<TD class="color2-center">Cancel after Startup</TD>
</TR>
<TR>
<TD class="color1-center">MP</TD>
<TD class="color3-center">7</TD>
<TD class="color3-center">10</TD>
<TD class="color3-center">1</TD>
<TD class="color3-center">-</TD>
<TD class="color3-center">-</TD>
<TD class="color3-center">//</TD>
<TD class="color3-center">HM</TD>
<TD class="color3-center">○</TD>
<TD class="color3-center"></TD>
</TR>
<TR>
<TD class="color1-center">HP</TD>
<TD class="color2-center">9</TD>
<TD class="color2-center">3</TD>
<TD class="color2-center">11</TD>
<TD class="color2-center">-</TD>
<TD class="color2-center">-</TD>
<TD class="color2-center">//</TD>
<TD class="color2-center">HM</TD>
<TD class="color2-center">×</TD>
<TD class="color2-center"></TD>
</TR>
<TR>
<TD class="color1-center">LK</TD>
<TD class="color3-center">6</TD>
<TD class="color3-center">着地まで</TD>
<TD class="color3-center">-</TD>
<TD class="color3-center">-</TD>
<TD class="color3-center">-</TD>
<TD class="color3-center">//</TD>
<TD class="color3-center">HM</TD>
<TD class="color3-center">○</TD>
<TD class="color3-center">Cancel after Startup</TD>
</TR>
<TR>
<TD class="color1-center">MK</TD>
<TD class="color2-center">7</TD>
<TD class="color2-center">12</TD>
<TD class="color2-center">1</TD>
<TD class="color2-center">-</TD>
<TD class="color2-center">-</TD>
<TD class="color2-center">//</TD>
<TD class="color2-center">HM</TD>
<TD class="color2-center">○</TD>
<TD class="color2-center"></TD>
</TR>
<TR>
<TD class="color1-center">HK</TD>
<TD class="color3-center">8</TD>
<TD class="color3-center">7</TD>
<TD class="color3-center">9</TD>
<TD class="color3-center">-</TD>
<TD class="color3-center">-</TD>
<TD class="color3-center">//</TD>
<TD class="color3-center">HM</TD>
<TD class="color3-center">×</TD>
<TD class="color3-center"></TD>
</TR>
<TR>
<TD colspan="11" class="color3-left"> </TD>
</TR>
</table>
<br>
<br>
<br>
<br>
Revision as of 01:51, 26 April 2022
Introduction
She is a waifu shoto-clone focused one speed and air rush with a lot of combo enders and opening Supers.
Moves List
Standing Normal Moves
LP
Close LP
Far LP
Version
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Close
Mid
6
3
6
+5
+3
Far
Mid
6
3
6
+5
+3
Fast pokes, whiffs on crouching opponents. Can cancel into itself multiple times.
MP
Close MP
Far MP
Version
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Close
Mid
7
8
17
-6
-8
Far
Mid
7
3
16
+3
+1
Decent far reaching pokes. Close MP will do multiple hits and is good for starting combos. Far MP will whiff on crouching opponents.
HP
Close HP
Far HP
Version
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Close
Mid
7
6
21
-4
-6
Far
Mid
10
4
25
-2
-4
N/A
LK
Standing LK
Version
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Close/Far
Low
7
3
6
+5
+3
Extremely fast poke that hits low, great for setting up tick throws. Can repeatable cancel into itself
MK
Standing MK
Version
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Close/Far
Mid
7
3
15
+4
+2
HK
Close HK
Far HK
Version
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Close
Mid
9
3・3・3・3
26
-6
-8
N/A
Far
Mid
12
5
25
-7
-9
N/A
Crouching Normal Attacks
c.LP +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Mid
6
3・3
5
+6
+4
c.MP +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Mid
7
3
18
-2
-4
c.HP +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Mid
10
3
23
0
-2
N/A
c.LK +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Low
6
3
6
+5
+3
c.MK +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Mid
7
3
15
+4
+2
c.HK +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
Low
9
4
24
Knockdown
-7
N/A
Jumping Normal Attacks
j.LP +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
High
6
-
-
-
-
j.MP +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
High
7
10
1
-
-
j.HP +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
High
9
3
11
-
-
N/A
j.LK +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
High
6
-
-
-
-
j.MK +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
High
7
12
1
-
-
j.HK +
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
High
8
7
9
-
-
N/A
Throws
Ground Throw or + or
Ground Throw
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
N/A
2
1 (2) 1 (1) 1
43
Knockdown
+11
-
Air Throw (In Air) + or
Air Throw
Guard
Startup
Active
Recovery
Hit Adv
Block Adv
Property
N/A
1
-
-
Knockdown
N/A
-
Note worthy Normals
Standing LP - whiffs on crouching opponents
Standing far MP - whiffs on crouching opponents
Standing close MP/MK - good combo starters
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
Crouching HP - completely useless outside of chain combos
Crouching MK - good low poke
Crouching HK - long range sweep that is relatively safe on block from max range
Jumping HP - good air-to-air attack, but the legs are vulernable
Jumping LK - deep angle that's good for tick throws
Jumping MK - good air-to-air and can cross up
Jumping HK - good for pinning people down when cornered and good combo starter
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.
Special Moves
Shell Kick: During jump, press D + K
Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.
Soul Fist: QCF + P [ES]
She Throws a fireball with her fist, it have good recovery but isn't damaging, anyway its good for projectile battles.
ES Version had Strong properties and covers more space.
Air Soul Fist: During jump, U, UF, F + P [ES]
The diagonally aerial downward version of the projectile, its good for overhead pressure when you hover.
ES Version it covers more space.
Shadow Blade: F, D, DF + P (Guard Reversal) [ES]
Morrigan use his bat wing to make a jumping uppercut,one of the best anti airs of the game and your 2-in-1 low special, it doesn't make big damage but it had a good recovery.
ES Version makes more damage and better range attack.
Vector Drain: Close, HCB + MP or HP [ES]
Her Command Grab, Morrigan grabs her oppoent and , its a decent damaging piledriver but have a short throw range and a slow animation.
ES version only makes more damage too.
Super Moves
Valkyrie Turn: HCB + K, then press K (useable in air)
She travels to the screen and then comes back and you can make a Shell Kick that makes multiple hits, its a good option for corner escape, the attitude depends of the strenght of the button, you can combo a crouching chain after.
Darkness Illusion: Press LP, LP, F, LK, HP (useable in air)
Her best Super and the comboable one, timing is strict and fast and the speed is slow, but is one of the most damageful and funny ones of the game because she makes a temporal clone of herself and makes a Ryuko Ranbu esque combo.
Astral Vision: Press LP, LP, D, MK, HK
Morrigan creates a holographic clone of herself, it had a decent startup and suitable to release it after a knockdown, you can combo it with Darkness Illusion.
The Basics
She is an all around fighter and you will be an aerial based one, you must abuse your hover and makes air pressure to your opponent with your aereal projectile or Shell Kick and low chain it