Darkstalkers 3/B.B. Hood/Attack Data: Difference between revisions

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(Created page with "= Moves = == Normal Attacks == <table border="0"> <tr> <td colspan="10" align="center" valign="middle" ><a name="attack1">Normal Moves</a></td> </tr> <tr...")
 
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</table>
</table>
</br>
==Standing Normals==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Crouching Normals==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Jumping Normals==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Command Normals==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Pursuit==
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=6
|active=?
|recovery=?
|hit=-2 [+3]
|block=-3 [+2]
|guage=3/9/15
|damage=?
|attack=Mid
|cancel=No
|properties=2 Hit
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Throws==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Specials==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==EX Moves==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mp
|name=Strong
|input=mp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hp
|name=Fierce
|input=hp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=0/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Dark Force==
Coming Soon


{{Navbox-VSav}}
{{Navbox-VSav}}
[[Category:Darkstalkers games]]
[[Category:Darkstalkers games]]
[[Category: Vampire Savior (Darkstalkers 3)]]
[[Category: Vampire Savior (Darkstalkers 3)]]

Revision as of 23:01, 3 May 2021

Moves

Normal Attacks

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9 G: +8
Strong (MP) 9 +6 +5 Standing 3/9/15 Ground yes
Fierce (HP) 9 -16 -17 Standing 6/7+1x6/9+3x6 Ground no
Short (LK) 5 +2 +1 Standing 0/3/6 Ground yes Consecutive links H: +5 G: +4
Forward (MK) 8 +4 +3 Standing 3/9/15 Ground yes
Roundhouse (HK) 17 Knockdown -5 Standing 6/15/24 All no
Standing (Far) Jab (LP) 4 +10 +9 Standing 0/3/6 Ground yes Consecutive links H: +13 G: +12
Strong (MP) 6 +6 +5 Standing 3/9/15 Ground yes
Fierce (HP) 9 - - Standing 6/7+1x6/9+3x6 Ground no
Short (LK) 6 +4 +3 Standing 0/3/6 Ground yes Consecutive links H: +7 G: +6
Forward (MK) 8 +4 +3 Standing 3/9/15 Ground yes
Roundhouse (HK) 17 Knockdown - Standing 6/15/24 All no
Special <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Strong (MP) 12 +4 +3 Standing 3/9/15 All no
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Forward (MK) 5 -3 -4 Standing 3/9/15 All no
Crouching Jab (LP) 4 +6 +5 Crouching 0/3/6 Ground yes Consecutive links H: +9 G: +8
Strong (MP) 6 +7 +6 Crouching 3/9/15 Crouching yes
Fierce (HP) 9 -16 -17 Crouching 6/7+1x6/9+3x6 Ground no
Short (LK) 4 +6 +5 Crouching 0/3/6 Crouching yes Consecutive links H: +8 G: +7
Forward (MK) 6 +5 +4 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 7 ? -3 Crouching 6/15/24 Crouching no
Special <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + Roundhouse (HK) 15 Knockdown -9 Crouching 6/15/24 All no


Jumping Attacks

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Vertical Jab (LP) 5 Air 0/3/6 Standing no
Strong (MP) 7 Air 3/9/15 Standing no
Fierce (HP) 13 Air 6/10+4/15+9 Standing no
Short (LK) 5 Air 0/3/6 Standing no
Forward (MK) 7 Air 3/9/15 Standing no
Roundhouse (HK) 11 Knockdown Air 6/15/24 All no
Diagonal Jab (LP) 5 Air 0/3/6 Standing no
Strong (MP) 5 Air 3/9/15 Standing no
Fierce (HP) 13 Air 6/10+4/15+9 Standing no
Short (LK) 5 Air 0/3/6 Standing no
Forward (MK) 7 Air 3/9/15 Standing no
Roundhouse (HK) 11 Knockdown Air 6/15/24 All no

Throws and Other Stuff

<a name="throw">Normal Throw</a>

Hold & Cut



<img src="./Vampire Savior Data - B.B.Hood_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown -1 Air 9 Left or Right



<a name="throw-air">Air Throw</a>

Catch & Cut (Air Only)



<img src="./Vampire Savior Data - B.B.Hood_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Rear



<a name="pursuit">Pursuit</a>

Pursuit



(Knockdown Only)

           <img src="./Vampire Savior Data - B.B.Hood_files/8(1).gif" border="0" >+ P or K
Strength Startup After Pos Gauge Growth (Whiff/Hit) Remark
Normal 40 Air 6/12+2x5
ES 40 Air 0/0




<a name="other">Special Skills</a>
Double Jump
         
<img src="./Vampire Savior Data - B.B.Hood_files/8.gif" border="0" > in the air.
After Pos Remark
Air
Tell me Why
         
<img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > + KKK
After Pos Remark
Standing Short dash.



<a name="attack2-dash">Special Skills (Dashing)</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Special <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Strong (MP) 21 -1 -2 Standing 3/9/15 Standing no

Special Moves

<a name="sp-move">Special Moves</a>
Smile & Missile
         (high)
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 10 Knockdown -1 Standing 15/18/21 All
middle 10 Knockdown -1 Standing 15/18/21 All
high 10 Knockdown -1 Standing 15/18/21 All
ES 10 Knockdown -2 Standing 0/0/0 All
Smile & Missile
       (low)
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 10 Knockdown -1 Standing 15/18/21 All
middle 10 Knockdown -1 Standing 15/18/21 All
high 10 Knockdown -1 Standing 15/18/21 All
ES 10 Knockdown -2 Standing 0/0/0 All
Happy & Missile
         
<img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/8.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 27 Knockdown Standing 15/18/21 All Landing time: 5F
middle 27 Knockdown Standing 15/18/21 All
high 27 Knockdown Standing 15/18/21 All
ES 27 Knockdown Standing 0/0/0 All
Cheer & Fire
         
<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 13 Knockdown -9 Standing 18/21/24 All
middle 15 Knockdown -13 Standing 18/21/24 All
high 17 Knockdown -18 Standing 18/21/24 All
ES 11 Knockdown Standing 0/0/0 All
Shyness & Strike
         (Increases with time)
<img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
level 1 16 - Knockdown -9 Standing 18/21/24 Ground Startup is variable:
       level 2: 55F
level 3: 103F
level 2 64 - Knockdown -9 Standing 18/21/24 Ground
level 3 112 - Knockdown -14 Standing 18/21/24 Ground
ES 27 Knockdown -14 Standing 0/0/0 Ground
Jealousy & Fake
         (GC Only)
<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low - - Standing - Invincible frames: 29F
middle - - Standing -
high - - Standing -
ES - - - Standing - -
Sentimental Typhoon
       
<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit) Guard Direction Remark
low - - - - - - Invincible frames: 1F
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES 2 Knockdown - Standing 0/0 Throw

EX Moves & Dark Force

<a name="ex">EX Super Moves</a>
Cool Hunting
         
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/6a.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 25 Knockdown Standing All
Beautiful Memory
         
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 17 Knockdown -29 Air Ground Landing time: 1F
Apple for You
         
<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 18 Knockdown - Standing Throw


Standing Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Crouching Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Jumping Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Command Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Pursuit


Strong
mp
Startup Active Recovery On Hit On Block
6 ? ? -2 [+3] -3 [+2]
Guage Damage Attack Cancels Properties
3/9/15 ? Mid No 2 Hit
  • A Bullet Point
    • More Bullet, less point


Throws


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Specials


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


EX Moves


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Dark Force

Coming Soon

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