m (→Combos) |
No edit summary |
||
Line 20: | Line 20: | ||
=Movelist= | =Movelist= | ||
==Command Moves== | ==Command Moves== | ||
j.6C - Air throw. Great air to air option.<br> | |||
6A - Spinning back fist, hits twice, and is a great tool for combos.<br> | |||
3B - High extended kick, decent anti-air but is best used to finish impact moves with.<br> | |||
==Special Moves== | ==Special Moves== | ||
'''The Ripper'''<br> | |||
:41236A/C - Command grab, very long start-up and deals a flat 20 damage.<br> | |||
'''Air Cut'''<br> | |||
:623A - Single hit, great DP.<br> | |||
:623C - Just like the light version but hits twice.<br> | |||
'''Cold Steel'''<br> | |||
:236A/C >> 236A/C >> 236A/C - Rekka move. Both strengths are the same. This move is very unsafe on block but is great to finish your combos with.<br> | |||
'''Cutting Wave'''<br> | |||
:j.214A - Unpunishable on the ground. Use this to make your jump-ins safe. If you whiff this move, it's easy to punish.<br> | |||
:j.214C - Hits twice, second hit is air unblockable. Great option for an air to air if you cannot air throw.<br> | |||
==Super Moves== | ==Super Moves== | ||
'''Bloody Mess''' | |||
:236236B - Upward strike, only the arm is a hitbox. Do not be deceived by the fire effects. <br> | |||
:236236[D] ]D[ - Same as the light version but you can HOLD the D button for a follow-up strike. You have to time the release to connect the additional hit. If you fully hold D, it's an instant guard break on blocking opponents.<br> | |||
D version | |||
'''Duplex Attack''' | |||
:236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.<br> | |||
==Combos== | ==Combos== | ||
<youtube>https://youtu.be/u0-ThFg1ROs</youtube> <br> | <youtube>https://youtu.be/u0-ThFg1ROs</youtube> <br> | ||
'''Basic Combos'''<br> | |||
:cl.A > cl.A > cl.A > 5A > 623A<br> | :cl.A > cl.A > cl.A > 5A > 623A<br> | ||
:8C > j.214A<br> | :8C > j.214A<br> | ||
:9D > 2C > 6A > 214C >> 214C >> 214C<br> | :9D > 2C > 6A > 214C >> 214C >> 214C<br> | ||
:9D > 2C > 6A > 236236B<br> | :9D > 2C > 6A > 236236B<br> | ||
:9D > 2C > 6A > 236236[D] > ]D[<br> | :9D > 2C > 6A > 236236[D] > ]D[<br> | ||
:cl.A > cl.A > cl.A > 236BC >> 236BC<br> | :cl.A > cl.A > cl.A > 236BC >> 236BC<br> | ||
:9D > 2C > 6A > 236BC >> 236BC<br> | :9D > 2C > 6A > 236BC >> 236BC<br> | ||
'''Wall Combos'''<br> | |||
:9D > 2C > 6A > 623C (WH) > CD (air) > 3B > 623C<br> | :9D > 2C > 6A > 623C (WH) > CD (air) > 3B > 623C<br> | ||
:9D > 2C > 6A > 214C >> 214C >> 214C (WH) > CD (air) > 3B > 623C<br> | :9D > 2C > 6A > 214C >> 214C >> 214C (WH) > CD (air) > 3B > 623C<br> | ||
:41236A (WH) > CD (air) > 3B > 623C<br> | :41236A (WH) > CD (air) > 3B > 623C<br> | ||
:9D > 2C > 6A > 214C >> 214C >> 214C (WH) > CD (air) > 3B > 236236B<br> | :9D > 2C > 6A > 214C >> 214C >> 214C (WH) > CD (air) > 3B > 236236B<br> | ||
:9D > 2C > 6A > 236236B (WH) > CD (air) > 3B > 236236B<br> | :9D > 2C > 6A > 236236B (WH) > CD (air) > 3B > 236236B<br> | ||
:9D > 2C > 6A > 236236[D] > ]D[ (WH) > CD (air) > 3B > 236236[D] > ]D[<br> | :9D > 2C > 6A > 236236[D] > ]D[ (WH) > CD (air) > 3B > 236236[D] > ]D[<br> | ||
:9D > 2C > 6a > 236236[D] > ]D[ (WH) > CD (air) > 3B > 236BC >> 236BC<br> | :9D > 2C > 6a > 236236[D] > ]D[ (WH) > CD (air) > 3B > 236BC >> 236BC<br> |
Revision as of 12:23, 14 August 2021
Oni Inomura | |
---|---|
Unique Partner | Cassandra |
Life | 190 |
Stun | 100 |
Guard | 100 |
Profession | Illegial Circuit Fighter |
Introduction
Movelist
Command Moves
j.6C - Air throw. Great air to air option.
6A - Spinning back fist, hits twice, and is a great tool for combos.
3B - High extended kick, decent anti-air but is best used to finish impact moves with.
Special Moves
The Ripper
- 41236A/C - Command grab, very long start-up and deals a flat 20 damage.
Air Cut
- 623A - Single hit, great DP.
- 623C - Just like the light version but hits twice.
Cold Steel
- 236A/C >> 236A/C >> 236A/C - Rekka move. Both strengths are the same. This move is very unsafe on block but is great to finish your combos with.
Cutting Wave
- j.214A - Unpunishable on the ground. Use this to make your jump-ins safe. If you whiff this move, it's easy to punish.
- j.214C - Hits twice, second hit is air unblockable. Great option for an air to air if you cannot air throw.
Super Moves
Bloody Mess
- 236236B - Upward strike, only the arm is a hitbox. Do not be deceived by the fire effects.
- 236236[D] ]D[ - Same as the light version but you can HOLD the D button for a follow-up strike. You have to time the release to connect the additional hit. If you fully hold D, it's an instant guard break on blocking opponents.
Duplex Attack
- 236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.
Combos
Basic Combos
- cl.A > cl.A > cl.A > 5A > 623A
- 8C > j.214A
- 9D > 2C > 6A > 214C >> 214C >> 214C
- 9D > 2C > 6A > 236236B
- 9D > 2C > 6A > 236236[D] > ]D[
- cl.A > cl.A > cl.A > 236BC >> 236BC
- 9D > 2C > 6A > 236BC >> 236BC
Wall Combos
- 9D > 2C > 6A > 623C (WH) > CD (air) > 3B > 623C
- 9D > 2C > 6A > 214C >> 214C >> 214C (WH) > CD (air) > 3B > 623C
- 41236A (WH) > CD (air) > 3B > 623C
- 9D > 2C > 6A > 214C >> 214C >> 214C (WH) > CD (air) > 3B > 236236B
- 9D > 2C > 6A > 236236B (WH) > CD (air) > 3B > 236236B
- 9D > 2C > 6A > 236236[D] > ]D[ (WH) > CD (air) > 3B > 236236[D] > ]D[
- 9D > 2C > 6a > 236236[D] > ]D[ (WH) > CD (air) > 3B > 236BC >> 236BC