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* Complex and not easy to pick up | * Complex and not easy to pick up | ||
* No definitive true combos | * No definitive true combos | ||
* No | * No Consistent Kill Confirms | ||
}} | }} | ||
}} | }} | ||
== Grounded Normals == | == Grounded Normals == | ||
===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= This move hits grounded and can possible lead into Sair,Nair or Rec. It's also a good anti air, it lifts the opponent in the air when it hits. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Side Light is one the most essential tools for Scythe has a lot of potential for combo starters, make sure to capitalize on this when it connects. Expect a dodge here, so you're definitely going have to react to whatever they do. When it connects you have 2 options, keep the opponent grounded and hit them horizontally, or bring them in the air. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Down Light is a move that will only hit at the max range, there is no hitbox anywhere on it, you leave the opponent in the same 50-50 mixup of either being in the air or shot horizontally. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= If you only press Side Light, then you lift your opponent in the air. Expect a dodge here, if they dodge downwards, you can do Nlight, or Side Light again, or Jump Dlight or if your character has a Signature that hits right in front of them like Mirage's Nsig that's also a viable response. That's just an example of what you can do of a dodge read. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= If you hold the direction of Side Light it will throw the opponent horizontally on the ground. Expect a dodge here, you can potentially do something like down light if they spot dodge, which leads them into another mixup. In most cases, you want to use this in early %'s and in the late %'s you'd want to use something like Dlight(hold) | ||
}} | }} | ||
}} | }} | ||
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|image= ScytheDlight(tap).png | |image= ScytheDlight(tap).png | ||
|caption= | |caption= | ||
|name=Down Light | |name=Down Light (tap) | ||
|linkname=5A | |linkname=5A | ||
|input= | |input= | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Dlight tapped leaves the opponent in the air, giving you the same mixup that you would get from tapped slight. Keep this in mind. | ||
}} | }} | ||
}} | }} | ||
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|image= ScytheDlight(hold).png | |image= ScytheDlight(hold).png | ||
|caption= | |caption= | ||
|name=Down Light | |name=Down Light (hold) | ||
|linkname=5A | |linkname=5A | ||
|input= | |input= | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= You can't get many followups on this without a dodge from the opponent or a chase dodge followup from you. This move does kill which is good because not a lot of moves kill in Scythe's kit normal without being stringed together. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Nair is another one of Scythe's great tools, you can throw the opponent essentially anywhere you want, front, behind, below, you name it and this leads to another potential mixup definitely try to mixup your options here so they have to change their dodge each time. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Side Air is somewhat of a filler move, it's still a good move and it has kill potential but you wont be using this move as much compared to Dlight or Slight. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Down Air is a very important move to Scythe's kit, it allows you to throw your opponent at a vertical angle. This move is great on edge guard and potential leading into neutral reset which leads back into more 50-50's | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Scythe Ground Pound doesnt have too much force on it compared to other weapons, but due to the lack of force it has the potential to be eggdropped like Spear. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Scythe Recovery is a good move to use in combos and a good recovery tool, but try not use this too much for kills unless you are sure it will most likely kill. | ||
}} | }} | ||
}} | }} | ||
=== Basic Gameplan === | === Basic Gameplan === |
Latest revision as of 01:12, 3 June 2021
Scythe
Scythe is a very interactive weapon to use where you have to utilize dodge reads and reactive movements to get in your damage. A great weapon for learning patterns. However it does lack actual true combos, so you'd have to deal with inconsistent kill confirms
Pros | Cons |
|
|
Grounded Normals
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
This move hits grounded and can possible lead into Sair,Nair or Rec. It's also a good anti air, it lifts the opponent in the air when it hits. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Side Light is one the most essential tools for Scythe has a lot of potential for combo starters, make sure to capitalize on this when it connects. Expect a dodge here, so you're definitely going have to react to whatever they do. When it connects you have 2 options, keep the opponent grounded and hit them horizontally, or bring them in the air. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Down Light is a move that will only hit at the max range, there is no hitbox anywhere on it, you leave the opponent in the same 50-50 mixup of either being in the air or shot horizontally. |
Bridges
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
If you only press Side Light, then you lift your opponent in the air. Expect a dodge here, if they dodge downwards, you can do Nlight, or Side Light again, or Jump Dlight or if your character has a Signature that hits right in front of them like Mirage's Nsig that's also a viable response. That's just an example of what you can do of a dodge read. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
If you hold the direction of Side Light it will throw the opponent horizontally on the ground. Expect a dodge here, you can potentially do something like down light if they spot dodge, which leads them into another mixup. In most cases, you want to use this in early %'s and in the late %'s you'd want to use something like Dlight(hold) |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Dlight tapped leaves the opponent in the air, giving you the same mixup that you would get from tapped slight. Keep this in mind. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
You can't get many followups on this without a dodge from the opponent or a chase dodge followup from you. This move does kill which is good because not a lot of moves kill in Scythe's kit normal without being stringed together. |
Aerial Normals
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Nair is another one of Scythe's great tools, you can throw the opponent essentially anywhere you want, front, behind, below, you name it and this leads to another potential mixup definitely try to mixup your options here so they have to change their dodge each time. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Side Air is somewhat of a filler move, it's still a good move and it has kill potential but you wont be using this move as much compared to Dlight or Slight. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Down Air is a very important move to Scythe's kit, it allows you to throw your opponent at a vertical angle. This move is great on edge guard and potential leading into neutral reset which leads back into more 50-50's |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Scythe Ground Pound doesnt have too much force on it compared to other weapons, but due to the lack of force it has the potential to be eggdropped like Spear. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Scythe Recovery is a good move to use in combos and a good recovery tool, but try not use this too much for kills unless you are sure it will most likely kill. |
Basic Gameplan
Insert explanation here
Edge Guarding
Insert explanation here