||
| description = | | description = | ||
}} | }} |
Revision as of 02:22, 26 April 2022
Introduction
She is a waifu shoto-clone focused one speed and air rush with a lot of combo enders and opening Supers.
Moves List
Standing Normal Moves
Version | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Close | Mid | 6 | 3 | 6 | +5 | +3 | Cancellable | ||||
Far | Mid | 6 | 3 | 6 | +5 | +3 | Cancellable | ||||
Fast pokes, whiffs on crouching opponents. Can cancel into itself multiple times. |
Version | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Close | Mid | 7 | 8 | 17 | -6 | -8 | Cancellable | ||||
Far | Mid | 7 | 3 | 16 | +3 | +1 | Cancellable | ||||
Decent far reaching pokes. Close MP will do multiple hits and is good for starting combos. Far MP will whiff on crouching opponents. |
Version | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|
Close | Mid | 7 | 6 | 21 | -4 | -6 | Cancellable |
Far | Mid | 10 | 4 | 25 | -2 | -4 | - |
Version | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Close/Far | Low | 7 | 3 | 6 | +5 | +3 | Cancellable | ||||
Extremely fast poke that hits low, great for setting up tick throws. Can repeatable cancel into itself |
Version | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|
Close/Far | Mid | 7 | 3 | 15 | +4 | +2 | Cancellable |
Version | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|
Close | Mid | 9 | 3・3・3・3 | 26 | -6 | -8 | - |
Far | Mid | 12 | 5 | 25 | -7 | -9 | - |
Crouching Normal Attacks
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
Mid | 6 | 3・3 | 5 | +6 | +4 | Cancellable |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
Mid | 7 | 3 | 18 | -2 | -4 | Cancellable |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
Mid | 10 | 3 | 23 | 0 | -2 | - |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
Low | 6 | 3 | 6 | +5 | +3 | Cancellable |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
Mid | 7 | 3 | 15 | +4 | +2 | Cancellable |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
Low | 9 | 4 | 24 | Knockdown | -7 | - |
Jumping Normal Attacks
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
High | 6 | - | - | - | - | Cancellable |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
High | 7 | 10 | 1 | - | - | Cancellable |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
High | 9 | 3 | 11 | - | - | - |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
High | 6 | - | - | - | - | Cancellable |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
High | 7 | 12 | 1 | - | - | Cancellable |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
High | 8 | 7 | 9 | - | - | - |
Throws
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
N/A | 2 | 1 (2) 1 (1) 1 | 43 | Knockdown | +11 | - |
Guard | Startup | Active | Recovery | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|
N/A | 1 | - | - | Knockdown | - | - |
Note worthy Normals
Standing LP - whiffs on crouching opponents
Standing far MP - whiffs on crouching opponents
Standing close MP/MK - good combo starters
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
Crouching HP - completely useless outside of chain combos
Crouching MK - good low poke
Crouching HK - long range sweep that is relatively safe on block from max range
Jumping HP - good air-to-air attack, but the legs are vulernable
Jumping LK - deep angle that's good for tick throws
Jumping MK - good air-to-air and can cross up
Jumping HK - good for pinning people down when cornered and good combo starter
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.
Special Moves
Shell Kick: During jump, press D + K
Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.
Soul Fist: QCF + P [ES]
She Throws a fireball with her fist, it have good recovery but isn't damaging, anyway its good for projectile battles.
ES Version had Strong properties and covers more space.
Air Soul Fist: During jump, U, UF, F + P [ES]
The diagonally aerial downward version of the projectile, its good for overhead pressure when you hover.
ES Version it covers more space.
Shadow Blade: F, D, DF + P (Guard Reversal) [ES]
Morrigan use his bat wing to make a jumping uppercut,one of the best anti airs of the game and your 2-in-1 low special, it doesn't make big damage but it had a good recovery.
ES Version makes more damage and better range attack.
Vector Drain: Close, HCB + MP or HP [ES]
Her Command Grab, Morrigan grabs her oppoent and , its a decent damaging piledriver but have a short throw range and a slow animation.
ES version only makes more damage too.
Super Moves
Valkyrie Turn: HCB + K, then press K (useable in air)
She travels to the screen and then comes back and you can make a Shell Kick that makes multiple hits, its a good option for corner escape, the attitude depends of the strenght of the button, you can combo a crouching chain after.
Darkness Illusion: Press LP, LP, F, LK, HP (useable in air)
Her best Super and the comboable one, timing is strict and fast and the speed is slow, but is one of the most damageful and funny ones of the game because she makes a temporal clone of herself and makes a Ryuko Ranbu esque combo.
Astral Vision: Press LP, LP, D, MK, HK
Morrigan creates a holographic clone of herself, it had a decent startup and suitable to release it after a knockdown, you can combo it with Darkness Illusion.
The Basics
She is an all around fighter and you will be an aerial based one, you must abuse your hover and makes air pressure to your opponent with your aereal projectile or Shell Kick and low chain it
Combos
Crouching LK, MP,MK, HK - 4 hits 21% Damage
Dashing MP, Shell Kick, Crouching LK, MK, HK - 6 hits, 30% Damage
Standing close MK, ES Shadow Blade - 8 hits, 32% Damage
When the opponent is in the corner, Standing close HP, ES Shadow Blade - 8 hits, 33% Damage
Standing close HK , Darkness Illusion - 17 hits, 31% Damage
Advanced Strategy
Frame Data
Throws | ||||||||
Close ![]() ![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
2 | 1(2)1(1)1 | 43 | KD | +11 | レバー | |||
<A name="throw-air"></A>Air Throw | ||||||||
お互い空中&相手の近くで![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
1 | KD | 不可 | レバー | |||||
追い討ち攻撃</ | ||||||
相手KD or Fall時に![]() |
Strenght | Startup | Active | Recovery | Gauge Increase (空/当) |
Notes |
ノーマル | 33 | 7(1)1 | 着地7 | / | ||
ES | 33 | 7(1)1 | 着地7 | 0/ 0 | ||
Others | |
バーチカルダッシュLKを押しながら ![]() ![]() ![]() ![]() |
Notes |
垂直に飛ぶような軌道のダッシュをする | |
ダッシュ中にLKボタンを離すと、通常のダッシュの軌道に変化する |