Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji/Combos: Difference between revisions
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{ | ===Combos=== | ||
{| class = wikitable style="text-align: center;" | |||
!Move !! Inputs!! Notes | |||
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|[[File:Batsu Magic.webm|thumb]] ||A B 3C sjc j.B j.B j.C|| The absolute bare minimum of a combo, basic magic series | |||
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|[[File:Batsu 2C Starter.webm|thumb]] ||2C BBQ j.B '''TK B Divekick''' air dash j.B j.B '''TK B Divekick''' air dash j.B j.B '''TK B Divekick''' air dash j.B 5B 3C sjc j.B j.B j.C|| Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage | |||
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|[[File:Batsu 6B Starter.webm|thumb]] ||6B '''Light Guts Upper''' BBQ j.B '''TK B Divekick''' air dash j.B 5B 3C sjc j.B j.B j.C||Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works on this game it's almost certain you'll have BBQ to spare | |||
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|[[File:Batsu 6C Starter 4 Kicks.webm|thumb]] ||6C IAD j.B 5B 3C '''A Divekick''''''TK A Divekick''''''TK A Divekick''''''TK A Divekick''' air dash 5B 3C sjc j.B j.B j.C|| The timing after 6C is strict, but it's a good baroqueless way to do divekicks. Again this is optimal through tardy counter as a raw grounded 6C rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario or you will walk away with 3 kicks. | |||
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|[[File:Batsu 6C Starter.webm|thumb]] ||6C IAD j.B 5B 3C sjc j.B j.B j.C|| This is just an easier execution of above | |||
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|[[File:Batsu Final Starter.webm|thumb]] ||'''Final Guts Bullet''' 5B 3C sjc j.B j.B j.C|| This is corner only however if you use '''Final Guts Upper''' You can launch from midscreen | |||
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|[[File:Batsu MidScreen.webm|thumb]] ||5B 3C j.B j.B '''B Divekick''' '''TK B Divekick''' '''TK B Divekick''' '''TK B Divekick''' 88 j.B 5B 3C sjc j.B j.B '''Light Guts Bullet''' '''Super Guts Bullet'''|| Midscreen divekicks, pretty standard | |||
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Revision as of 15:37, 7 December 2021
Combos
Move | Inputs | Notes |
---|---|---|
A B 3C sjc j.B j.B j.C | The absolute bare minimum of a combo, basic magic series | |
2C BBQ j.B TK B Divekick air dash j.B j.B TK B Divekick air dash j.B j.B TK B Divekick air dash j.B 5B 3C sjc j.B j.B j.C | Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage | |
6B Light Guts Upper BBQ j.B TK B Divekick air dash j.B 5B 3C sjc j.B j.B j.C | Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works on this game it's almost certain you'll have BBQ to spare | |
6C IAD j.B 5B 3C A Divekick'TK A Divekick'TK A Divekick'TK A Divekick' air dash 5B 3C sjc j.B j.B j.C | The timing after 6C is strict, but it's a good baroqueless way to do divekicks. Again this is optimal through tardy counter as a raw grounded 6C rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario or you will walk away with 3 kicks. | |
6C IAD j.B 5B 3C sjc j.B j.B j.C | This is just an easier execution of above | |
Final Guts Bullet 5B 3C sjc j.B j.B j.C | This is corner only however if you use Final Guts Upper You can launch from midscreen | |
5B 3C j.B j.B B Divekick TK B Divekick TK B Divekick TK B Divekick 88 j.B 5B 3C sjc j.B j.B Light Guts Bullet Super Guts Bullet | Midscreen divekicks, pretty standard |