Rage of The Dragons/Pupa: Difference between revisions

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{| {| class="wikitable" style="float:right; margin-left: 10px;"
|-
! align="center" colspan="2" | Pupa Salgueiro
|-
| align="center" colspan="2" |[[File:puparotdprofile.gif|center|200px]]
|-
| '''Unique Partner''' || Pepe
|-
| '''Life''' || 160
|-
| '''Stun''' || 100
|-
| '''Guard''' || 80
|-
| '''Profession''' || Student, Brazillian
|-
|}
=Introduction=
=Introduction=
[[File:puparotdprofile.gif|right]]
TBD
[[File:puparotd.gif|right]]
=Movelist=
=Movelist=


==Command Moves==
==Command Moves==
6A - Pupa bonks you with a wrench. Slow overhead, confirms into 236A.<br>
3B - Low hitting 3 hit move. The last hit knocks the opponent down but can. This move can be used as a combo extension if you cancel on the 2nd hit into a special or super. Spacing is very important to linking this command normal.<br>
j.6C - Air throw. Great air to air option.<br>


(n)fwd A - Hits you with a wrench.<br>
Overhead, slow, doesn't combo after her normals. <br>
Bufferable.<br>
       
dwnfwd B - 3 hit breakdance kick. <br>
Must be blocked low.  <br>
Last hit is a knock away.  <br>
Comboable after her strong normals.  <br>
Cancelable on any of the 3 hits.<br>
==Special Moves==
==Special Moves==
(n)Parafuso - hcb B/D. <br>
'''Parafuso'''<br>
:63214B/D - 3 hitting areial kick move. Pushes the opponent back a lot on hit. Button strength determines the range, D goes further than B.<br>


3 hit aerial kick move. <br>
'''Flying Dance'''<br>
:623A/C >> 2A/C - Solid DP that has a follow-up move that knocks the opponent down back into the ground. This move has very poor wall carry potential but has great damage.<br>
Last hit is a knock away.<br>


Button pressed determines the range of the move.<br>
'''Bencao'''<br>
:236A/C - Pupa throws a wrench into your plans. A goes forward, C goes up to the corner of the screen.<br>


(a)Bencao - qcf A/C.  <br>
'''Queixada'''<br>
She throws a wrench. A version goes straight, C version goes diagonally upward in a 45 degree angle.<br>
:[D] (hold for 2 seconds) ]D[ - This move looks like an overhead but isn't. This is a very sub-par move since it keeps them standing on hit. <br>


(a)Flying Dance - DP B/D. <br>
'''Fast Kicks'''<br>
She does a 2 hit kick upwards.<br>
:Press B/D Rapidly >> 236B/D - Mash move that isn't too great even with the follow-up. You can get away without using this move. However, the follow-up does have good wall carry.<br>


You can add dwn A/C after this for an additional knockdown hit with her wrench.<br>
(n)Queixada - Hold D for 2 or more seconds then release. <br>
Does a split kick that looks like an overhead but its not.  <br>
Only combos after the 1st or 2nd hit of her dwnfwd B command move(and after hitting the wall of course :p), and its not a knockdown move.  <br>
(n)Fast Kicks - Press B/D rapidly.  <br>
She does Rapid kicks like chun li.<br>
She has a finisher by doing qcf B/D where She does a charging straight kick thats send the opponent flying.<br>
==Super Moves==
==Super Moves==
(n)Au - qcf x 2 B/D. <br>
'''Au'''<br>
:236236B/D - Pupa cartwheels you to death. ALL HITS ARE OVERHEAD!! D version gives Pupa an additional 2 cartwheels for more hits.


Does 2 cartwheel attacks(2 hits per cartwheel attack).<br>
'''Queixada'''<br>
:[D] (10 sec) ]D[ - If you have one bar available, Pupa will do a super version of Queixada. The properties of this move change, making it an overhead instead of a mid. You can combo the 10 second version like the 2 second version.<br>


Initial hit of EVERY cartwheel is an overhead.<br>
:[D] (20 sec) ]D[ - This version costs 2 bar and is unblockable. It is virtually impossible to combo into without a wall since it takes forever to come out.<br>
 
C version does 4 cartwheels. <br>


(n)Queixada - Hold D for 10 seconds.<br>
'''Duplex Attack'''<br>
 
236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.<br>
If you have one super bar available, she will do a super version of her split kick move when button is released.  <br>
 
This version is an OVERHEAD move and is fast enough to combo after the 1st or 2nd hit of dwnfwd B.<br>
         
Now, if you hold the D button for 30 seconds and have 2 super bars, she will do a level 2 super version of this move.  <br>
This level 2 version is UNBLOCKABLE and does a whooping 45% damage!<br>
             
The level 2 doesn't combo from anything though(again except after hitting the wall).<br>
 
The 2 versions knock away opponent after being hit.
==Super Tag==


=Combos=
=Combos=
First Impact combos:<br>
TBD
Ground - A, A, B, B, D<br>
Air    - B, B, D, D, D<br>
 
My B&B combo:<br>
Jump D(hold D), dwn C, dwnfwd B(2 hits), release D or qcf A<br>
 
-You can use DP B then dwn C or hcb B/D or the rapid kicks, but Queixada is  better since its safe when blocked.<br>
-Holding D button with her can do a lot of wonder...  ^_^<br><br>
 
Other combos:<br>
-Jump C, dwn C, dwnfwd B(2 hits), hcb B/D<br>
-Jump C, dwn C, dwnfwd B(2 hits), press B/D rapidly, qcf B/D<br>
-Jump C, dwn C, dwnfwd B(2 hits), qcf x 2 B/D<br><br>
 
 
Trick Combos:<br>
-Jump D(hold D), dwn C, fwd A, release D or hcb B/D<br>
-Jump D(hold D), dwn C, dwnfwd B(2 hits), release D or hcb B/D<br>
*mix up the 2 combos above.  If you've held the D button for 30 seconds, do:
-dwn C, release D button.<br><br>
 
If you're opponent got used to blocking yor combos, chances are, he'll get hit by the super 'coz its unblockable.  ^_^<br><br>
 
 
Wall Combos:<br>
-Jump D, dwn C, dwnfwd B(2 hits), DP D then dwn C, hits wall, CD, air B, B, D, D, D, qcf x 2 B.  17 hits, approximately 55% damage.<br>
(needs at least 2 levels of super meter at start)<br>
-(Hold D for at least 8 seconds before starting the combo), Jump C, dwn C, dwnfwd B(2 hits), release D(super), hits wall, CD, air B, B, D, D, D, qcf x 2 D.  19 hits, approximately 60% damage.<br>
(needs 3 levels of super meter at start)<br>
-(Hold D for at least 20 seconds or 13 game seconds before starting the combo), Jump C, dwn C, dwnfwd B(2 hits), qcf x 2 B, hits wall, release D(super).  9  hits, approximately 75% damage.  This is probably the most damaging single character wall combo(with the exception of the infinites).<br>


=Strategies=
=Strategies=

Revision as of 13:35, 16 August 2021

Pupa Salgueiro
Puparotdprofile.gif
Unique Partner Pepe
Life 160
Stun 100
Guard 80
Profession Student, Brazillian

Introduction

TBD

Movelist

Command Moves

6A - Pupa bonks you with a wrench. Slow overhead, confirms into 236A.
3B - Low hitting 3 hit move. The last hit knocks the opponent down but can. This move can be used as a combo extension if you cancel on the 2nd hit into a special or super. Spacing is very important to linking this command normal.
j.6C - Air throw. Great air to air option.

Special Moves

Parafuso

63214B/D - 3 hitting areial kick move. Pushes the opponent back a lot on hit. Button strength determines the range, D goes further than B.

Flying Dance

623A/C >> 2A/C - Solid DP that has a follow-up move that knocks the opponent down back into the ground. This move has very poor wall carry potential but has great damage.

Bencao

236A/C - Pupa throws a wrench into your plans. A goes forward, C goes up to the corner of the screen.

Queixada

[D] (hold for 2 seconds) ]D[ - This move looks like an overhead but isn't. This is a very sub-par move since it keeps them standing on hit.

Fast Kicks

Press B/D Rapidly >> 236B/D - Mash move that isn't too great even with the follow-up. You can get away without using this move. However, the follow-up does have good wall carry.

Super Moves

Au

236236B/D - Pupa cartwheels you to death. ALL HITS ARE OVERHEAD!! D version gives Pupa an additional 2 cartwheels for more hits.

Queixada

[D] (10 sec) ]D[ - If you have one bar available, Pupa will do a super version of Queixada. The properties of this move change, making it an overhead instead of a mid. You can combo the 10 second version like the 2 second version.
[D] (20 sec) ]D[ - This version costs 2 bar and is unblockable. It is virtually impossible to combo into without a wall since it takes forever to come out.

Duplex Attack
236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.

Combos

TBD

Strategies

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann